CHICAGOCUBS4EVER wrote:we are finding more and more uses for them all the time, working within the current limits of their hull made of flammable confetti. but yes you need someone that has received their piloting certification for them to be worthwhile. and for those that don't believe me, just post your location on the PC map and we'll see what we can do about scheduling a demonstration
I've wanted to set up a corp battle for so long where everyone just uses dropships. It doesn't matter if all you have is a militia ship with militia mods, or you're crazy and want to go full on "proto" assault. Watching that many dropships flying around crashing into each other with gunners firing at things would be highly amusing.
I know you can do cool stuff with dropships, primarily the ADS since their handling was left primarily intact moving over to Uprising, along with the added benefit of that increased flight ceiling. That's the true beauty of the ADS, quite frankly.
I suppose for a corp like yours, the issues with cost are essentially a non factor, so losing those expensive platforms is a lot less painful to you overall.
Hot drops (fly by or stationary from a height) are excellent if you can time them correctly, I was extremely proficient with those right before Uprising, then they added the drift and it really increased the distance that you throw people; the trajectory is very fidgety. You also need to make sure everyone can hear you who's in the ship, which becomes kind of a nightmare in PC even when your chat channels are set up pretty well.
It's a little more tricky with the comms because you need to always be calling out information, so you've got to be talking to your squad leaders, but you also need to communicate to your gunners, and it's hard to do a countdown for the whole ship to "drop" when only your squad leaders or gunners can hear you. (again, a corp like yours suffers a little less from having members die, so you can be primarily squad based, and the ship doesn't have to help the rest of the team as much; but **** happens)
Proto Cycled turrets are the boss on dropships. Afterburners on a shield DS with make you immune to swarms while mobile, and safer from forge guns; breach FG will still make you cry, and so will my kamikaze Gorgon.
The primary issue with dropships in relation to its ease to kill is
A:) Cost
B:) Rewards (primarily WP and SP)
Both of which are overcome in a corporation like yours, because, let's face it, you've got some kick ass players. Don't you still have the highest total SP of anyone in the game? And Calamity Jane II was in our squad the other day, kicking ass with a shotgun logi