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Sloth9230
Reaper Galactic
2053
|
Posted - 2013.06.29 06:23:00 -
[1] - Quote
Simple, AR users don't like any weapons that can fight back. Is a weapon with a specialized role better than the AR while doing it's intended role? if so then it must be OP.
HMGs could destroy an AR user in CQC? My god, how could CCP have ever allowed this? ARs should be the best at CQC - AR/assault user thought process.
Also, they QQ the hardest. |
Sloth9230
Reaper Galactic
2053
|
Posted - 2013.06.29 06:28:00 -
[2] - Quote
Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms... I've never seen a logi with it, who's using them as primaries?
Noobs don't count, it being a noob tube was a design choice.
AR>>> Flaylock, unless you can't aim the AR of course Hell, in hands of a skilled player Scrambler pistol >> Flaylock.
Edit: In case you're questioniing why a game designer would ever include noob tubes in their game http://www.youtube.com/watch?v=EitZRLt2G3w |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 06:39:00 -
[3] - Quote
Sgt Kirk wrote:Sloth9230 wrote:Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms... I've never seen a logi with it, who's using them as primaries? Noobs don't count, it being a noob tube was a design choice. AR>>> Flaylock, unless you can't aim the AR of course Hell, in hands of a skilled player Scrambler pistol >> Flaylock. You don't play the game a lot do you? Also anybody that doesn't say it's a little OP is usually Caldari/Min. spec'd.
It could use a ROF and/or Reload time change so that people have to be more carefull with their shots instead of spamming R1, and it definitely needs higher fitting requirements, but any changes to splash or damage would render it worthless. You need proof? STD version
Amarr, everything you know is a lie. |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 06:45:00 -
[4] - Quote
XeroTheBigBoss wrote:DeadlyAztec11 wrote:I am very sick and tired of people wanting to nerf the Flaylock. Why? Because I don't want it to end up on the useless weapons pile. A pile consisting of the MD, LR and Plasma Cannon.
I have said many a times that the MD < the Flaylock. That does not mean that the Flaylock needs to be nerfed. It means the MD needs to be buffed.
Why was every weapon besides the AR severely nerfed in Uprising? Better yet, why do people want to KEEP nerfing them? Honestly it leaves me in disarray. At the end of the day, we should buff up all the weapons. Not nerf them, not even the AR.
Lol we were playing earlier against a group of guys and were beating them by 20 and than they all brought out their core flaylocks and almost nearly took the game from us. Core GODlock pistol FTW! Even in PCs now a days they are getting used a lot more frequently by the "best" players in this game. I like when they run them as primary :) BS, considering that you're a "leet" player and you use the Core, the game should have been over before they ever had the chance to pull out their own, yet you claim they caught up easily to you?
H'mm the only way that'd be possible was if you weren't actually as good as you thought you were Nope, that can't be it |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 06:47:00 -
[5] - Quote
XeroTheBigBoss wrote:No offense to you Sloth but you have a awful LOT to say and ALWAYS throw your two cents in and you don't even play Dust, lmfao! What? It's safer in the MCC. Plus, this way I'm unaffected by any changes to balance Nerf the Flaylock, I'll just use my AFK SP to spec into proto SMGs |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 06:54:00 -
[6] - Quote
Cass Barr wrote:Sloth9230 wrote:XeroTheBigBoss wrote:No offense to you Sloth but you have a awful LOT to say and ALWAYS throw your two cents in and you don't even play Dust, lmfao! What? It's safer in the MCC. Plus, this way I'm unaffected by any changes to balance Nerf the Flaylock, I'll just use my AFK SP to spec into proto SMGs Please do, they aren't as effective as FPs. Even the Cala's isn't. My STD Syn is almost as good my Core Flaylock with prof 3.... yeah, I'm sure the Proto version is inferior, yup... |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 07:01:00 -
[7] - Quote
Cass Barr wrote:Sloth9230 wrote:Cass Barr wrote:Sloth9230 wrote:XeroTheBigBoss wrote:No offense to you Sloth but you have a awful LOT to say and ALWAYS throw your two cents in and you don't even play Dust, lmfao! What? It's safer in the MCC. Plus, this way I'm unaffected by any changes to balance Nerf the Flaylock, I'll just use my AFK SP to spec into proto SMGs Please do, they aren't as effective as FPs. Even the Cala's isn't. My STD Syn is almost as good my Core Flaylock with prof 3.... yeah, I'm sure the Proto version is inferior, yup... Against an armor suit, it most definitely is. Cala's is officer, though, not proto. My personal experience with both guns makes me not believe you. |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 07:03:00 -
[8] - Quote
GLiMPSE X wrote:educe the splash to that of the standard variant
Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage? |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 07:09:00 -
[9] - Quote
Cass Barr wrote: How lucky is that?
Very. |
Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 07:12:00 -
[10] - Quote
GLiMPSE X wrote:Sloth9230 wrote:GLiMPSE X wrote:Reduce the splash to that of the standard variant Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage? Use nova knives then, they do more damage, and have 1m range. It shouldn't have splash larger then people can jump. Bunny hopping should be a valid counter to the weapon, maybe people will begin to aim for the body. That is exactly what the breach variant does, it even has more direct damage.
Do you at least plan to increase damage to compensate for that ridiculous splash range nerf? If not, then like I said, worthless, because STD flaylock = Worthless. SMG, Scrambler, Nova Knives, they're all better than the STD Flaylock.
Also... Aim for the body? Do you not understand the concept of a noob tube? You just turned the easiest gun to use in the game, into the hardest gun to use, those rewards better be higher than a scramblers headshot |
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Sloth9230
Reaper Galactic
2054
|
Posted - 2013.06.29 07:21:00 -
[11] - Quote
GLiMPSE X wrote: It's not worthless, it will still be a great sidearm choice.
At 250 for a direct shot with a rather slow projectile, It would be easier to spam R1 on a scrambler pistol, don't even have to go for head shots. The fact that you think this is a reasonable nerf tells me you've never touched the STD variant in your life.
"great side arm choice"
Anyway, since I think you're actually serious about this, I'm just going to stop. |
Sloth9230
Reaper Galactic
2055
|
Posted - 2013.06.29 07:56:00 -
[12] - Quote
GLiMPSE X wrote:
It's a sidearm broski, it outperforms it's equivalent in the light weapon category. .
And you're changes would make it the worst side arm bare none, it might even beat out the Plasma Cannon for the "most useless weapon in the game" award.
An SMG out performs ARs when against armor, A Scrambler pistol out preforms the AR and SCR if you're good at headshots, nova knives have no equivalent, but they're not far off from shotguns, and the Flaylock out performs MDs in CQC.
It's a side arm? Gee, thanks I would have never figured that out, but being a side arm doesn't mean that a light weapon should outclass it in every way possible, and it only out classes most light weapons ATM because they've all been nerfed to ****, except for the good ol' AR |
Sloth9230
Reaper Galactic
2055
|
Posted - 2013.06.29 07:58:00 -
[13] - Quote
Dengru wrote: How can any of that make sense to you
I do think it needs some nerfs; however, his splash range nerf is far too extreme.
Quote:people shoot the ground as fast as they can and it's 2 PG yet there are 5 levels of fitting optimization
Sloth9230 wrote: It could use a ROF and/or Reload time change so that people have to be more carefull with their shots instead of spamming R1, and it definitely needs higher fitting requirements, but any changes to splash or damage would render it worthless. You need proof? STD version
Amarr, everything you know is a lie.
Hey, look, we agreed, but no, apparently I can't argue against poorly thought out balancing ideas |
Sloth9230
Reaper Galactic
2055
|
Posted - 2013.06.29 08:06:00 -
[14] - Quote
GLiMPSE X wrote: No it wouldnt, it would just be less amazing. .
1.5m would be "less amazing", 1m is garbage, I stand by that.
No one complains about the STD or ADV versions, because only the pro version is "too good", and that's because of it's splash range. |
Sloth9230
Reaper Galactic
2055
|
Posted - 2013.06.29 08:15:00 -
[15] - Quote
XeroTheBigBoss wrote:Sloth9230 wrote:GLiMPSE X wrote:Reduce the splash to that of the standard variant Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage? YOU DON'T EVEN PLAAAAAAY!!!! I do, I'm just so scared of you that when i see you're in the match Ihide in the MCC, even if you're on the same team |
Sloth9230
Reaper Galactic
2056
|
Posted - 2013.06.29 09:08:00 -
[16] - Quote
Arkena Wyrnspire wrote:Sloth9230 wrote:GLiMPSE X wrote:Reduce the splash to that of the standard variant Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage? GliMPSE X's proposed fix is reasonable. Clearly you're a flaylock user who doesn't want his crutch removed. I don't need a crutch to suck
But if you actually cared about balance, you'd also be proposing a nerf to the AR since it and the flaylock are the only worthwhile weapons left in the game
Edit: Actually.... SMGs and Scrambler Pistols don't suck nearly as much as they should, ehh, I'm sure it'll get "fixed" though |
Sloth9230
Reaper Galactic
2057
|
Posted - 2013.06.29 09:13:00 -
[17] - Quote
XeroTheBigBoss wrote:Harkon Vysarii wrote:Sloth9230 wrote:Simple, AR users don't like any weapons that can fight back. Is a weapon with a specialized role better than the AR while doing it's intended role? if so then it must be OP. HMGs could destroy an AR user in CQC? My god, how could CCP have ever allowed this? ARs should be the best at CQC - AR/assault user thought process. Also, they QQ the hardest. Inb4 CCP claims it has something to do with "numbers" and not QQ, we all know the AR is the most popular gun in the game, the numbers would have had that thing nerfed long ago I effin hate the AR and In being forced to use it until the Rail Rifle comes out.... its such a ****** gun Damn, who forces you to use AR? That sux. I couldn't imagine not having a choice of weapons. CCP, and the AR users they listen too.
Inb4 "i use a scout suit, HTFU", yes, yes, we all know your suit sucks too. |
Sloth9230
Reaper Galactic
2057
|
Posted - 2013.06.29 09:23:00 -
[18] - Quote
H'mm... I need about 2-3 more weeks before I can proto the SMG... Yay, i can finally stop being a noob |
Sloth9230
Reaper Galactic
2069
|
Posted - 2013.06.29 20:30:00 -
[19] - Quote
Thumb Green wrote:Sloth9230 wrote:AR>>> Flaylock, unless you can't aim the AR of course I've been OHK'd by the flaylock many times and I'm running an advanced caldari logi with 2 complex shield extenders & 1 basic armor plate; I also have both my armor & shield skills maxed. Not even the Balac's or Krin's can do that.
You are full of **** https://forums.dust514.com/default.aspx?g=posts&m=912311#post912311
A Proto Flaylock requires 2 shots to take out an armor tanker with militia stats, there's no way in hell it would ever 1-shot a shield tanker, it's impossible.
Scouts maybe, but medium suits and up? Nope, quit making things up. |
Sloth9230
Reaper Galactic
2069
|
Posted - 2013.06.29 20:35:00 -
[20] - Quote
KAGEHOSHI Horned Wolf wrote:https://forums.dust514.com/default.aspx?g=posts&t=90366&find=unread Forgot to link the thread KAGEHOSHI Horned Wolf wrote:*All stats are from prototype level* *Ranges found here* [Comparison] Flaylock pistol Damage per shot: direct 239.8 / splash 214.5 Damage per second (DPS): EDIT - 3 shots fired in about 2 seconds(used stopwatch), direct 359.7 / splash 321.75 Damage per mag: direct 719.4 / splash 643.5 Range: 60 m? (only the 'Splashbone' was checked) Scrambler pistolDamage per shot: 88 DPS: 733.33 (and that's not even with the crazy awesome headshot multiplier) Damage per mag: (+5 shots per magazine size skill bonus factored) 968 Range: around 61 m SMGDamage per shot: 25.3 DPS: 421.66 Damage per mag: 2024 Range: 44 m [Conclusion]The prototype flaylock pistol's DPS pales in comparison by hundreds of points, even with direct damage. The damage per magazine is also underwhelming, meaning it can kill less people with just one magazine in comparison to the other sidearms. What the flaylock pistol gets is splash (2.5 meters with maxed out operation skill), which makes it much easier to damage targets since just landing hits close to them does the job; this advantage however is in exchange for DPS. Basically the flaylock is more likely to do damage because of splash, but has much lower damage per second as a tradeoff. Seems fair to me. I really hope it isn't nerfed in 1.2 because I think its pretty balanced. A modest reduction in splash damage might be needed if there really are problems. /me activates flame shield. * EDIT: My initial fire rate and DPS for flaylock was off, corrected it. Still much lower DPS than other sidearms, making splash damage and radius fair.
A low skill weapon with high rewards?Noob tube, nerf it. Lets just ignore the higher rewards offered by the weapons that do take skill. |
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Sloth9230
Reaper Galactic
2069
|
Posted - 2013.06.29 20:39:00 -
[21] - Quote
Dengru wrote: There is a reason so few people are speccd into smgs vs flaylocks
People spec into them cause they think they're OP, that does not make it so
Dengru wrote:The flaylock = 1 kill a mag? That's a lie and you know it, man.
Okay 1- 1 1/2 kill per mag, unless you're proto |
Sloth9230
Reaper Galactic
2069
|
Posted - 2013.06.29 20:42:00 -
[22] - Quote
Doc Noah wrote: Scrambler pistol better than flaylock? haha
If you don't think it's true, then you must be a noob AND THEREFORE SHOULD BE USING THE FLAYLOCK, don't bite the hand that feeds you
396 headshot damage vs 250 direct hit damage, the winner is obvious... if you can aim |
Sloth9230
Reaper Galactic
2070
|
Posted - 2013.06.29 21:48:00 -
[23] - Quote
DeadlyAztec11 wrote:TheWee BabySeamus wrote:Sloth9230 wrote:Inb4 CCP claims it has something to do with "numbers" and not QQ, we all know the AR is the most popular gun in the game, the numbers would have had that thing nerfed long ago Correct me if I'm wrong sloth but I believe there have been a good number of threads made by players that actually breakdown all of the numbers for the weapons. CCP's method of "nerfing due to numbers" is malarkey. I agree with you 100% and CCP needs to learn how these "supposed numbers" have a drastic impact on the game. If they keep nerfing and buffing things then they better be handing out some nice fat respec's as well. - Wee Baby They nerf and buff according to their statistical data. Stuff like how many people get killed by it. That and their purchase data, so the more popular a gun is, the more it gets looked at... unless you're an AR |
Sloth9230
Reaper Galactic
2070
|
Posted - 2013.06.29 21:50:00 -
[24] - Quote
Thumb Green wrote:Sloth9230 wrote:Thumb Green wrote:Sloth9230 wrote:AR>>> Flaylock, unless you can't aim the AR of course I've been OHK'd by the flaylock many times and I'm running an advanced caldari logi with 2 complex shield extenders & 1 basic armor plate; I also have both my armor & shield skills maxed. Not even the Balac's or Krin's can do that. You are full of **** https://forums.dust514.com/default.aspx?g=posts&m=912311#post912311A Proto Flaylock requires 2 shots to take out an armor tanker with militia stats, there's no way in hell it would ever 1-shot a shield tanker, it's impossible. Scouts maybe, but medium suits and up? Nope, quit making things up. The **** I am. You're the one that's full of ****. **** you for calling me a liar. Prove it, I have shown proof that a CORE FLAYLOCK can not 1 shot you, 197 shields is more than enough to absorb 1 shot, now show me proof that it can.
You made the statement, now back it up.
http://www.youtube.com/watch?feature=player_detailpage&v=nMBWI_a4xUA#t=118s at the 2 minute mark we can clearly see the player land 3 direct shots on a proto Gallente with fail stats. If he survived 1 shot, then so can you. |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 01:13:00 -
[25] - Quote
Ydubbs81 RND wrote:Dengru wrote:You're always gonna see more smgs on the field, Miltia through toxin because they are cheap/bpos with no investment. compare the amount of ishukones you see vs core flaylocks.
It matters a lot if you're aiming at the ground. This is a FPS the esstential means of interaction with your opponents in an FPS is aiming which is complicated by strafing and etc. When you can bypass all this by leaping at the enemy and shooting at the ground... Why wouldn't that matter?
You were the one who brought up magazines. My point was that kill per magazine is an arbitray means of judging when the weapon has a short reload, and also that in anycase you were shitposting super hard since the amount of kills you can get with the flaylock isn't determined by its clipsize but the amount of people you are engaging who can all fall within the radius of it's shots.
"the flaylock is actually the most underpowered sidearm there is" -- son of a gun 2013
Ohh man...talk to 'em lol We are playing a first-person-explosives-shooter. This is a shooter where there is an explosive for a primary and secondary slot plus two types of locus grenades. And at the same time, there isn't a skill or module for explosive resistance. Why should a weapon get buffed where you just aim at the ground to kill people? I don't know man....when a guy launches three grenades at my feet, unsuccessfully, and then launches 3 flaylock pistols right after.....then that should tell you something. He didn't even think about using a weapon, in which he had to aim with. All of these cheesy ways to kill people and dusters wonder why people are pissed off with the game and walking away. Flaylock killed Dust? |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 01:39:00 -
[26] - Quote
TEBOW BAGGINS wrote:DeadlyAztec11 wrote: Why was every weapon besides the AR severely nerfed in Uprising? Better yet, why do people want to KEEP nerfing them? Honestly it leaves me in disarray. At the end of the day, we should buff up all the weapons. Not nerf them, not even the AR.
the game is now open to gungamers and casuals, they percieve them as revenue, they must balance dust accordingly. noob tubes aka "the flaylock", are there specifically to give casuals a chance against FPS vets, this seams to offend vets though... |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 01:53:00 -
[27] - Quote
Ydubbs81 RND wrote:Sloth9230 wrote:Ydubbs81 RND wrote:Dengru wrote:You're always gonna see more smgs on the field, Miltia through toxin because they are cheap/bpos with no investment. compare the amount of ishukones you see vs core flaylocks.
It matters a lot if you're aiming at the ground. This is a FPS the esstential means of interaction with your opponents in an FPS is aiming which is complicated by strafing and etc. When you can bypass all this by leaping at the enemy and shooting at the ground... Why wouldn't that matter?
You were the one who brought up magazines. My point was that kill per magazine is an arbitray means of judging when the weapon has a short reload, and also that in anycase you were shitposting super hard since the amount of kills you can get with the flaylock isn't determined by its clipsize but the amount of people you are engaging who can all fall within the radius of it's shots.
"the flaylock is actually the most underpowered sidearm there is" -- son of a gun 2013
Ohh man...talk to 'em lol We are playing a first-person-explosives-shooter. This is a shooter where there is an explosive for a primary and secondary slot plus two types of locus grenades. And at the same time, there isn't a skill or module for explosive resistance. Why should a weapon get buffed where you just aim at the ground to kill people? I don't know man....when a guy launches three grenades at my feet, unsuccessfully, and then launches 3 flaylock pistols right after.....then that should tell you something. He didn't even think about using a weapon, in which he had to aim with. All of these cheesy ways to kill people and dusters wonder why people are pissed off with the game and walking away. Flaylock killed Dust? Is that a serious question? I don't know... is it? |
Sloth9230
Reaper Galactic
2095
|
Posted - 2013.06.30 18:07:00 -
[28] - Quote
DUST Fiend wrote:CCP is catering to the high skilled playerbase by adding in precision, skill based weapons such as Flaylock Pistols and Fused Locus Grenades. In an effort to draw in the more serious, semi professional crowd to push DUST as a legitimate, competitive FPS, CCP has decided that these changes will go a long way in promoting diverse, skill based gameplay.
Thank God. That's obviously not what they're doing |
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