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Seymor Krelborn
DUST University Ivy League
22
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Posted - 2013.06.29 01:39:00 -
[31] - Quote
dustwaffle wrote:To the annoyance of my squadmates, I chuckle maniacally when blowing up people with RE's
Question though, I find proximity mines insufficient for taking out LAVs. Most of the time the LAV speeds across and triggers, but by the time they blow up the LAV is well out of its blast radius. So far the only success I've had is placing them somewhere where if the LAV tries to ram me, it is forced to slow down for corrections or reversing etc.
Am I doing it wrong? Or do I just need better Proximity Mines?
I personally don't use proxy mines for this....there are certain mechanics with them that IMHO make them inferior to remote explosives. when using remotes for the LAV tactic you have better control of when they detonate and if im not mistaken remotes are somewhat more powerful. heres what I do:
1. I place 1 to 3 remotes (judging by the type and strength of the LAV) in a little pile
2. I LOS my self to the LAV with the remotes directly between us ( staying approximately 10-15 meters away from the remotes)
3. as the LAV comes at me I detonate the REs just before the front of him runs over the remotes.
sometimes you need to adjust your position in relation to the LAV for whatever reason. it takes some practice through trial and error... I have taken LLAVs out this way but its not recommended if they have most of their shields. softening them up or finishing them with an AV nade is a good tactic here.
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IVIaster LUKE
Shadow Company HQ
0
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Posted - 2013.06.30 21:15:00 -
[32] - Quote
SKINJUICE remotes do 1740 HP of damage per remote.
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IVIaster LUKE
Shadow Company HQ
0
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Posted - 2013.06.30 21:49:00 -
[33] - Quote
Check this out. I prep the area before I hack with remotes. I use them so much I know the blast radius. I plant one just out of range of the hack. Works really well with the cattle stall objectives. I hack keeping an eye and ear out for enemies. If they engage me from behind I detonate the remotes then go back to hacking without ever turning around to engage the enemy.
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IVIaster LUKE
Shadow Company HQ
1
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Posted - 2013.07.29 12:29:00 -
[34] - Quote
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IVIaster LUKE
Shadow Company HQ
2
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Posted - 2013.07.29 22:18:00 -
[35] - Quote
Bumping for xAckie. Sorry you took my words to heart xAckie. I apologize if you we're offended. I was just talking about your " remotes placement /usage " awareness. p.s. blow back from a remote sux. I detonate myself at least 5 times a day. Just saying |
Mayshell
DUST University Ivy League
0
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Posted - 2013.07.30 20:00:00 -
[36] - Quote
What happens if you die with remote explosives planted? Do they stay planted while you get another three explosives? |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
85
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Posted - 2013.07.30 20:03:00 -
[37] - Quote
Mayshell wrote:What happens if you die with remote explosives planted? Do they stay planted while you get another three explosives? Correct. You can die and re-spawn, and your explosives will still be planted. When you re-spawn, you will have all your RE's back, and you can detonated the ones you've already deployed.
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Fox Gaden
DUST University Ivy League
752
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Posted - 2013.07.31 13:32:00 -
[38] - Quote
Royce Kronos wrote:Mayshell wrote:What happens if you die with remote explosives planted? Do they stay planted while you get another three explosives? Correct. You can die and re-spawn, and your explosives will still be planted. When you re-spawn, you will have all your RE's back, and you can detonated the ones you've already deployed. Not only that, but when you die, while you are laying there bleeding out, you can often activate your Remote Explosives if you had the detonator equipped when you went down. That is why you should always plant your explosives before you hack, and keep that detonator equipped. If you get taken out by a shotgun or nova knives there is a good chance they are close enough for you to get quick revenge. |
Fox Gaden
Immortal Guides
1000
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Posted - 2013.09.16 13:00:00 -
[39] - Quote
One of the funny things about writing a guide like this, it that every time I get killed by a Remote Explosive while running through a door way or anywhere other than the usual spot in front of an objective terminal, I canGÇÖt help thinking GÇ£Good Job!GÇ¥
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Awry Barux
Shining Flame Amarr Empire
46
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Posted - 2013.09.16 16:30:00 -
[40] - Quote
I'd like to suggest a few alternate Logi fits that have been working really well for me. Specifically, RE/Scanner/Hive and RE/RE/Scanner. You can pull so many deadly cheesy tactics with the combination of the A-45 Quantum scanner and two detonators, mostly elaborate point defense networks or some safe tank destruction. The RE/Scanner/Hive fit is optimal for using the RE as a sidearm. It's actually surprisingly easy, with a scanner, to kite/dodge someone in CQC long enough to lead them into an RE. tl;dr Scanner + RE = Easy mode RE |
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XANDER KAG
Red Star. EoN.
327
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Posted - 2013.10.02 21:49:00 -
[41] - Quote
Fox Gaden wrote:Revenge: When the enemy is about to kill you and walk over your corps, toss down one last Remote Explosive charge. Then as you are laying there in the slowly expanding pool of your own blood, starring at the feet of the Red as he stands over you gloating... press the button. Yes, if you have the detonator out when you go down, L1 will often still work. Sweat, sweat revenge! This is also another reason to place your charges before hacking, so that if you are killed immediately after the hack succeeds, you can get the guy as he goes for the counter hack. *Tactic suggested by Seymor Krelborn, DUST University This is in your second post, its spelled sweet, you sweat when you exercise. Sorry I couldn't help my self.
Nice guide otherwise, I may start using explosives a bit more to do some of this. |
Fox Gaden
Immortal Guides
1171
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Posted - 2013.10.03 14:21:00 -
[42] - Quote
Thanks XANDER KAG. Spell check does not flag them when they are real words. Some of my best jokes have come about this way, completely unintentionally, when my words get substituted.
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IVIaster LUKE
Shadow Company HQ
36
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Posted - 2013.10.15 01:14:00 -
[43] - Quote
My new thing is mine fields. 5 RE's deployed in a pattern can create some lovely devastation. . Especially in those confined spaces.
P.s. Be careful of my dead body, for it is likely " booby-trapped" |
Niuvo
The Phoenix Federation Ascension Alliance
609
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Posted - 2013.10.15 17:53:00 -
[44] - Quote
My best has been with the F/45 and got a 5 killfeed. It was nice, and the "random" kills are always welcomed. |
Ghosts Chance
Inf4m0us
71
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Posted - 2013.10.15 20:47:00 -
[45] - Quote
The Bait and Boom!!!!!
this tactic is specifically used against oponents that are well versed in your remote tacts either from facing you in previous games or from being killed by your remotes previously in the same game.
you may want to make it standard practice to approch all targets like they will be prepaired for a remote becuase you never know when your going to come across someone familiar with the playstyle.
this trick involves several of the previous tactics in the OP and combines them.
it involves 2 remotes, one in a normal, but somewhat obvious spot, and a second remote carefully tucked away JUST outside of granade range or in a spot where it wont be effected by a granade used to take out the first remote.
in this type of setup when you come across a person who is well aware of remotes they tend to get overconfident after they destroy a remote and then feel its safe to continue to push forwards.
it also has the effect of pulling the enamy into a position they would use to destroy the remote, giving you the ability to predict their location, and set them up for either another remote, a granade or gun strike, or a friendly sniper (due to their habbit of standing still to shoot them)
Oftin i will place a hidden remote closer to the enamy, so that when they advance to take out the farther one, they step into range of the one they just past. to do this kind of placement you have to have a good understanding of how line of sight effects peoples behavior and nice spots and chokepoints to lure them into.
you can further extend the trap to 3 remotes if your more outnumbered to 1 obvious and 2 hidden charges. this alows you to cover more area with your charges and potentially multikill lowering the number of oponents that will make it through to you.
Another advantage to this type of multi placement is that if the oponent stops to shoot your remote, they are effectivly being delayed in their aroch, alowing you to make a retreat, or close the distance depending on the situation. there have been alot of times where that delay has either saved my ass or givin me JUST enough time to get into position for a kill with another weapon.
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Ghosts Chance
Inf4m0us
80
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Posted - 2013.10.16 15:45:00 -
[46] - Quote
The Slingshot
Currently if you jump out of a moving LAV as a passinger you inherit all of its momentum.
if you toss remotes while in this state the remotes ALSO inherit the momentum, alowing you to trow them with quite a bit of force and distance.
- Aim LAV - Reach top speed - passinger with remotes jumps out tossing remotes while flying through the air, depending on where you aim this can either be in a line, or they can hit obstacles and stop. - once you stop flying forwards you can continue through baiting all the reds you just flew past right into the remotes.
this is useful f you launch yourself at or into an objective as a sort of blitz attack, alowing you to setup a chokepoint extremly fast and take care of teh reds that will inevitable come right at you.
Tip: make sure you have your remotes out before you get into the lav, switching mid air wastes all the time and momentum. Tip #2: the same thing works when jumping out of a dropship, just make sure to be low enough into the ground that your inertial dampener wont activeate, and you dont kill yourself from the fall. |
Fox Gaden
Immortal Guides
1303
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Posted - 2013.10.16 16:08:00 -
[47] - Quote
I donGÇÖt always run Logi, but when I do, I run Demolitions.
That Bait and Boom suggestions is a good one. I will add it to the guide next time I get around to editing it.
The Slingshot idea sounds whiled. I will have to try that some time. |
Ghosts Chance
Inf4m0us
80
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Posted - 2013.10.16 16:40:00 -
[48] - Quote
The Chain Reaction
This is an experamental PC tactic that relys on friendly fire to work, it may or not require two different explsovie users as well as it remains mostly untested.
due to constraints in PC it isnt the most reliable testing arena as you dont really have the time or the ability to experament due to squad orders and the like.
BUT im going to give it out anyways.
by placing remotes within the blast range of each other you can set remotes in such a way that they will all detonate as a group without you specifically having to pull the trigger, this is useful as it alows your teamates to make use of the minefield in your stead, as well as cause the enemy to detonate the whole field potentially killing themselves and their teamates instead of jsut the remote they were aware of.
its currently unclear if your remote will also detonate remotes placed by the same player, so you may need to space them in alternating player 1 to player 2 chains as friendly remotes from another player WILL detonate ones you place yourself, but your own remotes may not detonate each other.
by setting up this way iif the enamy spots a remote and attempts to detonate it (via flux/gun/granade/other) if will set off a chain reaction to the whole group, and depending on the enemy position they may get caught in the resulting blast.
for this to work very special care has to be taken with the placement and visabiltiy of your remotes so that the enamy has to enter the minefield in order to dispose of it.
because of the volatility of the remotes in this way, and friendly fire it is not adviced to do this amungst friendly troups as your more likley to kill friendlys then reds with this. its more useful in a small defence force where you have 2-3 defenders in a very far back position using both themselves and the objective as bait into the field.
This works when you have time to plan your remotes during a lul in combat and as an opener to reduce enamy numbers in the event your objective is assaulted.
NEVER use the same placemtn pattern more then once a game, as a single well placed granade will probably get rid of the minefield. the trick is to use it once per position, and use it more as a delay tactic then one used to score kills. if you have to wait as long as you can to detonate, with combat as hectic as it is, if you wait untill they start using the minefield as cover to detonate, or a friendly can lob granades intot he position to detonate at will.
this is more just another tool int he box then a main tactic to use. its always adviced to have a backup plan and use this more as an opener on the off chance it works.
there isnt really a reason not to set something like this up if you have time, used carefully it has no drawbacks and a small possability of inflicting huge losses. |
Ghosts Chance
Inf4m0us
80
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Posted - 2013.10.16 17:15:00 -
[49] - Quote
The Fakeout
Proximity AV mines look identile to remote explosives and therefor can be used extremly well as pre placed decoys or as part of a Chain Reaction formation.
spread out the add extra hazards around an area its its quite easy for them to be set up by mass drivers and granades. or even enemy infantry trying to dispose of them.
layed down beforehand with a suit designed to spread them around is useful to add to the hazards an advancing force has to face. especially in PC where friendly explosives will set them off in addition to the enemy ones.
this works best when there is a supply depot handy to swap into specialised suits and back into a standard RE fit.
these are the best mines to use with The Chain Reaction formation as they wont take up spots from you alocation of active remotes. |
Fox Gaden
Immortal Guides
1323
|
Posted - 2013.10.17 20:17:00 -
[50] - Quote
Two fits I saw in my Inventory, And sorry I could not ware them both And long I considered, how to shape my story As both these fits promised a path to glory Although Uplinks promised better war point growth.
Then I chose Explosives as just as good, And having perhaps the better claim, Fore they killed from afar like no other tool could; Though for helping the team either tool should Impact the match really about the same.
And both seemed worth the ISK I would pay A spawn point for the squad or preventing a hack. Oh, I kept the Uplinks for another day! Yet knowing how way leads on to way, I doubted if it would be worth buying a stack.
I shall be telling this with a sigh Somewhere ages and ages hence: Two fits in my Inventory, and I GÇô I took the one that makes Reds die, And that has made all the difference.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
128
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Posted - 2013.10.18 00:03:00 -
[51] - Quote
XANDER KAG wrote:Fox Gaden wrote:Revenge: When the enemy is about to kill you and walk over your corps, toss down one last Remote Explosive charge. Then as you are laying there in the slowly expanding pool of your own blood, starring at the feet of the Red as he stands over you gloating... press the button. Yes, if you have the detonator out when you go down, L1 will often still work. Sweat, sweat revenge! This is also another reason to place your charges before hacking, so that if you are killed immediately after the hack succeeds, you can get the guy as he goes for the counter hack. *Tactic suggested by Seymor Krelborn, DUST University This is in your second post, its spelled sweet, you sweat when you exercise. Actually you perspire when you exercise. Sweat is just a slang word.
Sorry I couldn't help my self.
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IVIaster LUKE
Shadow Company HQ
44
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Posted - 2013.10.18 03:26:00 -
[52] - Quote
My little secret. I've been running a logi with 3 sets of the 45's. Drop all 9 remotes available, press once and they all detonate.
Question to my fellow Ladies and Germs in the RE skill.
Bug?
Yes or No?
Just curious.
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Repe Susi
Rautaleijona Top Men.
712
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Posted - 2013.10.18 07:38:00 -
[53] - Quote
IVIaster LUKE wrote:My little secret. I've been running a logi with 3 sets of the 45's. Drop all 9 remotes available, press once and they all detonate.
Question to my fellow Ladies and Germs in the RE skill.
Bug?
Yes or No?
Just curious.
Hmm.. If the max. number of deployable RE's is 5, you should have been able to drop 15 (with resuppyling).
Still, you shouldn't be able to carry 3 of the same type without them cancelling eachother.
So bug. Bugbugbugbuuuug.
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Fox Gaden
Immortal Guides
1326
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Posted - 2013.10.18 12:10:00 -
[54] - Quote
Well, since running 3 different RE allows you to lay out 10 or so (depending on type) RE and blow individual sets without effecting the others, having 9 that all blow on the same detonator is both an advantage and a disadvantage depending on how you use it. I could see this being allowed as you are giving up versatility to get the big boom.
Advantage of 9 RE on one detonator: Basically you can get results equivalent to an orbital strike, but unlike an Orbital it requires a lot of prep work, and you need to bring the Reds to your explosives rather than dropping an Orbital where the Reds are.
Advantage of 9 RE on 3 detonators: You can set a RE from each set on an objective and detonate at the terminal up to 3 times before you reset them. Or you can use 2 detonators for defence, and still have one for offensive use.
Can someone who uses RE in PC tell me if a remote explosive from one detonator will destroy the RE from another detonator in a friendly fire situation? I was surprised when I learned that one type of RE did not destroy another type of RE placed by the same player in pub matches, considering that an RE can be detonated by a Proximity Mine. |
IVIaster LUKE
Shadow Company HQ
45
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Posted - 2013.10.18 12:29:00 -
[55] - Quote
Repe Susi wrote:IVIaster LUKE wrote:My little secret. I've been running a logi with 3 sets of the 45's. Drop all 9 remotes available, press once and they all detonate.
Question to my fellow Ladies and Germs in the RE skill.
Bug?
Yes or No?
Just curious.
Hmm.. If the max. number of deployable RE's is 5, you should have been able to drop 15 (with resuppyling). Still, you shouldn't be able to carry 3 of the same type without them cancelling eachother. So bug. Bugbugbugbuuuug.
That's what I thought also. I did this by accident. LMK if you can replicate it yourself. If not I will let you know how I did it, then will report the bug. Sound fair? |
IVIaster LUKE
Shadow Company HQ
46
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Posted - 2013.10.18 12:48:00 -
[56] - Quote
Fox Gaden wrote:
Advantage of 9 RE on one detonator: Basically you can get results equivalent to an orbital strike, but unlike an Orbital it requires a lot of prep work, and you need to bring the Reds to your explosives rather than dropping an Orbital where the Reds are..
So true about the disadvantage F.G., but it seems to work when those high and mighty corps that be run " THE ZERG " tactic. The disadvantage is rendered moot if you have a supply depot nearby iv'e found.
What was that PRODIGY song from back in the day,day,day?
"Walk through minefields and get your head rocked". |
IVIaster LUKE
Shadow Company HQ
46
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Posted - 2013.10.18 17:02:00 -
[57] - Quote
Hmm.. If the max. number of deployable RE's is 5, you should have been able to drop 15 (with resuppyling).
Still, you shouldn't be able to carry 3 of the same type without them cancelling eachother.
[/quote]
You can. Just tested it or at least tried.. I didn't see who was on the other side... Needless to say I got a thorough beat down.
You know who you are, You, you beasts. GG. At least I gave you something to shoot at.
Gonna try a nice field some where instead. It takes time to put down 15 remotes. Definite draw back to being effective.
My simple Caldari brain works better with 9 me tinks. |
Niuvo
The Phoenix Federation The Ascendancy
623
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Posted - 2013.10.19 17:07:00 -
[58] - Quote
I think we are forgetting the suicide bomber. Very hard to pull off. spawn in, get gang raped as you plant explosives and before you die hold their hands and take them with you! I got a 4 feed like this in my nimble scout suit. |
IVIaster LUKE
Shadow Company HQ
46
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Posted - 2013.10.20 00:51:00 -
[59] - Quote
DERKA! DERKA! Me love candy!
\o/ YEA ERRR! |
Fox Gaden
Immortal Guides
1794
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Posted - 2013.12.10 15:01:00 -
[60] - Quote
There be rumors of sticky bombs. I will have to check this out and update the guide. But I also have to test the Swarm Launcher for my other guide, so have patients. |
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