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Ghosts Chance
Inf4m0us
71
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Posted - 2013.10.15 20:47:00 -
[1] - Quote
The Bait and Boom!!!!!
this tactic is specifically used against oponents that are well versed in your remote tacts either from facing you in previous games or from being killed by your remotes previously in the same game.
you may want to make it standard practice to approch all targets like they will be prepaired for a remote becuase you never know when your going to come across someone familiar with the playstyle.
this trick involves several of the previous tactics in the OP and combines them.
it involves 2 remotes, one in a normal, but somewhat obvious spot, and a second remote carefully tucked away JUST outside of granade range or in a spot where it wont be effected by a granade used to take out the first remote.
in this type of setup when you come across a person who is well aware of remotes they tend to get overconfident after they destroy a remote and then feel its safe to continue to push forwards.
it also has the effect of pulling the enamy into a position they would use to destroy the remote, giving you the ability to predict their location, and set them up for either another remote, a granade or gun strike, or a friendly sniper (due to their habbit of standing still to shoot them)
Oftin i will place a hidden remote closer to the enamy, so that when they advance to take out the farther one, they step into range of the one they just past. to do this kind of placement you have to have a good understanding of how line of sight effects peoples behavior and nice spots and chokepoints to lure them into.
you can further extend the trap to 3 remotes if your more outnumbered to 1 obvious and 2 hidden charges. this alows you to cover more area with your charges and potentially multikill lowering the number of oponents that will make it through to you.
Another advantage to this type of multi placement is that if the oponent stops to shoot your remote, they are effectivly being delayed in their aroch, alowing you to make a retreat, or close the distance depending on the situation. there have been alot of times where that delay has either saved my ass or givin me JUST enough time to get into position for a kill with another weapon.
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Ghosts Chance
Inf4m0us
80
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Posted - 2013.10.16 15:45:00 -
[2] - Quote
The Slingshot
Currently if you jump out of a moving LAV as a passinger you inherit all of its momentum.
if you toss remotes while in this state the remotes ALSO inherit the momentum, alowing you to trow them with quite a bit of force and distance.
- Aim LAV - Reach top speed - passinger with remotes jumps out tossing remotes while flying through the air, depending on where you aim this can either be in a line, or they can hit obstacles and stop. - once you stop flying forwards you can continue through baiting all the reds you just flew past right into the remotes.
this is useful f you launch yourself at or into an objective as a sort of blitz attack, alowing you to setup a chokepoint extremly fast and take care of teh reds that will inevitable come right at you.
Tip: make sure you have your remotes out before you get into the lav, switching mid air wastes all the time and momentum. Tip #2: the same thing works when jumping out of a dropship, just make sure to be low enough into the ground that your inertial dampener wont activeate, and you dont kill yourself from the fall. |
Ghosts Chance
Inf4m0us
80
|
Posted - 2013.10.16 16:40:00 -
[3] - Quote
The Chain Reaction
This is an experamental PC tactic that relys on friendly fire to work, it may or not require two different explsovie users as well as it remains mostly untested.
due to constraints in PC it isnt the most reliable testing arena as you dont really have the time or the ability to experament due to squad orders and the like.
BUT im going to give it out anyways.
by placing remotes within the blast range of each other you can set remotes in such a way that they will all detonate as a group without you specifically having to pull the trigger, this is useful as it alows your teamates to make use of the minefield in your stead, as well as cause the enemy to detonate the whole field potentially killing themselves and their teamates instead of jsut the remote they were aware of.
its currently unclear if your remote will also detonate remotes placed by the same player, so you may need to space them in alternating player 1 to player 2 chains as friendly remotes from another player WILL detonate ones you place yourself, but your own remotes may not detonate each other.
by setting up this way iif the enamy spots a remote and attempts to detonate it (via flux/gun/granade/other) if will set off a chain reaction to the whole group, and depending on the enemy position they may get caught in the resulting blast.
for this to work very special care has to be taken with the placement and visabiltiy of your remotes so that the enamy has to enter the minefield in order to dispose of it.
because of the volatility of the remotes in this way, and friendly fire it is not adviced to do this amungst friendly troups as your more likley to kill friendlys then reds with this. its more useful in a small defence force where you have 2-3 defenders in a very far back position using both themselves and the objective as bait into the field.
This works when you have time to plan your remotes during a lul in combat and as an opener to reduce enamy numbers in the event your objective is assaulted.
NEVER use the same placemtn pattern more then once a game, as a single well placed granade will probably get rid of the minefield. the trick is to use it once per position, and use it more as a delay tactic then one used to score kills. if you have to wait as long as you can to detonate, with combat as hectic as it is, if you wait untill they start using the minefield as cover to detonate, or a friendly can lob granades intot he position to detonate at will.
this is more just another tool int he box then a main tactic to use. its always adviced to have a backup plan and use this more as an opener on the off chance it works.
there isnt really a reason not to set something like this up if you have time, used carefully it has no drawbacks and a small possability of inflicting huge losses. |
Ghosts Chance
Inf4m0us
80
|
Posted - 2013.10.16 17:15:00 -
[4] - Quote
The Fakeout
Proximity AV mines look identile to remote explosives and therefor can be used extremly well as pre placed decoys or as part of a Chain Reaction formation.
spread out the add extra hazards around an area its its quite easy for them to be set up by mass drivers and granades. or even enemy infantry trying to dispose of them.
layed down beforehand with a suit designed to spread them around is useful to add to the hazards an advancing force has to face. especially in PC where friendly explosives will set them off in addition to the enemy ones.
this works best when there is a supply depot handy to swap into specialised suits and back into a standard RE fit.
these are the best mines to use with The Chain Reaction formation as they wont take up spots from you alocation of active remotes. |
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