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SoTa PoP
Internal Error. Negative-Feedback
2748
|
Posted - 2013.06.25 20:41:00 -
[1] - Quote
We say we want content - then cry when we get it - why is that?
Simple - Take a look at assaults and logi - pretty cool they have all there variants and if they upgrade light weapons it'll effect all there suits equally.
Now look at commando - what heavy skills will effect it? It may as well be a glorified assault. It's not a heavy friendly suit - we're going to have to dump SP into new weapons to get - which means more grinding. Assault users will probably find more of a home with it then we will - all we'll have over them is the basic Heavy Frame SP already spent - but they'll have a few Light Weapons already which equates to them saving more SP over-all if they went AR/MD
Will it have a smaller hitbox even in the slightest? If not it's range confrontation is going to be frustrating - every bullet that lands jukes the weapon slightly and makes return fire a challenge. I ran AR heavy since June of last year till December of last year - and finally decided it wasn't possible for an AR heavy to stay competitive - so what has been done to change this? 2 light weapon slots? The only hope the commando will have in competitive play will be equipping a MD for the spams then AR to finish it off - but it'll still be slow - so what role on the battlefield will it enjoy? Defense support?
I think if CCP is to continue releasing suits like this it should come with an explanation of how they see it being used - because as it stands the commando suit just seems like a pub stomp suit.
Note: This is ofc - just my opinion. |
low genius
The Sound Of Freedom Renegade Alliance
115
|
Posted - 2013.06.25 20:42:00 -
[2] - Quote
because they've already qq'ed themselves out on every other topic, i'd say. |
Kevlar Waffles
Expert Intervention Caldari State
4
|
Posted - 2013.06.25 20:48:00 -
[3] - Quote
SoTa PoP wrote:We say we want content - then cry when we get it - why is that?
Simple - Take a look at assaults and logi - pretty cool they have all there variants and if they upgrade light weapons it'll effect all there suits equally.
Now look at commando - what heavy skills will effect it? It may as well be a glorified assault. It's not a heavy friendly suit - we're going to have to dump SP into new weapons to get - which means more grinding. Assault users will probably find more of a home with it then we will - all we'll have over them is the basic Heavy Frame SP already spent - but they'll have a few Light Weapons already which equates to them saving more SP over-all if they went AR/MD
Will it have a smaller hitbox even in the slightest? If not it's range confrontation is going to be frustrating - every bullet that lands jukes the weapon slightly and makes return fire a challenge. I ran AR heavy since June of last year till December of last year - and finally decided it wasn't possible for an AR heavy to stay competitive - so what has been done to change this? 2 light weapon slots? The only hope the commando will have in competitive play will be equipping a MD for the spams then AR to finish it off - but it'll still be slow - so what role on the battlefield will it enjoy? Defense support?
I think if CCP is to continue releasing suits like this it should come with an explanation of how they see it being used - because as it stands the commando suit just seems like a pub stomp suit.
Note: This is ofc - just my opinion.
I think the commando is an interesting idea but i have a bad feeling these guys will be HAV hunters, and HAV's have enough of those right? anyway i thank CCP for the new content even if it imbalances the game a bit |
ZDub 303
TeamPlayers EoN.
480
|
Posted - 2013.06.25 20:51:00 -
[4] - Quote
Seems to me like its use is biased towards AV... having swarms + AR or something like that.
However... if you're speccing into a heavy suit for AV.. why wouldn't you just use the forge gun? The almighty god of AV. |
Promethius Franklin
DUST University Ivy League
12
|
Posted - 2013.06.25 20:51:00 -
[5] - Quote
Kevlar Waffles wrote:SoTa PoP wrote:We say we want content - then cry when we get it - why is that?
Simple - Take a look at assaults and logi - pretty cool they have all there variants and if they upgrade light weapons it'll effect all there suits equally.
Now look at commando - what heavy skills will effect it? It may as well be a glorified assault. It's not a heavy friendly suit - we're going to have to dump SP into new weapons to get - which means more grinding. Assault users will probably find more of a home with it then we will - all we'll have over them is the basic Heavy Frame SP already spent - but they'll have a few Light Weapons already which equates to them saving more SP over-all if they went AR/MD
Will it have a smaller hitbox even in the slightest? If not it's range confrontation is going to be frustrating - every bullet that lands jukes the weapon slightly and makes return fire a challenge. I ran AR heavy since June of last year till December of last year - and finally decided it wasn't possible for an AR heavy to stay competitive - so what has been done to change this? 2 light weapon slots? The only hope the commando will have in competitive play will be equipping a MD for the spams then AR to finish it off - but it'll still be slow - so what role on the battlefield will it enjoy? Defense support?
I think if CCP is to continue releasing suits like this it should come with an explanation of how they see it being used - because as it stands the commando suit just seems like a pub stomp suit.
Note: This is ofc - just my opinion. I think the commando is an interesting idea but i have a bad feeling these guys will be HAV hunters, and HAV's have enough of those right? anyway i thank CCP for the new content even if it imbalances the game a bit Hav hunting would be my use for it, but judging from CCP comments I won't be getting near one for a while as I'm sticking to Gallente suits for the moment. |
Seamie Schmoove
Seraphim Initiative. CRONOS.
89
|
Posted - 2013.06.25 20:51:00 -
[6] - Quote
Suppose the effectiveness of the suit will depend on the slot layout. Are they giving them equipment slots does anyone know? And the QQing will roll onto something else next week...circle of Dust and all that |
Noc Tempre
Imperfects Negative-Feedback
2001
|
Posted - 2013.06.25 20:54:00 -
[7] - Quote
It has the health and speed of the decked out logi ck.0 but trades 2 useless equipment slots for a 2nd light weapon. Why it is not a scout variant is beyond me. |
Fox Gaden
DUST University Ivy League
546
|
Posted - 2013.06.25 20:55:00 -
[8] - Quote
I will stick to SMG Primary + Light weapon secondary on Ausault of Scout suit.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
2388
|
Posted - 2013.06.25 20:56:00 -
[9] - Quote
or good for AV... 2 swarm launchers... or 1 swarm + 1 lolplasma cannon... or 1 swarm + AR...
Some people might find a use for it, and it might help others pass the time or break the monotony, but for someone like me, it's useless.
I already have a basic medium class set up for AR / SR use. I never understood how a heavy suit with an AR was a good idea. Biggest hitbox + slowest movement. It'll be perfect for camping and extremely defensive playstyles though.
Either way, it's not for me. |
ZDub 303
TeamPlayers EoN.
480
|
Posted - 2013.06.25 20:57:00 -
[10] - Quote
Seamie Schmoove wrote:Suppose the effectiveness of the suit will depend on the slot layout. Are they giving them equipment slots does anyone know? And the QQing will roll onto something else next week...circle of Dust and all that
According to CCPs video... the proto variant has 1 equip, 2 highs, and 1 low... and maybe a grenade slot I don't remember. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4036
|
Posted - 2013.06.25 20:57:00 -
[11] - Quote
It all comes down to how much maneuversbility it has in relation to its hp. |
SoTa PoP
Internal Error. Negative-Feedback
2749
|
Posted - 2013.06.25 20:58:00 -
[12] - Quote
ZDub 303 wrote:Seamie Schmoove wrote:Suppose the effectiveness of the suit will depend on the slot layout. Are they giving them equipment slots does anyone know? And the QQing will roll onto something else next week...circle of Dust and all that According to CCPs video... the proto variant has 1 equip, 2 highs, and 1 low... and maybe a grenade slot I don't remember. that's....absolutely terrible... |
Fox Gaden
DUST University Ivy League
546
|
Posted - 2013.06.25 20:58:00 -
[13] - Quote
Seamie Schmoove wrote:Suppose the effectiveness of the suit will depend on the slot layout. Are they giving them equipment slots does anyone know? And the QQing will roll onto something else next week...circle of Dust and all that Good point. Swarm Lowncher with no Nano Hive? |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
220
|
Posted - 2013.06.25 21:00:00 -
[14] - Quote
I think they are just trying to manage their hope and expectations. QQ now and they won't be disappointed if it is bad and with a bit of luck they will be surprised if it exceeds expectations. |
Spkr4theDead
Namtar Elite Gallente Federation
204
|
Posted - 2013.06.25 21:02:00 -
[15] - Quote
SoTa PoP wrote:We say we want content - then cry when we get it - why is that?
Simple - Take a look at assaults and logi - pretty cool they have all there variants and if they upgrade light weapons it'll effect all there suits equally.
Now look at commando - what heavy skills will effect it? It may as well be a glorified assault. It's not a heavy friendly suit - we're going to have to dump SP into new weapons to get - which means more grinding. Assault users will probably find more of a home with it then we will - all we'll have over them is the basic Heavy Frame SP already spent - but they'll have a few Light Weapons already which equates to them saving more SP over-all if they went AR/MD
Will it have a smaller hitbox even in the slightest? If not it's range confrontation is going to be frustrating - every bullet that lands jukes the weapon slightly and makes return fire a challenge. I ran AR heavy since June of last year till December of last year - and finally decided it wasn't possible for an AR heavy to stay competitive - so what has been done to change this? 2 light weapon slots? The only hope the commando will have in competitive play will be equipping a MD for the spams then AR to finish it off - but it'll still be slow - so what role on the battlefield will it enjoy? Defense support?
I think if CCP is to continue releasing suits like this it should come with an explanation of how they see it being used - because as it stands the commando suit just seems like a pub stomp suit.
Note: This is ofc - just my opinion. They're giving the assault scrubs exactly what they want: no risk, all reward. Now, they'll be able to carry at least CBR7 swarms and a GEK at the same time. That's what we're complaining about. |
ZDub 303
TeamPlayers EoN.
480
|
Posted - 2013.06.25 21:04:00 -
[16] - Quote
SoTa PoP wrote:that's....absolutely terrible...
http://www.youtube.com/watch?v=Kg1E9uwX_Mw
1:35
Commando ak.0 2 Highs 1 Low 2 Light Weapons 1 Grenade Slot 1 Equipment Slot |
Lance 2ballzStrong
SyNergy Gaming EoN.
2389
|
Posted - 2013.06.25 21:07:00 -
[17] - Quote
hahaha |
hooc roht
Deep Space Republic
92
|
Posted - 2013.06.25 21:07:00 -
[18] - Quote
Maps and game modes are new content.
A heavy with two light weapons is 2 development hours of copy and pasting. |
SoTa PoP
Internal Error. Negative-Feedback
2749
|
Posted - 2013.06.25 21:09:00 -
[19] - Quote
>_>....
So it's a non-specialized suit that can be easily replaced by anything it attempts to do by assault players?
Fan-fuggin-tastic.
Least it has that equipment slot - which basically validates it as anti-vehicle rooftop spammer of the year. |
ZDub 303
TeamPlayers EoN.
480
|
Posted - 2013.06.25 21:11:00 -
[20] - Quote
hooc roht wrote:Maps and game modes are new content.
A heavy with two light weapons is 2 development hours of copy and pasting.
Hey now... the suit has a new dark red color too! That took time!! |
|
IamI3rian
OSG Planetary Operations Covert Intervention
242
|
Posted - 2013.06.25 21:18:00 -
[21] - Quote
Laser + Shotgun?
No, lasers are broken, and shotguns need speed.
How about ScR and AR...? Maybe that one's a winner?
Or, perhaps we'll see some (a la Dust Fiend) dual AR users with different variants. He's looking forward to Breach/Burst, if memory serves.
How about assault scram for shields, and MD for armor? That might be a decent fit. Once they fix the MD. = /
Yeah, I'm having trouble seeing the fits/roles this thing can provide.
Maybe, one day far off, the Minmatar version will be decent. If it has the right slot configs, it might not crawl around. Wonder what the racial ability will be?
--- Remember: IamI3rian told ya I <3 Rifles |
Crash Monster
Snipers Anonymous
781
|
Posted - 2013.06.25 21:19:00 -
[22] - Quote
So, who's going commando?
EDIT: I wonder if I should have at least read the thread? |
ZDub 303
TeamPlayers EoN.
480
|
Posted - 2013.06.25 21:20:00 -
[23] - Quote
It would make much more sense if it was a medium frame suit. Trading almost all of your modules for a second light weapon... even then its still a bad suit imho.
module slots are everything in this game... designing a proto suit with only 3 slots is... well... laughable. |
hooc roht
Deep Space Republic
92
|
Posted - 2013.06.25 21:28:00 -
[24] - Quote
ZDub 303 wrote:hooc roht wrote:Maps and game modes are new content.
A heavy with two light weapons is 2 development hours of copy and pasting. Hey now... the suit has a new dark red color too! That took time!!
It also only addresses a small group of play styles.
it is cool for small things like this to be added to the game.
But you have to be as blind as Soda pop to not be underwhelmed. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
899
|
Posted - 2013.06.25 21:29:00 -
[25] - Quote
YES!
Finally the perfect redline sniper! |
SoTa PoP
Internal Error. Negative-Feedback
2749
|
Posted - 2013.06.25 21:34:00 -
[26] - Quote
hooc roht wrote:
It also only addresses a small group of play styles.
it is cool for small things like this to be added to the game.
But you have to be as blind as Soda pop to not be underwhelmed.
Coming from a guy who says all people with 10mil SP are scrubs you can own with just 1 mill then QQ's about match making - that's rich.
But I don't blame you for singling me out since I make you look bad everywhere ;) |
hooc roht
Deep Space Republic
92
|
Posted - 2013.06.25 22:22:00 -
[27] - Quote
SoTa PoP wrote:hooc roht wrote:
It also only addresses a small group of play styles.
it is cool for small things like this to be added to the game.
But you have to be as blind as Soda pop to not be underwhelmed.
Coming from a guy who says all people with 10mil SP are scrubs you can own with just 1 mill then QQ's about match making - that's rich. But I don't blame you for singling me out since I make you look bad everywhere ;) EDIT: Also - how does it take to be as a blind as me when I'm making threads about this suit being useless? You're a bad troll - use some logic if you're going to try.
Pro tip for failed trolls:
When you find yourself in a hole quit digging. |
SoTa PoP
Internal Error. Negative-Feedback
2749
|
Posted - 2013.06.25 22:23:00 -
[28] - Quote
hooc roht wrote:SoTa PoP wrote:hooc roht wrote:
It also only addresses a small group of play styles.
it is cool for small things like this to be added to the game.
But you have to be as blind as Soda pop to not be underwhelmed.
Coming from a guy who says all people with 10mil SP are scrubs you can own with just 1 mill then QQ's about match making - that's rich. But I don't blame you for singling me out since I make you look bad everywhere ;) EDIT: Also - how does it take to be as a blind as me when I'm making threads about this suit being useless? You're a bad troll - use some logic if you're going to try. Pro tip for failed trolls: When you find yourself in a hole quit digging. Take your own advice lol |
DS 10
G I A N T EoN.
465
|
Posted - 2013.06.25 22:50:00 -
[29] - Quote
My issue with the Commando release is that they put out a new suit before finishing the racial variants of the heavy and scout suits. It's like they have suit ADD or something. |
Shadowswipe
WarRavens League of Infamy
123
|
Posted - 2013.06.25 22:59:00 -
[30] - Quote
No grenade slot. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4041
|
Posted - 2013.06.25 23:02:00 -
[31] - Quote
Shadowswipe wrote:No grenade slot.
Wow.
That better not make it to the live version....
Grenades are the only part of infantry play that I actually enjoy.... |
Shadowswipe
WarRavens League of Infamy
123
|
Posted - 2013.06.25 23:08:00 -
[32] - Quote
Imagine an assault squad of 3 or 4 Commandos. You dont' need grenades cause you are pro with AR. Your equipment slots are a mix of Remotes, Uplinks, and Hives. You get in behind enemy lines cause your squad works together well. You set explosives and fallback points. Your AR game is so pro that they bring out tanks to try to break your entrenched defense. Your squad of 3 or 4 laugh and all swap to the Swarm, or for giggles, Plasma Cannons. You all shoot off 1 or 2 volleys in 3 seconds, the tank pops near instantly (even if proto). The infantry try to move in on you with the tank support that made you switch to AV, but you just instantly switch back to ARs. No Supply Depot in sight.
Assault suits can only do 1 or the other... Lol, ya commandos are gonna lawl the field. They dont' need modules, because they carry two powerful focus weapons, 1 for AI, the other for AV.
This is a good addition and the suit will be well worth the points spent. |
Shadowswipe
WarRavens League of Infamy
123
|
Posted - 2013.06.25 23:09:00 -
[33] - Quote
DUST Fiend wrote:Shadowswipe wrote:No grenade slot. Wow. That better not make it to the live version.... Grenades are the only part of infantry play that I actually enjoy.... Then Commando is not for you. Stay assault and save up for the future. In the future, there will be suits with 2 or more grenade slots. Search for CCP Fanfest 2013 videos. There is a roadmap that explains that I think. So you will love the future. |
SoTa PoP
Internal Error. Negative-Feedback
2754
|
Posted - 2013.06.25 23:10:00 -
[34] - Quote
Shadowswipe wrote:Imagine an assault squad of 3 or 4 Commandos. You dont' need grenades cause you are pro with AR. Your equipment slots are a mix of Remotes, Uplinks, and Hives. You get in behind enemy lines cause your squad works together well. You set explosives and fallback points. Your AR game is so pro that they bring out tanks to try to break your entrenched defense. Your squad of 3 or 4 laugh and all swap to the Swarm, or for giggles, Plasma Cannons. You all shoot off 1 or 2 volleys in 3 seconds, the tank pops near instantly (even if proto). The infantry try to move in on you with the tank support that made you switch to AV, but you just instantly switch back to ARs. No Supply Depot in sight.
Assault suits can only do 1 or the other... Lol, ya commandos are gonna lawl the field. They dont' need modules, because they carry two powerful focus weapons, 1 for AI, the other for AV.
This is a good addition and the suit will be well worth the points spent. ... or the assaults could use proto-av nades and be just as effective against vehicles. And laugh at fatties trying to be range combatants with there larger hitbox. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
109
|
Posted - 2013.06.25 23:10:00 -
[35] - Quote
DS 10 wrote:My issue with the Commando release is that they put out a new suit before finishing the racial variants of the heavy and scout suits. It's like they have suit ADD or something.
Its not a new suit - its a reskin with adjusted slots and stats.
They can put those out every week if they wanted to. |
Mobius Wyvern
BetaMax. CRONOS.
2079
|
Posted - 2013.06.25 23:11:00 -
[36] - Quote
Kevlar Waffles wrote:SoTa PoP wrote:We say we want content - then cry when we get it - why is that?
Simple - Take a look at assaults and logi - pretty cool they have all there variants and if they upgrade light weapons it'll effect all there suits equally.
Now look at commando - what heavy skills will effect it? It may as well be a glorified assault. It's not a heavy friendly suit - we're going to have to dump SP into new weapons to get - which means more grinding. Assault users will probably find more of a home with it then we will - all we'll have over them is the basic Heavy Frame SP already spent - but they'll have a few Light Weapons already which equates to them saving more SP over-all if they went AR/MD
Will it have a smaller hitbox even in the slightest? If not it's range confrontation is going to be frustrating - every bullet that lands jukes the weapon slightly and makes return fire a challenge. I ran AR heavy since June of last year till December of last year - and finally decided it wasn't possible for an AR heavy to stay competitive - so what has been done to change this? 2 light weapon slots? The only hope the commando will have in competitive play will be equipping a MD for the spams then AR to finish it off - but it'll still be slow - so what role on the battlefield will it enjoy? Defense support?
I think if CCP is to continue releasing suits like this it should come with an explanation of how they see it being used - because as it stands the commando suit just seems like a pub stomp suit.
Note: This is ofc - just my opinion. I think the commando is an interesting idea but i have a bad feeling these guys will be HAV hunters, and HAV's have enough of those right? anyway i thank CCP for the new content even if it imbalances the game a bit AR and Swarms.
Now you can spec into a suit that let's you play like my outfit played Planetside 2.
In all seriousness, you're right on the dot, though. An existing Heavy player who specs into one of those now has a suit with a sick tank that can take on infantry and vehicles if need be. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4041
|
Posted - 2013.06.25 23:11:00 -
[37] - Quote
Trade the equipment slot for a grenade slot. Heavies shouldn't have equipment, and not having a grenade is a wonderful way to really gimp a suit, nevermind the ****** layout in that video.
Here's hoping something changes, or I'm staying basic heavy for forever since both heavy variants will be a bad joke at best |
Shadowswipe
WarRavens League of Infamy
123
|
Posted - 2013.06.25 23:11:00 -
[38] - Quote
SoTa PoP wrote:Shadowswipe wrote:Imagine an assault squad of 3 or 4 Commandos. You dont' need grenades cause you are pro with AR. Your equipment slots are a mix of Remotes, Uplinks, and Hives. You get in behind enemy lines cause your squad works together well. You set explosives and fallback points. Your AR game is so pro that they bring out tanks to try to break your entrenched defense. Your squad of 3 or 4 laugh and all swap to the Swarm, or for giggles, Plasma Cannons. You all shoot off 1 or 2 volleys in 3 seconds, the tank pops near instantly (even if proto). The infantry try to move in on you with the tank support that made you switch to AV, but you just instantly switch back to ARs. No Supply Depot in sight.
Assault suits can only do 1 or the other... Lol, ya commandos are gonna lawl the field. They dont' need modules, because they carry two powerful focus weapons, 1 for AI, the other for AV.
This is a good addition and the suit will be well worth the points spent. ... or the assaults could use proto-av nades and be just as effective against vehicles. And laugh at fatties trying to be range combatants with there larger hitbox. A good tank driver will never be in AV nade range. Swarms they can't dodge a full volley from 4 people fast enough to avoid death from long range. Swarms will kill them before they hit the ground from the RDV dropping them off. AV nades can't even compare. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4041
|
Posted - 2013.06.25 23:14:00 -
[39] - Quote
There was even talk of reducing their mobility at one point....
I swear the Devs are trying to give me an aneurism |
Shadowswipe
WarRavens League of Infamy
123
|
Posted - 2013.06.25 23:15:00 -
[40] - Quote
DUST Fiend wrote:Trade the equipment slot for a grenade slot. Heavies shouldn't have equipment, and not having a grenade is a wonderful way to really gimp a suit, nevermind the ****** layout in that video. Here's hoping something changes, or I'm staying basic heavy for forever since both heavy variants will be a bad joke at best Commandos need to be able to carry equipment. The mere word alone triggers countless movie scenes in my head where Rambo type commando squads have a goal to set C4 on a high priority target and get it done without getting shot at. They need to carry equipment. Later we will have more specialized equipment like cloaking fields and mini point defense shields. Commandos should have access to them. Each commando carries the equipment they need for the job. They are not the front line pushers that slowly gain ground and hold bases. They are the get in and get it done crew. |
|
SoTa PoP
Internal Error. Negative-Feedback
2754
|
Posted - 2013.06.25 23:16:00 -
[41] - Quote
Shadowswipe wrote:SoTa PoP wrote:Shadowswipe wrote:Imagine an assault squad of 3 or 4 Commandos. You dont' need grenades cause you are pro with AR. Your equipment slots are a mix of Remotes, Uplinks, and Hives. You get in behind enemy lines cause your squad works together well. You set explosives and fallback points. Your AR game is so pro that they bring out tanks to try to break your entrenched defense. Your squad of 3 or 4 laugh and all swap to the Swarm, or for giggles, Plasma Cannons. You all shoot off 1 or 2 volleys in 3 seconds, the tank pops near instantly (even if proto). The infantry try to move in on you with the tank support that made you switch to AV, but you just instantly switch back to ARs. No Supply Depot in sight.
Assault suits can only do 1 or the other... Lol, ya commandos are gonna lawl the field. They dont' need modules, because they carry two powerful focus weapons, 1 for AI, the other for AV.
This is a good addition and the suit will be well worth the points spent. ... or the assaults could use proto-av nades and be just as effective against vehicles. And laugh at fatties trying to be range combatants with there larger hitbox. A good tank driver will never be in AV nade range. Swarms they can't dodge a full volley from 4 people fast enough to avoid death from long range. Swarms will kill them before they hit the ground from the RDV dropping them off. AV nades can't even compare. Now I have to ask - what type of tank are they fighting? If it's blaster they'll have to get in range of AV nades to be effective - and missiles are terrible at range firing. Rail? Lol.
Sorry but as a heavy I've been in AV Nade throwing range during PC - tanks have to get in close. I do not speak of pub games as my reference - only competitive matches. Tanks who hide or fall back to range may as well just be rail-anti-AV tanks.
Ofc - again - just my opinion. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
238
|
Posted - 2013.06.25 23:17:00 -
[42] - Quote
I think it will be cool to use a plasma cannon/swarm launcher with any other weapon. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4041
|
Posted - 2013.06.25 23:17:00 -
[43] - Quote
Shadowswipe wrote:They are the get in and get it done crew. With less HP, speed, fitting capabilities, smaller weapons....and a nano hive?
I'm still waiting to see the stats for myself, but I'm already at the end of my hope rope for DUST as is.... |
Shadowswipe
WarRavens League of Infamy
123
|
Posted - 2013.06.25 23:27:00 -
[44] - Quote
DUST Fiend wrote:Shadowswipe wrote:They are the get in and get it done crew. With less HP, speed, fitting capabilities, smaller weapons....and a nano hive? I'm still waiting to see the stats for myself, but I'm already at the end of my hope rope for DUST as is.... That is a small quote from a big picture. That is part of a 3 to 4 man squad. Only one would have a hive if at all, and it would be a top of the line one cause that is his job to carry that equipment slot. Smaller weapons... lol, you make it sound like they are sidearms. They get access to two very strong light weapons. Protoswarms can tear up HAV, LAV, and Dropships. AR is the standard use weapon of the game and shouldn't' be considered a weak weapon. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4041
|
Posted - 2013.06.25 23:32:00 -
[45] - Quote
Shadowswipe wrote:That is a small quote from a big picture. That is part of a 3 to 4 man squad. Only one would have a hive if at all, and it would be a top of the line one cause that is his job to carry that equipment slot. Smaller weapons... lol, you make it sound like they are sidearms. They get access to two very strong light weapons. Protoswarms can tear up HAV, LAV, and Dropships. AR is the standard use weapon of the game and shouldn't' be considered a weak weapon.
Yea, if it's going to be slower, with less HP....heavies are already laughably bad with swarm launchers. No mobility = no LoS on a moving target. Forge guns you can either hold your charge behind cover or use an assault, which only requires you to get your timing right and peek out of cover long enough to shoot.
I put up great numbers with my AR, but that's because ARs are still laughably easy to use. It doesn't change the fact that if you slow down the heavy and reduce its HP buffer it won't live long enough to make use of its versatility.
Honestly, from what little we've seen, this is starting to look like a very half baked specialization indeed. Here's hoping it's actually worthwhile.
Oh, and I may actually rage quit this game if Commando has no grenades.... |
KOBLAKA1
Opus Arcana Orion Empire
83
|
Posted - 2013.06.25 23:41:00 -
[46] - Quote
Shadowswipe wrote:DUST Fiend wrote:Shadowswipe wrote:They are the get in and get it done crew. With less HP, speed, fitting capabilities, smaller weapons....and a nano hive? I'm still waiting to see the stats for myself, but I'm already at the end of my hope rope for DUST as is.... That is a small quote from a big picture. That is part of a 3 to 4 man squad. Only one would have a hive if at all, and it would be a top of the line one cause that is his job to carry that equipment slot. Smaller weapons... lol, you make it sound like they are sidearms. They get access to two very strong light weapons. Protoswarms can tear up HAV, LAV, and Dropships. AR is the standard use weapon of the game and shouldn't' be considered a weak weapon.
problem is sentinel sucks, so this other option is even worse if you want to play heavy with heavy weapons. this MAY change when racial Heavy suits and weapons come out but as it stands only reason to get a sentinel is its cheaper per suit (weapon feedback dmg cuz im gonna use a lasor...and reload speed is meh). This is as a another thread put it just putting the heavy in its role as the bastard child of Dust.
I only have Amarr heavy 3 specced because i see no need to go any higher. Base HP stays the same and one more low slot just slows me down more.
I would have much rather seen more Heavy weapons released than anything else. Hell the ARs have ALL their place holders and mediums have ALL their suits plus grenades plasma cannon and swarms for AV. We get ONE AI and ONE AV and ONE racial suit no grenades no equipment. Seem fair...
Edit: as i look at my post it seems like they trying to phase out the heavy class...assaults for everyone \o/ |
Zyrus Amalomyn
Militaires-Sans-Frontieres
207
|
Posted - 2013.06.25 23:43:00 -
[47] - Quote
It's a bit more variety with pros and cons.
You're just looking for **** to ***** about now. |
Shadowswipe
WarRavens League of Infamy
123
|
Posted - 2013.06.25 23:43:00 -
[48] - Quote
DUST Fiend wrote: Oh, and I may actually rage quit this game if Commando has no grenades....
And then promptly return when they add the grenadier. Which might be a light frame. You could then run around with Flux nades and AV nade and solo proto tanks that can't track even your shadow. Enjoy your time away from Dust when 1.2 hits. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4042
|
Posted - 2013.06.25 23:44:00 -
[49] - Quote
Zyrus Amalomyn wrote:It's a bit more variety with pros and cons.
You're just looking for **** to ***** about now. Actually it's experienced players looking at the hints we've been given and are left here scratching our heads. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4042
|
Posted - 2013.06.25 23:45:00 -
[50] - Quote
Shadowswipe wrote:DUST Fiend wrote: Oh, and I may actually rage quit this game if Commando has no grenades....
And then promptly return when they add the grenadier. Which might be a light frame. You could then run around with Flux nades and AV nade and solo proto tanks that can't track even your shadow. Enjoy your time away from Dust when 1.2 hits. Why would I promptly return?
I can't afford boosters, and there is no system in place to allow me to try out different playstyles. I either love what I spec into for the rest of my DUST career, or I set the game down and do something else. |
|
Shadowswipe
WarRavens League of Infamy
123
|
Posted - 2013.06.25 23:51:00 -
[51] - Quote
DUST Fiend wrote:Shadowswipe wrote:DUST Fiend wrote: Oh, and I may actually rage quit this game if Commando has no grenades....
And then promptly return when they add the grenadier. Which might be a light frame. You could then run around with Flux nades and AV nade and solo proto tanks that can't track even your shadow. Enjoy your time away from Dust when 1.2 hits. Why would I promptly return? I can't afford boosters, and there is no system in place to allow me to try out different playstyles. I either love what I spec into for the rest of my DUST career, or I set the game down and do something else. You will come back because Dust will offer more things than any other FPS out there currently and in the medium future time scale. They have roadmap plans to add VR like areas where you could try out weapons. It just may not be any time soon. So, like I said, enjoy your time away from Dust. We will welcome you back whenever you return. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4043
|
Posted - 2013.06.25 23:52:00 -
[52] - Quote
Shadowswipe wrote:You will come back because Dust will offer more things than any other FPS out there currently and in the medium future time scale. They have roadmap plans to add VR like areas where you could try out weapons. It just may not be any time soon. So, like I said, enjoy your time away from Dust. We will welcome you back whenever you return. I've been here over a year, I'm well aware of their "roadmap"
What I'm saying is that....
You know what.
**** it. I don't care.
RQ |
KOBLAKA1
Opus Arcana Orion Empire
83
|
Posted - 2013.06.25 23:56:00 -
[53] - Quote
Zyrus Amalomyn wrote:It's a bit more variety with pros and cons.
You're just looking for **** to ***** about now.
You obviously dont play heavy... I dont want to use light weapons i want to use really big kitten guns. I already run SCR on one build because HMG isnt competive on maps with big open spaces and we dont have other options. I dont want to lose armor and slots (read die easier) for a chance to run light weapons and in all probability run only fractionally faster. If i wanted to do that i could spec medium... also did you watch the trailer i laughed cuz in game that heavy would have been just as dead as the scout. |
ZDub 303
TeamPlayers EoN.
484
|
Posted - 2013.06.26 00:30:00 -
[54] - Quote
Doh! You are correct.
Still.. bad mobility cause its a heavy suit and absolutely no slots at all? You gotta admit that suit will not get the job done.
Unless it has the move speed of a medium suit, its not at all worth it. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
207
|
Posted - 2013.06.26 00:40:00 -
[55] - Quote
KOBLAKA1 wrote:Zyrus Amalomyn wrote:It's a bit more variety with pros and cons.
You're just looking for **** to ***** about now. You obviously dont play heavy... I dont want to use light weapons i want to use really big kitten guns. I already run SCR on one build because HMG isnt competive on maps with big open spaces and we dont have other options. I dont want to lose armor and slots (read die easier) for a chance to run light weapons and in all probability run only fractionally faster. If i wanted to do that i could spec medium... also did you watch the trailer i laughed cuz in game that heavy would have been just as dead as the scout.
What does your preference have to do with giving more options to other players?
A bit less logical fallacies based on your ego please. |
KOBLAKA1
Opus Arcana Orion Empire
83
|
Posted - 2013.06.26 00:46:00 -
[56] - Quote
Zyrus Amalomyn wrote:KOBLAKA1 wrote:Zyrus Amalomyn wrote:It's a bit more variety with pros and cons.
You're just looking for **** to ***** about now. You obviously dont play heavy... I dont want to use light weapons i want to use really big kitten guns. I already run SCR on one build because HMG isnt competive on maps with big open spaces and we dont have other options. I dont want to lose armor and slots (read die easier) for a chance to run light weapons and in all probability run only fractionally faster. If i wanted to do that i could spec medium... also did you watch the trailer i laughed cuz in game that heavy would have been just as dead as the scout. What does your preference have to do with giving more options to other players? A bit less logical fallacies based on your ego please.
when the stats come out i will be back to show you how a medium frame will do everything better...
|
Cariss777
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.06.26 04:40:00 -
[57] - Quote
So ms sotapopper you want new suits or a fully racial varient for what we already have?
If you say New suits then you sir are the issue, as I already know your doing your best to ruin the game like plymco pilgrim did mag.
FIX THE ISSUES THEN RELEASE NEW CONTENT. |
SoTa PoP
Internal Error. Negative-Feedback
2766
|
Posted - 2013.06.26 04:47:00 -
[58] - Quote
Cariss777 wrote:So ms sotapopper you want new suits or a fully racial varient for what we already have?
If you say New suits then you sir are the issue, as I already know your doing your best to ruin the game like plymco pilgrim did mag.
FIX THE ISSUES THEN RELEASE NEW CONTENT. Should I know or care about MAG references? If you have a problem with a heavy using murder taxi to get around rather then being a useless meat-shield that isn't my problem - it's CCP's bad game design. I've been here for over a year and it's only recently that I've started doing this - and why is that? Because my HMG is trash in pubs.
Now - about your question - I don't understand it. What's the difference between new suits and getting racial variants? I want HMG fixed more then I want new suits. The Amarr Basic Frame has served me well enough - it's the weapon that blows. But that doesn't mean heavies should get ignored and get no variants to our suits.
GOML Scrub ;) If playing this game within its mechanics is breaking it then I'm taking a huge damn dump all over this sad game. |
Master Jaraiya
Ultramarine Corp
316
|
Posted - 2013.06.26 05:59:00 -
[59] - Quote
SoTa PoP wrote:We say we want content - then cry when we get it - why is that?
Simple - Take a look at assaults and logi - pretty cool they have all there variants and if they upgrade light weapons it'll effect all there suits equally.
Now look at commando - what heavy skills will effect it? It may as well be a glorified assault. It's not a heavy friendly suit - we're going to have to dump SP into new weapons to get - which means more grinding. Assault users will probably find more of a home with it then we will - all we'll have over them is the basic Heavy Frame SP already spent - but they'll have a few Light Weapons already which equates to them saving more SP over-all if they went AR/MD
Will it have a smaller hitbox even in the slightest? If not it's range confrontation is going to be frustrating - every bullet that lands jukes the weapon slightly and makes return fire a challenge. I ran AR heavy since June of last year till December of last year - and finally decided it wasn't possible for an AR heavy to stay competitive - so what has been done to change this? 2 light weapon slots? The only hope the commando will have in competitive play will be equipping a MD for the spams then AR to finish it off - but it'll still be slow - so what role on the battlefield will it enjoy? Defense support?
I think if CCP is to continue releasing suits like this it should come with an explanation of how they see it being used - because as it stands the commando suit just seems like a pub stomp suit.
Note: This is ofc - just my opinion. Honestly bruh, this is a slap in the face for heavies! All one has to do is go look at any one of a number of threads and posts about the missing Racial Variants of Dropsuits. There's to many to count at this point.
I told myself and declared on the forums that I would be with DUST for the long haul, but right now I'm seriously starting to reconsider that.
Seriously what's the point? The game just is not fun for me anymore! The MLT heavy is a joke and I'm frankly tired of being limited on my loadout to 1H/1L. I'm tired of getting protostomped even though I have near 7 mil SP simply because my gear is crap! In order to be viable you need at least the Amarr basic proto and ill be damned if I'm gonna make that large of an SP investment without the guarantee of at least a partial respec when (if ever) the missing suits are added. Alternatively I can spend $100 US and get the Dren Suit (another Amarr variant ill never use when the other suits are added)! Well they can forget getting my money anytime soonTM!
Frankly its just...
I just...
I...
/sighs |
dustwaffle
Ill Omens EoN.
104
|
Posted - 2013.06.26 08:41:00 -
[60] - Quote
low genius wrote:because they've already qq'ed themselves out on every other topic, i'd say. This |
|
dustwaffle
Ill Omens EoN.
104
|
Posted - 2013.06.26 08:44:00 -
[61] - Quote
DUST Fiend wrote:Shadowswipe wrote:You will come back because Dust will offer more things than any other FPS out there currently and in the medium future time scale. They have roadmap plans to add VR like areas where you could try out weapons. It just may not be any time soon. So, like I said, enjoy your time away from Dust. We will welcome you back whenever you return. I've been here over a year, I'm well aware of their "roadmap" What I'm saying is that.... You know what. **** it. I don't care. RQ Pretty much every post you make is about how much you're gonna rage quit. Could you hold on that until the new update so you can give me your stuff before you go?
Thanks. |
XeroTheBigBoss
TeamPlayers EoN.
571
|
Posted - 2013.06.26 08:46:00 -
[62] - Quote
SoTa PoP wrote:ZDub 303 wrote:Seamie Schmoove wrote:Suppose the effectiveness of the suit will depend on the slot layout. Are they giving them equipment slots does anyone know? And the QQing will roll onto something else next week...circle of Dust and all that According to CCPs video... the proto variant has 1 equip, 2 highs, and 1 low... and maybe a grenade slot I don't remember. We say we want content - then cry when we get it - why is that?that's....absolutely terrible... |
Sloth9230
Reaper Galactic
1962
|
Posted - 2013.06.26 08:53:00 -
[63] - Quote
XeroTheBigBoss wrote:SoTa PoP wrote:ZDub 303 wrote:Seamie Schmoove wrote:Suppose the effectiveness of the suit will depend on the slot layout. Are they giving them equipment slots does anyone know? And the QQing will roll onto something else next week...circle of Dust and all that According to CCPs video... the proto variant has 1 equip, 2 highs, and 1 low... and maybe a grenade slot I don't remember. We say we want content - then cry when we get it - why is that?that's....absolutely terrible... Irony fail, you failed to comprehend the message of his OP, which clearly states our problem with the commando suit |
DildoMcnutz
The Tickle Monsters
25
|
Posted - 2013.06.26 09:34:00 -
[64] - Quote
Why is there a basic CPU upgrade in the low slot in that video? only need 215 for everything i have but ill just bump that bad boy up to 341 to be on the safe side. Sucks there is only one low, he could have thrown on a PG upgrade aswell. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1002
|
Posted - 2013.06.26 09:52:00 -
[65] - Quote
I wonder what the slot loadout on the STD version will be....
You remember how Amarr Logistics were "balanced" with the idea that they get a sidearm slot, and that makes them OP? They only get a sidearm at proto. What if the commando doesn't get two light weapon slots till proto? What if he only gets one module at STD. Questions, questions, questions.
Considering the only race getting a new suit is Amarr (since they have the only heavy frame), maybe they should've put off "Amarr week" until the patch launched to put some Amarr commando stuff on the market. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
177
|
Posted - 2013.06.26 10:17:00 -
[66] - Quote
hooc roht wrote:Maps and game modes are new content.
A heavy with two light weapons is 2 development hours of copy and pasting.
go to ccp apply to work for them
they will bask in your developing masterful skills and you shall make dust a legendary game
now go do it. |
XeroTheBigBoss
TeamPlayers EoN.
571
|
Posted - 2013.06.26 10:20:00 -
[67] - Quote
Sloth9230 wrote:XeroTheBigBoss wrote:SoTa PoP wrote:ZDub 303 wrote:Seamie Schmoove wrote:Suppose the effectiveness of the suit will depend on the slot layout. Are they giving them equipment slots does anyone know? And the QQing will roll onto something else next week...circle of Dust and all that According to CCPs video... the proto variant has 1 equip, 2 highs, and 1 low... and maybe a grenade slot I don't remember. We say we want content - then cry when we get it - why is that?that's....absolutely terrible... Irony fail, you failed to comprehend the message of his OP, which clearly states our problem with the commando suit
Sorry I assumed the community had Reading comprehension.... Most of you don't even play the game I figure the least you could do is level that skill up Sloth... Sorry for assuming intelligence...
EDIT- It was still worth attempting to troll SoTa as it's always fun :) Probably one of the only people left with sense of humor. |
Sloth9230
Reaper Galactic
1965
|
Posted - 2013.06.26 10:25:00 -
[68] - Quote
I'm going to go smash my head with a care door. |
EnglishSnake
Zumari Force Projection Caldari State
1336
|
Posted - 2013.06.26 11:06:00 -
[69] - Quote
Commando suit is going to wreck vehicles from places where you need snipers to get rid of them |
DUST Fiend
OSG Planetary Operations Covert Intervention
4092
|
Posted - 2013.06.26 11:11:00 -
[70] - Quote
EnglishSnake wrote:Commando suit is going to wreck vehicles from places where you need snipers to get rid of them This is so dumb that it actually hurts.
Anyone can do that. Having 2 swarm launchers on one person and a hive isn't a whole lot different than 1 swarm launcher with a hive.
Besides, can I get a poll
Heavies. How many of you have spec'd into Swarm Launchers or Plasma Cannons. How many of you intend to? |
|
EnglishSnake
Zumari Force Projection Caldari State
1336
|
Posted - 2013.06.26 11:13:00 -
[71] - Quote
DUST Fiend wrote:EnglishSnake wrote:Commando suit is going to wreck vehicles from places where you need snipers to get rid of them This is so dumb that it actually hurts. Anyone can do that. Having 2 swarm launchers on one person and a hive isn't a whole lot different than 1 swarm launcher with a hive. Besides, can I get a poll Heavies. How many of you have spec'd into Swarm Launchers or Plasma Cannons. How many of you intend to?
It has an equipment slot you dumbass and its cheap as chips to lvl up the SL anyways |
DUST Fiend
OSG Planetary Operations Covert Intervention
4092
|
Posted - 2013.06.26 11:15:00 -
[72] - Quote
EnglishSnake wrote:It has an equipment slot you dumbass and its cheap as chips to lvl up the SL anyways And as far as we know has less speed than a heavy, and less health. Militia sniper rifle? Jeez I hate these forums some days.
Commando, the new scary AV. It can't waddle out to you, but god damn if you drive next to him you're gonna be hurting when he's shooting the exact same things at you that anyone else does |
SoTa PoP
Internal Error. Negative-Feedback
2780
|
Posted - 2013.06.26 11:16:00 -
[73] - Quote
DUST Fiend wrote:EnglishSnake wrote:It has an equipment slot you dumbass and its cheap as chips to lvl up the SL anyways And as far as we know has less speed than a heavy, and less health. Militia sniper rifle? Jeez I hate these forums some days. Commando, the new scary AV. It can't waddle out to you, but god damn if you drive next to him you're gonna be hurting when he's shooting the exact same things at you that anyone else does The suit will have less health with same speed. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4093
|
Posted - 2013.06.26 11:18:00 -
[74] - Quote
SoTa PoP wrote: The suit will have less health with same speed.
Link for speed confirmation?
Having the same or less speed as a normal heavy will kill this specialization before it's even patched in. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
43
|
Posted - 2013.06.26 11:39:00 -
[75] - Quote
Maybe this suit is supposed to be the "light weapons" heavy suit. You can save quite alot of SP by not specing into different weapon types, f.e. Light+Sidearm.
If it will have less HP than a sentinel suit, this has to move faster.... There is a tradeoff/balance between speed and tank OF COURSE. |
SoTa PoP
Internal Error. Negative-Feedback
2780
|
Posted - 2013.06.26 11:45:00 -
[76] - Quote
DUST Fiend wrote:SoTa PoP wrote: The suit will have less health with same speed.
Link for speed confirmation? Having the same or less speed as a normal heavy will kill this specialization before it's even patched in. Info comes from IRC - sorry.
Nova is also unhappy with commando suit and think it'll flop. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
301
|
Posted - 2013.06.26 11:46:00 -
[77] - Quote
The commando suit will prove to be a nearly useless niche playstyle that some guy no one has ever seen in game will swear by until this game breathes its last. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4093
|
Posted - 2013.06.26 11:47:00 -
[78] - Quote
Spectral Clone wrote:If it will have less HP than a sentinel suit, this has to move faster.... There is a tradeoff/balance between speed and tank OF COURSE. And that's the critical thing. Aside from likely losing a grenade slot, which already kills the entire specialization for me, personally. If you don't increase speed on heavies, but reduce their HP, they will be more of a laughing stock than they already are.
As is, I only tend to die to heavies if I get caught by an HMG heavy in CQC with my pants down, forge gunned from above, ran over by a heavy in an LAV, or just plain bad luck (oh, and being outgunned occasionally by a fellow AR heavy) Getting headshots on heavies is laughably easy, and they already go down very very quickly.
Nevermind the fact they probably didn't have the foresight to increase their turn speed.
|
KOBLAKA1
Opus Arcana
84
|
Posted - 2013.06.26 11:53:00 -
[79] - Quote
EnglishSnake wrote:Commando suit is going to wreck vehicles from places where you need snipers to get rid of them I can already do this with a forge and the other av heavy weapons whenever they release (which should be before commando) |
DUST Fiend
OSG Planetary Operations Covert Intervention
4094
|
Posted - 2013.06.26 12:02:00 -
[80] - Quote
We're supposed to get the Commando Dev Blog today, this ought to be rich. |
|
Bendtner92
Imperfects Negative-Feedback
621
|
Posted - 2013.06.26 12:04:00 -
[81] - Quote
DUST Fiend wrote:We're supposed to get the Commando Dev Blog today, this ought to be rich. I just can't wait! |
ZDub 303
TeamPlayers EoN.
490
|
Posted - 2013.06.26 12:40:00 -
[82] - Quote
If its a heavy suit with the same speed as its racial logi though.. hmm.. that might work. It absolutely needs more slots though.
I really think... for balance... that H + S + G = L + L in terms of weapon slots... and it should have very near the same amount of slots that the amarr sentinel suit has. If the Amarr sentinel has 5 slots at proto... I think this suit needs 4 slots.
2H/2L would make a lot more sense for this suit imo, base stats around 300/300 - 320/320 (vs. 405/405 for the sentinel and 180/180 for assault) and move speed of 4.2 (vs. 4.8 for amarr assault and 3.4 for amarr sentinel).
This kind of gives it a cool middle ground between sentinel and medium frames.
Now for EHP.. you can somewhat reverse engineer what remnant decided as base HP for that suit. You need to look at every combination of armor upgrades and shield upgrades... and you can see that he has 1 complex shield extender on it. This gives him a modified hp of 392/312. Now I reverse engineered every combination of shield and armor upgrades given he has a single 72 hp shield extender on there, and I could not find a combination that gives him 312 armor. However.. If I say the extender is only worth 66 hp, I do get a single point that rounds to 312.
This disturbs me a little... If he has a complex extender on there he should have 72... so now im wondering if he's changed shield extension to no longer give a 10% bonus to extenders... or if he's changed armor/shield upgrades to no longer give 5% to shields and armor.
Anyways.. the number I could reverse engineer to get 392 shields and 312 armor with 1 66 hp shield extender was 271 armor and shields (this is also assuming amarr commando has the same shields and armor... but they all do so I think that's safe). He also has shield upgrades at 4 and armor upgrades at level 3. |
Canari Elphus
Pro Hic Immortalis
158
|
Posted - 2013.06.26 13:04:00 -
[83] - Quote
Im not a CCP fanboy by far but, personally, I think they are introducing the suit like this to avoid a possible OP release. Unfortunately, it is going to be UP for now. I hope that CCP will be making adjustments to it to make it more viable on the ground.
Right now, I think this will be an overwatch suit.
Think of it this way. This suit now provides you with what used to be the responsibility of two people. It can hold a sniper rifle and swarms. Put him on a tower and he can take care of incoming vehicles as well as infantry. |
KOBLAKA1
Opus Arcana
84
|
Posted - 2013.06.26 13:05:00 -
[84] - Quote
ZDub 303 wrote:If its a heavy suit with the same speed as its racial logi though.. hmm.. that might work. It absolutely needs more slots though.
I really think... for balance... that H + S + G = L + L in terms of weapon slots... and it should have very near the same amount of slots that the amarr sentinel suit has. If the Amarr sentinel has 5 slots at proto... I think this suit needs 4 slots.
2H/2L would make a lot more sense for this suit imo, base stats around 300/300 - 320/320 (vs. 405/405 for the sentinel and 180/180 for assault) and move speed of 4.2 (vs. 4.8 for amarr assault and 3.4 for amarr sentinel).
This kind of gives it a cool middle ground between sentinel and medium frames.
Now for EHP.. you can somewhat reverse engineer what remnant decided as base HP for that suit. You need to look at every combination of armor upgrades and shield upgrades... and you can see that he has 1 complex shield extender on it. This gives him a modified hp of 392/312. Now I reverse engineered every combination of shield and armor upgrades given he has a single 72 hp shield extender on there, and I could not find a combination that gives him 312 armor. However.. If I say the extender is only worth 66 hp, I do get a single point that rounds to 312.
This disturbs me a little... If he has a complex extender on there he should have 72... so now im wondering if he's changed shield extension to no longer give a 10% bonus to extenders... or if he's changed armor/shield upgrades to no longer give 5% to shields and armor.
Anyways.. the number I could reverse engineer to get 392 shields and 312 armor with 1 66 hp shield extender was 271 armor and shields (this is also assuming amarr commando has the same shields and armor... but they all do so I think that's safe). He also has shield upgrades at 4 and armor upgrades at level 3.
I think it would make more sense to give it one heavy slot and the one light weapons slot. A forge and an AR or HMG and a swarm seems much more of a role for a "commando." It also rewards those who specced heavy weapons. Rather than allow people with light weapon skills already to easily spec into the suit. Where a player who specced heavy is at disadvantage specking light/medium suits because now he must spec into light weapons to use that suit. |
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