Soldiersaint wrote:logis should try to avoid combat after all they are what keeps a team alive...if they do this we would be forced to go for kills. i might as well put a repair tool on an assault suit.
I believe you're missing my point here...
This fix would allow someone who just wants to repair people all day the advantage of not having to kill players in order to actually score some massive amounts of wp for the team. Let me explain.
Currently, If you run a match with just the repair tool and other equipment to help keep players alive, the maximum amount of wp you could get is anywhere from 1k-1.5k wp. This is because you don't get any bonuses after you hit the imaginary cap for the repair tool. After the cooldown, you can then continue to earn wp, but the time it takes for the cooldown is too long and restricts us way too much.
My idea makes it so that if you get a guardian bonus, it ends the cooldown cycle immediately and resets any progress towards your invisible bonus cap.
A guardian bonus is when the person who you're repairing gets a kill. So as long as you keep your repair tool on the slayers, you can continue to get bonuses infinitely as long as they keep getting kills.
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The other way my solution helps is that whenever you get a kill assist or a kill, the timer/cooldown resets. This way, it's proof that you are indeed in a combat situation.
As a logistics player myself with over 15 mil sp, I've found that the best way to support your team as a logistics is to be able to distract and help kill the enemy encounters, THEN heal and replenish afterwards. However, this isn't everyone's playstyle, so that's why I suggested kills, kill assists and guardian bonuses should reset the timer.
Either way, whether you want to keep your repair tool on a player, or help the team in firefights, everyone wins.
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UPDATE:
What do you think of the timer resetting when you get a REVIVE BONUS as well? (Say, if the perosn you already revived dies again and you try to go revive him again, you wouldn't get the revive bonus, therefore not get a reset on the timer. This would help prevent farming the bodies every time they died i.e. revive, repair, let them die, repeat) That way dedicated logistics would never have to pull out their weapon at all!