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Fox Gaden
DUST University Ivy League
494
|
Posted - 2013.06.19 14:09:00 -
[1] - Quote
Remote Explosives (RE) give you the unusual ability to defend an Objective while being somewhere else. It is like being in two places at once. They are also one of the few methods for killing the enemy which does not require you to aim, so they may appeal to people who are new to FPS games and have trouble hitting the broad side of a barn. Although, for those people I would advise that they stick with only using 1 detonator. If you go too far down the Rabbit Hole and become a Mad Bomber, you will find you donGÇÖt do enough shooting practice to improve your gun game.
Fits: Remote Explosives are not fit dependent. Fit however you like. The only restriction is that if you use Remote Explosives on a Scout or Assault suit you will not be able to fit a Nano Hive, which could be a problem for some weapons such as the Swarm Launcher or Mass Driver.
Demo Assault: Remote Explosive Demo Scout: Remote Explosive
Logi Suit Fits: Combat Engineer: Remote Explosive/Nano Hive/Drop Uplink Demolitions: Remote Explosive/Nano Hive/Remote Explosive Mad Bomber: Remote Explosive/Remote Explosive/Remote Explosive
Multiple Remote Explosive Fits (Demolitions & Mad Bomber): The key is for each Remote Explosive to be a different type. Then each Remote Explosive will have an independent detonator and independent deployment restrictions. This means you can blow up the guy hacking C without wasting the Remote Explosives you set at B. It also means that a Mad Bomber can deploy 10 or more Remote Explosives at one time.
Mad Bomber: For the Mad Bomber fit you either have to have access to Proto Remote Explosives, or use AUR Remote Explosives. In testing I used GÇÿHateshard' Remote Explosive (20AUR) since I was not skilled into Proto Remote Explosives yet.
My fit: Remote Explosive, F/45 Remote Explosive,GÇÿHateshard' Remote Explosive
When using the Mad Bomber defensively it gets hard to remember which explosives you put on which objective, so you need to work out a system for remembering this. One way to do this would be to always use the RE from your first equipment slot on A & D, always use the RE from your second equipment slot on B & E, and always use the RE in your third equipment slot on C.
For more fun and mayhem I preferred to only use two of my detonators for defence, and use my third set of Remote Explosives for offensive purposes. It got to the point where I was running into fire fights carrying Remote Explosives rather than having my weapon out.
Defence:
Defensive use of Remote Explosives is when you place your charges in front of an Objective terminal on an Objective your team controls. Then if you see the letter flashing to indicate that Objective is being hacked, you pull out your detonator and press L1 to detonate it.
Here is a nice example of what can happen when you detonate your Explosives at an Objective that is being hacked:
* Note that the Shotgun guy recording this was just a witness. The Remote Explosives were detonated by someone else, probably somewhere far away.
You can defend more than one Objective with one detonator if you only place 1 Remote Explosive charge at each terminal. Proto level Remote Explosives will allow you to have 5 charges set at one time. However, every time you use the detonator to defend one Objective, you will have to replace the charges at all of them.
If you set more than one charge at a terminal, it is best to set one charge close to kill the guy hacking, and set the rest a little farther away to catch the Reds who are covering the hacker, or the catch the hacker leaving if you are a little late getting the detonator out.
If you are running a Logi suit you can carry more than one detonator, as described above. This gives you the advantage of only covering 1 or 2 objectives which each detonator, so you will not have to do as much running around to reset charges after each use. It also gives you more charges to work with, so you can spread the charges out to catch bystanders. |
Fox Gaden
DUST University Ivy League
494
|
Posted - 2013.06.19 14:09:00 -
[2] - Quote
Offence:
Offensive use of Remote Explosives is when you use them on the front line, relying on visual or radar confirmation of your targetGÇÖs position. In some cases, such as when you are defending an objective in person, in a Skirmish or Domination match, this might also verge on being defensive, but in those cases the same techniques are employed as you would use to set traps elsewhere.
Choke Point: Set charges at a choke point and detonate when the reds charge through. This can work well if the enemy are making a big push with a full squad, and a few on your team manage to hold them off long enough for you to set your charges, or in a Domination match where you are planing on staying around the single Objective. Choke Points include doorways, bridges, and narrow hallways. I have taken out 4 Reds with a single charge using this method.
Corner Trap: Set your charge at a corner so that a Red approaching from the other side will not see it until they are right on top of it. Then either wait for a Red to come around the corner, or go get a RedGÇÖs attention and get them to chase you around the corner.
Once in a Domination match where 5 Reds were effectively defending the objective against constant attacks by my team, I came around the corner on one side and dropped a charge, then dashed back to cover to regenerate my shields and armour. I did this twice more to make a nice spread. Finally I came around the corner shooting and this time when I retreated, the two on my side followed to get the kill. I detonated the remote explosives, killing them both. Then I run around the corner and into the slot where the objective was. I dropped a charge and started hacking. The 3 Reds facing the other way were too involved in their gun fight to notice. When I was done hacking I came out and started shooting them from behind. The distraction and cross fire allowed my team to pick them off quickly.
Drive-by: Run up to an enemy, drop a charge, run away and detonate before they have a chance to react. You need to be 5m away before your detonate the charge. Works best on Heavies because they cant turn or move very fast. Also works on Reds that donGÇÖt see you coming.
Radar Trap: Place a charge in a place you can identify on your radar and where you expect a Red to run through. You might place it on a Nano Hive, an enemy Drop Uplink, next to a supply depot, or around an enemy CRU. Then find good cover close by, and rely on your Radar to tell you when a Red is in your kill zone. This method would probably work best for a Gallente Scout or a Logi with an Active Scanner.
Mining:
Mining Drop Uplinks: If you place 1 Remote Explosive on a Drop Uplink, any Red who tries to destroy the Drop Uplink is likely to set off the Remote Explosive. If they are less than 5m away, this is likely to be fatal. You will be rewarded with a +50 Kill popping up seemingly at random.
If you mine your own Drop Uplink it will be easier to drop your Remote Explosive right on top of it, as you can deploy both without moving, so that the Explosive is mostly hidden by the drop uplink. However, if your Remote Explosive goes off it will destroy your Drop Uplink. If you are using the same detonator to defend an objective, you will have to sacrifice your Uplink if a hack attempt is made on the objective.
If you mine someone elseGÇÖs Drop Uplink you will not have these issues (outside of PC), but it will be harder to drop the Explosive charge exactly on the Uplink.
Experimental:
Proximity Detonators: Proximity Mines donGÇÖt do an impressive amount of damage, particularly after all vehicles got a HP buff. However, Proximity Mines should set off Remote Explosives set by the same player if they are close enough. This means you should be able to beef up your Proximity Mines by setting Remote Explosives on top. This has the nice advantage of allowing you to set them and forget them. However, I have only attempted this twice and have not yet had it work successfully, so I am leaving this in the Experimental section for now.
Mad Bomber with Swarm Launcher: This is a completely crazy, and probably stupid, idea that I really want to try. When I was playing my Mad Bomber fit I got to the point where I was only using my SMG to get attention so that people would chase me around corners. I was getting all my kills with my Remote Explosives. So, what if I took it all they way, and forgo any type of standard weapon? Can Remote Explosives work as your sole weapon? I plan to try it to find out. At the very least, maybe I will finally get a melee kill. |
Fox Gaden
DUST University Ivy League
494
|
Posted - 2013.06.19 14:09:00 -
[3] - Quote
Types:
Remote Explosives: explosive packs that you push a button to detonate 'Hateshard' Remote Explosive - aur no prereq - 3active 5m radius 3carried- 20aur restock ($0.01) Remote Explosive - Demolitions I - 3active 5m radius 3carried 'Scrapflake' F/45 Remote Explosive - aur Demolitions I - 4active 5m radius 3carried- 30aur restock ($0.015) F/45 Remote Explosive - Demolitions III - 4active 5m radius 3carried 'Skinjuice' Boundless Remote Explosive - aur Demolitions III - 5active 5m radius 4carried - 40aur restock ($0.02) Boundless Remote Explosive - Demolitions V - 5active 5m radius 4carried
Proximity Explosives: explosive packs that auto-detonate when a vehicle runs over them Proximity Explosive - Demolitions II - 4active 5m radius 3carried F/49 Proximity Explosive - Demolitions IV - 5active 5m radius 3carried Boundless Proximity Explosive - Demolitions V - 6active 5m radius 4carried
* Type information supplied by Tal-Rakken, DUST University * All moneatry values given in US dollars aur values given at 20aur per penny which is the going rate on the psn. |
Fox Gaden
DUST University Ivy League
494
|
Posted - 2013.06.19 14:09:00 -
[4] - Quote
Reserved |
Fox Gaden
DUST University Ivy League
494
|
Posted - 2013.06.19 14:09:00 -
[5] - Quote
Reserved |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
42
|
Posted - 2013.06.19 17:32:00 -
[6] - Quote
Thanks for another amazing guide. This has saved me some time trying to test out Remote Explosives myself. I've been using Proximity Explosives for a bit now so if you need some help testing them, let me know. I really like to blow stuff up. |
Fox Gaden
DUST University Ivy League
503
|
Posted - 2013.06.19 18:02:00 -
[7] - Quote
If you have any tips for using Proximity Explosives, post them up. I will add them in. I like to take a collaborative approach to making my guides the best they can be. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
42
|
Posted - 2013.06.19 18:10:00 -
[8] - Quote
Awesome. I will write something up after I get off work. |
Pocket Rocket Girl
Psygod9 RISE of LEGION
0
|
Posted - 2013.06.19 21:40:00 -
[9] - Quote
i like to run up behind tanks jumping on then and placing some R/E then detonating them. |
Luper024
Shadow Company HQ
4
|
Posted - 2013.06.20 00:03:00 -
[10] - Quote
Good job on the guide.
The guy using the remotes in the video is lVlaster Luke from Shadow Company HQ the guy recording is Jolly Roger87. Luke gets multiple man feeds regularly. He is never far from his remotes. He always knows how many are on the objective and waits for them to fight over the hack. I can assure you he used his favorite quote just before he hit the detonator "Your skin looks dry, have some skinjuice" |
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Grenwal Hiesenberg
Shadow Company HQ
238
|
Posted - 2013.06.20 00:26:00 -
[11] - Quote
I know he got 6, I thought he said he's up to seven now though ( correct me if im wrong { I know you will...}) |
Luper024
Shadow Company HQ
5
|
Posted - 2013.06.20 01:18:00 -
[12] - Quote
I think he is up to a 7 man feed. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
42
|
Posted - 2013.06.20 01:32:00 -
[13] - Quote
Proximity Explosives (PE) gives you a first line of defense against vehicle drivers. If your team lacks skilled AV players, you can use PEGÇÖs to destroy LAVs and deter HAVs. Even if you have AV players, PEs are a fast and easy way to set up AV defense.
The Pros and Cons: The benefit of Proximity Explosives is that theyGÇÖre low maintenances. Once you set them down, you donGÇÖt have to worry about them anymore. You can deploy Proximity Explosives then change dropsuits and they will still be active.
The downside of Proximity Explosives is you canGÇÖt use them against infantry. They will only work on LAVs and HAVs. Which means if your opponents are not calling any vehicles in, equipping Proximity Explosives tends to be useless.
Tactics: Seeing as Proximity Explosives only work when driven over, using them for offensive tactics is almost impossible. The best use of Proximity Explosives is stopping reinforcements from reaching defended objectives. To unlock the maximum potential of Proximity Explosives, you will have to have an intermediate understanding of maps, objectives, and highly traveled roads. Inefficiently deploying Proximity Explosives will result in wasted time, ammo, and equipment slots.
Choke Points: You will almost always want to place Proximity Explosives in highly driven areas or choke points.
A few examples are:
- The bridge on Spine Crescent.
- Under the center table on Line Harvest.
- Entrances to complexes.
If you utilize these areas properly, you will be able to impede enemy movement, stop reinforcements, and create chaos. This will not only stop current enemy reinforcements, it may also deter other LAV drivers from driving through again. It is also very enjoyable popping a full LAV and watching the kill feed.
Positioning: (Location, location, location) You should deploy Proximity Explosives closer to the enemyGÇÖs side of the objective you are defending. Take the bridge on Spine Crescent. The whole length of the bridge could be considered a choke point. However, if you deploy them on the enemyGÇÖs side, you can take out an LAV before it gets to run a few of your teammates over.
Crazy Miner: While I have yet to test this, I would assume that Proximity Explosives have the same restrictions as Remote Explosives. So while you canGÇÖt deploy more than 4 STD Proximity Explosives, you should be able to use the different tiers. This means that you should be able to deploy Proximity Explosives, F/49 Proximity Explosives, and Boundless Proximity Explosive at the same time for a maximum of 15 mines. I would advise spacing them somewhat apart, as you may not need all of them to take out a LLAV or HAV. This would also save you having to replenish them often. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
42
|
Posted - 2013.06.20 01:33:00 -
[14] - Quote
I'm still thinking of things to add. Feel free to edit it and stuff. Let me know what you think. |
J0LLY R0G3R
Shadow Company HQ
22
|
Posted - 2013.06.20 01:34:00 -
[15] - Quote
* Note that the Shotgun guy recording this was just a witness.*
Haha indeed, I thought I was about to save the day. But nope Luke had it under control.
Very nice guide, completely approve ya showin off Lukes dirty dirty remote trickery. |
Fox Gaden
DUST University Ivy League
515
|
Posted - 2013.06.20 17:07:00 -
[16] - Quote
JOLLY ROG3R, when the video was linked in a thread on the DUST University forums a lot of people seemed to assume that you had either set, or set off the Remote Explosives. So, I thought I had better explain what was actually going on when I posted it here.
I find it interesting to hear that Ivlaster Luke stays around for a visual in order to time the detonation for best results. This would give the advantage of some for-warning, as you donGÇÖt have to wait for the flashing letter to let you know the Reds are at the terminal. |
J0LLY R0G3R
Shadow Company HQ
22
|
Posted - 2013.06.20 20:22:00 -
[17] - Quote
Ah man i was just joking around, I had someone in my corp who thought the same thing.
He is definitely one of those scouts that will spray u with an SMG just to get your attention, then spring a trap on ya. Having your squad mates know where your Remotes are is pretty helpful too. Calling out when an enemy is in the blast radius can cut down on some guess work. |
Chankk Saotome
SyNergy Gaming EoN.
396
|
Posted - 2013.06.21 09:17:00 -
[18] - Quote
Fox Gaden wrote:Proximity Mines:
DUST UniversityGÇÖs R&D department has confirmed that Proximity Mines will detonate Remote explosives. Since a Remote Explosive does about twice the damage of a Proximity Mine, you can beef up your Proximity Mines by laying Remote Explosives on top of them.
Thanks for this. Even us vets still need info like this. I realized the delayed proximity mine exposion but was unware that they would detonate RE's as they didn't for some time. (Or maybe it's the other way around that I'm thinking....)
Though it's an awkward AV work around and limits my demo logi suit (RE, Hives, Proxy) to either all anti-personel REs or LAV traps it means I can stack a Proxy/RE trap rather than just spamming all 3 proxies within a 2m radius hoping 2 will actually go off. REs always seemed to do more dmg to vehicles but not sure why. Perhaps the proxy triggering has always been off but it's only gotten worse and more noticable following the vehicle HP boosts.
Thanks to everyone involved in gathering and testing all of this and sharing the research with the rest of us. |
Forlorn Destrier
ZionTCD
1015
|
Posted - 2013.06.21 18:57:00 -
[19] - Quote
Here's a fun thing to do with RE's: Set the RE in the exact place as the uplink; this will let people "suicide" no matter where you leave the RE, because they will only see the uplink. I used to do this a lot last year in the closed beta. Fun times. |
Paper Cutter
DUST University Ivy League
26
|
Posted - 2013.06.21 19:14:00 -
[20] - Quote
"It's a trap!!!" |
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Faquira Bleuetta
0uter.Heaven League of Infamy
12
|
Posted - 2013.06.22 05:36:00 -
[21] - Quote
Forlorn Destrier wrote:Here's a fun thing to do with RE's: Set the RE in the exact place as the uplink; this will let people "suicide" no matter where you leave the RE, because they will only see the uplink. I used to do this a lot last year in the closed beta. Fun times.
yeah this my troll ninja style tactic and how many of you is blowing up Tanks wit remote explosive i destroy 20 off them during uprising and about 4 tank wit mine mix wit rem exp. |
howard sanchez
DUST University Ivy League
566
|
Posted - 2013.06.22 07:18:00 -
[22] - Quote
Booby trap
Use proximity explosives and a blue Lav
Once you get to you destination hop outta your militia jeep and drop a proximity explosive right next to it.
Go on about your business
If a red hacks your vehicle the moment it turns red the PE will detonate giving you 50 for the kill and 40 for the lav |
Michael Epic
Ametat Security Amarr Empire
0
|
Posted - 2013.06.22 15:01:00 -
[23] - Quote
I absolutely love the remote explosives lol
I'm not the type to run and gun....just not my style and I have found that remote explosives provide some fun that the guns and weapons just don't provide.
I have found some spots on the maps that I like and a way to hide the remote explosives around the null consoles that never fails lol and I get super smiley when one of the enemy troops run up to the null and think they've got themselves a sweet hack haha especially in domination mode.
Flashey Flashey, Clicky Clicky.......BOOM! Dead.
I love it lol its stupid and childish I know but I still love it. |
Seymor Krelborn
DUST University Ivy League
17
|
Posted - 2013.06.23 18:12:00 -
[24] - Quote
thank you fox! this is an excellent guide. wonderful work! |
dustwaffle
Ill Omens EoN.
92
|
Posted - 2013.06.24 06:31:00 -
[25] - Quote
To the annoyance of my squadmates, I chuckle maniacally when blowing up people with RE's
Question though, I find proximity mines insufficient for taking out LAVs. Most of the time the LAV speeds across and triggers, but by the time they blow up the LAV is well out of its blast radius. So far the only success I've had is placing them somewhere where if the LAV tries to ram me, it is forced to slow down for corrections or reversing etc.
Am I doing it wrong? Or do I just need better Proximity Mines? |
Fox Gaden
DUST University Ivy League
540
|
Posted - 2013.06.24 12:01:00 -
[26] - Quote
howard sanchez wrote:Booby trap
Use proximity explosives and a blue Lav
Once you get to you destination hop outta your militia jeep and drop a proximity explosive right next to it.
Go on about your business
If a red hacks your vehicle the moment it turns red the PE will detonate giving you 50 for the kill and 40 for the lav That is one I had not thought of. Instant classic. Is one proximity explosive enough for a free LAV, if the LAV is parked on top of it? Since the hacker is not in the LAV yet, this should kill them even if the LAV does not blow up. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
48
|
Posted - 2013.06.24 20:28:00 -
[27] - Quote
dustwaffle wrote:To the annoyance of my squadmates, I chuckle maniacally when blowing up people with RE's
Question though, I find proximity mines insufficient for taking out LAVs. Most of the time the LAV speeds across and triggers, but by the time they blow up the LAV is well out of its blast radius. So far the only success I've had is placing them somewhere where if the LAV tries to ram me, it is forced to slow down for corrections or reversing etc.
Am I doing it wrong? Or do I just need better Proximity Mines? Hmm, I don't think you need better proxy mines. I can usually take out any LAV with STD mines unless they are heavily armor tanking or shield tanking. The trick is to make sure they hit them all. I've see the free LAVs take a double hit of STD mines without dying. You usually want to have a Nanohive when laying the mines, because they are most effective with all of them.
Fox Gaden wrote:howard sanchez wrote: Booby trap
Use proximity explosives and a blue Lav
Once you get to you destination hop outta your militia jeep and drop a proximity explosive right next to it.
Go on about your business
If a red hacks your vehicle the moment it turns red the PE will detonate giving you 50 for the kill and 40 for the lav
That is one I had not thought of. Instant classic. Is one proximity explosive enough for a free LAV, if the LAV is parked on top of it? Since the hacker is not in the LAV yet, this should kill them even if the LAV does not blow up. I don't think so. 3 STD mines to be safe, and probably two ADV or PRO. I will do some testing though. |
dustwaffle
Ill Omens EoN.
115
|
Posted - 2013.06.27 03:23:00 -
[28] - Quote
Royce Kronos wrote:dustwaffle wrote:To the annoyance of my squadmates, I chuckle maniacally when blowing up people with RE's
Question though, I find proximity mines insufficient for taking out LAVs. Most of the time the LAV speeds across and triggers, but by the time they blow up the LAV is well out of its blast radius. So far the only success I've had is placing them somewhere where if the LAV tries to ram me, it is forced to slow down for corrections or reversing etc.
Am I doing it wrong? Or do I just need better Proximity Mines? Hmm, I don't think you need better proxy mines. I can usually take out any LAV with STD mines unless they are heavily armor tanking or shield tanking. The trick is to make sure they hit them all. I've see the free LAVs take a double hit of STD mines without dying. You usually want to have a Nanohive when laying the mines, because they are most effective with all of them. Edit: I just confirmed. 2 STD mines are enough to take out a militia LAV, provided they both hit. Still, putting down proxys at chokepoints, if the LAV sprints across, the explosion is triggered too slow resulting in the LAV actually going by before the mines blow up. What I've observed anyway, may give it another test tonight |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
51
|
Posted - 2013.06.27 17:35:00 -
[29] - Quote
dustwaffle wrote: Still, putting down proxys at chokepoints, if the LAV sprints across, the explosion is triggered too slow resulting in the LAV actually going by before the mines blow up. What I've observed anyway, may give it another test tonight
I don't think I've had that happen to me. I would say server lag, but once you've deployed the mines, they should register server side anyway.
I haven't actually seen a LAV full speed across my mines, but I've heard the engine and it sounds like they are. I will attempt some further tests tonight.
Another thing that occurred to me. What server are you playing on? I have mine on 'automatic' or something. I don't know if that affects the hit detection or not, but it might be something to look into. |
Terra Thesis
HDYLTA Defiant Legacy
266
|
Posted - 2013.06.27 17:47:00 -
[30] - Quote
Fox Gaden wrote: Sweat, sweat revenge! awesome name for a band |
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Seymor Krelborn
DUST University Ivy League
22
|
Posted - 2013.06.29 01:39:00 -
[31] - Quote
dustwaffle wrote:To the annoyance of my squadmates, I chuckle maniacally when blowing up people with RE's
Question though, I find proximity mines insufficient for taking out LAVs. Most of the time the LAV speeds across and triggers, but by the time they blow up the LAV is well out of its blast radius. So far the only success I've had is placing them somewhere where if the LAV tries to ram me, it is forced to slow down for corrections or reversing etc.
Am I doing it wrong? Or do I just need better Proximity Mines?
I personally don't use proxy mines for this....there are certain mechanics with them that IMHO make them inferior to remote explosives. when using remotes for the LAV tactic you have better control of when they detonate and if im not mistaken remotes are somewhat more powerful. heres what I do:
1. I place 1 to 3 remotes (judging by the type and strength of the LAV) in a little pile
2. I LOS my self to the LAV with the remotes directly between us ( staying approximately 10-15 meters away from the remotes)
3. as the LAV comes at me I detonate the REs just before the front of him runs over the remotes.
sometimes you need to adjust your position in relation to the LAV for whatever reason. it takes some practice through trial and error... I have taken LLAVs out this way but its not recommended if they have most of their shields. softening them up or finishing them with an AV nade is a good tactic here.
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IVIaster LUKE
Shadow Company HQ
0
|
Posted - 2013.06.30 21:15:00 -
[32] - Quote
SKINJUICE remotes do 1740 HP of damage per remote.
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IVIaster LUKE
Shadow Company HQ
0
|
Posted - 2013.06.30 21:49:00 -
[33] - Quote
Check this out. I prep the area before I hack with remotes. I use them so much I know the blast radius. I plant one just out of range of the hack. Works really well with the cattle stall objectives. I hack keeping an eye and ear out for enemies. If they engage me from behind I detonate the remotes then go back to hacking without ever turning around to engage the enemy.
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IVIaster LUKE
Shadow Company HQ
1
|
Posted - 2013.07.29 12:29:00 -
[34] - Quote
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IVIaster LUKE
Shadow Company HQ
2
|
Posted - 2013.07.29 22:18:00 -
[35] - Quote
Bumping for xAckie. Sorry you took my words to heart xAckie. I apologize if you we're offended. I was just talking about your " remotes placement /usage " awareness. p.s. blow back from a remote sux. I detonate myself at least 5 times a day. Just saying |
Mayshell
DUST University Ivy League
0
|
Posted - 2013.07.30 20:00:00 -
[36] - Quote
What happens if you die with remote explosives planted? Do they stay planted while you get another three explosives? |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
85
|
Posted - 2013.07.30 20:03:00 -
[37] - Quote
Mayshell wrote:What happens if you die with remote explosives planted? Do they stay planted while you get another three explosives? Correct. You can die and re-spawn, and your explosives will still be planted. When you re-spawn, you will have all your RE's back, and you can detonated the ones you've already deployed.
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Fox Gaden
DUST University Ivy League
752
|
Posted - 2013.07.31 13:32:00 -
[38] - Quote
Royce Kronos wrote:Mayshell wrote:What happens if you die with remote explosives planted? Do they stay planted while you get another three explosives? Correct. You can die and re-spawn, and your explosives will still be planted. When you re-spawn, you will have all your RE's back, and you can detonated the ones you've already deployed. Not only that, but when you die, while you are laying there bleeding out, you can often activate your Remote Explosives if you had the detonator equipped when you went down. That is why you should always plant your explosives before you hack, and keep that detonator equipped. If you get taken out by a shotgun or nova knives there is a good chance they are close enough for you to get quick revenge. |
Fox Gaden
Immortal Guides
1000
|
Posted - 2013.09.16 13:00:00 -
[39] - Quote
One of the funny things about writing a guide like this, it that every time I get killed by a Remote Explosive while running through a door way or anywhere other than the usual spot in front of an objective terminal, I canGÇÖt help thinking GÇ£Good Job!GÇ¥
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Awry Barux
Shining Flame Amarr Empire
46
|
Posted - 2013.09.16 16:30:00 -
[40] - Quote
I'd like to suggest a few alternate Logi fits that have been working really well for me. Specifically, RE/Scanner/Hive and RE/RE/Scanner. You can pull so many deadly cheesy tactics with the combination of the A-45 Quantum scanner and two detonators, mostly elaborate point defense networks or some safe tank destruction. The RE/Scanner/Hive fit is optimal for using the RE as a sidearm. It's actually surprisingly easy, with a scanner, to kite/dodge someone in CQC long enough to lead them into an RE. tl;dr Scanner + RE = Easy mode RE |
|
XANDER KAG
Red Star. EoN.
327
|
Posted - 2013.10.02 21:49:00 -
[41] - Quote
Fox Gaden wrote:Revenge: When the enemy is about to kill you and walk over your corps, toss down one last Remote Explosive charge. Then as you are laying there in the slowly expanding pool of your own blood, starring at the feet of the Red as he stands over you gloating... press the button. Yes, if you have the detonator out when you go down, L1 will often still work. Sweat, sweat revenge! This is also another reason to place your charges before hacking, so that if you are killed immediately after the hack succeeds, you can get the guy as he goes for the counter hack. *Tactic suggested by Seymor Krelborn, DUST University This is in your second post, its spelled sweet, you sweat when you exercise. Sorry I couldn't help my self.
Nice guide otherwise, I may start using explosives a bit more to do some of this. |
Fox Gaden
Immortal Guides
1171
|
Posted - 2013.10.03 14:21:00 -
[42] - Quote
Thanks XANDER KAG. Spell check does not flag them when they are real words. Some of my best jokes have come about this way, completely unintentionally, when my words get substituted.
|
IVIaster LUKE
Shadow Company HQ
36
|
Posted - 2013.10.15 01:14:00 -
[43] - Quote
My new thing is mine fields. 5 RE's deployed in a pattern can create some lovely devastation. . Especially in those confined spaces.
P.s. Be careful of my dead body, for it is likely " booby-trapped" |
Niuvo
The Phoenix Federation Ascension Alliance
609
|
Posted - 2013.10.15 17:53:00 -
[44] - Quote
My best has been with the F/45 and got a 5 killfeed. It was nice, and the "random" kills are always welcomed. |
Ghosts Chance
Inf4m0us
71
|
Posted - 2013.10.15 20:47:00 -
[45] - Quote
The Bait and Boom!!!!!
this tactic is specifically used against oponents that are well versed in your remote tacts either from facing you in previous games or from being killed by your remotes previously in the same game.
you may want to make it standard practice to approch all targets like they will be prepaired for a remote becuase you never know when your going to come across someone familiar with the playstyle.
this trick involves several of the previous tactics in the OP and combines them.
it involves 2 remotes, one in a normal, but somewhat obvious spot, and a second remote carefully tucked away JUST outside of granade range or in a spot where it wont be effected by a granade used to take out the first remote.
in this type of setup when you come across a person who is well aware of remotes they tend to get overconfident after they destroy a remote and then feel its safe to continue to push forwards.
it also has the effect of pulling the enamy into a position they would use to destroy the remote, giving you the ability to predict their location, and set them up for either another remote, a granade or gun strike, or a friendly sniper (due to their habbit of standing still to shoot them)
Oftin i will place a hidden remote closer to the enamy, so that when they advance to take out the farther one, they step into range of the one they just past. to do this kind of placement you have to have a good understanding of how line of sight effects peoples behavior and nice spots and chokepoints to lure them into.
you can further extend the trap to 3 remotes if your more outnumbered to 1 obvious and 2 hidden charges. this alows you to cover more area with your charges and potentially multikill lowering the number of oponents that will make it through to you.
Another advantage to this type of multi placement is that if the oponent stops to shoot your remote, they are effectivly being delayed in their aroch, alowing you to make a retreat, or close the distance depending on the situation. there have been alot of times where that delay has either saved my ass or givin me JUST enough time to get into position for a kill with another weapon.
|
Ghosts Chance
Inf4m0us
80
|
Posted - 2013.10.16 15:45:00 -
[46] - Quote
The Slingshot
Currently if you jump out of a moving LAV as a passinger you inherit all of its momentum.
if you toss remotes while in this state the remotes ALSO inherit the momentum, alowing you to trow them with quite a bit of force and distance.
- Aim LAV - Reach top speed - passinger with remotes jumps out tossing remotes while flying through the air, depending on where you aim this can either be in a line, or they can hit obstacles and stop. - once you stop flying forwards you can continue through baiting all the reds you just flew past right into the remotes.
this is useful f you launch yourself at or into an objective as a sort of blitz attack, alowing you to setup a chokepoint extremly fast and take care of teh reds that will inevitable come right at you.
Tip: make sure you have your remotes out before you get into the lav, switching mid air wastes all the time and momentum. Tip #2: the same thing works when jumping out of a dropship, just make sure to be low enough into the ground that your inertial dampener wont activeate, and you dont kill yourself from the fall. |
Fox Gaden
Immortal Guides
1303
|
Posted - 2013.10.16 16:08:00 -
[47] - Quote
I donGÇÖt always run Logi, but when I do, I run Demolitions.
That Bait and Boom suggestions is a good one. I will add it to the guide next time I get around to editing it.
The Slingshot idea sounds whiled. I will have to try that some time. |
Ghosts Chance
Inf4m0us
80
|
Posted - 2013.10.16 16:40:00 -
[48] - Quote
The Chain Reaction
This is an experamental PC tactic that relys on friendly fire to work, it may or not require two different explsovie users as well as it remains mostly untested.
due to constraints in PC it isnt the most reliable testing arena as you dont really have the time or the ability to experament due to squad orders and the like.
BUT im going to give it out anyways.
by placing remotes within the blast range of each other you can set remotes in such a way that they will all detonate as a group without you specifically having to pull the trigger, this is useful as it alows your teamates to make use of the minefield in your stead, as well as cause the enemy to detonate the whole field potentially killing themselves and their teamates instead of jsut the remote they were aware of.
its currently unclear if your remote will also detonate remotes placed by the same player, so you may need to space them in alternating player 1 to player 2 chains as friendly remotes from another player WILL detonate ones you place yourself, but your own remotes may not detonate each other.
by setting up this way iif the enamy spots a remote and attempts to detonate it (via flux/gun/granade/other) if will set off a chain reaction to the whole group, and depending on the enemy position they may get caught in the resulting blast.
for this to work very special care has to be taken with the placement and visabiltiy of your remotes so that the enamy has to enter the minefield in order to dispose of it.
because of the volatility of the remotes in this way, and friendly fire it is not adviced to do this amungst friendly troups as your more likley to kill friendlys then reds with this. its more useful in a small defence force where you have 2-3 defenders in a very far back position using both themselves and the objective as bait into the field.
This works when you have time to plan your remotes during a lul in combat and as an opener to reduce enamy numbers in the event your objective is assaulted.
NEVER use the same placemtn pattern more then once a game, as a single well placed granade will probably get rid of the minefield. the trick is to use it once per position, and use it more as a delay tactic then one used to score kills. if you have to wait as long as you can to detonate, with combat as hectic as it is, if you wait untill they start using the minefield as cover to detonate, or a friendly can lob granades intot he position to detonate at will.
this is more just another tool int he box then a main tactic to use. its always adviced to have a backup plan and use this more as an opener on the off chance it works.
there isnt really a reason not to set something like this up if you have time, used carefully it has no drawbacks and a small possability of inflicting huge losses. |
Ghosts Chance
Inf4m0us
80
|
Posted - 2013.10.16 17:15:00 -
[49] - Quote
The Fakeout
Proximity AV mines look identile to remote explosives and therefor can be used extremly well as pre placed decoys or as part of a Chain Reaction formation.
spread out the add extra hazards around an area its its quite easy for them to be set up by mass drivers and granades. or even enemy infantry trying to dispose of them.
layed down beforehand with a suit designed to spread them around is useful to add to the hazards an advancing force has to face. especially in PC where friendly explosives will set them off in addition to the enemy ones.
this works best when there is a supply depot handy to swap into specialised suits and back into a standard RE fit.
these are the best mines to use with The Chain Reaction formation as they wont take up spots from you alocation of active remotes. |
Fox Gaden
Immortal Guides
1323
|
Posted - 2013.10.17 20:17:00 -
[50] - Quote
Two fits I saw in my Inventory, And sorry I could not ware them both And long I considered, how to shape my story As both these fits promised a path to glory Although Uplinks promised better war point growth.
Then I chose Explosives as just as good, And having perhaps the better claim, Fore they killed from afar like no other tool could; Though for helping the team either tool should Impact the match really about the same.
And both seemed worth the ISK I would pay A spawn point for the squad or preventing a hack. Oh, I kept the Uplinks for another day! Yet knowing how way leads on to way, I doubted if it would be worth buying a stack.
I shall be telling this with a sigh Somewhere ages and ages hence: Two fits in my Inventory, and I GÇô I took the one that makes Reds die, And that has made all the difference.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
|
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
128
|
Posted - 2013.10.18 00:03:00 -
[51] - Quote
XANDER KAG wrote:Fox Gaden wrote:Revenge: When the enemy is about to kill you and walk over your corps, toss down one last Remote Explosive charge. Then as you are laying there in the slowly expanding pool of your own blood, starring at the feet of the Red as he stands over you gloating... press the button. Yes, if you have the detonator out when you go down, L1 will often still work. Sweat, sweat revenge! This is also another reason to place your charges before hacking, so that if you are killed immediately after the hack succeeds, you can get the guy as he goes for the counter hack. *Tactic suggested by Seymor Krelborn, DUST University This is in your second post, its spelled sweet, you sweat when you exercise. Actually you perspire when you exercise. Sweat is just a slang word.
Sorry I couldn't help my self.
|
IVIaster LUKE
Shadow Company HQ
44
|
Posted - 2013.10.18 03:26:00 -
[52] - Quote
My little secret. I've been running a logi with 3 sets of the 45's. Drop all 9 remotes available, press once and they all detonate.
Question to my fellow Ladies and Germs in the RE skill.
Bug?
Yes or No?
Just curious.
|
Repe Susi
Rautaleijona Top Men.
712
|
Posted - 2013.10.18 07:38:00 -
[53] - Quote
IVIaster LUKE wrote:My little secret. I've been running a logi with 3 sets of the 45's. Drop all 9 remotes available, press once and they all detonate.
Question to my fellow Ladies and Germs in the RE skill.
Bug?
Yes or No?
Just curious.
Hmm.. If the max. number of deployable RE's is 5, you should have been able to drop 15 (with resuppyling).
Still, you shouldn't be able to carry 3 of the same type without them cancelling eachother.
So bug. Bugbugbugbuuuug.
|
Fox Gaden
Immortal Guides
1326
|
Posted - 2013.10.18 12:10:00 -
[54] - Quote
Well, since running 3 different RE allows you to lay out 10 or so (depending on type) RE and blow individual sets without effecting the others, having 9 that all blow on the same detonator is both an advantage and a disadvantage depending on how you use it. I could see this being allowed as you are giving up versatility to get the big boom.
Advantage of 9 RE on one detonator: Basically you can get results equivalent to an orbital strike, but unlike an Orbital it requires a lot of prep work, and you need to bring the Reds to your explosives rather than dropping an Orbital where the Reds are.
Advantage of 9 RE on 3 detonators: You can set a RE from each set on an objective and detonate at the terminal up to 3 times before you reset them. Or you can use 2 detonators for defence, and still have one for offensive use.
Can someone who uses RE in PC tell me if a remote explosive from one detonator will destroy the RE from another detonator in a friendly fire situation? I was surprised when I learned that one type of RE did not destroy another type of RE placed by the same player in pub matches, considering that an RE can be detonated by a Proximity Mine. |
IVIaster LUKE
Shadow Company HQ
45
|
Posted - 2013.10.18 12:29:00 -
[55] - Quote
Repe Susi wrote:IVIaster LUKE wrote:My little secret. I've been running a logi with 3 sets of the 45's. Drop all 9 remotes available, press once and they all detonate.
Question to my fellow Ladies and Germs in the RE skill.
Bug?
Yes or No?
Just curious.
Hmm.. If the max. number of deployable RE's is 5, you should have been able to drop 15 (with resuppyling). Still, you shouldn't be able to carry 3 of the same type without them cancelling eachother. So bug. Bugbugbugbuuuug.
That's what I thought also. I did this by accident. LMK if you can replicate it yourself. If not I will let you know how I did it, then will report the bug. Sound fair? |
IVIaster LUKE
Shadow Company HQ
46
|
Posted - 2013.10.18 12:48:00 -
[56] - Quote
Fox Gaden wrote:
Advantage of 9 RE on one detonator: Basically you can get results equivalent to an orbital strike, but unlike an Orbital it requires a lot of prep work, and you need to bring the Reds to your explosives rather than dropping an Orbital where the Reds are..
So true about the disadvantage F.G., but it seems to work when those high and mighty corps that be run " THE ZERG " tactic. The disadvantage is rendered moot if you have a supply depot nearby iv'e found.
What was that PRODIGY song from back in the day,day,day?
"Walk through minefields and get your head rocked". |
IVIaster LUKE
Shadow Company HQ
46
|
Posted - 2013.10.18 17:02:00 -
[57] - Quote
Hmm.. If the max. number of deployable RE's is 5, you should have been able to drop 15 (with resuppyling).
Still, you shouldn't be able to carry 3 of the same type without them cancelling eachother.
[/quote]
You can. Just tested it or at least tried.. I didn't see who was on the other side... Needless to say I got a thorough beat down.
You know who you are, You, you beasts. GG. At least I gave you something to shoot at.
Gonna try a nice field some where instead. It takes time to put down 15 remotes. Definite draw back to being effective.
My simple Caldari brain works better with 9 me tinks. |
Niuvo
The Phoenix Federation The Ascendancy
623
|
Posted - 2013.10.19 17:07:00 -
[58] - Quote
I think we are forgetting the suicide bomber. Very hard to pull off. spawn in, get gang raped as you plant explosives and before you die hold their hands and take them with you! I got a 4 feed like this in my nimble scout suit. |
IVIaster LUKE
Shadow Company HQ
46
|
Posted - 2013.10.20 00:51:00 -
[59] - Quote
DERKA! DERKA! Me love candy!
\o/ YEA ERRR! |
Fox Gaden
Immortal Guides
1794
|
Posted - 2013.12.10 15:01:00 -
[60] - Quote
There be rumors of sticky bombs. I will have to check this out and update the guide. But I also have to test the Swarm Launcher for my other guide, so have patients. |
|
Artificer Ghost
Bojo's School of the Trades
874
|
Posted - 2013.12.10 16:25:00 -
[61] - Quote
Patience*
Patients is completely different.
Either way, yush. Research Facility, I saw an enemy RE stuck in front off the objective, sort of sticking in the corner. Was the elevated one, next to the huge bridge, and on the other side, there's 3 smaller bridges. That one.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
|
Llast 326
An Arkhos
1035
|
Posted - 2013.12.29 18:38:00 -
[62] - Quote
Sticky RE is here as I am sure you have all noticed. This is a real changer for how REs can be used. First thing I will note is that if you place them on the Null Canon, they climb up it and don't explode where people are.
There is a tactic that functions somewhat well as an AV tactic that i will discuss shortly but I need to put it together comprehensively, and just do not have the time right now.
KRRROOOOOOM
|
Fire of Prometheus
DUST University Ivy League
2447
|
Posted - 2013.12.29 22:54:00 -
[63] - Quote
This same guide is in the D-Uni forums.
Anyways, Fox's guides are superb and because of him, I fell in love with the RE.
o7 Fox
Proud member of the Commndo 6
<3 Commando AK.0
|
Fox Gaden
Immortal Guides
2050
|
Posted - 2014.01.06 19:32:00 -
[64] - Quote
I finally updated the guide to reflect changes in 1.7, including the fact that RE are now sticky, and the new tactics which have resulted from this change. I also mentioned the glitch where a Remote Explosive placed above the terminal gets it into its head that it is a caterpillar and crawls up the Null Cannon.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
2050
|
Posted - 2014.01.06 19:34:00 -
[65] - Quote
Fire of Prometheus wrote:This same guide is in the D-Uni forums.
Anyways, Fox's guides are superb and because of him, I fell in love with the RE.
o7 Fox Unfortunately I cannot update the Guides on the D-Uni forums so they are slowly becoming out of date.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
Llast 326
An Arkhos
1683
|
Posted - 2014.01.31 01:44:00 -
[66] - Quote
Bustin HAV for the HAV nots This was discussed in the storefront some time ago.
Using RE to bust HAVs is more than a hobby of mine. Sharing a technique that proves to be quite successful for me.
Required gear for this tactic:
RE - any type, you need three but the more the merrier Flux Nades - explained later Lower db than 36 Badassness
Know thy Enemy
Weak points: The weak spot will cause higher damage when you hit it. Located at the back end of the HAV, the little white tanks, or between the treads. It is allege that a side weak point exists (on the emblem) but I have not confirmed this. I recommend running a weapon sight over a HAV and checking the intel, the change in % will show you the correct spot if you do not already know it.
Speed: They are fast, and will bolt if frightened or injured.
Sight: Tanks enjoy a 3rd person view that is placed behind the Large Turret. What this means to you is they can see you if you get to close, behind or (obviously) in front of the turret. Sneaking up on a HAV should be approached from a flank of turret. Occupied small turrets present further challenge, they have a first person view but can cover different directions from the main gun. They are rare though.
Sound: Many Pilots have learned to listen for the sound of an RE attaching and arming to the HAV. Once they hear one being attached they flee, often leaving you with less than full capacity to kill them. Avoiding this problem is best achieved by attaching your REs while they are firing, this minimizes the chances of them hearing you.
Scanning: Vehicle scanners have a set db of 36, you want to be under this so as not to give away your existence.
Recall: This is a ridiculously easy thing for a pilot to do. Spreading out the RE oner the HAV helps to minimize escape through this method (see below).
What to do
Well we have established some of the strengths and work arounds already so you probably have a pretty good idea of what to do now.
Sneak up to your target HAV, avoiding it's points of sight as outlined above. If the target has the turret aligned front to back, place the RE on the front side panel, preferably on the right. HAV pilots who recall tend to do the recall from the right hand side, or the rear. Second RE is placed in the middle of the side portion of the HAV, and go for the third in the weak point. Doing this while the HAV is firing at other targets minimizes the chances of your RE being detected through sound. If your target Has it's turret side facing, this leaves the weak point exposed, dump all your RE on the back end to reap the most tears. *Note: do not switch to another weapon remain ready to detonate after Flux.
Now that the ground work is done, it's Fluxing time. The reason for the Flux over an AV grenade is that the Flux is pure shield damage, while explosives (RE) are weak against shields (20% reduction to damage) the less shields you have to penetrate the more armour you will damage with the REs. On an armour tank a simple cook and through will achieve the desired effect, then simply detonate your RE once the shields are down. With a shield tank you want to rapidly toss two Flux and wait for both to blossom before detonating the RE. Getting both Flux on target as close in timing are key here, as son as the first one goes the HAV will likely run.
If your target has run off, you can detonate and possible blow up the HAV, or you can track them down (with your lovely REs marking their location on the TAC net). Also detonating while they recall can still net a kill even if it does not destroy the HAV, as the pilot will likely be standing next to an RE while they do so.
Friendly Fire
The above tactics work great in Public Matches, in FF situations they need to be adapted to suit the differences. The Flux will detonate your RE, this sometimes causes the RE to not have full effect. I believe this occurs when the RE are detonated by the Flux at the same time as the shields being dropped. Throwing the Flux to the far end of the HAV, so that the RE are hit at the edge of the Flux radius nets the full effect of the damage. This allows less time for the pilot to activate any modules, and you to have an AV weapon at the ready for extra damage on higher HP tanks, or maintain your primary weapon set to defend yourself.
Murder HAV
It is not uncommon to now see HAV pilots simply hop out of their vehicle to kill troublesome AV, effectively adapting the old murder taxi practice to HAVs. Using the above measures allows you to keep your primary weapons, whatever they may be, on your suit, helping to deal with this tactic. Also the eject feature of the HAV may place the pilot next to any RE on the have, on the HAV.
I hope this has been helpful in causing explosions and clearing some Tanks from the field
As always adapt and change to suit your style.
This has been a Bastardly message o7
KRRROOOOOOM
|
Yokal Bob
G.R.A.V.E INTERGALACTIC WARPIGS
331
|
Posted - 2014.01.31 03:37:00 -
[67] - Quote
Took me forever to figure out how to use them lol, if only this guide was here back in the day.
Nice guide Fox
CPM1 candidate
|
Thrydwulf Khodan
DUST University
39
|
Posted - 2014.01.31 16:23:00 -
[68] - Quote
"New" Explosives Variants for Remote Explosives:
These are Minmatar Loyalty Store items purchased with a combination of Loyalty Points and ISK:
Standard Republic Remote Explosives
Advanced Republic F/45 Remote Explosives
Prototype Republic Boundless Remote Explosives |
Fox Gaden
Immortal Guides
2374
|
Posted - 2014.01.31 16:55:00 -
[69] - Quote
Llast 326, that was an excellent AV guide. I have incorporated a link directly to your post into my Guide, as I did not have room to quote it.
Thrydwulf Khodan, I have incorporated those new REGÇÖs. Thanks for the reminder.
Fox Gaden: DUST Wall of Fame, 2014
|
Llast 326
An Arkhos
1700
|
Posted - 2014.01.31 17:23:00 -
[70] - Quote
Fox Gaden wrote:Llast 326, that was an excellent AV guide. I have incorporated a link directly to your post into my Guide, as I did not have room to quote it.
Thrydwulf Khodan, I have incorporated those new REGÇÖs. Thanks for the reminder. I had intended to put this up some time agoGǪ Better late than never.
KRRROOOOOOM
|
|
Fox Gaden
Immortal Guides
2512
|
Posted - 2014.02.19 13:39:00 -
[71] - Quote
Llast 326 wrote:It has been mentioned that it does not actually reduce the fitting cost before. I actually tested this out on my Alt to see that it does indeed affect the fitting cost. Though it's not the most efficient gain in CPU out there. It makes a difference when trying fit tight fits out, especially on Min Scouts.
In short Yes it actually reduces the cost.
lee corwood wrote:It's not a whole lot but for those tiny extra sp, it does. Explosives is 3% reduced cpu cost per level.
Fox Gaden: DUST Wall of Fame, 2014
|
lok rark
StealthSquad
33
|
Posted - 2014.03.24 03:12:00 -
[72] - Quote
Bump |
Fox Gaden
Immortal Guides
3495
|
Posted - 2014.05.27 13:00:00 -
[73] - Quote
Yeah, getting close to getting locked for inactivity again. If that happens, no one will be able to comment until I petition for an unlock next time I do an update. Since I think it is up to date for 1.8, that might be a while.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
IVIaster LUKE
Shadow Company HQ Lokun Listamenn
503
|
Posted - 2014.05.28 13:08:00 -
[74] - Quote
Bump. o7
|====[||||||||}>-------,
SWBF I & II Vet. Former Corellian Smuggler.
|
Fox Gaden
Immortal Guides
3556
|
Posted - 2014.06.01 00:24:00 -
[75] - Quote
WARNING!
Remote Explosives stick to walls. Even if your RE is stuck to the side of your LAV it will still stick to walls. That means that LAVGÇÖs with Remote Explosives on the side will stick to any wall they touch. Drive carefully!
***
Now you may wonder what I am doing with a Remote Explosive on the side of my LAV? Well, I actually had RE on both sides of my LAV, and the Front, and the Back...
Now park this LAV in the middle of a group of enemy. Try to get more than 5m away before you detonate. If you die and donGÇÖt manage to detonate your RE, they will probably hack it. So detonate when you respawn for the +50 kill and the +75 LAV kill. But detonating it in a group of 5 enemy is better.
I canGÇÖt believe everyone thinks LAV + RE is only for AV. On a Domination match it can be as good as an Orbital.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
100
|
Posted - 2014.06.01 01:09:00 -
[76] - Quote
Do detonating REs in pub matches damage ally vehicles or mercs eg: would your REs damage an LAV that's not yours?
Purifier. First Class.
|
Fox Gaden
Immortal Guides
3557
|
Posted - 2014.06.01 02:28:00 -
[77] - Quote
Megaman Trigger wrote:Do detonating REs in pub matches damage ally vehicles or mercs eg: would your REs damage an LAV that's not yours? Not sure. Would be worth testing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
IVIaster LUKE
Shadow Company HQ Lokun Listamenn
509
|
Posted - 2014.06.02 15:46:00 -
[78] - Quote
Megaman Trigger wrote:Do detonating REs in pub matches damage ally vehicles or mercs eg: would your REs damage an LAV that's not yours?
PUBS: No.
FW and PC: Yes.
"I travel through the darkness carrying my torch. The illest soldier when I'm holding down the Fort."
Gang Starr
|
Fox Gaden
Immortal Guides
3566
|
Posted - 2014.06.02 16:22:00 -
[79] - Quote
IVIaster LUKE wrote:Megaman Trigger wrote:Do detonating REs in pub matches damage ally vehicles or mercs eg: would your REs damage an LAV that's not yours? PUBS: No. FW and PC: Yes. So...
Mad Bomber pimps out his friend's ride. Places RE from the left equipment slot on the left of the LAV, places the RE from the centre equipment slot on the front and rear of the LAV, and places the RE from the right equipment slot on the right of the LAV.
Friend of Mad Bomber on Comms: GÇ£Ok get ready on the left side explosives.... coming up to 3 reds on the left side... Bow it Now!GÇ¥
3 kills on an explosive drive-by, and you still have the front and right side to work with.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cross Atu
OSG Planetary Operations Covert Intervention
2206
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Posted - 2014.06.02 16:38:00 -
[80] - Quote
Fox Gaden wrote:IVIaster LUKE wrote:Megaman Trigger wrote:Do detonating REs in pub matches damage ally vehicles or mercs eg: would your REs damage an LAV that's not yours? PUBS: No. FW and PC: Yes. So... Mad Bomber pimps out his friend's ride. Places RE from the left equipment slot on the left of the LAV, places the RE from the centre equipment slot on the front and rear of the LAV, and places the RE from the right equipment slot on the right of the LAV. Friend of Mad Bomber on Comms: GÇ£Ok get ready on the left side explosives.... coming up to 3 reds on the left side... Bow it Now!GÇ¥ 3 kills on an explosive drive-by, and you still have the front and right side to work with. Edit: I experimented with an anti infantry dropship over the weekend, but I got shot down and the explosives got dumped on top of a roof where they were out of range of any enemy. My intention had been to land it (or crash it) at the objective. A dropship is big enough to spread the RE over a large area. (The length of the Dropship +5m blast radius on front back and sides.) My hope was that it would rival an orbital in its capacity to clear the area around the objective. You sir, are a mad genius.
Cross Atu for CPM1- An emergent candidate
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IVIaster LUKE
Shadow Company HQ Lokun Listamenn
509
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Posted - 2014.06.02 16:53:00 -
[81] - Quote
Cluster Bomb Remotes
BRILLIANT!
"I travel through the darkness carrying my torch. The illest soldier when I'm holding down the Fort."
Gang Starr
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Fox Gaden
Immortal Guides
3568
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Posted - 2014.06.02 17:21:00 -
[82] - Quote
Cross Atu wrote:You sir, are a mad genius. Yes, and a month from now when my whole squad gets taken out by a Jehad Dropship I will only have myself to blame.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
101
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Posted - 2014.06.03 00:14:00 -
[83] - Quote
Fox Gaden wrote:So... Mad Bomber pimps out his friend's ride. Places RE from the left equipment slot on the left of the LAV, places the RE from the centre equipment slot on the front and rear of the LAV, and places the RE from the right equipment slot on the right of the LAV. Friend of Mad Bomber on Comms: GÇ£Ok get ready on the left side explosives.... coming up to 3 reds on the left side... Bow it Now!GÇ¥ 3 kills on an explosive drive-by, and you still have the front and right side to work with.
That's pretty much what I was thinking.
Purifier. First Class.
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bogeyman m
Krusual Covert Operators Minmatar Republic
231
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Posted - 2014.06.06 16:54:00 -
[84] - Quote
Fox Gaden wrote:WARNING! Remote Explosives stick to walls. Even if your RE is stuck to the side of your LAV it will still stick to walls. That means that LAVGÇÖs with Remote Explosives on the side will stick to any wall they touch. Drive carefully! *** Now you may wonder what I am doing with a Remote Explosive on the side of my LAV? Well, I actually had RE on both sides of my LAV, and the Front, and the Back... Now park this LAV in the middle of a group of enemy. Try to get more than 5m away before you detonate. If you die and donGÇÖt manage to detonate your RE, they will probably hack it. So detonate when you respawn for the +50 kill and the +75 LAV kill. But detonating it in a group of 5 enemy is better. I canGÇÖt believe everyone thinks LAV + RE is only for AV. On a Domination match it can be as good as an Orbital.
Adding one proxy mine would also act as an auto-detonator, yes?
Duct tape 2.0 - Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
231
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Posted - 2014.06.06 16:57:00 -
[85] - Quote
Fox Gaden wrote:IVIaster LUKE wrote:Megaman Trigger wrote:Do detonating REs in pub matches damage ally vehicles or mercs eg: would your REs damage an LAV that's not yours? PUBS: No. FW and PC: Yes. So... Mad Bomber pimps out his friend's ride. Places RE from the left equipment slot on the left of the LAV, places the RE from the centre equipment slot on the front and rear of the LAV, and places the RE from the right equipment slot on the right of the LAV. Friend of Mad Bomber on Comms: GÇ£Ok get ready on the left side explosives.... coming up to 3 reds on the left side... Bow it Now!GÇ¥ 3 kills on an explosive drive-by, and you still have the front and right side to work with. Edit: I experimented with an anti infantry dropship over the weekend, but I got shot down and the explosives got dumped on top of a roof where they were out of range of any enemy. My intention had been to land it (or crash it) at the objective. A dropship is big enough to spread the RE over a large area. (The length of the Dropship +5m blast radius on front back and sides.) My hope was that it would rival an orbital in its capacity to clear the area around the objective.
Would your friendly pilot/driver be protected by the pub-match-immunity to friendly fire/explosives (while inside the vehicle), or would this be a suicide mission?
Duct tape 2.0 - Have WD-40; will travel.
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Fox Gaden
Immortal Guides
3632
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Posted - 2014.06.06 17:48:00 -
[86] - Quote
bogeyman m wrote:Would your friendly pilot/driver be protected by the pub-match-immunity to friendly fire/explosives (while inside the vehicle), or would this be a suicide mission?
Protected as far as I can tell, as long as the LAV is his and the RE are not.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
102
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Posted - 2014.06.07 00:09:00 -
[87] - Quote
bogeyman m wrote:Fox Gaden wrote:WARNING! Remote Explosives stick to walls. Even if your RE is stuck to the side of your LAV it will still stick to walls. That means that LAVGÇÖs with Remote Explosives on the side will stick to any wall they touch. Drive carefully! *** Now you may wonder what I am doing with a Remote Explosive on the side of my LAV? Well, I actually had RE on both sides of my LAV, and the Front, and the Back... Now park this LAV in the middle of a group of enemy. Try to get more than 5m away before you detonate. If you die and donGÇÖt manage to detonate your RE, they will probably hack it. So detonate when you respawn for the +50 kill and the +75 LAV kill. But detonating it in a group of 5 enemy is better. I canGÇÖt believe everyone thinks LAV + RE is only for AV. On a Domination match it can be as good as an Orbital. Adding one proxy mine would also act as an auto-detonator, yes?
I don't think Proxy mines detonate REs, but it might be worth a test.
@Fox: What about putting REs or Proxy mines on a Drop Ship to act as a counter to rammers? Ramming DS gets too close and then BOOM!
Purifier. First Class.
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Llast 326
An Arkhos
3479
|
Posted - 2014.06.07 00:14:00 -
[88] - Quote
WaitGǪ Did Proxies start sticking?
KRRROOOOOOM
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bogeyman m
Krusual Covert Operators Minmatar Republic
234
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Posted - 2014.06.07 04:56:00 -
[89] - Quote
Megaman Trigger wrote:bogeyman m wrote:Fox Gaden wrote:WARNING! Remote Explosives stick to walls. Even if your RE is stuck to the side of your LAV it will still stick to walls. That means that LAVGÇÖs with Remote Explosives on the side will stick to any wall they touch. Drive carefully! *** Now you may wonder what I am doing with a Remote Explosive on the side of my LAV? Well, I actually had RE on both sides of my LAV, and the Front, and the Back... Now park this LAV in the middle of a group of enemy. Try to get more than 5m away before you detonate. If you die and donGÇÖt manage to detonate your RE, they will probably hack it. So detonate when you respawn for the +50 kill and the +75 LAV kill. But detonating it in a group of 5 enemy is better. I canGÇÖt believe everyone thinks LAV + RE is only for AV. On a Domination match it can be as good as an Orbital. Adding one proxy mine would also act as an auto-detonator, yes? I don't think Proxy mines detonate REs, but it might be worth a test. @Fox: What about putting REs or Proxy mines on a Drop Ship to act as a counter to rammers? Ramming DS gets too close and then BOOM!
Yes. Proxy mines do indeed detonate REs (if they are close enough).
Duct tape 2.0 - Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
234
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Posted - 2014.06.07 05:00:00 -
[90] - Quote
Llast 326 wrote:WaitGǪ Did Proxies start sticking?
No. Proxy mines do not stick... But you can always toss one under an 'abandoned' LAV with 1 or 2 REs to make one heck of a surprise for any red(s) who hack it. (Once hacked, the now-enemy LAV triggers the proxy, and the proxy ignites the REs... LAV go boom.)
Duct tape 2.0 - Have WD-40; will travel.
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Fox Gaden
Immortal Guides
3642
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Posted - 2014.06.07 13:07:00 -
[91] - Quote
The Proximity mine may have to be very close to the RE to detonate it. I am not sure that the splash from the Proximity mine is enough to set off the RE. When setting Proximity traps it seems to work best if the RE is placed on top of the Proximity mine.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
103
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Posted - 2014.06.07 20:38:00 -
[92] - Quote
Hey Fox, do you know how a Caldari Scout C/1 can do 1592 with a single RE to a Heavy with full shields and maxed suit skill? I thought only the Minmitar got a bonus to RE damage.
Purifier. First Class.
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Michael Arck
4661
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Posted - 2014.06.09 08:01:00 -
[93] - Quote
I'm at 30 million SP, but you know what? I still learned something today. Fox, impressive guide, as always.
I don't think you missed anything about the tactical usage of REs. I've been a victim to all listed.
I hate to ask this for I feel this is something I should know, a common sense thing. But how in the world I pull out the detonator? I threw out one RE, went back to it through the weapon wheel and I just pulled out another RE.
Thanks in advance for your reply.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Fox Gaden
Immortal Guides
3659
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Posted - 2014.06.09 10:22:00 -
[94] - Quote
When you are holding the RE, if you hit L1, your character will reach over to tap the data pad on your left write, like when you are hacking, and the RE that you have set out will detonate.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3676
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Posted - 2014.06.11 12:53:00 -
[95] - Quote
I slapped some Remote Explosives on a friendly tank in a PUB match this morning. He drove up to an enemy held objective surrounded by a pack of red dots and the splash damage from an enemy Forge Gun detonated the Explosives. I got two kills out of it, including the Forge Gunner.
The Tanker was laughing his ass off!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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