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I-Shayz-I
ZionTCD Unclaimed.
314
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Posted - 2013.06.07 08:18:00 -
[1] - Quote
Right now, you can only earn a certain amount of WP from triage bonuses with the repair tool over a certain amount of time. Basically, once you've earned your first bonus, an invisible timer starts. You can only earn a few more bonuses afterwards until you "cap" off. After the timer ends, you can start earning bonuses again.
This is to prevent exploits where players would damage themselves, then have someone repair them for an endless cycle of WP gain without having to participate in combat.
BUT
What if this timer automatically ended whenever you scored a kill, or an assist, or a guardian bonus?
So as long as you stay in combat and help support your teammates, you can keep earning wp, without ever having to worry about it being exploited! |
mystus no1
Industrie und Handels Konsortium Tribunal Alliance
3
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Posted - 2013.06.07 09:21:00 -
[2] - Quote
Good approach! I often find myself in the situation where I am close in combat repairing mates who fighting the bad guys. Keep armor up on Heavys and treat collateral damage on others. In return I get not that WP reward what others will have by killing and shredding the enemy.
Some love in that direction would be appreciated. No huge overhaul but a little treatment maybe |
I-Shayz-I
ZionTCD Unclaimed.
319
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Posted - 2013.06.07 15:23:00 -
[3] - Quote
mystus no1 wrote:Some love in that direction would be appreciated. No huge overhaul but a little treatment maybe
Exactly! I don't see why this would be hard to implement at all. |
I-Shayz-I
ZionTCD Unclaimed.
319
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Posted - 2013.06.08 10:00:00 -
[4] - Quote
>.> |
Cross Atu
Conspiratus Immortalis Covert Intervention
1108
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Posted - 2013.06.08 14:46:00 -
[5] - Quote
Interesting idea, I'd love to get a CCP comment on the tech side of this but that notwithstanding it sounds like a good way to keep things more fluid while still preventing prior exploits.
+1 Cross |
I-Shayz-I
ZionTCD Unclaimed.
321
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Posted - 2013.06.08 16:47:00 -
[6] - Quote
Cross Atu wrote:Interesting idea, I'd love to get a CCP comment on the tech side of this but that notwithstanding it sounds like a good way to keep things more fluid while still preventing prior exploits.
+1 Cross
Thank you Cross. Glad I have your support :D |
Cross Atu
Conspiratus Immortalis Covert Intervention
1110
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Posted - 2013.06.08 17:02:00 -
[7] - Quote
I-Shayz-I wrote:Cross Atu wrote:Interesting idea, I'd love to get a CCP comment on the tech side of this but that notwithstanding it sounds like a good way to keep things more fluid while still preventing prior exploits.
+1 Cross Thank you Cross. Glad I have your support :D You're quite welcome, would you mind linking this thread in my 'threadnought' regarding logi rewards? I'd love to get some more logi mercs eyes on here |
I-Shayz-I
ZionTCD Unclaimed.
321
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Posted - 2013.06.08 17:07:00 -
[8] - Quote
Cross Atu wrote:You're quite welcome, would you mind linking this thread in my 'threadnought' regarding logi rewards? I'd love to get some more logi mercs eyes on here
Sure thing.
Link? |
Valmar Shadereaver
GUNNING HEAVY STYLE
18
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Posted - 2013.06.08 19:44:00 -
[9] - Quote
i as a proto logi am usualy repairing mate's on the frontline's not alway's rewarding as the wp cap is eazly reached when repairing 2 merc's at the same time especaily when my bright yellow suit is calling im a logi shoot me to evry hostile merc
so a litle love for those not able to gun when repairing wuild be apreciated :) |
Stalken Pathfinder
Shadow Company HQ
2
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Posted - 2013.06.13 15:14:00 -
[10] - Quote
Guardian bonus resetting the timer is a fantastic idea!
+1 |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1560
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Posted - 2013.06.13 15:35:00 -
[11] - Quote
Brilliant! +1 |
J0LLY R0G3R
Shadow Company HQ
19
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Posted - 2013.06.13 19:18:00 -
[12] - Quote
Anything that will help the logis to continue repping me instead of running off once they hit that cap. |
Luper024
Shadow Company HQ
0
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Posted - 2013.06.13 20:20:00 -
[13] - Quote
+1 Great idea OP! |
Talos Alomar
Subdreddit Test Alliance Please Ignore
938
|
Posted - 2013.06.13 20:50:00 -
[14] - Quote
+1'd
It'd be a great way to make exploits harder to use (never say impossible) while not stopping a dedicated logi bro from getting a reward for their risk. |
Valmar Shadereaver
GUNNING HEAVY STYLE
19
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Posted - 2013.06.13 21:04:00 -
[15] - Quote
altough im sure a group whit a crapy logi versus a group whit several logi's geting alot of wp = orbital heaven will get them to ask for a nerf for either repair point's or removing of the reset of timer on gaurdian wich we are requesting atm a sad truth but the enemy will do wathever they can to make there enemy's lose WP even if this screw's there logi's wp gain aswel |
RydogV
Shadow Company HQ
193
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Posted - 2013.06.13 21:05:00 -
[16] - Quote
+1
Better ways to reduce Boosting than punishing the incentive to heal your team. |
Disturbingly Bored
Universal Allies Inc.
270
|
Posted - 2013.06.13 21:15:00 -
[17] - Quote
Good idea. Me likey. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1152
|
Posted - 2013.06.14 00:28:00 -
[18] - Quote
I-Shayz-I wrote:Cross Atu wrote:You're quite welcome, would you mind linking this thread in my 'threadnought' regarding logi rewards? I'd love to get some more logi mercs eyes on here Sure thing. Link?
Link: https://forums.dust514.com/default.aspx?g=posts&m=914724#post914724 |
Angus McBeanie
Seraphim Auxiliaries CRONOS.
19
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Posted - 2013.06.14 01:15:00 -
[19] - Quote
+ 1. Had the same thoughts myself, as I'm a dedicated logi. Hopefully CCP will look into this. |
I-Shayz-I
ZionTCD Unclaimed.
338
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Posted - 2013.06.14 02:39:00 -
[20] - Quote
Thank you guys for all the support! |
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Brutus Va'Khan
Tronhadar Free Guard Minmatar Republic
13
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Posted - 2013.06.14 02:42:00 -
[21] - Quote
If it helps logibros to continue repping me while I lay down the hurt with my HMG, I approve. +1 |
Galvan Nized
Deep Space Republic
32
|
Posted - 2013.06.14 03:23:00 -
[22] - Quote
A solid idea that will keep random logis on point.
However, eventually the repairing isn't about the WP it's about helping the team. I want more incentive to help the team verse trying only to get MY WPs. |
I-Shayz-I
ZionTCD Unclaimed.
338
|
Posted - 2013.06.14 10:01:00 -
[23] - Quote
As a full time logistics player, not earning wp for healing makes me have to go back and forth between killing and healing. While I wait for the points to be able to come back, I help with cover fire. The problem with this is that the game doesn't give me an option to go full logi in battle. I have to have a good gun in order to continue to earn wp.
By giving logistics the ability to continuously earn points while preventing exploits, that essentially supports the idea that logistics should be helping the team at all times. This is at least a step in the right direction. |
Stalken Pathfinder
Shadow Company HQ
9
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Posted - 2013.06.14 12:58:00 -
[24] - Quote
Any chance we could get a comment from devs on the feasibility of implementing such a change from a programming perspective?
Please and thank you! |
OokamiSoul
Shadow Company HQ
6
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Posted - 2013.06.14 17:21:00 -
[25] - Quote
+1 Good idea! |
I-Shayz-I
ZionTCD
342
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Posted - 2013.06.14 19:58:00 -
[26] - Quote
I could always go ask a CPM about their thoughts on the matter. |
Stalken Pathfinder
Shadow Company HQ
11
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Posted - 2013.06.15 23:17:00 -
[27] - Quote
The more light we can shed on this issue the better!
|
I-Shayz-I
ZionTCD
346
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Posted - 2013.06.16 08:37:00 -
[28] - Quote
I'm gonna edit the title of the post to see if I can get a reply from a DEV on this. So far I've got almost 30 likes and not a single person against this.
Also, this seems SUPER simple to add into the game. I'm not a coder, but I know quite a bit about game design (used to use Games Factory a lot) and can say from personal experience that it shouldn't be complicated or take a lot of time at all to implement. |
Stalken Pathfinder
Shadow Company HQ
13
|
Posted - 2013.06.19 14:38:00 -
[29] - Quote
Lets keep the discussion alive on this topic! |
I-Shayz-I
ZionTCD
350
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Posted - 2013.06.24 17:13:00 -
[30] - Quote
Stalken Pathfinder wrote:Lets keep the discussion alive on this topic!
I'm not the only one that wants to keep this bumped. |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1204
|
Posted - 2013.06.24 21:17:00 -
[31] - Quote
I-Shayz-I did you ever see that link, want to make sure it didn't get lost on you
Cheers, Cross |
Vyzion Eyri
The Southern Legion RISE of LEGION
773
|
Posted - 2013.06.24 21:32:00 -
[32] - Quote
This is probably one of the more elegant solutions to our dilemma as logibros.
Personally I'd spec into a basic scrambler pistol as a primary weapon just to make the suit valid, because I'd never use weapons again. Hell, I wouldn't mind if they made repair tools a weapon with this system.
On the flip side, if we do implement something like this we'll probably have to lower triage WP to +15 or +10 per instance, 'cause in some scenarios WP gain might be too fast. I've had games where my repairing gets me to the top of the leaderboard with half the average number of kills even with the current system. |
I-Shayz-I
ZionTCD
351
|
Posted - 2013.06.25 05:17:00 -
[33] - Quote
Cross Atu wrote:I-Shayz-I did you ever see that link, want to make sure it didn't get lost on you Cheers, Cross
Whoops...
I just posted in there now. |
D34NOS MAZDA
Planetary Response Organization
11
|
Posted - 2013.06.25 07:01:00 -
[34] - Quote
+1 good idea.
I am always repping people and sometimes never get my gun out in a battle, But due to the way it currently works i normally only receive about 500 - 600 WP a game, where as if i rep & gun i can get around 1800 - 2000. |
I-Shayz-I
ZionTCD
352
|
Posted - 2013.06.25 07:50:00 -
[35] - Quote
D34NOS MAZDA wrote:...due to the way it currently works i normally only receive about 500 - 600 WP a game, where as if i rep & gun i can get around 1800 - 2000.
This is exactly what I would like to get rid of. In any other game you can be more helpful by using your repair tool more. In this game, using it more actually is less helpful...and killing the opponents faster is more helpful. |
First Prophet
Jaguar Empire
192
|
Posted - 2013.06.25 08:26:00 -
[36] - Quote
J0LLY R0G3R wrote:Anything that will help the logis to continue repping me instead of running off once they hit that cap. Ha. I don't usually logi, but I've run off to chase kills half way through repping a heavy when I realized I had reached the WP cap. |
Wraith 2Logi
Ultramarine Corp
2
|
Posted - 2013.06.25 12:38:00 -
[37] - Quote
Great idea Shayz ... +1 to you, shouldn't be hard to implement.
Solves issue of frontline repairing.
Now solve the 2-3 mins you spend repairing primary objects such as Supply Depo's to maintain tactical advantage. When the enemy has almost taken it out. (usually done once the area has been cleared).
Yes, yes it is all for the team and all for the win, which is why I have no problem in spending 2 mins sitting and repairing without getting any WP what so ever, but some form of acknowledgement would be appreciated. Make it a lower WP gain on installations. 5WP, 3WP whatever.
Tankers always go for the Supply Depo's, why... to prevent enemy team from being able to change to AV and then back once the threat is dealt with and return to dealing with the infantary.
|
I-Shayz-I
ZionTCD
357
|
Posted - 2013.06.25 21:38:00 -
[38] - Quote
Wraith 2Logi wrote:Now solve the 2-3 mins you spend repairing primary objects such as Supply Depo's to maintain tactical advantage. When the enemy has almost taken it out. (usually done once the area has been cleared).
Solution:
Make these installations able to be repaired after being destroyed.
What I mean is that you would go up to it with your repair tool and a circle icon like the hacking icon would show up on your screen. After it is complete, you get an "instalation repair" bonus and the installation is now at 3/4 health. If you get killed while doing this it would be the same as hacking. You only get the bonus if you complete it, and completing it helps the team out.
:P |
Cross Atu
Conspiratus Immortalis Covert Intervention
1232
|
Posted - 2013.06.30 17:10:00 -
[39] - Quote
I'd like this thread to get a bit more exposure. |
I-Shayz-I
ZionTCD
360
|
Posted - 2013.07.02 23:12:00 -
[40] - Quote
A bit more? I'm surprised it hasn't blown up by now.
I'm at almost 40 likes and not a single DEV or CPM has replied on the topic. |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1265
|
Posted - 2013.07.02 23:17:00 -
[41] - Quote
I-Shayz-I wrote:A bit more? I'm surprised it hasn't blown up by now.
I'm at almost 40 likes and not a single DEV or CPM has replied on the topic. Some times it takes awhile, my equipment balance thread took three builds before it got a blue tag |
I-Shayz-I
ZionTCD
376
|
Posted - 2013.07.09 07:02:00 -
[42] - Quote
Time for another bump |
I-Shayz-I
ZionTCD
377
|
Posted - 2013.07.09 14:44:00 -
[43] - Quote
I'm not letting this die. |
Stalken Pathfinder
Shadow Company HQ
24
|
Posted - 2013.07.09 17:12:00 -
[44] - Quote
That makes two of us! ;) |
I-Shayz-I
ZionTCD
386
|
Posted - 2013.07.10 21:14:00 -
[45] - Quote
Everyday I'm bumpin' this. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
205
|
Posted - 2013.07.10 21:36:00 -
[46] - Quote
Great idea!! |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
124
|
Posted - 2013.07.10 21:48:00 -
[47] - Quote
Yes, yes and yes. Rep tool needs lovin. A reset of the timer after kill, kill assist, guardian, etc would fix the tool. |
I-Shayz-I
ZionTCD
389
|
Posted - 2013.07.11 10:05:00 -
[48] - Quote
I don't know if I've mentioned this or not, but if this was changed, The 25 bonus should be changed to something less like 15 or 20. |
Stalken Pathfinder
Shadow Company HQ
24
|
Posted - 2013.07.11 15:07:00 -
[49] - Quote
I-Shayz-I wrote:I don't know if I've mentioned this or not, but if this was changed, The 25 bonus should be changed to something less like 15 or 20.
Ehh.. I could live with 20, 15 is a little low. Yes we will be getting a lot of points but we are earning them running around a darn FPS wih a rep tool instead of a weapon. |
Lynn Beck
Tank Bros. DARKSTAR ARMY
79
|
Posted - 2013.07.11 15:15:00 -
[50] - Quote
On another note, i've been hearing a bit too much about the lock on feature being a trouble. Should we discuss that in this thread as well? |
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I-Shayz-I
ZionTCD
389
|
Posted - 2013.07.11 20:10:00 -
[51] - Quote
Lynn Beck wrote:On another note, i've been hearing a bit too much about the lock on feature being a trouble. Should we discuss that in this thread as well?
This thread is more about the wp issue than fixing the repair tool functionality. So far it works better for me since 1.2 now that the effect is updated, but I'm so used to how the thing works I don't really mind the lock on feature not working 100% of the time.
For me, I hold down the button and then aim at someone and it locks on quite well. Pointing and then pressing it has a slight delay and doesn't work all the time.
As for the Triage gains, didn't it used to only be 15 per rep a long time ago in previous builds? Back then I was able to get over 2k wp per match simply by repping people and vehicles. If it stayed where it is now I'd be able to get at least 3k per match and 4k in a good match, which seems a bit too much. |
I-Shayz-I
ZionTCD
390
|
Posted - 2013.07.12 00:01:00 -
[52] - Quote
Bumping cause I now have 40 likes :D
You can't tell me this isn't a good idea. |
Vyzion Eyri
The Southern Legion RISE of LEGION
912
|
Posted - 2013.07.12 00:30:00 -
[53] - Quote
Also, perhaps we could apply Mechanic WP when we repair vehicles or installations? Could be much less, like +5, but it'd be something. Right now I've only seen people repair vehicles rarely, and installations even less. Could make it so the vehicle or installation had to have been damaged or done some damage 30 seconds prior to being repaired, similar to the infantry system. Don't mind if there was a cap on mechanical repair either. Anything right now is better than nothing. |
I-Shayz-I
ZionTCD
390
|
Posted - 2013.07.12 02:16:00 -
[54] - Quote
Vyzion Eyri wrote:Right now I've only seen people repair vehicles rarely, and installations even less. Could make it so the vehicle or installation had to have been damaged or done some damage 30 seconds prior...
I mentioned this earlier but here's my solution for installations:
Make installations able to be repaired after being destroyed just like you can hack them. As it is repaired a progress circle appears just as if it were being hacked. The better the repair tool the faster it would be repaired.
Solution for vehicles:
The only way you should be able to get wp for vehicle repair is if you are in a vehicle yourself. Make it the same capped system that we have now for dropsuits except it only resets if you get guardian points. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
39
|
Posted - 2013.07.12 09:59:00 -
[55] - Quote
I love it, if your getting guardian points your not in the MCC ruining the game your team!
I could only see it being a problem if some one left triage nanohives in the MCC or back lines and had a (goth)friend or two back there hurting them selves and the logi stayed with a heavy or a couple assaults to get the guardian bonus and just stacked WP like mad for orbies. I know its horrible and sleazy, but I figured I would bring it up before it becomes broken and we get hit with an even harder nerf hammer.
p.s. post a link to the thread in your corp forum, if you dont have a corp forum beat your CEO/directors until you get one! |
Soldiersaint
Deepspace Digital
98
|
Posted - 2013.07.12 13:56:00 -
[56] - Quote
I-Shayz-I wrote:Right now, you can only earn a certain amount of WP from triage bonuses with the repair tool over a certain amount of time. Basically, once you've earned your first bonus, an invisible timer starts. You can only earn a few more bonuses afterwards until you "cap" off. Once the timer ends, you can start earning bonuses again.
This is to prevent previous exploits where players would damage themselves, then have someone repair them for an endless cycle of WP gain without having to participate in combat. With this system in place, it restricts the ability for support players to earn wp for their team.
BUT
What if this timer automatically ended whenever you scored a kill, or an assist, or a guardian bonus?
So as long as you stay in combat and help support your teammates, you can keep earning wp, without ever having to worry about it being exploited! Heres an even better idea for repair tool...just make it so the only time you get points is when your teammate is hurt by an enemy.any other forms of damage wont count. why is this so hard for you guys to think of? If we are going to be forced into direct combat we might as well just become assault players. Bf3 and many other war games do this and they work perfectly fine. to try and force the medic class to play for kills just so he can keep scoring while healing defeats the whole purpose of who we are. Now *sigh* this is just my opinion nothing more. |
I-Shayz-I
ZionTCD
393
|
Posted - 2013.07.12 15:18:00 -
[57] - Quote
Soldiersaint wrote: Heres an even better idea for repair tool...just make it so the only time you get points is when your teammate is hurt by an enemy.any other forms of damage wont count.
Unfortunately, this would be a rather difficult thing to implement in the game. It's not that we haven't thought of it, it's that we know what the limits are of the developers. Besides, how would this fix the repair tool?
The way it needs to be fixed is to make it give you points no matter how much health you are healing. The problem is we don't want players to abuse this mechanic by not having to participate in battle.
Getting a kill, or an assist, or even guardian points should be easy to register in the game's code. Their code also includes the timer and restrictions for the repair tool. All they would need to do is set it up so that when a player gets one of these point bonuses, the timer resets and the player is allowed to get more bonuses again.
The problem with the timer is that it stops you from earning points once you have it a cap. This cap means that for a short period of time, using the repair tool is worthless and there's nothing you can do about it. Players aren't restricted from getting points from kills, yet we have to suffer because it's possible for us to earn points outside of battle. By adding in this fix, we get more points by staying in battle and helping our team. |
M3DIC 2U
Hellstorm Inc League of Infamy
76
|
Posted - 2013.07.12 15:22:00 -
[58] - Quote
1. Love the idea of a counter reset s/p kill assist, guardian points, kill. Believe this would allow for more repping by folks and more points earned.
2. Agree that if so the triage bonus would need to be reduced a touch to prevent the good old days of 3k WP by a logi.
3. Perhaps introduce it +15 if healing a squadmate +10 if healing a randumb in pub matches? Invites folks to squad up, work together and stay together more than blueberry swarms everywhere. In PC just set it at a level since entire team is together and supposedly one mercinary force.
4. Vehicle repairs: some bonus should exist but think should be tied to how many points you heal. Expensive vehicles are worth pulling back and repping, problem is that these are often outfitted well enough to survive without me. Cheap ones are just that, cheap and not worth risking a clone death over to try and heal it. Better to bail, recall the vehicle and then call back in similar to a suit swap at a supply depot. Not sure if there exists as strong a way to modify the vehicle repair mechanic as I don't see it a viable force multiplier like dropsuit repair at this time.
5. I've gone many games with 0 kills 14 assists and snagged 800-900 WP through heals, hacks, ammo, and spawns. As a support player, I shouldn't be rocking 1.5k-2k and getting my own OB... I should require a squad to gain those numbers.
Solid ideas though |
I-Shayz-I
ZionTCD
393
|
Posted - 2013.07.12 15:30:00 -
[59] - Quote
Bettie Boop 2100190003 wrote:I could only see it being a problem if some one left triage nanohives in the MCC or back lines and had a (goth)friend or two back there hurting them selves and the logi stayed with a heavy or a couple assaults to get the guardian bonus and just stacked WP like mad for orbies. I know its horrible and sleazy, but I figured I would bring it up before it becomes broken and we get hit with an even harder nerf hammer.
While this is possible, this would require that someone would be sitting in the match getting no points whatsoever. Even if the logi was getting more points, the team member would actually get the team more wp if he/she was down on the ground with the logi.
Even so, I doubt that someone would really take the time to do all of this. The reason that the repair tool was exploited was because of how easy it was to damage a vehicle and repair it again. This could even be done by itself. It could also be shared, as two logistics could take turns doing this...but thankfully CCP stopped this. Vehicles shouldn't give you points for repairing them as the repair tools do hardly anything for them now.
The one thing I saw as a possible exploit to the new system would be to have someone damaging themselves, while the logi snipes and gets kills. The problem with all of these scenarios is that you can only get about 6 bonuses before you cap, which means that you need to constantly be in battle to get the full rewards for this system. That is my goal for this. |
I-Shayz-I
ZionTCD
394
|
Posted - 2013.07.12 15:48:00 -
[60] - Quote
M3DIC 2U wrote: 5. I've gone many games with 0 kills 14 assists and snagged 800-900 WP through heals, hacks, ammo, and spawns. As a support player, I shouldn't be rocking 1.5k-2k and getting my own OB... I should require a squad to gain those numbers.
This is the only point of yours I'm going to disagree on.
Any player, no matter what role they are, should be able to get wp unrestricted if they are being an effective player in combat. Back in Chromosome I set a record in Zion for the most wp earned in a match with another player (aside from tanks). This was still while the cap for wp gains was in place.
I think I went something like 17/2 with 4186 wp I had a heavy squadded with me that went 63/7 and 3817 wp
The primary reason I was able to get that score was because I stuck with my squadmate and kept him healed while getting as many kills as I could. Back then there wasn't random LAV's everywhere, the HMG actually worked, flaylocks didn't exsist, and I didn't have to worry about someone randomly killing me.
Recently I was able to get about 3.1k wp in a match by myself doing a similar thing but it was much harder. The key here is that you need to be effective as both a slayer AND a support class if you want to max out your wp gain. Still, players should at least be rewarded substantially if they are able to keep the team healed and alive, even if they aren't the best FPS player. Dust should have this freedom. |
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Soldiersaint
Deepspace Digital
99
|
Posted - 2013.07.12 16:20:00 -
[61] - Quote
I-Shayz-I wrote:Soldiersaint wrote: Heres an even better idea for repair tool...just make it so the only time you get points is when your teammate is hurt by an enemy.any other forms of damage wont count.
Unfortunately, this would be a rather difficult thing to implement in the game. It's not that we haven't thought of it, it's that we know what the limits are of the developers. Besides, how would this fix the repair tool? The way it needs to be fixed is to make it give you points no matter how much health you are healing. The problem is we don't want players to abuse this mechanic by not having to participate in battle. Getting a kill, or an assist, or even guardian points should be easy to register in the game's code. Their code also includes the timer and restrictions for the repair tool. All they would need to do is set it up so that when a player gets one of these point bonuses, the timer resets and the player is allowed to get more bonuses again. The problem with the timer is that it stops you from earning points once you have it a cap. This cap means that for a short period of time, using the repair tool is worthless and there's nothing you can do about it. Players aren't restricted from getting points from kills, yet we have to suffer because it's possible for us to earn points outside of battle. By adding in this fix, we get more points by staying in battle and helping our team. logis should try to avoid combat after all they are what keeps a team alive......this would completely change the logi set up and style play of some people. im sure im not the only one who plays like this. it would really suck if they did this because now we are forced to play in a way that we are trying to avoid. i love to heal people way more than i do shooting at people. thats why i always play medic in almost every mmo and shooter. because we are not forced to go for kills.if they do this we would be forced to go for kills. i might as well put a repair tool on an assault suit.*sigh* this is just my opinion though..nothing more.please reply back i would like to hear more about your ideas! |
Terry Webber
Turalyon Plus
233
|
Posted - 2013.07.12 16:21:00 -
[62] - Quote
Great idea, I-Shayz-I! +1 |
M3DIC 2U
Hellstorm Inc League of Infamy
76
|
Posted - 2013.07.12 17:58:00 -
[63] - Quote
I agree with your statement, one should be dual classed and provide fire as well as heal. My comment was more in regards to the "dedicated healer" option some seemed to outline above who's primary weapon would be the repper and then use a scrambler pistol or something to free as much CPU/PG as possible for other things. IMHO, not the best viable option, nor one that should reap the same rewards as your 17/2 outing with heals. So, no, a PURE support player shouldn't be able to gain the 3-4k. A dual kill/heal logi most definitely should be able to gain those numbers though.
I like the balance that exists because I feel a need to work on my gun game and try to get some positive KDR to boost the WP outing. In Chromosome and even in the closed beta, I could run a full BPO Sever loadout and gain +3k WP with zero kills. I didn't even really try to get kills because why bother, let the heavy HMG cannon take him out, I'll be the annoying mosquito. This was the reason for the heals nerf and anti-logi rage that caused it. You had the proto guy gaining 32-0 not being top of the leaderboard because I was a healing machine on said proto-butt. |
I-Shayz-I
ZionTCD
396
|
Posted - 2013.07.12 19:46:00 -
[64] - Quote
Soldiersaint wrote:logis should try to avoid combat after all they are what keeps a team alive...if they do this we would be forced to go for kills. i might as well put a repair tool on an assault suit.
I believe you're missing my point here...
This fix would allow someone who just wants to repair people all day the advantage of not having to kill players in order to actually score some massive amounts of wp for the team. Let me explain.
Currently, If you run a match with just the repair tool and other equipment to help keep players alive, the maximum amount of wp you could get is anywhere from 1k-1.5k wp. This is because you don't get any bonuses after you hit the imaginary cap for the repair tool. After the cooldown, you can then continue to earn wp, but the time it takes for the cooldown is too long and restricts us way too much.
My idea makes it so that if you get a guardian bonus, it ends the cooldown cycle immediately and resets any progress towards your invisible bonus cap.
A guardian bonus is when the person who you're repairing gets a kill. So as long as you keep your repair tool on the slayers, you can continue to get bonuses infinitely as long as they keep getting kills. ____________________
The other way my solution helps is that whenever you get a kill assist or a kill, the timer/cooldown resets. This way, it's proof that you are indeed in a combat situation.
As a logistics player myself with over 15 mil sp, I've found that the best way to support your team as a logistics is to be able to distract and help kill the enemy encounters, THEN heal and replenish afterwards. However, this isn't everyone's playstyle, so that's why I suggested kills, kill assists and guardian bonuses should reset the timer.
Either way, whether you want to keep your repair tool on a player, or help the team in firefights, everyone wins. ____________________
UPDATE:
What do you think of the timer resetting when you get a REVIVE BONUS as well? (Say, if the perosn you already revived dies again and you try to go revive him again, you wouldn't get the revive bonus, therefore not get a reset on the timer. This would help prevent farming the bodies every time they died i.e. revive, repair, let them die, repeat) That way dedicated logistics would never have to pull out their weapon at all! |
I-Shayz-I
ZionTCD
403
|
Posted - 2013.07.15 12:56:00 -
[65] - Quote
This little light of mine
I'm gonna let it shine. |
Soldiersaint
Deepspace Digital
170
|
Posted - 2013.07.15 13:47:00 -
[66] - Quote
I-Shayz-I wrote:Soldiersaint wrote:logis should try to avoid combat after all they are what keeps a team alive...if they do this we would be forced to go for kills. i might as well put a repair tool on an assault suit. I believe you're missing my point here... This fix would allow someone who just wants to repair people all day the advantage of not having to kill players in order to actually score some massive amounts of wp for the team. Let me explain. Currently, If you run a match with just the repair tool and other equipment to help keep players alive, the maximum amount of wp you could get is anywhere from 1k-1.5k wp. This is because you don't get any bonuses after you hit the imaginary cap for the repair tool. After the cooldown, you can then continue to earn wp, but the time it takes for the cooldown is too long and restricts us way too much. My idea makes it so that if you get a guardian bonus, it ends the cooldown cycle immediately and resets any progress towards your invisible bonus cap. A guardian bonus is when the person who you're repairing gets a kill. So as long as you keep your repair tool on the slayers, you can continue to get bonuses infinitely as long as they keep getting kills. ____________________ The other way my solution helps is that whenever you get a kill assist or a kill, the timer/cooldown resets. This way, it's proof that you are indeed in a combat situation. As a logistics player myself with over 15 mil sp, I've found that the best way to support your team as a logistics is to be able to distract and help kill the enemy encounters, THEN heal and replenish afterwards. However, this isn't everyone's playstyle, so that's why I suggested kills, kill assists and guardian bonuses should reset the timer. Either way, whether you want to keep your repair tool on a player, or help the team in firefights, everyone wins. ____________________ UPDATE: What do you think of the timer resetting when you get a REVIVE BONUS as well? (Say, if the perosn you already revived dies again and you try to go revive him again, you wouldn't get the revive bonus, therefore not get a reset on the timer. This would help prevent farming the bodies every time they died i.e. revive, repair, let them die, repeat) That way dedicated logistics would never have to pull out their weapon at all! everything you said makes perfect sense.....im just to stuck up on avoiding combat ...but this idea is perfect.....you sir get a +1 ....sorry it took so long for me to grasp your idea |
Tallen Ellecon
KILL-EM-QUICK rise of legion
249
|
Posted - 2013.07.15 14:44:00 -
[67] - Quote
+1
Guardian bonus reset is a brilliant idea. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
408
|
Posted - 2013.07.15 17:14:00 -
[68] - Quote
Let's get this suggestion to 50 likes! |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
47
|
Posted - 2013.07.16 09:32:00 -
[69] - Quote
I really like the idea of a reset timer on needles, no more nubs picking people up in the sights of the sniper who just one-shot them just so to be picked up again and again and again. (Though it is a great way to screw with some ones KDR)
Most of the equipment already has a built in reset timer of some sort so adding it to these two tools would be an excellent start. |
I-Shayz-I
Not Guilty EoN.
413
|
Posted - 2013.07.16 11:38:00 -
[70] - Quote
Bettie Boop 2100190003 wrote:I really like the idea of a reset timer on needles, no more nubs picking people up in the sights of the sniper who just one-shot them just so to be picked up again and again and again. (Though it is a great way to screw with some ones KDR ) Most of the equipment already has a built in reset timer of some sort so adding it to these two tools would be an excellent start.
I never proposed said idea?
I simply stated that the nanite injector should reset the timer that prevents you from earning wp from triage bonuses. This way, supporting your team, or providing cover fire, or keeping the repair tool on your main guys at all times will be the way to keep earning triage bonuses.
Currently, when you revive someone, it gives you 60 wp for the initial pickup, but nothing if the player dies again within a certain timeframe. I don't think this timer should be messed with at all though. |
|
M3DIC 2U
Hellstorm Inc League of Infamy
79
|
Posted - 2013.07.16 17:04:00 -
[71] - Quote
Still liking the counter reset option as it would add to the function of a logi and make them more integral to good squad mechanics. |
I-Shayz-I
Not Guilty EoN.
414
|
Posted - 2013.07.18 15:06:00 -
[72] - Quote
Bumpity bump bump bumpity bump bump |
I-Shayz-I
Not Guilty EoN.
415
|
Posted - 2013.07.19 15:09:00 -
[73] - Quote
Never gonna give Never gonna give
GIVE YOU UP |
Nova Knife
Seituoda Taskforce Command Caldari State
1158
|
Posted - 2013.07.19 15:24:00 -
[74] - Quote
The best way to make the repair tool (and 'support players') viable, is to make them attractive to use in a firefight. Right now, there's pretty much no circumstance in high end gameplay where using a repair tool in combat is more useful than actually shooting the enemy with your gun.
There's been a slew of suggestions on how to accomplish this, but that is the premise to making repair tools actually valuable in competitive play. |
Soldiersaint
Deepspace Digital
224
|
Posted - 2013.07.19 17:13:00 -
[75] - Quote
I-Shayz-I wrote:M3DIC 2U wrote: 5. I've gone many games with 0 kills 14 assists and snagged 800-900 WP through heals, hacks, ammo, and spawns. As a support player, I shouldn't be rocking 1.5k-2k and getting my own OB... I should require a squad to gain those numbers.
This is the only point of yours I'm going to disagree on. Any player, no matter what role they are, should be able to get wp unrestricted if they are being an effective player in combat. Back in Chromosome I set a record in Zion for the most wp earned in a match with another player (aside from tanks). This was still while the cap for wp gains was in place. I think I went something like 17/2 with 4186 wp I had a heavy squadded with me that went 63/7 and 3817 wp The primary reason I was able to get that score was because I stuck with my squadmate and kept him healed while getting as many kills as I could. Back then there wasn't random LAV's everywhere, the HMG actually worked, flaylocks didn't exsist, and I didn't have to worry about someone randomly killing me. Recently I was able to get about 3.1k wp in a match by myself doing a similar thing but it was much harder. The key here is that you need to be effective as both a slayer AND a support class if you want to max out your wp gain. Still, players should at least be rewarded substantially if they are able to keep the team healed and alive, even if they aren't the best FPS player. Dust should have this freedom. but a logi is not supposed to be worried about slaying..his main job is to heal and resupply..killing comes second.what about logis like me who are not good at slaying or just dont want slay...it really messes us up. |
Soldiersaint
Deepspace Digital
224
|
Posted - 2013.07.19 17:20:00 -
[76] - Quote
M3DIC 2U wrote:I agree with your statement, one should be dual classed and provide fire as well as heal. My comment was more in regards to the "dedicated healer" option some seemed to outline above who's primary weapon would be the repper and then use a scrambler pistol or something to free as much CPU/PG as possible for other things. IMHO, not the best viable option, nor one that should reap the same rewards as your 17/2 outing with heals. So, no, a PURE support player shouldn't be able to gain the 3-4k. A dual kill/heal logi most definitely should be able to gain those numbers though.
I like the balance that exists because I feel a need to work on my gun game and try to get some positive KDR to boost the WP outing. In Chromosome and even in the closed beta, I could run a full BPO Sever loadout and gain +3k WP with zero kills. I didn't even really try to get kills because why bother, let the heavy HMG cannon take him out, I'll be the annoying mosquito. This was the reason for the heals nerf and anti-logi rage that caused it. You had the proto guy gaining 32-0 not being top of the leaderboard because I was a healing machine on said proto-butt. so wait a person who is keeping his team alive and being a selfless player shouldnt be allowed to score big? why is it that only people who go for kills are allowed to score big? any one can go for kills...only a hand full of us toss that aside because we want to keep our team alive... in every game ive played since i was a kid...the healer or medic always got the most points and leveled up the fastest...thats because instead of being a kill freak we said no my team being alive is more important...now all of a sudden hardcore medics are being spat on....what gives? one day every one is just going to be fed up with this go for kills mentality and stop playing logi...then the kill fiends will know what its like when they get a boot to the face. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
59
|
Posted - 2013.07.19 22:12:00 -
[77] - Quote
Soldiersaint wrote:but a logi is not supposed to be worried about slaying..his main job is to heal and resupply..killing comes second.what about logis like me who are not good at slaying or just dont want slay...it really messes us up.
Then you my logi friend need to find some other way to play the game. If your gun game is that bad that you dont want to be worried about slaying, thats a problem. This is (at least I think its supposed to be) a First Person Shooter, which means if you cant shoot and kill people you might want to try EVE / RTS / FB games.
Have you considered a Tank or LogiLAV? Im just trying to help you get the most enjoyment out of life with these suggestions! |
I-Shayz-I
Not Guilty EoN.
438
|
Posted - 2013.07.19 23:21:00 -
[78] - Quote
Nova Knife wrote:The best way to make the repair tool (and 'support players') viable, is to make them attractive to use in a firefight. Right now, there's pretty much no circumstance in high end gameplay where using a repair tool in combat is more useful than actually shooting the enemy with your gun.
There's been a slew of suggestions on how to accomplish this, but that is the premise to making repair tools actually valuable in competitive play.
I've run around in corp battles and made a huge difference to the outcome of our battle simply by making sure the heavies stay alive. I really don't think that the repair tool should be a substitute to a weapon in a firefight as it doesn't actually take up a weapon slot (other fps games make the medgun also have a way to do damage, or make it take the place of the main weapon slot)
Sadly, corp battles now are more about contact grenades and flaylocks than actually using any sort of strategic combat methods.
However, pub matches are completely different. I ran with a group of 4 heavies yesterday in front of my core repair tool and they didn't go down easily unless we were all wiped out by someone in a LAV. ______________________
Medics/healers in any game are designed to keep the tanks alive, but there's currently no way to outheal the dps that even a standard assault rifle can dish out.
An interesting idea would be a weapon similar to the mass driver that creates an AOE splash heal that effectively heals groups of players for a large amount of health. Better yet, if there was a way to have the repair tool grant a protection bonus (say 25% damage reduction at proto) it might help with defensive strategies. ______________________
Also, my suggestion wasn't to change the repair tool to be more effective in a firefight. Currently, its role is to heal players outside of battle or when they've retreated to cover.
The fact that the reward system hurts our logistics by restricting them is not okay though. The restriction needs to be changed so that participating in combat actually gives players an opportunity to earn more wp. A tank or sniper isn't restricted by getting kills in the redzone, but our logistics are even in battle. |
Nova Knife
Seituoda Taskforce Command Caldari State
1173
|
Posted - 2013.07.20 06:33:00 -
[79] - Quote
[quote=I-Shayz-I] Also, my suggestion wasn't to change the repair tool to be more effective in a firefight. Currently, its role is to heal players outside of battle or when they've retreated to cover. [quote]
In my opinion, this is exactly what's wrong with them. They shouldn't make someone invulnerable... But I used to run a repair tool on my scout suit and basically just heal up anyone around me after a firefight. That's handy, but for the most part... irrelevant. Sure, we could give people more points for using the repair tool, but in the end that wouldn't really accomplish anything. In fact.. I'd say it'd almost hurt a team more than it helps.
I tend to disagree that while the cooldown system is annoying, logistics suits are still among the best (if not the best) ways to earn WP when being used as support. The amount of WP you can get simply from spamming uplinks, nanohives, and healing/reviving people is pretty astounding. I don't think I've ever had a game playing support with less than 1200-1500 WP, even without any kills.
Like I said... I don't think point accrual is the problem. The direct problem is it's relative uselessness in a firefight. However, buffing it is a very slippery slope. It's very, very easy to go from "Someone is slightly harder to kill" and "Someone is damn near invulnerable" when being targeting by a repair tool if it is buffed too much. It does need a buff, though.
Your description matches nearly everyone else's in competitive play; "They're basically only used after a firefight to keep heavies alive" Which is useful, I won't deny... But it diminishes the role of a healing tool. A healer role should be able to viably heal in combat, but it should still come down to the tank's ability to avoid damage in the first place that keeps the both of them alive. If it's more viable for your healer to be doing DPS than healing during the fight itself then something about the healing role needs to be looked at, don't you think? |
I-Shayz-I
Not Guilty EoN.
438
|
Posted - 2013.07.20 10:26:00 -
[80] - Quote
Nova Knife wrote: Your description matches nearly everyone else's in competitive play; "They're basically only used after a firefight to keep heavies alive" Which is useful, I won't deny... But it diminishes the role of a healing tool. A healer role should be able to viably heal in combat, but it should still come down to the tank's ability to avoid damage in the first place that keeps the both of them alive. If it's more viable for your healer to be doing DPS than healing during the fight itself then something about the healing role needs to be looked at, don't you think?
I agree with what you're saying 100%. The repair tool does need to be adjusted at some point, but still...
Logistics need to not be restricted to wp gain. I have mentioned multiple times that if they implemented some sort of solution like mine that they should decrease the amount of wp gained from triage bonuses from 25 to either 15 or 20. This way, you're not going to be making more than you would be now. ____________________
Now to actually reply to your post here...
One of my favorite medic classes of all times was from Resistance 2 co-op. I only WISH that the DEV's would bring some of the mechanics from that game, cause it was simply PERFECT.
In that game, the medic had a medgun that could damage foes and "steal" health from them to collect charges. Firing a charge would release a blast of nanites through the air and explode in a cloud of healing. This allowed the medic to be more of a long range class while still supporting the team. Every class could revive other players, but the medic was able to revive 5 times faster.
The other two playable classes were a HMG heavy class who had a ton of health with a giant shield, and a long range spec ops class with low health who did that most damage but was the only one carrying ammo packs.
The class system relied on each other class in order to have the match be successful. The heavy provided the shield and area denial to keep the squad moving forward, but relied on the medic for healing and the spec ops for ammo for both the shield and the HMG. The Medic had to keep the team alive while relying on the heavy and spec ops to do the damage. The spec ops had to constantly be slaying with the huge amount of damage they did, but relied on the heavy to provide cover and the medic to keep the cover alive. ____________________
The idea here is that these classes were designed to preform specific roles with specific weaknesses that balanced the roles properly.
The repair tool needs to be able to keep someone almost invincible...but for that change to be made there needs to be something else: a chargable, limited capacity of invincibility.
In TF2, the more you heal, the faster you get to using an ability that makes the target you're healing invincible for a little while. In Resistance 2, you earn charges for your medgun that have to be earned back once depleted. In MMO's, you have limited mana that has to be slowly filled back up before you can cast again.
In Dust, a simple solution would be to double or triple the amount of health gained per second while the repair tool is locked on a player, but make it so that you can only use the repair tool for a limited time before you have to let it replenish the amount of stored nanites it has. Maybe nanites can even be gained through nanohives?
|
|
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
60
|
Posted - 2013.07.21 01:09:00 -
[81] - Quote
When considering solutions for problems (most of the time) I try and think how hard will they be to implement on a programming level and will the solution cause more problems than what its supposed to be fixing.
That being said, I'm not sure I like the idea of "ammunition" for the repair tool, but I do like the idea of making it so you cannot repair all the time. Giving it something like a capacitor so it depletes when being used, and when you stop using it the gun charges. This way you have a more powerful gun that as medics we must think before just healing every one, there becomes an order of importance.
The down side to doing it this way is that once implemented there will be a myriad of complaints about it being either OP or UP depending on the capacitor size, charge time, and healing rate of each gun. |
I-Shayz-I
Not Guilty EoN.
445
|
Posted - 2013.07.21 07:00:00 -
[82] - Quote
That makes sense, but those ideas are not something that I would like to be implemented. Nova Knife brought up the idea of the repair tool still needing a much larger reworking, but I still would like to focus on the idea of constant rewards while participating in battle for our logistics.
That's all I want. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
162
|
Posted - 2013.07.23 07:47:00 -
[83] - Quote
makes absolute sense. CCP must add this. + 1 |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
142
|
Posted - 2013.07.23 12:25:00 -
[84] - Quote
I-Shayz-I wrote:
The idea here is that these classes were designed to preform specific roles with specific weaknesses that balanced the roles properly.
The repair tool needs to be able to keep someone almost invincible...but for that change to be made there needs to be something else: a chargable, limited capacity of invincibility.
In TF2, the more you heal, the faster you get to using an ability that makes the target you're healing invincible for a little while. In Resistance 2, you earn charges for your medgun that have to be earned back once depleted. In MMO's, you have limited mana that has to be slowly filled back up before you can cast again.
In Dust, a simple solution would be to double or triple the amount of health gained per second while the repair tool is locked on a player, but make it so that you can only use the repair tool for a limited time before you have to let it replenish the amount of stored nanites it has. Maybe nanites can even be gained through nanohives?
This is... not a bad idea actually DUST is an MMO RPG and a FPS. This idea would help cater to the MMO aspect. The skill tree could effect how fast the nanite regen is or how long until the tool runs empty (RPG). To add to your idea, or piggy back, the rep tool should also deal damage to shields when locking onto an enemy, this would help the tool recharge it's nanites. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
58
|
Posted - 2013.07.23 12:54:00 -
[85] - Quote
Or, can we just remove the WP cap? Nothing else gets the treatment. So why does a staple of a logi build have to?
MAG had it to where friendly fire and fall damage wasn't rewarded exp upon healing someone. This is the way it should be in DUST. If something like this was done for kills, there would be total outrage. |
Jane Craft
Ikomari-Onu Enforcement Caldari State
1
|
Posted - 2013.07.23 14:39:00 -
[86] - Quote
+1 would love to have this for my logo and assault |
TunRa
The Vanguardians
11
|
Posted - 2013.07.23 16:01:00 -
[87] - Quote
Whatever helps the logibro to heal my heavy, or my tank, +1 |
I-Shayz-I
Not Guilty EoN.
457
|
Posted - 2013.07.23 20:26:00 -
[88] - Quote
NewOldMan wrote:Or, can we just remove the WP cap? Nothing else gets the treatment. So why does a staple of a logi build have to?
MAG had it to where friendly fire and fall damage wasn't rewarded exp upon healing someone. This is the way it should be in DUST. If something like this was done for kills, there would be total outrage.
The cap needs to be in place because of what happened when it wasn't there.
People would sit in the MCC damaging themselves and would get around 5-6k wp per match. They'd use those points for orbitals and then get kills from it as well.
We don't want to encourage this, and implementing a system like the one you say was from MAG might be too much work for the developers to immediately put in the game. All I want is a quick and simple fix for right now so that if you're in combat, you keep earning points. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
458
|
Posted - 2013.07.24 20:04:00 -
[89] - Quote
Don't worry... Be bumpy.
(Don't worry be bumpy!) |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
477
|
Posted - 2013.07.27 09:12:00 -
[90] - Quote
*grab*
Saved your life! |
|
M3DIC 2U
Hellstorm Inc League of Infamy
80
|
Posted - 2013.07.29 15:09:00 -
[91] - Quote
Don't know that I want a charge system or "ammo" to the repair tool. This would make the thing super annoying, adding a weapon cooldown would mean that all those missed lock ons would destroy my chance of healing the right person.
The repair tool should make someone invincible, but can help pull a guy out of the line of fire if he's smart. As a heavy, if you see me healing you (the big flashing around the screen is a hint) then perhaps it's time you pulled back and stopped going all Rambo. I might be trying to tell you something.
Still hoping the WP cap delay is reset as the OP stated. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
499
|
Posted - 2013.07.29 20:58:00 -
[92] - Quote
I'll try and keep this thread alive for as long as possible, but yet I agree about the ammo thing. It was just an idea for how to balance the invincibility thing. |
M3DIC 2U
Hellstorm Inc League of Infamy
80
|
Posted - 2013.07.31 15:10:00 -
[93] - Quote
Another random thought, making a bonus for gear loadouts? Like if you carry proto injectors and triage tool it heals a bit faster or more since the only ones that could carry this are true medi-logis? Think gear sets from games like WoW and Diablo where having the full set to work towards and you gain little bonuses by adding more from the set. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1371
|
Posted - 2013.08.01 18:42:00 -
[94] - Quote
For a stronger repair tool I'd be more inclined to add something like this: https://forums.dust514.com/default.aspx?g=posts&m=614351#post614351
Granted the line does need looked at more generally but I'd rather add repair tool types that can repair enough to compensate for incoming dps than to make all repair tools fit into that one role. Basically just 'diversity > homogeneity'
0.02 ISK Cross |
Terry Webber
Turalyon 514
290
|
Posted - 2013.08.01 19:06:00 -
[95] - Quote
I like the idea of resetting the timer by the revive bonus. |
Stalken Pathfinder
Shadow Company HQ
33
|
Posted - 2013.08.02 16:27:00 -
[96] - Quote
So I heard a rumor that since the latest patch we now only get triage points while repping people in active combat? Can anyone confirm this is or is not the case? Haven't played my logi since patch cause I'm obsessed with my tanker (yes I'm a glutton for punishment). |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
537
|
Posted - 2013.08.02 21:17:00 -
[97] - Quote
Stalken Pathfinder wrote:So I heard a rumor that since the latest patch we now only get triage points while repping people in active combat? Can anyone confirm this is or is not the case? Haven't played my logi since patch cause I'm obsessed with my tanker (yes I'm a glutton for punishment).
I've still been able to get triage points outside of combat.
But I did hear from a dev that MORE support bonuses will be coming in 1.5 :D |
Stalken Pathfinder
Shadow Company HQ
37
|
Posted - 2013.08.02 21:22:00 -
[98] - Quote
I-Shayz-I wrote:I did hear from a dev that MORE support bonuses will be coming in 1.5 :D
And there was much rejoicing!
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
537
|
Posted - 2013.08.02 21:38:00 -
[99] - Quote
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Cross Atu
Conspiratus Immortalis Covert Intervention
1391
|
Posted - 2013.08.04 13:03:00 -
[100] - Quote
For more (possible) details on that system check this thread https://forums.dust514.com/default.aspx?g=posts&m=1139265#post1139265
Hit that handy "jump to dev post" button and enjoy the read (not all of the dev post is directly related but it should shed some additional light).
Cheers, Cross |
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
547
|
Posted - 2013.08.04 19:14:00 -
[101] - Quote
So wait...
You're telling me there is no timer?
THIS CHANGES EVERYTHING
This means that the timers are actually based on each individual player, which makes NO SENSE. I'm guessing that this system has the same fault as the shield recharge system in that your shield delay is taken from the first shot taken. Any other shots afterwards do not affect the delay of your shields until your shields start coming back and you get hit again.
So this means that the problem is not with the timers, it's the fact that when your heavy gets shot at for 30 seconds, you only have another 30 seconds from the time you're out of battle to repair him. So if you're in combat for 55 seconds, repairing a heavy afterwards will result in ZERO gain because you won't have time to get any rewards since the minute isn't reset every time he gets hit. It only gives you another minute AFTER the first minute has expired.
I DID IT! I FIGURED IT OUT! CCP NEEDS TO LOOK AT THIS RIGHT AWAY!
(They also need to look at shield recharge delays and fix that too) |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
85
|
Posted - 2013.08.04 19:25:00 -
[102] - Quote
Yes, yes it does!
I just wish one of the DEVs would post here and give some information if there is any on repair tool specifics. The mention of proto level equipment being more effective at gaining WP means the proto repair tool that multi targets could get silly. My sincere hope is that they don't over do it and then nerf it back to its current state or worse.
Though as a GalLogi Im happy that my 25% reduction to equipment will be even more effective for gaining WP in the future. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
547
|
Posted - 2013.08.04 19:27:00 -
[103] - Quote
I just made an edit to my post at the top of this page. It explains a bit more. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
87
|
Posted - 2013.08.04 19:34:00 -
[104] - Quote
Time to SUMMON the DEVteam!
CCP LogicLoop or CCPLogibro
Lets get this fixed in the next 1-2 updates or at least get confirmation on weather I-Shayz-I figured out the real problem! |
Cross Atu
Conspiratus Immortalis Covert Intervention
1395
|
Posted - 2013.08.04 19:39:00 -
[105] - Quote
Just so we're clear the post I linked is about future changes to the system. The current system (overlooking the effects of any persistent bugs) works like this
CCP Cmdr Wang wrote: - Updated the repair tool rewards to encourage players to act as 'Combat medics' and prevent them from being exploited * Added Triage reward - an assist if you are repairing a friendly and that friendly gets a kill * Added Guardian reward - you receive rewards when repairing a friendly who has damaged an enemy within x seconds * Added a WP cap window - if a player scores more than X amount of WP within Y amount of time then there is a cool-down timer until they can score again
Source |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
549
|
Posted - 2013.08.04 19:47:00 -
[106] - Quote
CCP Nothin wrote: Some historical musings about repair rewards specifically:
In Chromosome, the repair rewards were changed from the old cyclical system. We replaced that with two new rewards:
Guardian - 35 WP - You're actively repairing a player who kills a target Triage - 25 WP - You repair someone who has taken damage within the last 60 seconds
To me, it sounds like he's talking about how they changed the rewards to the two new ones in Chromosome. There's always the possibility of the wp cap still in place too messing things up even more....but who knows. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1395
|
Posted - 2013.08.04 19:50:00 -
[107] - Quote
I-Shayz-I wrote:CCP Nothin wrote: Some historical musings about repair rewards specifically:
In Chromosome, the repair rewards were changed from the old cyclical system. We replaced that with two new rewards:
Guardian - 35 WP - You're actively repairing a player who kills a target Triage - 25 WP - You repair someone who has taken damage within the last 60 seconds
To me, it sounds like he's talking about how they changed the rewards to the two new ones in Chromosome. There's always the possibility of the wp cap still in place too messing things up even more....but who knows.
Correct, the Guardian/Triage/Cap system was added in Chromosome as per the CCP Cmdr Wang quote from my prior post and it currently remains the method in place despite plans for future changes to the WP system.
Cheers, Cross |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
630
|
Posted - 2013.08.16 21:44:00 -
[108] - Quote
Summer bumpin' Had me a blast Summer bumpin' Happened so fast... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
147
|
Posted - 2013.08.16 22:32:00 -
[109] - Quote
how to get free wp..go to enemy uplink..place remote explosives down..wait for nub to spawn in full proto...press button....
i support...your idea! |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
139
|
Posted - 2013.08.18 11:29:00 -
[110] - Quote
Great ideas but I think they just need to outright remove the timer. Don't nerf legit players in the name of fixing exploits. I don't give a **** if someone is exploiting to get SP without fighting, whatever, let them do that it sounds boring. Total bullshit to penalize legit logi players as a fix. |
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Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
105
|
Posted - 2013.08.19 22:42:00 -
[111] - Quote
Sardonk Eternia wrote:Great ideas but I think they just need to outright remove the timer. Don't nerf legit players in the name of fixing exploits. I don't give a **** if someone is exploiting to get SP without fighting, whatever, let them do that it sounds boring. Total bullshit to penalize legit logi players as a fix.
I understand your point and agree with it, for the most part, but it should not work in PC. If it worked in PC you would have people in the MCC doing this just to get orbitals, which would ruin the entire thing.(though people would be doing it in normal matches like they used to.
If there were some way to either (1) separate self/team inflicted damage from enemy damage and only get points for enemy fire that works, (2) another option is to make it so any triage from the redline gives no points, not as good but it keeps people from staying in the MCC and getting 5+ orbitals in a game. |
Nomex Gallatin
OSG Planetary Operations Covert Intervention
9
|
Posted - 2013.08.20 12:24:00 -
[112] - Quote
+1
Good logistics are far and few between. The good ones usually have pretty bad KDR's due to the fact they are usually in the worst of places, exposing themselves to withering fire so they can pick up and supplying their buddies and blueberries.
It's a tough job, please don't penalize those of us who take it seriously and don't "boost" anyone but the teams performance.
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Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
106
|
Posted - 2013.08.20 19:42:00 -
[113] - Quote
Nomex Gallatin wrote:+1
Good logistics are far and few between. The good ones usually have pretty bad KDR's due to the fact they are usually in the worst of places, exposing themselves to withering fire so they can pick up and supplying their buddies and blueberries.
It's a tough job, please don't penalize those of us who take it seriously and don't "boost" anyone but the teams performance.
My current KDR is a little over 1.00, which I think is fairly good for a logi. But when you run with a good squad, it makes life so much better. (Besides when every they start bitching about kill stealing, I just remind them that I had to switch to my gun from the repair tool, and if they dont like it I wolnt pick them up next time they die.) |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
658
|
Posted - 2013.08.20 22:33:00 -
[114] - Quote
KDR doesn't matter in this game at all
Even more so as a logi.
Although you do want to stay alive as long as possible as a logi to make sure you're there for your teammates |
Cross Atu
Conspiratus Immortalis Covert Intervention
1638
|
Posted - 2013.08.26 22:53:00 -
[115] - Quote
bump |
SirManBoy
Molon Labe. League of Infamy
160
|
Posted - 2013.08.27 01:03:00 -
[116] - Quote
Great post, OP. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
702
|
Posted - 2013.08.27 06:25:00 -
[117] - Quote
I'm hoping we get a fix with 1.5
Currently they're working on adding more bonuses (dropship spawning, vehicle remote repairing, unmentioned ones, etc), so maybe we can finally have a solution then. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
108
|
Posted - 2013.08.29 05:04:00 -
[118] - Quote
Im going to laugh if they make the vehicle repair tool able to heal drop suits and its better than the infantry one in all respects, why even bother having an infantry version. I really hope it gets fixed.
As far as Im concerned (specifically for logistics) the only reason to look at KDR is to see how much a player is going to die during PC matches vs the support they give. So if a logi is at 1.? you know they are going to support their team and be able to kill some at the same time. A logi that is at .35 is going most likely going to be a detriment to the team as their deaths really count in PC.
Every once in a while I have to go back to your OP and re-read it to try and keep myself "on topic", Im surprised at how well you (I-Shayz-I) have done keeping this thread on topic. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
985
|
Posted - 2013.10.03 04:31:00 -
[119] - Quote
Weekly bump because this is important. ____________________
My list of most important threads: https://forums.dust514.com/default.aspx?g=posts&t=102975&find=unread
If you know of any topics you'd like to add please post them here! |
Talos Vagheitan
King Slayers
29
|
Posted - 2013.10.03 04:33:00 -
[120] - Quote
On a similar note:
As a Logi, it would be nive to have a hud indicator when an ally reachers low health (25% or so), just for quick reference. |
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