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Shavan D
Zumari Force Projection Caldari State
3
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Posted - 2013.07.04 23:38:00 -
[1] - Quote
The most powerful forge gun can do over 2000 damage, the user is also hard to find.
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Void Echo
Internal Error.
331
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Posted - 2013.07.04 23:40:00 -
[2] - Quote
Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find.
the user is illuminated by the charge up so it is not hard to find, but the prototype is more powerful than the prototype rail gun which doesn't make any sense |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
131
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Posted - 2013.07.04 23:42:00 -
[3] - Quote
Due to the name of the thread, you are the biggest target for people who like to say "OP is QQing" and the like...
From the sounds of it, you're new, things will get better for you. However if you are a dropship pilot, you are forever doomed. |
aden slayer
Condotta Rouvenor Gallente Federation
517
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Posted - 2013.07.04 23:42:00 -
[4] - Quote
It's supposed to be OP. It's designed as an anti-tank weapon. |
ladwar
Dead Six Initiative Lokun Listamenn
700
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Posted - 2013.07.04 23:46:00 -
[5] - Quote
Void Echo wrote:Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find.
the user is illuminated by the charge up so it is not hard to find, but the prototype is more powerful than the prototype rail gun which doesn't make any sense but they don't illuminate for the vehicle driver/pilot. |
Remm Duchax
ParagonX
48
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Posted - 2013.07.05 00:12:00 -
[6] - Quote
Ishukone Assault Forge Gun FTW! Death to everything that drives and flies. Oh, hey, it also works wonderful on those annoying Proto bastards with 600 HP shields on their Caldari Logi! |
Nelo Angel0
The Nommo Insurance Fraud.
85
|
Posted - 2013.07.05 00:14:00 -
[7] - Quote
Void Echo wrote:Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find.
the user is illuminated by the charge up so it is not hard to find, but the prototype is more powerful than the prototype rail gun which doesn't make any sense
And the installations are weaker then ether of them. Tankers should be glad there's no proto breach. |
Void Echo
Internal Error.
332
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Posted - 2013.07.05 00:22:00 -
[8] - Quote
Nelo Angel0 wrote:Void Echo wrote:Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find.
the user is illuminated by the charge up so it is not hard to find, but the prototype is more powerful than the prototype rail gun which doesn't make any sense And the installations are weaker then ether of them. Tankers should be glad there's no proto breach.
Prototype
Wiykromi Breach Forge Gun:
Direct Damage- 2772.0 HP Splash Damage: 277.2 HP Blast Radius: 1.5 m Charge Up Time: 6 seconds Clip Size: 4 Max Ammunition: 16.
80GJ Compressed Particle Cannon:
Direct Damage: 1798.7 HP Splash Damage: 292.5 HP Blast Radius: 2.5 m Fire Interval: 2.2 seconds Charge Up Time: 3 seconds
anything else you would like for me to pull from the market? |
Xender17
Intrepidus XI Omega Commission
198
|
Posted - 2013.07.05 00:23:00 -
[9] - Quote
For drivers and pilots its impossible to find. how is this http://www.youtube.com/watch?v=XbcuViGSmGo stronger than this http://www.youtube.com/watch?v=FSusPHbqj3c Wth can't we put a forge gun on our tanks? Railguns are powered by this? Forgeguns are powered by this. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
39
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Posted - 2013.07.05 00:27:00 -
[10] - Quote
Nelo Angel0 wrote:Void Echo wrote:Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find.
the user is illuminated by the charge up so it is not hard to find, but the prototype is more powerful than the prototype rail gun which doesn't make any sense And the installations are weaker then ether of them. Tankers should be glad there's no proto breach. There is a proto breach though. |
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Void Echo
Internal Error. League of Infamy
333
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Posted - 2013.07.05 00:37:00 -
[11] - Quote
ladwar wrote:Void Echo wrote:Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find.
the user is illuminated by the charge up so it is not hard to find, but the prototype is more powerful than the prototype rail gun which doesn't make any sense but they don't illuminate for the vehicle driver/pilot.
I can see illuminated forge guns from 3/4 of the map away from my position |
Nelo Angel0
The Nommo Insurance Fraud.
85
|
Posted - 2013.07.05 00:44:00 -
[12] - Quote
Void Echo wrote:Nelo Angel0 wrote:Void Echo wrote:Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find.
the user is illuminated by the charge up so it is not hard to find, but the prototype is more powerful than the prototype rail gun which doesn't make any sense And the installations are weaker then ether of them. Tankers should be glad there's no proto breach. PrototypeWiykromi Breach Forge Gun: (human sized weapon) Direct Damage- 2772.0 HPSplash Damage: 277.2 HP Blast Radius: 1.5 m Charge Up Time: 6 seconds Clip Size: 4 Max Ammunition: 16. 80GJ Compressed Particle Cannon: (vehicle sized weapon) Direct Damage: 1798.7 HPSplash Damage: 292.5 HP Blast Radius: 2.5 m Fire Interval: 2.2 seconds Charge Up Time: 3 seconds anything else you would like for me to pull from the market?
yes whats the stats for an non-moving installation? because size matters right?
|
Disturbingly Bored
The Strontium Asylum
392
|
Posted - 2013.07.05 00:57:00 -
[13] - Quote
I was squadding with you earlier today Shavan.
Did I Forge Gun too well?
Void Echo wrote: Prototype
Wiykromi Breach Forge Gun: (human sized weapon)
Direct Damage- 2772.0 HP Splash Damage: 277.2 HP Blast Radius: 1.5 m Charge Up Time: 6 seconds Clip Size: 4 Max Ammunition: 16.
80GJ Compressed Particle Cannon: (vehicle sized weapon)
Direct Damage: 1798.7 HP Splash Damage: 292.5 HP Blast Radius: 2.5 m Fire Interval: 2.2 seconds Charge Up Time: 3 seconds
anything else you would like for me to pull from the market?
Just for the sake of discussion:
Wiykromi Breach Forge Gun Direct Damage- 2772.0 HP Charge Up Time: 6 seconds DPS: 462
80GJ Compressed Particle Cannon Direct Damage: 1798.7 HP Fire Interval: 2.2 seconds DPS: 817
Sure. Feel free to trade those stats for your turret if you like.
|
Severance Pay
Purgatorium of the Damned League of Infamy
518
|
Posted - 2013.07.05 01:00:00 -
[14] - Quote
Nelo Angel0 wrote:Void Echo wrote:Nelo Angel0 wrote:Void Echo wrote:Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find.
the user is illuminated by the charge up so it is not hard to find, but the prototype is more powerful than the prototype rail gun which doesn't make any sense And the installations are weaker then ether of them. Tankers should be glad there's no proto breach. PrototypeWiykromi Breach Forge Gun: (human sized weapon) Direct Damage- 2772.0 HPSplash Damage: 277.2 HP Blast Radius: 1.5 m Charge Up Time: 6 seconds Clip Size: 4 Max Ammunition: 16. 80GJ Compressed Particle Cannon: (vehicle sized weapon) Direct Damage: 1798.7 HPSplash Damage: 292.5 HP Blast Radius: 2.5 m Fire Interval: 2.2 seconds Charge Up Time: 3 seconds anything else you would like for me to pull from the market? yes whats the stats for an non-moving installation? because size matters right? Installations use level 1 turrets, but dmg is based on users skill level as well. I would also like to call to attention the fire interval and that the over all DPS of the railgun is more. I would also like to call to attention that it doesn't need reloading. I will also call to attention that in the future we will be purchasing and calling in our own installations, which might make forge gun absolete, and will open the forums to a whole new level of QQ. |
N1ck Comeau
Pro Hic Immortalis
595
|
Posted - 2013.07.05 01:04:00 -
[15] - Quote
Prototype
Wiykromi Breach Forge Gun: (human sized weapon)
Direct Damage- 2772.0 HP Splash Damage: 277.2 HP Blast Radius: 1.5 m Charge Up Time: 6 seconds Clip Size: 4 Max Ammunition: 16.
80GJ Compressed Particle Cannon: (vehicle sized weapon)
Direct Damage: 1798.7 HP Splash Damage: 292.5 HP Blast Radius: 2.5 m Fire Interval: 2.2 seconds Charge Up Time: 3 seconds
anything else you would like for me to pull from the market?
compressed particle cannon is better than the wiyrkomi forge in everything but direct damage |
Nelo Angel0
The Nommo Insurance Fraud.
85
|
Posted - 2013.07.05 01:20:00 -
[16] - Quote
N1ck Comeau wrote:
Prototype
Wiykromi Breach Forge Gun: (human sized weapon)
Direct Damage- 2772.0 HP Splash Damage: 277.2 HP Blast Radius: 1.5 m Charge Up Time: 6 seconds Clip Size: 4 Max Ammunition: 16.
80GJ Compressed Particle Cannon: (vehicle sized weapon)
Direct Damage: 1798.7 HP Splash Damage: 292.5 HP Blast Radius: 2.5 m Fire Interval: 2.2 seconds Charge Up Time: 3 seconds
anything else you would like for me to pull from the market?
compressed particle cannon is better than the wiyrkomi forge in everything but direct damage
Then from my understandings it's balanced. Rail tanks are not only backed by higher armor/shield. But also higher DPS and are mobile. Let's not forget you can take an unlimited amount of shots because there's not ammo. Sure they lack DD but what they lack there they make up for in every other area(see the above).
If rails were to get a buff it would... well I don't want to say "break" but it would certainly shift the balance quite abit. Aside from that from what i've read CCP seems to follow the logic where the biggger the more DPS rather then DD because installation>rail>FG.
Someone correct me if i'm wrong but doesn't the rail also have a greater range to boot?
|
Void Echo
Internal Error. League of Infamy
335
|
Posted - 2013.07.05 01:24:00 -
[17] - Quote
so let me get this straight, a human sized weapon by logic is meant to be more powerful than a vehicle sized weapon? the direct damage is the problem between the prototype forge and rail gun |
crazy space 1
Unkn0wn Killers
1424
|
Posted - 2013.07.05 01:25:00 -
[18] - Quote
Void Echo wrote:Nelo Angel0 wrote:Void Echo wrote:Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find.
the user is illuminated by the charge up so it is not hard to find, but the prototype is more powerful than the prototype rail gun which doesn't make any sense And the installations are weaker then ether of them. Tankers should be glad there's no proto breach. PrototypeWiykromi Breach Forge Gun: (human sized weapon) Direct Damage- 2772.0 HPSplash Damage: 277.2 HP Blast Radius: 1.5 m Charge Up Time: 6 seconds Clip Size: 4 Max Ammunition: 16. 80GJ Compressed Particle Cannon: (vehicle sized weapon) Direct Damage: 1798.7 HPSplash Damage: 292.5 HP Blast Radius: 2.5 m Fire Interval: 2.2 seconds Charge Up Time: 3 seconds anything else you would like for me to pull from the market?
um ... the numbers you just posted put the tank weapon at higher dps...
|
Nelo Angel0
The Nommo Insurance Fraud.
85
|
Posted - 2013.07.05 01:29:00 -
[19] - Quote
Void Echo wrote:so let me get this straight, a human sized weapon by logic is meant to be more powerful than a vehicle sized weapon? the direct damage is the problem between the prototype forge and rail gun
Pick your poison nerf PRO breach, nerf all FGs, or buff all rails to be more powerful and deal more DMG quicker. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
388
|
Posted - 2013.07.05 01:29:00 -
[20] - Quote
Nelo Angel0 wrote:N1ck Comeau wrote:
Prototype
Wiykromi Breach Forge Gun: (human sized weapon)
Direct Damage- 2772.0 HP Splash Damage: 277.2 HP Blast Radius: 1.5 m Charge Up Time: 6 seconds Clip Size: 4 Max Ammunition: 16.
80GJ Compressed Particle Cannon: (vehicle sized weapon)
Direct Damage: 1798.7 HP Splash Damage: 292.5 HP Blast Radius: 2.5 m Fire Interval: 2.2 seconds Charge Up Time: 3 seconds
anything else you would like for me to pull from the market?
compressed particle cannon is better than the wiyrkomi forge in everything but direct damage
Then from my understandings it's balanced. Rail tanks are not only backed by higher armor/shield. But also higher DPS and are mobile. Let's not forget you can take an unlimited amount of shots because there's not ammo. Sure they lack DD but what they lack there they make up for in every other area(see the above). If rails were to get a buff it would... well I don't want to say "break" but it would certainly shift the balance quite abit. Aside from that from what i've read CCP seems to follow the logic where the biggger the more DPS rather then DD because installation>rail>FG. Someone correct me if i'm wrong but doesn't the rail also have a greater range to boot? double the FG |
|
Void Echo
Internal Error. League of Infamy
335
|
Posted - 2013.07.05 01:35:00 -
[21] - Quote
Nelo Angel0 wrote:Void Echo wrote:so let me get this straight, a human sized weapon by logic is meant to be more powerful than a vehicle sized weapon? the direct damage is the problem between the prototype forge and rail gun Pick your poison nerf PRO breach, nerf all FGs, or buff all rails to be more powerful and deal more DMG quicker.
im for the second choice, I agree that only one thing needs to be done |
Nelo Angel0
The Nommo Insurance Fraud.
85
|
Posted - 2013.07.05 01:38:00 -
[22] - Quote
Void Echo wrote:Nelo Angel0 wrote:Void Echo wrote:so let me get this straight, a human sized weapon by logic is meant to be more powerful than a vehicle sized weapon? the direct damage is the problem between the prototype forge and rail gun Pick your poison nerf PRO breach, nerf all FGs, or buff all rails to be more powerful and deal more DMG quicker. im for the second choice, I agree that only one thing needs to be done
Nice choice though then CCP would need to reduce the charge times on FGs. If the breach is going to immobilize me and make me wait 6 seconds to charge the damn thing then it should A) deal tank lvl DMG or higher or B) get rid of the penalties. Don't underestimate the penalties that breach FGs provide because those 6 secs determine if you die trying to kill a tank. |
Galvan Nized
Deep Space Republic Top Men.
51
|
Posted - 2013.07.05 01:39:00 -
[23] - Quote
Void Echo wrote:so let me get this straight, a human sized weapon by logic is meant to be more powerful than a vehicle sized weapon? the direct damage is the problem between the prototype forge and rail gun
So you want rails with higher direct damage plus faster charge time plus higher splash plus unlimited ammo?
I think forgers would trade stats with a railgun in a heartbeat if they got all the other benefits ie faster charge time and unlimited ammo and increased splash. In fact I propose we try this:railguns get limited ammo, longer charge times, plus have to reload but get higher DD. |
Void Echo
Internal Error. League of Infamy
335
|
Posted - 2013.07.05 01:44:00 -
[24] - Quote
Nelo Angel0 wrote:Void Echo wrote:Nelo Angel0 wrote:Void Echo wrote:so let me get this straight, a human sized weapon by logic is meant to be more powerful than a vehicle sized weapon? the direct damage is the problem between the prototype forge and rail gun Pick your poison nerf PRO breach, nerf all FGs, or buff all rails to be more powerful and deal more DMG quicker. im for the second choice, I agree that only one thing needs to be done Nice choice though then CCP would need to reduce the charge times on FGs. If the breach is going to immobilize me and make me wait 6 seconds to charge the damn thing then it should A) deal tank lvl DMG or higher or B) get rid of the penalties. Don't underestimate the penalties that breach FGs provide because those 6 secs determine if you die trying to kill a tank.
at least then you wouldnt be doing nerfed damage |
Shavan D
Zumari Force Projection Caldari State
3
|
Posted - 2013.07.05 04:22:00 -
[25] - Quote
Spec Ops Cipher wrote:Due to the name of the thread, you are the biggest target for people who like to say "OP is QQing" and the like...
From the sounds of it, you're new, things will get better for you. However if you are a dropship pilot, you are forever doomed.
I'm not new, I've been here since when dropships ruled the sky's and forge guns could 2 shot with no impunity. What I hate about the forge gun is that the pilot has no warning. I was looking up forge gun stats when I found they can just one shot my dropship. One shot it with no warning. I,m always getting hit by forge guns a and I can never take down we're they shot from. They can one shot, no weapon should be able to one shot like that. Even when I use my ADS I can't one shot people. |
Tharak Meuridiar
The Empyrean Agency
109
|
Posted - 2013.07.05 04:42:00 -
[26] - Quote
Void Echo wrote:Prototype
Wiykromi Breach Forge Gun: (human sized weapon)
Direct Damage- 2772.0 HP Splash Damage: 277.2 HP Blast Radius: 1.5 m Charge Up Time: 6 seconds Clip Size: 4 Max Ammunition: 16.
80GJ Compressed Particle Cannon: (vehicle sized weapon)
Direct Damage: 1798.7 HP Splash Damage: 292.5 HP Blast Radius: 2.5 m Fire Interval: 2.2 seconds Charge Up Time: 3 seconds
anything else you would like for me to pull from the market?
Anyone else noticing the tank has a significantly better refire rate? Once you get the right modules rail guns actually fire very quickly. You know the 80GJ Blasters do less damage per shot than forge guns as well.
|
The Robot Devil
BetaMax. CRONOS.
509
|
Posted - 2013.07.05 04:47:00 -
[27] - Quote
Spec Ops Cipher wrote:Due to the name of the thread, you are the biggest target for people who like to say "OP is QQing" and the like...
From the sounds of it, you're new, things will get better for you. However if you are a dropship pilot, you are forever doomed.
https://www.youtube.com/watch?v=aXU8w336oGs&feature=youtube_gdata_player |
CuuCH Crusher
Commando Perkone Caldari State
73
|
Posted - 2013.07.05 05:54:00 -
[28] - Quote
Fine since you all seem to want the forge gun's direct damage, you can have it...along with the 6 second charge time. Take the good with the bad. |
Disturbingly Bored
The Strontium Asylum
392
|
Posted - 2013.07.05 06:01:00 -
[29] - Quote
Nelo Angel0 wrote:Void Echo wrote:so let me get this straight, a human sized weapon by logic is meant to be more powerful than a vehicle sized weapon? the direct damage is the problem between the prototype forge and rail gun Pick your poison nerf PRO breach, nerf all FGs, or buff all rails to be more powerful and deal more DMG quicker.
Yeah, so, since rails already deal more DMG quicker than Forge Gun, can we just call it a day? |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
196
|
Posted - 2013.07.05 07:35:00 -
[30] - Quote
Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find.
HE IS A HEAVY FAT MAN USING A WEAPON THAT GLOWS BRIGHT BLUE AND HE FIRES EXPLOSIVE SHOTS
honestly... |
|
Himiko Kuronaga
SyNergy Gaming EoN.
732
|
Posted - 2013.07.05 07:36:00 -
[31] - Quote
I knew it wouldn't take long for the crying to begin.
This is what I get for pub busting with my assault forge gun tonight. |
Shavan D
Zumari Force Projection Caldari State
4
|
Posted - 2013.07.05 07:42:00 -
[32] - Quote
Syther Shadows wrote:Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find.
HE IS A HEAVY FAT MAN USING A WEAPON THAT GLOWS BRIGHT BLUE AND HE FIRES EXPLOSIVE SHOTS honestly...
Do you fly? Cuss if ya did you'd know that seeing ground units unless you are in firing range is next to impossible and by the time you see the blue glow the forge gunner has spotted you half a mile coming. You are also a bigger target and while you are jostling around trying to hit the forge gunner, the forge gunner or swarm missiles will hit you.
Personally if CCP got ride of the thing I'd be happy but if they want a powerful weapon like the forge gun fine, it just can't one shot anything period. |
Shavan D
Zumari Force Projection Caldari State
4
|
Posted - 2013.07.05 07:49:00 -
[33] - Quote
Himiko Kuronaga wrote:I knew it wouldn't take long for the crying to begin.
This is what I get for pub busting with my assault forge gun tonight.
In dust, a shaky ass weapon with no zoom, chargeup, and guaranteed slow movement on the character himself is enough to induce crying. How would you guys ever have survived in Quake when that railgun required no chargeup, had a zoom, and the user could literally be flying through the air killing people instantly like a god ninja.
This generation of gamers is full of failure.
The forge gun can one shot my ADS with impunity. How much does a forge gun cost to a dropship? If you can buy it in bundles then it coast less. If I lose a dropship it takes 4, 5, or 6 games to get it back. Then when I go into another match and I take off I get one shoted. All the those games and time straight down the toilet in less then a minute with no warning at all, it's lopsided.
And no one get into the whole "vehicle turrets have unlimited ammo" true but we also can't one shot infantry. |
ChromeBreaker
SVER True Blood Public Disorder.
625
|
Posted - 2013.07.05 08:08:00 -
[34] - Quote
FORGE GUNS ARE OP BECAUSE DROPSHIPS ARE BROKE
|
Nguruthos IX
Hellstorm Inc League of Infamy
680
|
Posted - 2013.07.05 08:15:00 -
[35] - Quote
Syther Shadows wrote:Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find.
HE IS A HEAVY FAT MAN USING A WEAPON THAT GLOWS BRIGHT BLUE AND HE FIRES EXPLOSIVE SHOTS honestly...
Hate to correct you but the weapon does not glow anymore. Also from even 20 feet above a unit you can't tell what weapon they're holding or even frame size they're just little black dots.
You ARE however right about firing explosive shots. They can one shot fully fitted, max EHP, max SP, 1.5 million ISK Assault dropships
That's about as explosive to game balance as taco bell is to one's digestive system.
Also for all the other people out there who seem not to realize this yet, the glowing effect from FG was REMOVED. Thanks. |
Lorhak Gannarsein
DUST University Ivy League
44
|
Posted - 2013.07.05 08:56:00 -
[36] - Quote
Well Void, perhaps CCP will listen to you one day - and add in a Railgun with a limited capacity of ammo that takes seven seconds to charge, prevents you moving while it charges, and of course, deals 3500 damage per shot. Hmm?
I mean, proto breach is clearly designed for pure damage, while the assault is designed for DPS. All rails are designed for DPS.
EDIT: This railgun will also increase the size of your critical hit box. And make it so you can hit it from the front. |
Kekklian Noobatronic
Goonfeet Top Men.
134
|
Posted - 2013.07.05 09:44:00 -
[37] - Quote
Shavan D wrote:The most powerful forge gun can do over 3300 damage, the user is also hard to find.
There, fixed that for you. :-) |
Spkr4theDead
Namtar Elite Gallente Federation
270
|
Posted - 2013.07.05 10:22:00 -
[38] - Quote
Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find.
2000 is kinda low. The Wiyrkomi breach does near 2800 base. Skills and damage mods, ~3000. |
Harpyja
DUST University Ivy League
183
|
Posted - 2013.07.05 11:20:00 -
[39] - Quote
CuuCH Crusher wrote:Fine since you all seem to want the forge gun's direct damage, you can have it...along with the 6 second charge time and the inability to move while charging. Take the good with the bad. Can we also take the small size of your heavy frame? Because personal experience shows that it's harder to hit a heavy suit than a tank. |
oso tiburon
The Generals EoN.
52
|
Posted - 2013.07.05 11:28:00 -
[40] - Quote
Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find.
ok realize this i cant a d s it takes a few seconds to charge up its useless for cqb and basicaly its a 50\50 if i hit you |
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Harpyja
DUST University Ivy League
184
|
Posted - 2013.07.05 11:30:00 -
[41] - Quote
The proto assault forge gun can solo my Gunnlogi in 6 seconds.
Yep. Definitely not OP. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
482
|
Posted - 2013.07.05 11:43:00 -
[42] - Quote
Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find. Angry Birds awaits.
Seriously though, anything that kills you is unfair. This is a game of advantages and finding something that is fun to play, for you. That weapon also freezes the operator in position for ~six seconds (-minus the bonus) while the gun charges. Which is a disadvantage if you can find the sucker.
CCP/Shanghai shortened the draw distance dramatically when Uprising (the release you are playing now) was dropped on 14 May. It was an optimization for graphics because of UnReal 4. It has cost many of us the loss of targeting information. They seem intent on keeping it that way. |
Disturbingly Bored
The Strontium Asylum
394
|
Posted - 2013.07.05 12:55:00 -
[43] - Quote
Harpyja wrote: Can we also take the small size of your heavy frame? Because personal experience shows that it's harder to hit a heavy suit than a tank.
Sure thing! You'll also get 2 hi slots, 3 low slots, a grenade slot, 3.6 m/s movement, 270CPU and 54 PG. Sound good? |
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
42
|
Posted - 2013.07.05 13:45:00 -
[44] - Quote
aden slayer wrote:It's supposed to be OP. It's designed as an anti-tank weapon.
No anymore it now use as an anti infantry weapon
|
Severance Pay
Purgatorium of the Damned League of Infamy
518
|
Posted - 2013.07.05 13:53:00 -
[45] - Quote
Seems there is a whole thread about why forgeguns are not the king of AV but swarms are. Swarm Hax!?! |
Vitoka79 from SVK
ZionTCD
54
|
Posted - 2013.07.05 14:05:00 -
[46] - Quote
Void Echo wrote:so let me get this straight, a human sized weapon by logic is meant to be more powerful than a vehicle sized weapon? The Assault Rifles are stronger as the mounted Small Blaster Turrets.I don't see any logic in here. |
stlcarlos989
SVER True Blood Public Disorder.
235
|
Posted - 2013.07.05 15:06:00 -
[47] - Quote
Forge guns have range while railguns can shoot across the map that's why you see rail tanks why back in the redline. |
Shavan D
Zumari Force Projection Caldari State
6
|
Posted - 2013.07.05 15:09:00 -
[48] - Quote
stlcarlos989 wrote:Forge guns have range while railguns can shoot across the map that's why you see rail tanks why back in the redline.
Forge guns can hit across the map to
|
Harpyja
DUST University Ivy League
184
|
Posted - 2013.07.05 15:10:00 -
[49] - Quote
stlcarlos989 wrote:Forge guns have range while railguns can shoot across the map that's why you see rail tanks why back in the redline. Wrong.
Our range goes out to 600m. BUT, our draw distance goes out to around 250m, well inside a forge gunner's max range. |
Bob Teller
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
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Posted - 2013.07.05 15:16:00 -
[50] - Quote
Shavan D wrote:The most powerful forge gun can do over 2000 damage, the user is also hard to find.
Stop trolling please. |
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Shavan D
Zumari Force Projection Caldari State
6
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Posted - 2013.07.05 15:17:00 -
[51] - Quote
Harpyja wrote:stlcarlos989 wrote:Forge guns have range while railguns can shoot across the map that's why you see rail tanks why back in the redline. Wrong. Our range goes out to 600m. BUT, our draw distance goes out to around 250m, well inside a forge gunner's max range.
I'll say this, can you see and here a dropship coming and shoot at it before he see you, in fact is the dropship even facing you when unload a round into it? I highly doubt it. All dropship pilots can do when up against a forge gunner is to run because they have no make signature and we have to get with in HMG, assault rifle, and swarm launcher rand in order to even see any one. Not to mention how a dropship that is slow can speed up fast enough after getting hit to shake off the forge gun.
Face it the weapon is too strobe with no real drawbacks, if put into a one on one fight with Inflity the frogs gunner can just switch to there side arm |
DS 10
G I A N T EoN.
526
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Posted - 2013.07.05 15:19:00 -
[52] - Quote
negative49er wrote:aden slayer wrote:It's supposed to be OP. It's designed as an anti-tank weapon. No anymore it now use as an anti infantry weapon
I'm a FG user, and I don't think that's entirely correct, at least not for me. When I play, my priorities are vehicles > infantry > installations. If there are no vehicles, you bet I'm gonna be smashing people with it.
FGs are fine. Dropships just need a buff. If your tank gets taken out in 6 seconds like someone else said, you just have a weak tank. Good tanks take a while for me to destroy. LAVs still have a little too much HP imo, but the only ones that give me issues are LLAVs. In a game dominated by ARs, it's important to have other viable options. |
Shavan D
Zumari Force Projection Caldari State
6
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Posted - 2013.07.05 15:38:00 -
[53] - Quote
DS 10 wrote:negative49er wrote:aden slayer wrote:It's supposed to be OP. It's designed as an anti-tank weapon. No anymore it now use as an anti infantry weapon I'm a FG user, and I don't think that's entirely correct, at least not for me. When I play, my priorities are vehicles > infantry > installations. If there are no vehicles, you bet I'm gonna be smashing people with it. FGs are fine. Dropships just need a buff. If your tank gets taken out in 6 seconds like someone else said, you just have a weak tank. Good tanks take a while for me to destroy. LAVs still have a little too much HP imo, but the only ones that give me issues are LLAVs. In a game dominated by ARs, it's important to have other viable options.
The only thing I'm advocating for is the removal of all forge guns that can one shot for over 2000, as a dropship pilot 2000 is all my.
Also you forge gunners are in heavy suits which means taking you out once we've found you is a chore and aiming in third person in a dropship is a chore as well.
If they keep forge guns the way they are they need to be as weak to kill as a light assault or assault suit. Dropships risk getting one shooted, so should forge gunners. |
Himiko Kuronaga
SyNergy Gaming EoN.
734
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Posted - 2013.07.05 18:05:00 -
[54] - Quote
So my anti-vehicle weapon shouldn't be anti-vehicle?
Okay.
If your vehicle sucks, why don't you just ask for vehicle buffs instead of destroying a weapon which does its job correctly? |
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