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I-Shayz-I
ZionTCD Unclaimed.
314
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Posted - 2013.06.07 08:18:00 -
[1] - Quote
Right now, you can only earn a certain amount of WP from triage bonuses with the repair tool over a certain amount of time. Basically, once you've earned your first bonus, an invisible timer starts. You can only earn a few more bonuses afterwards until you "cap" off. After the timer ends, you can start earning bonuses again.
This is to prevent exploits where players would damage themselves, then have someone repair them for an endless cycle of WP gain without having to participate in combat.
BUT
What if this timer automatically ended whenever you scored a kill, or an assist, or a guardian bonus?
So as long as you stay in combat and help support your teammates, you can keep earning wp, without ever having to worry about it being exploited! |
I-Shayz-I
ZionTCD Unclaimed.
319
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Posted - 2013.06.07 15:23:00 -
[2] - Quote
mystus no1 wrote:Some love in that direction would be appreciated. No huge overhaul but a little treatment maybe
Exactly! I don't see why this would be hard to implement at all. |
I-Shayz-I
ZionTCD Unclaimed.
319
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Posted - 2013.06.08 10:00:00 -
[3] - Quote
>.> |
I-Shayz-I
ZionTCD Unclaimed.
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Posted - 2013.06.08 16:47:00 -
[4] - Quote
Cross Atu wrote:Interesting idea, I'd love to get a CCP comment on the tech side of this but that notwithstanding it sounds like a good way to keep things more fluid while still preventing prior exploits.
+1 Cross
Thank you Cross. Glad I have your support :D |
I-Shayz-I
ZionTCD Unclaimed.
321
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Posted - 2013.06.08 17:07:00 -
[5] - Quote
Cross Atu wrote:You're quite welcome, would you mind linking this thread in my 'threadnought' regarding logi rewards? I'd love to get some more logi mercs eyes on here
Sure thing.
Link? |
I-Shayz-I
ZionTCD Unclaimed.
338
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Posted - 2013.06.14 02:39:00 -
[6] - Quote
Thank you guys for all the support! |
I-Shayz-I
ZionTCD Unclaimed.
338
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Posted - 2013.06.14 10:01:00 -
[7] - Quote
As a full time logistics player, not earning wp for healing makes me have to go back and forth between killing and healing. While I wait for the points to be able to come back, I help with cover fire. The problem with this is that the game doesn't give me an option to go full logi in battle. I have to have a good gun in order to continue to earn wp.
By giving logistics the ability to continuously earn points while preventing exploits, that essentially supports the idea that logistics should be helping the team at all times. This is at least a step in the right direction. |
I-Shayz-I
ZionTCD
342
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Posted - 2013.06.14 19:58:00 -
[8] - Quote
I could always go ask a CPM about their thoughts on the matter. |
I-Shayz-I
ZionTCD
346
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Posted - 2013.06.16 08:37:00 -
[9] - Quote
I'm gonna edit the title of the post to see if I can get a reply from a DEV on this. So far I've got almost 30 likes and not a single person against this.
Also, this seems SUPER simple to add into the game. I'm not a coder, but I know quite a bit about game design (used to use Games Factory a lot) and can say from personal experience that it shouldn't be complicated or take a lot of time at all to implement. |
I-Shayz-I
ZionTCD
350
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Posted - 2013.06.24 17:13:00 -
[10] - Quote
Stalken Pathfinder wrote:Lets keep the discussion alive on this topic!
I'm not the only one that wants to keep this bumped. |
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I-Shayz-I
ZionTCD
351
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Posted - 2013.06.25 05:17:00 -
[11] - Quote
Cross Atu wrote:I-Shayz-I did you ever see that link, want to make sure it didn't get lost on you Cheers, Cross
Whoops...
I just posted in there now. |
I-Shayz-I
ZionTCD
352
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Posted - 2013.06.25 07:50:00 -
[12] - Quote
D34NOS MAZDA wrote:...due to the way it currently works i normally only receive about 500 - 600 WP a game, where as if i rep & gun i can get around 1800 - 2000.
This is exactly what I would like to get rid of. In any other game you can be more helpful by using your repair tool more. In this game, using it more actually is less helpful...and killing the opponents faster is more helpful. |
I-Shayz-I
ZionTCD
357
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Posted - 2013.06.25 21:38:00 -
[13] - Quote
Wraith 2Logi wrote:Now solve the 2-3 mins you spend repairing primary objects such as Supply Depo's to maintain tactical advantage. When the enemy has almost taken it out. (usually done once the area has been cleared).
Solution:
Make these installations able to be repaired after being destroyed.
What I mean is that you would go up to it with your repair tool and a circle icon like the hacking icon would show up on your screen. After it is complete, you get an "instalation repair" bonus and the installation is now at 3/4 health. If you get killed while doing this it would be the same as hacking. You only get the bonus if you complete it, and completing it helps the team out.
:P |
I-Shayz-I
ZionTCD
360
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Posted - 2013.07.02 23:12:00 -
[14] - Quote
A bit more? I'm surprised it hasn't blown up by now.
I'm at almost 40 likes and not a single DEV or CPM has replied on the topic. |
I-Shayz-I
ZionTCD
376
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Posted - 2013.07.09 07:02:00 -
[15] - Quote
Time for another bump |
I-Shayz-I
ZionTCD
377
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Posted - 2013.07.09 14:44:00 -
[16] - Quote
I'm not letting this die. |
I-Shayz-I
ZionTCD
386
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Posted - 2013.07.10 21:14:00 -
[17] - Quote
Everyday I'm bumpin' this. |
I-Shayz-I
ZionTCD
389
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Posted - 2013.07.11 10:05:00 -
[18] - Quote
I don't know if I've mentioned this or not, but if this was changed, The 25 bonus should be changed to something less like 15 or 20. |
I-Shayz-I
ZionTCD
389
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Posted - 2013.07.11 20:10:00 -
[19] - Quote
Lynn Beck wrote:On another note, i've been hearing a bit too much about the lock on feature being a trouble. Should we discuss that in this thread as well?
This thread is more about the wp issue than fixing the repair tool functionality. So far it works better for me since 1.2 now that the effect is updated, but I'm so used to how the thing works I don't really mind the lock on feature not working 100% of the time.
For me, I hold down the button and then aim at someone and it locks on quite well. Pointing and then pressing it has a slight delay and doesn't work all the time.
As for the Triage gains, didn't it used to only be 15 per rep a long time ago in previous builds? Back then I was able to get over 2k wp per match simply by repping people and vehicles. If it stayed where it is now I'd be able to get at least 3k per match and 4k in a good match, which seems a bit too much. |
I-Shayz-I
ZionTCD
390
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Posted - 2013.07.12 00:01:00 -
[20] - Quote
Bumping cause I now have 40 likes :D
You can't tell me this isn't a good idea. |
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I-Shayz-I
ZionTCD
390
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Posted - 2013.07.12 02:16:00 -
[21] - Quote
Vyzion Eyri wrote:Right now I've only seen people repair vehicles rarely, and installations even less. Could make it so the vehicle or installation had to have been damaged or done some damage 30 seconds prior...
I mentioned this earlier but here's my solution for installations:
Make installations able to be repaired after being destroyed just like you can hack them. As it is repaired a progress circle appears just as if it were being hacked. The better the repair tool the faster it would be repaired.
Solution for vehicles:
The only way you should be able to get wp for vehicle repair is if you are in a vehicle yourself. Make it the same capped system that we have now for dropsuits except it only resets if you get guardian points. |
I-Shayz-I
ZionTCD
393
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Posted - 2013.07.12 15:18:00 -
[22] - Quote
Soldiersaint wrote: Heres an even better idea for repair tool...just make it so the only time you get points is when your teammate is hurt by an enemy.any other forms of damage wont count.
Unfortunately, this would be a rather difficult thing to implement in the game. It's not that we haven't thought of it, it's that we know what the limits are of the developers. Besides, how would this fix the repair tool?
The way it needs to be fixed is to make it give you points no matter how much health you are healing. The problem is we don't want players to abuse this mechanic by not having to participate in battle.
Getting a kill, or an assist, or even guardian points should be easy to register in the game's code. Their code also includes the timer and restrictions for the repair tool. All they would need to do is set it up so that when a player gets one of these point bonuses, the timer resets and the player is allowed to get more bonuses again.
The problem with the timer is that it stops you from earning points once you have it a cap. This cap means that for a short period of time, using the repair tool is worthless and there's nothing you can do about it. Players aren't restricted from getting points from kills, yet we have to suffer because it's possible for us to earn points outside of battle. By adding in this fix, we get more points by staying in battle and helping our team. |
I-Shayz-I
ZionTCD
393
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Posted - 2013.07.12 15:30:00 -
[23] - Quote
Bettie Boop 2100190003 wrote:I could only see it being a problem if some one left triage nanohives in the MCC or back lines and had a (goth)friend or two back there hurting them selves and the logi stayed with a heavy or a couple assaults to get the guardian bonus and just stacked WP like mad for orbies. I know its horrible and sleazy, but I figured I would bring it up before it becomes broken and we get hit with an even harder nerf hammer.
While this is possible, this would require that someone would be sitting in the match getting no points whatsoever. Even if the logi was getting more points, the team member would actually get the team more wp if he/she was down on the ground with the logi.
Even so, I doubt that someone would really take the time to do all of this. The reason that the repair tool was exploited was because of how easy it was to damage a vehicle and repair it again. This could even be done by itself. It could also be shared, as two logistics could take turns doing this...but thankfully CCP stopped this. Vehicles shouldn't give you points for repairing them as the repair tools do hardly anything for them now.
The one thing I saw as a possible exploit to the new system would be to have someone damaging themselves, while the logi snipes and gets kills. The problem with all of these scenarios is that you can only get about 6 bonuses before you cap, which means that you need to constantly be in battle to get the full rewards for this system. That is my goal for this. |
I-Shayz-I
ZionTCD
394
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Posted - 2013.07.12 15:48:00 -
[24] - Quote
M3DIC 2U wrote: 5. I've gone many games with 0 kills 14 assists and snagged 800-900 WP through heals, hacks, ammo, and spawns. As a support player, I shouldn't be rocking 1.5k-2k and getting my own OB... I should require a squad to gain those numbers.
This is the only point of yours I'm going to disagree on.
Any player, no matter what role they are, should be able to get wp unrestricted if they are being an effective player in combat. Back in Chromosome I set a record in Zion for the most wp earned in a match with another player (aside from tanks). This was still while the cap for wp gains was in place.
I think I went something like 17/2 with 4186 wp I had a heavy squadded with me that went 63/7 and 3817 wp
The primary reason I was able to get that score was because I stuck with my squadmate and kept him healed while getting as many kills as I could. Back then there wasn't random LAV's everywhere, the HMG actually worked, flaylocks didn't exsist, and I didn't have to worry about someone randomly killing me.
Recently I was able to get about 3.1k wp in a match by myself doing a similar thing but it was much harder. The key here is that you need to be effective as both a slayer AND a support class if you want to max out your wp gain. Still, players should at least be rewarded substantially if they are able to keep the team healed and alive, even if they aren't the best FPS player. Dust should have this freedom. |
I-Shayz-I
ZionTCD
396
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Posted - 2013.07.12 19:46:00 -
[25] - Quote
Soldiersaint wrote:logis should try to avoid combat after all they are what keeps a team alive...if they do this we would be forced to go for kills. i might as well put a repair tool on an assault suit.
I believe you're missing my point here...
This fix would allow someone who just wants to repair people all day the advantage of not having to kill players in order to actually score some massive amounts of wp for the team. Let me explain.
Currently, If you run a match with just the repair tool and other equipment to help keep players alive, the maximum amount of wp you could get is anywhere from 1k-1.5k wp. This is because you don't get any bonuses after you hit the imaginary cap for the repair tool. After the cooldown, you can then continue to earn wp, but the time it takes for the cooldown is too long and restricts us way too much.
My idea makes it so that if you get a guardian bonus, it ends the cooldown cycle immediately and resets any progress towards your invisible bonus cap.
A guardian bonus is when the person who you're repairing gets a kill. So as long as you keep your repair tool on the slayers, you can continue to get bonuses infinitely as long as they keep getting kills. ____________________
The other way my solution helps is that whenever you get a kill assist or a kill, the timer/cooldown resets. This way, it's proof that you are indeed in a combat situation.
As a logistics player myself with over 15 mil sp, I've found that the best way to support your team as a logistics is to be able to distract and help kill the enemy encounters, THEN heal and replenish afterwards. However, this isn't everyone's playstyle, so that's why I suggested kills, kill assists and guardian bonuses should reset the timer.
Either way, whether you want to keep your repair tool on a player, or help the team in firefights, everyone wins. ____________________
UPDATE:
What do you think of the timer resetting when you get a REVIVE BONUS as well? (Say, if the perosn you already revived dies again and you try to go revive him again, you wouldn't get the revive bonus, therefore not get a reset on the timer. This would help prevent farming the bodies every time they died i.e. revive, repair, let them die, repeat) That way dedicated logistics would never have to pull out their weapon at all! |
I-Shayz-I
ZionTCD
403
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Posted - 2013.07.15 12:56:00 -
[26] - Quote
This little light of mine
I'm gonna let it shine. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
408
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Posted - 2013.07.15 17:14:00 -
[27] - Quote
Let's get this suggestion to 50 likes! |
I-Shayz-I
Not Guilty EoN.
413
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Posted - 2013.07.16 11:38:00 -
[28] - Quote
Bettie Boop 2100190003 wrote:I really like the idea of a reset timer on needles, no more nubs picking people up in the sights of the sniper who just one-shot them just so to be picked up again and again and again. (Though it is a great way to screw with some ones KDR ) Most of the equipment already has a built in reset timer of some sort so adding it to these two tools would be an excellent start.
I never proposed said idea?
I simply stated that the nanite injector should reset the timer that prevents you from earning wp from triage bonuses. This way, supporting your team, or providing cover fire, or keeping the repair tool on your main guys at all times will be the way to keep earning triage bonuses.
Currently, when you revive someone, it gives you 60 wp for the initial pickup, but nothing if the player dies again within a certain timeframe. I don't think this timer should be messed with at all though. |
I-Shayz-I
Not Guilty EoN.
414
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Posted - 2013.07.18 15:06:00 -
[29] - Quote
Bumpity bump bump bumpity bump bump |
I-Shayz-I
Not Guilty EoN.
415
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Posted - 2013.07.19 15:09:00 -
[30] - Quote
Never gonna give Never gonna give
GIVE YOU UP |
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I-Shayz-I
Not Guilty EoN.
438
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Posted - 2013.07.19 23:21:00 -
[31] - Quote
Nova Knife wrote:The best way to make the repair tool (and 'support players') viable, is to make them attractive to use in a firefight. Right now, there's pretty much no circumstance in high end gameplay where using a repair tool in combat is more useful than actually shooting the enemy with your gun.
There's been a slew of suggestions on how to accomplish this, but that is the premise to making repair tools actually valuable in competitive play.
I've run around in corp battles and made a huge difference to the outcome of our battle simply by making sure the heavies stay alive. I really don't think that the repair tool should be a substitute to a weapon in a firefight as it doesn't actually take up a weapon slot (other fps games make the medgun also have a way to do damage, or make it take the place of the main weapon slot)
Sadly, corp battles now are more about contact grenades and flaylocks than actually using any sort of strategic combat methods.
However, pub matches are completely different. I ran with a group of 4 heavies yesterday in front of my core repair tool and they didn't go down easily unless we were all wiped out by someone in a LAV. ______________________
Medics/healers in any game are designed to keep the tanks alive, but there's currently no way to outheal the dps that even a standard assault rifle can dish out.
An interesting idea would be a weapon similar to the mass driver that creates an AOE splash heal that effectively heals groups of players for a large amount of health. Better yet, if there was a way to have the repair tool grant a protection bonus (say 25% damage reduction at proto) it might help with defensive strategies. ______________________
Also, my suggestion wasn't to change the repair tool to be more effective in a firefight. Currently, its role is to heal players outside of battle or when they've retreated to cover.
The fact that the reward system hurts our logistics by restricting them is not okay though. The restriction needs to be changed so that participating in combat actually gives players an opportunity to earn more wp. A tank or sniper isn't restricted by getting kills in the redzone, but our logistics are even in battle. |
I-Shayz-I
Not Guilty EoN.
438
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Posted - 2013.07.20 10:26:00 -
[32] - Quote
Nova Knife wrote: Your description matches nearly everyone else's in competitive play; "They're basically only used after a firefight to keep heavies alive" Which is useful, I won't deny... But it diminishes the role of a healing tool. A healer role should be able to viably heal in combat, but it should still come down to the tank's ability to avoid damage in the first place that keeps the both of them alive. If it's more viable for your healer to be doing DPS than healing during the fight itself then something about the healing role needs to be looked at, don't you think?
I agree with what you're saying 100%. The repair tool does need to be adjusted at some point, but still...
Logistics need to not be restricted to wp gain. I have mentioned multiple times that if they implemented some sort of solution like mine that they should decrease the amount of wp gained from triage bonuses from 25 to either 15 or 20. This way, you're not going to be making more than you would be now. ____________________
Now to actually reply to your post here...
One of my favorite medic classes of all times was from Resistance 2 co-op. I only WISH that the DEV's would bring some of the mechanics from that game, cause it was simply PERFECT.
In that game, the medic had a medgun that could damage foes and "steal" health from them to collect charges. Firing a charge would release a blast of nanites through the air and explode in a cloud of healing. This allowed the medic to be more of a long range class while still supporting the team. Every class could revive other players, but the medic was able to revive 5 times faster.
The other two playable classes were a HMG heavy class who had a ton of health with a giant shield, and a long range spec ops class with low health who did that most damage but was the only one carrying ammo packs.
The class system relied on each other class in order to have the match be successful. The heavy provided the shield and area denial to keep the squad moving forward, but relied on the medic for healing and the spec ops for ammo for both the shield and the HMG. The Medic had to keep the team alive while relying on the heavy and spec ops to do the damage. The spec ops had to constantly be slaying with the huge amount of damage they did, but relied on the heavy to provide cover and the medic to keep the cover alive. ____________________
The idea here is that these classes were designed to preform specific roles with specific weaknesses that balanced the roles properly.
The repair tool needs to be able to keep someone almost invincible...but for that change to be made there needs to be something else: a chargable, limited capacity of invincibility.
In TF2, the more you heal, the faster you get to using an ability that makes the target you're healing invincible for a little while. In Resistance 2, you earn charges for your medgun that have to be earned back once depleted. In MMO's, you have limited mana that has to be slowly filled back up before you can cast again.
In Dust, a simple solution would be to double or triple the amount of health gained per second while the repair tool is locked on a player, but make it so that you can only use the repair tool for a limited time before you have to let it replenish the amount of stored nanites it has. Maybe nanites can even be gained through nanohives?
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I-Shayz-I
Not Guilty EoN.
445
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Posted - 2013.07.21 07:00:00 -
[33] - Quote
That makes sense, but those ideas are not something that I would like to be implemented. Nova Knife brought up the idea of the repair tool still needing a much larger reworking, but I still would like to focus on the idea of constant rewards while participating in battle for our logistics.
That's all I want. |
I-Shayz-I
Not Guilty EoN.
457
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Posted - 2013.07.23 20:26:00 -
[34] - Quote
NewOldMan wrote:Or, can we just remove the WP cap? Nothing else gets the treatment. So why does a staple of a logi build have to?
MAG had it to where friendly fire and fall damage wasn't rewarded exp upon healing someone. This is the way it should be in DUST. If something like this was done for kills, there would be total outrage.
The cap needs to be in place because of what happened when it wasn't there.
People would sit in the MCC damaging themselves and would get around 5-6k wp per match. They'd use those points for orbitals and then get kills from it as well.
We don't want to encourage this, and implementing a system like the one you say was from MAG might be too much work for the developers to immediately put in the game. All I want is a quick and simple fix for right now so that if you're in combat, you keep earning points. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
458
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Posted - 2013.07.24 20:04:00 -
[35] - Quote
Don't worry... Be bumpy.
(Don't worry be bumpy!) |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
477
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Posted - 2013.07.27 09:12:00 -
[36] - Quote
*grab*
Saved your life! |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
499
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Posted - 2013.07.29 20:58:00 -
[37] - Quote
I'll try and keep this thread alive for as long as possible, but yet I agree about the ammo thing. It was just an idea for how to balance the invincibility thing. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
537
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Posted - 2013.08.02 21:17:00 -
[38] - Quote
Stalken Pathfinder wrote:So I heard a rumor that since the latest patch we now only get triage points while repping people in active combat? Can anyone confirm this is or is not the case? Haven't played my logi since patch cause I'm obsessed with my tanker (yes I'm a glutton for punishment).
I've still been able to get triage points outside of combat.
But I did hear from a dev that MORE support bonuses will be coming in 1.5 :D |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
537
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Posted - 2013.08.02 21:38:00 -
[39] - Quote
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
547
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Posted - 2013.08.04 19:14:00 -
[40] - Quote
So wait...
You're telling me there is no timer?
THIS CHANGES EVERYTHING
This means that the timers are actually based on each individual player, which makes NO SENSE. I'm guessing that this system has the same fault as the shield recharge system in that your shield delay is taken from the first shot taken. Any other shots afterwards do not affect the delay of your shields until your shields start coming back and you get hit again.
So this means that the problem is not with the timers, it's the fact that when your heavy gets shot at for 30 seconds, you only have another 30 seconds from the time you're out of battle to repair him. So if you're in combat for 55 seconds, repairing a heavy afterwards will result in ZERO gain because you won't have time to get any rewards since the minute isn't reset every time he gets hit. It only gives you another minute AFTER the first minute has expired.
I DID IT! I FIGURED IT OUT! CCP NEEDS TO LOOK AT THIS RIGHT AWAY!
(They also need to look at shield recharge delays and fix that too) |
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
547
|
Posted - 2013.08.04 19:27:00 -
[41] - Quote
I just made an edit to my post at the top of this page. It explains a bit more. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
549
|
Posted - 2013.08.04 19:47:00 -
[42] - Quote
CCP Nothin wrote: Some historical musings about repair rewards specifically:
In Chromosome, the repair rewards were changed from the old cyclical system. We replaced that with two new rewards:
Guardian - 35 WP - You're actively repairing a player who kills a target Triage - 25 WP - You repair someone who has taken damage within the last 60 seconds
To me, it sounds like he's talking about how they changed the rewards to the two new ones in Chromosome. There's always the possibility of the wp cap still in place too messing things up even more....but who knows. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
630
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Posted - 2013.08.16 21:44:00 -
[43] - Quote
Summer bumpin' Had me a blast Summer bumpin' Happened so fast... |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
658
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Posted - 2013.08.20 22:33:00 -
[44] - Quote
KDR doesn't matter in this game at all
Even more so as a logi.
Although you do want to stay alive as long as possible as a logi to make sure you're there for your teammates |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
702
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Posted - 2013.08.27 06:25:00 -
[45] - Quote
I'm hoping we get a fix with 1.5
Currently they're working on adding more bonuses (dropship spawning, vehicle remote repairing, unmentioned ones, etc), so maybe we can finally have a solution then. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
985
|
Posted - 2013.10.03 04:31:00 -
[46] - Quote
Weekly bump because this is important. ____________________
My list of most important threads: https://forums.dust514.com/default.aspx?g=posts&t=102975&find=unread
If you know of any topics you'd like to add please post them here! |
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