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Vos Nuwem
OMNI Endeavors
34
|
Posted - 2013.07.07 16:51:00 -
[31] - Quote
if i were to rage about swarms being over powered, id be called a troll odds are. they only do 3k dmg with all my hardeners running and can take hairpin turns with ease :D |
Mobius Wyvern
BetaMax. CRONOS.
2215
|
Posted - 2013.07.07 17:17:00 -
[32] - Quote
Vos Nuwem wrote:if i were to rage about swarms being over powered, id be called a troll odds are. they only do 3k dmg with all my hardeners running and can take hairpin turns with ease :D Pffft, there aren't many people left that would actually seriously defend those things anymore. They've been stupidly overpowered for ages. |
Spycrab Potato
Hold-Your-Fire
99
|
Posted - 2013.07.07 17:23:00 -
[33] - Quote
As a rail tanker, i love it when people call in drop ships. They are very easy targets. |
Ninjanomyx
Internal Error. League of Infamy
90
|
Posted - 2013.07.07 17:50:00 -
[34] - Quote
Railgun Sniping ain't what you are all making it out to be..... The Draw Distance makes spotting anything finicky @ best. More often than not I can't see a Dropship before it gets into its Optimal Position (On top of a Structure) where it is thusly recalled. What proceeds is an unavoidable Time-Sink of HAVs & Dropships no longer being called out on the opposite side (LAVs are mostly exempt) due to the now impervious positioning of an Assault FG & LOLSwarm (You only need 1, but 2 = Map Win). Add a Sniper to the mix (In a Logi Suit of course....) & you now have a 3-Man Cell capable of Total Map Control with no fear of opposition.
An Assault Dropship can essentially frustrate & pin a Tank if the Pilot is skilled. Couple the Draw Distance Issues (Often targets disappear even as I move CLOSER to it.....) with a quick moving Vehicle that can hide out of range of EVERYTHING & swoop down overhead to persistently pester, causing a game of Cat & Mouse to commence where nobody wins. Then, from out of nowhere, the hidden Dropship deploys AV right next to you, & there goes the Tank.
Dropships are technically in a better place than Tanks due to Applications & Flight Ceiling Abuse. Not to say they don't need some love (WP/Spawn) but I assure you that a Skilled Pilot will survive just fine. Tanks will continue Redline Sniping b/c EVERYTHING is their Counter:
LAV + Lai Dai Packed = FEAR Proto Assault Forge (Idk why a faster RoF gets more Damage than Standard.....illogical, Variant is OP) = Terror ***Proto Swarms = Auto-Loss (Pre-Module Activated @ Full Shield before hit on Max Madrugar = 2/3 Armor HP left, only survives if Insta-Recall after 1st hit)*** Dropship dropping off AV or playing Hide 'n Seek w/ Flight Ceiling Other Redline Sniping Tank....
The only thing not an issue to Vehicles are Plasma Cannon (Dumbfire w/ Arc & low Damage/Range). So until there is Balance to where 1 AV guy can't Solo the Map (Even w/o OP height advantage.....) & Draw Distance Issues are fixed, there is no incentive to stop Redline Rail Sniping. Everyone tries to protect their investment.....& ours (Vehicles minus LAV) runs the Wallet into the Red for 5-10 Matches (STD & ENF respectively) @ the loss of just 1. Anyone b**ching about someone trying to avoid Death is an ignoramus & a liability on the field of Battle. |
Serimos Haeraven
Deep Space Republic Top Men.
105
|
Posted - 2013.07.07 19:08:00 -
[35] - Quote
Ninjanomyx wrote: Railgun Sniping ain't what you are all making it out to be..... The Draw Distance makes spotting anything finicky @ best. More often than not I can't see a Dropship before it gets into its Optimal Position (On top of a Structure) where it is thusly recalled. What proceeds is an unavoidable Time-Sink of HAVs & Dropships no longer being called out on the opposite side (LAVs are mostly exempt) due to the now impervious positioning of an Assault FG & LOLSwarm (You only need 1, but 2 = Map Win). Add a Sniper to the mix (In a Logi Suit of course....) & you now have a 3-Man Cell capable of Total Map Control with no fear of opposition.
An Assault Dropship can essentially frustrate & pin a Tank if the Pilot is skilled. Couple the Draw Distance Issues (Often targets disappear even as I move CLOSER to it.....) with a quick moving Vehicle that can hide out of range of EVERYTHING & swoop down overhead to persistently pester, causing a game of Cat & Mouse to commence where nobody wins. Then, from out of nowhere, the hidden Dropship deploys AV right next to you, & there goes the Tank.
Dropships are technically in a better place than Tanks due to Applications & Flight Ceiling Abuse. Not to say they don't need some love (WP/Spawn) but I assure you that a Skilled Pilot will survive just fine. Tanks will continue Redline Sniping b/c EVERYTHING is their Counter:
LAV + Lai Dai Packed = FEAR Proto Assault Forge (Idk why a faster RoF gets more Damage than Standard.....illogical, Variant is OP) = Terror ***Proto Swarms = Auto-Loss (Pre-Module Activated @ Full Shield before hit on Max Madrugar = 2/3 Armor HP left, only survives if Insta-Recall after 1st hit)*** Dropship dropping off AV or playing Hide 'n Seek w/ Flight Ceiling Other Redline Sniping Tank....
The only thing not an issue to Vehicles are Plasma Cannon (Dumbfire w/ Arc & low Damage/Range). So until there is Balance to where 1 AV guy can't Solo the Map (Even w/o OP height advantage.....) & Draw Distance Issues are fixed, there is no incentive to stop Redline Rail Sniping. Everyone tries to protect their investment.....& ours (Vehicles minus LAV) runs the Wallet into the Red for 5-10 Matches (STD & ENF respectively) @ the loss of just 1. Anyone b**ching about someone trying to avoid Death is an ignoramus & a liability on the field of Battle. The issue i have with redline tanks is that assault dropships cannot pin a tank at all, i say this with 100% certainty because i have tried it countless amounts of times, attempting to hover over the tank but being ultimately unable to because of the redline making the time i have to lower only 16 seconds before it forces me to commit suicide. And even if they aren't behind the redline, if they are a proto tank with resist mods my XT-Accelarated Launchers (the best turret a DS can have) still do absolutely nothing to the proto fitted tank, And to say that tanks are completely vulnerable is ridiculous, i good tank can get around 5000-6000 shield with resistance mods on, making it nearly unstoppable if its used correctly, While a fully tanked dropship gets only 4,600 shields with absolutely 0 resist mods available because all of the highslots are then used. The balance between dropship and tank is certaintly not in the DS's favor at all, because tanks have the ability to at least be tanked very well if they apply the proto fits that are needed to do so, but even with proto fits on a DS, it still stands absolutely no chance against redline tank snipers, and still costs the same amount to restock as a proto tank. |
CharCharOdell
Shining Flame Amarr Empire
268
|
Posted - 2013.07.07 19:09:00 -
[36] - Quote
I'm a tanker and I try not to redline snipe like I did in Chromosome (42:0 on Man us Peak was average), but it's hard. See, if we get too close to AV, we can get soloed. If tankers were 50% cheaper, we could make a profit by living through 3 matches instead of six, and therefore, would be less inclined to rail snipe.
That being said, drop ships need a major defensive and offensive buff. Rail guns are fine the way they are. At least y'all don't render past 300m and we don't do 5000 DMG per shot anymore.
Drop ships need to cos t 10% of wut they do now |
CharCharOdell
Shining Flame Amarr Empire
268
|
Posted - 2013.07.07 19:11:00 -
[37] - Quote
Ninjanomyx wrote: Railgun Sniping ain't what you are all making it out to be..... The Draw Distance makes spotting anything finicky @ best. More often than not I can't see a Dropship before it gets into its Optimal Position (On top of a Structure) where it is thusly recalled. What proceeds is an unavoidable Time-Sink of HAVs & Dropships no longer being called out on the opposite side (LAVs are mostly exempt) due to the now impervious positioning of an Assault FG & LOLSwarm (You only need 1, but 2 = Map Win). Add a Sniper to the mix (In a Logi Suit of course....) & you now have a 3-Man Cell capable of Total Map Control with no fear of opposition.
An Assault Dropship can essentially frustrate & pin a Tank if the Pilot is skilled. Couple the Draw Distance Issues (Often targets disappear even as I move CLOSER to it.....) with a quick moving Vehicle that can hide out of range of EVERYTHING & swoop down overhead to persistently pester, causing a game of Cat & Mouse to commence where nobody wins. Then, from out of nowhere, the hidden Dropship deploys AV right next to you, & there goes the Tank.
Dropships are technically in a better place than Tanks due to Applications & Flight Ceiling Abuse. Not to say they don't need some love (WP/Spawn) but I assure you that a Skilled Pilot will survive just fine. Tanks will continue Redline Sniping b/c EVERYTHING is their Counter:
LAV + Lai Dai Packed = FEAR Proto Assault Forge (Idk why a faster RoF gets more Damage than Standard.....illogical, Variant is OP) = Terror ***Proto Swarms = Auto-Loss (Pre-Module Activated @ Full Shield before hit on Max Madrugar = 2/3 Armor HP left, only survives if Insta-Recall after 1st hit)*** Dropship dropping off AV or playing Hide 'n Seek w/ Flight Ceiling Other Redline Sniping Tank....
The only thing not an issue to Vehicles are Plasma Cannon (Dumbfire w/ Arc & low Damage/Range). So until there is Balance to where 1 AV guy can't Solo the Map (Even w/o OP height advantage.....) & Draw Distance Issues are fixed, there is no incentive to stop Redline Rail Sniping. Everyone tries to protect their investment.....& ours (Vehicles minus LAV) runs the Wallet into the Red for 5-10 Matches (STD & ENF respectively) @ the loss of just 1. Anyone b**ching about someone trying to avoid Death is an ignoramus & a liability on the field of Battle.
|
Rynoceros
Rise Of Old Dudes
209
|
Posted - 2013.07.07 19:11:00 -
[38] - Quote
I've taken down 3 dropships already today with AV grenades. This is my favorite new thing. |
Serimos Haeraven
Deep Space Republic Top Men.
105
|
Posted - 2013.07.07 19:11:00 -
[39] - Quote
CharCharOdell wrote:I'm a tanker and I try not to redline snipe like I did in Chromosome (42:0 on Man us Peak was average), but it's hard. See, if we get too close to AV, we can get soloed. If tankers were 50% cheaper, we could make a profit by living through 3 matches instead of six, and therefore, would be less inclined to rail snipe.
That being said, drop ships need a major defensive and offensive buff. Rail guns are fine the way they are. At least y'all don't render past 300m and we don't do 5000 DMG per shot anymore.
Drop ships need to cos t 10% of wut they do now I have seen your tank posts before and know you're a pretty experienced tanker, and honestly this is an idea i would support. If my ADS that's totally proto-fitted could actually do decent damage to a Proto-tank, i honestly wouldn't have much of an issue. But even when the tank is exposed, my turrets do absolutely nothing to it. And I'm not so sure about the render thing... I'm telling you, there was a railgun tank sniper that seemed to be able to see me where-ever i was in the entire map, even when i was extremely high. |
Serimos Haeraven
Deep Space Republic Top Men.
105
|
Posted - 2013.07.07 19:13:00 -
[40] - Quote
Rynoceros wrote:I've taken down 3 dropships already today with AV grenades. This is my favorite new thing. Honestly you must have been taking out noob Viper militia fits, because i can be honest, AV grenades are useless when they are thrown against my 31% resist mod with 1,860 shield as well on my ADS. |
|
Soldiersaint
Reaper Galactic
17
|
Posted - 2013.07.07 19:16:00 -
[41] - Quote
Eurydice Itzhak wrote:Don't forget we are getting a HAV specifically designed for anti aircraft. No one asked for it, but here it comes. Ccp doesn't read about or play this game.
Ccp is like the honey badger. It don't care. ive been asking for aa tanks for months now guy. so yes people have been asking for them. |
Serimos Haeraven
Deep Space Republic Top Men.
105
|
Posted - 2013.07.07 19:24:00 -
[42] - Quote
Soldiersaint wrote:Eurydice Itzhak wrote:Don't forget we are getting a HAV specifically designed for anti aircraft. No one asked for it, but here it comes. Ccp doesn't read about or play this game.
Ccp is like the honey badger. It don't care. ive been asking for aa tanks for months now guy. so yes people have been asking for them. Except it's completely unreasonable to have anti-air tanks when you already have tanks that are completely capable of being "anti-air" with their redline railgun sniping, so why you would even want an "anti-air" tank is stupid, because you already have the best all around anti-vehicle, anti-air, anti-infantry vehicle in the entire game. Well, apart from their also game-breaking "Murder taxi" that makes this game mario-cart 514 for many infantry players getting ran over and unable to do anything about it. Also, Eurydice, link me to a well-supported thread where there is a mass conscientious for "anti-air" tanks, because there isn't one. |
Operative 1171 Aajli
D3LTA ACADEMY Inver Brass
44
|
Posted - 2013.07.07 23:23:00 -
[43] - Quote
Why I redline snipe:
Because there is always a redline sniper rail tank on the other side.
I got sick of running a blaster tank only for the opposition to just call down a rail tank on the hill and get me before I can tell what direction they are actually firing from.
So. I have become THAT guy.
However, I would suggest running a redline sniper tank if you want to learn how to better use your dropship.
I am a much better dropship pilot now knowing where and how that tank will operate. |
Serimos Haeraven
Deep Space Republic Top Men.
106
|
Posted - 2013.07.07 23:28:00 -
[44] - Quote
Operative 1171 Aajli wrote:Why I redline snipe:
Because there is always a redline sniper rail tank on the other side.
I got sick of running a blaster tank only for the opposition to just call down a rail tank on the hill and get me before I can tell what direction they are actually firing from.
So. I have become THAT guy.
However, I would suggest running a redline sniper tank if you want to learn how to better use your dropship.
I am a much better dropship pilot now knowing where and how that tank will operate. I would but it would cost too much SP to skill into just to learn, and i do have a very good idea on how to avoid them, but that doesn't mean the good ones can abosolutely demolish me if i don't notice them at first. I have learned as a DS pilot where they like to hide, and the relative range they can look up and see me at. But still the issue remains that they can shoot from such far distances, it's ridiculously unfair. So much so that it's forcing people to do it like yourself because it's just so powerful. |
CharCharOdell
Shining Flame Amarr Empire
273
|
Posted - 2013.07.07 23:36:00 -
[45] - Quote
Serimos Haeraven wrote:Soldiersaint wrote:Eurydice Itzhak wrote:Don't forget we are getting a HAV specifically designed for anti aircraft. No one asked for it, but here it comes. Ccp doesn't read about or play this game.
Ccp is like the honey badger. It don't care. ive been asking for aa tanks for months now guy. so yes people have been asking for them. Except it's completely unreasonable to have anti-air tanks when you already have tanks that are completely capable of being "anti-air" with their redline railgun sniping, so why you would even want an "anti-air" tank is stupid, because you already have the best all around anti-vehicle, anti-air, anti-infantry vehicle in the entire game. Well, apart from their also game-breaking "Murder taxi" that makes this game mario-cart 514 for many infantry players getting ran over and unable to do anything about it. Also, Soldiersaint, link me to a well-supported thread where there is a mass conscientious for "anti-air" tanks, because there isn't one.
Oh, contrare! Here is the thread you seek: https://forums.dust514.com/default.aspx?g=posts&t=92566&find=unread |
CharCharOdell
Shining Flame Amarr Empire
273
|
Posted - 2013.07.07 23:38:00 -
[46] - Quote
Serimos Haeraven wrote:Operative 1171 Aajli wrote:Why I redline snipe:
Because there is always a redline sniper rail tank on the other side.
I got sick of running a blaster tank only for the opposition to just call down a rail tank on the hill and get me before I can tell what direction they are actually firing from.
So. I have become THAT guy.
However, I would suggest running a redline sniper tank if you want to learn how to better use your dropship.
I am a much better dropship pilot now knowing where and how that tank will operate. I would but it would cost too much SP to skill into just to learn, and i do have a very good idea on how to avoid them, but that doesn't mean the good ones can abosolutely demolish me if i don't notice them at first. I have learned as a DS pilot where they like to hide, and the relative range they can look up and see me at. But still the issue remains that they can shoot from such far distances, it's ridiculously unfair. So much so that it's forcing people to do it like yourself because it's just so powerful.
It actually isn't that powerful compared to Chromosome...at least you get to know you're going to die before you die. Instead of asking for tank nerfs, ask for dropship buffs. Nobody will be against this. You have my vote. It'd be fun to have to work as a team to take out a dropship. |
Serimos Haeraven
Deep Space Republic Top Men.
108
|
Posted - 2013.07.07 23:43:00 -
[47] - Quote
CharCharOdell wrote:Serimos Haeraven wrote:Soldiersaint wrote:Eurydice Itzhak wrote:Don't forget we are getting a HAV specifically designed for anti aircraft. No one asked for it, but here it comes. Ccp doesn't read about or play this game.
Ccp is like the honey badger. It don't care. ive been asking for aa tanks for months now guy. so yes people have been asking for them. Except it's completely unreasonable to have anti-air tanks when you already have tanks that are completely capable of being "anti-air" with their redline railgun sniping, so why you would even want an "anti-air" tank is stupid, because you already have the best all around anti-vehicle, anti-air, anti-infantry vehicle in the entire game. Well, apart from their also game-breaking "Murder taxi" that makes this game mario-cart 514 for many infantry players getting ran over and unable to do anything about it. Also, Soldiersaint, link me to a well-supported thread where there is a mass conscientious for "anti-air" tanks, because there isn't one. Oh, contrare! Here is the thread you seek: https://forums.dust514.com/default.aspx?g=posts&t=92566&find=unread Charchar, please don't troll on these threads, i have already read that topic as a matter of fact and completely disregarded it because not only is it completely false, it's also ignoring the mass differences between tanks and dropships, and how the proto fits of both are extremely unbalanced. If you were really being serious about that thread... it would be very contradictory to how reasonable you often seem on the forums. |
Serimos Haeraven
Deep Space Republic Top Men.
108
|
Posted - 2013.07.07 23:44:00 -
[48] - Quote
CharCharOdell wrote:Serimos Haeraven wrote:Operative 1171 Aajli wrote:Why I redline snipe:
Because there is always a redline sniper rail tank on the other side.
I got sick of running a blaster tank only for the opposition to just call down a rail tank on the hill and get me before I can tell what direction they are actually firing from.
So. I have become THAT guy.
However, I would suggest running a redline sniper tank if you want to learn how to better use your dropship.
I am a much better dropship pilot now knowing where and how that tank will operate. I would but it would cost too much SP to skill into just to learn, and i do have a very good idea on how to avoid them, but that doesn't mean the good ones can abosolutely demolish me if i don't notice them at first. I have learned as a DS pilot where they like to hide, and the relative range they can look up and see me at. But still the issue remains that they can shoot from such far distances, it's ridiculously unfair. So much so that it's forcing people to do it like yourself because it's just so powerful. It actually isn't that powerful compared to Chromosome...at least you get to know you're going to die before you die. Instead of asking for tank nerfs, ask for dropship buffs. Nobody will be against this. You have my vote. It'd be fun to have to work as a team to take out a dropship. Then why on your thread are you asking for "OP dropships" to be nerfed? |
Nguruthos IX
Hellstorm Inc League of Infamy
722
|
Posted - 2013.07.07 23:45:00 -
[49] - Quote
The biggest thread to dropships is CCP |
Baal Roo
Subdreddit Test Alliance Please Ignore
1825
|
Posted - 2013.07.07 23:47:00 -
[50] - Quote
Billi Gene wrote:yes well historically long range artillery is usually a pain in the butt, countered only by finding their position... which would be the job of well... aircraft usually.... with the extended map for aerial units, a dropship is actually the one unit capable of destroying rail snipers with any frequency.
yeah, except it's not possible to even get to them to do any damage. |
|
Baal Roo
Subdreddit Test Alliance Please Ignore
1825
|
Posted - 2013.07.07 23:53:00 -
[51] - Quote
Vos Nuwem wrote:Aizen Intiki wrote:Weapon locks in the redline fixes redline snipers and rail tanks. no this just makes it way safer to redline an entire team, "oh noes we lost all our objectives, why cant i shoot back? CCP BRING BACK REDLINE SHOOTING QQ"
I agree. Instead, the redline should basically be a big shield system that incinerates all incoming and outgoing ballistics. You can't fire into it, you can't fire out of it.
Quote: redline artillery is a very viable way to play this game, do you expect a bank of howitzers to sit where you can come and shoot them because it is fair?
Guys this is adapt or die. This is war.
Yeah, I absolutely expect that if there is an enemy on the field, I should be able to engage them in battle. There is no "redline" in real life. Sure the howitzers may be way back in the back of the engagement, but if they can shoot at me, there should be some way in which I can get to them and return fire.
|
Serimos Haeraven
Deep Space Republic Top Men.
114
|
Posted - 2013.07.08 00:27:00 -
[52] - Quote
Baal Roo wrote: Yeah, I absolutely expect that if there is an enemy on the field, I should be able to engage them in battle. There is no "redline" in real life. Sure the howitzers may be way back in the back of the engagement, but if they can shoot at me, there should be some way in which I can get to them and return fire.
Well put, and again emphasizes the need to get rid of this outrageous flaw in Dust. |
SnakeSix
Pradox One
12
|
Posted - 2013.07.08 00:41:00 -
[53] - Quote
There's like 0 love in this game for DS pilots |
Nguruthos IX
Hellstorm Inc League of Infamy
763
|
Posted - 2013.07.08 00:43:00 -
[54] - Quote
Serimos Haeraven wrote:Soldiersaint wrote:Eurydice Itzhak wrote:Don't forget we are getting a HAV specifically designed for anti aircraft. No one asked for it, but here it comes. Ccp doesn't read about or play this game.
Ccp is like the honey badger. It don't care. ive been asking for aa tanks for months now guy. so yes people have been asking for them. Except it's completely unreasonable to have anti-air tanks when you already have tanks that are completely capable of being "anti-air" with their redline railgun sniping, so why you would even want an "anti-air" tank is stupid, because you already have the best all around anti-vehicle, anti-air, anti-infantry vehicle in the entire game. Well, apart from their also game-breaking "Murder taxi" that makes this game mario-cart 514 for many infantry players getting ran over and unable to do anything about it. Also, Soldiersaint, link me to a well-supported thread where there is a mass conscientious for "anti-air" tanks, because there isn't one.
LOL the only "air" currently is dropships and for the next 2 years the only air will be dropships.
So really what he asked for, and when CCP granted people is an "Anti dropship tank". Which is -absolutely- outrageous |
Serimos Haeraven
Deep Space Republic Top Men.
138
|
Posted - 2013.07.08 00:57:00 -
[55] - Quote
Nguruthos IX wrote:Serimos Haeraven wrote:Soldiersaint wrote:Eurydice Itzhak wrote:Don't forget we are getting a HAV specifically designed for anti aircraft. No one asked for it, but here it comes. Ccp doesn't read about or play this game.
Ccp is like the honey badger. It don't care. ive been asking for aa tanks for months now guy. so yes people have been asking for them. Except it's completely unreasonable to have anti-air tanks when you already have tanks that are completely capable of being "anti-air" with their redline railgun sniping, so why you would even want an "anti-air" tank is stupid, because you already have the best all around anti-vehicle, anti-air, anti-infantry vehicle in the entire game. Well, apart from their also game-breaking "Murder taxi" that makes this game mario-cart 514 for many infantry players getting ran over and unable to do anything about it. Also, Soldiersaint, link me to a well-supported thread where there is a mass conscientious for "anti-air" tanks, because there isn't one. LOL the only "air" currently is dropships and for the next 2 years the only air will be dropships. So really what he asked for, and when CCP granted people is an "Anti dropship tank". Which is -absolutely- outrageous What i really don't get is that these redline tanks have proven there already is such a thing as an "anti-air" tank, themselves. And you're right, trying to implement a tank that's specifically designed to take down dropships would be so unbelievable, i doubt they would do it at all. Time will tell, and I'll certainly be paying attention to what happens. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
580
|
Posted - 2013.07.08 01:00:00 -
[56] - Quote
Serimos Haeraven wrote:Also, Soldiersaint, link me to a well-supported thread where there is a mass conscientious for "anti-air" tanks, because there isn't one.
There is one, under [Veteran_Xocoyol Zaraoul] somewhere in early closed beta, back when it was a neat concept and dropships were not made of glass. Can't think of any recent ones though... For obvious reasons. |
Serimos Haeraven
Deep Space Republic Top Men.
138
|
Posted - 2013.07.08 01:02:00 -
[57] - Quote
Xocoyol Zaraoul wrote:Serimos Haeraven wrote:Also, Soldiersaint, link me to a well-supported thread where there is a mass conscientious for "anti-air" tanks, because there isn't one. There is one, under [Veteran_Xocoyol Zaraoul] somewhere in early closed beta, back when it was a neat concept and dropships were not made of glass. Can't think of any recent ones though... For obvious reasons. My point exactly, having one now would be the biggest mistake of CCP in all of their history in updating. Dropships are so innafective in their current state it's nearly impossible to manage a profit of any kind. |
Nexus Tau
DIOS X. II
43
|
Posted - 2013.07.08 01:25:00 -
[58] - Quote
Serimos Haeraven wrote:The most concerning, game-breaking component of Dust as far as Dropships are concerned are Railgun tank red-line snipers. It's a mouthfull, but that use of the tank makes it so over powered its ridiculous. Don't get me wrong, redline snipers have always been present in the world of Dust, however the recent addition of range-to-damage drop off with handheld weapons (such as the forge gun) has created a larger incentive to take a railgun tank behind the redline and snipe with it instead of use the formally overpowered forge-gun. There are moments i have been literally about 1,500 feet in the air and out of no where all i hear is a little "tick" noise and more than half of my ADS's shield is down (mind you i have a 31% shield resist) and there is absolutely no way to tell where the shot came from. When i lower the ds down to investigate where exactly the shot came from, i get hit yet again because the tank is constantly able to watch me behind the red-lined area of their side. And even when i do actually locate them, it's absolutely impossible for me to even get 1 shot on them because of the extremely short range of the small missle launchers on my DS (even though they are XT prototype launchers), and also because they are so far behind the redline even while flying a dropship very fast to him, There's not even enough time to get close enough to take 1 shot, which wouldn't even do anything to them because tanks are able to have such high shields and armor, so the tank is able to sit there and take out as many vehicles as he/she wants while no one can do anything about it, even if they do know exactly where they are. It's the most pathetic, useless, and disgusting tactic i have ever witnessed in all of my time playing Dust, and i hope it's abolished quickly. Words, way to many. |
Serimos Haeraven
Deep Space Republic Top Men.
142
|
Posted - 2013.07.08 01:29:00 -
[59] - Quote
Nexus Tau wrote:Serimos Haeraven wrote:The most concerning, game-breaking component of Dust as far as Dropships are concerned are Railgun tank red-line snipers. It's a mouthfull, but that use of the tank makes it so over powered its ridiculous. Don't get me wrong, redline snipers have always been present in the world of Dust, however the recent addition of range-to-damage drop off with handheld weapons (such as the forge gun) has created a larger incentive to take a railgun tank behind the redline and snipe with it instead of use the formally overpowered forge-gun. There are moments i have been literally about 1,500 feet in the air and out of no where all i hear is a little "tick" noise and more than half of my ADS's shield is down (mind you i have a 31% shield resist) and there is absolutely no way to tell where the shot came from. When i lower the ds down to investigate where exactly the shot came from, i get hit yet again because the tank is constantly able to watch me behind the red-lined area of their side. And even when i do actually locate them, it's absolutely impossible for me to even get 1 shot on them because of the extremely short range of the small missle launchers on my DS (even though they are XT prototype launchers), and also because they are so far behind the redline even while flying a dropship very fast to him, There's not even enough time to get close enough to take 1 shot, which wouldn't even do anything to them because tanks are able to have such high shields and armor, so the tank is able to sit there and take out as many vehicles as he/she wants while no one can do anything about it, even if they do know exactly where they are. It's the most pathetic, useless, and disgusting tactic i have ever witnessed in all of my time playing Dust, and i hope it's abolished quickly. Words, way to many. If you think that's a lot of words man, I feel sorry for ya.. it's about a 2 minute read. |
Operative 1171 Aajli
D3LTA ACADEMY Inver Brass
54
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Posted - 2013.07.08 01:49:00 -
[60] - Quote
Baal Roo wrote:Vos Nuwem wrote:Aizen Intiki wrote:Weapon locks in the redline fixes redline snipers and rail tanks. no this just makes it way safer to redline an entire team, "oh noes we lost all our objectives, why cant i shoot back? CCP BRING BACK REDLINE SHOOTING QQ" I agree. Instead, the redline should basically be a big shield system that incinerates all incoming and outgoing ballistics. You can't fire into it, you can't fire out of it. Quote: redline artillery is a very viable way to play this game, do you expect a bank of howitzers to sit where you can come and shoot them because it is fair?
Guys this is adapt or die. This is war.
Yeah, I absolutely expect that if there is an enemy on the field, I should be able to engage them in battle. There is no "redline" in real life. Sure the howitzers may be way back in the back of the engagement, but if they can shoot at me, there should be some way in which I can get to them and return fire.
The redline represents "the front". The front is that point where you just can't push any further because the enemy is sitting en masse.
You can't have hundreds of troops et al in this game without it lagging hence the virtual redline.
That redline is needed considering in a real war you wounldn't just have people leaping and bounding right on over to your side or tearassing around in LAV and surviving long enough to actually put the hurt on you.
If they made this game more realistic in the ease with which one could die and NOT come back to the game then maybe you could get rid of the virtual redline.
I like that there is a place on the very small maps to stage from. You have to have a safe staging area well behind enemy lines. Since we can't get well behind enemy lines this is a work around for it. |
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