Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
192
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Posted - 2013.06.10 19:47:00 -
[1] - Quote
I must say that this got me to chuckle....OH AND THIS IS SO FEEDBACK> move it that way...
Failed to see where 'webifiers' fit into you jumble, you know so vehicles can't speed away, failed to see the kill feed ruled by proximity mine kills even though there are 5 lav's rolling about, no complaining about them I see... as you probably have never been killed by them.
Case in point, my La Dai's are only meta level 8 or 9, I forget right now.... where are the 10's or don't they have them? I have them on a skinweave heavy with a militia forge gun, so I can soften up the tank before the primary kicks in, I'm holding off on going full racial heavy because I learned my lesson when CCP burned me by forcing me to get basic to level 5 before changing it.
It must be nice to know exactly how much damage your tank can do, as my AV grenades don't tell me that basic fact.
You choose to go into vehicles, while sacrificing the basic name of the game, infantry combat, if you are useless without your vehicle and expect to use the same one multiple matches without running into something that can wipe the floor with you, how is that any different than the I just want to win button. Is it a useful tool, sure is but if you don't hack the necessary points and are hiding so far behind the redline that swarms can't even hit while still popping the random enemy that appears in your narrow field of attack I don't want you on my team.
In This corner the challenger; I only get three AV/ Flux grenades, and a primary weapon with maybe 20 shots or so that can hit you before I need to resupply, which means - die or get lucky and hope one of these supposed logi's has a nano-hive, limited stamina. 1 shot kill victim to core flaylock, forge gun, lav hit, and loss of the ability to aim when hit by mass driver rounds.
-vs-
In the other corner the champion; Unlimited stamina, ie it can go full speed all the time. Unlimited ammo, for possibly 3 turrets, and the ability to get 3 players more wp's than 1 man can do for destroying it, even if all three members of one squad were close enough to each other to get a killing shot on you. With enough enemies shooting you it may seem like you got OHK, but has that ever happend - I seriously doubt it.
Oh, I do plan on going into vehicles one day again, but not until I have a reason to. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
193
|
Posted - 2013.06.11 15:26:00 -
[2] - Quote
EnglishSnake wrote:Wakko03 wrote:I must say that this got me to chuckle....OH AND THIS IS SO FEEDBACK> move it that way...
Failed to see where 'webifiers' fit into you jumble, you know so vehicles can't speed away, failed to see the kill feed ruled by proximity mine kills even though there are 5 lav's rolling about, no complaining about them I see... as you probably have never been killed by them.
Case in point, my La Dai's are only meta level 8 or 9, I forget right now.... where are the 10's or don't they have them? I have them on a skinweave heavy with a militia forge gun, so I can soften up the tank before the primary kicks in, I'm holding off on going full racial heavy because I learned my lesson when CCP burned me by forcing me to get basic to level 5 before changing it.
It must be nice to know exactly how much damage your tank can do, as my AV grenades don't tell me that basic fact.
You choose to go into vehicles, while sacrificing the basic name of the game, infantry combat, if you are useless without your vehicle and expect to use the same one multiple matches without running into something that can wipe the floor with you, how is that any different than the I just want to win button. Is it a useful tool, sure is but if you don't hack the necessary points and are hiding so far behind the redline that swarms can't even hit while still popping the random enemy that appears in your narrow field of attack I don't want you on my team.
In This corner the challenger; I only get three AV/ Flux grenades, and a primary weapon with maybe 20 shots or so that can hit you before I need to resupply, which means - die or get lucky and hope one of these supposed logi's has a nano-hive, limited stamina. 1 shot kill victim to core flaylock, forge gun, lav hit, and loss of the ability to aim when hit by mass driver rounds.
-vs-
In the other corner the champion; Unlimited stamina, ie it can go full speed all the time. Unlimited ammo, for possibly 3 turrets, and the ability to get 3 players more wp's than 1 man can do for destroying it, even if all three members of one squad were close enough to each other to get a killing shot on you. With enough enemies shooting you it may seem like you got OHK, but has that ever happend - I seriously doubt it.
Oh, I do plan on going into vehicles one day again, but not until I have a reason to. Webifiers dont exist so no mention Proxy mines no one seems to use, not my fault As i said we dont have the stats for the AV nade on how much damage they do, i said that in my OP didnt you read it? I win button yea it nice but proto AV is the I win button against basic vehicles, we could temp remove them until we get advanced/proto vehicles but that aint going to happen at all So the challenger is afraid of teamwork and wants to solo that vehicle by the sounds of it or you just described a pub match Yes it can move all the time i hope it should have an engine, unlimited ammo because we do not have a cargohold to store ammo and also we do not have clips for any turrets yet, kill a HAV for example 180 for the vehicle and 50 for each person inside so 330WP but if the tank has been alive for most of the match of course it will have more WP if its doing other things but AV should get WP for damage which i havnt added yet but the reward for AV in PC at least is denying the enemy vehicles parts of the map to support ther team OHK i have never said, if anything i tend to get 2-3shotted where as in a tank battle between basic vehicles it can be anywhere from 5-10+ depending how good we are and what happens
Wow such a jumble of nonsense right there I don't know if I can counter your obviously flawless logic.
So just to clarify you don't want 1 AV equiped player, able to stand up to a tank, you want to further the tankers I win button-ness by making them stronger vs a team work based attempt to destroy them.... fair and balanced (sarcasm). [The funny is that I read someone saying that 4-5 guys throwing AV at the tank in less than a minute is too much.... yeah I hate when a blob of heavies with proto level repair tool support is destroying me..... nerf them CCP, make it so not more than 1 logi can repair one person] (again sarcasm).
Again, all vehicles I know of, use some things of a limited finite nature called gas and ammo... unless you think the germans lost N.Africa due to bad strategy back during WW II...... but that is RL again intruding on a VG. Imagine if a foot soldier could just strap that nano-hive to his back - why do we have to drop them on the ground again, and be able to chase your tank down without being tethered to 1 spot on the map. Tanks are 150WP and the fact is that you tankers can get out and in them faster than I can chuck grenades at it, so getting some of the other possible 150wp for kills is a luxury moment from players that got caught un-awares. Also I would ask CCP to look into how IF I destroyed 4 tanks and 9 LAV's with help from friends that my WP total was only 850-ish.... maybe with less frequency but it still happens more commonly with the Dropships.
I was inside a building when the orbital got me, how many tankers have lived thru one? Let's explore that dynamic since I forgot to mention it as a OHK... hrmm, why IF I am not in a vehicle don't I get extra points too for getting my SL a strike in the first place.
You are right I didn't bother to read all of it, I stopped reading when you stopped making sense... so I don't know, did you swing that judgemental pendellum the other way... what about basic or militia infantry being forced to fight against adv level tanks and vehicles..... the ultimate I win button.
Tanks were all powerful at times, and it took CCP getting their butts handed to them to realize that what looks good on paper doesn't always translate into good in practice or application. |