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M3DIC 2U
Hellstorm Inc League of Infamy
76
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Posted - 2013.07.12 15:22:00 -
[1] - Quote
1. Love the idea of a counter reset s/p kill assist, guardian points, kill. Believe this would allow for more repping by folks and more points earned.
2. Agree that if so the triage bonus would need to be reduced a touch to prevent the good old days of 3k WP by a logi.
3. Perhaps introduce it +15 if healing a squadmate +10 if healing a randumb in pub matches? Invites folks to squad up, work together and stay together more than blueberry swarms everywhere. In PC just set it at a level since entire team is together and supposedly one mercinary force.
4. Vehicle repairs: some bonus should exist but think should be tied to how many points you heal. Expensive vehicles are worth pulling back and repping, problem is that these are often outfitted well enough to survive without me. Cheap ones are just that, cheap and not worth risking a clone death over to try and heal it. Better to bail, recall the vehicle and then call back in similar to a suit swap at a supply depot. Not sure if there exists as strong a way to modify the vehicle repair mechanic as I don't see it a viable force multiplier like dropsuit repair at this time.
5. I've gone many games with 0 kills 14 assists and snagged 800-900 WP through heals, hacks, ammo, and spawns. As a support player, I shouldn't be rocking 1.5k-2k and getting my own OB... I should require a squad to gain those numbers.
Solid ideas though |
M3DIC 2U
Hellstorm Inc League of Infamy
76
|
Posted - 2013.07.12 17:58:00 -
[2] - Quote
I agree with your statement, one should be dual classed and provide fire as well as heal. My comment was more in regards to the "dedicated healer" option some seemed to outline above who's primary weapon would be the repper and then use a scrambler pistol or something to free as much CPU/PG as possible for other things. IMHO, not the best viable option, nor one that should reap the same rewards as your 17/2 outing with heals. So, no, a PURE support player shouldn't be able to gain the 3-4k. A dual kill/heal logi most definitely should be able to gain those numbers though.
I like the balance that exists because I feel a need to work on my gun game and try to get some positive KDR to boost the WP outing. In Chromosome and even in the closed beta, I could run a full BPO Sever loadout and gain +3k WP with zero kills. I didn't even really try to get kills because why bother, let the heavy HMG cannon take him out, I'll be the annoying mosquito. This was the reason for the heals nerf and anti-logi rage that caused it. You had the proto guy gaining 32-0 not being top of the leaderboard because I was a healing machine on said proto-butt. |
M3DIC 2U
Hellstorm Inc League of Infamy
79
|
Posted - 2013.07.16 17:04:00 -
[3] - Quote
Still liking the counter reset option as it would add to the function of a logi and make them more integral to good squad mechanics. |
M3DIC 2U
Hellstorm Inc League of Infamy
80
|
Posted - 2013.07.29 15:09:00 -
[4] - Quote
Don't know that I want a charge system or "ammo" to the repair tool. This would make the thing super annoying, adding a weapon cooldown would mean that all those missed lock ons would destroy my chance of healing the right person.
The repair tool should make someone invincible, but can help pull a guy out of the line of fire if he's smart. As a heavy, if you see me healing you (the big flashing around the screen is a hint) then perhaps it's time you pulled back and stopped going all Rambo. I might be trying to tell you something.
Still hoping the WP cap delay is reset as the OP stated. |
M3DIC 2U
Hellstorm Inc League of Infamy
80
|
Posted - 2013.07.31 15:10:00 -
[5] - Quote
Another random thought, making a bonus for gear loadouts? Like if you carry proto injectors and triage tool it heals a bit faster or more since the only ones that could carry this are true medi-logis? Think gear sets from games like WoW and Diablo where having the full set to work towards and you gain little bonuses by adding more from the set. |
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