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Mobius Wyvern
BetaMax. CRONOS.
2213
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Posted - 2013.07.07 16:32:00 -
[1] - Quote
Felix Faraday wrote:Serimos Haeraven wrote:The most concerning, game-breaking component of Dust as far as Dropships are concerned are Railgun tank red-line snipers. It's a mouthfull, but that use of the tank makes it so over powered its ridiculous. There are moments i have been literally about 1,500 feet in the air and out of no where all i hear is a little "tick" noise and more than half of my ADS's shield is down (mind you i have a 31% shield resist) and there is absolutely no way to tell where the shot came from. When i lower the ds down to investigate where exactly the shot came from, i get hit yet again because the tank is constantly able to watch me behind the red-lined area of their side. It's the most pathetic, useless, and disgusting tactic i have ever witnessed in all of my time playing Dust, and i hope it's abolished quickly. What's new about this again? The most broken part about it is they are basically immune to being killed, except for maybe a lucky orbital. Anything else, they just roll back behind their little mountain and recall. CCP doesn't actually intend for Dropships to be used in normal games. Don't worry, my friend! This will all be solved by CCP Blam!'s new Bomber Dropships! |
Mobius Wyvern
BetaMax. CRONOS.
2213
|
Posted - 2013.07.07 16:37:00 -
[2] - Quote
Heathen Bastard wrote:Vos Nuwem wrote:Aizen Intiki wrote:Weapon locks in the redline fixes redline snipers and rail tanks. no this just makes it way safer to redline an entire team, "oh noes we lost all our objectives, why cant i shoot back? CCP BRING BACK REDLINE SHOOTING QQ" redline artillery is a very viable way to play this game, do you expect a bank of howitzers to sit where you can come and shoot them because it is fair? Guys this is adapt or die. This is war. So real howitzers get shot once, and then the driver rolls it back, calls it out, and brings a shiny new one onto the field 15 seconds later? I've been using tanks and I think that's just ****ing borked. make it so you can't call in vehicles for a minute or something after using the callback. No.
Better.
Make an RDV actually come out and retrieve the vehicle.
That way my Forge Bros and I can wait for it to latch on, and then take out both vehicles in one shot. |
Mobius Wyvern
BetaMax. CRONOS.
2213
|
Posted - 2013.07.07 16:46:00 -
[3] - Quote
TheAmazing FlyingPig wrote:Nguruthos IX wrote:TheAmazing FlyingPig wrote:There's really not much more we can do aside from redlining. Potent AV has become more and more common. I still try to stay with the group in my Gunnlogi, but I've noticed that there are a lot more AV'ers out there, forcing me to hide and recall. What a load Pig, If AV was non existent it would not preclude or curb the existence of redline rail tanking in ANY way. Agreed, AV is ridiculous but please quit pretending that if we buff tanks or nerf AV that red rails will disappear. We're not that stupid. And PS, tank recall is being abused. If AV were nonexistent, this wouldn't be a fun game. I like being shot at. It means someone has decided that I'm a big enough threat to them that they need to go out of their way to target me specifically, meaning the other blueberries don't have to worry too much about him going after them. If you've read a few of my walls of text in the past, I actually believe tanks and dropships are in good spots right now. The HP values allow for taking a handful of shots to the face, allowing decent enough time to find cover. A few values need to be tweaked, but for the most part, the problem stems from how easy it is to skill into these weapons, and I can't honestly come up with a viable solution aside from "LOLMORESPSINKS", which no one wants. I also know that redline tanks will never go away until there is no redline. The path of least resistance will always be favorable. Why risk going out in the open when I'm safe behind these hills? I like moving with the blue dots, popping installations / would-be murder taxi's, but the ease, power, and quantity of AV on the field is forcing me further and further back until there's really no point in me calling in vehicles anymore, putting my 10m SP to waste because the other guy spent under 1m on his proto swarm. The issue is faceroll Swarms.
You can fit a suit to give Proto Swarms more damage than a ******* Forge Gun, on a SEEKER weapon.
What really frustrates me is how no one seems to realize how ******** that is.
If you could get that kind of damage from a Plasma Cannon, that would be perfectly fine, because it's an UNGUIDED weapon.
If you want to not have to aim, you should lose damage output as a counter. |
Mobius Wyvern
BetaMax. CRONOS.
2215
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Posted - 2013.07.07 17:17:00 -
[4] - Quote
Vos Nuwem wrote:if i were to rage about swarms being over powered, id be called a troll odds are. they only do 3k dmg with all my hardeners running and can take hairpin turns with ease :D Pffft, there aren't many people left that would actually seriously defend those things anymore. They've been stupidly overpowered for ages. |
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