|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DUST Fiend
OSG Planetary Operations Covert Intervention
3773
|
Posted - 2013.06.14 14:36:00 -
[1] - Quote
LAVs do it better for less and are more durable. A well fit dropship is going to cost you a minimum of 600k, but more realistically a bit above 1 million ISK. You're very likely to lose that ship, even if all you're doing is flying in from your redline, air dropping troops with a count down over mic, then booking back to your redline. All it takes is 1 to 2 hits, and any forge gunner or rail gunner worth his salt won't miss you too many times, if at all.
You don't make WP for being a troop transporter, and in fact you LOSE WP and ISK gains for having a dropship killed. The maps are too small, and in most instances the dropship is really only good for that very initial push, which any old militia dropship can do without SP.
Simply put, there is no place in this game for a troop transport at this moment, and even if there was, free LAVs do it just as well |
DUST Fiend
OSG Planetary Operations Covert Intervention
3774
|
Posted - 2013.06.14 15:00:00 -
[2] - Quote
CHICAGOCUBS4EVER wrote:seriously tho dropships in the right hands are very useful. in the wrong hands it makes me feel like im playing duck hunt with my forge.. good times
I call BS. The only way to be a "good" dropship pilot right now is to circle the flight ceiling near your redline and periodically make a dash for an objective to drop someone off.
Assault DS can put up some numbers if there isn't real enemy AV (above standard FG, or any kind of rail gun), but really, everyone should have a Gorgon fit anyways in order to take out enemy dropships. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3774
|
Posted - 2013.06.14 15:02:00 -
[3] - Quote
CHICAGOCUBS4EVER wrote:and as a forger I can say in all confidence a good pilot is tough to take down. Sure I can make them ineffective for the most part and make them fly out of range, but they can be useful is all im sayin
You guys must have someone recording, please upload some videos of a dropship (allied or not) being actually useful to the game in any way other than forcing enemy AV.
I take out Assault Dropships with my militia forge like they're nothing, sooo..... (and if they somehow are descent enough to survive, I call in my Gorgon and crash into them, works every time) |
DUST Fiend
OSG Planetary Operations Covert Intervention
3774
|
Posted - 2013.06.14 15:11:00 -
[4] - Quote
Felix Faraday wrote:Solution? Implement an AA-HAV. Because **** player feedback |
DUST Fiend
OSG Planetary Operations Covert Intervention
3781
|
Posted - 2013.06.14 17:33:00 -
[5] - Quote
CHICAGOCUBS4EVER wrote:we are finding more and more uses for them all the time, working within the current limits of their hull made of flammable confetti. but yes you need someone that has received their piloting certification for them to be worthwhile. and for those that don't believe me, just post your location on the PC map and we'll see what we can do about scheduling a demonstration I've wanted to set up a corp battle for so long where everyone just uses dropships. It doesn't matter if all you have is a militia ship with militia mods, or you're crazy and want to go full on "proto" assault. Watching that many dropships flying around crashing into each other with gunners firing at things would be highly amusing.
I know you can do cool stuff with dropships, primarily the ADS since their handling was left primarily intact moving over to Uprising, along with the added benefit of that increased flight ceiling. That's the true beauty of the ADS, quite frankly.
I suppose for a corp like yours, the issues with cost are essentially a non factor, so losing those expensive platforms is a lot less painful to you overall.
Hot drops (fly by or stationary from a height) are excellent if you can time them correctly, I was extremely proficient with those right before Uprising, then they added the drift and it really increased the distance that you throw people; the trajectory is very fidgety. You also need to make sure everyone can hear you who's in the ship, which becomes kind of a nightmare in PC even when your chat channels are set up pretty well.
It's a little more tricky with the comms because you need to always be calling out information, so you've got to be talking to your squad leaders, but you also need to communicate to your gunners, and it's hard to do a countdown for the whole ship to "drop" when only your squad leaders or gunners can hear you. (again, a corp like yours suffers a little less from having members die, so you can be primarily squad based, and the ship doesn't have to help the rest of the team as much; but **** happens)
Proto Cycled turrets are the boss on dropships. Afterburners on a shield DS with make you immune to swarms while mobile, and safer from forge guns; breach FG will still make you cry, and so will my kamikaze Gorgon.
The primary issue with dropships in relation to its ease to kill is
A:) Cost B:) Rewards (primarily WP and SP)
Both of which are overcome in a corporation like yours, because, let's face it, you've got some kick ass players. Don't you still have the highest total SP of anyone in the game? And Calamity Jane II was in our squad the other day, kicking ass with a shotgun logi |
DUST Fiend
OSG Planetary Operations Covert Intervention
3789
|
Posted - 2013.06.14 19:43:00 -
[6] - Quote
CHICAGOCUBS4EVER wrote:spot on.. well said
yea i probably have more SP than anyone, but ZERO into vehicles, yes they are not cheap, and i advise my pilots and drives to use discretion in pubs, but they are taken care of for PC, even if it comes out of my personal wallet. yea annie and jane are freaks of nature. you could literally give them an avocado and a paperclip and they would MacGyver up something to go 20/2 in a match... they take their craft seriously while still having fun, as do most my guys
One day I'd like to take to the skies again, but I felt it would be an unnecessary strain on my corp, financially, and just a lot of things in my personal life limit when and how I can play the game; plus all the stress from getting exploded no matter my fitting or tactics was really taking its toll on me >_<
It's always fun running with you guys, I mostly just run solo in ambush unless circumstances allow me to squad, but yea, good games all around.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
3808
|
Posted - 2013.06.15 15:01:00 -
[7] - Quote
Crow Splat wrote:Also please for the love of god put pilots and passengers in the same chat channel automatically.
I was actually thinking this exact same thing.
If someone enters your ship, it automatically unmutes them if they're muted / unmutes you if they have you muted, or simply puts them in your chat channel. Once they exit, it reverts to whatever it was before they entered. This would be a godsend for PC pilots. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3808
|
Posted - 2013.06.15 15:10:00 -
[8] - Quote
I just want to trash talk enemies as I t-bag them, is that really so much to ask for?
|
|
|
|