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Thread Statistics | Show CCP posts - 4 post(s) |
mikegunnz
Zumari Force Projection Caldari State
609
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Posted - 2013.06.07 16:25:00 -
[1] - Quote
I get your point Ydubbs, but as others have said... PC is cutthroat and not necessarily for everyone. Corps/Clans can still participate in Dust. They can group up and do pubs, or even FW.
I'm sure as the player population grows, CCP will add more planets/districts. Then maybe other corps will have a chance for a piece of the pie.
My one suggestion to CCP would be to change the timers to a range, not just a hard time.
As jump said: right now all you have to do is sequence your timers properly and you can hold a very large number of districts with just a small group of players. (assuming they're good enough to keep winning)
If you change the timers to a range. Maybe something like a 3-hour window. This leaves a district vulnerable for longer, meaning that it would take more players to defend the same number of districts, since players cant just log-in just in time for a scheduled match. They would be on-the-fly. Somebody decides to attack at any point during the window. Your corp gets a 10min warning. You have 10min to get a group together. This probably wouldn't be problem if you only have one or two districts. However if you have 10 districsts, all with a 3-hour window, it takes a lot of manpower to defend those. |
mikegunnz
Zumari Force Projection Caldari State
609
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Posted - 2013.06.07 16:44:00 -
[2] - Quote
Konohamaru Sarutobi wrote:mikegunnz wrote:I get your point Ydubbs, but as others have said... PC is cutthroat and not necessarily for everyone. Corps/Clans can still participate in Dust. They can group up and do pubs, or even FW.
I'm sure as the player population grows, CCP will add more planets/districts. Then maybe other corps will have a chance for a piece of the pie.
My one suggestion to CCP would be to change the timers to a range, not just a hard time.
As jump said: right now all you have to do is sequence your timers properly and you can hold a very large number of districts with just a small group of players. (assuming they're good enough to keep winning)
If you change the timers to a range. Maybe something like a 3-hour window. This leaves a district vulnerable for longer, meaning that it would take more players to defend the same number of districts, since players cant just log-in just in time for a scheduled match. They would be on-the-fly. Somebody decides to attack at any point during the window. Your corp gets a 10min warning. You have 10min to get a group together. This probably wouldn't be problem if you only have one or two districts. However if you have 10 districsts, all with a 3-hour window, it takes a lot of manpower to defend those. "Corps/Clans can still participate in Dust. They can group up and do pubs" Come on men, you're not talking serious. "I'm sure as the player population grows, CCP will add more planets/districts" They said the same about matchmaking since the first build of the closed beta. Do you see any kind of one? Because I don't. The game is cool, very cool. But you can't say that participate in Dust as a corp, is play pub matches against some groups plus randoms. It's ok if people start to admit that Dust is a "MMO" just for a few of players, and the rest, just playing a monotone FPS trying to unblock some skill.
I get your argument... but I've never been a fan of just giving ppl stuff. (which is what you start to do if you add districts just so others can have space). They should EARN it.
That's why I also posted my suggestion to change how the timers work. It would spread corps thin, by forcing them to be ready for a range of time. This would mean that if they have 10 districts, a few of those might get attacked at the same time. (because of overlapping windows) Say 3 districts get attacked at the same time, this means that a corp/alliance would need 48 players to defend their stuff. No alliance in Dust has 48 "top-tier" players, this includes NF, EON, etc. They have many good players, but their defensive forces would have to have a number of "B-team" players to defend multiple districts at the same time. This would allow the smaller and "lesser-skilled" corps to potentially win a district in PC. |
mikegunnz
Zumari Force Projection Caldari State
609
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Posted - 2013.06.07 16:53:00 -
[3] - Quote
Ydubbs81 RND wrote:mikegunnz wrote:I get your point Ydubbs, but as others have said... PC is cutthroat and not necessarily for everyone. Corps/Clans can still participate in Dust. They can group up and do pubs, or even FW.
I'm sure as the player population grows, CCP will add more planets/districts. Then maybe other corps will have a chance for a piece of the pie.
My one suggestion to CCP would be to change the timers to a range, not just a hard time.
As jump said: right now all you have to do is sequence your timers properly and you can hold a very large number of districts with just a small group of players. (assuming they're good enough to keep winning)
If you change the timers to a range. Maybe something like a 3-hour window. This leaves a district vulnerable for longer, meaning that it would take more players to defend the same number of districts, since players cant just log-in just in time for a scheduled match. They would be on-the-fly. Somebody decides to attack at any point during the window. Your corp gets a 10min warning. You have 10min to get a group together. This probably wouldn't be problem if you only have one or two districts. However if you have 10 districsts, all with a 3-hour window, it takes a lot of manpower to defend those. I, personally, don't see a problem with the current system. If you have 10 mins to get people together as opposed to 24 hrs then you will have to live on dust to hold your districts. For a small corp with about 5 districts....can be a busy day for a corp if their timers aren't overlapping.
I probably wasn't clear. Your district wouldn't be vulnerable for 24 hours, with a 10min warning. You'd have a scheduled 3-hour window of vulnerability. During this 3-hour window, is when you get your 10min warning.
Example:
Ahrendee schedules their window from 8pm-11pm EST. Another corp may randomly attack at any time during that period. You get a 10min warning (for argument's sake, make it a 30min warning) You have that warning time to get your players out of pubs, or to get them online etc. Not that big of a deal.
Now if you wanted to hold 10 districts, this is where it would be tougher for you. More windows, some of which may overlap, meaning it'd be tougher for you to hold them all since you may have to fight multiple concurrent battles... giving the "little guy" a chance to take one of your districts. |
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