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GLiMPSE X
Internal Error. Negative-Feedback
182
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Posted - 2013.06.29 07:59:00 -
[31] - Quote
Sloth9230 wrote:GLiMPSE X wrote:
It's a sidearm broski, it outperforms it's equivalent in the light weapon category. .
And you're changes would make it the worst side arm bare none, it might even beat out the Plasma Cannon for the "most useless weapon in the game" award. An SMG out performs ARs when against armor, A Scrambler pistol out preforms the AR and SCR if you're good at headshots, nova knives have no equivalent, but they're not far off from shotguns, and the Flaylock out performs MDs in CQC. It's a side arm? Gee, thanks I would have never figured that out, but being a side arm doesn't mean that a light weapon should outclass it in every way possible, and it only out classes most light weapons ATM because they've all been nerfed to ****, except for the good ol' AR
No it wouldnt, it would just be less amazing.
It's to strong, I appreciate that you invested sp and you'll fight tooth and nail to keep it where it's at, but somethings got to give. It's not ok to do that much damage. It's a squad slayer, 2 people with flaylocks running into a 6 man in cqc will wipe the 6 out in seconds.....seconds.... What's the counter? Don't play as a team? C'mon now, lets not reward people for running and gunning with noob tubes. |
Sloth9230
Reaper Galactic
2055
|
Posted - 2013.06.29 08:06:00 -
[32] - Quote
GLiMPSE X wrote: No it wouldnt, it would just be less amazing. .
1.5m would be "less amazing", 1m is garbage, I stand by that.
No one complains about the STD or ADV versions, because only the pro version is "too good", and that's because of it's splash range. |
GLiMPSE X
Internal Error. Negative-Feedback
182
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Posted - 2013.06.29 08:07:00 -
[33] - Quote
Sloth9230 wrote:GLiMPSE X wrote: No it wouldnt, it would just be less amazing. .
1.5m would be "less amazing", 1m is garbage, I stand by that. No one complains about the STD or ADV versions, because only the pro version is "too good", and that's because of it's splash range.
I'm willing to give and slowly adjust, 1.5 would be fine, we'd still need to adjust reload, and/or fitting requirements.
We'd then need to bring adv down to 1.25 to create some variation. |
XeroTheBigBoss
TeamPlayers EoN.
582
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Posted - 2013.06.29 08:11:00 -
[34] - Quote
Sloth9230 wrote:GLiMPSE X wrote:Reduce the splash to that of the standard variant Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage?
YOU DON'T EVEN PLAAAAAAY!!!! |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
46
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Posted - 2013.06.29 08:15:00 -
[35] - Quote
DeadlyAztec11 wrote:I am very sick and tired of people wanting to nerf the Flaylock. Why? Because I don't want it to end up on the useless weapons pile. A pile consisting of the MD, LR and Plasma Cannon.
I have said many a times that the MD < the Flaylock. That does not mean that the Flaylock needs to be nerfed. It means the MD needs to be buffed.
Why was every weapon besides the AR severely nerfed in Uprising? Better yet, why do people want to KEEP nerfing them? Honestly it leaves me in disarray. At the end of the day, we should buff up all the weapons. Not nerf them, not even the AR.
Drop the splashdmg a lil on the flaylock and thats all you have to do |
Sloth9230
Reaper Galactic
2055
|
Posted - 2013.06.29 08:15:00 -
[36] - Quote
XeroTheBigBoss wrote:Sloth9230 wrote:GLiMPSE X wrote:Reduce the splash to that of the standard variant Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage? YOU DON'T EVEN PLAAAAAAY!!!! I do, I'm just so scared of you that when i see you're in the match Ihide in the MCC, even if you're on the same team |
Arkena Wyrnspire
Turalyon Plus
1370
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Posted - 2013.06.29 09:07:00 -
[37] - Quote
Sloth9230 wrote:GLiMPSE X wrote:Reduce the splash to that of the standard variant Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage?
GliMPSE X's proposed fix is reasonable. Clearly you're a flaylock user who doesn't want his crutch removed. |
Sloth9230
Reaper Galactic
2056
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Posted - 2013.06.29 09:08:00 -
[38] - Quote
Arkena Wyrnspire wrote:Sloth9230 wrote:GLiMPSE X wrote:Reduce the splash to that of the standard variant Advanced maybe, but STD? I'd rather use Nova Knives, that would render it completely useless, why even have splash damage? GliMPSE X's proposed fix is reasonable. Clearly you're a flaylock user who doesn't want his crutch removed. I don't need a crutch to suck
But if you actually cared about balance, you'd also be proposing a nerf to the AR since it and the flaylock are the only worthwhile weapons left in the game
Edit: Actually.... SMGs and Scrambler Pistols don't suck nearly as much as they should, ehh, I'm sure it'll get "fixed" though |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
358
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Posted - 2013.06.29 09:09:00 -
[39] - Quote
Sloth9230 wrote:Simple, AR users don't like any weapons that can fight back. Is a weapon with a specialized role better than the AR while doing it's intended role? if so then it must be OP. HMGs could destroy an AR user in CQC? My god, how could CCP have ever allowed this? ARs should be the best at CQC - AR/assault user thought process. Also, they QQ the hardest. Inb4 CCP claims it has something to do with "numbers" and not QQ, we all know the AR is the most popular gun in the game, the numbers would have had that thing nerfed long ago
I effin hate the AR and In being forced to use it until the Rail Rifle comes out.... its such a ****** gun |
XeroTheBigBoss
TeamPlayers EoN.
584
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Posted - 2013.06.29 09:11:00 -
[40] - Quote
Harkon Vysarii wrote:Sloth9230 wrote:Simple, AR users don't like any weapons that can fight back. Is a weapon with a specialized role better than the AR while doing it's intended role? if so then it must be OP. HMGs could destroy an AR user in CQC? My god, how could CCP have ever allowed this? ARs should be the best at CQC - AR/assault user thought process. Also, they QQ the hardest. Inb4 CCP claims it has something to do with "numbers" and not QQ, we all know the AR is the most popular gun in the game, the numbers would have had that thing nerfed long ago I effin hate the AR and In being forced to use it until the Rail Rifle comes out.... its such a ****** gun
Damn, who forces you to use AR? That sux. I couldn't imagine not having a choice of weapons. |
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Sloth9230
Reaper Galactic
2057
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Posted - 2013.06.29 09:13:00 -
[41] - Quote
XeroTheBigBoss wrote:Harkon Vysarii wrote:Sloth9230 wrote:Simple, AR users don't like any weapons that can fight back. Is a weapon with a specialized role better than the AR while doing it's intended role? if so then it must be OP. HMGs could destroy an AR user in CQC? My god, how could CCP have ever allowed this? ARs should be the best at CQC - AR/assault user thought process. Also, they QQ the hardest. Inb4 CCP claims it has something to do with "numbers" and not QQ, we all know the AR is the most popular gun in the game, the numbers would have had that thing nerfed long ago I effin hate the AR and In being forced to use it until the Rail Rifle comes out.... its such a ****** gun Damn, who forces you to use AR? That sux. I couldn't imagine not having a choice of weapons. CCP, and the AR users they listen too.
Inb4 "i use a scout suit, HTFU", yes, yes, we all know your suit sucks too. |
Sloth9230
Reaper Galactic
2057
|
Posted - 2013.06.29 09:23:00 -
[42] - Quote
H'mm... I need about 2-3 more weeks before I can proto the SMG... Yay, i can finally stop being a noob |
Sir Petersen
Valhalla Nord
221
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Posted - 2013.06.29 10:27:00 -
[43] - Quote
DeadlyAztec11 wrote:I am very sick and tired of people wanting to nerf the Flaylock. Why? Because I don't want it to end up on the useless weapons pile. A pile consisting of the MD, LR and Plasma Cannon.
It is pretty obvious that the Flaylock is OP. This weapon is in a similar situation as the TAC AR was a few weeks back. You can be sick and tired all day but the fact of the matter is that the Flaylock needs a nerf. Sooner than later.
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Spec Ops Cipher
Seraphim Initiative. CRONOS.
96
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Posted - 2013.06.29 11:01:00 -
[44] - Quote
Flaylock needs a rof nerf. In my Proto scout suit, It only takes 2 shots to kill me. In a high time to kill (HTTK) game, a weapon that insta kills a particular class, every time, is wrong. It needs to be reexamined by CCP. I would lower the rof to less than a mass driver and increase reload time, or lower the damage to 120 and keep everything else the same. |
Sgt Buttscratch
G I A N T EoN.
259
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Posted - 2013.06.29 11:15:00 -
[45] - Quote
DeadlyAztec11 wrote:I am very sick and tired of people wanting to nerf the Flaylock. Why? Because I don't want it to end up on the useless weapons pile. A pile consisting of the MD, LR and Plasma Cannon.
I have said many a times that the MD < the Flaylock. That does not mean that the Flaylock needs to be nerfed. It means the MD needs to be buffed.
Why was every weapon besides the AR severely nerfed in Uprising? Better yet, why do people want to KEEP nerfing them? Honestly it leaves me in disarray. At the end of the day, we should buff up all the weapons. Not nerf them, not even the AR.
I think the ideal fix would be the Fluxlock pistol, same damage, splash, just ratios to shield and armor reversed.
I will agree MD needs fixing, pre-uprising I always felt it was cheap but it was fun to come up against. It is a noob tube, but one that suits Dust514, LR, I think this was mangled to ensure people loved their new weapon the SR. Lazers were gnarly, and probably OP, but there is no need for them to be where they are now. The modifications to their stats was severe. |
IceShifter Childhaspawn
DUST University Ivy League
86
|
Posted - 2013.06.29 11:50:00 -
[46] - Quote
Some people will never be satisfied until everyone else is pillow fighting, and they have the only shotgun. |
Cass Barr
Red Star. EoN.
399
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Posted - 2013.06.29 13:07:00 -
[47] - Quote
IceShifter Childhaspawn wrote:Some people will never be satisfied until everyone else is pillow fighting, and they have the only Flaylock.
Fixed it for you! |
Pandora Mars
Afterlife Overseers
29
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Posted - 2013.06.29 13:30:00 -
[48] - Quote
I think we definitely need a "Buff wave" after the "Nerf" one, yes, but Flaylock is STILL too good. We're talking about sidearms, it's not that we just need to have MD better than FL Pistol to balance everything; the fact FL Pistol is better than MD just gives an idea of how bad it is. The other sidearms are balanced and we need FL Pistol to be at the same level. After that, buff Laser rifles and Mass Drivers to be competitive with AR. |
DeadlyAztec11
Max-Pain-inc
593
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Posted - 2013.06.29 13:55:00 -
[49] - Quote
Sloth9230 wrote:Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms... I've never seen a logi with it, who's using them as primaries? Noobs don't count, it being a noob tube was a design choice. AR>>> Flaylock, unless you can't aim the AR of course Hell, in hands of a skilled player Scrambler pistol >> Flaylock. Edit: In case you're questioniing why a game designer would ever include noob tubes in their game http://www.youtube.com/watch?v=EitZRLt2G3w Cat merc made an entire thread bragging about how he had used two of them on a class, then about how awesome he was with them. I'm not sure if he was bragging or wanting to get them nerfed. He's not really helping the cause lol |
DeadlyAztec11
Max-Pain-inc
593
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Posted - 2013.06.29 14:00:00 -
[50] - Quote
Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms... So I bet you think the Nova Knives are OP. What about the SMG, just a mini AR. What about the Scrambler pistol? It's better than the Scrambler Rifle in a lot of situations.
I hate the idea that secondaries should just be crappy. There should be a reason to use them. I'm glad CCP has given them the power to be used as primaries, as long as your good enough to use them for that role. |
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DeadlyAztec11
Max-Pain-inc
593
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Posted - 2013.06.29 14:02:00 -
[51] - Quote
Sir Petersen wrote:DeadlyAztec11 wrote:I am very sick and tired of people wanting to nerf the Flaylock. Why? Because I don't want it to end up on the useless weapons pile. A pile consisting of the MD, LR and Plasma Cannon.
It is pretty obvious that the Flaylock is OP. This weapon is in a similar situation as the TAC AR was a few weeks back. You can be sick and tired all day but the fact of the matter is that the Flaylock needs a nerf. Sooner than later. Flaylock, useless weapon #4 |
ReGnYuM
TeamPlayers EoN.
330
|
Posted - 2013.06.29 14:20:00 -
[52] - Quote
Firstly, the AR did take a hit in chromosome. In range, stability and overall dispersion. Furthermore, CCP decided to add in random spread making gun fights even more frustrating. Lastly, the aiming mechanics of this build has consistently made it harder for many weapons, this includes the AR.
Bottom line, is that the flayock is being used as primary when it designated as secondary. That is a big no no no |
Thumb Green
THE STAR BORN Dark Taboo
158
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Posted - 2013.06.29 14:21:00 -
[53] - Quote
Sloth9230 wrote:AR>>> Flaylock, unless you can't aim the AR of course
I've been OHK'd by the flaylock many times and I'm running an advanced caldari logi with 2 complex shield extenders & 1 basic armor plate; I also have both my armor & shield skills maxed. Not even the Balac's or Krin's can do that. |
DeadlyAztec11
Max-Pain-inc
595
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Posted - 2013.06.29 15:25:00 -
[54] - Quote
ReGnYuM wrote:Firstly, the AR did take a hit in chromosome. In range, stability and overall dispersion. Furthermore, CCP decided to add in random spread making gun fights even more frustrating. Lastly, the aiming mechanics of this build has consistently made it harder for many weapons, this includes the AR.
Bottom line, is that the flayock is being used as primary when it designated as secondary. That is a big no no no All guns got hit with dispersion and aiming cheese, that wasn't a nerf just for the AR that was for everything, so the AR is still king pin.
Second, the Flaylock is only good upclose and personal, you know that cqc. Next your gonna say the SMG is OP in that cqc. If people are using it as a primary in cqc, there is no issue, no need for tissues. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4612
|
Posted - 2013.06.29 15:27:00 -
[55] - Quote
KAGEHOSHI Horned Wolf wrote:*All stats are from prototype level* *Ranges found here* [Comparison] Flaylock pistol Damage per shot: direct 239.8 / splash 214.5 Damage per second (DPS): EDIT - 3 shots fired in about 2 seconds(used stopwatch), direct 359.7 / splash 321.75 Damage per mag: direct 719.4 / splash 643.5 Range: 60 m? (only the 'Splashbone' was checked) Scrambler pistolDamage per shot: 88 DPS: 733.33 (and that's not even with the crazy awesome headshot multiplier) Damage per mag: (+5 shots per magazine size skill bonus factored) 968 Range: around 61 m SMGDamage per shot: 25.3 DPS: 421.66 Damage per mag: 2024 Range: 44 m [Conclusion]The prototype flaylock pistol's DPS pales in comparison by hundreds of points, even with direct damage. The damage per magazine is also underwhelming, meaning it can kill less people with just one magazine in comparison to the other sidearms. What the flaylock pistol gets is splash (2.5 meters with maxed out operation skill), which makes it much easier to damage targets since just landing hits close to them does the job; this advantage however is in exchange for DPS. Basically the flaylock is more likely to do damage because of splash, but has much lower damage per second as a tradeoff. Seems fair to me. I really hope it isn't nerfed in 1.2 because I think its pretty balanced. A modest reduction in splash damage might be needed if there really are problems. /me activates flame shield. * EDIT: My initial fire rate and DPS for flaylock was off, corrected it. Still much lower DPS than other sidearms, making splash damage and radius fair.
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DoomLead
Dead Six Initiative Lokun Listamenn
74
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Posted - 2013.06.29 15:39:00 -
[56] - Quote
KAGEHOSHI Horned Wolf wrote:https://forums.dust514.com/default.aspx?g=posts&t=90366&find=unread Forgot to link the thread KAGEHOSHI Horned Wolf wrote:*All stats are from prototype level* *Ranges found here* [Comparison] Flaylock pistol Damage per shot: direct 239.8 / splash 214.5 Damage per second (DPS): EDIT - 3 shots fired in about 2 seconds(used stopwatch), direct 359.7 / splash 321.75 Damage per mag: direct 719.4 / splash 643.5 Range: 60 m? (only the 'Splashbone' was checked) Scrambler pistolDamage per shot: 88 DPS: 733.33 (and that's not even with the crazy awesome headshot multiplier) Damage per mag: (+5 shots per magazine size skill bonus factored) 968 Range: around 61 m SMGDamage per shot: 25.3 DPS: 421.66 Damage per mag: 2024 Range: 44 m [Conclusion]The prototype flaylock pistol's DPS pales in comparison by hundreds of points, even with direct damage. The damage per magazine is also underwhelming, meaning it can kill less people with just one magazine in comparison to the other sidearms. What the flaylock pistol gets is splash (2.5 meters with maxed out operation skill), which makes it much easier to damage targets since just landing hits close to them does the job; this advantage however is in exchange for DPS. Basically the flaylock is more likely to do damage because of splash, but has much lower damage per second as a tradeoff. Seems fair to me. I really hope it isn't nerfed in 1.2 because I think its pretty balanced. A modest reduction in splash damage might be needed if there really are problems. /me activates flame shield. * EDIT: My initial fire rate and DPS for flaylock was off, corrected it. Still much lower DPS than other sidearms, making splash damage and radius fair. it isn't that the flaylock needs to be nerfed its just that most of you people who complain haven't invested any sp into the dropsuit core skills for armor and shield tanking. and there are cases where i lost to a AR close range using my hmg |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
51
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Posted - 2013.06.29 15:56:00 -
[57] - Quote
Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms...
Dude I used the SMG as a primary all through chromosome as a scout and did very well. I don't see the SMG getting nerfed? Infact, I still use the SMG as a primary with my Minmatar character.
Look here is the deal:
SMG = 3 kills/mag Scrambler pistol = 2 kills/mag Nova knifs = 1 kill/swipe Flaylock = 1 kill/mag
The flaylock is actually the most underpowered sidearm there is as it is. The only thing that really makes it good is that you can use a primary/light weapon to drop somebody's shields and the quickly switch to the flaylock to ceil the deal, but this is no diferent than switching to an SMG. No different at all. with no shields I can just as easily put someone down with an proto SMG as I can with a proto flaylock. I think that the only real reason people are QQing about the flaylock is the psychological effect of having all of your armor HP disappear instantaneously (with the flaylock) instead of in one third of a second (with the SMG).
If anything at all, the only thing that I can see changing about the flaylock would be the splash radius. But only VERY slight. I would actually increase the std variant to about 1.2m. I think that the adv variant is good where it is at. And the proto variant at 1.8m. |
Sgt Kirk
SyNergy Gaming EoN.
734
|
Posted - 2013.06.29 16:11:00 -
[58] - Quote
DoomLead wrote:it isn't that the flaylock needs to be nerfed its just that most of you people who complain haven't invested any sp into the dropsuit core skills for armor and shield tanking. and there are cases where i lost to a AR close range using my hmg You're just talking out of your ass for sure, stop acting like you know things, bluedot. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4185
|
Posted - 2013.06.29 16:26:00 -
[59] - Quote
In a game where heavies and scouts have a hard life, we here at CCP have decided to ease the strain by adding in the Core Flaylock Pistol. With this weapon on the battlefield, you'll find drop uplinks to be more appealing than ever before! In anticipation of this, we've gone ahead and made the new LIGHT HEAVY!!! With the Commandon't, you too can respawn in style on your very OWN uplink!!!
Act now, DIE TODAY!! |
DeadlyAztec11
Max-Pain-inc
597
|
Posted - 2013.06.29 16:33:00 -
[60] - Quote
DUST Fiend wrote:In a game where heavies and scouts have a hard life, we here at CCP have decided to ease the strain by adding in the Core Flaylock Pistol. With this weapon on the battlefield, you'll find drop uplinks to be more appealing than ever before! In anticipation of this, we've gone ahead and made the new LIGHT HEAVY!!! With the Commandon't, you too can respawn in style on your very OWN uplink!!!
Act now, DIE TODAY!! I hate uplinks, especially when there on my side. |
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