Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DeadlyAztec11
Max-Pain-inc
590
|
Posted - 2013.06.29 06:19:00 -
[1] - Quote
I am very sick and tired of people wanting to nerf the Flaylock. Why? Because I don't want it to end up on the useless weapons pile. A pile consisting of the MD, LR and Plasma Cannon.
I have said many a times that the MD < the Flaylock. That does not mean that the Flaylock needs to be nerfed. It means the MD needs to be buffed.
Why was every weapon besides the AR severely nerfed in Uprising? Better yet, why do people want to KEEP nerfing them? Honestly it leaves me in disarray. At the end of the day, we should buff up all the weapons. Not nerf them, not even the AR.
|
Rogatien Merc
Ill Omens EoN.
170
|
Posted - 2013.06.29 06:23:00 -
[2] - Quote
DeadlyAztec11 wrote:I am very sick and tired of people wanting to nerf the Flaylock. Why? Because I don't want it to end up on the useless weapons pile. A pile consisting of the MD, LR and Plasma Cannon.
I have said many a times that the MD < the Flaylock. That does not mean that the Flaylock needs to be nerfed. It means the MD needs to be buffed.
Why was every weapon besides the AR severely nerfed in Uprising? Better yet, why do people want to KEEP nerfing them? Honestly it leaves me in disarray. At the end of the day, we should buff up all the weapons. Not nerf them, not even the AR.
Has to do with ccps intended ttk... if u just buff, ttk goes down |
Sloth9230
Reaper Galactic
2053
|
Posted - 2013.06.29 06:23:00 -
[3] - Quote
Simple, AR users don't like any weapons that can fight back. Is a weapon with a specialized role better than the AR while doing it's intended role? if so then it must be OP.
HMGs could destroy an AR user in CQC? My god, how could CCP have ever allowed this? ARs should be the best at CQC - AR/assault user thought process.
Also, they QQ the hardest. |
Bendtner92
Imperfects Negative-Feedback
649
|
Posted - 2013.06.29 06:26:00 -
[4] - Quote
Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms... |
Sloth9230
Reaper Galactic
2053
|
Posted - 2013.06.29 06:28:00 -
[5] - Quote
Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms... I've never seen a logi with it, who's using them as primaries?
Noobs don't count, it being a noob tube was a design choice.
AR>>> Flaylock, unless you can't aim the AR of course Hell, in hands of a skilled player Scrambler pistol >> Flaylock.
Edit: In case you're questioniing why a game designer would ever include noob tubes in their game http://www.youtube.com/watch?v=EitZRLt2G3w |
Sgt Kirk
SyNergy Gaming EoN.
725
|
Posted - 2013.06.29 06:34:00 -
[6] - Quote
Sloth9230 wrote:Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms... I've never seen a logi with it, who's using them as primaries? Noobs don't count, it being a noob tube was a design choice. AR>>> Flaylock, unless you can't aim the AR of course Hell, in hands of a skilled player Scrambler pistol >> Flaylock. You don't play the game a lot do you? Also anybody that doesn't say it's a little OP is usually Caldari/Min. spec'd. |
Iron Wolf Saber
Den of Swords
5470
|
Posted - 2013.06.29 06:35:00 -
[7] - Quote
My stance of the flaylock is the cross role stomping it does over the mass driver. |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 06:39:00 -
[8] - Quote
Sgt Kirk wrote:Sloth9230 wrote:Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms... I've never seen a logi with it, who's using them as primaries? Noobs don't count, it being a noob tube was a design choice. AR>>> Flaylock, unless you can't aim the AR of course Hell, in hands of a skilled player Scrambler pistol >> Flaylock. You don't play the game a lot do you? Also anybody that doesn't say it's a little OP is usually Caldari/Min. spec'd.
It could use a ROF and/or Reload time change so that people have to be more carefull with their shots instead of spamming R1, and it definitely needs higher fitting requirements, but any changes to splash or damage would render it worthless. You need proof? STD version
Amarr, everything you know is a lie. |
XeroTheBigBoss
TeamPlayers EoN.
580
|
Posted - 2013.06.29 06:40:00 -
[9] - Quote
DeadlyAztec11 wrote:I am very sick and tired of people wanting to nerf the Flaylock. Why? Because I don't want it to end up on the useless weapons pile. A pile consisting of the MD, LR and Plasma Cannon.
I have said many a times that the MD < the Flaylock. That does not mean that the Flaylock needs to be nerfed. It means the MD needs to be buffed.
Why was every weapon besides the AR severely nerfed in Uprising? Better yet, why do people want to KEEP nerfing them? Honestly it leaves me in disarray. At the end of the day, we should buff up all the weapons. Not nerf them, not even the AR.
Lol we were playing earlier against a group of guys and were beating them by 20 and than they all brought out their core flaylocks and almost nearly took the game from us. Core GODlock pistol FTW! Even in PCs now a days they are getting used a lot more frequently by the "best" players in this game.
I like when they run them as primary :) |
XeroTheBigBoss
TeamPlayers EoN.
580
|
Posted - 2013.06.29 06:41:00 -
[10] - Quote
Sgt Kirk wrote:Sloth9230 wrote:Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms... I've never seen a logi with it, who's using them as primaries? Noobs don't count, it being a noob tube was a design choice. AR>>> Flaylock, unless you can't aim the AR of course Hell, in hands of a skilled player Scrambler pistol >> Flaylock. You don't play the game a lot do you? Also anybody that doesn't say it's a little OP is usually Caldari/Min. spec'd.
Lol! Thank you Kirk. No offense to you Sloth but you have a awful LOT to say and ALWAYS throw your two cents in and you don't even play Dust, lmfao! |
|
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 06:45:00 -
[11] - Quote
XeroTheBigBoss wrote:DeadlyAztec11 wrote:I am very sick and tired of people wanting to nerf the Flaylock. Why? Because I don't want it to end up on the useless weapons pile. A pile consisting of the MD, LR and Plasma Cannon.
I have said many a times that the MD < the Flaylock. That does not mean that the Flaylock needs to be nerfed. It means the MD needs to be buffed.
Why was every weapon besides the AR severely nerfed in Uprising? Better yet, why do people want to KEEP nerfing them? Honestly it leaves me in disarray. At the end of the day, we should buff up all the weapons. Not nerf them, not even the AR.
Lol we were playing earlier against a group of guys and were beating them by 20 and than they all brought out their core flaylocks and almost nearly took the game from us. Core GODlock pistol FTW! Even in PCs now a days they are getting used a lot more frequently by the "best" players in this game. I like when they run them as primary :) BS, considering that you're a "leet" player and you use the Core, the game should have been over before they ever had the chance to pull out their own, yet you claim they caught up easily to you?
H'mm the only way that'd be possible was if you weren't actually as good as you thought you were Nope, that can't be it |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 06:47:00 -
[12] - Quote
XeroTheBigBoss wrote:No offense to you Sloth but you have a awful LOT to say and ALWAYS throw your two cents in and you don't even play Dust, lmfao! What? It's safer in the MCC. Plus, this way I'm unaffected by any changes to balance Nerf the Flaylock, I'll just use my AFK SP to spec into proto SMGs |
Cass Barr
Red Star. EoN.
391
|
Posted - 2013.06.29 06:50:00 -
[13] - Quote
Sloth9230 wrote:XeroTheBigBoss wrote:No offense to you Sloth but you have a awful LOT to say and ALWAYS throw your two cents in and you don't even play Dust, lmfao! What? It's safer in the MCC. Plus, this way I'm unaffected by any changes to balance Nerf the Flaylock, I'll just use my AFK SP to spec into proto SMGs
Please do, they aren't as effective as FPs. Even the Cala's isn't. |
The Cobra Commander
Bojo's School of the Trades
47
|
Posted - 2013.06.29 06:51:00 -
[14] - Quote
XeroTheBigBoss wrote:DeadlyAztec11 wrote:I am very sick and tired of people wanting to nerf the Flaylock. Why? Because I don't want it to end up on the useless weapons pile. A pile consisting of the MD, LR and Plasma Cannon.
I have said many a times that the MD < the Flaylock. That does not mean that the Flaylock needs to be nerfed. It means the MD needs to be buffed.
Why was every weapon besides the AR severely nerfed in Uprising? Better yet, why do people want to KEEP nerfing them? Honestly it leaves me in disarray. At the end of the day, we should buff up all the weapons. Not nerf them, not even the AR.
Lol we were playing earlier against a group of guys and were beating them by 20 and than they all brought out their core flaylocks and almost nearly took the game from us. Core GODlock pistol FTW! Even in PCs now a days they are getting used a lot more frequently by the "best" players in this game. I like when they run them as primary :)
Played earlier today and guys in "big name corps" were running proto suits and flaylock pistols....it was a pure pubstomp. A corpmate and I were just getting hammered and then we noticed that most of our team had packed up and left the battle. These guns are showing up more and more... |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 06:54:00 -
[15] - Quote
Cass Barr wrote:Sloth9230 wrote:XeroTheBigBoss wrote:No offense to you Sloth but you have a awful LOT to say and ALWAYS throw your two cents in and you don't even play Dust, lmfao! What? It's safer in the MCC. Plus, this way I'm unaffected by any changes to balance Nerf the Flaylock, I'll just use my AFK SP to spec into proto SMGs Please do, they aren't as effective as FPs. Even the Cala's isn't. My STD Syn is almost as good my Core Flaylock with prof 3.... yeah, I'm sure the Proto version is inferior, yup... |
GLiMPSE X
Internal Error. Negative-Feedback
182
|
Posted - 2013.06.29 06:58:00 -
[16] - Quote
Obvious bias's from the FP users aside. The gun is to strong in its current form. The same complaints that pushed the TAR into a rebalancing can be said for the FP. It is too good at too many things.
My proposal for a fix would be to adjust the fitting requirements to be in line with other sidearms, reduce the splash to that of the standard variant, and make the reload time longer.
You can pick 2/3 things and it would still put it in a better place then it is and still be plenty useful for its intended role. |
Cass Barr
Red Star. EoN.
391
|
Posted - 2013.06.29 06:59:00 -
[17] - Quote
Sloth9230 wrote:Cass Barr wrote:Sloth9230 wrote:XeroTheBigBoss wrote:No offense to you Sloth but you have a awful LOT to say and ALWAYS throw your two cents in and you don't even play Dust, lmfao! What? It's safer in the MCC. Plus, this way I'm unaffected by any changes to balance Nerf the Flaylock, I'll just use my AFK SP to spec into proto SMGs Please do, they aren't as effective as FPs. Even the Cala's isn't. My STD Syn is almost as good my Core Flaylock with prof 3.... yeah, I'm sure the Proto version is inferior, yup...
Against an armor suit, it most definitely is.
Cala's is officer, though, not proto. |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 07:01:00 -
[18] - Quote
Cass Barr wrote:Sloth9230 wrote:Cass Barr wrote:Sloth9230 wrote:XeroTheBigBoss wrote:No offense to you Sloth but you have a awful LOT to say and ALWAYS throw your two cents in and you don't even play Dust, lmfao! What? It's safer in the MCC. Plus, this way I'm unaffected by any changes to balance Nerf the Flaylock, I'll just use my AFK SP to spec into proto SMGs Please do, they aren't as effective as FPs. Even the Cala's isn't. My STD Syn is almost as good my Core Flaylock with prof 3.... yeah, I'm sure the Proto version is inferior, yup... Against an armor suit, it most definitely is. Cala's is officer, though, not proto. My personal experience with both guns makes me not believe you. |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 07:03:00 -
[19] - Quote
GLiMPSE X wrote:educe the splash to that of the standard variant
Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage? |
Cass Barr
Red Star. EoN.
391
|
Posted - 2013.06.29 07:08:00 -
[20] - Quote
Sloth9230 wrote: My personal experience with both guns makes me not believe you.
Awesome then, it's settled. You'll continue putting SP into SMG's like I asked for originally. Since we were in agreement there I'm not sure why you wanted to argue about it.
And as a bonus for you, the SP you put into those (currently) inferior weapons may not be a total waste once FP's get nerfed. So it may not even cost you anything in the long run. How lucky is that? |
|
GLiMPSE X
Internal Error. Negative-Feedback
182
|
Posted - 2013.06.29 07:08:00 -
[21] - Quote
Sloth9230 wrote:GLiMPSE X wrote:Reduce the splash to that of the standard variant Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage?
Use nova knives then, they do more damage, and have 1m range.
It shouldn't have splash larger then people can jump. Bunny hopping should be a valid counter to the weapon, maybe people will begin to aim for the body. |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 07:09:00 -
[22] - Quote
Cass Barr wrote: How lucky is that?
Very. |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 07:12:00 -
[23] - Quote
GLiMPSE X wrote:Sloth9230 wrote:GLiMPSE X wrote:Reduce the splash to that of the standard variant Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage? Use nova knives then, they do more damage, and have 1m range. It shouldn't have splash larger then people can jump. Bunny hopping should be a valid counter to the weapon, maybe people will begin to aim for the body. That is exactly what the breach variant does, it even has more direct damage.
Do you at least plan to increase damage to compensate for that ridiculous splash range nerf? If not, then like I said, worthless, because STD flaylock = Worthless. SMG, Scrambler, Nova Knives, they're all better than the STD Flaylock.
Also... Aim for the body? Do you not understand the concept of a noob tube? You just turned the easiest gun to use in the game, into the hardest gun to use, those rewards better be higher than a scramblers headshot |
GLiMPSE X
Internal Error. Negative-Feedback
182
|
Posted - 2013.06.29 07:14:00 -
[24] - Quote
Sloth9230 wrote:GLiMPSE X wrote:Sloth9230 wrote:GLiMPSE X wrote:Reduce the splash to that of the standard variant Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage? Use nova knives then, they do more damage, and have 1m range. It shouldn't have splash larger then people can jump. Bunny hopping should be a valid counter to the weapon, maybe people will begin to aim for the body. That is exactly what the breach variant does, it even has more direct damage. Do you at least plan to increase damage to compensate for that ridiculous splash range nerf? If not, then like I said, worthless, because STD flaylock = Worthless.
It's not worthless, it will still be a great sidearm choice. Your relative worthiness is based off of a sidearm people are building suits around...
|
Sgt Kirk
SyNergy Gaming EoN.
728
|
Posted - 2013.06.29 07:19:00 -
[25] - Quote
GLiMPSE X wrote:It's not worthless, it will still be a great sidearm choice. Your relative worthiness is based off of a sidearm people are building suits around...
It's OP D. Tact and OP Laser Rifle defending all over again. |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 07:21:00 -
[26] - Quote
GLiMPSE X wrote: It's not worthless, it will still be a great sidearm choice.
At 250 for a direct shot with a rather slow projectile, It would be easier to spam R1 on a scrambler pistol, don't even have to go for head shots. The fact that you think this is a reasonable nerf tells me you've never touched the STD variant in your life.
"great side arm choice"
Anyway, since I think you're actually serious about this, I'm just going to stop. |
GLiMPSE X
Internal Error. Negative-Feedback
182
|
Posted - 2013.06.29 07:43:00 -
[27] - Quote
Sloth9230 wrote:GLiMPSE X wrote: It's not worthless, it will still be a great sidearm choice.
At 250 for a direct shot with a rather slow projectile, It would be easier to spam R1 on a scrambler pistol, don't even have to go for head shots. The fact that you think this is a reasonable nerf tells me you've never touched the STD variant in your life. "great side arm choice" Anyway, since I think you're actually serious about this, I'm just going to stop.
It's a sidearm broski, it outperforms it's equivalent in the light weapon category. People are building suits around carrying two of these. |
Dengru
Red Star. EoN.
31
|
Posted - 2013.06.29 07:51:00 -
[28] - Quote
Sloth9230 wrote:GLiMPSE X wrote: It's not worthless, it will still be a great sidearm choice.
At 250 for a direct shot with a rather slow projectile, It would be easier to spam R1 on a scrambler pistol, don't even have to go for head shots. The fact that you think this is a reasonable nerf tells me you've never touched the STD variant in your life. "great side arm choice" Anyway, since I think you're actually serious about this, I'm just going to stop.
It's good you're stopping people shoot the ground as fast as they can and it's 2 PG yet there are 5 levels of fitting optimization How can any of that make sense to you
SMG vs heavy: SMG wins if they are behind heavy or some other advantageous position; heavy mauls SMG In other circumstances
Flaylocks vs Heavy: Flaylocks jumps at heavy shoots at their feet and kills them; heavy may survive if some shots miss, dies seconds later after the flaylock reloads
It reminds me of the pistol rocket launcher from themission impossible n64 game |
Sloth9230
Reaper Galactic
2055
|
Posted - 2013.06.29 07:56:00 -
[29] - Quote
GLiMPSE X wrote:
It's a sidearm broski, it outperforms it's equivalent in the light weapon category. .
And you're changes would make it the worst side arm bare none, it might even beat out the Plasma Cannon for the "most useless weapon in the game" award.
An SMG out performs ARs when against armor, A Scrambler pistol out preforms the AR and SCR if you're good at headshots, nova knives have no equivalent, but they're not far off from shotguns, and the Flaylock out performs MDs in CQC.
It's a side arm? Gee, thanks I would have never figured that out, but being a side arm doesn't mean that a light weapon should outclass it in every way possible, and it only out classes most light weapons ATM because they've all been nerfed to ****, except for the good ol' AR |
Sloth9230
Reaper Galactic
2055
|
Posted - 2013.06.29 07:58:00 -
[30] - Quote
Dengru wrote: How can any of that make sense to you
I do think it needs some nerfs; however, his splash range nerf is far too extreme.
Quote:people shoot the ground as fast as they can and it's 2 PG yet there are 5 levels of fitting optimization
Sloth9230 wrote: It could use a ROF and/or Reload time change so that people have to be more carefull with their shots instead of spamming R1, and it definitely needs higher fitting requirements, but any changes to splash or damage would render it worthless. You need proof? STD version
Amarr, everything you know is a lie.
Hey, look, we agreed, but no, apparently I can't argue against poorly thought out balancing ideas |
|
GLiMPSE X
Internal Error. Negative-Feedback
182
|
Posted - 2013.06.29 07:59:00 -
[31] - Quote
Sloth9230 wrote:GLiMPSE X wrote:
It's a sidearm broski, it outperforms it's equivalent in the light weapon category. .
And you're changes would make it the worst side arm bare none, it might even beat out the Plasma Cannon for the "most useless weapon in the game" award. An SMG out performs ARs when against armor, A Scrambler pistol out preforms the AR and SCR if you're good at headshots, nova knives have no equivalent, but they're not far off from shotguns, and the Flaylock out performs MDs in CQC. It's a side arm? Gee, thanks I would have never figured that out, but being a side arm doesn't mean that a light weapon should outclass it in every way possible, and it only out classes most light weapons ATM because they've all been nerfed to ****, except for the good ol' AR
No it wouldnt, it would just be less amazing.
It's to strong, I appreciate that you invested sp and you'll fight tooth and nail to keep it where it's at, but somethings got to give. It's not ok to do that much damage. It's a squad slayer, 2 people with flaylocks running into a 6 man in cqc will wipe the 6 out in seconds.....seconds.... What's the counter? Don't play as a team? C'mon now, lets not reward people for running and gunning with noob tubes. |
Sloth9230
Reaper Galactic
2055
|
Posted - 2013.06.29 08:06:00 -
[32] - Quote
GLiMPSE X wrote: No it wouldnt, it would just be less amazing. .
1.5m would be "less amazing", 1m is garbage, I stand by that.
No one complains about the STD or ADV versions, because only the pro version is "too good", and that's because of it's splash range. |
GLiMPSE X
Internal Error. Negative-Feedback
182
|
Posted - 2013.06.29 08:07:00 -
[33] - Quote
Sloth9230 wrote:GLiMPSE X wrote: No it wouldnt, it would just be less amazing. .
1.5m would be "less amazing", 1m is garbage, I stand by that. No one complains about the STD or ADV versions, because only the pro version is "too good", and that's because of it's splash range.
I'm willing to give and slowly adjust, 1.5 would be fine, we'd still need to adjust reload, and/or fitting requirements.
We'd then need to bring adv down to 1.25 to create some variation. |
XeroTheBigBoss
TeamPlayers EoN.
582
|
Posted - 2013.06.29 08:11:00 -
[34] - Quote
Sloth9230 wrote:GLiMPSE X wrote:Reduce the splash to that of the standard variant Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage?
YOU DON'T EVEN PLAAAAAAY!!!! |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
46
|
Posted - 2013.06.29 08:15:00 -
[35] - Quote
DeadlyAztec11 wrote:I am very sick and tired of people wanting to nerf the Flaylock. Why? Because I don't want it to end up on the useless weapons pile. A pile consisting of the MD, LR and Plasma Cannon.
I have said many a times that the MD < the Flaylock. That does not mean that the Flaylock needs to be nerfed. It means the MD needs to be buffed.
Why was every weapon besides the AR severely nerfed in Uprising? Better yet, why do people want to KEEP nerfing them? Honestly it leaves me in disarray. At the end of the day, we should buff up all the weapons. Not nerf them, not even the AR.
Drop the splashdmg a lil on the flaylock and thats all you have to do |
Sloth9230
Reaper Galactic
2055
|
Posted - 2013.06.29 08:15:00 -
[36] - Quote
XeroTheBigBoss wrote:Sloth9230 wrote:GLiMPSE X wrote:Reduce the splash to that of the standard variant Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage? YOU DON'T EVEN PLAAAAAAY!!!! I do, I'm just so scared of you that when i see you're in the match Ihide in the MCC, even if you're on the same team |
Arkena Wyrnspire
Turalyon Plus
1370
|
Posted - 2013.06.29 09:07:00 -
[37] - Quote
Sloth9230 wrote:GLiMPSE X wrote:Reduce the splash to that of the standard variant Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage?
GliMPSE X's proposed fix is reasonable. Clearly you're a flaylock user who doesn't want his crutch removed. |
Sloth9230
Reaper Galactic
2056
|
Posted - 2013.06.29 09:08:00 -
[38] - Quote
Arkena Wyrnspire wrote:Sloth9230 wrote:GLiMPSE X wrote:Reduce the splash to that of the standard variant Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage? GliMPSE X's proposed fix is reasonable. Clearly you're a flaylock user who doesn't want his crutch removed. I don't need a crutch to suck
But if you actually cared about balance, you'd also be proposing a nerf to the AR since it and the flaylock are the only worthwhile weapons left in the game
Edit: Actually.... SMGs and Scrambler Pistols don't suck nearly as much as they should, ehh, I'm sure it'll get "fixed" though |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
358
|
Posted - 2013.06.29 09:09:00 -
[39] - Quote
Sloth9230 wrote:Simple, AR users don't like any weapons that can fight back. Is a weapon with a specialized role better than the AR while doing it's intended role? if so then it must be OP. HMGs could destroy an AR user in CQC? My god, how could CCP have ever allowed this? ARs should be the best at CQC - AR/assault user thought process. Also, they QQ the hardest. Inb4 CCP claims it has something to do with "numbers" and not QQ, we all know the AR is the most popular gun in the game, the numbers would have had that thing nerfed long ago
I effin hate the AR and In being forced to use it until the Rail Rifle comes out.... its such a ****** gun |
XeroTheBigBoss
TeamPlayers EoN.
584
|
Posted - 2013.06.29 09:11:00 -
[40] - Quote
Harkon Vysarii wrote:Sloth9230 wrote:Simple, AR users don't like any weapons that can fight back. Is a weapon with a specialized role better than the AR while doing it's intended role? if so then it must be OP. HMGs could destroy an AR user in CQC? My god, how could CCP have ever allowed this? ARs should be the best at CQC - AR/assault user thought process. Also, they QQ the hardest. Inb4 CCP claims it has something to do with "numbers" and not QQ, we all know the AR is the most popular gun in the game, the numbers would have had that thing nerfed long ago I effin hate the AR and In being forced to use it until the Rail Rifle comes out.... its such a ****** gun
Damn, who forces you to use AR? That sux. I couldn't imagine not having a choice of weapons. |
|
Sloth9230
Reaper Galactic
2057
|
Posted - 2013.06.29 09:13:00 -
[41] - Quote
XeroTheBigBoss wrote:Harkon Vysarii wrote:Sloth9230 wrote:Simple, AR users don't like any weapons that can fight back. Is a weapon with a specialized role better than the AR while doing it's intended role? if so then it must be OP. HMGs could destroy an AR user in CQC? My god, how could CCP have ever allowed this? ARs should be the best at CQC - AR/assault user thought process. Also, they QQ the hardest. Inb4 CCP claims it has something to do with "numbers" and not QQ, we all know the AR is the most popular gun in the game, the numbers would have had that thing nerfed long ago I effin hate the AR and In being forced to use it until the Rail Rifle comes out.... its such a ****** gun Damn, who forces you to use AR? That sux. I couldn't imagine not having a choice of weapons. CCP, and the AR users they listen too.
Inb4 "i use a scout suit, HTFU", yes, yes, we all know your suit sucks too. |
Sloth9230
Reaper Galactic
2057
|
Posted - 2013.06.29 09:23:00 -
[42] - Quote
H'mm... I need about 2-3 more weeks before I can proto the SMG... Yay, i can finally stop being a noob |
Sir Petersen
Valhalla Nord
221
|
Posted - 2013.06.29 10:27:00 -
[43] - Quote
DeadlyAztec11 wrote:I am very sick and tired of people wanting to nerf the Flaylock. Why? Because I don't want it to end up on the useless weapons pile. A pile consisting of the MD, LR and Plasma Cannon.
It is pretty obvious that the Flaylock is OP. This weapon is in a similar situation as the TAC AR was a few weeks back. You can be sick and tired all day but the fact of the matter is that the Flaylock needs a nerf. Sooner than later.
|
Spec Ops Cipher
Seraphim Initiative. CRONOS.
96
|
Posted - 2013.06.29 11:01:00 -
[44] - Quote
Flaylock needs a rof nerf. In my Proto scout suit, It only takes 2 shots to kill me. In a high time to kill (HTTK) game, a weapon that insta kills a particular class, every time, is wrong. It needs to be reexamined by CCP. I would lower the rof to less than a mass driver and increase reload time, or lower the damage to 120 and keep everything else the same. |
Sgt Buttscratch
G I A N T EoN.
259
|
Posted - 2013.06.29 11:15:00 -
[45] - Quote
DeadlyAztec11 wrote:I am very sick and tired of people wanting to nerf the Flaylock. Why? Because I don't want it to end up on the useless weapons pile. A pile consisting of the MD, LR and Plasma Cannon.
I have said many a times that the MD < the Flaylock. That does not mean that the Flaylock needs to be nerfed. It means the MD needs to be buffed.
Why was every weapon besides the AR severely nerfed in Uprising? Better yet, why do people want to KEEP nerfing them? Honestly it leaves me in disarray. At the end of the day, we should buff up all the weapons. Not nerf them, not even the AR.
I think the ideal fix would be the Fluxlock pistol, same damage, splash, just ratios to shield and armor reversed.
I will agree MD needs fixing, pre-uprising I always felt it was cheap but it was fun to come up against. It is a noob tube, but one that suits Dust514, LR, I think this was mangled to ensure people loved their new weapon the SR. Lazers were gnarly, and probably OP, but there is no need for them to be where they are now. The modifications to their stats was severe. |
IceShifter Childhaspawn
DUST University Ivy League
86
|
Posted - 2013.06.29 11:50:00 -
[46] - Quote
Some people will never be satisfied until everyone else is pillow fighting, and they have the only shotgun. |
Cass Barr
Red Star. EoN.
399
|
Posted - 2013.06.29 13:07:00 -
[47] - Quote
IceShifter Childhaspawn wrote:Some people will never be satisfied until everyone else is pillow fighting, and they have the only Flaylock.
Fixed it for you! |
Pandora Mars
Afterlife Overseers
29
|
Posted - 2013.06.29 13:30:00 -
[48] - Quote
I think we definitely need a "Buff wave" after the "Nerf" one, yes, but Flaylock is STILL too good. We're talking about sidearms, it's not that we just need to have MD better than FL Pistol to balance everything; the fact FL Pistol is better than MD just gives an idea of how bad it is. The other sidearms are balanced and we need FL Pistol to be at the same level. After that, buff Laser rifles and Mass Drivers to be competitive with AR. |
DeadlyAztec11
Max-Pain-inc
593
|
Posted - 2013.06.29 13:55:00 -
[49] - Quote
Sloth9230 wrote:Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms... I've never seen a logi with it, who's using them as primaries? Noobs don't count, it being a noob tube was a design choice. AR>>> Flaylock, unless you can't aim the AR of course Hell, in hands of a skilled player Scrambler pistol >> Flaylock. Edit: In case you're questioniing why a game designer would ever include noob tubes in their game http://www.youtube.com/watch?v=EitZRLt2G3w Cat merc made an entire thread bragging about how he had used two of them on a class, then about how awesome he was with them. I'm not sure if he was bragging or wanting to get them nerfed. He's not really helping the cause lol |
DeadlyAztec11
Max-Pain-inc
593
|
Posted - 2013.06.29 14:00:00 -
[50] - Quote
Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms... So I bet you think the Nova Knives are OP. What about the SMG, just a mini AR. What about the Scrambler pistol? It's better than the Scrambler Rifle in a lot of situations.
I hate the idea that secondaries should just be crappy. There should be a reason to use them. I'm glad CCP has given them the power to be used as primaries, as long as your good enough to use them for that role. |
|
DeadlyAztec11
Max-Pain-inc
593
|
Posted - 2013.06.29 14:02:00 -
[51] - Quote
Sir Petersen wrote:DeadlyAztec11 wrote:I am very sick and tired of people wanting to nerf the Flaylock. Why? Because I don't want it to end up on the useless weapons pile. A pile consisting of the MD, LR and Plasma Cannon.
It is pretty obvious that the Flaylock is OP. This weapon is in a similar situation as the TAC AR was a few weeks back. You can be sick and tired all day but the fact of the matter is that the Flaylock needs a nerf. Sooner than later. Flaylock, useless weapon #4 |
ReGnYuM
TeamPlayers EoN.
330
|
Posted - 2013.06.29 14:20:00 -
[52] - Quote
Firstly, the AR did take a hit in chromosome. In range, stability and overall dispersion. Furthermore, CCP decided to add in random spread making gun fights even more frustrating. Lastly, the aiming mechanics of this build has consistently made it harder for many weapons, this includes the AR.
Bottom line, is that the flayock is being used as primary when it designated as secondary. That is a big no no no |
Thumb Green
THE STAR BORN Dark Taboo
158
|
Posted - 2013.06.29 14:21:00 -
[53] - Quote
Sloth9230 wrote:AR>>> Flaylock, unless you can't aim the AR of course
I've been OHK'd by the flaylock many times and I'm running an advanced caldari logi with 2 complex shield extenders & 1 basic armor plate; I also have both my armor & shield skills maxed. Not even the Balac's or Krin's can do that. |
DeadlyAztec11
Max-Pain-inc
595
|
Posted - 2013.06.29 15:25:00 -
[54] - Quote
ReGnYuM wrote:Firstly, the AR did take a hit in chromosome. In range, stability and overall dispersion. Furthermore, CCP decided to add in random spread making gun fights even more frustrating. Lastly, the aiming mechanics of this build has consistently made it harder for many weapons, this includes the AR.
Bottom line, is that the flayock is being used as primary when it designated as secondary. That is a big no no no All guns got hit with dispersion and aiming cheese, that wasn't a nerf just for the AR that was for everything, so the AR is still king pin.
Second, the Flaylock is only good upclose and personal, you know that cqc. Next your gonna say the SMG is OP in that cqc. If people are using it as a primary in cqc, there is no issue, no need for tissues. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4612
|
Posted - 2013.06.29 15:27:00 -
[55] - Quote
KAGEHOSHI Horned Wolf wrote:*All stats are from prototype level* *Ranges found here* [Comparison] Flaylock pistol Damage per shot: direct 239.8 / splash 214.5 Damage per second (DPS): EDIT - 3 shots fired in about 2 seconds(used stopwatch), direct 359.7 / splash 321.75 Damage per mag: direct 719.4 / splash 643.5 Range: 60 m? (only the 'Splashbone' was checked) Scrambler pistolDamage per shot: 88 DPS: 733.33 (and that's not even with the crazy awesome headshot multiplier) Damage per mag: (+5 shots per magazine size skill bonus factored) 968 Range: around 61 m SMGDamage per shot: 25.3 DPS: 421.66 Damage per mag: 2024 Range: 44 m [Conclusion]The prototype flaylock pistol's DPS pales in comparison by hundreds of points, even with direct damage. The damage per magazine is also underwhelming, meaning it can kill less people with just one magazine in comparison to the other sidearms. What the flaylock pistol gets is splash (2.5 meters with maxed out operation skill), which makes it much easier to damage targets since just landing hits close to them does the job; this advantage however is in exchange for DPS. Basically the flaylock is more likely to do damage because of splash, but has much lower damage per second as a tradeoff. Seems fair to me. I really hope it isn't nerfed in 1.2 because I think its pretty balanced. A modest reduction in splash damage might be needed if there really are problems. /me activates flame shield. * EDIT: My initial fire rate and DPS for flaylock was off, corrected it. Still much lower DPS than other sidearms, making splash damage and radius fair.
|
DoomLead
Dead Six Initiative Lokun Listamenn
74
|
Posted - 2013.06.29 15:39:00 -
[56] - Quote
KAGEHOSHI Horned Wolf wrote:https://forums.dust514.com/default.aspx?g=posts&t=90366&find=unread Forgot to link the thread KAGEHOSHI Horned Wolf wrote:*All stats are from prototype level* *Ranges found here* [Comparison] Flaylock pistol Damage per shot: direct 239.8 / splash 214.5 Damage per second (DPS): EDIT - 3 shots fired in about 2 seconds(used stopwatch), direct 359.7 / splash 321.75 Damage per mag: direct 719.4 / splash 643.5 Range: 60 m? (only the 'Splashbone' was checked) Scrambler pistolDamage per shot: 88 DPS: 733.33 (and that's not even with the crazy awesome headshot multiplier) Damage per mag: (+5 shots per magazine size skill bonus factored) 968 Range: around 61 m SMGDamage per shot: 25.3 DPS: 421.66 Damage per mag: 2024 Range: 44 m [Conclusion]The prototype flaylock pistol's DPS pales in comparison by hundreds of points, even with direct damage. The damage per magazine is also underwhelming, meaning it can kill less people with just one magazine in comparison to the other sidearms. What the flaylock pistol gets is splash (2.5 meters with maxed out operation skill), which makes it much easier to damage targets since just landing hits close to them does the job; this advantage however is in exchange for DPS. Basically the flaylock is more likely to do damage because of splash, but has much lower damage per second as a tradeoff. Seems fair to me. I really hope it isn't nerfed in 1.2 because I think its pretty balanced. A modest reduction in splash damage might be needed if there really are problems. /me activates flame shield. * EDIT: My initial fire rate and DPS for flaylock was off, corrected it. Still much lower DPS than other sidearms, making splash damage and radius fair. it isn't that the flaylock needs to be nerfed its just that most of you people who complain haven't invested any sp into the dropsuit core skills for armor and shield tanking. and there are cases where i lost to a AR close range using my hmg |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
51
|
Posted - 2013.06.29 15:56:00 -
[57] - Quote
Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms...
Dude I used the SMG as a primary all through chromosome as a scout and did very well. I don't see the SMG getting nerfed? Infact, I still use the SMG as a primary with my Minmatar character.
Look here is the deal:
SMG = 3 kills/mag Scrambler pistol = 2 kills/mag Nova knifs = 1 kill/swipe Flaylock = 1 kill/mag
The flaylock is actually the most underpowered sidearm there is as it is. The only thing that really makes it good is that you can use a primary/light weapon to drop somebody's shields and the quickly switch to the flaylock to ceil the deal, but this is no diferent than switching to an SMG. No different at all. with no shields I can just as easily put someone down with an proto SMG as I can with a proto flaylock. I think that the only real reason people are QQing about the flaylock is the psychological effect of having all of your armor HP disappear instantaneously (with the flaylock) instead of in one third of a second (with the SMG).
If anything at all, the only thing that I can see changing about the flaylock would be the splash radius. But only VERY slight. I would actually increase the std variant to about 1.2m. I think that the adv variant is good where it is at. And the proto variant at 1.8m. |
Sgt Kirk
SyNergy Gaming EoN.
734
|
Posted - 2013.06.29 16:11:00 -
[58] - Quote
DoomLead wrote:it isn't that the flaylock needs to be nerfed its just that most of you people who complain haven't invested any sp into the dropsuit core skills for armor and shield tanking. and there are cases where i lost to a AR close range using my hmg You're just talking out of your ass for sure, stop acting like you know things, bluedot. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4185
|
Posted - 2013.06.29 16:26:00 -
[59] - Quote
In a game where heavies and scouts have a hard life, we here at CCP have decided to ease the strain by adding in the Core Flaylock Pistol. With this weapon on the battlefield, you'll find drop uplinks to be more appealing than ever before! In anticipation of this, we've gone ahead and made the new LIGHT HEAVY!!! With the Commandon't, you too can respawn in style on your very OWN uplink!!!
Act now, DIE TODAY!! |
DeadlyAztec11
Max-Pain-inc
597
|
Posted - 2013.06.29 16:33:00 -
[60] - Quote
DUST Fiend wrote:In a game where heavies and scouts have a hard life, we here at CCP have decided to ease the strain by adding in the Core Flaylock Pistol. With this weapon on the battlefield, you'll find drop uplinks to be more appealing than ever before! In anticipation of this, we've gone ahead and made the new LIGHT HEAVY!!! With the Commandon't, you too can respawn in style on your very OWN uplink!!!
Act now, DIE TODAY!! I hate uplinks, especially when there on my side. |
|
Dengru
Red Star. EoN.
32
|
Posted - 2013.06.29 17:07:00 -
[61] - Quote
Son-Of A-Gun wrote:Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms... Dude I used the SMG as a primary all through chromosome as a scout and did very well. I don't see the SMG getting nerfed? Infact, I still use the SMG as a primary with my Minmatar character. Look here is the deal: SMG = 3 kills/mag Scrambler pistol = 2 kills/mag Nova knifs = 1 kill/swipe Flaylock = 1 kill/mag The flaylock is actually the most underpowered sidearm there is as it is. The only thing that really makes it good is that you can use a primary/light weapon to drop somebody's shields and the quickly switch to the flaylock to ceil the deal, but this is no diferent than switching to an SMG. No different at all. with no shields I can just as easily put someone down with an proto SMG as I can with a proto flaylock. I think that the only real reason people are QQing about the flaylock is the psychological effect of having all of your armor HP disappear instantaneously (with the flaylock) instead of in one third of a second (with the SMG). If anything at all, the only thing that I can see changing about the flaylock would be the splash radius. But only VERY slight. I would actually increase the std variant to about 1.2m. I think that the adv variant is good where it is at. And the proto variant at 1.8m.
There is no psychological effect... It has rendered two other weapons irrelevant wastes of sp as it outperforms them so much. How can you put someone down more easily with an smg than with the flaylock when with the latter you're shooting at their feet, at the ground?
There is a reason so few people are speccd into smgs vs flaylocks I think I can even recall the op of this thread bemoaning how smgs were inferior to breach variant scramblers Yet now all the sidearm are viable, now the smgs are 'mini ARS'
The flaylock = 1 kill a mag? That's a lie and you know it, man. What does the magazine difference matter in anycase when it's such a short reload?
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
53
|
Posted - 2013.06.29 18:12:00 -
[62] - Quote
Dengru wrote:Son-Of A-Gun wrote:Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms... Dude I used the SMG as a primary all through chromosome as a scout and did very well. I don't see the SMG getting nerfed? Infact, I still use the SMG as a primary with my Minmatar character. Look here is the deal: SMG = 3 kills/mag Scrambler pistol = 2 kills/mag Nova knifs = 1 kill/swipe Flaylock = 1 kill/mag The flaylock is actually the most underpowered sidearm there is as it is. The only thing that really makes it good is that you can use a primary/light weapon to drop somebody's shields and the quickly switch to the flaylock to ceil the deal, but this is no diferent than switching to an SMG. No different at all. with no shields I can just as easily put someone down with an proto SMG as I can with a proto flaylock. I think that the only real reason people are QQing about the flaylock is the psychological effect of having all of your armor HP disappear instantaneously (with the flaylock) instead of in one third of a second (with the SMG). If anything at all, the only thing that I can see changing about the flaylock would be the splash radius. But only VERY slight. I would actually increase the std variant to about 1.2m. I think that the adv variant is good where it is at. And the proto variant at 1.8m. There is no psychological effect... It has rendered two other weapons irrelevant wastes of sp as it outperforms them so much. How can you put someone down more easily with an smg than with the flaylock when with the latter you're shooting at their feet, at the ground? There is a reason so few people are speccd into smgs vs flaylocks I think I can even recall the op of this thread bemoaning how smgs were inferior to breach variant scramblers Yet now all the sidearm are viable, now the smgs are 'mini ARS' The flaylock = 1 kill a mag? That's a lie and you know it, man. What does the magazine difference matter in anycase when it's such a short reload?
Have you ever even used a flaylock before? Because I am skill into proficiency 3 with them.
The difference between the reload times is negligible:
SMG = 3.0 Flaylock = 2.5
From full HP, both shields and armor, it takes three rounds to put most targets down (excluding heavys and scouts). I don't see how this is under dispute. And even if It did only took two rounds, the third round would not be enough to get a second full HP kill. So, what you are saying is that .5 sec reload means absolutely everything and the abillity to kill three people (from 100% HP to 0) without having to reload at all, means absolutely nothing. The time to kill with the SMG against a target with no shields is about a third of a second on average, I don't see why you figure, with this kind of time scale, that it maters whether I am aiming at your feet, for splash, or at your face. The assault SMG outputs over 1000 rounds/min. In CQC, Vs the average target, I find it just as easy to target the players themselves with the SMG as I do to aim for splash with the flaylock. There is just not enough real difference here to say that one is better than the other.
The idea that the flaylock has made the other sidearms obsolete is just absurd. Do you even play this game? Because if you did then you would know that the other sidearms are still very much in use and still being used quite effectively. Infact I see more SMGs on the battle field then I ever do flaylocks. And why is that? Because the SMG is the better/more practical weapon. Because the ability to put two or three people down with a primary/light weapon then switch over to your sidearm and put another two or three people down, all without ever having to reload is invaluable.
It is ridiculous that I should even have to explain the stupid crap. Your QQ fu is very week, and your claims are just plain wrong. |
Dengru
Red Star. EoN.
32
|
Posted - 2013.06.29 18:29:00 -
[63] - Quote
You're always gonna see more smgs on the field, Miltia through toxin because they are cheap/bpos with no investment. compare the amount of ishukones you see vs core flaylocks.
It matters a lot if you're aiming at the ground. This is a FPS the esstential means of interaction with your opponents in an FPS is aiming which is complicated by strafing and etc. When you can bypass all this by leaping at the enemy and shooting at the ground... Why wouldn't that matter?
You were the one who brought up magazines. My point was that kill per magazine is an arbitray means of judging when the weapon has a short reload, and also that in anycase you were shitposting super hard since the amount of kills you can get with the flaylock isn't determined by its clipsize but the amount of people you are engaging who can all fall within the radius of it's shots.
"the flaylock is actually the most underpowered sidearm there is" -- son of a gun 2013
|
Doc Noah
Algintal Core Gallente Federation
164
|
Posted - 2013.06.29 18:51:00 -
[64] - Quote
I find the counter arguments that flaylock isnt OP to be hilarious. Scrambler pistol better than flaylock? haha SMG can out DPS and kill several players in a mag? Maybe if they're courteous enough to stand still for you so they dont spill their tea and crumpets. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
53
|
Posted - 2013.06.29 19:03:00 -
[65] - Quote
Dengru wrote:You're always gonna see more smgs on the field, Miltia through toxin because they are cheap/bpos with no investment. compare the amount of ishukones you see vs core flaylocks.
It matters a lot if you're aiming at the ground. This is a FPS the esstential means of interaction with your opponents in an FPS is aiming which is complicated by strafing and etc. When you can bypass all this by leaping at the enemy and shooting at the ground... Why wouldn't that matter?
You were the one who brought up magazines. My point was that kill per magazine is an arbitray means of judging when the weapon has a short reload, and also that in anycase you were shitposting super hard since the amount of kills you can get with the flaylock isn't determined by its clipsize but the amount of people you are engaging who can all fall within the radius of it's shots.
"the flaylock is actually the most underpowered sidearm there is" -- son of a gun 2013
The max radius for the core flaylock is 2.5m. Now we are arguing about how many mercs you can fit in a 2.5m buble? if you die to a multi kill this way you deserved it *shakes his head*
The .5 sec difference in reload speed is what is arbitrary not mag size.
Do you use the weapon? It is a very simple question. Are you skilled into the core flaylock?
And now we are continually/magically leaping down from high places on top of people.
As far as aiming. The weapon suffers enough from damage/kills per mag and a small ammo supply to even the field for it to have splash.
Yes, the reason you are seeing core flaylock has nothing to do with the fact that it is a brand new weapon in a game that has been content starved for 11 months now, or that all you scrubs are constantly on here hyping the damn thing.
Dude I'm tired of arguing with you now. I made a proposal (from experience with the weapon) on how to "fix" it, not that I really think it needs fixing. |
Dengru
Red Star. EoN.
33
|
Posted - 2013.06.29 19:12:00 -
[66] - Quote
Yeah I have them on an alt but why do you keep asking it I use if as though there's some perspective of it that can only be grasped through actual use and not just observation? You aim st the ground, press R fast, don't pretend it requires more than that.
"the flaylock is actually the most underpowered sidearm" -- son of a gun 2013 |
Sloth9230
Reaper Galactic
2069
|
Posted - 2013.06.29 20:30:00 -
[67] - Quote
Thumb Green wrote:Sloth9230 wrote:AR>>> Flaylock, unless you can't aim the AR of course I've been OHK'd by the flaylock many times and I'm running an advanced caldari logi with 2 complex shield extenders & 1 basic armor plate; I also have both my armor & shield skills maxed. Not even the Balac's or Krin's can do that.
You are full of **** https://forums.dust514.com/default.aspx?g=posts&m=912311#post912311
A Proto Flaylock requires 2 shots to take out an armor tanker with militia stats, there's no way in hell it would ever 1-shot a shield tanker, it's impossible.
Scouts maybe, but medium suits and up? Nope, quit making things up. |
Sloth9230
Reaper Galactic
2069
|
Posted - 2013.06.29 20:35:00 -
[68] - Quote
KAGEHOSHI Horned Wolf wrote:https://forums.dust514.com/default.aspx?g=posts&t=90366&find=unread Forgot to link the thread KAGEHOSHI Horned Wolf wrote:*All stats are from prototype level* *Ranges found here* [Comparison] Flaylock pistol Damage per shot: direct 239.8 / splash 214.5 Damage per second (DPS): EDIT - 3 shots fired in about 2 seconds(used stopwatch), direct 359.7 / splash 321.75 Damage per mag: direct 719.4 / splash 643.5 Range: 60 m? (only the 'Splashbone' was checked) Scrambler pistolDamage per shot: 88 DPS: 733.33 (and that's not even with the crazy awesome headshot multiplier) Damage per mag: (+5 shots per magazine size skill bonus factored) 968 Range: around 61 m SMGDamage per shot: 25.3 DPS: 421.66 Damage per mag: 2024 Range: 44 m [Conclusion]The prototype flaylock pistol's DPS pales in comparison by hundreds of points, even with direct damage. The damage per magazine is also underwhelming, meaning it can kill less people with just one magazine in comparison to the other sidearms. What the flaylock pistol gets is splash (2.5 meters with maxed out operation skill), which makes it much easier to damage targets since just landing hits close to them does the job; this advantage however is in exchange for DPS. Basically the flaylock is more likely to do damage because of splash, but has much lower damage per second as a tradeoff. Seems fair to me. I really hope it isn't nerfed in 1.2 because I think its pretty balanced. A modest reduction in splash damage might be needed if there really are problems. /me activates flame shield. * EDIT: My initial fire rate and DPS for flaylock was off, corrected it. Still much lower DPS than other sidearms, making splash damage and radius fair.
A low skill weapon with high rewards?Noob tube, nerf it. Lets just ignore the higher rewards offered by the weapons that do take skill. |
Sloth9230
Reaper Galactic
2069
|
Posted - 2013.06.29 20:39:00 -
[69] - Quote
Dengru wrote: There is a reason so few people are speccd into smgs vs flaylocks
People spec into them cause they think they're OP, that does not make it so
Dengru wrote:The flaylock = 1 kill a mag? That's a lie and you know it, man.
Okay 1- 1 1/2 kill per mag, unless you're proto |
Sloth9230
Reaper Galactic
2069
|
Posted - 2013.06.29 20:42:00 -
[70] - Quote
Doc Noah wrote: Scrambler pistol better than flaylock? haha
If you don't think it's true, then you must be a noob AND THEREFORE SHOULD BE USING THE FLAYLOCK, don't bite the hand that feeds you
396 headshot damage vs 250 direct hit damage, the winner is obvious... if you can aim |
|
calisk galern
BurgezzE.T.F
346
|
Posted - 2013.06.29 20:44:00 -
[71] - Quote
side arms CAN be as effective as main weapons.
it doesn't mean they are as versatile or as useful.
for example to compare the AR versus the flaylock.
flay lock will have a higher burst damage against armor tankers in teh short term, but once you take into account the reload time, the AR's consistant damage is higher.
the range on the AR is higher and their is far more lenience for misses shots, if one or 2 of the flay locks shots don't hit it's dps drops drastically.
if the flaylock is against a shield tanker it's dps drops drastically, and let's be honestly most of the game is shield tankers right now.
flaylock is a weapon that also is superior from an elevated position, if your opponent has the elevated position on you hitting 3 shots with it is quite difficult.
flaylocks are meant to kill people, even more so if you build your suit around them, and if you think they are superior to the all around versatile AR you are stupid. |
TheWee BabySeamus
Dem Durrty Boyz
10
|
Posted - 2013.06.29 21:20:00 -
[72] - Quote
Sloth9230 wrote:Inb4 CCP claims it has something to do with "numbers" and not QQ, we all know the AR is the most popular gun in the game, the numbers would have had that thing nerfed long ago
Correct me if I'm wrong sloth but I believe there have been a good number of threads made by players that actually breakdown all of the numbers for the weapons. CCP's method of "nerfing due to numbers" is malarkey. I agree with you 100% and CCP needs to learn how these "supposed numbers" have a drastic impact on the game. If they keep nerfing and buffing things then they better be handing out some nice fat respec's as well.
- Wee Baby |
DeadlyAztec11
Max-Pain-inc
602
|
Posted - 2013.06.29 21:24:00 -
[73] - Quote
Sloth9230 wrote:Doc Noah wrote: Scrambler pistol better than flaylock? haha
If you don't think it's true, then you must be a noob AND THEREFORE SHOULD BE USING THE FLAYLOCK, don't bite the hand that feeds you 396 headshot damage vs 250 direct hit damage, the winner is obvious... if you can aim You just can't pistol whip as well with the flaylock as you can with the scrambler. |
DeadlyAztec11
Max-Pain-inc
602
|
Posted - 2013.06.29 21:26:00 -
[74] - Quote
TheWee BabySeamus wrote:Sloth9230 wrote:Inb4 CCP claims it has something to do with "numbers" and not QQ, we all know the AR is the most popular gun in the game, the numbers would have had that thing nerfed long ago Correct me if I'm wrong sloth but I believe there have been a good number of threads made by players that actually breakdown all of the numbers for the weapons. CCP's method of "nerfing due to numbers" is malarkey. I agree with you 100% and CCP needs to learn how these "supposed numbers" have a drastic impact on the game. If they keep nerfing and buffing things then they better be handing out some nice fat respec's as well. - Wee Baby They nerf and buff according to their statistical data. Stuff like how many people get killed by it. |
Thumb Green
THE STAR BORN Dark Taboo
162
|
Posted - 2013.06.29 21:48:00 -
[75] - Quote
Sloth9230 wrote:Thumb Green wrote:Sloth9230 wrote:AR>>> Flaylock, unless you can't aim the AR of course I've been OHK'd by the flaylock many times and I'm running an advanced caldari logi with 2 complex shield extenders & 1 basic armor plate; I also have both my armor & shield skills maxed. Not even the Balac's or Krin's can do that. You are full of **** https://forums.dust514.com/default.aspx?g=posts&m=912311#post912311A Proto Flaylock requires 2 shots to take out an armor tanker with militia stats, there's no way in hell it would ever 1-shot a shield tanker, it's impossible. Scouts maybe, but medium suits and up? Nope, quit making things up.
The **** I am. You're the one that's full of ****. **** you for calling me a liar. |
Sloth9230
Reaper Galactic
2070
|
Posted - 2013.06.29 21:48:00 -
[76] - Quote
DeadlyAztec11 wrote:TheWee BabySeamus wrote:Sloth9230 wrote:Inb4 CCP claims it has something to do with "numbers" and not QQ, we all know the AR is the most popular gun in the game, the numbers would have had that thing nerfed long ago Correct me if I'm wrong sloth but I believe there have been a good number of threads made by players that actually breakdown all of the numbers for the weapons. CCP's method of "nerfing due to numbers" is malarkey. I agree with you 100% and CCP needs to learn how these "supposed numbers" have a drastic impact on the game. If they keep nerfing and buffing things then they better be handing out some nice fat respec's as well. - Wee Baby They nerf and buff according to their statistical data. Stuff like how many people get killed by it. That and their purchase data, so the more popular a gun is, the more it gets looked at... unless you're an AR |
Sloth9230
Reaper Galactic
2070
|
Posted - 2013.06.29 21:50:00 -
[77] - Quote
Thumb Green wrote:Sloth9230 wrote:Thumb Green wrote:Sloth9230 wrote:AR>>> Flaylock, unless you can't aim the AR of course I've been OHK'd by the flaylock many times and I'm running an advanced caldari logi with 2 complex shield extenders & 1 basic armor plate; I also have both my armor & shield skills maxed. Not even the Balac's or Krin's can do that. You are full of **** https://forums.dust514.com/default.aspx?g=posts&m=912311#post912311A Proto Flaylock requires 2 shots to take out an armor tanker with militia stats, there's no way in hell it would ever 1-shot a shield tanker, it's impossible. Scouts maybe, but medium suits and up? Nope, quit making things up. The **** I am. You're the one that's full of ****. **** you for calling me a liar. Prove it, I have shown proof that a CORE FLAYLOCK can not 1 shot you, 197 shields is more than enough to absorb 1 shot, now show me proof that it can.
You made the statement, now back it up.
http://www.youtube.com/watch?feature=player_detailpage&v=nMBWI_a4xUA#t=118s at the 2 minute mark we can clearly see the player land 3 direct shots on a proto Gallente with fail stats. If he survived 1 shot, then so can you. |
ReGnYuM
TeamPlayers EoN.
331
|
Posted - 2013.06.29 23:25:00 -
[78] - Quote
KAGEHOSHI Horned Wolf wrote:https://forums.dust514.com/default.aspx?g=posts&t=90366&find=unread Forgot to link the thread KAGEHOSHI Horned Wolf wrote:*All stats are from prototype level* *Ranges found here* [Comparison] Flaylock pistol Damage per shot: direct 239.8 / splash 214.5 Damage per second (DPS): EDIT - 3 shots fired in about 2 seconds(used stopwatch), direct 359.7 / splash 321.75 Damage per mag: direct 719.4 / splash 643.5 Range: 60 m? (only the 'Splashbone' was checked) Scrambler pistolDamage per shot: 88 DPS: 733.33 (and that's not even with the crazy awesome headshot multiplier) Damage per mag: (+5 shots per magazine size skill bonus factored) 968 Range: around 61 m SMGDamage per shot: 25.3 DPS: 421.66 Damage per mag: 2024 Range: 44 m [Conclusion]The prototype flaylock pistol's DPS pales in comparison by hundreds of points, even with direct damage. The damage per magazine is also underwhelming, meaning it can kill less people with just one magazine in comparison to the other sidearms. What the flaylock pistol gets is splash (2.5 meters with maxed out operation skill), which makes it much easier to damage targets since just landing hits close to them does the job; this advantage however is in exchange for DPS. Basically the flaylock is more likely to do damage because of splash, but has much lower damage per second as a tradeoff. Seems fair to me. I really hope it isn't nerfed in 1.2 because I think its pretty balanced. A modest reduction in splash damage might be needed if there really are problems. /me activates flame shield. * EDIT: My initial fire rate and DPS for flaylock was off, corrected it. Still much lower DPS than other sidearms, making splash damage and radius fair.
Your approach is completely wrong and ultimately flawed to its core. Using DPS as the only base line for balance is just plain idiotic. Furthermore, your idiocy continues when you try and develop a conclusion based off one variable.
Now before you go, " this just another regnum troll, wheres my RED FLAG!" I am going to highlight a few key variables you missed .
1. Did not factor in hit detection
2. Did not factor situational use
3. Did facter gungame dynamics
Anyways, I can go and into detail, but you make yourself seem like a smart guy. So take another look at it and don't balance on one varible |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1472
|
Posted - 2013.06.30 00:25:00 -
[79] - Quote
Dengru wrote:You're always gonna see more smgs on the field, Miltia through toxin because they are cheap/bpos with no investment. compare the amount of ishukones you see vs core flaylocks.
It matters a lot if you're aiming at the ground. This is a FPS the esstential means of interaction with your opponents in an FPS is aiming which is complicated by strafing and etc. When you can bypass all this by leaping at the enemy and shooting at the ground... Why wouldn't that matter?
You were the one who brought up magazines. My point was that kill per magazine is an arbitray means of judging when the weapon has a short reload, and also that in anycase you were shitposting super hard since the amount of kills you can get with the flaylock isn't determined by its clipsize but the amount of people you are engaging who can all fall within the radius of it's shots.
"the flaylock is actually the most underpowered sidearm there is" -- son of a gun 2013
Ohh man...talk to 'em lol
We are playing a first-person-explosives-shooter. This is a shooter where there is an explosive for a primary and secondary slot plus two types of locus grenades. And at the same time, there isn't a skill or module for explosive resistance.
Why should a weapon get buffed where you just aim at the ground to kill people? I don't know man....when a guy launches three grenades at my feet, unsuccessfully, and then launches 3 flaylock pistols right after.....then that should tell you something. He didn't even think about using a weapon, in which he had to aim with. All of these cheesy ways to kill people and dusters wonder why people are pissed off with the game and walking away. |
THUNDERGROOVE
ZionTCD
67
|
Posted - 2013.06.30 01:07:00 -
[80] - Quote
DeadlyAztec11 wrote: I have said many a times that the MD < the Flaylock. That does not mean that the Flaylock needs to be nerfed. It means the MD needs to be buffed.
There is nothing wrong with the mass driver. People just use the standard one and expect to be as good with the AR with no practice. I've had someone flux, then two hit my 800 armor with an Advanced mass driver.
Direct hits are key. |
|
Bubba Brown
Militaires Sans Jeux
165
|
Posted - 2013.06.30 01:13:00 -
[81] - Quote
flaylock as primary is usually for goofy joke builds that don't end up being particularly effective unless you're really good.
i just put it as a sidearm with my scram rifle. works great |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 01:13:00 -
[82] - Quote
Ydubbs81 RND wrote:Dengru wrote:You're always gonna see more smgs on the field, Miltia through toxin because they are cheap/bpos with no investment. compare the amount of ishukones you see vs core flaylocks.
It matters a lot if you're aiming at the ground. This is a FPS the esstential means of interaction with your opponents in an FPS is aiming which is complicated by strafing and etc. When you can bypass all this by leaping at the enemy and shooting at the ground... Why wouldn't that matter?
You were the one who brought up magazines. My point was that kill per magazine is an arbitray means of judging when the weapon has a short reload, and also that in anycase you were shitposting super hard since the amount of kills you can get with the flaylock isn't determined by its clipsize but the amount of people you are engaging who can all fall within the radius of it's shots.
"the flaylock is actually the most underpowered sidearm there is" -- son of a gun 2013
Ohh man...talk to 'em lol We are playing a first-person-explosives-shooter. This is a shooter where there is an explosive for a primary and secondary slot plus two types of locus grenades. And at the same time, there isn't a skill or module for explosive resistance. Why should a weapon get buffed where you just aim at the ground to kill people? I don't know man....when a guy launches three grenades at my feet, unsuccessfully, and then launches 3 flaylock pistols right after.....then that should tell you something. He didn't even think about using a weapon, in which he had to aim with. All of these cheesy ways to kill people and dusters wonder why people are pissed off with the game and walking away. Flaylock killed Dust? |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
632
|
Posted - 2013.06.30 01:14:00 -
[83] - Quote
DeadlyAztec11 wrote: Why was every weapon besides the AR severely nerfed in Uprising? Better yet, why do people want to KEEP nerfing them? Honestly it leaves me in disarray. At the end of the day, we should buff up all the weapons. Not nerf them, not even the AR.
the game is now open to gungamers and casuals, they percieve them as revenue, they must balance dust accordingly. |
DeadlyAztec11
Max-Pain-inc
603
|
Posted - 2013.06.30 01:15:00 -
[84] - Quote
THUNDERGROOVE wrote:DeadlyAztec11 wrote: I have said many a times that the MD < the Flaylock. That does not mean that the Flaylock needs to be nerfed. It means the MD needs to be buffed.
There is nothing wrong with the mass driver. People just use the standard one and expect to be as good with the AR with no practice. I've had someone flux, then two hit my 800 armor with an Advanced mass driver. Direct hits are key. So your saying the MD is fine because some one took all your shields off and then got two direct hits on you?
BS.
Do you know how hard it is to get 2 CONSECUTIVE shots on a target that is moving? Assuming you were smart enough to move...
The weapon is not find just because it is still possible to kill people with it. |
Bubba Brown
Militaires Sans Jeux
165
|
Posted - 2013.06.30 01:17:00 -
[85] - Quote
Ydubbs81 RND wrote:All of these cheesy ways to kill people and dusters wonder why people are pissed off with the game and walking away.
they're walking away because 1) its grindy and boring 2) nothing really happens with respect to eve integration, just grindy battles back to back 3) its a lot to swallow all at once and the tutorial isnt particularly good 4) menus aren't constructed very well so people get confused (feeds back into 3 ) 5) gunplay feels wrong, not tight enough 6) getting stomped by protofags
i have never heard one complaint from any review about weapon balancing. ever.
|
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 01:39:00 -
[86] - Quote
TEBOW BAGGINS wrote:DeadlyAztec11 wrote: Why was every weapon besides the AR severely nerfed in Uprising? Better yet, why do people want to KEEP nerfing them? Honestly it leaves me in disarray. At the end of the day, we should buff up all the weapons. Not nerf them, not even the AR.
the game is now open to gungamers and casuals, they percieve them as revenue, they must balance dust accordingly. noob tubes aka "the flaylock", are there specifically to give casuals a chance against FPS vets, this seams to offend vets though... |
King Kobrah
SyNergy Gaming EoN.
433
|
Posted - 2013.06.30 01:46:00 -
[87] - Quote
Flalock needs a 7 meter range buff and at least a 25% damage boost, it's way too underpowered |
Cass Barr
Red Star. EoN.
406
|
Posted - 2013.06.30 01:46:00 -
[88] - Quote
Bubba Brown wrote:flaylock as primary is usually for goofy joke builds that don't end up being particularly effective unless you're really good.
i just put it as a sidearm with my scram rifle. works great
21-1 in my second game using Core Flaylocks and militia gear. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1472
|
Posted - 2013.06.30 01:49:00 -
[89] - Quote
Sloth9230 wrote:Ydubbs81 RND wrote:Dengru wrote:You're always gonna see more smgs on the field, Miltia through toxin because they are cheap/bpos with no investment. compare the amount of ishukones you see vs core flaylocks.
It matters a lot if you're aiming at the ground. This is a FPS the esstential means of interaction with your opponents in an FPS is aiming which is complicated by strafing and etc. When you can bypass all this by leaping at the enemy and shooting at the ground... Why wouldn't that matter?
You were the one who brought up magazines. My point was that kill per magazine is an arbitray means of judging when the weapon has a short reload, and also that in anycase you were shitposting super hard since the amount of kills you can get with the flaylock isn't determined by its clipsize but the amount of people you are engaging who can all fall within the radius of it's shots.
"the flaylock is actually the most underpowered sidearm there is" -- son of a gun 2013
Ohh man...talk to 'em lol We are playing a first-person-explosives-shooter. This is a shooter where there is an explosive for a primary and secondary slot plus two types of locus grenades. And at the same time, there isn't a skill or module for explosive resistance. Why should a weapon get buffed where you just aim at the ground to kill people? I don't know man....when a guy launches three grenades at my feet, unsuccessfully, and then launches 3 flaylock pistols right after.....then that should tell you something. He didn't even think about using a weapon, in which he had to aim with. All of these cheesy ways to kill people and dusters wonder why people are pissed off with the game and walking away. Flaylock killed Dust?
Is that a serious question?
|
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 01:53:00 -
[90] - Quote
Ydubbs81 RND wrote:Sloth9230 wrote:Ydubbs81 RND wrote:Dengru wrote:You're always gonna see more smgs on the field, Miltia through toxin because they are cheap/bpos with no investment. compare the amount of ishukones you see vs core flaylocks.
It matters a lot if you're aiming at the ground. This is a FPS the esstential means of interaction with your opponents in an FPS is aiming which is complicated by strafing and etc. When you can bypass all this by leaping at the enemy and shooting at the ground... Why wouldn't that matter?
You were the one who brought up magazines. My point was that kill per magazine is an arbitray means of judging when the weapon has a short reload, and also that in anycase you were shitposting super hard since the amount of kills you can get with the flaylock isn't determined by its clipsize but the amount of people you are engaging who can all fall within the radius of it's shots.
"the flaylock is actually the most underpowered sidearm there is" -- son of a gun 2013
Ohh man...talk to 'em lol We are playing a first-person-explosives-shooter. This is a shooter where there is an explosive for a primary and secondary slot plus two types of locus grenades. And at the same time, there isn't a skill or module for explosive resistance. Why should a weapon get buffed where you just aim at the ground to kill people? I don't know man....when a guy launches three grenades at my feet, unsuccessfully, and then launches 3 flaylock pistols right after.....then that should tell you something. He didn't even think about using a weapon, in which he had to aim with. All of these cheesy ways to kill people and dusters wonder why people are pissed off with the game and walking away. Flaylock killed Dust? Is that a serious question? I don't know... is it? |
|
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1472
|
Posted - 2013.06.30 02:02:00 -
[91] - Quote
Bubba Brown wrote:Ydubbs81 RND wrote:All of these cheesy ways to kill people and dusters wonder why people are pissed off with the game and walking away. they're walking away because 1) its grindy and boring 2) nothing really happens with respect to eve integration, just grindy battles back to back 3) its a lot to swallow all at once and the tutorial isnt particularly good 4) menus aren't constructed very well so people get confused (feeds back into 3 ) 5) gunplay feels wrong, not tight enough 6) getting stomped by protofags i have never heard one complaint from any review about weapon balancing. ever.
What?!? People are definitely walking away because of weapon balancing.
1) Dust has always been grindy and boring..but now we have pc and faction warfare (if it matters to them) 2) Noone is walking away because of lack of eve integration. If people are walking away because of lack of console to pc integration, then what fps are they going to that has that?? 3) Anyone who has played Dust all of this time does not need the tutorials anymore...especially if you have more than a few million skill points. 4) I've never heard anyone walk away from dust because of menus 5) sure...gunplay sucks and is one of the biggest reasons why people are leaving. 6) maybe..possibly new players.
But I am mostly talking about vets....guys are tired of these cheesy ways to die. You spawn into a match and you have to dodge 5 murder logisitic lavs. Then you have these guys who only use explosives and can't tell you what the sight of any weapon looks like. Not to mention, you have these crab snipers (because of map design) that are able to shoot you while they are behind the spawn. And even if they aren't..you can't tell where the snipers are many times. At least, last build...you were able to hear the sniper rifle round as it whizzed by you so you can deduce where they are. Now, you don't know where the shots are coming from because there is no sound.
|
Bubba Brown
Militaires Sans Jeux
165
|
Posted - 2013.06.30 03:08:00 -
[92] - Quote
Ydubbs81 RND wrote:
What?!? People are definitely walking away because of weapon balancing.
did you like actually for real actually read ANY of the reviews for dust? or ANY of the comments posted under those reviews? nobody mentions weapon balancing like ever. i defy you to find a review which even mentions unbalanced weapons.
it's not a big problem, it's not what is driving people away. it shouldn't be given dev priority. however the people whose "only job" is weapon balancing should stick with that, since they wouldn't be helpful working on other things |
calisk galern
BurgezzE.T.F
351
|
Posted - 2013.06.30 06:02:00 -
[93] - Quote
Cass Barr wrote:Bubba Brown wrote:flaylock as primary is usually for goofy joke builds that don't end up being particularly effective unless you're really good.
i just put it as a sidearm with my scram rifle. works great 21-1 in my second game using Core Flaylocks and militia gear.
funny thing is first time I used an ar on my alt I went 36-4
cool story bro
does it prove anything other then sometimes we get in games against scrubs? |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.06.30 06:31:00 -
[94] - Quote
well sidearms are still weapons and if someone dedicates to that weapon then good theres no reason not to kill everyone, the deal with the flaylock is that on its most basic form is ridiculy OP, 3 shots and a kill, and not even direct hits, splash damage kills, thats the problem, of course proto flaylocks should ****, as proto everything, but no skills needed aurum version flaylock is OP right now |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1476
|
Posted - 2013.06.30 09:08:00 -
[95] - Quote
Bubba Brown wrote:Ydubbs81 RND wrote:
What?!? People are definitely walking away because of weapon balancing.
did you like actually for real actually read ANY of the reviews for dust? or ANY of the comments posted under those reviews? nobody mentions weapon balancing like ever. i defy you to find a review which even mentions unbalanced weapons. it's not a big problem, it's not what is driving people away. it shouldn't be given dev priority. however the people whose "only job" is weapon balancing should stick with that, since they wouldn't be helpful working on other things
You are talking about reviews and players that are new to the game and trying it out..and I am talking about players that I come across. Players that have been playing this game since the beta. I am talking about guys that have actually given this game a shot but are now just teed off at this point.
I definitely feel that half the people on this forum are playing a different game than others and are just in another totally different space. |
Duran Lex
Silver Talon Corporation
27
|
Posted - 2013.06.30 10:58:00 -
[96] - Quote
I think I've been killed once with a Flaylock.... |
XeroTheBigBoss
TeamPlayers EoN.
592
|
Posted - 2013.06.30 11:06:00 -
[97] - Quote
Duran Lex wrote:I think I've been killed once with a Flaylock....
Than get out the MCC. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1340
|
Posted - 2013.06.30 11:10:00 -
[98] - Quote
King Kobrah wrote:Flalock needs a 7 meter range buff and at least a 25% damage boost, it's way too underpowered
Only sane man on the forums +1 good sir.
|
Duran Lex
Silver Talon Corporation
28
|
Posted - 2013.06.30 11:17:00 -
[99] - Quote
XeroTheBigBoss wrote:Duran Lex wrote:I think I've been killed once with a Flaylock.... Than get out the MCC. It is stupid OP. Corps are starting to use nothing else. It's the noob tube. They just run around dual wielding with splash dmg and rinse and repeat. Especially in PC it's not even about winning a match it's about rinsing and repeating Flay lock blasts till you can chip enemy out. It's stupid ******** perhaps take away splash period for Flaylocks.
I roll Heavy HMG, i suppose I'm just never in a situation where someone decides to take me on with flaylocks. |
Fiddlestaxp
TeamPlayers EoN.
131
|
Posted - 2013.06.30 17:41:00 -
[100] - Quote
Listen. People are bringing more Core Flaylocks to PC fights than players. CCP, you need to fix it right away. I know the Howlcage is probably making you some good money right now, but the PG cost is so obviously broken that we are losing faith in your ability to balance the game(Those of us that still even care after 6 months of laser rifle abuse). You need to fix the PG cost on core flaylock right now. It would be a server side fix, you could do it TODAY. |
|
Buster Friently
Rosen Association
816
|
Posted - 2013.06.30 17:48:00 -
[101] - Quote
Fiddlestaxp wrote:Listen. People are bringing more Core Flaylocks to PC fights than players. CCP, you need to fix it right away. I know the Howlcage is probably making you some good money right now, but the PG cost is so obviously broken that we are losing faith in your ability to balance the game(Those of us that still even care after 6 months of laser rifle abuse). You need to fix the PG cost on core flaylock right now. It would be a server side fix, you could do it TODAY.
Lol, you talk about the FP and laser as OP? the only laser that was EVER Op was the viziam, and it was bugged.
TAR has been the biggest OP exploit in all of Dust so far.
BTW, FP is fine. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4209
|
Posted - 2013.06.30 17:52:00 -
[102] - Quote
CCP is catering to the high skilled playerbase by adding in precision, skill based weapons such as Flaylock Pistols and Fused Locus Grenades. In an effort to draw in the more serious, semi professional crowd to push DUST as a legitimate, competitive FPS, CCP has decided that these changes will go a long way in promoting diverse, skill based gameplay.
Thank God. |
Sloth9230
Reaper Galactic
2095
|
Posted - 2013.06.30 18:07:00 -
[103] - Quote
DUST Fiend wrote:CCP is catering to the high skilled playerbase by adding in precision, skill based weapons such as Flaylock Pistols and Fused Locus Grenades. In an effort to draw in the more serious, semi professional crowd to push DUST as a legitimate, competitive FPS, CCP has decided that these changes will go a long way in promoting diverse, skill based gameplay.
Thank God. That's obviously not what they're doing |
ZDub 303
TeamPlayers EoN.
533
|
Posted - 2013.06.30 18:18:00 -
[104] - Quote
DUST Fiend wrote:CCP is catering to the high skilled playerbase by adding in precision, skill based weapons such as Flaylock Pistols and Fused Locus Grenades. In an effort to draw in the more serious, semi professional crowd to push DUST as a legitimate, competitive FPS, CCP has decided that these changes will go a long way in promoting diverse, skill based gameplay.
Thank God.
The subtle sarcasm was perfect... Here's a like |
5P3CTR3 R1S1NG
The Shadow Cavalry Mercenaries DARKSTAR ARMY
0
|
Posted - 2013.06.30 18:57:00 -
[105] - Quote
Its things like this that make weapons garbage,people wont be happy until the AR is the only thing thats not nerfed . You want the Flayock nerfed just because you keep getting killed by it? If you keep getting killed by it then use it. That's how I started using it, I kept getting stomped by people with their proto gear and Core Flaylocks. Flaylocks do not need a nerf , especially if you factor in the wonky aiming,hit detection,input lag and FPS drops in battle. This is why weapons are useless now, people get killed by a weapon and complain that its "OP", then it becomes "nerf this" and "nerf that".I dont see anyone complaining about nerfing the AR and its the main weapon I get killed by but that doesn't mean its OP,its just versatile. Every weapon has its purpose and its strengths and weaknesses, and just because its a sidearm doesn't mean it cant be used as a primary, CCP intended use of a sidearm as a primary, its not like its an exploit or something. I haven't played this game that long but I can tell you this, the Flaylock does not need a nerf. |
|
|
|
Pages: 1 2 3 4 :: [one page] |