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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2117
|
Posted - 2013.06.26 18:11:00 -
[91] - Quote
Jin Robot wrote:thats also a matter of opinion I'd rather trust my own method of thinking than a bunch of people engaging in a forum circlejerk over a weapon they deep OP that would rather talk about trees and flowers to justify why over using actual numbers. |
Iron Wolf Saber
Den of Swords
5412
|
Posted - 2013.06.26 18:12:00 -
[92] - Quote
I am not sure what the complaints are all about I only been killed ONCE by a flaylock since they been out and it took three shots to the back as a heavy hacking C on the biomass facility.
Plasma Cannons have scored more kills on me than the flaylock so far.
Also Scrambler > Flaylock. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1096
|
Posted - 2013.06.26 18:22:00 -
[93] - Quote
Iron Wolf Saber wrote:I am not sure what the complaints are all about I only been killed ONCE by a flaylock since they been out and it took three shots to the back as a heavy hacking C on the biomass facility.
Plasma Cannons have scored more kills on me than the flaylock so far.
Also Scrambler > Flaylock. i also dont get killed much by it. I do use it as my logi weapon because i think its great for support. My kd ratio should be better than it is, with it being OP and all. I am actually thinking of going to AR though as it is much easier to get kills with that, maybe SR, idk |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2117
|
Posted - 2013.06.26 18:24:00 -
[94] - Quote
Surprised that nobody realized that this is just the MD argument all over again. History repeats itself... |
DUST Fiend
OSG Planetary Operations Covert Intervention
4118
|
Posted - 2013.06.26 18:26:00 -
[95] - Quote
Cosgar wrote:Surprised that nobody realized that this is just the MD argument all over again. History repeats itself... Has the mass driver ever done as much damage as the flaylock?
Serious question, I've only ever played around with MD in the past for giggles. Also I know for damn sure the MD takes a more practiced hand to land your shots at range / without killing yourself up close. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2117
|
Posted - 2013.06.26 18:33:00 -
[96] - Quote
DUST Fiend wrote:Cosgar wrote:Surprised that nobody realized that this is just the MD argument all over again. History repeats itself... Has the mass driver ever done as much damage as the flaylock? Serious question, I've only ever played around with MD in the past for giggles. Also I know for damn sure the MD takes a more practiced hand to land your shots at range / without killing yourself up close. You're starting to get it. We're dealing with a weapon that deals damage proportionate to its clip size/ammo capacity. MD in Chrome dealt so much damage because it had a limited clip size and terrible battlefield longevity. The only balancing factor for having such a large blast radius was the slow moving projectile and arcing trajectory. The FP has an even smaller clip size, barely any splash, and a short range yet people expect that little bastard to tickle or something. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4118
|
Posted - 2013.06.26 18:35:00 -
[97] - Quote
Cosgar wrote:You're starting to get it. We're dealing with a weapon that deals damage proportionate to its clip size/ammo capacity. MD in Chrome dealt so much damage because it had a limited clip size and terrible battlefield longevity. The only balancing factor for having such a large blast radius was the slow moving projectile and arcing trajectory. The FP has an even smaller clip size, barely any splash, and a short range yet people expect that little bastard to tickle or something. Why on earth is its splash damage as high as it's direct? O.o
Why is that necessary?
We're getting faster weapon switching in 1.2, so you effectively will have a 6 round burst if you decide to equip two, as I'm sure a number of people will / do.
This thing instant kills scouts, and probably makes logis and assaults sad, though as a heavy I don't know that first hand. What I do know is I lure those stupid little rocket panzies into a cooked grenade if I don't randomly hear pop pop pop and die as I'm trying to waddle away or figure out how to turn in their general direction. |
Sloth9230
Reaper Galactic
1989
|
Posted - 2013.06.26 18:38:00 -
[98] - Quote
DUST Fiend wrote:
When some of the best players in the game come together and say that something is way too strong and requires little skill to use, and then randoms come in and defend said weapon, I tend to side with the players who have a wealth of not only FPS experience, but DUST experience.
So. Yea. Noob tube.
Well, yeah, it is in fact a Noob Tube. Which is why your whole little "vets and their opinions argument" is out of place. A weapon that's very purpose is to give noobs and scrubs a fighting chance against the pros and vets? Of course the pros/vet hate it, they will always hate it.
But that is the intended purpose of a noob tube, it is supposed to be a low skill high reward weapon. That does not make it OP, could it use a small nerf here and there? Sure, increase PG/CPU, and lower the ROF or increase the reload speed so people have to be more careful with their shots.
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DUST Fiend
OSG Planetary Operations Covert Intervention
4118
|
Posted - 2013.06.26 18:40:00 -
[99] - Quote
Sloth9230 wrote:But that is the intended purpose of a noob tube, it is supposed to be a low skill high reward weapon. That's a horrible philosophy because skilled players will start using it and just wreck the noobs trying to collect easy kills.
We already have a light weapon for noobs, it's called an LAV. |
Sloth9230
Reaper Galactic
1989
|
Posted - 2013.06.26 18:41:00 -
[100] - Quote
DUST Fiend wrote:Cosgar wrote:You're starting to get it. We're dealing with a weapon that deals damage proportionate to its clip size/ammo capacity. MD in Chrome dealt so much damage because it had a limited clip size and terrible battlefield longevity. The only balancing factor for having such a large blast radius was the slow moving projectile and arcing trajectory. The FP has an even smaller clip size, barely any splash, and a short range yet people expect that little bastard to tickle or something. Why on earth is its splash damage as high as it's direct? O.o Why is that necessary? We're getting faster weapon switching in 1.2, so you effectively will have a 6 round burst if you decide to equip two, as I'm sure a number of people will / do. This thing instant kills scouts, and probably makes logis and assaults sad, though as a heavy I don't know that first hand. What I do know is I lure those stupid little rocket panzies into a cooked grenade if I don't randomly hear pop pop pop and die as I'm trying to waddle away or figure out how to turn in their general direction. Because killing through splash is it's main purpose... duh
If you want a FP that takes skill to use, then use the breach |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2118
|
Posted - 2013.06.26 18:42:00 -
[101] - Quote
DUST Fiend wrote:Cosgar wrote:You're starting to get it. We're dealing with a weapon that deals damage proportionate to its clip size/ammo capacity. MD in Chrome dealt so much damage because it had a limited clip size and terrible battlefield longevity. The only balancing factor for having such a large blast radius was the slow moving projectile and arcing trajectory. The FP has an even smaller clip size, barely any splash, and a short range yet people expect that little bastard to tickle or something. Why on earth is its splash damage as high as it's direct? O.o Why is that necessary? We're getting faster weapon switching in 1.2, so you effectively will have a 6 round burst if you decide to equip two, as I'm sure a number of people will / do. This thing instant kills scouts, and probably makes logis and assaults sad, though as a heavy I don't know that first hand. What I do know is I lure those stupid little rocket panzies into a cooked grenade if I don't randomly hear pop pop pop and die as I'm trying to waddle away or figure out how to turn in their general direction. You're forgetting weapons have better range and damage falloff in 1.2 as well. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4118
|
Posted - 2013.06.26 18:43:00 -
[102] - Quote
Sloth9230 wrote:Because killing through splash is it's main purpose... duh Ok, so why is its direct so high if its main purpose is to kill through splash?
And honestly, I personally see the flaylock as having a weaker splash with a strong direct, promoting skill instead of spam :/
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Sloth9230
Reaper Galactic
1989
|
Posted - 2013.06.26 18:44:00 -
[103] - Quote
DUST Fiend wrote:Sloth9230 wrote:But that is the intended purpose of a noob tube, it is supposed to be a low skill high reward weapon. That's a horrible philosophy because skilled players will start using it and just wreck the noobs trying to collect easy kills. We already have a light weapon for noobs, it's called an LAV. Why a pro would use any side arm besides a scrambler is beyond me. Not that they need a side arm anyway, a person whose good with an AR would wipe the floor the an FP player anywday.
So, then why are they called noob tubes again? |
King Kobrah
SyNergy Gaming EoN.
408
|
Posted - 2013.06.26 18:44:00 -
[104] - Quote
xprotoman23 wrote:I got wrecked by a weapon that only has 3 shots lol |
Sloth9230
Reaper Galactic
1989
|
Posted - 2013.06.26 18:45:00 -
[105] - Quote
DUST Fiend wrote:Sloth9230 wrote:Because killing through splash is it's main purpose... duh Ok, so why is its direct so high if its main purpose is to kill through splash? And honestly, I personally see the flaylock as having a weaker splash with a strong direct, promoting skill instead of spam :/
Why would we give it lower direct...yeah, lets punish skill now |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2118
|
Posted - 2013.06.26 18:47:00 -
[106] - Quote
Sloth9230 wrote:DUST Fiend wrote:Sloth9230 wrote:But that is the intended purpose of a noob tube, it is supposed to be a low skill high reward weapon. That's a horrible philosophy because skilled players will start using it and just wreck the noobs trying to collect easy kills. We already have a light weapon for noobs, it's called an LAV. Why a pro would use any side arm besides a scrambler is beyond me. Not that they need a side arm anyway, a person whose good with an AR would wipe the floor the an FP player anywday. So, then why are they called noob tubes again? They're called noob tubes as a reference to the original noob tube in CoD, which was in essence a weapon used to balance that game for skill, making it an actual noob tube. Now when people see any explosive weapon in other games, they refer to it as a noob tube. |
Sloth9230
Reaper Galactic
1991
|
Posted - 2013.06.26 18:49:00 -
[107] - Quote
Cosgar wrote:Sloth9230 wrote:DUST Fiend wrote:Sloth9230 wrote:But that is the intended purpose of a noob tube, it is supposed to be a low skill high reward weapon. That's a horrible philosophy because skilled players will start using it and just wreck the noobs trying to collect easy kills. We already have a light weapon for noobs, it's called an LAV. Why a pro would use any side arm besides a scrambler is beyond me. Not that they need a side arm anyway, a person whose good with an AR would wipe the floor the an FP player anywday. So, then why are they called noob tubes again? They're called noob tubes as a reference to the original noob tube in CoD, which was in essence a weapon used to balance that game for skill, making it an actual noob tube. Now when people see any explosive weapon in other games, they refer to it as a noob tube. Yes, balance for skill, see, someone gets it.
Oh no, but clearly this is illogical because vets can turn the Noobtubes against their rightful masters |
DUST Fiend
OSG Planetary Operations Covert Intervention
4119
|
Posted - 2013.06.26 18:50:00 -
[108] - Quote
Sloth9230 wrote:So, then why are they called noob tubes again? It's an insult, not a description Well, I guess it can be both
Doesn't matter to me anyways, I use the perfectly balanced and not even slightly favored weapon now, the AR. It only took me a year of testing literally every single other playstyle that DUST has to offer (aside from assaults, never once skilled into them), to some extent. And it's not because I really even want it.
I just want a weapon that's always going to be useful, will always be simple to use, no matter how much recoil or dispersion they slap on it in a drunken rage. Hell, even overheat or jamming, which SHOULD be on it, won't make it any harder to use.
It just boggles my mind when a sidearm is so damn good.
So basically I built my character around CCPs design tendencies, not my own personal preferences, since I'd rather not have to ride to broken bus all the way to the promised land :/ (or at least be at the front, instead of the back)
Sloth9230 wrote:DUST Fiend wrote:And honestly, I personally see the flaylock as having a weaker splash with a strong direct, promoting skill instead of spam :/
Why would we give it lower direct...yeah, lets punish skill now Ummm.....Uh....I think you misread >_<
And besides, between CCP Shanghai and things like Commando and Bomber Dropships, it's pretty clear they don't listen to much feedback outside of bug reports or feature requests. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2120
|
Posted - 2013.06.26 18:51:00 -
[109] - Quote
Sloth9230 wrote:Cosgar wrote:Sloth9230 wrote:DUST Fiend wrote:Sloth9230 wrote:But that is the intended purpose of a noob tube, it is supposed to be a low skill high reward weapon. That's a horrible philosophy because skilled players will start using it and just wreck the noobs trying to collect easy kills. We already have a light weapon for noobs, it's called an LAV. Why a pro would use any side arm besides a scrambler is beyond me. Not that they need a side arm anyway, a person whose good with an AR would wipe the floor the an FP player anywday. So, then why are they called noob tubes again? They're called noob tubes as a reference to the original noob tube in CoD, which was in essence a weapon used to balance that game for skill, making it an actual noob tube. Now when people see any explosive weapon in other games, they refer to it as a noob tube. Yes, balance for skill, see, someone gets it. Oh no, but clearly this is illogical because vets can turn the Noobtubes against their rightful masters How often do you think people die to the FP outside of 30m? |
Sloth9230
Reaper Galactic
1991
|
Posted - 2013.06.26 18:52:00 -
[110] - Quote
DUST Fiend wrote:Sloth9230 wrote:So, then why are they called noob tubes again? It's an insult, not a description Well, I guess it can be both Doesn't matter to me anyways, I use the perfectly balanced and not even slightly favored weapon now, the AR. It only took me a year of testing literally every single other playstyle that DUST has to offer (aside from assaults, never once skilled into them), to some extent. And it's not because I really even want it. I just want a weapon that's always going to be useful, will always be simple to use, no matter how much recoil or dispersion they slap on it in a drunken rage. Hell, even overheat or jamming, which SHOULD be on it, won't make it any harder to use. It just boggles my mind when a sidearm is so damn good. So basically I built my character around CCPs design tendencies, not my own personal preferences, since I'd rather not have to ride to broken bus all the way to the promised land :/ (or at least be at the front, instead of the back) Just use the SMG, it will never get nerfed, and if it does, scramblers will go down first
496 for headshots in the hand of a pro? |
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Sloth9230
Reaper Galactic
1991
|
Posted - 2013.06.26 18:53:00 -
[111] - Quote
Cosgar wrote: How often do you think people die to the FP outside of 30m?
Not very, though it is fun |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2120
|
Posted - 2013.06.26 18:54:00 -
[112] - Quote
Sloth9230 wrote:Just use the SMG, it will never get nerfed, and if it does, scramblers will go down first 496 for headshots in the hand of a pro? Ishukone SMG says hi |
DUST Fiend
OSG Planetary Operations Covert Intervention
4119
|
Posted - 2013.06.26 18:54:00 -
[113] - Quote
Sloth9230 wrote:Just use the SMG I'm a heavy, and the SMG already aims significantly slower than an HMG.....yea, I'm good
Scramblers require actual skill or a mouse and keyboard, of which I am lacking in both |
Sloth9230
Reaper Galactic
1993
|
Posted - 2013.06.26 19:01:00 -
[114] - Quote
DUST Fiend wrote: I'm a heavy
You poor thing |
DUST Fiend
OSG Planetary Operations Covert Intervention
4120
|
Posted - 2013.06.26 19:03:00 -
[115] - Quote
Sloth9230 wrote:DUST Fiend wrote: I'm a heavy
You poor thing Right? I'm a scout first and a pilot second, but CCP managed to crush those dreams out of me.
Now the lolmando looks like a badly thrown together joke, from what we've seen so far.....what upsets me the most though....is that I'll probably still do just fine with my basic heavy and an AR
I rarely even touch my proto fit, the Gek is more than enough for just about any engagement, though I flail around like a blind seal if people get too close to me
Should spec into dem 'locks |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
442
|
Posted - 2013.06.26 19:07:00 -
[116] - Quote
DUST Fiend wrote:xLTShinySidesx wrote:Have you even played with it? I've played against it and tested the ****** ones, CCP doesn't encourage individual diversity so I'm locked into my build for another 3 months while I finish it off. I play against them though. A LOT. Every match, I hear that stupid little pop all over the place. Jin, shut up. I was on the same boat as you, and I have said repeatedly that the flaylock is an issue. Just. Shut up.
Wait so you've tested the **** ones? You mean the std and adv **** ones? And you've realized they're not doing what you see in battle?
So then you're saying that the core is op? The one that people have to dedicate sp to to get? The same reason you won't skill into it, because you have an end game setup you're shooting for?
Explain to me what the point of a proto weapon is? If its not any better than the **** std and adv weapons than what's the point?
And I'll tell you now that yes the std and adv ones aren't nearly as good as the core but I have still gone 20-2 with a GN-20... The weapon takes skill to use, you can't simply listen and watch the boards to know whether something is noobish or OP, you make yourself look silly doing that, I could claim every weapon in this game op if that was the case.
I've been killed by the FP very few times and have killed FP users many times as well.
I think the problem is that the weapon is new and people aren't used to dealing with it, it is easily defeatable with the right tactics.
I spent the millions of sp to get the core and to get my proficiencies to lvl 5 so I could have the extra damage and I still die as much as I did before and kill just as much as I did before, with a mlt shotgun.
The whole "3 rounds killed me" argument has no effect on me, I've ohk hundreds of people with a shotty, only ohk a few peeps with the FP and it's usually a scout or someone with no shields so it's not a real ohk.
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DUST Fiend
OSG Planetary Operations Covert Intervention
4120
|
Posted - 2013.06.26 19:12:00 -
[117] - Quote
Basically all I'm saying is being able to shoot the ground and collect kills with a sidearm is kind of silly.
As I've stated though, I'm not too concerned. I don't take this game seriously in the least anymore. I kill flaylock users because they get way too confident in their damage, and I can usually alpha them with good aim before they can pop off that third shot.
What I can say though....poor, poor scouts.
I just tend to think that these few people getting good scores with SMGs tend to be putting in a lot more effort than FP, and the Scrambler Pistol, while its headshot damage is probably too high, is definitely one of the higher skilled weapons to use.
Enjoy |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
445
|
Posted - 2013.06.26 19:27:00 -
[118] - Quote
DUST Fiend wrote:Basically all I'm saying is being able to shoot the ground and collect kills with a sidearm is kind of silly. I just tend to think that these few people getting good scores with SMGs tend to be putting in a lot more effort than FP, and the Scrambler Pistol, while its headshot damage is probably too high, is definitely one of the higher skilled weapons to use. Enjoy
That's where you're probably wrong, using the FP as much as you may hate to hear it does require tactics.
I will never run dual flaylocks (I know some do) because of many reasons, the main being the shield damage nerf they get, the other being that you'd only have 6 rounds before reloading and encountering a group of more than 1 and you're done.
SMG's have a crap ton of spray and pray rounds and so do the SP's, people act like the flaylock user can just spin in circles and shoot and get 20 kills...
I've been killed more by the Viziam SP than I have a flaylock, it's wicked powerful. |
Jason Punk
DUST University Ivy League
136
|
Posted - 2013.06.26 19:56:00 -
[119] - Quote
Personally, don't care about the QQ, but I would love to see the flaylock become something that fires slower, but with a whirling a miniature rocket kind of accuracy, rpg-essque weapon. The sort of weapon that an Space Ork might use...you know pistol with some mega-dakka...or in this case 'splodey.
As for the Mass-Driver, It could use some more variations or rather (and more preferred) some kind of "ammo" tag that you can switch out (fragmentation, canister, smoke, EM, AV-Krak rounds). In this sense, you don't have to "nerf or buff", just give it more functionality and I'll be the first to start training in it. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
447
|
Posted - 2013.06.26 20:02:00 -
[120] - Quote
Jason Punk wrote:Personally, don't care about the QQ, but I would love to see the flaylock become something that fires slower, but with a whirling a miniature rocket kind of accuracy, rpg-essque weapon. The sort of weapon that an Space Ork might use...you know pistol with some mega-dakka...or in this case 'splodey.
I'm sorry but that's the worst idea I've heard yet for balancing a weapon, isn't the aiming already bad enough as is? And the speed of the shooting needs to stay the same, there's only there's rounds.
Imagine how many people would pick up a weapon that you couldn't guarantee where the round would land, it would be the most broken weapon in the game. |
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