|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DUST Fiend
OSG Planetary Operations Covert Intervention
4713
|
Posted - 2013.07.08 22:12:00 -
[1] - Quote
Posting in what is all but guaranteed to be a classic thread.
::grabs popcorn and packs a bowl:: |
DUST Fiend
OSG Planetary Operations Covert Intervention
4716
|
Posted - 2013.07.08 22:21:00 -
[2] - Quote
Scheneighnay McBob wrote:low genius wrote:the problem is the range. some d-bag can sit on top of a building and drop splash damage on guys 40 feet down. it's foolish, and needs to be fixed. Like I said- it's called tactics. Someone with an AR can sit on top of a building and spray at guys 40 meters down Someone with a mass driver can sit on top of a building and drop splash on guys 40 meters down Someone with a sniper rifle can sit on top of a building and snipe guys 40 meters down Someone with a laser rifle can sit on top of a building and spray at guys 40 meters down Someone with a forge gun can sit on top of a building and drop splash on guys 40 meters down
Light Weapon Light Weapon Light Weapon Light Weapon Heavy Weapon
Sidearm? |
DUST Fiend
OSG Planetary Operations Covert Intervention
4716
|
Posted - 2013.07.08 22:26:00 -
[3] - Quote
R'adeh Hunt wrote:Scrambler pistol works just fine if you can aim. And just like the flaylock, even if your aim is OK, the majority of shots don't result in decent hits at range. It's really just the Godlock that's an issue.
2.0 splash with powerful damage on a sidearm = Iceland has some damn good weed. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4722
|
Posted - 2013.07.08 22:37:00 -
[4] - Quote
R'adeh Hunt wrote:Wait until more people use the scrambler pistol, they're outright scary in the right hands (and out-damage the SR btw).
To be fair, my head is a much smaller target than the ground near my feet :/
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4747
|
Posted - 2013.07.09 00:02:00 -
[5] - Quote
Scheneighnay McBob wrote:Assault rifles are easy to use Knives are easy to use once you get in range SMGs are easy to use HMGs are easy to use Shotguns are easy to use once you get in range.
Flaylocks actually take a bit more skill than some other weapons- the rocket moves slowly on a slight arc, so you have to compensate for movement and range. The sight itself also obscures your aim if you're trying to fire on an arc, so it's not really an option. I like how you just dismiss all the those weapon forms as "easy to use". No description. No nods to the tactics required to optimize on those weapons. No mention of increased strafe speeds and how they affect aiming at different ranges of engagements, which alters the difficulty to use each weapon effectively (I know my aim is bad compared to the top dogs, I'll admit that all day long. This new strafing? I have to disengage sometimes if they start running side to side. That literally just happened to me about an hour ago. I got owned. I miss when people moved sort of like people)
:(
No one complains about the Corelock at range, unless they have high ground. I'm primarily ok with that, because I feel the Flaylock in general needs to have low splash damage, high direct damage. There can be a variant with wide blast radius, medium blast damage low direct damage. Increase their clip size to 5, raise their RoF just a little bit. Give them a little more ammunition overall, and give them a little PG to match other sidearms.
Obviously it would be very difficult while we're all on hoverboards, but welcome to the party, sorry you can't lean on your crutch. If you want to use a sidearm to kill with splash damage, you should have to work for it. Give them a little more range while you're at it, reward strong aim. Increase projectile speed a bit.
Whatever happens to it, something needs to happen to it.
Ahhh.
Hoverboards.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4747
|
Posted - 2013.07.09 00:07:00 -
[6] - Quote
Fiddlestaxp wrote:Slightly mistaken. I think what you are saying is that people are misidentifying the flaylock's burst damage as being over powered. What I see, is that the flaylocks burst damage actually IS overpowered. <3 |
DUST Fiend
OSG Planetary Operations Covert Intervention
4748
|
Posted - 2013.07.09 01:00:00 -
[7] - Quote
Deluxe Edition wrote:If it help quantitate my complaint I hav 19 million SP I know I'm so noob, but I feel so noob with my 10.5 mil
:/
I do alright, usually, for rolling solo so much >_< Brain, focus....nahhh....red is dead.....oooh what's that....
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4749
|
Posted - 2013.07.09 01:25:00 -
[8] - Quote
R'adeh Hunt wrote: If you get hit with a flaylock while playing a scout you're bad at manoeuvering or simply didn't watch where you were going...aka ran into the flaylocker on his terms. You are faster than any other suit, if you can't outmanoeuver a gun with 3 shots, you need to learn to manoeuvre better. Also, ANYTHING that hits your tiny 260hp tank will kill you super quick. An SMG needs to even aim less than any of the other sidearms. A proto SMG would kill you sooooooo quickly too ;)
Did he actually just suggest that it's easier to kill a scout with an SMG than a Flaylock? .....all you need is the advanced one, lead your shot a little, and never aim above their feet. If they jump, just watch their trajectory. as they come towards the ground, shoot right around where they'll land. Collect 50 or 60 WP.
You basically can't ADS the smg against that scout the whole time, and now that we have hoverboards that just makes it all the more difficult. The flaylock? Why would you bother? Nevermind the Corelock.
I just. I can't. Why did.
It's just that.
|
|
|
|