Delta 749
Kestrel Reconnaissance
502
|
Posted - 2013.06.21 01:01:00 -
[1] - Quote
Void Echo wrote:Zero Harpuia wrote:Void Echo wrote:KAGEHOSHI Horned Wolf wrote:DJINN leukoplast wrote:The recall shouldn't have been an instant vanish, it should be the opposite of what happens when you call in a vehicle. A RDV gets called in, 15 seconds later it shows up, picks up the vehicle then fly's away. All the while being vulnerable to AV.
I agree, though the RDV and vehicle should be cloaked again while its being carried away, just like the RDV and vehicle are cloaked when they're being initially flown in. you guys have 100+ things that make battles go to your advantage while we have barely 2 things maybe speaking as of mechanics. the vehicle should not take damage once the rdv has gotten it. why are you guys always trying to make it harder for tank drivers to play this game? we are just starting to recover from our marauders being taken away and being replaced by expensive militia ones. tell me this, what is your idea of how the vehicle should work in dust 514, and don't hold anything back, I want to know how far you want to nerf us from where we are at the moment. What happened to 50-to-1? Was that 'statistic' not severe-sounding enough for you? Now on to being levelheaded, this 'thing going your way' as you put it is a half-implemented feature, and we all know it. So why, when they add the pickup RDV, should the vehicle and RDV suddenly gain invulnerability? Wouldn't it make more sense for this magic invul-tech to always be on? then while were at it, we should increase your vulnerability when your switching out your fittings at a supply depot. when your in the menu, your shield and armor energy are transferred over to the computer portion of your dropsuit in order to access the supply depot making you weaker.
Yeah, because standing perfectly still while switching from one suit to another and back again isnt enough You vehicle guys complain to much, infantry only carries three things that are a "threat" Threat in quotations since swarms do **** all against shields and carry a huge delay after firing to begin any other action being it locking on again, throwing a grenade, or even reloading Forges are better off but you are stuck in a heavy suit so if you get zeroed you are a sitting duck and if the tank is on the move at all like they should be you have no chance of following and are only able to lock down a small area Now the grenades you all like to moan about get saddled with a short range and extremely limited ammo, oh and like I mentioned before if you are on the move you can drive away faster than I can throw them at you
And none of this stuff will kill you one on one unless you are an absolutely **** driver that knows nothing about infantry tactics and how to counter them |
Delta 749
Kestrel Reconnaissance
507
|
Posted - 2013.06.21 01:23:00 -
[2] - Quote
Void Echo wrote:oh I see, your crying when I bring something up about nerfing your classes huh?
all the changes that have happened to tanks are because of you assaulters and infantry, nothing tank drivers want ever get put into the game. then you cry "whaa I got nerfed I got nerfed" when one of your advantages is taken away from you, HOW THE **** DO YOU THINK WE FEEL.
Thats because tank drivers were a bunch of whiny little cunts that wanted to play god mode and couldnt handle dying to concentrated fire Oddly enough I find a lot of vehicle players come from EVE, you would think they could harden the **** up but noooo thats to hard
Im infantry, I have to worry about other infantry, LAVs, HAVs, gun emplacements, and sometimes dropships but those are exceedingly rare Anyway go through my post history and tell me how many bitchy crying posts you see me make demanding that everything that kills me should be nerfed |