Bones McGavins
TacoCat Industries
330
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Posted - 2013.06.18 22:29:00 -
[1] - Quote
Ludvig Enraga wrote:My opinion is that they have movement speed way out of balance compared to how well anyone can aim with DS3 controller. If you look at all other console FPS you will see that movement is probably slower and has some inertia (no sharp changes in direction- ther is a bit of acceleration and deceleration to movement) compared to Dust. So to fix aiming in Dust, they would have to fix how all movement works - and this ladies and gentlement is probably a titanic task. Just my opinion here.
Nah, go play Halo, its much faster and aims well.
I suspect the reason they are having so much trouble is 3 fold:
1: Server side hit detection instead of client side.
Most FPS games have client side hit detection and then some rules to solve a dispute between clients. DUST doesnt do this. Im not sure of ANY FPS which does client side, maybe planetside 2? This is way harder and is why we see hit detection issues which make the aim issue feel worse.
2. Balancing KB/M and DS3
Some KB/M users will claim this isnt an issue, and that KB/M offers no advantage. This is wrong. Any good FPS player will tell you KB/M is dominant over joysticks. DUST has to try and balance both which is a very difficult task. As difficult as it is to name an FPS that has server side hit detection its almost harder to name one that has integrated kb/m and joystick successfully. Only one has tried, Shadowrun, as far as I know. I dont think it went well.
3. Balancing suits
DUST offers unique gameplay in the fact that turning radius and aim speed is a factor when it comes to suit balance. Pistols turn way faster than HMG, I think heavier suits turn slower than light. This makes it much harder for them to find a good sweet spot for everyone and keep things balanced. It also limits the ability for players to fully customize and find their own perfect controlls, because the suits need to reflect their balance.
Really, its easy to give the devs grief about the aim and make comments implying any other FPS game has already done itso it should be easy. But the reality is, NO game has tried to do aiming like DUST. Their job is a lot harder than Halo or COD of BF3 |