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Fox Gaden
DUST University Ivy League
494
|
Posted - 2013.06.19 14:09:00 -
[1] - Quote
Remote Explosives (RE) give you the unusual ability to defend an Objective while being somewhere else. It is like being in two places at once. They are also one of the few methods for killing the enemy which does not require you to aim, so they may appeal to people who are new to FPS games and have trouble hitting the broad side of a barn. Although, for those people I would advise that they stick with only using 1 detonator. If you go too far down the Rabbit Hole and become a Mad Bomber, you will find you donGÇÖt do enough shooting practice to improve your gun game.
Fits: Remote Explosives are not fit dependent. Fit however you like. The only restriction is that if you use Remote Explosives on a Scout or Assault suit you will not be able to fit a Nano Hive, which could be a problem for some weapons such as the Swarm Launcher or Mass Driver.
Demo Assault: Remote Explosive Demo Scout: Remote Explosive
Logi Suit Fits: Combat Engineer: Remote Explosive/Nano Hive/Drop Uplink Demolitions: Remote Explosive/Nano Hive/Remote Explosive Mad Bomber: Remote Explosive/Remote Explosive/Remote Explosive
Multiple Remote Explosive Fits (Demolitions & Mad Bomber): The key is for each Remote Explosive to be a different type. Then each Remote Explosive will have an independent detonator and independent deployment restrictions. This means you can blow up the guy hacking C without wasting the Remote Explosives you set at B. It also means that a Mad Bomber can deploy 10 or more Remote Explosives at one time.
Mad Bomber: For the Mad Bomber fit you either have to have access to Proto Remote Explosives, or use AUR Remote Explosives. In testing I used GÇÿHateshard' Remote Explosive (20AUR) since I was not skilled into Proto Remote Explosives yet.
My fit: Remote Explosive, F/45 Remote Explosive,GÇÿHateshard' Remote Explosive
When using the Mad Bomber defensively it gets hard to remember which explosives you put on which objective, so you need to work out a system for remembering this. One way to do this would be to always use the RE from your first equipment slot on A & D, always use the RE from your second equipment slot on B & E, and always use the RE in your third equipment slot on C.
For more fun and mayhem I preferred to only use two of my detonators for defence, and use my third set of Remote Explosives for offensive purposes. It got to the point where I was running into fire fights carrying Remote Explosives rather than having my weapon out.
Defence:
Defensive use of Remote Explosives is when you place your charges in front of an Objective terminal on an Objective your team controls. Then if you see the letter flashing to indicate that Objective is being hacked, you pull out your detonator and press L1 to detonate it.
Here is a nice example of what can happen when you detonate your Explosives at an Objective that is being hacked:
* Note that the Shotgun guy recording this was just a witness. The Remote Explosives were detonated by someone else, probably somewhere far away.
You can defend more than one Objective with one detonator if you only place 1 Remote Explosive charge at each terminal. Proto level Remote Explosives will allow you to have 5 charges set at one time. However, every time you use the detonator to defend one Objective, you will have to replace the charges at all of them.
If you set more than one charge at a terminal, it is best to set one charge close to kill the guy hacking, and set the rest a little farther away to catch the Reds who are covering the hacker, or the catch the hacker leaving if you are a little late getting the detonator out.
If you are running a Logi suit you can carry more than one detonator, as described above. This gives you the advantage of only covering 1 or 2 objectives which each detonator, so you will not have to do as much running around to reset charges after each use. It also gives you more charges to work with, so you can spread the charges out to catch bystanders. |
Fox Gaden
DUST University Ivy League
494
|
Posted - 2013.06.19 14:09:00 -
[2] - Quote
Offence:
Offensive use of Remote Explosives is when you use them on the front line, relying on visual or radar confirmation of your targetGÇÖs position. In some cases, such as when you are defending an objective in person, in a Skirmish or Domination match, this might also verge on being defensive, but in those cases the same techniques are employed as you would use to set traps elsewhere.
Choke Point: Set charges at a choke point and detonate when the reds charge through. This can work well if the enemy are making a big push with a full squad, and a few on your team manage to hold them off long enough for you to set your charges, or in a Domination match where you are planing on staying around the single Objective. Choke Points include doorways, bridges, and narrow hallways. I have taken out 4 Reds with a single charge using this method.
Corner Trap: Set your charge at a corner so that a Red approaching from the other side will not see it until they are right on top of it. Then either wait for a Red to come around the corner, or go get a RedGÇÖs attention and get them to chase you around the corner.
Once in a Domination match where 5 Reds were effectively defending the objective against constant attacks by my team, I came around the corner on one side and dropped a charge, then dashed back to cover to regenerate my shields and armour. I did this twice more to make a nice spread. Finally I came around the corner shooting and this time when I retreated, the two on my side followed to get the kill. I detonated the remote explosives, killing them both. Then I run around the corner and into the slot where the objective was. I dropped a charge and started hacking. The 3 Reds facing the other way were too involved in their gun fight to notice. When I was done hacking I came out and started shooting them from behind. The distraction and cross fire allowed my team to pick them off quickly.
Drive-by: Run up to an enemy, drop a charge, run away and detonate before they have a chance to react. You need to be 5m away before your detonate the charge. Works best on Heavies because they cant turn or move very fast. Also works on Reds that donGÇÖt see you coming.
Radar Trap: Place a charge in a place you can identify on your radar and where you expect a Red to run through. You might place it on a Nano Hive, an enemy Drop Uplink, next to a supply depot, or around an enemy CRU. Then find good cover close by, and rely on your Radar to tell you when a Red is in your kill zone. This method would probably work best for a Gallente Scout or a Logi with an Active Scanner.
Mining:
Mining Drop Uplinks: If you place 1 Remote Explosive on a Drop Uplink, any Red who tries to destroy the Drop Uplink is likely to set off the Remote Explosive. If they are less than 5m away, this is likely to be fatal. You will be rewarded with a +50 Kill popping up seemingly at random.
If you mine your own Drop Uplink it will be easier to drop your Remote Explosive right on top of it, as you can deploy both without moving, so that the Explosive is mostly hidden by the drop uplink. However, if your Remote Explosive goes off it will destroy your Drop Uplink. If you are using the same detonator to defend an objective, you will have to sacrifice your Uplink if a hack attempt is made on the objective.
If you mine someone elseGÇÖs Drop Uplink you will not have these issues (outside of PC), but it will be harder to drop the Explosive charge exactly on the Uplink.
Experimental:
Proximity Detonators: Proximity Mines donGÇÖt do an impressive amount of damage, particularly after all vehicles got a HP buff. However, Proximity Mines should set off Remote Explosives set by the same player if they are close enough. This means you should be able to beef up your Proximity Mines by setting Remote Explosives on top. This has the nice advantage of allowing you to set them and forget them. However, I have only attempted this twice and have not yet had it work successfully, so I am leaving this in the Experimental section for now.
Mad Bomber with Swarm Launcher: This is a completely crazy, and probably stupid, idea that I really want to try. When I was playing my Mad Bomber fit I got to the point where I was only using my SMG to get attention so that people would chase me around corners. I was getting all my kills with my Remote Explosives. So, what if I took it all they way, and forgo any type of standard weapon? Can Remote Explosives work as your sole weapon? I plan to try it to find out. At the very least, maybe I will finally get a melee kill. |
Fox Gaden
DUST University Ivy League
494
|
Posted - 2013.06.19 14:09:00 -
[3] - Quote
Types:
Remote Explosives: explosive packs that you push a button to detonate 'Hateshard' Remote Explosive - aur no prereq - 3active 5m radius 3carried- 20aur restock ($0.01) Remote Explosive - Demolitions I - 3active 5m radius 3carried 'Scrapflake' F/45 Remote Explosive - aur Demolitions I - 4active 5m radius 3carried- 30aur restock ($0.015) F/45 Remote Explosive - Demolitions III - 4active 5m radius 3carried 'Skinjuice' Boundless Remote Explosive - aur Demolitions III - 5active 5m radius 4carried - 40aur restock ($0.02) Boundless Remote Explosive - Demolitions V - 5active 5m radius 4carried
Proximity Explosives: explosive packs that auto-detonate when a vehicle runs over them Proximity Explosive - Demolitions II - 4active 5m radius 3carried F/49 Proximity Explosive - Demolitions IV - 5active 5m radius 3carried Boundless Proximity Explosive - Demolitions V - 6active 5m radius 4carried
* Type information supplied by Tal-Rakken, DUST University * All moneatry values given in US dollars aur values given at 20aur per penny which is the going rate on the psn. |
Fox Gaden
DUST University Ivy League
494
|
Posted - 2013.06.19 14:09:00 -
[4] - Quote
Reserved |
Fox Gaden
DUST University Ivy League
494
|
Posted - 2013.06.19 14:09:00 -
[5] - Quote
Reserved |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
42
|
Posted - 2013.06.19 17:32:00 -
[6] - Quote
Thanks for another amazing guide. This has saved me some time trying to test out Remote Explosives myself. I've been using Proximity Explosives for a bit now so if you need some help testing them, let me know. I really like to blow stuff up. |
Fox Gaden
DUST University Ivy League
503
|
Posted - 2013.06.19 18:02:00 -
[7] - Quote
If you have any tips for using Proximity Explosives, post them up. I will add them in. I like to take a collaborative approach to making my guides the best they can be. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
42
|
Posted - 2013.06.19 18:10:00 -
[8] - Quote
Awesome. I will write something up after I get off work. |
Pocket Rocket Girl
Psygod9 RISE of LEGION
0
|
Posted - 2013.06.19 21:40:00 -
[9] - Quote
i like to run up behind tanks jumping on then and placing some R/E then detonating them. |
Luper024
Shadow Company HQ
4
|
Posted - 2013.06.20 00:03:00 -
[10] - Quote
Good job on the guide.
The guy using the remotes in the video is lVlaster Luke from Shadow Company HQ the guy recording is Jolly Roger87. Luke gets multiple man feeds regularly. He is never far from his remotes. He always knows how many are on the objective and waits for them to fight over the hack. I can assure you he used his favorite quote just before he hit the detonator "Your skin looks dry, have some skinjuice" |
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Grenwal Hiesenberg
Shadow Company HQ
238
|
Posted - 2013.06.20 00:26:00 -
[11] - Quote
I know he got 6, I thought he said he's up to seven now though ( correct me if im wrong { I know you will...}) |
Luper024
Shadow Company HQ
5
|
Posted - 2013.06.20 01:18:00 -
[12] - Quote
I think he is up to a 7 man feed. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
42
|
Posted - 2013.06.20 01:32:00 -
[13] - Quote
Proximity Explosives (PE) gives you a first line of defense against vehicle drivers. If your team lacks skilled AV players, you can use PEGÇÖs to destroy LAVs and deter HAVs. Even if you have AV players, PEs are a fast and easy way to set up AV defense.
The Pros and Cons: The benefit of Proximity Explosives is that theyGÇÖre low maintenances. Once you set them down, you donGÇÖt have to worry about them anymore. You can deploy Proximity Explosives then change dropsuits and they will still be active.
The downside of Proximity Explosives is you canGÇÖt use them against infantry. They will only work on LAVs and HAVs. Which means if your opponents are not calling any vehicles in, equipping Proximity Explosives tends to be useless.
Tactics: Seeing as Proximity Explosives only work when driven over, using them for offensive tactics is almost impossible. The best use of Proximity Explosives is stopping reinforcements from reaching defended objectives. To unlock the maximum potential of Proximity Explosives, you will have to have an intermediate understanding of maps, objectives, and highly traveled roads. Inefficiently deploying Proximity Explosives will result in wasted time, ammo, and equipment slots.
Choke Points: You will almost always want to place Proximity Explosives in highly driven areas or choke points.
A few examples are:
- The bridge on Spine Crescent.
- Under the center table on Line Harvest.
- Entrances to complexes.
If you utilize these areas properly, you will be able to impede enemy movement, stop reinforcements, and create chaos. This will not only stop current enemy reinforcements, it may also deter other LAV drivers from driving through again. It is also very enjoyable popping a full LAV and watching the kill feed.
Positioning: (Location, location, location) You should deploy Proximity Explosives closer to the enemyGÇÖs side of the objective you are defending. Take the bridge on Spine Crescent. The whole length of the bridge could be considered a choke point. However, if you deploy them on the enemyGÇÖs side, you can take out an LAV before it gets to run a few of your teammates over.
Crazy Miner: While I have yet to test this, I would assume that Proximity Explosives have the same restrictions as Remote Explosives. So while you canGÇÖt deploy more than 4 STD Proximity Explosives, you should be able to use the different tiers. This means that you should be able to deploy Proximity Explosives, F/49 Proximity Explosives, and Boundless Proximity Explosive at the same time for a maximum of 15 mines. I would advise spacing them somewhat apart, as you may not need all of them to take out a LLAV or HAV. This would also save you having to replenish them often. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
42
|
Posted - 2013.06.20 01:33:00 -
[14] - Quote
I'm still thinking of things to add. Feel free to edit it and stuff. Let me know what you think. |
J0LLY R0G3R
Shadow Company HQ
22
|
Posted - 2013.06.20 01:34:00 -
[15] - Quote
* Note that the Shotgun guy recording this was just a witness.*
Haha indeed, I thought I was about to save the day. But nope Luke had it under control.
Very nice guide, completely approve ya showin off Lukes dirty dirty remote trickery. |
Fox Gaden
DUST University Ivy League
515
|
Posted - 2013.06.20 17:07:00 -
[16] - Quote
JOLLY ROG3R, when the video was linked in a thread on the DUST University forums a lot of people seemed to assume that you had either set, or set off the Remote Explosives. So, I thought I had better explain what was actually going on when I posted it here.
I find it interesting to hear that Ivlaster Luke stays around for a visual in order to time the detonation for best results. This would give the advantage of some for-warning, as you donGÇÖt have to wait for the flashing letter to let you know the Reds are at the terminal. |
J0LLY R0G3R
Shadow Company HQ
22
|
Posted - 2013.06.20 20:22:00 -
[17] - Quote
Ah man i was just joking around, I had someone in my corp who thought the same thing.
He is definitely one of those scouts that will spray u with an SMG just to get your attention, then spring a trap on ya. Having your squad mates know where your Remotes are is pretty helpful too. Calling out when an enemy is in the blast radius can cut down on some guess work. |
Chankk Saotome
SyNergy Gaming EoN.
396
|
Posted - 2013.06.21 09:17:00 -
[18] - Quote
Fox Gaden wrote:Proximity Mines:
DUST UniversityGÇÖs R&D department has confirmed that Proximity Mines will detonate Remote explosives. Since a Remote Explosive does about twice the damage of a Proximity Mine, you can beef up your Proximity Mines by laying Remote Explosives on top of them.
Thanks for this. Even us vets still need info like this. I realized the delayed proximity mine exposion but was unware that they would detonate RE's as they didn't for some time. (Or maybe it's the other way around that I'm thinking....)
Though it's an awkward AV work around and limits my demo logi suit (RE, Hives, Proxy) to either all anti-personel REs or LAV traps it means I can stack a Proxy/RE trap rather than just spamming all 3 proxies within a 2m radius hoping 2 will actually go off. REs always seemed to do more dmg to vehicles but not sure why. Perhaps the proxy triggering has always been off but it's only gotten worse and more noticable following the vehicle HP boosts.
Thanks to everyone involved in gathering and testing all of this and sharing the research with the rest of us. |
Forlorn Destrier
ZionTCD
1015
|
Posted - 2013.06.21 18:57:00 -
[19] - Quote
Here's a fun thing to do with RE's: Set the RE in the exact place as the uplink; this will let people "suicide" no matter where you leave the RE, because they will only see the uplink. I used to do this a lot last year in the closed beta. Fun times. |
Paper Cutter
DUST University Ivy League
26
|
Posted - 2013.06.21 19:14:00 -
[20] - Quote
"It's a trap!!!" |
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Faquira Bleuetta
0uter.Heaven League of Infamy
12
|
Posted - 2013.06.22 05:36:00 -
[21] - Quote
Forlorn Destrier wrote:Here's a fun thing to do with RE's: Set the RE in the exact place as the uplink; this will let people "suicide" no matter where you leave the RE, because they will only see the uplink. I used to do this a lot last year in the closed beta. Fun times.
yeah this my troll ninja style tactic and how many of you is blowing up Tanks wit remote explosive i destroy 20 off them during uprising and about 4 tank wit mine mix wit rem exp. |
howard sanchez
DUST University Ivy League
566
|
Posted - 2013.06.22 07:18:00 -
[22] - Quote
Booby trap
Use proximity explosives and a blue Lav
Once you get to you destination hop outta your militia jeep and drop a proximity explosive right next to it.
Go on about your business
If a red hacks your vehicle the moment it turns red the PE will detonate giving you 50 for the kill and 40 for the lav |
Michael Epic
Ametat Security Amarr Empire
0
|
Posted - 2013.06.22 15:01:00 -
[23] - Quote
I absolutely love the remote explosives lol
I'm not the type to run and gun....just not my style and I have found that remote explosives provide some fun that the guns and weapons just don't provide.
I have found some spots on the maps that I like and a way to hide the remote explosives around the null consoles that never fails lol and I get super smiley when one of the enemy troops run up to the null and think they've got themselves a sweet hack haha especially in domination mode.
Flashey Flashey, Clicky Clicky.......BOOM! Dead.
I love it lol its stupid and childish I know but I still love it. |
Seymor Krelborn
DUST University Ivy League
17
|
Posted - 2013.06.23 18:12:00 -
[24] - Quote
thank you fox! this is an excellent guide. wonderful work! |
dustwaffle
Ill Omens EoN.
92
|
Posted - 2013.06.24 06:31:00 -
[25] - Quote
To the annoyance of my squadmates, I chuckle maniacally when blowing up people with RE's
Question though, I find proximity mines insufficient for taking out LAVs. Most of the time the LAV speeds across and triggers, but by the time they blow up the LAV is well out of its blast radius. So far the only success I've had is placing them somewhere where if the LAV tries to ram me, it is forced to slow down for corrections or reversing etc.
Am I doing it wrong? Or do I just need better Proximity Mines? |
Fox Gaden
DUST University Ivy League
540
|
Posted - 2013.06.24 12:01:00 -
[26] - Quote
howard sanchez wrote:Booby trap
Use proximity explosives and a blue Lav
Once you get to you destination hop outta your militia jeep and drop a proximity explosive right next to it.
Go on about your business
If a red hacks your vehicle the moment it turns red the PE will detonate giving you 50 for the kill and 40 for the lav That is one I had not thought of. Instant classic. Is one proximity explosive enough for a free LAV, if the LAV is parked on top of it? Since the hacker is not in the LAV yet, this should kill them even if the LAV does not blow up. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
48
|
Posted - 2013.06.24 20:28:00 -
[27] - Quote
dustwaffle wrote:To the annoyance of my squadmates, I chuckle maniacally when blowing up people with RE's
Question though, I find proximity mines insufficient for taking out LAVs. Most of the time the LAV speeds across and triggers, but by the time they blow up the LAV is well out of its blast radius. So far the only success I've had is placing them somewhere where if the LAV tries to ram me, it is forced to slow down for corrections or reversing etc.
Am I doing it wrong? Or do I just need better Proximity Mines? Hmm, I don't think you need better proxy mines. I can usually take out any LAV with STD mines unless they are heavily armor tanking or shield tanking. The trick is to make sure they hit them all. I've see the free LAVs take a double hit of STD mines without dying. You usually want to have a Nanohive when laying the mines, because they are most effective with all of them.
Fox Gaden wrote:howard sanchez wrote: Booby trap
Use proximity explosives and a blue Lav
Once you get to you destination hop outta your militia jeep and drop a proximity explosive right next to it.
Go on about your business
If a red hacks your vehicle the moment it turns red the PE will detonate giving you 50 for the kill and 40 for the lav
That is one I had not thought of. Instant classic. Is one proximity explosive enough for a free LAV, if the LAV is parked on top of it? Since the hacker is not in the LAV yet, this should kill them even if the LAV does not blow up. I don't think so. 3 STD mines to be safe, and probably two ADV or PRO. I will do some testing though. |
dustwaffle
Ill Omens EoN.
115
|
Posted - 2013.06.27 03:23:00 -
[28] - Quote
Royce Kronos wrote:dustwaffle wrote:To the annoyance of my squadmates, I chuckle maniacally when blowing up people with RE's
Question though, I find proximity mines insufficient for taking out LAVs. Most of the time the LAV speeds across and triggers, but by the time they blow up the LAV is well out of its blast radius. So far the only success I've had is placing them somewhere where if the LAV tries to ram me, it is forced to slow down for corrections or reversing etc.
Am I doing it wrong? Or do I just need better Proximity Mines? Hmm, I don't think you need better proxy mines. I can usually take out any LAV with STD mines unless they are heavily armor tanking or shield tanking. The trick is to make sure they hit them all. I've see the free LAVs take a double hit of STD mines without dying. You usually want to have a Nanohive when laying the mines, because they are most effective with all of them. Edit: I just confirmed. 2 STD mines are enough to take out a militia LAV, provided they both hit. Still, putting down proxys at chokepoints, if the LAV sprints across, the explosion is triggered too slow resulting in the LAV actually going by before the mines blow up. What I've observed anyway, may give it another test tonight |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
51
|
Posted - 2013.06.27 17:35:00 -
[29] - Quote
dustwaffle wrote: Still, putting down proxys at chokepoints, if the LAV sprints across, the explosion is triggered too slow resulting in the LAV actually going by before the mines blow up. What I've observed anyway, may give it another test tonight
I don't think I've had that happen to me. I would say server lag, but once you've deployed the mines, they should register server side anyway.
I haven't actually seen a LAV full speed across my mines, but I've heard the engine and it sounds like they are. I will attempt some further tests tonight.
Another thing that occurred to me. What server are you playing on? I have mine on 'automatic' or something. I don't know if that affects the hit detection or not, but it might be something to look into. |
Terra Thesis
HDYLTA Defiant Legacy
266
|
Posted - 2013.06.27 17:47:00 -
[30] - Quote
Fox Gaden wrote: Sweat, sweat revenge! awesome name for a band |
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