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Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
42
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Posted - 2013.06.19 17:32:00 -
[1] - Quote
Thanks for another amazing guide. This has saved me some time trying to test out Remote Explosives myself. I've been using Proximity Explosives for a bit now so if you need some help testing them, let me know. I really like to blow stuff up. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
42
|
Posted - 2013.06.19 18:10:00 -
[2] - Quote
Awesome. I will write something up after I get off work. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
42
|
Posted - 2013.06.20 01:32:00 -
[3] - Quote
Proximity Explosives (PE) gives you a first line of defense against vehicle drivers. If your team lacks skilled AV players, you can use PEGÇÖs to destroy LAVs and deter HAVs. Even if you have AV players, PEs are a fast and easy way to set up AV defense.
The Pros and Cons: The benefit of Proximity Explosives is that theyGÇÖre low maintenances. Once you set them down, you donGÇÖt have to worry about them anymore. You can deploy Proximity Explosives then change dropsuits and they will still be active.
The downside of Proximity Explosives is you canGÇÖt use them against infantry. They will only work on LAVs and HAVs. Which means if your opponents are not calling any vehicles in, equipping Proximity Explosives tends to be useless.
Tactics: Seeing as Proximity Explosives only work when driven over, using them for offensive tactics is almost impossible. The best use of Proximity Explosives is stopping reinforcements from reaching defended objectives. To unlock the maximum potential of Proximity Explosives, you will have to have an intermediate understanding of maps, objectives, and highly traveled roads. Inefficiently deploying Proximity Explosives will result in wasted time, ammo, and equipment slots.
Choke Points: You will almost always want to place Proximity Explosives in highly driven areas or choke points.
A few examples are:
- The bridge on Spine Crescent.
- Under the center table on Line Harvest.
- Entrances to complexes.
If you utilize these areas properly, you will be able to impede enemy movement, stop reinforcements, and create chaos. This will not only stop current enemy reinforcements, it may also deter other LAV drivers from driving through again. It is also very enjoyable popping a full LAV and watching the kill feed.
Positioning: (Location, location, location) You should deploy Proximity Explosives closer to the enemyGÇÖs side of the objective you are defending. Take the bridge on Spine Crescent. The whole length of the bridge could be considered a choke point. However, if you deploy them on the enemyGÇÖs side, you can take out an LAV before it gets to run a few of your teammates over.
Crazy Miner: While I have yet to test this, I would assume that Proximity Explosives have the same restrictions as Remote Explosives. So while you canGÇÖt deploy more than 4 STD Proximity Explosives, you should be able to use the different tiers. This means that you should be able to deploy Proximity Explosives, F/49 Proximity Explosives, and Boundless Proximity Explosive at the same time for a maximum of 15 mines. I would advise spacing them somewhat apart, as you may not need all of them to take out a LLAV or HAV. This would also save you having to replenish them often. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
42
|
Posted - 2013.06.20 01:33:00 -
[4] - Quote
I'm still thinking of things to add. Feel free to edit it and stuff. Let me know what you think. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
48
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Posted - 2013.06.24 20:28:00 -
[5] - Quote
dustwaffle wrote:To the annoyance of my squadmates, I chuckle maniacally when blowing up people with RE's
Question though, I find proximity mines insufficient for taking out LAVs. Most of the time the LAV speeds across and triggers, but by the time they blow up the LAV is well out of its blast radius. So far the only success I've had is placing them somewhere where if the LAV tries to ram me, it is forced to slow down for corrections or reversing etc.
Am I doing it wrong? Or do I just need better Proximity Mines? Hmm, I don't think you need better proxy mines. I can usually take out any LAV with STD mines unless they are heavily armor tanking or shield tanking. The trick is to make sure they hit them all. I've see the free LAVs take a double hit of STD mines without dying. You usually want to have a Nanohive when laying the mines, because they are most effective with all of them.
Fox Gaden wrote:howard sanchez wrote: Booby trap
Use proximity explosives and a blue Lav
Once you get to you destination hop outta your militia jeep and drop a proximity explosive right next to it.
Go on about your business
If a red hacks your vehicle the moment it turns red the PE will detonate giving you 50 for the kill and 40 for the lav
That is one I had not thought of. Instant classic. Is one proximity explosive enough for a free LAV, if the LAV is parked on top of it? Since the hacker is not in the LAV yet, this should kill them even if the LAV does not blow up. I don't think so. 3 STD mines to be safe, and probably two ADV or PRO. I will do some testing though. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
51
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Posted - 2013.06.27 17:35:00 -
[6] - Quote
dustwaffle wrote: Still, putting down proxys at chokepoints, if the LAV sprints across, the explosion is triggered too slow resulting in the LAV actually going by before the mines blow up. What I've observed anyway, may give it another test tonight
I don't think I've had that happen to me. I would say server lag, but once you've deployed the mines, they should register server side anyway.
I haven't actually seen a LAV full speed across my mines, but I've heard the engine and it sounds like they are. I will attempt some further tests tonight.
Another thing that occurred to me. What server are you playing on? I have mine on 'automatic' or something. I don't know if that affects the hit detection or not, but it might be something to look into. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
85
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Posted - 2013.07.30 20:03:00 -
[7] - Quote
Mayshell wrote:What happens if you die with remote explosives planted? Do they stay planted while you get another three explosives? Correct. You can die and re-spawn, and your explosives will still be planted. When you re-spawn, you will have all your RE's back, and you can detonated the ones you've already deployed.
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