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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1530
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Posted - 2013.06.14 14:35:00 -
[1] - Quote
Byozuma Kegawa wrote:Swarms and forge guns. No, seriously, that's it. It's easy to lose a squad if you happen to start catching hell on the way to the objective. I've forced people into flying into buildings with well-timed swarms. Most prefer to just shuttle themselves in cars, anyway. Faster.
Not just faster but more durable. A logistics LAV is more discreet and can take a hell of a lot more punishment. A major flaw in the design, imo, that could have been easily rectified by making their repair tool an AoE and giving the turret a forward shield. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1530
|
Posted - 2013.06.14 15:00:00 -
[2] - Quote
Another big aspect is that Drop ships receive shock from weapons fire whereas LAV s do not. A drop ship hit by a Rail or Forge will jolt dangerously off course whereas an LAV will not receive any recourse for damage received. Something I feel needs to be fixed. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1530
|
Posted - 2013.06.14 15:04:00 -
[3] - Quote
Skihids wrote:The dropship is a solution looking for a problem.
Right now there is nothing it can do that can't be done better and cheaper in some other way with the sole execption of an inital DU placement in high places.
Add in the fact that to do much of anything the dropship must fly low and slow where it is easy fodder for railguns and FGs and you realize why they are a total non-factor.
It's a great concept, but it just doesn't have a place in the game. It feels like it was included merely so the trailers could have something in the sky for visual interest.
There is a huge amount of effort needed to reverse all that. It needs viable missions. It needs rewards for those missions. It needs balancing against AV. Given all the other work CCP has on its plate don't expect all that in less than a year or two. You could even consider making dropships releveant as an expansion given the level of work required and the fact that it really isn't a part of the current game.
Lula, that post made me think of Drop ships as the scouts of the vehicle world. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1531
|
Posted - 2013.06.14 15:15:00 -
[4] - Quote
Azura Sakura wrote:CHICAGOCUBS4EVER wrote:1 suggestion... dropships aren't meant to fight forgers...
basing your opinion on pubs is moot... pubs everyone focuses on vehicles whenever they see them, giving up on objectives or even trying to win.
I prefer to do both ;)
and as a forger I can say in all confidence a good pilot is tough to take down. Sure I can make them ineffective for the most part and make them fly out of range, but they can be useful is all im sayin Hi there! From personal experience, 1 forge gunner is enough to take down most dropships. What happen to team work? I think AV grenades should receive a nerf as well to promote teamwork. Drop ships promote teamwork and you have that 1 little glowing dot in the tower destroying you with 1-2 shoots . Also I agree with Dust Fiend as well. P.s. I love you team players
See, I see this argument a lot. 'Nerf x AV option to promote teamwork'. The thing you need to understand is that it takes a single person to operate an HAV or more recently an LAV. This becomes a problem because it inevitably forces more people to abandon combat effectiveness versus Infantry to compensate for the one HAV on the field as AV options become less efficient.
I'll understand requiring an entire squad to go AV only in the event it takes as many players to effectively operate the vehicles they're trying to destroy. This balance is -assumed- as vehicles SHOULD require infantry support to be viable but the argument never ceases as both sides use their options in ways unintended. A lone player in a Railgun HAV gets killed by a player with AV grenades because he put himself in a position for that player to have the upper hand, not because the grenades are overpowered.
Understanding choke-points, potential ambushes is the first key to the puzzle. Having proper infantry support is another. When you include Logistics (something that I feel needs better implementation currently) you go into a whole new ballgame. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1533
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Posted - 2013.06.14 15:50:00 -
[5] - Quote
ladwar wrote:LOU C1F3R wrote:There is no real reason to QQ over the drop ships. They serve three different purposes. Troop movement, vehicle healing, and light attack for pesky high ground seekers. If people simply used them as intended there would be no problem. But everyone seems to think that they are the apaches of this game.... They are the Huey's of this game. Everyone complaining about them is trying to make an essential minivan act like a porche troop movement, not viable if ANY AV is up vehicle healing, you have to be nuts to even try it, its still horrible high ground seeker, normally have a forge so not viable Aeon Amadi wrote:Another big aspect is that Drop ships receive shock from weapons fire whereas LAV s do not. A drop ship hit by a Rail or Forge will jolt dangerously off course whereas an LAV will not receive any recourse for damage received. Something I feel needs to be fixed. LAVs do to they just have an easier time correcting from that.
You'd think a Forge Gun/Railgun hit would send them barrel rolling with how easy it is to flip them on rough terrain. Hell.... Might make the murder taxis dissipate a bit if it did... |
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