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Void Echo
Internal Error. Negative-Feedback
243
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Posted - 2013.06.20 23:35:00 -
[1] - Quote
the recall system is abusive I admit, but its fair for us to be able to recall it because you as infantry and AV have over 50 ways to kill us off and we have barely anything to keep ourselves alive, the recall system is fair because we finally get something that works for us.
granted I agree on the animation of the recall, and RDV should pick it up once its recalled but it should take any damage since its being removed from the match, when its getting put into the match and into play yes it should take damage as its being called in but when its being recalled and removed from the match where it does nothing for either side then it should take no damage once it been recalled. |
Void Echo
Internal Error. Negative-Feedback
244
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Posted - 2013.06.20 23:39:00 -
[2] - Quote
Scheneighnay McBob wrote:Sete Clifton wrote:What about a timer on being able to call in a new vehicle after a recall. Maybe one or two minutes? There's a timer already, but yes, it should be longer
no, the timer is fine as it is, the only problem right now with the recall system is how the vehicle is actually being taken out of the game. |
Void Echo
Internal Error. Negative-Feedback
244
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Posted - 2013.06.20 23:41:00 -
[3] - Quote
Scheneighnay McBob wrote:Void Echo wrote:the recall system is abusive I admit, but its fair for us to be able to recall it because you as infantry and AV have over 50 ways to kill us off and we have barely anything to keep ourselves alive, the recall system is fair because we finally get something that works for us, granted I agree on the animation of the recall, and RDV should pick it up once its recalled but it should take any damage since its being removed from the match, when its getting put into the match and into play yes it should take damage as its being called in but when its being recalled and removed from the match where it does nothing for either side then it should take no damage once it been recalled. Supposed imbalance isn't an excuse for leaving an exploit as it is.
you as infantry and av call it an exploit, vehicle drivers call it our hope, its the only thing that we have that gives is actual ground when fighting against you |
Void Echo
Internal Error. Negative-Feedback
244
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Posted - 2013.06.20 23:48:00 -
[4] - Quote
Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:the recall system is abusive I admit, but its fair for us to be able to recall it because you as infantry and AV have over 50 ways to kill us off and we have barely anything to keep ourselves alive, the recall system is fair because we finally get something that works for us, granted I agree on the animation of the recall, and RDV should pick it up once its recalled but it should take any damage since its being removed from the match, when its getting put into the match and into play yes it should take damage as its being called in but when its being recalled and removed from the match where it does nothing for either side then it should take no damage once it been recalled. Supposed imbalance isn't an excuse for leaving an exploit as it is. you as infantry and av call it an exploit, vehicle drivers call it our hope, its the only thing that we have that gives is actual ground when fighting against you That's like saying that if I found an exploit to OHK LLAVs through a wall, it would be ok because it's the best chance against them
then so be it, it would take care of the "murder taxi" problem a little, wouldn't it?
as long as we have players like you, the vehicles will never be as good as they should be. my opinion towards your play style attitude.
we need the recall system to remain how it is except for the recalling part, and rdv should pick it up but not take damage. |
Void Echo
Internal Error. Negative-Feedback
244
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Posted - 2013.06.20 23:55:00 -
[5] - Quote
Telleth wrote:I'd say increase the hack time. And the wait to call in a new tank after a recall is a little pointless. All one has to do is call in the new vehicle before initiating the recall. As long as the team isn't capped out on vehicles, you'll normally get the new one by the time the old one turns invisible.
Maybe if while initiating the recall it locked anyone out so a blueberry couldn't drive off with it, but then make the recall hacking bit last a solid minute, or comparable to counter hacking an objective.
1 minute is too long, it doesn't even take that long to hack an objective, 20 seconds should be the time, plus 15 seconds for you to call something else since it takes the rdv 15 seconds to deploy something. |
Void Echo
Internal Error. Negative-Feedback
244
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Posted - 2013.06.20 23:56:00 -
[6] - Quote
Cy Clone1 wrote:Deal with it red line tanks get hardly any kills as is, let them waste their time. but don't make the recall any longer or have any rdv come pick them up that just a waste of time. Plus I will shoot down every rdv that comes to pick them up. then what happens?
eventually youl run out of ammo |
Void Echo
Internal Error. Negative-Feedback
245
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Posted - 2013.06.21 00:30:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:DJINN leukoplast wrote:The recall shouldn't have been an instant vanish, it should be the opposite of what happens when you call in a vehicle. A RDV gets called in, 15 seconds later it shows up, picks up the vehicle then fly's away. All the while being vulnerable to AV.
I agree, though the RDV and vehicle should be cloaked again while its being carried away, just like the RDV and vehicle are cloaked when they're being initially flown in.
you guys have 100+ things that make battles go to your advantage while we have barely 2 things maybe speaking as of mechanics. the vehicle should not take damage once the rdv has gotten it. why are you guys always trying to make it harder for tank drivers to play this game? we are just starting to recover from our marauders being taken away and being replaced by expensive militia ones.
tell me this, what is your idea of how the vehicle should work in dust 514, and don't hold anything back, I want to know how far you want to nerf us from where we are at the moment. |
Void Echo
Internal Error. Negative-Feedback
245
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Posted - 2013.06.21 00:50:00 -
[8] - Quote
Zero Harpuia wrote:Void Echo wrote:KAGEHOSHI Horned Wolf wrote:DJINN leukoplast wrote:The recall shouldn't have been an instant vanish, it should be the opposite of what happens when you call in a vehicle. A RDV gets called in, 15 seconds later it shows up, picks up the vehicle then fly's away. All the while being vulnerable to AV.
I agree, though the RDV and vehicle should be cloaked again while its being carried away, just like the RDV and vehicle are cloaked when they're being initially flown in. you guys have 100+ things that make battles go to your advantage while we have barely 2 things maybe speaking as of mechanics. the vehicle should not take damage once the rdv has gotten it. why are you guys always trying to make it harder for tank drivers to play this game? we are just starting to recover from our marauders being taken away and being replaced by expensive militia ones. tell me this, what is your idea of how the vehicle should work in dust 514, and don't hold anything back, I want to know how far you want to nerf us from where we are at the moment. What happened to 50-to-1? Was that 'statistic' not severe-sounding enough for you? Now on to being levelheaded, this 'thing going your way' as you put it is a half-implemented feature, and we all know it. So why, when they add the pickup RDV, should the vehicle and RDV suddenly gain invulnerability? Wouldn't it make more sense for this magic invul-tech to always be on?
then while were at it, we should increase your vulnerability when your switching out your fittings at a supply depot. when your in the menu, your shield and armor energy are transferred over to the computer portion of your dropsuit in order to access the supply depot making you weaker. |
Void Echo
Internal Error. Negative-Feedback
246
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Posted - 2013.06.21 01:20:00 -
[9] - Quote
oh I see, your crying when I bring something up about nerfing your classes huh?
all the changes that have happened to tanks are because of you assaulters and infantry, nothing tank drivers want ever get put into the game. then you cry "whaa I got nerfed I got nerfed" when one of your advantages is taken away from you, HOW THE **** DO YOU THINK WE FEEL. |
Void Echo
Internal Error. Negative-Feedback
246
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Posted - 2013.06.21 01:41:00 -
[10] - Quote
I see that there is no reasoning with you infantry, all you want is COD 514, so whatever. and yes I do understand how mechanics work and you are trying to kill off a class type because you cant control us or overpower us as a whole. |
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Void Echo
Internal Error. Negative-Feedback
246
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Posted - 2013.06.21 01:48:00 -
[11] - Quote
Scheneighnay McBob wrote:Void Echo wrote:I see that there is no reasoning with you infantry, all you want is COD 514, so whatever. and yes I do understand how mechanics work and you are trying to kill off a class type because you cant control us or overpower us as a whole. I see tanks doing fine with AV after them all the time- Perhaps you suck? Wait a second... last build... weren't you that NF guy who brought his HAV out, drove it into a stupid place, lost it to a pair of railgun installations (all within the first few minutes), then AFKed in the MCC the rest of the battle? I know it was one of you, and I remember recognizing the name from the forums. You seem to fit the bill
when was that? I don't remember... probably a few months ago when I 1st joined them, oh well the past doesn't matter to me on that point. im a tank driver, I know how to drive tanks and iv been battle hardened because of all the nerfs weve gone through and as a result can adapt to almost any situation. so whatever. and yeah that probably happened although the present me doesn't care about what past me did. |
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