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Fox Gaden
DUST University Ivy League
494
|
Posted - 2013.06.19 14:09:00 -
[1] - Quote
Remote Explosives (RE) give you the unusual ability to defend an Objective while being somewhere else. It is like being in two places at once. They are also one of the few methods for killing the enemy which does not require you to aim, so they may appeal to people who are new to FPS games and have trouble hitting the broad side of a barn. Although, for those people I would advise that they stick with only using 1 detonator. If you go too far down the Rabbit Hole and become a Mad Bomber, you will find you donGÇÖt do enough shooting practice to improve your gun game.
Fits: Remote Explosives are not fit dependent. Fit however you like. The only restriction is that if you use Remote Explosives on a Scout or Assault suit you will not be able to fit a Nano Hive, which could be a problem for some weapons such as the Swarm Launcher or Mass Driver.
Demo Assault: Remote Explosive Demo Scout: Remote Explosive
Logi Suit Fits: Combat Engineer: Remote Explosive/Nano Hive/Drop Uplink Demolitions: Remote Explosive/Nano Hive/Remote Explosive Mad Bomber: Remote Explosive/Remote Explosive/Remote Explosive
Multiple Remote Explosive Fits (Demolitions & Mad Bomber): The key is for each Remote Explosive to be a different type. Then each Remote Explosive will have an independent detonator and independent deployment restrictions. This means you can blow up the guy hacking C without wasting the Remote Explosives you set at B. It also means that a Mad Bomber can deploy 10 or more Remote Explosives at one time.
Mad Bomber: For the Mad Bomber fit you either have to have access to Proto Remote Explosives, or use AUR Remote Explosives. In testing I used GÇÿHateshard' Remote Explosive (20AUR) since I was not skilled into Proto Remote Explosives yet.
My fit: Remote Explosive, F/45 Remote Explosive,GÇÿHateshard' Remote Explosive
When using the Mad Bomber defensively it gets hard to remember which explosives you put on which objective, so you need to work out a system for remembering this. One way to do this would be to always use the RE from your first equipment slot on A & D, always use the RE from your second equipment slot on B & E, and always use the RE in your third equipment slot on C.
For more fun and mayhem I preferred to only use two of my detonators for defence, and use my third set of Remote Explosives for offensive purposes. It got to the point where I was running into fire fights carrying Remote Explosives rather than having my weapon out.
Defence:
Defensive use of Remote Explosives is when you place your charges in front of an Objective terminal on an Objective your team controls. Then if you see the letter flashing to indicate that Objective is being hacked, you pull out your detonator and press L1 to detonate it.
Here is a nice example of what can happen when you detonate your Explosives at an Objective that is being hacked:
* Note that the Shotgun guy recording this was just a witness. The Remote Explosives were detonated by someone else, probably somewhere far away.
You can defend more than one Objective with one detonator if you only place 1 Remote Explosive charge at each terminal. Proto level Remote Explosives will allow you to have 5 charges set at one time. However, every time you use the detonator to defend one Objective, you will have to replace the charges at all of them.
If you set more than one charge at a terminal, it is best to set one charge close to kill the guy hacking, and set the rest a little farther away to catch the Reds who are covering the hacker, or the catch the hacker leaving if you are a little late getting the detonator out.
If you are running a Logi suit you can carry more than one detonator, as described above. This gives you the advantage of only covering 1 or 2 objectives which each detonator, so you will not have to do as much running around to reset charges after each use. It also gives you more charges to work with, so you can spread the charges out to catch bystanders. |
Fox Gaden
DUST University Ivy League
494
|
Posted - 2013.06.19 14:09:00 -
[2] - Quote
Offence:
Offensive use of Remote Explosives is when you use them on the front line, relying on visual or radar confirmation of your targetGÇÖs position. In some cases, such as when you are defending an objective in person, in a Skirmish or Domination match, this might also verge on being defensive, but in those cases the same techniques are employed as you would use to set traps elsewhere.
Choke Point: Set charges at a choke point and detonate when the reds charge through. This can work well if the enemy are making a big push with a full squad, and a few on your team manage to hold them off long enough for you to set your charges, or in a Domination match where you are planing on staying around the single Objective. Choke Points include doorways, bridges, and narrow hallways. I have taken out 4 Reds with a single charge using this method.
Corner Trap: Set your charge at a corner so that a Red approaching from the other side will not see it until they are right on top of it. Then either wait for a Red to come around the corner, or go get a RedGÇÖs attention and get them to chase you around the corner.
Once in a Domination match where 5 Reds were effectively defending the objective against constant attacks by my team, I came around the corner on one side and dropped a charge, then dashed back to cover to regenerate my shields and armour. I did this twice more to make a nice spread. Finally I came around the corner shooting and this time when I retreated, the two on my side followed to get the kill. I detonated the remote explosives, killing them both. Then I run around the corner and into the slot where the objective was. I dropped a charge and started hacking. The 3 Reds facing the other way were too involved in their gun fight to notice. When I was done hacking I came out and started shooting them from behind. The distraction and cross fire allowed my team to pick them off quickly.
Drive-by: Run up to an enemy, drop a charge, run away and detonate before they have a chance to react. You need to be 5m away before your detonate the charge. Works best on Heavies because they cant turn or move very fast. Also works on Reds that donGÇÖt see you coming.
Radar Trap: Place a charge in a place you can identify on your radar and where you expect a Red to run through. You might place it on a Nano Hive, an enemy Drop Uplink, next to a supply depot, or around an enemy CRU. Then find good cover close by, and rely on your Radar to tell you when a Red is in your kill zone. This method would probably work best for a Gallente Scout or a Logi with an Active Scanner.
Mining:
Mining Drop Uplinks: If you place 1 Remote Explosive on a Drop Uplink, any Red who tries to destroy the Drop Uplink is likely to set off the Remote Explosive. If they are less than 5m away, this is likely to be fatal. You will be rewarded with a +50 Kill popping up seemingly at random.
If you mine your own Drop Uplink it will be easier to drop your Remote Explosive right on top of it, as you can deploy both without moving, so that the Explosive is mostly hidden by the drop uplink. However, if your Remote Explosive goes off it will destroy your Drop Uplink. If you are using the same detonator to defend an objective, you will have to sacrifice your Uplink if a hack attempt is made on the objective.
If you mine someone elseGÇÖs Drop Uplink you will not have these issues (outside of PC), but it will be harder to drop the Explosive charge exactly on the Uplink.
Experimental:
Proximity Detonators: Proximity Mines donGÇÖt do an impressive amount of damage, particularly after all vehicles got a HP buff. However, Proximity Mines should set off Remote Explosives set by the same player if they are close enough. This means you should be able to beef up your Proximity Mines by setting Remote Explosives on top. This has the nice advantage of allowing you to set them and forget them. However, I have only attempted this twice and have not yet had it work successfully, so I am leaving this in the Experimental section for now.
Mad Bomber with Swarm Launcher: This is a completely crazy, and probably stupid, idea that I really want to try. When I was playing my Mad Bomber fit I got to the point where I was only using my SMG to get attention so that people would chase me around corners. I was getting all my kills with my Remote Explosives. So, what if I took it all they way, and forgo any type of standard weapon? Can Remote Explosives work as your sole weapon? I plan to try it to find out. At the very least, maybe I will finally get a melee kill. |
Fox Gaden
DUST University Ivy League
494
|
Posted - 2013.06.19 14:09:00 -
[3] - Quote
Types:
Remote Explosives: explosive packs that you push a button to detonate 'Hateshard' Remote Explosive - aur no prereq - 3active 5m radius 3carried- 20aur restock ($0.01) Remote Explosive - Demolitions I - 3active 5m radius 3carried 'Scrapflake' F/45 Remote Explosive - aur Demolitions I - 4active 5m radius 3carried- 30aur restock ($0.015) F/45 Remote Explosive - Demolitions III - 4active 5m radius 3carried 'Skinjuice' Boundless Remote Explosive - aur Demolitions III - 5active 5m radius 4carried - 40aur restock ($0.02) Boundless Remote Explosive - Demolitions V - 5active 5m radius 4carried
Proximity Explosives: explosive packs that auto-detonate when a vehicle runs over them Proximity Explosive - Demolitions II - 4active 5m radius 3carried F/49 Proximity Explosive - Demolitions IV - 5active 5m radius 3carried Boundless Proximity Explosive - Demolitions V - 6active 5m radius 4carried
* Type information supplied by Tal-Rakken, DUST University * All moneatry values given in US dollars aur values given at 20aur per penny which is the going rate on the psn. |
Fox Gaden
DUST University Ivy League
494
|
Posted - 2013.06.19 14:09:00 -
[4] - Quote
Reserved |
Fox Gaden
DUST University Ivy League
494
|
Posted - 2013.06.19 14:09:00 -
[5] - Quote
Reserved |
Fox Gaden
DUST University Ivy League
503
|
Posted - 2013.06.19 18:02:00 -
[6] - Quote
If you have any tips for using Proximity Explosives, post them up. I will add them in. I like to take a collaborative approach to making my guides the best they can be. |
Fox Gaden
DUST University Ivy League
515
|
Posted - 2013.06.20 17:07:00 -
[7] - Quote
JOLLY ROG3R, when the video was linked in a thread on the DUST University forums a lot of people seemed to assume that you had either set, or set off the Remote Explosives. So, I thought I had better explain what was actually going on when I posted it here.
I find it interesting to hear that Ivlaster Luke stays around for a visual in order to time the detonation for best results. This would give the advantage of some for-warning, as you donGÇÖt have to wait for the flashing letter to let you know the Reds are at the terminal. |
Fox Gaden
DUST University Ivy League
540
|
Posted - 2013.06.24 12:01:00 -
[8] - Quote
howard sanchez wrote:Booby trap
Use proximity explosives and a blue Lav
Once you get to you destination hop outta your militia jeep and drop a proximity explosive right next to it.
Go on about your business
If a red hacks your vehicle the moment it turns red the PE will detonate giving you 50 for the kill and 40 for the lav That is one I had not thought of. Instant classic. Is one proximity explosive enough for a free LAV, if the LAV is parked on top of it? Since the hacker is not in the LAV yet, this should kill them even if the LAV does not blow up. |
Fox Gaden
DUST University Ivy League
752
|
Posted - 2013.07.31 13:32:00 -
[9] - Quote
Royce Kronos wrote:Mayshell wrote:What happens if you die with remote explosives planted? Do they stay planted while you get another three explosives? Correct. You can die and re-spawn, and your explosives will still be planted. When you re-spawn, you will have all your RE's back, and you can detonated the ones you've already deployed. Not only that, but when you die, while you are laying there bleeding out, you can often activate your Remote Explosives if you had the detonator equipped when you went down. That is why you should always plant your explosives before you hack, and keep that detonator equipped. If you get taken out by a shotgun or nova knives there is a good chance they are close enough for you to get quick revenge. |
Fox Gaden
Immortal Guides
1000
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Posted - 2013.09.16 13:00:00 -
[10] - Quote
One of the funny things about writing a guide like this, it that every time I get killed by a Remote Explosive while running through a door way or anywhere other than the usual spot in front of an objective terminal, I canGÇÖt help thinking GÇ£Good Job!GÇ¥
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Fox Gaden
Immortal Guides
1171
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Posted - 2013.10.03 14:21:00 -
[11] - Quote
Thanks XANDER KAG. Spell check does not flag them when they are real words. Some of my best jokes have come about this way, completely unintentionally, when my words get substituted.
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Fox Gaden
Immortal Guides
1303
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Posted - 2013.10.16 16:08:00 -
[12] - Quote
I donGÇÖt always run Logi, but when I do, I run Demolitions.
That Bait and Boom suggestions is a good one. I will add it to the guide next time I get around to editing it.
The Slingshot idea sounds whiled. I will have to try that some time. |
Fox Gaden
Immortal Guides
1323
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Posted - 2013.10.17 20:17:00 -
[13] - Quote
Two fits I saw in my Inventory, And sorry I could not ware them both And long I considered, how to shape my story As both these fits promised a path to glory Although Uplinks promised better war point growth.
Then I chose Explosives as just as good, And having perhaps the better claim, Fore they killed from afar like no other tool could; Though for helping the team either tool should Impact the match really about the same.
And both seemed worth the ISK I would pay A spawn point for the squad or preventing a hack. Oh, I kept the Uplinks for another day! Yet knowing how way leads on to way, I doubted if it would be worth buying a stack.
I shall be telling this with a sigh Somewhere ages and ages hence: Two fits in my Inventory, and I GÇô I took the one that makes Reds die, And that has made all the difference.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
Fox Gaden
Immortal Guides
1326
|
Posted - 2013.10.18 12:10:00 -
[14] - Quote
Well, since running 3 different RE allows you to lay out 10 or so (depending on type) RE and blow individual sets without effecting the others, having 9 that all blow on the same detonator is both an advantage and a disadvantage depending on how you use it. I could see this being allowed as you are giving up versatility to get the big boom.
Advantage of 9 RE on one detonator: Basically you can get results equivalent to an orbital strike, but unlike an Orbital it requires a lot of prep work, and you need to bring the Reds to your explosives rather than dropping an Orbital where the Reds are.
Advantage of 9 RE on 3 detonators: You can set a RE from each set on an objective and detonate at the terminal up to 3 times before you reset them. Or you can use 2 detonators for defence, and still have one for offensive use.
Can someone who uses RE in PC tell me if a remote explosive from one detonator will destroy the RE from another detonator in a friendly fire situation? I was surprised when I learned that one type of RE did not destroy another type of RE placed by the same player in pub matches, considering that an RE can be detonated by a Proximity Mine. |
Fox Gaden
Immortal Guides
1794
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Posted - 2013.12.10 15:01:00 -
[15] - Quote
There be rumors of sticky bombs. I will have to check this out and update the guide. But I also have to test the Swarm Launcher for my other guide, so have patients. |
Fox Gaden
Immortal Guides
2050
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Posted - 2014.01.06 19:32:00 -
[16] - Quote
I finally updated the guide to reflect changes in 1.7, including the fact that RE are now sticky, and the new tactics which have resulted from this change. I also mentioned the glitch where a Remote Explosive placed above the terminal gets it into its head that it is a caterpillar and crawls up the Null Cannon.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2050
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Posted - 2014.01.06 19:34:00 -
[17] - Quote
Fire of Prometheus wrote:This same guide is in the D-Uni forums.
Anyways, Fox's guides are superb and because of him, I fell in love with the RE.
o7 Fox Unfortunately I cannot update the Guides on the D-Uni forums so they are slowly becoming out of date.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2374
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Posted - 2014.01.31 16:55:00 -
[18] - Quote
Llast 326, that was an excellent AV guide. I have incorporated a link directly to your post into my Guide, as I did not have room to quote it.
Thrydwulf Khodan, I have incorporated those new REGÇÖs. Thanks for the reminder.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2512
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Posted - 2014.02.19 13:39:00 -
[19] - Quote
Llast 326 wrote:It has been mentioned that it does not actually reduce the fitting cost before. I actually tested this out on my Alt to see that it does indeed affect the fitting cost. Though it's not the most efficient gain in CPU out there. It makes a difference when trying fit tight fits out, especially on Min Scouts.
In short Yes it actually reduces the cost.
lee corwood wrote:It's not a whole lot but for those tiny extra sp, it does. Explosives is 3% reduced cpu cost per level.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
3495
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Posted - 2014.05.27 13:00:00 -
[20] - Quote
Yeah, getting close to getting locked for inactivity again. If that happens, no one will be able to comment until I petition for an unlock next time I do an update. Since I think it is up to date for 1.8, that might be a while.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3556
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Posted - 2014.06.01 00:24:00 -
[21] - Quote
WARNING!
Remote Explosives stick to walls. Even if your RE is stuck to the side of your LAV it will still stick to walls. That means that LAVGÇÖs with Remote Explosives on the side will stick to any wall they touch. Drive carefully!
***
Now you may wonder what I am doing with a Remote Explosive on the side of my LAV? Well, I actually had RE on both sides of my LAV, and the Front, and the Back...
Now park this LAV in the middle of a group of enemy. Try to get more than 5m away before you detonate. If you die and donGÇÖt manage to detonate your RE, they will probably hack it. So detonate when you respawn for the +50 kill and the +75 LAV kill. But detonating it in a group of 5 enemy is better.
I canGÇÖt believe everyone thinks LAV + RE is only for AV. On a Domination match it can be as good as an Orbital.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3557
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Posted - 2014.06.01 02:28:00 -
[22] - Quote
Megaman Trigger wrote:Do detonating REs in pub matches damage ally vehicles or mercs eg: would your REs damage an LAV that's not yours? Not sure. Would be worth testing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3566
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Posted - 2014.06.02 16:22:00 -
[23] - Quote
IVIaster LUKE wrote:Megaman Trigger wrote:Do detonating REs in pub matches damage ally vehicles or mercs eg: would your REs damage an LAV that's not yours? PUBS: No. FW and PC: Yes. So...
Mad Bomber pimps out his friend's ride. Places RE from the left equipment slot on the left of the LAV, places the RE from the centre equipment slot on the front and rear of the LAV, and places the RE from the right equipment slot on the right of the LAV.
Friend of Mad Bomber on Comms: GÇ£Ok get ready on the left side explosives.... coming up to 3 reds on the left side... Bow it Now!GÇ¥
3 kills on an explosive drive-by, and you still have the front and right side to work with.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3568
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Posted - 2014.06.02 17:21:00 -
[24] - Quote
Cross Atu wrote:You sir, are a mad genius. Yes, and a month from now when my whole squad gets taken out by a Jehad Dropship I will only have myself to blame.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3632
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Posted - 2014.06.06 17:48:00 -
[25] - Quote
bogeyman m wrote:Would your friendly pilot/driver be protected by the pub-match-immunity to friendly fire/explosives (while inside the vehicle), or would this be a suicide mission?
Protected as far as I can tell, as long as the LAV is his and the RE are not.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3642
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Posted - 2014.06.07 13:07:00 -
[26] - Quote
The Proximity mine may have to be very close to the RE to detonate it. I am not sure that the splash from the Proximity mine is enough to set off the RE. When setting Proximity traps it seems to work best if the RE is placed on top of the Proximity mine.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3659
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Posted - 2014.06.09 10:22:00 -
[27] - Quote
When you are holding the RE, if you hit L1, your character will reach over to tap the data pad on your left write, like when you are hacking, and the RE that you have set out will detonate.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3676
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Posted - 2014.06.11 12:53:00 -
[28] - Quote
I slapped some Remote Explosives on a friendly tank in a PUB match this morning. He drove up to an enemy held objective surrounded by a pack of red dots and the splash damage from an enemy Forge Gun detonated the Explosives. I got two kills out of it, including the Forge Gunner.
The Tanker was laughing his ass off!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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