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Thread Statistics | Show CCP posts - 4 post(s) |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
10
|
Posted - 2013.06.07 16:26:00 -
[91] - Quote
They are talking about the next 5 years. So soon probably means in 2 years. |
Konohamaru Sarutobi
Ahrendee Mercenaries Omega Commission
385
|
Posted - 2013.06.07 16:34:00 -
[92] - Quote
mikegunnz wrote:I get your point Ydubbs, but as others have said... PC is cutthroat and not necessarily for everyone. Corps/Clans can still participate in Dust. They can group up and do pubs, or even FW.
I'm sure as the player population grows, CCP will add more planets/districts. Then maybe other corps will have a chance for a piece of the pie.
My one suggestion to CCP would be to change the timers to a range, not just a hard time.
As jump said: right now all you have to do is sequence your timers properly and you can hold a very large number of districts with just a small group of players. (assuming they're good enough to keep winning)
If you change the timers to a range. Maybe something like a 3-hour window. This leaves a district vulnerable for longer, meaning that it would take more players to defend the same number of districts, since players cant just log-in just in time for a scheduled match. They would be on-the-fly. Somebody decides to attack at any point during the window. Your corp gets a 10min warning. You have 10min to get a group together. This probably wouldn't be problem if you only have one or two districts. However if you have 10 districsts, all with a 3-hour window, it takes a lot of manpower to defend those.
"Corps/Clans can still participate in Dust. They can group up and do pubs"
Come on men, you're not talking serious.
"I'm sure as the player population grows, CCP will add more planets/districts"
They said the same about matchmaking since the first build of the closed beta. Do you see any kind of one? Because I don't.
The game is cool, very cool. But you can't say that participate in Dust as a corp, is play pub matches against some groups plus randoms. It's ok if people start to admit that Dust is a "MMO" just for a few of players, and the rest, just playing a monotone FPS trying to unblock some skill.
|
mikegunnz
Zumari Force Projection Caldari State
609
|
Posted - 2013.06.07 16:44:00 -
[93] - Quote
Konohamaru Sarutobi wrote:mikegunnz wrote:I get your point Ydubbs, but as others have said... PC is cutthroat and not necessarily for everyone. Corps/Clans can still participate in Dust. They can group up and do pubs, or even FW.
I'm sure as the player population grows, CCP will add more planets/districts. Then maybe other corps will have a chance for a piece of the pie.
My one suggestion to CCP would be to change the timers to a range, not just a hard time.
As jump said: right now all you have to do is sequence your timers properly and you can hold a very large number of districts with just a small group of players. (assuming they're good enough to keep winning)
If you change the timers to a range. Maybe something like a 3-hour window. This leaves a district vulnerable for longer, meaning that it would take more players to defend the same number of districts, since players cant just log-in just in time for a scheduled match. They would be on-the-fly. Somebody decides to attack at any point during the window. Your corp gets a 10min warning. You have 10min to get a group together. This probably wouldn't be problem if you only have one or two districts. However if you have 10 districsts, all with a 3-hour window, it takes a lot of manpower to defend those. "Corps/Clans can still participate in Dust. They can group up and do pubs" Come on men, you're not talking serious. "I'm sure as the player population grows, CCP will add more planets/districts" They said the same about matchmaking since the first build of the closed beta. Do you see any kind of one? Because I don't. The game is cool, very cool. But you can't say that participate in Dust as a corp, is play pub matches against some groups plus randoms. It's ok if people start to admit that Dust is a "MMO" just for a few of players, and the rest, just playing a monotone FPS trying to unblock some skill.
I get your argument... but I've never been a fan of just giving ppl stuff. (which is what you start to do if you add districts just so others can have space). They should EARN it.
That's why I also posted my suggestion to change how the timers work. It would spread corps thin, by forcing them to be ready for a range of time. This would mean that if they have 10 districts, a few of those might get attacked at the same time. (because of overlapping windows) Say 3 districts get attacked at the same time, this means that a corp/alliance would need 48 players to defend their stuff. No alliance in Dust has 48 "top-tier" players, this includes NF, EON, etc. They have many good players, but their defensive forces would have to have a number of "B-team" players to defend multiple districts at the same time. This would allow the smaller and "lesser-skilled" corps to potentially win a district in PC. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1383
|
Posted - 2013.06.07 16:48:00 -
[94] - Quote
mikegunnz wrote:I get your point Ydubbs, but as others have said... PC is cutthroat and not necessarily for everyone. Corps/Clans can still participate in Dust. They can group up and do pubs, or even FW.
I'm sure as the player population grows, CCP will add more planets/districts. Then maybe other corps will have a chance for a piece of the pie.
My one suggestion to CCP would be to change the timers to a range, not just a hard time.
As jump said: right now all you have to do is sequence your timers properly and you can hold a very large number of districts with just a small group of players. (assuming they're good enough to keep winning)
If you change the timers to a range. Maybe something like a 3-hour window. This leaves a district vulnerable for longer, meaning that it would take more players to defend the same number of districts, since players cant just log-in just in time for a scheduled match. They would be on-the-fly. Somebody decides to attack at any point during the window. Your corp gets a 10min warning. You have 10min to get a group together. This probably wouldn't be problem if you only have one or two districts. However if you have 10 districsts, all with a 3-hour window, it takes a lot of manpower to defend those.
I, personally, don't see a problem with the current system. If you have 10 mins to get people together as opposed to 24 hrs then you will have to live on dust to hold your districts. For a small corp with about 5 districts....can be a busy day for a corp if their timers aren't overlapping. |
xjumpman23
Royal Uhlans Amarr Empire
266
|
Posted - 2013.06.07 16:50:00 -
[95] - Quote
Konohamaru Sarutobi wrote:mikegunnz wrote:I get your point Ydubbs, but as others have said... PC is cutthroat and not necessarily for everyone. Corps/Clans can still participate in Dust. They can group up and do pubs, or even FW.
I'm sure as the player population grows, CCP will add more planets/districts. Then maybe other corps will have a chance for a piece of the pie.
My one suggestion to CCP would be to change the timers to a range, not just a hard time.
As jump said: right now all you have to do is sequence your timers properly and you can hold a very large number of districts with just a small group of players. (assuming they're good enough to keep winning)
If you change the timers to a range. Maybe something like a 3-hour window. This leaves a district vulnerable for longer, meaning that it would take more players to defend the same number of districts, since players cant just log-in just in time for a scheduled match. They would be on-the-fly. Somebody decides to attack at any point during the window. Your corp gets a 10min warning. You have 10min to get a group together. This probably wouldn't be problem if you only have one or two districts. However if you have 10 districsts, all with a 3-hour window, it takes a lot of manpower to defend those. "Corps/Clans can still participate in Dust. They can group up and do pubs" Come on men, you're not talking serious. "I'm sure as the player population grows, CCP will add more planets/districts" They said the same about matchmaking since the first build of the closed beta. Do you see any kind of one? Because I don't. The game is cool, very cool. But you can't say that participate in Dust as a corp, is play pub matches against some groups plus randoms. It's ok if people start to admit that Dust is a "MMO" just for a few of players, and the rest, just playing a monotone FPS trying to unblock some skill.
DUST is an MMO for the few players. It doesn't matter if CCP opened more land. Players would simply take it away from carebears because they can. So have fun messing up our FW Q syncs and being terrible in instant battle matches,because that's all DUST will probably ever be for you until CCP adds PVE. |
mikegunnz
Zumari Force Projection Caldari State
609
|
Posted - 2013.06.07 16:53:00 -
[96] - Quote
Ydubbs81 RND wrote:mikegunnz wrote:I get your point Ydubbs, but as others have said... PC is cutthroat and not necessarily for everyone. Corps/Clans can still participate in Dust. They can group up and do pubs, or even FW.
I'm sure as the player population grows, CCP will add more planets/districts. Then maybe other corps will have a chance for a piece of the pie.
My one suggestion to CCP would be to change the timers to a range, not just a hard time.
As jump said: right now all you have to do is sequence your timers properly and you can hold a very large number of districts with just a small group of players. (assuming they're good enough to keep winning)
If you change the timers to a range. Maybe something like a 3-hour window. This leaves a district vulnerable for longer, meaning that it would take more players to defend the same number of districts, since players cant just log-in just in time for a scheduled match. They would be on-the-fly. Somebody decides to attack at any point during the window. Your corp gets a 10min warning. You have 10min to get a group together. This probably wouldn't be problem if you only have one or two districts. However if you have 10 districsts, all with a 3-hour window, it takes a lot of manpower to defend those. I, personally, don't see a problem with the current system. If you have 10 mins to get people together as opposed to 24 hrs then you will have to live on dust to hold your districts. For a small corp with about 5 districts....can be a busy day for a corp if their timers aren't overlapping.
I probably wasn't clear. Your district wouldn't be vulnerable for 24 hours, with a 10min warning. You'd have a scheduled 3-hour window of vulnerability. During this 3-hour window, is when you get your 10min warning.
Example:
Ahrendee schedules their window from 8pm-11pm EST. Another corp may randomly attack at any time during that period. You get a 10min warning (for argument's sake, make it a 30min warning) You have that warning time to get your players out of pubs, or to get them online etc. Not that big of a deal.
Now if you wanted to hold 10 districts, this is where it would be tougher for you. More windows, some of which may overlap, meaning it'd be tougher for you to hold them all since you may have to fight multiple concurrent battles... giving the "little guy" a chance to take one of your districts. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1383
|
Posted - 2013.06.07 17:06:00 -
[97] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:Mobius Wyvern wrote:EnglishSnake wrote:4 pages of nothing but whining If your not good enough to take a district you aint going to be good enough to defend it anyways Working as intended EnglishSnake wrote:How about you fight for a district instead of asking CCP to give you one? ^This. Also, for those who are saying the rewards of holding a District are too low, remember the lessons of null-sec in EVE. If you get too much money for just sitting on something, stagnation becomes the name of the game. What do you think will happen if no new corps/alliances get a shot of fighting over territory? Again...opening more territory will allow for new corps to seize and fight over territory. The big names are in a fight right now to be worried about conquering another region. Any big name that gets kicked out or beat down too much will simply go to the new region and kick the little corps out and now it provides a bigger problem cuz it creates LESS conflict because the big boys will spread out pwn the nubs Another region isnt the answer atm, maybe more districts in MH what needs to happen is a proper merc system and raiding system/rewards so ppl dont always have to grab grab grab personally i dont want to hold alot of space for EoN. im comfortable with what we have but that dont mean i wont attack to have fights....raiding needs to be viable. also keep in mind CRONOS is sitting on a BUNCH of **** they cant hold which also keeps out the little guys
It could be another region or more districts.....it doesnt matter. But more territory should be available. There are corps who are trying to get in and they attack corps that they feel they can beat. Right now....territory is being consolidated by corps not easily beaten by lower skilled corps.
If more territory is given, then I believe those corps that got kicked out plus new corps will go for the extra land. And they will attack and be attacked by corps that feel they are on the same level. Whether it is corps that got kicked out or new corps......it all means more corps participating in PC and, hopefully, increasing and sustaining the playerbase.
Just saying, PC isn't for everyone isn't healthy for Dust. It is what distinguishes Dust from other shooters and why many are still playing. If lesser skilled corps can't participate then we are limiting ourselves. I don't see why players won't want more territory anyway. All of Eve universe should be open for grab, if it were up to me. If Eve had one region open for conquest, there will only be a select few to participate. How would that affect the game then? |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1383
|
Posted - 2013.06.07 17:14:00 -
[98] - Quote
mikegunnz wrote:Ydubbs81 RND wrote:mikegunnz wrote:I get your point Ydubbs, but as others have said... PC is cutthroat and not necessarily for everyone. Corps/Clans can still participate in Dust. They can group up and do pubs, or even FW.
I'm sure as the player population grows, CCP will add more planets/districts. Then maybe other corps will have a chance for a piece of the pie.
My one suggestion to CCP would be to change the timers to a range, not just a hard time.
As jump said: right now all you have to do is sequence your timers properly and you can hold a very large number of districts with just a small group of players. (assuming they're good enough to keep winning)
If you change the timers to a range. Maybe something like a 3-hour window. This leaves a district vulnerable for longer, meaning that it would take more players to defend the same number of districts, since players cant just log-in just in time for a scheduled match. They would be on-the-fly. Somebody decides to attack at any point during the window. Your corp gets a 10min warning. You have 10min to get a group together. This probably wouldn't be problem if you only have one or two districts. However if you have 10 districsts, all with a 3-hour window, it takes a lot of manpower to defend those. I, personally, don't see a problem with the current system. If you have 10 mins to get people together as opposed to 24 hrs then you will have to live on dust to hold your districts. For a small corp with about 5 districts....can be a busy day for a corp if their timers aren't overlapping. I probably wasn't clear. Your district wouldn't be vulnerable for 24 hours, with a 10min warning. You'd have a scheduled 3-hour window of vulnerability. During this 3-hour window, is when you get your 10min warning. Example: Ahrendee schedules their window from 8pm-11pm EST. Another corp may randomly attack at any time during that period. You get a 10min warning (for argument's sake, make it a 30min warning) You have that warning time to get your players out of pubs, or to get them online etc. Not that big of a deal. Now if you wanted to hold 10 districts, this is where it would be tougher for you. More windows, some of which may overlap, meaning it'd be tougher for you to hold them all since you may have to fight multiple concurrent battles... giving the "little guy" a chance to take one of your districts.
Well, why not a 24 hour warning but with a 3 hr interval? It will still be tougher to hold because you can still be scheduled with overlapping matches but at least you dont have to be on for 3 hrs everyday. Right now, you can sign on right before the battle and leave if you have real life engagements. As opposed to a ten or thirty min warning, where you have to sign on and wait for 3 hrs just in case.
The 3 hr window isn't a bad idea...I just have issue with the short warning time. |
Beren Hurin
OMNI Endeavors Reverberation Project
522
|
Posted - 2013.06.07 17:30:00 -
[99] - Quote
Ydubbs81 RND wrote:Well, why not a 24 hour warning but with a 3 hr interval? It will still be tougher to hold because you can still be scheduled with overlapping matches but at least you dont have to be on for 3 hrs everyday. Right now, you can sign on right before the battle and leave if you have real life engagements. As opposed to a ten or thirty min warning, where you have to sign on and wait for 3 hrs just in case.
The 3 hr window isn't a bad idea...I just have issue with the short warning time.
I don't know why you are disregarding all of my numbers above, Ydubbs. The more battles and churn there is in PC the more net loss there is going to be and the harder it is for small corps to sustain. The more battles that occur because of players buying clone packs the higher average clone costs are. The higher average clone costs are the more costly war is in general. The more costly, the less profitable PC is. The less profitable, the more funds are needed from alternative sources...i.e. corp taxes...re: harder it is for small corps.
What it sounds like to me is that we want something out there that lets corps 'own' their distinguishment. All we have at the moment are "pies in space" with names next to them that basically just show that at one point in time, corps had enough organization, opporunity, resources and skill to take the land.
I) There are corps that want land for the isk. II) There are those that want it for the fights. III) Then there are those that want it for the glory.
I) is a pipe dream for all but the best-of-the-best.
II) Have other sources to find this...but I think power blocs inhibit the accessibility of good fights, or make them come with a premium. Interestingly, I'm curious of the difference in corp experience with profits from PC compared to the old Corp betting system.
III) If many corps think they can take and hold land forever, the will find, at least now, maintaining the resources to make this possible for PC very difficult. |
Mavado V Noriega
SyNergy Gaming EoN.
3429
|
Posted - 2013.06.07 17:54:00 -
[100] - Quote
Ydubbs81 RND wrote:mikegunnz wrote:I get your point Ydubbs, but as others have said... PC is cutthroat and not necessarily for everyone. Corps/Clans can still participate in Dust. They can group up and do pubs, or even FW.
I'm sure as the player population grows, CCP will add more planets/districts. Then maybe other corps will have a chance for a piece of the pie.
My one suggestion to CCP would be to change the timers to a range, not just a hard time.
As jump said: right now all you have to do is sequence your timers properly and you can hold a very large number of districts with just a small group of players. (assuming they're good enough to keep winning)
If you change the timers to a range. Maybe something like a 3-hour window. This leaves a district vulnerable for longer, meaning that it would take more players to defend the same number of districts, since players cant just log-in just in time for a scheduled match. They would be on-the-fly. Somebody decides to attack at any point during the window. Your corp gets a 10min warning. You have 10min to get a group together. This probably wouldn't be problem if you only have one or two districts. However if you have 10 districsts, all with a 3-hour window, it takes a lot of manpower to defend those. I, personally, don't see a problem with the current system. If you have 10 mins to get people together as opposed to 24 hrs then you will have to live on dust to hold your districts. For a small corp with about 5 districts....can be a busy day for a corp if their timers aren't overlapping.
i also personally dont see a problem with the current timers a small grp can hold enough if they space it but lets be real not as we are currently witnessing not every corp/alliance is cut out for dealing with a constant siege
players get burnt out being forced to log in everyday to fight alot of fights so its up to u to know how much your corp can realistically manage and this is where alot of corps fail, cuz they just wanna keep grabbin more and more |
|
Obodiah Garro
Tech Guard General Tso's Alliance
82
|
Posted - 2013.06.07 18:21:00 -
[101] - Quote
Add a district cap per corp and open up a new region. Remove ringers from PC.
Sit back, watch powerblocks split apart to deal with the inrush of 90% of the Dust population who wants to play the game, sounds good to me. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1386
|
Posted - 2013.06.07 18:33:00 -
[102] - Quote
Beren Hurin wrote:Ydubbs81 RND wrote:Well, why not a 24 hour warning but with a 3 hr interval? It will still be tougher to hold because you can still be scheduled with overlapping matches but at least you dont have to be on for 3 hrs everyday. Right now, you can sign on right before the battle and leave if you have real life engagements. As opposed to a ten or thirty min warning, where you have to sign on and wait for 3 hrs just in case.
The 3 hr window isn't a bad idea...I just have issue with the short warning time. I don't know why you are disregarding all of my numbers above, Ydubbs. The more battles and churn there is in PC the more net loss there is going to be and the harder it is for small corps to sustain. The more battles that occur because of players buying clone packs the higher average clone costs are. The higher average clone costs are the more costly war is in general. The more costly, the less profitable PC is. The less profitable, the more funds are needed from alternative sources...i.e. corp taxes...re: harder it is for small corps. What it sounds like to me is that we want something out there that lets corps 'own' their distinguishment. All we have at the moment are "pies in space" with names next to them that basically just show that at one point in time, corps had enough organization, opporunity, resources and skill to take the land. I) There are corps that want land for the isk. II) There are those that want it for the fights. III) Then there are those that want it for the glory. I) is a pipe dream for all but the best-of-the-best. II) Have other sources to find this...but I think power blocs inhibit the accessibility of good fights, or make them come with a premium. Interestingly, I'm curious of the difference in corp experience with profits from PC compared to the old Corp betting system. III) If many corps think they can take and hold land forever, the will find, at least now, maintaining the resources to make this possible for PC very difficult.
Apologies but your posts were too long for me to read at work. So, I never took a look at your numbers |
xjumpman23
Royal Uhlans Amarr Empire
268
|
Posted - 2013.06.07 18:44:00 -
[103] - Quote
PC isn't for carebears. If you're not good enough you don't deserve to be in PC it's as easy as that. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1386
|
Posted - 2013.06.07 18:48:00 -
[104] - Quote
Obodiah Garro wrote:Add a district cap per corp and open up a new region. Remove ringers from PC. Sit back, watch powerblocks split apart to deal with the inrush of 90% of the Dust population who wants to play the game, sounds good to me.
Dont think that it is viable but removing ringers would help as well. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1386
|
Posted - 2013.06.07 18:51:00 -
[105] - Quote
xjumpman23 wrote:PC isn't for carebears. If you're not good enough you don't deserve to be in PC it's as easy as that.
You really dont have a problem with the low playerbase in pc? |
Obodiah Garro
Tech Guard General Tso's Alliance
83
|
Posted - 2013.06.07 19:05:00 -
[106] - Quote
Ydubbs81 RND wrote:Obodiah Garro wrote:Add a district cap per corp and open up a new region. Remove ringers from PC. Sit back, watch powerblocks split apart to deal with the inrush of 90% of the Dust population who wants to play the game, sounds good to me. Dont think that it is viable but removing ringers would help as well.
Sure it is, what isn't viable about it? They could introduce it the same way as PI for eve players where as you train a skill to allow another planet to be exploited. It curbs unlimited expansion and promotes competition. |
EVEry DUSTOID
United Planetary Soldiers
106
|
Posted - 2013.06.07 19:08:00 -
[107] - Quote
Ydubbs81 RND wrote:xjumpman23 wrote:PC isn't for carebears. If you're not good enough you don't deserve to be in PC it's as easy as that. You really dont have a problem with the low playerbase in pc?
How would that raise player base? |
xjumpman23
Royal Uhlans Amarr Empire
268
|
Posted - 2013.06.07 19:20:00 -
[108] - Quote
Ydubbs81 RND wrote:xjumpman23 wrote:PC isn't for carebears. If you're not good enough you don't deserve to be in PC it's as easy as that. You really dont have a problem with the low playerbase in pc?
There isn't a low playerbase in PC. The Current PC playerbase is comprised of players and organizations that are actually PC ready. Most of the DUST playerbase isn't PC ready. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2151
|
Posted - 2013.06.07 19:23:00 -
[109] - Quote
Ydubbs81 RND wrote:Obodiah Garro wrote:Add a district cap per corp and open up a new region. Remove ringers from PC. Sit back, watch powerblocks split apart to deal with the inrush of 90% of the Dust population who wants to play the game, sounds good to me. Dont think that it is viable but removing ringers would help as well.
lol @ removing ringers
Kinda defeats the purpose of forming alliances, and being you know, A MERCENARY |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1386
|
Posted - 2013.06.07 21:03:00 -
[110] - Quote
Obodiah Garro wrote:Ydubbs81 RND wrote:Obodiah Garro wrote:Add a district cap per corp and open up a new region. Remove ringers from PC. Sit back, watch powerblocks split apart to deal with the inrush of 90% of the Dust population who wants to play the game, sounds good to me. Dont think that it is viable but removing ringers would help as well. Sure it is, what isn't viable about it? They could introduce it the same way as PI for eve players where as you train a skill to allow another planet to be exploited. It curbs unlimited expansion and promotes competition.
Well, I guess, I mean that the community will not support it. |
|
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1386
|
Posted - 2013.06.07 21:04:00 -
[111] - Quote
EVEry DUSTOID wrote:Ydubbs81 RND wrote:xjumpman23 wrote:PC isn't for carebears. If you're not good enough you don't deserve to be in PC it's as easy as that. You really dont have a problem with the low playerbase in pc? How would that raise player base?
How would opening more districts and allow for new corps and less skilled corps to particpate in PC raise player base? |
Scheneighnay McBob
Bojo's School of the Trades
1441
|
Posted - 2013.06.07 21:07:00 -
[112] - Quote
Increase player cap and add more districts- one 16 player team shouldn't be able to defend an entire planet |
EVEry DUSTOID
United Planetary Soldiers
106
|
Posted - 2013.06.07 21:25:00 -
[113] - Quote
Ydubbs81 RND wrote:EVEry DUSTOID wrote:Ydubbs81 RND wrote:xjumpman23 wrote:PC isn't for carebears. If you're not good enough you don't deserve to be in PC it's as easy as that. You really dont have a problem with the low playerbase in pc? How would that raise player base? How would opening more districts and allow for new corps and less skilled corps to particpate in PC raise player base?
They have a district, get their district taken and then back to square one, do you have any foresight?
The only real option is giving some districts the ability to change their districts from an 16v16 to an 8v8 and allow them to pick an objective game mode of their choice... |
hooc order
Deep Space Republic
249
|
Posted - 2013.06.07 21:28:00 -
[114] - Quote
Obodiah Garro wrote:Add a district cap per corp and open up a new region. Remove ringers from PC. Sit back, watch powerblocks split apart to deal with the inrush of 90% of the Dust population who wants to play the game, sounds good to me.
Quote:Remove ringers from PC.
soooo mercs can't hire mercs to hold districts?
....
Brilliant. |
Scheneighnay McBob
Bojo's School of the Trades
1443
|
Posted - 2013.06.07 21:44:00 -
[115] - Quote
EVEry DUSTOID wrote:Ydubbs81 RND wrote:EVEry DUSTOID wrote:Ydubbs81 RND wrote:xjumpman23 wrote:PC isn't for carebears. If you're not good enough you don't deserve to be in PC it's as easy as that. You really dont have a problem with the low playerbase in pc? How would that raise player base? How would opening more districts and allow for new corps and less skilled corps to particpate in PC raise player base? They have a district, get their district taken and then back to square one, do you have any foresight? The only real option is giving some districts the ability to change their districts from an 16v16 to an 8v8 and allow them to pick an objective game mode of their choice... I believe the idea is to have so many districts that the current corps controlling PC would be overextending themselves if they tried taking the new districts. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1386
|
Posted - 2013.06.07 21:51:00 -
[116] - Quote
@ Sheneighway
Omg...someone gets it! I was wondering how to make it more clear. Even if they dont agree that it would work, it just didnt seem like people were grasping the concept or the theory behind it. |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
57
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Posted - 2013.06.07 22:05:00 -
[117] - Quote
pegasis prime wrote:Hell if you join one of tge big 3 you are really unlikly to even get a chance to play pc as most of the bigger corps will only front their A and B teams for pc battles. So realistically the only way most people will get to participate is if more districts and systens are opend up. But even when more distructs ect opeb up there is nothing stopping the big boys from pushing everyone who isnt on par out. And with no whare other than faction warfair and tbh its pretty lame at the moment . We need the return of corp battles to at least get practice fielding 16 man teams.
We have had over 200 different members participate and more will each day. |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
57
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Posted - 2013.06.07 22:11:00 -
[118] - Quote
Lance 2ballzStrong wrote:Ydubbs81 RND wrote:Obodiah Garro wrote:Add a district cap per corp and open up a new region. Remove ringers from PC. Sit back, watch powerblocks split apart to deal with the inrush of 90% of the Dust population who wants to play the game, sounds good to me. Dont think that it is viable but removing ringers would help as well. lol @ removing ringers Kinda defeats the purpose of forming alliances, and being you know, A MERCENARY
You would have to be paid to join the corp. Don't see the issue here and think it would create a great mechanic. |
EVEry DUSTOID
United Planetary Soldiers
106
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Posted - 2013.06.07 22:18:00 -
[119] - Quote
Ydubbs81 RND wrote:@ Sheneighway
Omg...someone gets it! I was wondering how to make it more clear. Even if they dont agree that it would work, it just didnt seem like people were grasping the concept or the theory behind it.
That wouldn't promote people to attack, one highly flawed plan....
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Scheneighnay McBob
Bojo's School of the Trades
1454
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Posted - 2013.06.07 22:59:00 -
[120] - Quote
Ydubbs81 RND wrote:@ Sheneighway
Omg...someone gets it! I was wondering how to make it more clear. Even if they dont agree that it would work, it just didnt seem like people were grasping the concept or the theory behind it. sha-nay-nay
I spelled it in the most unnecessarily complicated way I could manage |
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