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Dengru
Red Star. EoN.
32
|
Posted - 2013.06.29 17:07:00 -
[61] - Quote
Son-Of A-Gun wrote:Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms... Dude I used the SMG as a primary all through chromosome as a scout and did very well. I don't see the SMG getting nerfed? Infact, I still use the SMG as a primary with my Minmatar character. Look here is the deal: SMG = 3 kills/mag Scrambler pistol = 2 kills/mag Nova knifs = 1 kill/swipe Flaylock = 1 kill/mag The flaylock is actually the most underpowered sidearm there is as it is. The only thing that really makes it good is that you can use a primary/light weapon to drop somebody's shields and the quickly switch to the flaylock to ceil the deal, but this is no diferent than switching to an SMG. No different at all. with no shields I can just as easily put someone down with an proto SMG as I can with a proto flaylock. I think that the only real reason people are QQing about the flaylock is the psychological effect of having all of your armor HP disappear instantaneously (with the flaylock) instead of in one third of a second (with the SMG). If anything at all, the only thing that I can see changing about the flaylock would be the splash radius. But only VERY slight. I would actually increase the std variant to about 1.2m. I think that the adv variant is good where it is at. And the proto variant at 1.8m.
There is no psychological effect... It has rendered two other weapons irrelevant wastes of sp as it outperforms them so much. How can you put someone down more easily with an smg than with the flaylock when with the latter you're shooting at their feet, at the ground?
There is a reason so few people are speccd into smgs vs flaylocks I think I can even recall the op of this thread bemoaning how smgs were inferior to breach variant scramblers Yet now all the sidearm are viable, now the smgs are 'mini ARS'
The flaylock = 1 kill a mag? That's a lie and you know it, man. What does the magazine difference matter in anycase when it's such a short reload?
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
53
|
Posted - 2013.06.29 18:12:00 -
[62] - Quote
Dengru wrote:Son-Of A-Gun wrote:Bendtner92 wrote:Yeah because a sidearm being used as a primary is not wrong, and especially when it has the lowest fitting requirements of all the sidearms... Dude I used the SMG as a primary all through chromosome as a scout and did very well. I don't see the SMG getting nerfed? Infact, I still use the SMG as a primary with my Minmatar character. Look here is the deal: SMG = 3 kills/mag Scrambler pistol = 2 kills/mag Nova knifs = 1 kill/swipe Flaylock = 1 kill/mag The flaylock is actually the most underpowered sidearm there is as it is. The only thing that really makes it good is that you can use a primary/light weapon to drop somebody's shields and the quickly switch to the flaylock to ceil the deal, but this is no diferent than switching to an SMG. No different at all. with no shields I can just as easily put someone down with an proto SMG as I can with a proto flaylock. I think that the only real reason people are QQing about the flaylock is the psychological effect of having all of your armor HP disappear instantaneously (with the flaylock) instead of in one third of a second (with the SMG). If anything at all, the only thing that I can see changing about the flaylock would be the splash radius. But only VERY slight. I would actually increase the std variant to about 1.2m. I think that the adv variant is good where it is at. And the proto variant at 1.8m. There is no psychological effect... It has rendered two other weapons irrelevant wastes of sp as it outperforms them so much. How can you put someone down more easily with an smg than with the flaylock when with the latter you're shooting at their feet, at the ground? There is a reason so few people are speccd into smgs vs flaylocks I think I can even recall the op of this thread bemoaning how smgs were inferior to breach variant scramblers Yet now all the sidearm are viable, now the smgs are 'mini ARS' The flaylock = 1 kill a mag? That's a lie and you know it, man. What does the magazine difference matter in anycase when it's such a short reload?
Have you ever even used a flaylock before? Because I am skill into proficiency 3 with them.
The difference between the reload times is negligible:
SMG = 3.0 Flaylock = 2.5
From full HP, both shields and armor, it takes three rounds to put most targets down (excluding heavys and scouts). I don't see how this is under dispute. And even if It did only took two rounds, the third round would not be enough to get a second full HP kill. So, what you are saying is that .5 sec reload means absolutely everything and the abillity to kill three people (from 100% HP to 0) without having to reload at all, means absolutely nothing. The time to kill with the SMG against a target with no shields is about a third of a second on average, I don't see why you figure, with this kind of time scale, that it maters whether I am aiming at your feet, for splash, or at your face. The assault SMG outputs over 1000 rounds/min. In CQC, Vs the average target, I find it just as easy to target the players themselves with the SMG as I do to aim for splash with the flaylock. There is just not enough real difference here to say that one is better than the other.
The idea that the flaylock has made the other sidearms obsolete is just absurd. Do you even play this game? Because if you did then you would know that the other sidearms are still very much in use and still being used quite effectively. Infact I see more SMGs on the battle field then I ever do flaylocks. And why is that? Because the SMG is the better/more practical weapon. Because the ability to put two or three people down with a primary/light weapon then switch over to your sidearm and put another two or three people down, all without ever having to reload is invaluable.
It is ridiculous that I should even have to explain the stupid crap. Your QQ fu is very week, and your claims are just plain wrong. |
Dengru
Red Star. EoN.
32
|
Posted - 2013.06.29 18:29:00 -
[63] - Quote
You're always gonna see more smgs on the field, Miltia through toxin because they are cheap/bpos with no investment. compare the amount of ishukones you see vs core flaylocks.
It matters a lot if you're aiming at the ground. This is a FPS the esstential means of interaction with your opponents in an FPS is aiming which is complicated by strafing and etc. When you can bypass all this by leaping at the enemy and shooting at the ground... Why wouldn't that matter?
You were the one who brought up magazines. My point was that kill per magazine is an arbitray means of judging when the weapon has a short reload, and also that in anycase you were shitposting super hard since the amount of kills you can get with the flaylock isn't determined by its clipsize but the amount of people you are engaging who can all fall within the radius of it's shots.
"the flaylock is actually the most underpowered sidearm there is" -- son of a gun 2013
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Doc Noah
Algintal Core Gallente Federation
164
|
Posted - 2013.06.29 18:51:00 -
[64] - Quote
I find the counter arguments that flaylock isnt OP to be hilarious. Scrambler pistol better than flaylock? haha SMG can out DPS and kill several players in a mag? Maybe if they're courteous enough to stand still for you so they dont spill their tea and crumpets. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
53
|
Posted - 2013.06.29 19:03:00 -
[65] - Quote
Dengru wrote:You're always gonna see more smgs on the field, Miltia through toxin because they are cheap/bpos with no investment. compare the amount of ishukones you see vs core flaylocks.
It matters a lot if you're aiming at the ground. This is a FPS the esstential means of interaction with your opponents in an FPS is aiming which is complicated by strafing and etc. When you can bypass all this by leaping at the enemy and shooting at the ground... Why wouldn't that matter?
You were the one who brought up magazines. My point was that kill per magazine is an arbitray means of judging when the weapon has a short reload, and also that in anycase you were shitposting super hard since the amount of kills you can get with the flaylock isn't determined by its clipsize but the amount of people you are engaging who can all fall within the radius of it's shots.
"the flaylock is actually the most underpowered sidearm there is" -- son of a gun 2013
The max radius for the core flaylock is 2.5m. Now we are arguing about how many mercs you can fit in a 2.5m buble? if you die to a multi kill this way you deserved it *shakes his head*
The .5 sec difference in reload speed is what is arbitrary not mag size.
Do you use the weapon? It is a very simple question. Are you skilled into the core flaylock?
And now we are continually/magically leaping down from high places on top of people.
As far as aiming. The weapon suffers enough from damage/kills per mag and a small ammo supply to even the field for it to have splash.
Yes, the reason you are seeing core flaylock has nothing to do with the fact that it is a brand new weapon in a game that has been content starved for 11 months now, or that all you scrubs are constantly on here hyping the damn thing.
Dude I'm tired of arguing with you now. I made a proposal (from experience with the weapon) on how to "fix" it, not that I really think it needs fixing. |
Dengru
Red Star. EoN.
33
|
Posted - 2013.06.29 19:12:00 -
[66] - Quote
Yeah I have them on an alt but why do you keep asking it I use if as though there's some perspective of it that can only be grasped through actual use and not just observation? You aim st the ground, press R fast, don't pretend it requires more than that.
"the flaylock is actually the most underpowered sidearm" -- son of a gun 2013 |
Sloth9230
Reaper Galactic
2069
|
Posted - 2013.06.29 20:30:00 -
[67] - Quote
Thumb Green wrote:Sloth9230 wrote:AR>>> Flaylock, unless you can't aim the AR of course I've been OHK'd by the flaylock many times and I'm running an advanced caldari logi with 2 complex shield extenders & 1 basic armor plate; I also have both my armor & shield skills maxed. Not even the Balac's or Krin's can do that.
You are full of **** https://forums.dust514.com/default.aspx?g=posts&m=912311#post912311
A Proto Flaylock requires 2 shots to take out an armor tanker with militia stats, there's no way in hell it would ever 1-shot a shield tanker, it's impossible.
Scouts maybe, but medium suits and up? Nope, quit making things up. |
Sloth9230
Reaper Galactic
2069
|
Posted - 2013.06.29 20:35:00 -
[68] - Quote
KAGEHOSHI Horned Wolf wrote:https://forums.dust514.com/default.aspx?g=posts&t=90366&find=unread Forgot to link the thread KAGEHOSHI Horned Wolf wrote:*All stats are from prototype level* *Ranges found here* [Comparison] Flaylock pistol Damage per shot: direct 239.8 / splash 214.5 Damage per second (DPS): EDIT - 3 shots fired in about 2 seconds(used stopwatch), direct 359.7 / splash 321.75 Damage per mag: direct 719.4 / splash 643.5 Range: 60 m? (only the 'Splashbone' was checked) Scrambler pistolDamage per shot: 88 DPS: 733.33 (and that's not even with the crazy awesome headshot multiplier) Damage per mag: (+5 shots per magazine size skill bonus factored) 968 Range: around 61 m SMGDamage per shot: 25.3 DPS: 421.66 Damage per mag: 2024 Range: 44 m [Conclusion]The prototype flaylock pistol's DPS pales in comparison by hundreds of points, even with direct damage. The damage per magazine is also underwhelming, meaning it can kill less people with just one magazine in comparison to the other sidearms. What the flaylock pistol gets is splash (2.5 meters with maxed out operation skill), which makes it much easier to damage targets since just landing hits close to them does the job; this advantage however is in exchange for DPS. Basically the flaylock is more likely to do damage because of splash, but has much lower damage per second as a tradeoff. Seems fair to me. I really hope it isn't nerfed in 1.2 because I think its pretty balanced. A modest reduction in splash damage might be needed if there really are problems. /me activates flame shield. * EDIT: My initial fire rate and DPS for flaylock was off, corrected it. Still much lower DPS than other sidearms, making splash damage and radius fair.
A low skill weapon with high rewards?Noob tube, nerf it. Lets just ignore the higher rewards offered by the weapons that do take skill. |
Sloth9230
Reaper Galactic
2069
|
Posted - 2013.06.29 20:39:00 -
[69] - Quote
Dengru wrote: There is a reason so few people are speccd into smgs vs flaylocks
People spec into them cause they think they're OP, that does not make it so
Dengru wrote:The flaylock = 1 kill a mag? That's a lie and you know it, man.
Okay 1- 1 1/2 kill per mag, unless you're proto |
Sloth9230
Reaper Galactic
2069
|
Posted - 2013.06.29 20:42:00 -
[70] - Quote
Doc Noah wrote: Scrambler pistol better than flaylock? haha
If you don't think it's true, then you must be a noob AND THEREFORE SHOULD BE USING THE FLAYLOCK, don't bite the hand that feeds you
396 headshot damage vs 250 direct hit damage, the winner is obvious... if you can aim |
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calisk galern
BurgezzE.T.F
346
|
Posted - 2013.06.29 20:44:00 -
[71] - Quote
side arms CAN be as effective as main weapons.
it doesn't mean they are as versatile or as useful.
for example to compare the AR versus the flaylock.
flay lock will have a higher burst damage against armor tankers in teh short term, but once you take into account the reload time, the AR's consistant damage is higher.
the range on the AR is higher and their is far more lenience for misses shots, if one or 2 of the flay locks shots don't hit it's dps drops drastically.
if the flaylock is against a shield tanker it's dps drops drastically, and let's be honestly most of the game is shield tankers right now.
flaylock is a weapon that also is superior from an elevated position, if your opponent has the elevated position on you hitting 3 shots with it is quite difficult.
flaylocks are meant to kill people, even more so if you build your suit around them, and if you think they are superior to the all around versatile AR you are stupid. |
TheWee BabySeamus
Dem Durrty Boyz
10
|
Posted - 2013.06.29 21:20:00 -
[72] - Quote
Sloth9230 wrote:Inb4 CCP claims it has something to do with "numbers" and not QQ, we all know the AR is the most popular gun in the game, the numbers would have had that thing nerfed long ago
Correct me if I'm wrong sloth but I believe there have been a good number of threads made by players that actually breakdown all of the numbers for the weapons. CCP's method of "nerfing due to numbers" is malarkey. I agree with you 100% and CCP needs to learn how these "supposed numbers" have a drastic impact on the game. If they keep nerfing and buffing things then they better be handing out some nice fat respec's as well.
- Wee Baby |
DeadlyAztec11
Max-Pain-inc
602
|
Posted - 2013.06.29 21:24:00 -
[73] - Quote
Sloth9230 wrote:Doc Noah wrote: Scrambler pistol better than flaylock? haha
If you don't think it's true, then you must be a noob AND THEREFORE SHOULD BE USING THE FLAYLOCK, don't bite the hand that feeds you 396 headshot damage vs 250 direct hit damage, the winner is obvious... if you can aim You just can't pistol whip as well with the flaylock as you can with the scrambler. |
DeadlyAztec11
Max-Pain-inc
602
|
Posted - 2013.06.29 21:26:00 -
[74] - Quote
TheWee BabySeamus wrote:Sloth9230 wrote:Inb4 CCP claims it has something to do with "numbers" and not QQ, we all know the AR is the most popular gun in the game, the numbers would have had that thing nerfed long ago Correct me if I'm wrong sloth but I believe there have been a good number of threads made by players that actually breakdown all of the numbers for the weapons. CCP's method of "nerfing due to numbers" is malarkey. I agree with you 100% and CCP needs to learn how these "supposed numbers" have a drastic impact on the game. If they keep nerfing and buffing things then they better be handing out some nice fat respec's as well. - Wee Baby They nerf and buff according to their statistical data. Stuff like how many people get killed by it. |
Thumb Green
THE STAR BORN Dark Taboo
162
|
Posted - 2013.06.29 21:48:00 -
[75] - Quote
Sloth9230 wrote:Thumb Green wrote:Sloth9230 wrote:AR>>> Flaylock, unless you can't aim the AR of course I've been OHK'd by the flaylock many times and I'm running an advanced caldari logi with 2 complex shield extenders & 1 basic armor plate; I also have both my armor & shield skills maxed. Not even the Balac's or Krin's can do that. You are full of **** https://forums.dust514.com/default.aspx?g=posts&m=912311#post912311A Proto Flaylock requires 2 shots to take out an armor tanker with militia stats, there's no way in hell it would ever 1-shot a shield tanker, it's impossible. Scouts maybe, but medium suits and up? Nope, quit making things up.
The **** I am. You're the one that's full of ****. **** you for calling me a liar. |
Sloth9230
Reaper Galactic
2070
|
Posted - 2013.06.29 21:48:00 -
[76] - Quote
DeadlyAztec11 wrote:TheWee BabySeamus wrote:Sloth9230 wrote:Inb4 CCP claims it has something to do with "numbers" and not QQ, we all know the AR is the most popular gun in the game, the numbers would have had that thing nerfed long ago Correct me if I'm wrong sloth but I believe there have been a good number of threads made by players that actually breakdown all of the numbers for the weapons. CCP's method of "nerfing due to numbers" is malarkey. I agree with you 100% and CCP needs to learn how these "supposed numbers" have a drastic impact on the game. If they keep nerfing and buffing things then they better be handing out some nice fat respec's as well. - Wee Baby They nerf and buff according to their statistical data. Stuff like how many people get killed by it. That and their purchase data, so the more popular a gun is, the more it gets looked at... unless you're an AR |
Sloth9230
Reaper Galactic
2070
|
Posted - 2013.06.29 21:50:00 -
[77] - Quote
Thumb Green wrote:Sloth9230 wrote:Thumb Green wrote:Sloth9230 wrote:AR>>> Flaylock, unless you can't aim the AR of course I've been OHK'd by the flaylock many times and I'm running an advanced caldari logi with 2 complex shield extenders & 1 basic armor plate; I also have both my armor & shield skills maxed. Not even the Balac's or Krin's can do that. You are full of **** https://forums.dust514.com/default.aspx?g=posts&m=912311#post912311A Proto Flaylock requires 2 shots to take out an armor tanker with militia stats, there's no way in hell it would ever 1-shot a shield tanker, it's impossible. Scouts maybe, but medium suits and up? Nope, quit making things up. The **** I am. You're the one that's full of ****. **** you for calling me a liar. Prove it, I have shown proof that a CORE FLAYLOCK can not 1 shot you, 197 shields is more than enough to absorb 1 shot, now show me proof that it can.
You made the statement, now back it up.
http://www.youtube.com/watch?feature=player_detailpage&v=nMBWI_a4xUA#t=118s at the 2 minute mark we can clearly see the player land 3 direct shots on a proto Gallente with fail stats. If he survived 1 shot, then so can you. |
ReGnYuM
TeamPlayers EoN.
331
|
Posted - 2013.06.29 23:25:00 -
[78] - Quote
KAGEHOSHI Horned Wolf wrote:https://forums.dust514.com/default.aspx?g=posts&t=90366&find=unread Forgot to link the thread KAGEHOSHI Horned Wolf wrote:*All stats are from prototype level* *Ranges found here* [Comparison] Flaylock pistol Damage per shot: direct 239.8 / splash 214.5 Damage per second (DPS): EDIT - 3 shots fired in about 2 seconds(used stopwatch), direct 359.7 / splash 321.75 Damage per mag: direct 719.4 / splash 643.5 Range: 60 m? (only the 'Splashbone' was checked) Scrambler pistolDamage per shot: 88 DPS: 733.33 (and that's not even with the crazy awesome headshot multiplier) Damage per mag: (+5 shots per magazine size skill bonus factored) 968 Range: around 61 m SMGDamage per shot: 25.3 DPS: 421.66 Damage per mag: 2024 Range: 44 m [Conclusion]The prototype flaylock pistol's DPS pales in comparison by hundreds of points, even with direct damage. The damage per magazine is also underwhelming, meaning it can kill less people with just one magazine in comparison to the other sidearms. What the flaylock pistol gets is splash (2.5 meters with maxed out operation skill), which makes it much easier to damage targets since just landing hits close to them does the job; this advantage however is in exchange for DPS. Basically the flaylock is more likely to do damage because of splash, but has much lower damage per second as a tradeoff. Seems fair to me. I really hope it isn't nerfed in 1.2 because I think its pretty balanced. A modest reduction in splash damage might be needed if there really are problems. /me activates flame shield. * EDIT: My initial fire rate and DPS for flaylock was off, corrected it. Still much lower DPS than other sidearms, making splash damage and radius fair.
Your approach is completely wrong and ultimately flawed to its core. Using DPS as the only base line for balance is just plain idiotic. Furthermore, your idiocy continues when you try and develop a conclusion based off one variable.
Now before you go, " this just another regnum troll, wheres my RED FLAG!" I am going to highlight a few key variables you missed .
1. Did not factor in hit detection
2. Did not factor situational use
3. Did facter gungame dynamics
Anyways, I can go and into detail, but you make yourself seem like a smart guy. So take another look at it and don't balance on one varible |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1472
|
Posted - 2013.06.30 00:25:00 -
[79] - Quote
Dengru wrote:You're always gonna see more smgs on the field, Miltia through toxin because they are cheap/bpos with no investment. compare the amount of ishukones you see vs core flaylocks.
It matters a lot if you're aiming at the ground. This is a FPS the esstential means of interaction with your opponents in an FPS is aiming which is complicated by strafing and etc. When you can bypass all this by leaping at the enemy and shooting at the ground... Why wouldn't that matter?
You were the one who brought up magazines. My point was that kill per magazine is an arbitray means of judging when the weapon has a short reload, and also that in anycase you were shitposting super hard since the amount of kills you can get with the flaylock isn't determined by its clipsize but the amount of people you are engaging who can all fall within the radius of it's shots.
"the flaylock is actually the most underpowered sidearm there is" -- son of a gun 2013
Ohh man...talk to 'em lol
We are playing a first-person-explosives-shooter. This is a shooter where there is an explosive for a primary and secondary slot plus two types of locus grenades. And at the same time, there isn't a skill or module for explosive resistance.
Why should a weapon get buffed where you just aim at the ground to kill people? I don't know man....when a guy launches three grenades at my feet, unsuccessfully, and then launches 3 flaylock pistols right after.....then that should tell you something. He didn't even think about using a weapon, in which he had to aim with. All of these cheesy ways to kill people and dusters wonder why people are pissed off with the game and walking away. |
THUNDERGROOVE
ZionTCD
67
|
Posted - 2013.06.30 01:07:00 -
[80] - Quote
DeadlyAztec11 wrote: I have said many a times that the MD < the Flaylock. That does not mean that the Flaylock needs to be nerfed. It means the MD needs to be buffed.
There is nothing wrong with the mass driver. People just use the standard one and expect to be as good with the AR with no practice. I've had someone flux, then two hit my 800 armor with an Advanced mass driver.
Direct hits are key. |
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Bubba Brown
Militaires Sans Jeux
165
|
Posted - 2013.06.30 01:13:00 -
[81] - Quote
flaylock as primary is usually for goofy joke builds that don't end up being particularly effective unless you're really good.
i just put it as a sidearm with my scram rifle. works great |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 01:13:00 -
[82] - Quote
Ydubbs81 RND wrote:Dengru wrote:You're always gonna see more smgs on the field, Miltia through toxin because they are cheap/bpos with no investment. compare the amount of ishukones you see vs core flaylocks.
It matters a lot if you're aiming at the ground. This is a FPS the esstential means of interaction with your opponents in an FPS is aiming which is complicated by strafing and etc. When you can bypass all this by leaping at the enemy and shooting at the ground... Why wouldn't that matter?
You were the one who brought up magazines. My point was that kill per magazine is an arbitray means of judging when the weapon has a short reload, and also that in anycase you were shitposting super hard since the amount of kills you can get with the flaylock isn't determined by its clipsize but the amount of people you are engaging who can all fall within the radius of it's shots.
"the flaylock is actually the most underpowered sidearm there is" -- son of a gun 2013
Ohh man...talk to 'em lol We are playing a first-person-explosives-shooter. This is a shooter where there is an explosive for a primary and secondary slot plus two types of locus grenades. And at the same time, there isn't a skill or module for explosive resistance. Why should a weapon get buffed where you just aim at the ground to kill people? I don't know man....when a guy launches three grenades at my feet, unsuccessfully, and then launches 3 flaylock pistols right after.....then that should tell you something. He didn't even think about using a weapon, in which he had to aim with. All of these cheesy ways to kill people and dusters wonder why people are pissed off with the game and walking away. Flaylock killed Dust? |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
632
|
Posted - 2013.06.30 01:14:00 -
[83] - Quote
DeadlyAztec11 wrote: Why was every weapon besides the AR severely nerfed in Uprising? Better yet, why do people want to KEEP nerfing them? Honestly it leaves me in disarray. At the end of the day, we should buff up all the weapons. Not nerf them, not even the AR.
the game is now open to gungamers and casuals, they percieve them as revenue, they must balance dust accordingly. |
DeadlyAztec11
Max-Pain-inc
603
|
Posted - 2013.06.30 01:15:00 -
[84] - Quote
THUNDERGROOVE wrote:DeadlyAztec11 wrote: I have said many a times that the MD < the Flaylock. That does not mean that the Flaylock needs to be nerfed. It means the MD needs to be buffed.
There is nothing wrong with the mass driver. People just use the standard one and expect to be as good with the AR with no practice. I've had someone flux, then two hit my 800 armor with an Advanced mass driver. Direct hits are key. So your saying the MD is fine because some one took all your shields off and then got two direct hits on you?
BS.
Do you know how hard it is to get 2 CONSECUTIVE shots on a target that is moving? Assuming you were smart enough to move...
The weapon is not find just because it is still possible to kill people with it. |
Bubba Brown
Militaires Sans Jeux
165
|
Posted - 2013.06.30 01:17:00 -
[85] - Quote
Ydubbs81 RND wrote:All of these cheesy ways to kill people and dusters wonder why people are pissed off with the game and walking away.
they're walking away because 1) its grindy and boring 2) nothing really happens with respect to eve integration, just grindy battles back to back 3) its a lot to swallow all at once and the tutorial isnt particularly good 4) menus aren't constructed very well so people get confused (feeds back into 3 ) 5) gunplay feels wrong, not tight enough 6) getting stomped by protofags
i have never heard one complaint from any review about weapon balancing. ever.
|
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 01:39:00 -
[86] - Quote
TEBOW BAGGINS wrote:DeadlyAztec11 wrote: Why was every weapon besides the AR severely nerfed in Uprising? Better yet, why do people want to KEEP nerfing them? Honestly it leaves me in disarray. At the end of the day, we should buff up all the weapons. Not nerf them, not even the AR.
the game is now open to gungamers and casuals, they percieve them as revenue, they must balance dust accordingly. noob tubes aka "the flaylock", are there specifically to give casuals a chance against FPS vets, this seams to offend vets though... |
King Kobrah
SyNergy Gaming EoN.
433
|
Posted - 2013.06.30 01:46:00 -
[87] - Quote
Flalock needs a 7 meter range buff and at least a 25% damage boost, it's way too underpowered |
Cass Barr
Red Star. EoN.
406
|
Posted - 2013.06.30 01:46:00 -
[88] - Quote
Bubba Brown wrote:flaylock as primary is usually for goofy joke builds that don't end up being particularly effective unless you're really good.
i just put it as a sidearm with my scram rifle. works great
21-1 in my second game using Core Flaylocks and militia gear. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1472
|
Posted - 2013.06.30 01:49:00 -
[89] - Quote
Sloth9230 wrote:Ydubbs81 RND wrote:Dengru wrote:You're always gonna see more smgs on the field, Miltia through toxin because they are cheap/bpos with no investment. compare the amount of ishukones you see vs core flaylocks.
It matters a lot if you're aiming at the ground. This is a FPS the esstential means of interaction with your opponents in an FPS is aiming which is complicated by strafing and etc. When you can bypass all this by leaping at the enemy and shooting at the ground... Why wouldn't that matter?
You were the one who brought up magazines. My point was that kill per magazine is an arbitray means of judging when the weapon has a short reload, and also that in anycase you were shitposting super hard since the amount of kills you can get with the flaylock isn't determined by its clipsize but the amount of people you are engaging who can all fall within the radius of it's shots.
"the flaylock is actually the most underpowered sidearm there is" -- son of a gun 2013
Ohh man...talk to 'em lol We are playing a first-person-explosives-shooter. This is a shooter where there is an explosive for a primary and secondary slot plus two types of locus grenades. And at the same time, there isn't a skill or module for explosive resistance. Why should a weapon get buffed where you just aim at the ground to kill people? I don't know man....when a guy launches three grenades at my feet, unsuccessfully, and then launches 3 flaylock pistols right after.....then that should tell you something. He didn't even think about using a weapon, in which he had to aim with. All of these cheesy ways to kill people and dusters wonder why people are pissed off with the game and walking away. Flaylock killed Dust?
Is that a serious question?
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Sloth9230
Reaper Galactic
2073
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Posted - 2013.06.30 01:53:00 -
[90] - Quote
Ydubbs81 RND wrote:Sloth9230 wrote:Ydubbs81 RND wrote:Dengru wrote:You're always gonna see more smgs on the field, Miltia through toxin because they are cheap/bpos with no investment. compare the amount of ishukones you see vs core flaylocks.
It matters a lot if you're aiming at the ground. This is a FPS the esstential means of interaction with your opponents in an FPS is aiming which is complicated by strafing and etc. When you can bypass all this by leaping at the enemy and shooting at the ground... Why wouldn't that matter?
You were the one who brought up magazines. My point was that kill per magazine is an arbitray means of judging when the weapon has a short reload, and also that in anycase you were shitposting super hard since the amount of kills you can get with the flaylock isn't determined by its clipsize but the amount of people you are engaging who can all fall within the radius of it's shots.
"the flaylock is actually the most underpowered sidearm there is" -- son of a gun 2013
Ohh man...talk to 'em lol We are playing a first-person-explosives-shooter. This is a shooter where there is an explosive for a primary and secondary slot plus two types of locus grenades. And at the same time, there isn't a skill or module for explosive resistance. Why should a weapon get buffed where you just aim at the ground to kill people? I don't know man....when a guy launches three grenades at my feet, unsuccessfully, and then launches 3 flaylock pistols right after.....then that should tell you something. He didn't even think about using a weapon, in which he had to aim with. All of these cheesy ways to kill people and dusters wonder why people are pissed off with the game and walking away. Flaylock killed Dust? Is that a serious question? I don't know... is it? |
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