|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 22:47:00 -
[1] - Quote
Today, I witnessed a pretty annoying exploit.
I was running AV, going after a redline sniper HAV. What simply happened was that every time the HAV was on fire and I was close to destroying it, it drove behind a little bit of cover, then was recalled by the owner before the next volley of swarms could hit it. After that, the owner just ran further back into the redline, and called it in again, fully repaired.
There needs to be some measure to prevent the vehicle recall to be used this way. Since I know RDVs will eventually pick them up, there should be a 15 second delay before the vehicle actually vanishes; or you shouldn't be able to recall it when it's on fire. |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 22:55:00 -
[2] - Quote
Mobius Wyvern wrote:Have an RDV actually come to pick up the vehicle when you do a recall.
Problem solved. I put in the OP that CCP is working on it (why else would it say "wait for RDV to finish current recall" or something like that?), so the recall needs to be slower in the meantime. |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:09:00 -
[3] - Quote
Thumb Green wrote:Like others have said, you can't recall a vehicle when it's on fire. Well, I've seen that damn HAV become recalled when it has a sliver of armor left. |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:14:00 -
[4] - Quote
Thumb Green wrote:Sliver of armor left isn't the same as on fire.
Same idea; snipertankdouche hides behind rock and recalls to avoid AV |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:18:00 -
[5] - Quote
Sete Clifton wrote:What about a timer on being able to call in a new vehicle after a recall. Maybe one or two minutes? There's a timer already, but yes, it should be longer |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:28:00 -
[6] - Quote
BMSTUBBY wrote: Suicide into the redline! My sniper tank should be invincible!
Actually, I used an LAV to close the distance, douche; and they recalled when I was out of AV grenades and reloading my swarm |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:30:00 -
[7] - Quote
Beld Errmon wrote:Or stop wasting your time, redline sniper can just back behind the same rock and rep back up.
For what its worth though recall mechanic is stupid, I've been in slugging matches with other tanks and had them back behind a box and disappear, personally i think the recall mechanic should only work in the redline, so that ppl have to get back there before swapping tanks or pussing out. That defeats the purpose of a recall- it's meant for when your vehicle is glitched or when you're done using it. Not to take away damaged vehicles. |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:39:00 -
[8] - Quote
Void Echo wrote:the recall system is abusive I admit, but its fair for us to be able to recall it because you as infantry and AV have over 50 ways to kill us off and we have barely anything to keep ourselves alive, the recall system is fair because we finally get something that works for us, granted I agree on the animation of the recall, and RDV should pick it up once its recalled but it should take any damage since its being removed from the match, when its getting put into the match and into play yes it should take damage as its being called in but when its being recalled and removed from the match where it does nothing for either side then it should take no damage once it been recalled. Supposed imbalance isn't an excuse for leaving an exploit as it is. |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:44:00 -
[9] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:the recall system is abusive I admit, but its fair for us to be able to recall it because you as infantry and AV have over 50 ways to kill us off and we have barely anything to keep ourselves alive, the recall system is fair because we finally get something that works for us, granted I agree on the animation of the recall, and RDV should pick it up once its recalled but it should take any damage since its being removed from the match, when its getting put into the match and into play yes it should take damage as its being called in but when its being recalled and removed from the match where it does nothing for either side then it should take no damage once it been recalled. Supposed imbalance isn't an excuse for leaving an exploit as it is. you as infantry and av call it an exploit, vehicle drivers call it our hope, its the only thing that we have that gives is actual ground when fighting against you That's like saying that if I found an exploit to OHK LLAVs through a wall, it would be ok because it's the best chance against them |
Scheneighnay McBob
Bojo's School of the Trades
1702
|
Posted - 2013.06.21 01:25:00 -
[10] - Quote
Delta 749 wrote:Void Echo wrote:oh I see, your crying when I bring something up about nerfing your classes huh?
all the changes that have happened to tanks are because of you assaulters and infantry, nothing tank drivers want ever get put into the game. then you cry "whaa I got nerfed I got nerfed" when one of your advantages is taken away from you, HOW THE **** DO YOU THINK WE FEEL. Thats because tank drivers were a bunch of whiny little cunts that wanted to play god mode and couldnt handle dying to concentrated fire Oddly enough I find a lot of vehicle players come from EVE, you would think they could harden the **** up but noooo thats to hard Im infantry, I have to worry about other infantry, LAVs, HAVs, gun emplacements, and sometimes dropships but those are exceedingly rare Anyway go through my post history and tell me how many bitchy crying posts you see me make demanding that everything that kills me should be nerfed +1000 |
|
Scheneighnay McBob
Bojo's School of the Trades
1704
|
Posted - 2013.06.21 01:38:00 -
[11] - Quote
Enderr Wigginn wrote:Scheneighnay McBob wrote:Today, I witnessed a pretty annoying exploit.
I was running AV, going after a redline sniper HAV. What simply happened was that every time the HAV was on fire and I was close to destroying it, it drove behind a little bit of cover, then was recalled by the owner before the next volley of swarms could hit it. After that, the owner just ran further back into the redline, and called it in again, fully repaired.
There needs to be some measure to prevent the vehicle recall to be used this way. Since I know RDVs will eventually pick them up, there should be a 15 second delay before the vehicle actually vanishes; or you shouldn't be able to recall it when it's on fire. Completely off topic, yesterday we were in a skirmish match on line harvest and you ran me off a roof top where I was forging from. Then I was attempting to shot your drop ship down and was having trouble due to annoying infantry. I swear I hit my second shot and saw you start to catch fire but I never got points and did not see it crash, did I take it down ? Uhhhh. maybe? Only reason I was flying (I seriously never do) was because your team had uplinks all over the towers. Only reason I kept flying is because I had a blueberry who wouldn't GTFO.
I know I almost got shot down, recovered, then got shot down later. Funny thing is, the killfeed said I killed the dumbass blueberry gunner (who was trying to shoot you with a blaster from high altitude) |
Scheneighnay McBob
Bojo's School of the Trades
1704
|
Posted - 2013.06.21 01:45:00 -
[12] - Quote
Void Echo wrote:I see that there is no reasoning with you infantry, all you want is COD 514, so whatever. and yes I do understand how mechanics work and you are trying to kill off a class type because you cant control us or overpower us as a whole. I see tanks doing fine with AV after them all the time-
Perhaps you suck? Wait a second... last build... weren't you that NF guy who brought his HAV out, drove it into a stupid place, lost it to a pair of railgun installations (all within the first few minutes), then AFKed in the MCC the rest of the battle? I know it was one of you, and I remember recognizing the name from the forums. You seem to fit the bill |
Scheneighnay McBob
Bojo's School of the Trades
1727
|
Posted - 2013.06.23 00:55:00 -
[13] - Quote
Akurabis wrote:HTFU you whining brat.
If you have beef with a redline, that's legitimate and you should take it up with CCP.
If you don't and you think that people should just gallop out to die a beautiful death (because you're obviously firing swarms at the tank - you expect him to drive OUT of the redline?), then grab an LAV or hiking boots or something and take a dive in. I've had some great confrontations behind the redline by people who adjust tactically.
Unless you have a reliable team, it's incredibly disadvantageous for a long range tank to decrease the distance between it and it's targets, you blithe moron. Carebear ***** |
Scheneighnay McBob
Bojo's School of the Trades
1727
|
Posted - 2013.06.23 02:06:00 -
[14] - Quote
Akurabis wrote:Zero Harpuia wrote: at a supply depot we have to stand perfectly still for a few moments before and after the swap.
And here; We HAVE to stand still for a few moments to recall a vehicle, and only from one side of it (it seems so anyway). And then you go on to say you want spawncloak after jumping into a new suit at a supply depot??? You can move while hacking, dumbshit. And yes, it is an exploit when you can make your vehicle magically disappear while the person shooting at you is reloading |
|
|
|