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Lightning xVx
Manifestos
77
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Posted - 2013.07.05 17:04:00 -
[1] - Quote
CCP, I'm a very patient and regular guy when it comes to my games, even since the time (closed BETA). I have seen small hotfixes to massive overhauls on the game and yet for some reason you finally managed to upset me to this extent on where the direction of this game is going. I pick one suit and one suit only that match my play style: The Scout and Shotgun build. I know you will be addressing issues with the Scout suit so I will not be addressing any issues with that, but where my real problem lies is that of my Shotgun.
What the hell happened to it? The Shotgun was near perfect where it was at in CHROMOSOME (minus the range on it) and now it is completely useless. I have been using the scout/shotgun build since closed beta and just wow...it is not even effective even at this supposed "optimal range". Here's a list of things I see wrong with the Shotguns:
1.) When I shoot enemies directly (5-10-15) feet away it does absolutely nothing sometimes when I (ADS).
2.) Strafe speed is now even with everyone else's? What?!
3.) The reload for shotguns is STILL the same even if you upgrade it all the way. (Tested on alt)
4.) Maxing out proficiency level in Shotguns still doesn't even work (tested this on alt).
5.) Skills still don't work in general mind you.
6.) Hip-fire still is a struggle with hit detection, from close/far away. (5-10) / (15-20) feet away
7.) Auto aim still does not even register well when enemies are near in the heat of battle.
I'm sorry CCP, but what the hell? I wish you can collect all the top Shotgun users, sit down with them and talk about what they like/dislike about them in a non-biased view. And I will be honest about what is fair and unfair if you were to ask. CCP please address this or you will potentially lose not only me as a customer but possibly other dedicated shotgun users as well. Thanks again.
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Emi Love
The Southern Legion RISE of LEGION
58
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Posted - 2013.07.05 17:14:00 -
[2] - Quote
It's true, well I assume most of it is.
I was using it for about 1 week before 1.2 and life was good now it's like it's a gamble if it wants to register dmg, it's like the animation isn't in sync with spread. Not sure but some things up |
Cody Sietz
Tritan's Onslaught RISE of LEGION
376
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Posted - 2013.07.05 17:30:00 -
[3] - Quote
Glitches aside, the shotgun is working as intended.
Last build it was crazy OP and could one shot assaults from way too far. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4424
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Posted - 2013.07.05 17:32:00 -
[4] - Quote
Lightning xVx wrote:2.) Strafe speed is now even with everyone else's? What?!
1.2 taught fatties how to dance
|
Oso Peresoso
RisingSuns
124
|
Posted - 2013.07.05 17:35:00 -
[5] - Quote
Cody Sietz wrote: Last build it was crazy OP and could one shot assaults from way too far.
5 meters is not too far. |
Alina Heart
DIOS EX. Top Men.
296
|
Posted - 2013.07.05 17:39:00 -
[6] - Quote
R.I.P. Chromosome Shotgun
I know I've said otherwise in other threads but I agree strafe speeds are ridiculously high. I don't mind strafing, I like it, but when an assault is strafing just as fast or faster than I am in a scout suit it's kind of broken.
You've basically just took the only benefit the scout suit had and gave it to everybody else/ |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
90
|
Posted - 2013.07.05 17:41:00 -
[7] - Quote
Spray paint > Shotgun
LOLSRSLYWTFCCPWTF |
Cody Sietz
Tritan's Onslaught RISE of LEGION
376
|
Posted - 2013.07.05 17:52:00 -
[8] - Quote
Oso Peresoso wrote:Cody Sietz wrote: Last build it was crazy OP and could one shot assaults from way too far.
5 meters is not too far. It was more like 9 meters (without SS) |
Lightning xVx
Manifestos
79
|
Posted - 2013.07.05 17:52:00 -
[9] - Quote
Cody Sietz wrote:Glitches aside, the shotgun is working as intended.
Last build it was crazy OP and could one shot assaults from way too far.
You honestly don't run shotgun. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
376
|
Posted - 2013.07.05 17:59:00 -
[10] - Quote
Lightning xVx wrote:Cody Sietz wrote:Glitches aside, the shotgun is working as intended.
Last build it was crazy OP and could one shot assaults from way too far. You honestly don't run shotgun. Not as my main, just as a side suit. Did so last build as well. |
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Lightning xVx
Manifestos
79
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Posted - 2013.07.05 18:06:00 -
[11] - Quote
Cody Sietz wrote:Lightning xVx wrote:Cody Sietz wrote:Glitches aside, the shotgun is working as intended.
Last build it was crazy OP and could one shot assaults from way too far. You honestly don't run shotgun. Not as my main, just as a side suit. Did so last build as well.
That's what I'm saying, I run that as my full time suit and with my alt I max everything in the shotgun to see how the stats/ skills are once I max them out. And this builds shotgun...is pitiful. |
Lightning xVx
Manifestos
81
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Posted - 2013.07.05 18:53:00 -
[12] - Quote
BUMP |
Galvan Nized
Deep Space Republic Top Men.
58
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Posted - 2013.07.05 19:44:00 -
[13] - Quote
I will say the strafe speed has really hurt the shotgun, it's so hard to land a hit from just a meter or 2.
With such limited range and so difficult to hit up close the shotgun has lost its niche.
I really hope you're wrong on reload and proficiency, not saying you are but I just hope so.
All this aside, I can still do well with a shotty but it still feels neutered. |
Aythadis Smith
The Generals EoN.
37
|
Posted - 2013.07.05 19:45:00 -
[14] - Quote
Id rather lose ADS and gain use of that side shield
Also
I rushed a sniper, put two shells into him, didn't even scratch armor, for him to one shot me at CQB distance then..... Tea bag
|
ZDub 303
TeamPlayers EoN.
586
|
Posted - 2013.07.05 19:50:00 -
[15] - Quote
I used to do really well on chrome with a shotgun, it felt really good for the ranges it could be used in.
I finally got kin cats with this weeks sp... So I tried the infamous Calamity/Annie speed shotgun cal logi build... I can't even go positive... Hit detection is really bad on it.
I dunno... Something just seems off about it.
No wonder Calamity/Annie quit... Shotgun is almost impossible to use ATM. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.07.05 20:01:00 -
[16] - Quote
many time the hit detection fails with the shotgun and medium frame suits need 3 shotgun shells to be killed, even at point blank range it takes 2 shots to kill a logi, the damage over range of the shotgun is ridicolous, ita a high risk very low reward weapon, you have to sneak, get closer and avoid detection to get a kill and then the shots dont registers and the enemy just spins and fused locus grenade to your face, to kill on 1 hit you need to be in knife range, the shotgun should go back to chromosome levels, with less range, but damn we need something |
mollerz
Minja Scouts
600
|
Posted - 2013.07.05 20:08:00 -
[17] - Quote
DUST Fiend wrote:Lightning xVx wrote:2.) Strafe speed is now even with everyone else's? What?!
1.2 taught fatties how to dance
|
Orion Vahid
DUST University Ivy League
43
|
Posted - 2013.07.05 20:13:00 -
[18] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:Spray paint > Shotgun
LOLSRSLYWTFCCPWTF I can walk up to you and slap you with my heavy EYE and do more damage than a shawtgun |
Solaire Randash
Condotta Rouvenor Gallente Federation
36
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Posted - 2013.07.05 20:44:00 -
[19] - Quote
Seriously? I was doing pretty good with the shotgun the other day. Usually one shotting with basic shotgun and no damage reps. I love the strafe speed with the shotgun. Makes it feel like it's Unreal Tournament :) |
Morathi III
Pro Hic Immortalis
116
|
Posted - 2013.07.05 20:46:00 -
[20] - Quote
Agree with lightening, no need buff, but ccp make the shotgun work like hes suppose to be! |
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Aythadis Smith
The Generals EoN.
39
|
Posted - 2013.07.05 21:39:00 -
[21] - Quote
It kinda feels like it lost its magical occult energies |
Roldrage
DIOS X. II
86
|
Posted - 2013.07.05 22:02:00 -
[22] - Quote
Alina Heart wrote:R.I.P. Chromosome Shotgun I know I've said otherwise in other threads but I agree strafe speeds are ridiculously high. I don't mind strafing, I like it, but when an assault is strafing just as fast or faster than I am in a scout suit it's kind of broken. You've basically just took the only benefit the scout suit had and gave it to everybody else/
I'm not complaining |
Lightning xVx
Manifestos
84
|
Posted - 2013.07.05 23:23:00 -
[23] - Quote
SuperUltraOmegaFitzGeraldBUMP |
Lightning xVx
Manifestos
84
|
Posted - 2013.07.06 21:00:00 -
[24] - Quote
This needs to be addressed hit detection for any other weapon then AR is atrocious.
|
Vesperz
Nightingale Logistics Pty Ltd
0
|
Posted - 2013.07.07 02:06:00 -
[25] - Quote
Bump |
LoNeStArRyDa
WarRavens League of Infamy
0
|
Posted - 2013.07.07 02:22:00 -
[26] - Quote
I feel the same way shotgun sucks now and i have everything skilled into it |
DJINN Marauder
Hellstorm Inc League of Infamy
860
|
Posted - 2013.07.07 04:05:00 -
[27] - Quote
shottys are fine .imo. the only things that sucks about it is when the shots dont register |
Karazantor
Mannar Focused Warfare Gallente Federation
47
|
Posted - 2013.07.07 04:09:00 -
[28] - Quote
Definitely badly messed up.
Decided to try it again for the first time since 1.2. My first negative game since 1.2...
Since uprising, every attempt to use the shotty has been a debacle of shots not registering at point blank, shots randomly hitting at medium range (usually not) and me dying lots.
It was my favourite weapon by far in Beta, with quite a bit of experience. I once made half the enemy team quit a skirmish match by using a shotty scout and ambushing them constantly, so I know its not (all ) me thats faulty, though I do have some pretty random game performances even with the best weapons. |
Karazantor
Mannar Focused Warfare Gallente Federation
47
|
Posted - 2013.07.07 04:10:00 -
[29] - Quote
DJINN Marauder wrote:shottys are fine .imo. the only things that sucks about it is when the shots dont register
And that is exactly the problem, they don't register lots |
Lightning xVx
Manifestos
85
|
Posted - 2013.07.09 00:36:00 -
[30] - Quote
I am not asking for a buff or a nerf, just fix the damn weapon. Its unfair when people just casually walk by a full blast TO THE FACE or IN THE BACK, then I just get blown away. This needs to be addressed. |
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ZDub 303
TeamPlayers EoN.
702
|
Posted - 2013.07.09 01:28:00 -
[31] - Quote
DJINN Marauder wrote:shottys are fine .imo. the only things that sucks about it is when the shots dont register
Pretty sure thats what everyone is talking about... Stats are fine, but the hit detection is poor. |
Doc Noah
Algintal Core Gallente Federation
198
|
Posted - 2013.07.09 01:55:00 -
[32] - Quote
You can shotgun a sniper now, the bullets go into infinity |
IgniteableAura
Pro Hic Immortalis League of Infamy
44
|
Posted - 2013.07.09 05:29:00 -
[33] - Quote
I think devs are looking for some video to help them out.
https://forums.dust514.com/default.aspx?g=posts&t=92763&find=unread |
Texs Red
SVER True Blood Public Disorder.
41
|
Posted - 2013.07.09 05:55:00 -
[34] - Quote
Modern shotguns have better range than these futuristic shotguns. With good 00 Buckshot I can hit a man sized target with all 9 pellets at 30 feet (30 ft = 9.1 meters, gallente shotgun is like 4-5 meters) and with a slug I can do 50-60ft easily (15-18 meters). |
First Prophet
Jaguar Empire
402
|
Posted - 2013.07.09 06:06:00 -
[35] - Quote
No buff or nerf needed. Just make them hit when they should. |
Doc Noah
Algintal Core Gallente Federation
198
|
Posted - 2013.07.09 06:13:00 -
[36] - Quote
Texs Red wrote:Modern shotguns have better range than these futuristic shotguns. With good 00 Buckshot I can hit a man sized target with all 9 pellets at 30 feet (30 ft = 9.1 meters, gallente shotgun is like 4-5 meters) and with a slug I can do 50-60ft easily (15-18 meters).
How far do plasma buckshots go in real life? |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
16
|
Posted - 2013.07.09 06:50:00 -
[37] - Quote
Solaire Randash wrote:Seriously? I was doing pretty good with the shotgun the other day. Usually one shotting with basic shotgun and no damage reps. I love the strafe speed with the shotgun. Makes it feel like it's Unreal Tournament :) I loved Unreal Tournament then Halo 1 and 2. Give me an energy sword with the shotgun and nobody could stop me. |
Vesperz
Nightingale Logistics Pty Ltd
1
|
Posted - 2013.07.09 10:41:00 -
[38] - Quote
Lightning xVx wrote:I am not asking for a buff or a nerf, just fix the damn weapon. Its unfair when people just casually walk by a full blast TO THE FACE or IN THE BACK, then I just get blown away. This needs to be addressed.
Had this happen to me more than once, needless to say I wasn't very happy. At. All.
|
Remm Duchax
ParagonX
61
|
Posted - 2013.07.09 11:01:00 -
[39] - Quote
Myself I've noticed the hit detection that seems to be even worse now. I do like the new improved range, but then again you have AR's hitting you from kitten far away. With my lack of decent HP those little tickles for most guys are damn alligators biting me. |
Lightning xVx
Manifestos
93
|
Posted - 2013.07.09 17:50:00 -
[40] - Quote
There you have it CCP, please address. If you want to meet up with some Shotgunners then look at the Scout Leaderboard Thread, Scouts United Group or just ask some of the guys 1 on 1. |
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Lightning xVx
Manifestos
100
|
Posted - 2013.07.11 23:29:00 -
[41] - Quote
BUMP |
Lightning xVx
Manifestos
100
|
Posted - 2013.07.18 00:57:00 -
[42] - Quote
Addressed yet CCP? |
Jackof All-Trades
Bojo's School of the Trades
162
|
Posted - 2013.07.18 02:56:00 -
[43] - Quote
This needs more coverage. The shotgun is ridiculous - the only use for it is flanking people. You can do that with nova knives. That's how silly it is. In a CQC environment, it isn't hard for the assault rifle to almost always win. What?
Give us back the shotgun of old, CCP.
P. S. I also suspect most people having problems with this use the DS3. The shotgun is still effective, you just need to have the inhuman accuracy granted by the mouse and keyboard. If this suspicion is correct, please fix it. You're appealing to console gamers, and that includes the controller. |
10123Jman
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.07.18 03:02:00 -
[44] - Quote
I still think shotgun should have something more special
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Delta 749
Kestrel Reconnaissance
1320
|
Posted - 2013.07.18 03:04:00 -
[45] - Quote
From playing around with it myself it just seems to have a pretty tight spread rather than a cone of destruction I figure most dedicated shotgun players got used to that and need to learn how to aim |
IRON PATRIOT 1
Not Guilty EoN.
14
|
Posted - 2013.07.18 03:20:00 -
[46] - Quote
Can a dev respond and let the community know that they're looking into this. |
Lightning xVx
Manifestos
105
|
Posted - 2013.07.18 11:45:00 -
[47] - Quote
Delta 749 wrote:From playing around with it myself it just seems to have a pretty tight spread rather than a cone of destruction I figure most dedicated shotgun players got used to that and need to learn how to aim
Learn how to aim.... Right.... You must not have read anything I put in the OP. go back and read before typing next time. |
Lightning xVx
Manifestos
106
|
Posted - 2013.07.19 14:59:00 -
[48] - Quote
Still waiting for confirmation, CCP why don't you send me an in game camera and I will GIVE YOU proof. |
Johnny Guilt
Algintal Core Gallente Federation
193
|
Posted - 2013.07.22 01:41:00 -
[49] - Quote
increaces aim assist, movement speed while ADSsing,and maybe increase it's effective range by 3-4 meters and you got a better shotgun that's comfortable to use in CQC.(Using a DS3) |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
204
|
Posted - 2013.07.22 02:09:00 -
[50] - Quote
Bump |
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
289
|
Posted - 2013.07.22 05:01:00 -
[51] - Quote
Shotgun is an ok weapon for assault suit. It is garbage for scout - you just dont have that buffer HP to close the gap to get into CQC range. People who think that signature profile and spring speed bonuses on the scout suit are enough to make up the difference are deluded. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
289
|
Posted - 2013.07.22 05:03:00 -
[52] - Quote
Lightning xVx wrote:Still waiting for confirmation, CCP why don't you send me an in game camera and I will GIVE YOU proof.
If CCP truly wanted to collect data they would have done it a year ago. I think they know all the issues with weapons but cant fix them due to network issues - just my opinion. |
Lightning xVx
Diamond-Dogs
107
|
Posted - 2013.07.22 05:40:00 -
[53] - Quote
Ludvig Enraga wrote:Shotgun is an ok weapon for assault suit. It is garbage for scout - you just dont have that buffer HP to close the gap to get into CQC range. People who think that signature profile and spring speed bonuses on the scout suit are enough to make up the difference are deluded.
I guess that makes me lucky? |
Dysnomia Pandora
Third Rock From The Sun
15
|
Posted - 2013.07.22 06:12:00 -
[54] - Quote
A shotty should not 1 shot a proto thats OP no matter what distance.
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CRISIS BATTLESUIT
Sebiestor Field Sappers Minmatar Republic
7
|
Posted - 2013.07.22 06:14:00 -
[55] - Quote
Ludvig Enraga wrote:Shotgun is an ok weapon for assault suit. It is garbage for scout - you just dont have that buffer HP to close the gap to get into CQC range. People who think that signature profile and spring speed bonuses on the scout suit are enough to make up the difference are deluded. It doesn't matter which suit anyone that run's straight at the enemy deserves to die |
Medical Crash
Vacuum Cleaner. LLC RUST415
23
|
Posted - 2013.07.22 06:35:00 -
[56] - Quote
Something is seriously wrong with Shotguns, and CQC in General. As other here have pointed out, there are times when accurately shot shells do little to no damage. Also, and I can only speak for DS3 users, the aiming system this build is HORRIBLE. The main problem for us is this: It takes us too long to aim from point A to point B. When I'm not flanking with Dampners, I'm engaging enemies within cover(SInce I'm in sight of my enemies, Dampners are useless here, I still get put on the radar). I have very little time to properly aim once I step out of cover. The enemy/ies will "Mario" strafe and it's stupid hard to keep up with that since the aiming is gimped.
I'll try to describe a 1 v 1 scenario in detail, and how this goes for us:
1. Scan Enemies with Proto Active Scanner, the version I use keeps the scanned enemies on my teams radar for a whopping 25 seconds....Rarely does it have errors.
2. An enemy is scanned near my location, he is not in a flankable position, so the only option is to take him head on.
3. I catch my enemy by surprise (Let's assume I'm out of grenades before this started). I engage said enemy.
4. Reticule is lined perfectly on enemies chest. First shell fired. No damage given.
5. Enemy is fully aware he is in danger and now fights back, he is now moving....
6. Enemy strafes side to side and is firing at me with his AR. You try to engage but he is strafing faster than you can aim. Reagardless, you still try to kill him. Clip fully exhausted, two shells hit, negligible damage given.
Reload Reload *Click -Click- Click -Click*
7. You retreat to recover your health. Healing interrupted by the same enemy.
8. Once again your enemy fires his AR at you in close quarters, you are taking heavy damage. You try to fire back to save your life, but the inability to aim properly leads to your downfall.
9. Too much damage recieved, you are downed.
10. No Medic near bye, so you die. ************************************************************************************************************************************** --The current aiming system is problem # 1. The sensitivity is too slow at max, it's just not enough. It needs to be at least three times that amount as it's max.
--There's some weird acceleration going on when you turn your reticule, get rid of that, that's not helping. When I turn my reticule, I need it from point A to point B as soon as possible. I'm in close quarters, I don't have the luxury of extra time. Give us an option to disable acceleration, or get rid of it all together.
--Hit Detection?! Shots that should have hit aren't......It's not only effecting shotguns either from what I've seen so far.
In every FPS all I use are shotguns, I have much experience with using them. COD1 I used the M1014, in MW2-the AA12 with Extended Mags. In BO, it was the Bull-pup SG, although the 4 shell clip really gimped that one. In BF3 I used the 870 MCS with Slugs, which demand extreme accuracy to OHK efficiently in CQC, sway shots in particular are extremely difficult. In all my previously played FPShooters the aiming system has never been a problem for me.
Only in Dust514 have I ever had to endure such a gimped setup. Ridiculous CCP, this needs to be addressed. I read that the mouse at one time could bypass the aiming limitations, but that's been nerfed as well apparently. There are many other shotgunners out there similar to me, and when they try to play Dust 514 with shotguns for the first time, they will get frustrated and many will leave.
CCP you need to fix this, and you need to give us a SPECIFIC time table of when you'll implement the fix. A two month window of a guaranteed fix should suffice. This "Soon^tm" bs has got to stop, this just makes many of your player base angry. It's as if you mock us.
I have 15 million SP, and I'm a Minamatar Logi in case anyone was wondering.
|
Lightning xVx
Diamond-Dogs
108
|
Posted - 2013.07.22 06:37:00 -
[57] - Quote
Dysnomia Pandora wrote:A shotty should not 1 shot a proto thats OP no matter what distance.
Sir, what in the hell are you smoking? The only time this is applicable would be if it WAS a head shot or a point blank shot 1-2 feet away. And even then this game barely registers it so sometimes it takes two hits and you probably don't notice the second shot. |
Dysnomia Pandora
Third Rock From The Sun
15
|
Posted - 2013.07.22 07:56:00 -
[58] - Quote
Lightning xVx wrote:Dysnomia Pandora wrote:A shotty should not 1 shot a proto thats OP no matter what distance.
Sir, what in the hell are you smoking? The only time this is applicable would be if it WAS a head shot or a point blank shot 1-2 feet away. And even then this game barely registers it so sometimes it takes two hits and you probably don't notice the second shot.
Hey everyone is nagging about flaylock that takes 3 shots to kill someone, and a 1 shot shotty cant be nagged about? Thats WACK dude.
|
Protected Void
STRONG-ARMED BANDITS
58
|
Posted - 2013.07.22 09:24:00 -
[59] - Quote
My limited forays into shotguns have made me give it up in frustration, precisely due to hit detection issues. On the other hand, as noted by other posters in this thread, the problem isn't limited exclusively to the shotgun. As an example, I've had a couple of incidents where I empty entire SMG clips at point blank into the head of stationary targets (they were hacking null cannons) and they take no damage at all. |
Vesperz
D3M3NT3D M1NDZ
2
|
Posted - 2013.07.22 09:33:00 -
[60] - Quote
BUMP |
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Karazantor
Mannar Focused Warfare Gallente Federation
100
|
Posted - 2013.07.22 09:38:00 -
[61] - Quote
Dysnomia Pandora wrote:Lightning xVx wrote:Dysnomia Pandora wrote:A shotty should not 1 shot a proto thats OP no matter what distance.
Sir, what in the hell are you smoking? The only time this is applicable would be if it WAS a head shot or a point blank shot 1-2 feet away. And even then this game barely registers it so sometimes it takes two hits and you probably don't notice the second shot. Hey everyone is nagging about flaylock that takes 3 shots to kill someone, and a 1 shot shotty cant be nagged about? Thats WACK dude.
Well, the shotgun has a very limited range, it needs to be dead on target (as in actually hit the target, not in a random location within several meters of its feet, and is very visible getting into that location. If you manage all those, you deserve the kill.
The flaylock? Well, from quite a long range it can be fired at someones feet (several meter splash radius), and obliterate them instantly if medium to low hitpoints, then there is 2 other almost instant shots waiting. Its also a sidearm not a primary, yet seems to have as much, if not more, damage potential than a grenade launcher. The fact that it is used by many as a primary weapon and the light weapon is treated as a secondary says it all.
I'm not going to rehash the whole massively public debate again, but there is absolutely no comparison in weapons or skill levels required to use them, especially to get into a killing position with one.
Edit for clarification: I'm not necessarily saying the shotgun as such requires incredible skill to use, it doesn't, but to get into that perfect position to use it, yes definitely. |
Reaper Skordeman
The Reaper Crew PMC
22
|
Posted - 2013.07.22 09:52:00 -
[62] - Quote
I'm not sure what you're complaining about...
I only recent started using Shotguns, post-1.2 and it's only a little buggy. I say that as I feel the ridicule/spread animation isn't lined with the actual shot ever so slightly.
But as for being underpowered, no it's damage is fine. That being said I've only been using Militia and Standards Shotguns.
My only complaint is that I feel the Breach Shotgun should have a faster fire rate between it's two shots. |
Karazantor
Mannar Focused Warfare Gallente Federation
100
|
Posted - 2013.07.22 09:54:00 -
[63] - Quote
Reaper Skordeman wrote:I'm not sure what you're complaining about...
I only recent started using Shotguns, post-1.2 and it's only a little buggy. I say that as I feel the ridicule/spread animation isn't lined with the actual shot ever so slightly.
But as for being underpowered, no it's damage is fine. That being said I've only been using Militia and Standards Shotguns.
My only complaint is that I feel the Breach Shotgun should have a faster fire rate between it's two shots.
Its not damage we are complaining about - its the hopeless hit detection that is greatly exacerbated by even the slightest lag (there is no spread on the shot?).
Use it for a bit longer and see how you feel after a week. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
389
|
Posted - 2013.07.22 21:55:00 -
[64] - Quote
Reaper Skordeman wrote:I'm not sure what you're complaining about...
I only recent started using Shotguns, post-1.2 and it's only a little buggy. I say that as I feel the ridicule/spread animation isn't lined with the actual shot ever so slightly.
But as for being underpowered, no it's damage is fine. That being said I've only been using Militia and Standards Shotguns.
My only complaint is that I feel the Breach Shotgun should have a faster fire rate between it's two shots.
Hi Reaper,
Level up your SG Operation to 5 then check back with us. Slap on a scout suit if you're feeling extra brave. When your SG's phantom pellets gets you killed, you'll understand what we're complaining about. There's no room for error at 300 hp, yours or otherwise .
- Shotty GoBang |
N1ck Comeau
Pro Hic Immortalis League of Infamy
810
|
Posted - 2013.07.22 21:57:00 -
[65] - Quote
Shotty GoBang wrote: There's no room for error at 300 hp, yours or otherwise . - Shotty GoBang Best quote i seen all day |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
538
|
Posted - 2013.07.22 22:08:00 -
[66] - Quote
It's pretty stupid.... I had a battle yesterday where I headshot the guy and no damage was received on his part... Then about 5 minutes later I saw a guy standing still hacking so I ran up to make his day and right as I pulled the trigger he backed up and I missed the shot, blatantly missed, I missed bad, I can't stress enough how much this guy was not in my sights when I pulled the trigger, boom!!! Headshot kill!!!
It seems about 40% of my kills lately have registered way late, so late that I'm still shooting at the guy and he's running when all the sudden he falls dead and I get the kill.
Shotty has been way to unreliable since uprising, however, I still use it because that's the style I enjoy.
The nerd rage is strong with this gun but it wasn't always that way. |
Seymor Krelborn
DUST University Ivy League
373
|
Posted - 2013.07.22 22:09:00 -
[67] - Quote
ive pretty much been using the shotty exclusively since January...
although it is the WORST rendition of a shotgun in any game ive ever played its still strangely fun and ive become somewhat proficient at it by learning to use it the "wrong" way
hit detection is terrible
tracking is terrible
and shotguns should have deadly splash dmg at close range.... im lucky if I graze my intended target even with that gigantic reticle centered on my targets body...
definitely a broken weapon with little to no thought put into it by the devs....very sad
unless I litteraly have my target taking up the majority of my tv screen its at a 50/50 chance it will hit anything. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
538
|
Posted - 2013.07.22 22:16:00 -
[68] - Quote
N1ck Comeau wrote:Shotty GoBang wrote: There's no room for error at 300 hp, yours or otherwise . - Shotty GoBang Best quote i seen all day
Agreed... The sp cost to fit a scout shotty toon properly, far exceeds the amount it costs to fit any other specialty (minus tanks) and it's a complete joke, almost everything on this high sp setup is broke. |
Lightning xVx
Diamond-Dogs
114
|
Posted - 2013.07.22 23:47:00 -
[69] - Quote
Dysnomia Pandora wrote:Lightning xVx wrote:Dysnomia Pandora wrote:A shotty should not 1 shot a proto thats OP no matter what distance.
Sir, what in the hell are you smoking? The only time this is applicable would be if it WAS a head shot or a point blank shot 1-2 feet away. And even then this game barely registers it so sometimes it takes two hits and you probably don't notice the second shot. Hey everyone is nagging about flaylock that takes 3 shots to kill someone, and a 1 shot shotty cant be nagged about? Thats WACK dude.
You do realize the Shotgun is a hybrid weapon (eats through shield and armor) and EACH pellet is 37-42 damage, right? Then if you are skilled enough or what people call in my case as "lucky shots/headshots" then it's a point blank shot that YOU clearly didn't dodge. Thus rendering you blown away. |
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