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LOU C1F3R
Savage Arms INC
7
|
Posted - 2013.06.14 14:23:00 -
[1] - Quote
I have a very vehicle spec'ed character and I have been pouring my skill points into being able to use all the vehicles available to help my corp and team where it is needed but I can't help but notice that no one uses the drop ship to move troops en mass. What gives? |
Byozuma Kegawa
Shining Flame Amarr Empire
128
|
Posted - 2013.06.14 14:32:00 -
[2] - Quote
Swarms and forge guns. No, seriously, that's it. It's easy to lose a squad if you happen to start catching hell on the way to the objective. I've forced people into flying into buildings with well-timed swarms. Most prefer to just shuttle themselves in cars, anyway. Faster. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1530
|
Posted - 2013.06.14 14:35:00 -
[3] - Quote
Byozuma Kegawa wrote:Swarms and forge guns. No, seriously, that's it. It's easy to lose a squad if you happen to start catching hell on the way to the objective. I've forced people into flying into buildings with well-timed swarms. Most prefer to just shuttle themselves in cars, anyway. Faster.
Not just faster but more durable. A logistics LAV is more discreet and can take a hell of a lot more punishment. A major flaw in the design, imo, that could have been easily rectified by making their repair tool an AoE and giving the turret a forward shield. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3773
|
Posted - 2013.06.14 14:36:00 -
[4] - Quote
LAVs do it better for less and are more durable. A well fit dropship is going to cost you a minimum of 600k, but more realistically a bit above 1 million ISK. You're very likely to lose that ship, even if all you're doing is flying in from your redline, air dropping troops with a count down over mic, then booking back to your redline. All it takes is 1 to 2 hits, and any forge gunner or rail gunner worth his salt won't miss you too many times, if at all.
You don't make WP for being a troop transporter, and in fact you LOSE WP and ISK gains for having a dropship killed. The maps are too small, and in most instances the dropship is really only good for that very initial push, which any old militia dropship can do without SP.
Simply put, there is no place in this game for a troop transport at this moment, and even if there was, free LAVs do it just as well |
Azura Sakura
Militaires-Sans-Frontieres
96
|
Posted - 2013.06.14 14:38:00 -
[5] - Quote
Red line tankers, railguns installations, and forge gun = useless drop ships. At least Swarm Launchers give you a chance to run away |
Byozuma Kegawa
Shining Flame Amarr Empire
129
|
Posted - 2013.06.14 14:42:00 -
[6] - Quote
Honestly, they need to let people do stuff in drop ships, I mean there's 4 passenger spots where all you do is sit. Imagine if a logistic could keep a repair tool running inside the airship, keeping it fixed up while it's taking fire. Then you'd have a reason for people to ride with you than just filling a turret. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
437
|
Posted - 2013.06.14 14:47:00 -
[7] - Quote
honestly the QQ over derpships is a little over the top. in the hands of a GOOD pilot the dropship is extremely effective.
problem is most pilots don't even have their licenses (myself included). I have issues finding the gas pedal much less the steering wheel ;-)
seriously tho dropships in the right hands are very useful. in the wrong hands it makes me feel like im playing duck hunt with my forge.. good times |
CommanderBolt
A.N.O.N.Y.M.O.U.S. ROFL BROS
32
|
Posted - 2013.06.14 14:57:00 -
[8] - Quote
CHICAGOCUBS4EVER wrote:honestly the QQ over derpships is a little over the top. in the hands of a GOOD pilot the dropship is extremely effective.
problem is most pilots don't even have their licenses (myself included). I have issues finding the gas pedal much less the steering wheel ;-)
seriously tho dropships in the right hands are very useful. in the wrong hands it makes me feel like im playing duck hunt with my forge.. good times
No mate, it matters not how good of a pilot anyone is. One decent timed well placed forge hit will total any dropship. What I mean is if it doesn't take out all of your hit points it will send you flying sideways into buildings.
The assault dropship anyway seeing as before the respec that's what I had experience with. |
LOU C1F3R
Savage Arms INC
7
|
Posted - 2013.06.14 15:00:00 -
[9] - Quote
There is no real reason to QQ over the drop ships. They serve three different purposes. Troop movement, vehicle healing, and light attack for pesky high ground seekers. If people simply used them as intended there would be no problem. But everyone seems to think that they are the apaches of this game.... They are the Huey's of this game. Everyone complaining about them is trying to make an essential minivan act like a porche |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1530
|
Posted - 2013.06.14 15:00:00 -
[10] - Quote
Another big aspect is that Drop ships receive shock from weapons fire whereas LAV s do not. A drop ship hit by a Rail or Forge will jolt dangerously off course whereas an LAV will not receive any recourse for damage received. Something I feel needs to be fixed. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
3774
|
Posted - 2013.06.14 15:00:00 -
[11] - Quote
CHICAGOCUBS4EVER wrote:seriously tho dropships in the right hands are very useful. in the wrong hands it makes me feel like im playing duck hunt with my forge.. good times
I call BS. The only way to be a "good" dropship pilot right now is to circle the flight ceiling near your redline and periodically make a dash for an objective to drop someone off.
Assault DS can put up some numbers if there isn't real enemy AV (above standard FG, or any kind of rail gun), but really, everyone should have a Gorgon fit anyways in order to take out enemy dropships. |
Skihids
The Tritan Industries RISE of LEGION
1618
|
Posted - 2013.06.14 15:00:00 -
[12] - Quote
The dropship is a solution looking for a problem.
Right now there is nothing it can do that can't be done better and cheaper in some other way with the sole execption of an inital DU placement in high places.
Add in the fact that to do much of anything the dropship must fly low and slow where it is easy fodder for railguns and FGs and you realize why they are a total non-factor.
It's a great concept, but it just doesn't have a place in the game. It feels like it was included merely so the trailers could have something in the sky for visual interest.
There is a huge amount of effort needed to reverse all that. It needs viable missions. It needs rewards for those missions. It needs balancing against AV. Given all the other work CCP has on its plate don't expect all that in less than a year or two. You could even consider making dropships releveant as an expansion given the level of work required and the fact that it really isn't a part of the current game. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
439
|
Posted - 2013.06.14 15:01:00 -
[13] - Quote
1 suggestion... dropships aren't meant to fight forgers...
basing your opinion on pubs is moot... pubs everyone focuses on vehicles whenever they see them, giving up on objectives or even trying to win.
I prefer to do both ;)
and as a forger I can say in all confidence a good pilot is tough to take down. Sure I can make them ineffective for the most part and make them fly out of range, but they can be useful is all im sayin |
DUST Fiend
OSG Planetary Operations Covert Intervention
3774
|
Posted - 2013.06.14 15:02:00 -
[14] - Quote
CHICAGOCUBS4EVER wrote:and as a forger I can say in all confidence a good pilot is tough to take down. Sure I can make them ineffective for the most part and make them fly out of range, but they can be useful is all im sayin
You guys must have someone recording, please upload some videos of a dropship (allied or not) being actually useful to the game in any way other than forcing enemy AV.
I take out Assault Dropships with my militia forge like they're nothing, sooo..... (and if they somehow are descent enough to survive, I call in my Gorgon and crash into them, works every time) |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1530
|
Posted - 2013.06.14 15:04:00 -
[15] - Quote
Skihids wrote:The dropship is a solution looking for a problem.
Right now there is nothing it can do that can't be done better and cheaper in some other way with the sole execption of an inital DU placement in high places.
Add in the fact that to do much of anything the dropship must fly low and slow where it is easy fodder for railguns and FGs and you realize why they are a total non-factor.
It's a great concept, but it just doesn't have a place in the game. It feels like it was included merely so the trailers could have something in the sky for visual interest.
There is a huge amount of effort needed to reverse all that. It needs viable missions. It needs rewards for those missions. It needs balancing against AV. Given all the other work CCP has on its plate don't expect all that in less than a year or two. You could even consider making dropships releveant as an expansion given the level of work required and the fact that it really isn't a part of the current game.
Lula, that post made me think of Drop ships as the scouts of the vehicle world. |
Azura Sakura
Militaires-Sans-Frontieres
96
|
Posted - 2013.06.14 15:06:00 -
[16] - Quote
CHICAGOCUBS4EVER wrote:1 suggestion... dropships aren't meant to fight forgers...
basing your opinion on pubs is moot... pubs everyone focuses on vehicles whenever they see them, giving up on objectives or even trying to win.
I prefer to do both ;)
and as a forger I can say in all confidence a good pilot is tough to take down. Sure I can make them ineffective for the most part and make them fly out of range, but they can be useful is all im sayin Hi there! From personal experience, 1 forge gunner is enough to take down most dropships. What happen to team work? I think AV grenades should receive a nerf as well to promote teamwork. Drop ships promote teamwork and you have that 1 little glowing dot in the tower destroying you with 1-2 shoots . Also I agree with Dust Fiend as well.
P.s. I love you team players |
ZDub 303
TeamPlayers EoN.
361
|
Posted - 2013.06.14 15:08:00 -
[17] - Quote
CHICAGOCUBS4EVER wrote:1 suggestion... dropships aren't meant to fight forgers...
basing your opinion on pubs is moot... pubs everyone focuses on vehicles whenever they see them, giving up on objectives or even trying to win.
I prefer to do both ;)
and as a forger I can say in all confidence a good pilot is tough to take down. Sure I can make them ineffective for the most part and make them fly out of range, but they can be useful is all im sayin
Not everyone has one of the best dust pilots in their corp either cubs
In PC, a dropship can be quite useful... but in pubs... they generally aren't all that useful from what i've seen.
However... im all for more dropship pilots... easy WP for my AV nades most of the time! |
Felix Faraday
KILL-EM-QUICK RISE of LEGION
73
|
Posted - 2013.06.14 15:09:00 -
[18] - Quote
Quote:and as a forger I can say in all confidence a good pilot is tough to take down. Sure I can make them ineffective for the most part and make them fly out of range, but they can be useful is all im sayin
Go sit in a railgun installation and see how tough they are to take down. (hint, not very tough)
I've lost count of how many dropships Ive killed, sitting in a MLT suit in a railgun installation behind my redline completely out of harms way. Doesn't matter how good the pilot is at that range.
And on some of the maps, these installations can cover more than half the map.
Solution? Implement an AA-HAV. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3774
|
Posted - 2013.06.14 15:11:00 -
[19] - Quote
Felix Faraday wrote:Solution? Implement an AA-HAV. Because **** player feedback |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1531
|
Posted - 2013.06.14 15:15:00 -
[20] - Quote
Azura Sakura wrote:CHICAGOCUBS4EVER wrote:1 suggestion... dropships aren't meant to fight forgers...
basing your opinion on pubs is moot... pubs everyone focuses on vehicles whenever they see them, giving up on objectives or even trying to win.
I prefer to do both ;)
and as a forger I can say in all confidence a good pilot is tough to take down. Sure I can make them ineffective for the most part and make them fly out of range, but they can be useful is all im sayin Hi there! From personal experience, 1 forge gunner is enough to take down most dropships. What happen to team work? I think AV grenades should receive a nerf as well to promote teamwork. Drop ships promote teamwork and you have that 1 little glowing dot in the tower destroying you with 1-2 shoots . Also I agree with Dust Fiend as well. P.s. I love you team players
See, I see this argument a lot. 'Nerf x AV option to promote teamwork'. The thing you need to understand is that it takes a single person to operate an HAV or more recently an LAV. This becomes a problem because it inevitably forces more people to abandon combat effectiveness versus Infantry to compensate for the one HAV on the field as AV options become less efficient.
I'll understand requiring an entire squad to go AV only in the event it takes as many players to effectively operate the vehicles they're trying to destroy. This balance is -assumed- as vehicles SHOULD require infantry support to be viable but the argument never ceases as both sides use their options in ways unintended. A lone player in a Railgun HAV gets killed by a player with AV grenades because he put himself in a position for that player to have the upper hand, not because the grenades are overpowered.
Understanding choke-points, potential ambushes is the first key to the puzzle. Having proper infantry support is another. When you include Logistics (something that I feel needs better implementation currently) you go into a whole new ballgame. |
|
Iron Wolf Saber
Den of Swords
5152
|
Posted - 2013.06.14 15:27:00 -
[21] - Quote
I miss the old days of having a squad on board. Yelling over the comms to say things like Drop drop drop Three foot mobiles gunners on cas Splash that forge gunner. Good splash Pick up at alpha going to charlie. Gunners only going dog fighting. Window in the window nail that heavy!(biomass map)
But ccp nerfed me to oblivion. |
LOU C1F3R
Savage Arms INC
7
|
Posted - 2013.06.14 15:31:00 -
[22] - Quote
You and I would get along great in a drop ship wolf. Lol
Not in a gay way though..... I'm totally straight..... So stop asking. |
SmileB4Death
Commando Perkone Caldari State
114
|
Posted - 2013.06.14 15:32:00 -
[23] - Quote
Because they work better as missiles |
iceyburnz
Crux Special Tasks Group Gallente Federation
731
|
Posted - 2013.06.14 15:37:00 -
[24] - Quote
CHICAGOCUBS4EVER wrote:honestly the QQ over derpships is a little over the top. in the hands of a GOOD pilot the dropship is extremely effective.
problem is most pilots don't even have their licenses (myself included). I have issues finding the gas pedal much less the steering wheel ;-)
seriously tho dropships in the right hands are very useful. in the wrong hands it makes me feel like im playing duck hunt with my forge.. good times
Well, all I can say you must have been on of the few people playing this game ever to see an effective dropship.
Every drop ships I have ever seen has been a stupid dangle berry that flies about begging to be shot out of the sky.
No matter how you frame it dropships on the size of maps we have are completely useless.
Thats being said heres a list of issues with dropships.
Dropships are transport; whats the point if you can run across the map in 3 minutes and flying in a dropship makes you a massive pinyata target.
Dropships turrets are broken, there is a very small effective angle of fire, aim to high low, left or right and you hit the dropship you're firing from.
Light weapon turrets are broken, its pixel sized hit detection, good luck trying to hit something while in a "dog fight" or even moving fairly slowly (again if you move are a rate it becomes effective you are a massive easy to kill target).
Light missile turrets are broken. The stupid things have difficulty calculating the position of the turret relative to the firing angle while moving. So what you get are this random spew of rockets.
Dropship deployment is broken. It's realistic because if you drop people at speed they shoot out with the angular momentum picked up from the drop ships. Its hilarious and its fun, but it makes actually dropping people on a target completely useless. Because the often over shoot the target scattering the squad.
The only thing dropships have going for them:
The ability to park on otherwise inaccessable structures for snipers, drop uplinks and those damn tower tanks.
|
ladwar
Dead Six Initiative Lokun Listamenn
618
|
Posted - 2013.06.14 15:44:00 -
[25] - Quote
LOU C1F3R wrote:There is no real reason to QQ over the drop ships. They serve three different purposes. Troop movement, vehicle healing, and light attack for pesky high ground seekers. If people simply used them as intended there would be no problem. But everyone seems to think that they are the apaches of this game.... They are the Huey's of this game. Everyone complaining about them is trying to make an essential minivan act like a porche troop movement, not viable if ANY AV is up vehicle healing, you have to be nuts to even try it, its still horrible high ground seeker, normally have a forge so not viable
Aeon Amadi wrote:Another big aspect is that Drop ships receive shock from weapons fire whereas LAV s do not. A drop ship hit by a Rail or Forge will jolt dangerously off course whereas an LAV will not receive any recourse for damage received. Something I feel needs to be fixed. LAVs do to they just have an easier time correcting from that. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1533
|
Posted - 2013.06.14 15:50:00 -
[26] - Quote
ladwar wrote:LOU C1F3R wrote:There is no real reason to QQ over the drop ships. They serve three different purposes. Troop movement, vehicle healing, and light attack for pesky high ground seekers. If people simply used them as intended there would be no problem. But everyone seems to think that they are the apaches of this game.... They are the Huey's of this game. Everyone complaining about them is trying to make an essential minivan act like a porche troop movement, not viable if ANY AV is up vehicle healing, you have to be nuts to even try it, its still horrible high ground seeker, normally have a forge so not viable Aeon Amadi wrote:Another big aspect is that Drop ships receive shock from weapons fire whereas LAV s do not. A drop ship hit by a Rail or Forge will jolt dangerously off course whereas an LAV will not receive any recourse for damage received. Something I feel needs to be fixed. LAVs do to they just have an easier time correcting from that.
You'd think a Forge Gun/Railgun hit would send them barrel rolling with how easy it is to flip them on rough terrain. Hell.... Might make the murder taxis dissipate a bit if it did... |
Felix Faraday
KILL-EM-QUICK RISE of LEGION
76
|
Posted - 2013.06.14 16:56:00 -
[27] - Quote
Quote:You'd think a Forge Gun/Railgun hit would send them barrel rolling with how easy it is to flip them on rough terrain. Hell.... Might make the murder taxis dissipate a bit if it did...
Are you kidding? My new goal would be to see how many barrel roll kills I could get.... forge gun bowling!
|
CHICAGOCUBS4EVER
TeamPlayers EoN.
442
|
Posted - 2013.06.14 17:12:00 -
[28] - Quote
ok im just gonna leave this thread. It has become apparent that most here have no notion of competitive gameplay which is the entire perspective from which im speaking.
do dropships need love? absolutely. are they completely useless? absolutely NOT.
we are finding more and more uses for them all the time, working within the current limits of their hull made of flammable confetti. but yes you need someone that has received their piloting certification for them to be worthwhile. and for those that don't believe me, just post your location on the PC map and we'll see what we can do about scheduling a demonstration
|
Azura Sakura
Militaires-Sans-Frontieres
97
|
Posted - 2013.06.14 17:16:00 -
[29] - Quote
CHICAGOCUBS4EVER wrote:ok im just gonna leave this thread. It has become apparent that most here have no notion of competitive gameplay which is the entire perspective from which im speaking. do dropships need love? absolutely. are they completely useless? absolutely NOT. we are finding more and more uses for them all the time, working within the current limits of their hull made of flammable confetti. but yes you need someone that has received their piloting certification for them to be worthwhile. and for those that don't believe me, just post your location on the PC map and we'll see what we can do about scheduling a demonstration Can you make a vid or just have your pilot (or yourself) write up some tips about piloting in this current build. I'm all up for "adapt or die" thing. I usually only use my drop ship when we need to cover ground in the open field. Also my corp doesn't have land in PC :) |
Felix Faraday
KILL-EM-QUICK RISE of LEGION
78
|
Posted - 2013.06.14 17:22:00 -
[30] - Quote
CHICAGOCUBS4EVER wrote:do dropships need love? absolutely. are they completely useless? absolutely NOT.
How are these pilots avoiding railgun fire? |
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Scheneighnay McBob
Bojo's School of the Trades
1580
|
Posted - 2013.06.14 17:23:00 -
[31] - Quote
No WP for transport roles, no matter how useful you are |
CHICAGOCUBS4EVER
TeamPlayers EoN.
442
|
Posted - 2013.06.14 17:27:00 -
[32] - Quote
Felix Faraday wrote:CHICAGOCUBS4EVER wrote:do dropships need love? absolutely. are they completely useless? absolutely NOT.
How are these pilots avoiding railgun fire?
take out the railguns....
|
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
602
|
Posted - 2013.06.14 17:28:00 -
[33] - Quote
by the time the RDV arrives (usually around 1.5 - 2 minutes) the blues have already ran to the furthest point. it's also very hard to talk rungungame kids into it. air assaults/drops/extracts are just not fun for them. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
443
|
Posted - 2013.06.14 17:29:00 -
[34] - Quote
Scheneighnay McBob wrote:No WP for transport roles, no matter how useful you are
agreed this is the hardest thing about DS is however much they contribute to positioning, havoc, etc, you have to account for the fact that on a WP or even kill level for the most part they are not going to help...
really sad and I hope that's addressed asap.
harder to find good pilots anymore due to this.. no one wants to play a role that doesn't give you any stats
cant blame em |
Andius Fidelitas
The Southern Legion RISE of LEGION
80
|
Posted - 2013.06.14 17:30:00 -
[35] - Quote
Troop transport? Yeah... Only to ferry troops to high locations.
Drop uplinks scattered all over the map (which is every PC battle these days) makes the role of troop transport utterly superflous in organized matches. Why bother to transport when you can merely respawn. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
443
|
Posted - 2013.06.14 17:31:00 -
[36] - Quote
TEBOW BAGGINS wrote:by the time the RDV arrives (usually around 1.5 - 2 minutes) the blues have already ran to the furthest point. it's also very hard to talk rungungame kids into it. air assaults/drops/extracts are just not fun for them.
experience and coordination alleviate this...
roughly 30 seconds is what it should take if done right. |
Galvan Nized
Deep Space Republic
33
|
Posted - 2013.06.14 17:32:00 -
[37] - Quote
It's also a very barren sky, one big bowl surrounded by mountains but nothing in the actual bowl except maybe a single skyscraper. The DShips has no where to take cover and is too slow to run away.
Plus LAVS are faster in straight line speed minus all the negatives, and are able to kill infantry with ease.
The positives don't outweigh the negatives when it comes to Derpships. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3781
|
Posted - 2013.06.14 17:33:00 -
[38] - Quote
CHICAGOCUBS4EVER wrote:we are finding more and more uses for them all the time, working within the current limits of their hull made of flammable confetti. but yes you need someone that has received their piloting certification for them to be worthwhile. and for those that don't believe me, just post your location on the PC map and we'll see what we can do about scheduling a demonstration I've wanted to set up a corp battle for so long where everyone just uses dropships. It doesn't matter if all you have is a militia ship with militia mods, or you're crazy and want to go full on "proto" assault. Watching that many dropships flying around crashing into each other with gunners firing at things would be highly amusing.
I know you can do cool stuff with dropships, primarily the ADS since their handling was left primarily intact moving over to Uprising, along with the added benefit of that increased flight ceiling. That's the true beauty of the ADS, quite frankly.
I suppose for a corp like yours, the issues with cost are essentially a non factor, so losing those expensive platforms is a lot less painful to you overall.
Hot drops (fly by or stationary from a height) are excellent if you can time them correctly, I was extremely proficient with those right before Uprising, then they added the drift and it really increased the distance that you throw people; the trajectory is very fidgety. You also need to make sure everyone can hear you who's in the ship, which becomes kind of a nightmare in PC even when your chat channels are set up pretty well.
It's a little more tricky with the comms because you need to always be calling out information, so you've got to be talking to your squad leaders, but you also need to communicate to your gunners, and it's hard to do a countdown for the whole ship to "drop" when only your squad leaders or gunners can hear you. (again, a corp like yours suffers a little less from having members die, so you can be primarily squad based, and the ship doesn't have to help the rest of the team as much; but **** happens)
Proto Cycled turrets are the boss on dropships. Afterburners on a shield DS with make you immune to swarms while mobile, and safer from forge guns; breach FG will still make you cry, and so will my kamikaze Gorgon.
The primary issue with dropships in relation to its ease to kill is
A:) Cost B:) Rewards (primarily WP and SP)
Both of which are overcome in a corporation like yours, because, let's face it, you've got some kick ass players. Don't you still have the highest total SP of anyone in the game? And Calamity Jane II was in our squad the other day, kicking ass with a shotgun logi |
Andius Fidelitas
The Southern Legion RISE of LEGION
80
|
Posted - 2013.06.14 17:35:00 -
[39] - Quote
Iron Wolf Saber wrote:I miss the old days of having a squad on board. Yelling over the comms to say things like Drop drop drop Three foot mobiles gunners on cas Splash that forge gunner. Good splash Pick up at alpha going to charlie. Gunners only going dog fighting. Window in the window nail that heavy!(biomass map)
But ccp nerfed me to oblivion.
This!!!
Oh how I yearn for lethal dropships again. At least i am still hoping for dropsips armed with swarm launchers |
Rigor Mordis
Imperial Populicide Legion Alpha Wolf Pack
42
|
Posted - 2013.06.14 17:58:00 -
[40] - Quote
Mobile CRU is the only thing I have seen to make DS effective. Still.... And anyone who thinks that AV grenades homing in on vehicles isn't NERF, obviously never played any varsity ball. Make an AV grenade take SOME skill! All anyone has to do is put it in the air. That's not even little league.....heck that's not even Tee ball! Its "NERF"
There needs to be an entire section where people can list what they are disappointed in. One where the devs don't get butt hurt and lock the thread.
Here is my list:
Dust514 |
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Felix Faraday
KILL-EM-QUICK RISE of LEGION
82
|
Posted - 2013.06.14 18:07:00 -
[41] - Quote
CHICAGOCUBS4EVER wrote:Felix Faraday wrote:CHICAGOCUBS4EVER wrote:do dropships need love? absolutely. are they completely useless? absolutely NOT.
How are these pilots avoiding railgun fire? take out the railguns....
So the solution to dropships being useful, is be better than the other team so you can kill all their railtanks whenever they decide to call them in.
CCP can stop looking into dropships, we have found a solution! |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
341
|
Posted - 2013.06.14 18:58:00 -
[42] - Quote
LOU C1F3R wrote:There is no real reason to QQ over the drop ships. They serve three different purposes. Troop movement, vehicle healing, and light attack for pesky high ground seekers. If people simply used them as intended there would be no problem. But everyone seems to think that they are the apaches of this game.... They are the Huey's of this game. Everyone complaining about them is trying to make an essential minivan act like a porche
The problem is I've never allowed a troop transport dropship enough time to even reach their objective. They lift off, they get halfway to an objective and I turn them into a fireball if someone else does not beat me to it.
Literally one dropship, ever, in this latest build, has ever escaped me and actually reached an objective and yes I was astounded enough to consider it memorable out of the literal hundreds that I've taken out (Not counting watching others do the job).
The instant a dropship is RDVed the entire battlefield can hear it and every AV and Railgunner instantly thinks "WERE?! Free points!"
Due to the insufferable noise that can be heard literally everywhere in the battlefield you can't even sneak a dropship to an objective. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
450
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Posted - 2013.06.14 19:38:00 -
[43] - Quote
DUST Fiend wrote:CHICAGOCUBS4EVER wrote:we are finding more and more uses for them all the time, working within the current limits of their hull made of flammable confetti. but yes you need someone that has received their piloting certification for them to be worthwhile. and for those that don't believe me, just post your location on the PC map and we'll see what we can do about scheduling a demonstration I've wanted to set up a corp battle for so long where everyone just uses dropships. It doesn't matter if all you have is a militia ship with militia mods, or you're crazy and want to go full on "proto" assault. Watching that many dropships flying around crashing into each other with gunners firing at things would be highly amusing. I know you can do cool stuff with dropships, primarily the ADS since their handling was left primarily intact moving over to Uprising, along with the added benefit of that increased flight ceiling. That's the true beauty of the ADS, quite frankly. I suppose for a corp like yours, the issues with cost are essentially a non factor, so losing those expensive platforms is a lot less painful to you overall. Hot drops (fly by or stationary from a height) are excellent if you can time them correctly, I was extremely proficient with those right before Uprising, then they added the drift and it really increased the distance that you throw people; the trajectory is very fidgety. You also need to make sure everyone can hear you who's in the ship, which becomes kind of a nightmare in PC even when your chat channels are set up pretty well. It's a little more tricky with the comms because you need to always be calling out information, so you've got to be talking to your squad leaders, but you also need to communicate to your gunners, and it's hard to do a countdown for the whole ship to "drop" when only your squad leaders or gunners can hear you. (again, a corp like yours suffers a little less from having members die, so you can be primarily squad based, and the ship doesn't have to help the rest of the team as much; but **** happens) Proto Cycled turrets are the boss on dropships. Afterburners on a shield DS with make you immune to swarms while mobile, and safer from forge guns; breach FG will still make you cry, and so will my kamikaze Gorgon. The primary issue with dropships in relation to its ease to kill is A:) Cost B:) Rewards (primarily WP and SP) Both of which are overcome in a corporation like yours, because, let's face it, you've got some kick ass players. Don't you still have the highest total SP of anyone in the game? And Calamity Jane II was in our squad the other day, kicking ass with a shotgun logi
spot on.. well said
yea i probably have more SP than anyone, but ZERO into vehicles, yes they are not cheap, and i advise my pilots and drives to use discretion in pubs, but they are taken care of for PC, even if it comes out of my personal wallet. yea annie and jane are freaks of nature. you could literally give them an avocado and a paperclip and they would MacGyver up something to go 20/2 in a match... they take their craft seriously while still having fun, as do most my guys |
DUST Fiend
OSG Planetary Operations Covert Intervention
3789
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Posted - 2013.06.14 19:43:00 -
[44] - Quote
CHICAGOCUBS4EVER wrote:spot on.. well said
yea i probably have more SP than anyone, but ZERO into vehicles, yes they are not cheap, and i advise my pilots and drives to use discretion in pubs, but they are taken care of for PC, even if it comes out of my personal wallet. yea annie and jane are freaks of nature. you could literally give them an avocado and a paperclip and they would MacGyver up something to go 20/2 in a match... they take their craft seriously while still having fun, as do most my guys
One day I'd like to take to the skies again, but I felt it would be an unnecessary strain on my corp, financially, and just a lot of things in my personal life limit when and how I can play the game; plus all the stress from getting exploded no matter my fitting or tactics was really taking its toll on me >_<
It's always fun running with you guys, I mostly just run solo in ambush unless circumstances allow me to squad, but yea, good games all around.
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Texs Red
SVER True Blood Public Disorder.
31
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Posted - 2013.06.14 19:56:00 -
[45] - Quote
As I have pointed out here https://forums.dust514.com/default.aspx?g=posts&m=892959#post892959 dropships are ill suited for the role of gunship for two factors; 1) To kill a decently fit tank it can take 30-60 seconds to sustained fire with perfect accuracy and 2) it would only take a decent AV/tank less than 10 seconds to kill them in return, a proto forge would only require 4 seconds (2 shots) where the pilot would have approx. 2 seconds to react if the first hit is a surprise.
To completely deny a dropship any ability to fight all you need to two railguns/forge guns/swarmers spread out enough that they can offer each other cover fire and them communicating. Unless you can manage a kill in a single flyby attack and the the surprise on your enemy this will provide perfect AA fire. |
IamI3rian
OSG Planetary Operations Covert Intervention
184
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Posted - 2013.06.14 20:06:00 -
[46] - Quote
Just give forge guns tracers, already. That certainly wouldn't hurt the problem. At least snipers could deal with them eventually.
Then again, not everyone has good snipers to deal with good forgers. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. ROFL BROS
33
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Posted - 2013.06.15 13:41:00 -
[47] - Quote
CHICAGOCUBS4EVER wrote:ok im just gonna leave this thread. It has become apparent that most here have no notion of competitive gameplay which is the entire perspective from which im speaking. do dropships need love? absolutely. are they completely useless? absolutely NOT. we are finding more and more uses for them all the time, working within the current limits of their hull made of flammable confetti. but yes you need someone that has received their piloting certification for them to be worthwhile. and for those that don't believe me, just post your location on the PC map and we'll see what we can do about scheduling a demonstration
I can speak from experience that the occasional game , using two dedicated gunners, using damage mods with the proto cycled missiles I had been able to get a reasonable amount of kills but even more importantly, make it hard for enemies to move in certain areas of the map.
Additionally as long as you have gunner support they were great for harassing tanks as well as taking out installations.
My main problem was there squishiness in combat as well as a very unintuitive pilot gun control.
I suppose as someone put it, I expected it to be something like an Apache and not a glorified transport helicopter. It did say "Assault" dropship. |
Crow Splat
DUST University Ivy League
19
|
Posted - 2013.06.15 14:58:00 -
[48] - Quote
The main reason I don't fly a lot, especially in pub matches, is lack of communication required to be more than a glorified taxi driver. It's not difficult to get a squad that wants you to ferry them around all match but aanything more needs a way to communicate to all the squad leaders on your team as well as whoever os in your ship.
I think the easiest way to alleviate these problems would be to allow squad leaders to set up "signal beacons." Basically the SL could set up a beacon exactly the same way as they would call in an orbital. They would pick between a beacon for pickup or for air support. obviously for pickup you would set it at the location you want to be picked up at and for air support you would set it at a suspected enemy position.
Once activated, the beacons would show up on screen just like the nanite injectors and call for help do, as well as showing up on the map. The two types would have different icons so an appropriate DS could respond.
As for an incentive to use the system, give squads and pilots bonus wp for kills and assists while an air support beacon is up, For transport beacons give squads bonus wp and pilots a commission for any action that produces wp for x seconds after disembarking.
Also please for the love of god put pilots and passengers in the same chat channel automatically. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3808
|
Posted - 2013.06.15 15:01:00 -
[49] - Quote
Crow Splat wrote:Also please for the love of god put pilots and passengers in the same chat channel automatically.
I was actually thinking this exact same thing.
If someone enters your ship, it automatically unmutes them if they're muted / unmutes you if they have you muted, or simply puts them in your chat channel. Once they exit, it reverts to whatever it was before they entered. This would be a godsend for PC pilots. |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
168
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Posted - 2013.06.15 15:09:00 -
[50] - Quote
DUST Fiend wrote:Crow Splat wrote:Also please for the love of god put pilots and passengers in the same chat channel automatically. I was actually thinking this exact same thing. If someone enters your ship, it automatically unmutes them if they're muted / unmutes you if they have you muted, or simply puts them in your chat channel. Once they exit, it reverts to whatever it was before they entered. This would be a godsend for PC pilots.
*cough* proxy chat *cough*
you can call me a MAG lover but fact of the matter, that would be a great addition to DUST514. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
3808
|
Posted - 2013.06.15 15:10:00 -
[51] - Quote
I just want to trash talk enemies as I t-bag them, is that really so much to ask for?
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Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
168
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Posted - 2013.06.15 15:14:00 -
[52] - Quote
DUST Fiend wrote:I just want to trash talk enemies as I t-bag them, is that really so much to ask for?
that's in proxy chat as well... ANYONE close to you can hear you and you them... so yes sneak up to that sniper yell then kill him as I`ve read it was very enjoyable (I haven't done it myself). |
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