|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Scheneighnay McBob
Blueberry Gunners
2026
|
Posted - 2013.07.08 22:03:00 -
[1] - Quote
I've been doing some thinking about sidearms lately, and I realized something about why people complain abut flaylocks. I've seen similar complaints in every online game I can think of.
It deals burst damage
I don't mean a 3 shot burst; I mean it deals its full damage potential in a very short period of time.
Look at the other prototype sidearms next to the core flaylock, aside from nova knives- they don't deal as much damage as a flaylock within the first 2 seconds (unless it's a scrambler headshot), but deal more damage per clip. While the other weapons are potentially more dangerous, the flaylock just seems more powerful (and scarier) because it deals its clip worth of damage most quickly.
So, how do you counter burst tactics? Well, coming from my experience in dealing with them in other games: teamwork. As soon as those first 3 shots are done, the flaylock user is reloading and the buddies of whoever they killed are stomping on them. If they back off to cover when they reload, well, that's just tactics.
Admittedly, the flaylock is one of the more unique burst weapons/classes I've seen in that it also deals AOE damage. Not saying it's necessarily overpowered, but if CCP does feel the need to nerf it, I think slowing down its reload speed is exactly what would work best.
TL;DR: flaylocks aren't all that powerful- they just scare the **** out of you because they go through their clip so quickly. |
Scheneighnay McBob
Blueberry Gunners
2028
|
Posted - 2013.07.08 22:19:00 -
[2] - Quote
low genius wrote:the problem is the range. some d-bag can sit on top of a building and drop splash damage on guys 40 feet down. it's foolish, and needs to be fixed. Like I said- it's called tactics.
Someone with an AR can sit on top of a building and spray at guys 40 meters down Someone with a mass driver can sit on top of a building and drop splash on guys 40 meters down Someone with a sniper rifle can sit on top of a building and snipe guys 40 meters down Someone with a laser rifle can sit on top of a building and melt guys 40 meters down Someone with a forge gun can sit on top of a building and drop splash on guys 40 meters down |
Scheneighnay McBob
Blueberry Gunners
2028
|
Posted - 2013.07.08 22:23:00 -
[3] - Quote
DUST Fiend wrote:Scheneighnay McBob wrote:low genius wrote:the problem is the range. some d-bag can sit on top of a building and drop splash damage on guys 40 feet down. it's foolish, and needs to be fixed. Like I said- it's called tactics. Someone with an AR can sit on top of a building and spray at guys 40 meters down Someone with a mass driver can sit on top of a building and drop splash on guys 40 meters down Someone with a sniper rifle can sit on top of a building and snipe guys 40 meters down Someone with a laser rifle can sit on top of a building and spray at guys 40 meters down Someone with a forge gun can sit on top of a building and drop splash on guys 40 meters down Light Weapon Light Weapon Light Weapon Light Weapon Heavy Weapon Sidearm? You can do it with a scrambler pistol too, just not over as much range.
Believe it or not, flaylocks explode in the air after a certain distance. I've never seen any flaylocks killing from as high up as MDs can. |
Scheneighnay McBob
Blueberry Gunners
2031
|
Posted - 2013.07.08 22:33:00 -
[4] - Quote
dday3six wrote:Scheneighnay McBob wrote:I've been doing some thinking about sidearms lately, and I realized something about why people complain abut flaylocks. I've seen similar complaints in every online game I can think of.
It deals burst damage
I don't mean a 3 shot burst; I mean it deals its full damage potential in a very short period of time.
Look at the other prototype sidearms next to the core flaylock, aside from nova knives- they don't deal as much damage as a flaylock within the first 2 seconds (unless it's a scrambler headshot), but deal more damage per clip. While the other weapons are potentially more dangerous, the flaylock just seems more powerful (and scarier) because it deals its clip worth of damage most quickly.
So, how do you counter burst tactics? Well, coming from my experience in dealing with them in other games: teamwork. As soon as those first 3 shots are done, the flaylock user is reloading and the buddies of whoever they killed are stomping on them. If they back off to cover when they reload, well, that's just tactics.
Admittedly, the flaylock is one of the more unique burst weapons/classes I've seen in that it also deals AOE damage. Not saying it's necessarily overpowered, but if CCP does feel the need to nerf it, I think slowing down its reload speed is exactly what would work best.
TL;DR: flaylocks aren't all that powerful- they just scare the **** out of you because they go through their clip so quickly. I don't have it so I can't personally verify that is does, but I've seen people state because numbers are rounded up to the nearest 10th that a Proto Minmatar Assault will get 4 in the clip with a Flaylock. Players also double down with 2 Flaylocks, swapping instead of reloading, and 2 run or more KinCats which makes them incredibly fast. Teamwork doesn't work out so well when Flaylock 2 shots most suits other then proto, and can with enough SP in damage mods and proficiency 2 shot even Proto. At 6 or 8 Flaylock rounds, that's 3 to 4 enemies who can be put done before reloading. DPS is king, and it doesn't matter if it's burst or sustained. Lowering reload speed is not enough. Flaylock should have some combination of a slower RoF, less splash damage, 2 shots in the clip and a slower reload speed in my opinion. That's because the minmatar assault racial makes no sense.
It should have been higher light weapon clip size- not higher sidearm clip size. |
Scheneighnay McBob
Blueberry Gunners
2031
|
Posted - 2013.07.08 22:36:00 -
[5] - Quote
R'adeh Hunt wrote:DUST Fiend wrote:R'adeh Hunt wrote:Scrambler pistol works just fine if you can aim. And just like the flaylock, even if your aim is OK, the majority of shots don't result in decent hits at range. It's really just the Godlock that's an issue. 2.0 splash with powerful damage on a sidearm = Iceland has some damn good weed. I actually don't think it's OP. At distance most shots miss just like when I'm using a scrambler pistol. Up close it does more damage than my scrambler pistol (unless I hit the head), but has to reload after only 3 shots while I keep going. If anything, fitting stats need to be changed slightly to bring it more in line with other sidearms. One of the problems is that people mostly focus on the core flaylock...yet most of those people haven't really bothered trying the other proto sidearms. They're all really strong...but have their drawbacks. With the SP, I get more shots and damage against shields...the flaylock rocks against armor but sucks against shields and only has 3 shots...the nova knife wins against anything if it's in striking distance...and the SMG requires less accurate aim while rocking against armor (but sucks against shields). Most of the complaints are from people who use non-proto suits/mods and then complain about getting slaughtered by a proto gun. Wait until more people use the scrambler pistol, they're outright scary in the right hands (and out-damage the SR btw). Yep- advanced non-flaylock sidearms are damn powerful. Prototype is very rare, but very scary. |
Scheneighnay McBob
Blueberry Gunners
2034
|
Posted - 2013.07.08 23:04:00 -
[6] - Quote
Story time!
I used to play "Star Wars: the Old Republic", as an operative. Operatives were stealth based glass cannons dealing burst damage; they would pop out of nowhere and kill you in no time, but as soon as that happens, all the nearby mobs/enemy players would stomp on them. The first class to get nerfed after release? Well, operatives of course!
After they were nerfed, they became completely useless. They still opened with very heavy damage, but they could never get a kill against decent players, because the lowered damage gave their enemies time to react and easily kill the operative.
The point? without dealing heavy damage, burst tactics don't kill anything. |
Scheneighnay McBob
Blueberry Gunners
2035
|
Posted - 2013.07.08 23:18:00 -
[7] - Quote
Acezero 44 wrote:Its a good theory, and I bet its true in some games.. but,.
/cough,
But this is Dust, the fine line between weapon OP/ Balance is,
is the core flaylock to easy to use ?
Like I dont care what anyone says, the scrambler pistol is HARD to use, It has burst potential second to SG and it would never be called op.
Assault rifles are easy to use Knives are easy to use once you get in range SMGs are easy to use HMGs are easy to use Shotguns are easy to use once you get in range.
Flaylocks actually take a bit more skill than some other weapons- the rocket moves slowly on a slight arc, so you have to compensate for movement and range. The sight itself also obscures your aim if you're trying to fire on an arc, so it's not really an option. |
Scheneighnay McBob
Blueberry Gunners
2036
|
Posted - 2013.07.08 23:28:00 -
[8] - Quote
Aythadis Smith wrote:Scheneighnay McBob wrote:Acezero 44 wrote:Its a good theory, and I bet its true in some games.. but,.
/cough,
But this is Dust, the fine line between weapon OP/ Balance is,
is the core flaylock to easy to use ?
Like I dont care what anyone says, the scrambler pistol is HARD to use, It has burst potential second to SG and it would never be called op.
Assault rifles are easy to use Knives are easy to use once you get in range SMGs are easy to use HMGs are easy to use Shotguns are easy to use once you get in range. Flaylocks actually take a bit more skill than some other weapons- the rocket moves slowly on a slight arc, so you have to compensate for movement and range. The sight itself also obscures your aim if you're trying to fire on an arc, so it's not really an option. Shotgun in a SCOUT... (since we are talking in Proto level this suit is nuts) At Proto level, its total eHP is about what most Caldari have for just their shield. My every day Scout has 180/80. Hmmm...260. With that Core Flaylock, insta kill. As for your (Shotguns are easy), try it as a stealth class. Tell me how easy it is once someone sees you. you got 2 seconds then (Press CTRL to respawn) Shotguns aren't required as stealth. You just need to learn to play cover. I've heard recently that minmatar medium frames are great with shotguns, and the best shotgunners on dust (calamity jane II and anney oakly II, if I spelled it right) are assault shotgunners. |
Scheneighnay McBob
Blueberry Gunners
2057
|
Posted - 2013.07.09 00:18:00 -
[9] - Quote
Deluxe Edition wrote:The Op forgets that the flaylock can be duel weilded because of it's side arm status and has a 4 round clip with minmitar assault bonuses... I have played the flaylock for 3 days now on an alt and every game I have a 60m + kill, and I never dip below 12 kills a game. Every suit except for heavies and shield tanked proto calidari and minimitar suits die in 2 shots withe caladari and minmitar medium suits taking 3 shots and heavies 4. The slash damage allows me to supress the enemy as I move into "easy kill" range.
Compared against the AR
65+m the shot self detinates so it worthless at this range, however AR's are only able to tickle you anyways
50-65m - AR has a slight advantage if they are positioned above you or have cover, however if in open ground it even because the distance requires them to bring up the rail which means they can't dodgn't your shots well. If you are position above them this is an easy kill for the flaylock
30-50m - same as above hoever the AR is slightly better because they don't have to bring up the rail to aim. if flat open ground AR prob has advantage. If ar is on a cliff above u he wins, if flaylock is above its an easy kill.
20-30m - LoL AR has no chance to kill you in this range with a flaylock (unless the tager is sitting above you on a ledge with cover and only a headshot can make contact)
0-20M- They will be dead beforce 10 rounds leave their weapon. Every weapon gets dominated by the flaylock at this range... including shotguns and nova knives.
Lastly against the flaylock your team CANNOT move together as a squad. This weapon has a 2.5 meter splash and 2v1 any kind of hallway style are will be death. 2 flaylocks moving together don't even need to fire a second shot most of the time. You forget that if you dual wield them, you're helpless at long range.
But ofc, dumbass frontliners like to run straight at whatever they want to kill. |
Scheneighnay McBob
Blueberry Gunners
2060
|
Posted - 2013.07.09 00:19:00 -
[10] - Quote
Aythadis Smith wrote:Can we all agree that regular Flaylocks are kinda on track while the Core gives us nightmares? Oh and dont for get the insta pop nades.
( am I seeing a pattern? Things with "Core" in the name get under my skin???) Core is just a name prototype minmatar stuff uses. Just like ishukone for caldari, duvolle for gallente, and carthum for amarr |
|
Scheneighnay McBob
Blueberry Gunners
2060
|
Posted - 2013.07.09 00:25:00 -
[11] - Quote
Fiddlestaxp wrote:Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated by some unseen force... OR the gun is both too powerful and costs it's users too little PG. Crowds can be wrong, but they are often correct. I'd run the math down on you right now, but CCP still hasn't given me a rate of fire to work with. I can say with great certainty that it's burst damage is eye popping/jaw dropping though. The majority of this game's players are disillusioned, so that actually is a viable explanation. |
Scheneighnay McBob
Blueberry Gunners
2060
|
Posted - 2013.07.09 00:26:00 -
[12] - Quote
Btw, I never hear in game stuff like "watch out, there's a flaylock above B"- people only warn about things such as knives, REs, MDs, snipers, and etc. |
Scheneighnay McBob
Blueberry Gunners
2060
|
Posted - 2013.07.09 00:29:00 -
[13] - Quote
Aythadis Smith wrote:Scheneighnay McBob wrote:Aythadis Smith wrote:Can we all agree that regular Flaylocks are kinda on track while the Core gives us nightmares? Oh and dont for get the insta pop nades.
( am I seeing a pattern? Things with "Core" in the name get under my skin???) Core is just a name prototype minmatar stuff uses. Just like ishukone for caldari, duvolle for gallente, and carthum for amarr I heard that once or twice. Carthum and Visium ( SP), Or Boundless being Min. So question is..... EVERY ONE is shield. Minmatar makes weapons that hurt armor. They are in bed with Gallante. Which....are armor. Do I see a future back stab-ulation? Minmatar fight amarr, which are armor tanks. |
Scheneighnay McBob
Blueberry Gunners
2060
|
Posted - 2013.07.09 00:33:00 -
[14] - Quote
Aythadis Smith wrote:Scheneighnay McBob wrote:Aythadis Smith wrote:Scheneighnay McBob wrote:Aythadis Smith wrote:Can we all agree that regular Flaylocks are kinda on track while the Core gives us nightmares? Oh and dont for get the insta pop nades.
( am I seeing a pattern? Things with "Core" in the name get under my skin???) Core is just a name prototype minmatar stuff uses. Just like ishukone for caldari, duvolle for gallente, and carthum for amarr I heard that once or twice. Carthum and Visium ( SP), Or Boundless being Min. So question is..... EVERY ONE is shield. Minmatar makes weapons that hurt armor. They are in bed with Gallante. Which....are armor. Do I see a future back stab-ulation? Minmatar fight amarr, which are armor tanks. I thought they kinda did both. Could armor or shield tank. Kinda stuck in the middle. Que 80's music Amarr are supposed to strictly armor tank, while minmatar do either.
CCP messed this up. |
Scheneighnay McBob
Blueberry Gunners
2060
|
Posted - 2013.07.09 00:35:00 -
[15] - Quote
Aythadis Smith wrote:Scheneighnay McBob wrote:Btw, I never hear in game stuff like "watch out, there's a flaylock above B"- people only warn about things such as knives, REs, MDs, snipers, and etc. I don't know what game you are playing but i hear "fn Flaylock" in just about every match. Usually 3 to 5 users. All speed tanked. Mostly I hear screaming over LLAVs. Mostly. Once in a blue moon I hear screams of "TANK!!!1111" but....usually dead. So much scrap metal..... What chat are you in? When I'm on team chat, nobody ever says anything. On team chat, I hear coughing, eating, bitching about nonspecific stuff, and background noise, but nothing useful. I'm talking about when I squad up. |
Scheneighnay McBob
Blueberry Gunners
2071
|
Posted - 2013.07.09 14:19:00 -
[16] - Quote
Fiddlestaxp wrote:Aythadis Smith wrote:Scheneighnay McBob wrote:Btw, I never hear in game stuff like "watch out, there's a flaylock above B"- people only warn about things such as knives, REs, MDs, snipers, and etc. I don't know what game you are playing but i hear "fn Flaylock" in just about every match. Usually 3 to 5 users. All speed tanked. Mostly I hear screaming over LLAVs. Mostly. Once in a blue moon I hear screams of "TANK!!!1111" but....usually dead. So much scrap metal..... A flaylock positioned above Alpha on the map with the rings makes capturing that point impossible. That 2 PG weapon MUST be dealt with personally. No amount of HP or hacking mods or zerging will let you capture that point without going up there and killing that guy first... AND he can do it from CONSIDERABLE range. Having a flaylock in a positon above you is almost certain death. Ever consider climbing up behind them? I do it all the time |
Scheneighnay McBob
Blueberry Gunners
2071
|
Posted - 2013.07.09 14:22:00 -
[17] - Quote
Acezero 44 wrote:R'adeh Hunt wrote: If you get hit with a flaylock while playing a scout you're bad at manoeuvering or simply didn't watch where you were going...aka ran into the flaylocker on his terms. You are faster than any other suit, if you can't outmanoeuver a gun with 3 shots, you need to learn to manoeuvre better. Also, ANYTHING that hits your tiny 260hp tank will kill you super quick. An SMG needs to even aim less than any of the other sidearms. A proto SMG would kill you sooooooo quickly too ;)
If you think dancing around like marry popins is gonna save you then you must be a Jedi or something.. It does, partially because flaylock hit detection is buggy |
Scheneighnay McBob
Blueberry Gunners
2119
|
Posted - 2013.07.09 19:40:00 -
[18] - Quote
Oso Peresoso wrote:R'adeh Hunt wrote: THIS!! If people compared actual DPS figures instead of single shot figures, they'd realise it isn't really OP.
Flaylock still has the highest DPS over the only window of time that matters. On a dynamic battlefield, the ability to deliver lethal damage in the blink of an eye is more powerful than the ability to deal sustained damage that may not kill at all. Saying the Flaylock is OK because its DPS isn't impressive over 10 or 15 second window is pointless. R'adeh Hunt wrote: Scrambler pistol works just fine if you can aim. And just like the flaylock, even if your aim is OK, the majority of shots don't result in decent hits at range.
Moronic statement. The scrambler pistol fires slower (i think?), requires aim, deals less damage, doesn't splash, is not going to kill people reliably from the top of a building, and isn't going to 2-shot anyone. R'adeh Hunt wrote: Agreed, but in return I have almost 4 times the amount of shots with my SP compared to the flaylock....so I have enough shots to try and get my headshot.
4 times? you mean two times? Besides you need multiple headshots anyway, stop trying to equate the two because of clip size. Lastly, claiming direct hits on the flaylock are the cause of rage instead of the splash damage is absurd. A direct hit is only like 10% more damage than the splash. And while I'm at it, flaylocks also contribute to armor sucking so bad because they'll take out like 300+ armor in one shot. First, like I said, burst damage only really matters in a 1 on 1 fight. you'll kill someone in 2 seconds, but all of their buddies will stomp on you.
Second- since when does the flaylock fire faster than a scrambler? Scramblers (besides breach and burst) fire as quickly as you can pull the trigger. Oooh! That reminds me! The prototype burst scrambler is far more dangerous than the core flaylock for burst damage |
|
|
|