Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Serimos Haeraven
Deep Space Republic Top Men.
98
|
Posted - 2013.07.07 04:08:00 -
[1] - Quote
The most concerning, game-breaking component of Dust as far as Dropships are concerned are Railgun tank red-line snipers. It's a mouthfull, but that use of the tank makes it so over powered its ridiculous. There are moments i have been literally about 1,500 feet in the air and out of no where all i hear is a little "tick" noise and more than half of my ADS's shield is down (mind you i have a 31% shield resist) and there is absolutely no way to tell where the shot came from. When i lower the ds down to investigate where exactly the shot came from, i get hit yet again because the tank is constantly able to watch me behind the red-lined area of their side. It's the most pathetic, useless, and disgusting tactic i have ever witnessed in all of my time playing Dust, and i hope it's abolished quickly. |
Kane Fyea
DUST University Ivy League
586
|
Posted - 2013.07.07 04:12:00 -
[2] - Quote
Serimos Haeraven wrote:The most concerning, game-breaking component of Dust as far as Dropships are concerned are Railgun tank red-line snipers. It's a mouthfull, but that use of the tank makes it so over powered its ridiculous. There are moments i have been literally about 1,500 feet in the air and out of no where all i hear is a little "tick" noise and more than half of my ADS's shield is down (mind you i have a 31% shield resist) and there is absolutely no way to tell where the shot came from. When i lower the ds down to investigate where exactly the shot came from, i get hit yet again because the tank is constantly able to watch me behind the red-lined area of their side. It's the most pathetic, useless, and disgusting tactic i have ever witnessed in all of my time playing Dust, and i hope it's abolished quickly. I've destroyed quite a few dropships with the railgun installations. |
Felix Faraday
KILL-EM-QUICK RISE of LEGION
103
|
Posted - 2013.07.07 04:15:00 -
[3] - Quote
Serimos Haeraven wrote:The most concerning, game-breaking component of Dust as far as Dropships are concerned are Railgun tank red-line snipers. It's a mouthfull, but that use of the tank makes it so over powered its ridiculous. There are moments i have been literally about 1,500 feet in the air and out of no where all i hear is a little "tick" noise and more than half of my ADS's shield is down (mind you i have a 31% shield resist) and there is absolutely no way to tell where the shot came from. When i lower the ds down to investigate where exactly the shot came from, i get hit yet again because the tank is constantly able to watch me behind the red-lined area of their side. It's the most pathetic, useless, and disgusting tactic i have ever witnessed in all of my time playing Dust, and i hope it's abolished quickly.
What's new about this again?
The most broken part about it is they are basically immune to being killed, except for maybe a lucky orbital. Anything else, they just roll back behind their little mountain and recall.
CCP doesn't actually intend for Dropships to be used in normal games. |
Serimos Haeraven
Deep Space Republic Top Men.
98
|
Posted - 2013.07.07 04:22:00 -
[4] - Quote
Felix Faraday wrote:Serimos Haeraven wrote:The most concerning, game-breaking component of Dust as far as Dropships are concerned are Railgun tank red-line snipers. It's a mouthfull, but that use of the tank makes it so over powered its ridiculous. There are moments i have been literally about 1,500 feet in the air and out of no where all i hear is a little "tick" noise and more than half of my ADS's shield is down (mind you i have a 31% shield resist) and there is absolutely no way to tell where the shot came from. When i lower the ds down to investigate where exactly the shot came from, i get hit yet again because the tank is constantly able to watch me behind the red-lined area of their side. It's the most pathetic, useless, and disgusting tactic i have ever witnessed in all of my time playing Dust, and i hope it's abolished quickly. What's new about this again? The most broken part about it is they are basically immune to being killed, except for maybe a lucky orbital. Anything else, they just roll back behind their little mountain and recall. CCP doesn't actually intend for Dropships to be used in normal games. The main reason i consider it to be new is because never before have i seen such an influx of users who do it, literally every single game i join has a railgun sniper in it, mainly because it's extremely useful now that there has been the range drop-off limits for other handheld guns like the forge gun, but no real range de-buff to tanks, basically creating a new rush of users who want to.. I don't know, play unfairly to reap the benefits that are earned from doing so. |
Serimos Haeraven
Deep Space Republic Top Men.
98
|
Posted - 2013.07.07 04:23:00 -
[5] - Quote
Kane Fyea wrote:Serimos Haeraven wrote:The most concerning, game-breaking component of Dust as far as Dropships are concerned are Railgun tank red-line snipers. It's a mouthfull, but that use of the tank makes it so over powered its ridiculous. There are moments i have been literally about 1,500 feet in the air and out of no where all i hear is a little "tick" noise and more than half of my ADS's shield is down (mind you i have a 31% shield resist) and there is absolutely no way to tell where the shot came from. When i lower the ds down to investigate where exactly the shot came from, i get hit yet again because the tank is constantly able to watch me behind the red-lined area of their side. It's the most pathetic, useless, and disgusting tactic i have ever witnessed in all of my time playing Dust, and i hope it's abolished quickly. I've destroyed quite a few dropships with the railgun installations. Railgun installiations are the least of my worries as a dropship pilot. I know when I'm being hit by a Railgun installation, and because they are un-moddable they don't do that much damage to my dropship. Not to mention with my XT-missle launchers they only take around 5 shots to completely destroy. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1446
|
Posted - 2013.07.07 04:52:00 -
[6] - Quote
There's really not much more we can do aside from redlining. Potent AV has become more and more common. I still try to stay with the group in my Gunnlogi, but I've noticed that there are a lot more AV'ers out there, forcing me to hide and recall. |
Billi Gene
The Southern Legion RISE of LEGION
160
|
Posted - 2013.07.07 04:56:00 -
[7] - Quote
yes well historically long range artillery is usually a pain in the butt, countered only by finding their position... which would be the job of well... aircraft usually.... with the extended map for aerial units, a dropship is actually the one unit capable of destroying rail snipers with any frequency. |
DAMIOS82
Seituoda Taskforce Command Caldari State
14
|
Posted - 2013.07.07 05:05:00 -
[8] - Quote
you can look at it this way, if we where on the battlefield then all you would have to do is fly circle's around us to take us out, since our turrets don't go that far up, making it impossible to kill you's. Meaning we can only kill you from a distance with a rail tank. That and the fact that now a days it only take's one hit from an av grenade or a swarm launcher and the tank is gone, so most of us either snipe or risk loosing that one tank. |
Nguruthos IX
Hellstorm Inc League of Infamy
698
|
Posted - 2013.07.07 05:28:00 -
[9] - Quote
Felix Faraday wrote:Serimos Haeraven wrote:The most concerning, game-breaking component of Dust as far as Dropships are concerned are Railgun tank red-line snipers. It's a mouthfull, but that use of the tank makes it so over powered its ridiculous. There are moments i have been literally about 1,500 feet in the air and out of no where all i hear is a little "tick" noise and more than half of my ADS's shield is down (mind you i have a 31% shield resist) and there is absolutely no way to tell where the shot came from. When i lower the ds down to investigate where exactly the shot came from, i get hit yet again because the tank is constantly able to watch me behind the red-lined area of their side. It's the most pathetic, useless, and disgusting tactic i have ever witnessed in all of my time playing Dust, and i hope it's abolished quickly. What's new about this again? The most broken part about it is they are basically immune to being killed, except for maybe a lucky orbital. Anything else, they just roll back behind their little mountain and recall. CCP doesn't actually intend for Dropships to be used in normal games.
It's extra crappy because of how OP their damage is, how terrible (THE BEST) ds survivability is, and the fact that in anything other than Ambush you will have large rail guns, be them tanks or turrets, shooting at you with absolute impunity for the entire 15 minutes. If you get hit at all, you're likely dead. First hit will either kill you, send you into a ground/wall collision, or destabilize you making the second shot even easier to nail. Killing blow!
redlines in general are stupid. But this is just ******** |
Nguruthos IX
Hellstorm Inc League of Infamy
698
|
Posted - 2013.07.07 05:29:00 -
[10] - Quote
TheAmazing FlyingPig wrote:There's really not much more we can do aside from redlining. Potent AV has become more and more common. I still try to stay with the group in my Gunnlogi, but I've noticed that there are a lot more AV'ers out there, forcing me to hide and recall.
What a load Pig, If AV was non existent it would not preclude or curb the existence of redline rail tanking in ANY way.
Agreed, AV is ridiculous but please quit pretending that if we buff tanks or nerf AV that red rails will disappear. We're not that stupid. And PS, tank recall is being abused. |
|
Nguruthos IX
Hellstorm Inc League of Infamy
698
|
Posted - 2013.07.07 05:34:00 -
[11] - Quote
DAMIOS82 wrote:you can look at it this way, if we where on the battlefield then all you would have to do is fly circle's around us to take us out, since our turrets don't go that far up, making it impossible to kill you's. Meaning we can only kill you from a distance with a rail tank. That and the fact that now a days it only take's one hit from an av grenade or a swarm launcher and the tank is gone, so most of us either snipe or risk loosing that one tank.
Ive been told to play a vehicle (esp flying) you need ground game running around to tank out AV. Sounds like tanks just need a single AV player to keep DS away (truth, that's all it takes). Its a team game. Redline is different than playing smart or having a good team to cover all positions. It's just boring and cheap.
I don't blame tankers though. I blame the game mechanics. This is something CCP needs to address, you'll never stop player behavior because it's unsavory or bad for the game overall.
If AFKing is a problem, CCP needs to prevent it. If MCC sniping is a problem, CCP needs to stop it. If Redline playing is a problem, CCP needs to alter or abolish the redline.
Till then, keep at it but know I'm not impressed :P |
Serimos Haeraven
Deep Space Republic Top Men.
100
|
Posted - 2013.07.07 05:58:00 -
[12] - Quote
Nguruthos IX wrote:DAMIOS82 wrote:you can look at it this way, if we where on the battlefield then all you would have to do is fly circle's around us to take us out, since our turrets don't go that far up, making it impossible to kill you's. Meaning we can only kill you from a distance with a rail tank. That and the fact that now a days it only take's one hit from an av grenade or a swarm launcher and the tank is gone, so most of us either snipe or risk loosing that one tank. Ive been told to play a vehicle (esp flying) you need ground game running around to tank out AV. Sounds like tanks just need a single AV player to keep DS away (truth, that's all it takes). Its a team game. Redline is different than playing smart or having a good team to cover all positions. It's just boring and cheap. I don't blame tankers though. I blame the game mechanics. This is something CCP needs to address, you'll never stop player behavior because it's unsavory or bad for the game overall. If AFKing is a problem, CCP needs to prevent it. If MCC sniping is a problem, CCP needs to stop it. If Redline playing is a problem, CCP needs to alter or abolish the redline. Till then, keep at it but know I'm not impressed :P My point exactly. |
Eurydice Itzhak
Militaires Sans Jeux
88
|
Posted - 2013.07.07 06:00:00 -
[13] - Quote
Don't forget we are getting a HAV specifically designed for anti aircraft. No one asked for it, but here it comes. Ccp doesn't read about or play this game.
Ccp is like the honey badger. It don't care. |
Felix Faraday
KILL-EM-QUICK RISE of LEGION
105
|
Posted - 2013.07.07 14:35:00 -
[14] - Quote
Billi Gene wrote:yes well historically long range artillery is usually a pain in the butt, countered only by finding their position... which would be the job of well... aircraft usually.... with the extended map for aerial units, a dropship is actually the one unit capable of destroying rail snipers with any frequency.
Except you can't kill these things. They sit so far back in the redline you can barely fire on them, and if you do they just roll back further and recall.
I understand tankers have it tough. I'm just annoyed that their broken game is getting in the way of our broken game. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4497
|
Posted - 2013.07.07 14:37:00 -
[15] - Quote
Red line rail tanks are new?
|
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
47
|
Posted - 2013.07.07 14:53:00 -
[16] - Quote
Weapon locks in the redline fixes redline snipers and rail tanks. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
47
|
Posted - 2013.07.07 14:55:00 -
[17] - Quote
Nguruthos IX wrote:TheAmazing FlyingPig wrote:There's really not much more we can do aside from redlining. Potent AV has become more and more common. I still try to stay with the group in my Gunnlogi, but I've noticed that there are a lot more AV'ers out there, forcing me to hide and recall. What a load Pig, If AV was non existent it would not preclude or curb the existence of redline rail tanking in ANY way. Agreed, AV is ridiculous but please quit pretending that if we buff tanks or nerf AV that red rails will disappear. We're not that stupid.
Fixed |
Vos Nuwem
OMNI Endeavors
33
|
Posted - 2013.07.07 15:22:00 -
[18] - Quote
Aizen Intiki wrote:Weapon locks in the redline fixes redline snipers and rail tanks. no this just makes it way safer to redline an entire team, "oh noes we lost all our objectives, why cant i shoot back? CCP BRING BACK REDLINE SHOOTING QQ"
redline artillery is a very viable way to play this game, do you expect a bank of howitzers to sit where you can come and shoot them because it is fair?
Guys this is adapt or die. This is war. |
J Lav
Opus Arcana Covert Intervention
108
|
Posted - 2013.07.07 15:24:00 -
[19] - Quote
I don't say this to be impertinent, but I don't see any compelling argument tin your posts to abolish long range sniping tanks. You obviously don't like them, but it is an effective force on the battlefield and is not without its drawbacks . There are some maps that are more prone to this than others, have a look at why they are and it may help you understand that drop ships aren't always a good choice. As afellow pilot, i suggest that the problem is more likely with dropships than with tanks.. for what is worth ifeel your pain, but by the same token, at sometime, I've raged at just about every weapon in the game.
|
loumanchew
Ametat Security Amarr Empire
51
|
Posted - 2013.07.07 15:27:00 -
[20] - Quote
Billi Gene wrote:yes well historically long range artillery is usually a pain in the butt, countered only by finding their position... which would be the job of well... aircraft usually.... with the extended map for aerial units, a dropship is actually the one unit capable of destroying rail snipers with any frequency.
You are wrong, you cannot get into the red zone long enough to destroy any tank hiding like a little kitycat
|
|
Vos Nuwem
OMNI Endeavors
34
|
Posted - 2013.07.07 15:31:00 -
[21] - Quote
If this helps dropships at all, the magic number seems to be 600m, that is the hard render/falloff i have found with railguns. |
S3dINS Destiva
Third Rock From The Sun
3
|
Posted - 2013.07.07 15:33:00 -
[22] - Quote
Vos Nuwem wrote:Aizen Intiki wrote:Weapon locks in the redline fixes redline snipers and rail tanks. no this just makes it way safer to redline an entire team, "oh noes we lost all our objectives, why cant i shoot back? CCP BRING BACK REDLINE SHOOTING QQ" redline artillery is a very viable way to play this game, do you expect a bank of howitzers to sit where you can come and shoot them because it is fair? Guys this is adapt or die. This is war.
This. |
N1ck Comeau
Pro Hic Immortalis
604
|
Posted - 2013.07.07 15:46:00 -
[23] - Quote
Redline tanks are really annoying and the only way i have found a way to kill them is for me to hit the tank as many times i can with my Ishukone Assault Forge gun, with 2 damage mods. then drop an OB on his head. |
Serimos Haeraven
Deep Space Republic Top Men.
104
|
Posted - 2013.07.07 16:06:00 -
[24] - Quote
Vos Nuwem wrote:Aizen Intiki wrote:Weapon locks in the redline fixes redline snipers and rail tanks. no this just makes it way safer to redline an entire team, "oh noes we lost all our objectives, why cant i shoot back? CCP BRING BACK REDLINE SHOOTING QQ" redline artillery is a very viable way to play this game, do you expect a bank of howitzers to sit where you can come and shoot them because it is fair? Guys this is adapt or die. This is war. The problem with your argument is that you're comparing red-line sniper tanks (which are impossible to shoot) to Howitzers and artillery, which isn't what they are. They are tanks, suited with turrets that are designed to take out enemies at long range, but not to cheat by sitting behind their red line where absolutely NO ONE can reach them, and use their overly powered range to their advantage. If you want to sit behind the redline then fine, but the least that needs to be done is a reduction to the railgun range, because when i am being shot 1,500 meters in the air and 2000 meters across the map, there is something severely wrong here. Howitzers don't attack helicopters either, so seriously, get rid of your idea that "this is war" and they are "howitzers", because this is Dust 514, and the devs have proven they have a long way to go before they address all of the issues surrounding un-balanced and un-fair gameplay. |
Mobius Wyvern
BetaMax. CRONOS.
2213
|
Posted - 2013.07.07 16:32:00 -
[25] - Quote
Felix Faraday wrote:Serimos Haeraven wrote:The most concerning, game-breaking component of Dust as far as Dropships are concerned are Railgun tank red-line snipers. It's a mouthfull, but that use of the tank makes it so over powered its ridiculous. There are moments i have been literally about 1,500 feet in the air and out of no where all i hear is a little "tick" noise and more than half of my ADS's shield is down (mind you i have a 31% shield resist) and there is absolutely no way to tell where the shot came from. When i lower the ds down to investigate where exactly the shot came from, i get hit yet again because the tank is constantly able to watch me behind the red-lined area of their side. It's the most pathetic, useless, and disgusting tactic i have ever witnessed in all of my time playing Dust, and i hope it's abolished quickly. What's new about this again? The most broken part about it is they are basically immune to being killed, except for maybe a lucky orbital. Anything else, they just roll back behind their little mountain and recall. CCP doesn't actually intend for Dropships to be used in normal games. Don't worry, my friend! This will all be solved by CCP Blam!'s new Bomber Dropships! |
Heathen Bastard
Kang Lo Directorate Gallente Federation
326
|
Posted - 2013.07.07 16:35:00 -
[26] - Quote
Vos Nuwem wrote:Aizen Intiki wrote:Weapon locks in the redline fixes redline snipers and rail tanks. no this just makes it way safer to redline an entire team, "oh noes we lost all our objectives, why cant i shoot back? CCP BRING BACK REDLINE SHOOTING QQ" redline artillery is a very viable way to play this game, do you expect a bank of howitzers to sit where you can come and shoot them because it is fair? Guys this is adapt or die. This is war.
So real howitzers get shot once, and then the driver rolls it back, calls it out, and brings a shiny new one onto the field 15 seconds later?
I've been using tanks and I think that's just ****ing borked. make it so you can't call in vehicles for a minute or something after using the callback. |
Mobius Wyvern
BetaMax. CRONOS.
2213
|
Posted - 2013.07.07 16:37:00 -
[27] - Quote
Heathen Bastard wrote:Vos Nuwem wrote:Aizen Intiki wrote:Weapon locks in the redline fixes redline snipers and rail tanks. no this just makes it way safer to redline an entire team, "oh noes we lost all our objectives, why cant i shoot back? CCP BRING BACK REDLINE SHOOTING QQ" redline artillery is a very viable way to play this game, do you expect a bank of howitzers to sit where you can come and shoot them because it is fair? Guys this is adapt or die. This is war. So real howitzers get shot once, and then the driver rolls it back, calls it out, and brings a shiny new one onto the field 15 seconds later? I've been using tanks and I think that's just ****ing borked. make it so you can't call in vehicles for a minute or something after using the callback. No.
Better.
Make an RDV actually come out and retrieve the vehicle.
That way my Forge Bros and I can wait for it to latch on, and then take out both vehicles in one shot. |
Serimos Haeraven
Deep Space Republic Top Men.
104
|
Posted - 2013.07.07 16:37:00 -
[28] - Quote
What i find even more humiliating to certain corps is that in literally every single PC i have participated in, factions like ILL OMENS, Synergy, and a few more i can't remember at this time have all used red-line sniper tanks during the PC matches. That's one thing i hate most about those "top corporations" the only reason many of them are at the top is because they understand the overpowered items and use them with 0 humility or understanding that it's completely unfair. And i know all they would say to that is "tough ****, we are the best because we don't consider right and wrong", but a corp that knows what's completely unfair and choses to say "i don't think we will participate in that" is really a corp that deserves to be on top. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1447
|
Posted - 2013.07.07 16:41:00 -
[29] - Quote
Nguruthos IX wrote:TheAmazing FlyingPig wrote:There's really not much more we can do aside from redlining. Potent AV has become more and more common. I still try to stay with the group in my Gunnlogi, but I've noticed that there are a lot more AV'ers out there, forcing me to hide and recall. What a load Pig, If AV was non existent it would not preclude or curb the existence of redline rail tanking in ANY way. Agreed, AV is ridiculous but please quit pretending that if we buff tanks or nerf AV that red rails will disappear. We're not that stupid. And PS, tank recall is being abused.
If AV were nonexistent, this wouldn't be a fun game. I like being shot at. It means someone has decided that I'm a big enough threat to them that they need to go out of their way to target me specifically, meaning the other blueberries don't have to worry too much about him going after them.
If you've read a few of my walls of text in the past, I actually believe tanks and dropships are in good spots right now. The HP values allow for taking a handful of shots to the face, allowing decent enough time to find cover. A few values need to be tweaked, but for the most part, the problem stems from how easy it is to skill into these weapons, and I can't honestly come up with a viable solution aside from "LOLMORESPSINKS", which no one wants.
I also know that redline tanks will never go away until there is no redline. The path of least resistance will always be favorable. Why risk going out in the open when I'm safe behind these hills? I like moving with the blue dots, popping installations / would-be murder taxi's, but the ease, power, and quantity of AV on the field is forcing me further and further back until there's really no point in me calling in vehicles anymore, putting my 10m SP to waste because the other guy spent under 1m on his proto swarm. |
Mobius Wyvern
BetaMax. CRONOS.
2213
|
Posted - 2013.07.07 16:46:00 -
[30] - Quote
TheAmazing FlyingPig wrote:Nguruthos IX wrote:TheAmazing FlyingPig wrote:There's really not much more we can do aside from redlining. Potent AV has become more and more common. I still try to stay with the group in my Gunnlogi, but I've noticed that there are a lot more AV'ers out there, forcing me to hide and recall. What a load Pig, If AV was non existent it would not preclude or curb the existence of redline rail tanking in ANY way. Agreed, AV is ridiculous but please quit pretending that if we buff tanks or nerf AV that red rails will disappear. We're not that stupid. And PS, tank recall is being abused. If AV were nonexistent, this wouldn't be a fun game. I like being shot at. It means someone has decided that I'm a big enough threat to them that they need to go out of their way to target me specifically, meaning the other blueberries don't have to worry too much about him going after them. If you've read a few of my walls of text in the past, I actually believe tanks and dropships are in good spots right now. The HP values allow for taking a handful of shots to the face, allowing decent enough time to find cover. A few values need to be tweaked, but for the most part, the problem stems from how easy it is to skill into these weapons, and I can't honestly come up with a viable solution aside from "LOLMORESPSINKS", which no one wants. I also know that redline tanks will never go away until there is no redline. The path of least resistance will always be favorable. Why risk going out in the open when I'm safe behind these hills? I like moving with the blue dots, popping installations / would-be murder taxi's, but the ease, power, and quantity of AV on the field is forcing me further and further back until there's really no point in me calling in vehicles anymore, putting my 10m SP to waste because the other guy spent under 1m on his proto swarm. The issue is faceroll Swarms.
You can fit a suit to give Proto Swarms more damage than a ******* Forge Gun, on a SEEKER weapon.
What really frustrates me is how no one seems to realize how ******** that is.
If you could get that kind of damage from a Plasma Cannon, that would be perfectly fine, because it's an UNGUIDED weapon.
If you want to not have to aim, you should lose damage output as a counter. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |