Pages: 1 2 3 4 5 [6] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
hamual jackson
OSG Planetary Operations Covert Intervention
22
|
Posted - 2013.06.26 22:29:00 -
[151] - Quote
Novawolf McDustingham The514th wrote:hamual jackson wrote:Ydubbs81 RND wrote:Ynned Ivanova wrote:When of the(self proclaimed) best players in the game cant adapt, you know CCP are moving in the right direction. Did anyone else "smh" after reading this? i laughed, i have seen a few of you proto bears in pub matches, now your crying. Wow, pwning proto suits with proto weaponry... Are you a wizard? Also, *you're
this guy, all is fair. I see this is about to turn into a grammar thread.......... Core flaylock is win |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1468
|
Posted - 2013.06.26 22:31:00 -
[152] - Quote
hamual jackson wrote:If you complain about a weapon being over powered, don't be the one in full proto getting owned by a militia suit. Thats embarrassment for you, even if you can afford. Skill and squading up beats proto gear and overpowered weapons any day case closed
I endorse core flaylock, and im not talking about that Aurum trash.
I don't lose 1v1sby a dude in MLT gear while I'm in a proto suit...I don't know who you are referring to but don't direct that here. MLT has to jump me or shoot me in the back if they want a chance at killing me in a proto suit. Or some circumstance like if my health was really low, etc
I dont even lose 1v1s in an adv suit to mlt gear, for that matter. |
Fiddlestaxp
TeamPlayers EoN.
126
|
Posted - 2013.06.26 22:39:00 -
[153] - Quote
A question:
What is the point of having a commando suit with two light weapon slots, when you can already equip a flaylock in a side arm slot? Is the commando suit going to have enough PG to reasonable fit a second light weapon that is better than a Core Flaylock for 2 PG? |
hamual jackson
OSG Planetary Operations Covert Intervention
22
|
Posted - 2013.06.26 22:43:00 -
[154] - Quote
Ydubbs81 RND wrote:hamual jackson wrote:If you complain about a weapon being over powered, don't be the one in full proto getting owned by a militia suit. Thats embarrassment for you, even if you can afford. Skill and squading up beats proto gear and overpowered weapons any day case closed
I endorse core flaylock, and im not talking about that Aurum trash. I don't lose 1v1sby a dude in MLT gear while I'm in a proto suit...I don't know who you are referring to but don't direct that here. MLT has to jump me or shoot me in the back if they want a chance at killing me in a proto suit. Or some circumstance like if my health was really low, etc I dont even lose 1v1s in an adv suit to mlt gear, for that matter. no direct insults, this is for who ever finds this situation happening to them. But you win thread has gone long enough |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1469
|
Posted - 2013.06.26 22:44:00 -
[155] - Quote
Fiddlestaxp wrote:A question:
What is the point of having a commando suit with two light weapon slots, when you can already equip a flaylock in a side arm slot? Is the commando suit going to have enough PG to reasonable fit a second light weapon that is better than a Core Flaylock for 2 PG?
Anti vehicle.....swarm launcher and AR |
Fiddlestaxp
TeamPlayers EoN.
127
|
Posted - 2013.06.26 22:48:00 -
[156] - Quote
Ydubbs81 RND wrote:Fiddlestaxp wrote:A question:
What is the point of having a commando suit with two light weapon slots, when you can already equip a flaylock in a side arm slot? Is the commando suit going to have enough PG to reasonable fit a second light weapon that is better than a Core Flaylock for 2 PG? Anti vehicle.....swarm launcher and AR You make a good point. But it is going to end up being a niche suit like Amarr Logi(Sniping). If they decided to give it gimp PG, it won't even be able to function properly in an AV role. And the Core Flaylock eliminates almost every other use that one can come up with for the suit. |
Zatara Rought
TeamPlayers EoN.
325
|
Posted - 2013.06.26 23:00:00 -
[157] - Quote
Fiddlestaxp wrote:Ydubbs81 RND wrote:Fiddlestaxp wrote:A question:
What is the point of having a commando suit with two light weapon slots, when you can already equip a flaylock in a side arm slot? Is the commando suit going to have enough PG to reasonable fit a second light weapon that is better than a Core Flaylock for 2 PG? Anti vehicle.....swarm launcher and AR You make a good point. But it is going to end up being a niche suit like Amarr Logi(Sniping). If they decided to give it gimp PG, it won't even be able to function properly in an AV role. And the Core Flaylock eliminates almost every other use that one can come up with for the suit.
I agree if they start 300/300 base hp thats 750 after shield/armor upgrades, you get a nanohive, and you can fit a ar for closer engagements? sounds like a good setup for a sniper to me. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1470
|
Posted - 2013.06.26 23:13:00 -
[158] - Quote
Well, I'm going to wait and see...if they make it a practical suit, then the murder lav will be less of a problem |
Fiddlestaxp
TeamPlayers EoN.
127
|
Posted - 2013.06.26 23:17:00 -
[159] - Quote
Ydubbs81 RND wrote:Well, I'm going to wait and see...if they make it a practical suit, then the murder lav will be less of a problem Going to take more than a suit to fix those :(. Unless it makes LAVs blow up on impact. Can impact damage return be the Commando class skill? Please? |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
284
|
Posted - 2013.06.26 23:20:00 -
[160] - Quote
Ydubbs81 RND wrote:hamual jackson wrote:If you complain about a weapon being over powered, don't be the one in full proto getting owned by a militia suit. Thats embarrassment for you, even if you can afford. Skill and squading up beats proto gear and overpowered weapons any day case closed
I endorse core flaylock, and im not talking about that Aurum trash. I don't lose 1v1sby a dude in MLT gear while I'm in a proto suit...I don't know who you are referring to but don't direct that here. MLT has to jump me or shoot me in the back if they want a chance at killing me in a proto suit. Or some circumstance like if my health was really low, etc I dont even lose 1v1s in an adv suit to mlt gear, for that matter.
Proof that the SP gap carries bads like yourself. |
|
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1470
|
Posted - 2013.06.26 23:33:00 -
[161] - Quote
Fiddlestaxp wrote:Ydubbs81 RND wrote:Well, I'm going to wait and see...if they make it a practical suit, then the murder lav will be less of a problem Going to take more than a suit to fix those :(. Unless it makes LAVs blow up on impact. Can impact damage return be the Commando class skill? Please?
You are right....it won't help the murder lav problem now that I think of it. |
Jason Punk
DUST University Ivy League
137
|
Posted - 2013.06.27 00:17:00 -
[162] - Quote
xLTShinySidesx wrote:Jason Punk wrote:Personally, don't care about the QQ, but I would love to see the flaylock become something that fires slower, but with a whirling a miniature rocket kind of accuracy, rpg-essque weapon. The sort of weapon that an Space Ork might use...you know pistol with some mega-dakka...or in this case 'splodey.
I'm sorry but that's the worst idea I've heard yet for balancing a weapon, isn't the aiming already bad enough as is? And the speed of the shooting needs to stay the same, there's only there's rounds. Imagine how many people would pick up a weapon that you couldn't guarantee where the round would land, it would be the most broken weapon in the game.
Oh right...I was just thinking of what would fun to play and enjoy within the game...I forgot about the Philosophical FPS imperative of Balanced Gameplay. It is important for the environment to be neutral so that we can accurately define the largest phallus and assess the player quantity into categorical rank with narrow to significant precision.
...That of course why I started playing games, FPS's in particular...for balance and order. |
Sloth9230
Reaper Galactic
2004
|
Posted - 2013.06.27 01:20:00 -
[163] - Quote
250 for a direct hit with the core flaylock, 396 for a proto scrambler head-shot
Now, if you not-"noobs"/vets/pros had the skills to actually use the scrambler properly, I'm sure you wouldn't be bitching about Flaylocks, but since you obviously don't... how about you use the flaylock?
ITT, bunch of scrubs complaining about flaylocks cause they're not as 733t as they thought they were |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1472
|
Posted - 2013.06.30 00:28:00 -
[164] - Quote
Sloth9230 wrote:250 for a direct hit with the core flaylock, 396 for a proto scrambler head-shot Now, if you not-"noobs"/vets/pros had the skills to actually use the scrambler properly, I'm sure you wouldn't be bitching about Flaylocks, but since you obviously don't... how about you use the flaylock? ITT, bunch of scrubs complaining about flaylocks cause they're not as 733t as they thought they were
You call players, "scrubs", that actually have to aim and hit the target in order to kill them? I guess only skilled players use flaylocks |
Yackoff Smirnoff
GHETTOSTAR GALACTICA
4
|
Posted - 2013.06.30 00:38:00 -
[165] - Quote
an imp was killed by a flayLoLk?
stop the press. |
Kira Lannister
Hellstorm Inc League of Infamy
979
|
Posted - 2013.06.30 00:47:00 -
[166] - Quote
Flaylocks are noob tubes. Death to them! |
Buster Friently
Rosen Association
800
|
Posted - 2013.06.30 02:04:00 -
[167] - Quote
AR is the biggest noob tube in the game. It's the easiest handheld weapon to kill with by a fair margin. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1472
|
Posted - 2013.06.30 02:11:00 -
[168] - Quote
Buster Friently wrote:AR is the biggest noob tube in the game. It's the easiest handheld weapon to kill with by a fair margin.
Is this guy serious?
Edit: Is this guy AND the guy that gave him a 'like' serious? |
Buster Friently
Rosen Association
801
|
Posted - 2013.06.30 02:12:00 -
[169] - Quote
Ydubbs81 RND wrote:Buster Friently wrote:AR is the biggest noob tube in the game. It's the easiest handheld weapon to kill with by a fair margin. Is this guy serious? Edit: Is this guy AND the guy that gave him a 'like' serious?
We are. The AR is pathetically easy to use. |
noobsniper the 2nd
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
|
Posted - 2013.06.30 03:16:00 -
[170] - Quote
xprotoman23 wrote:First and foremost it doesn't really consume much PG in comparison to other side arms.
Secondly you don't have to be accurate with it
Third it's too good of a side arm
Fourth it makes speccing into the mass driver useless
fifth it's a noob tube.
If I wanted to play with "one man army" and "203's" I would go back to MW2. you use the std or adv "noobtube" its not as easy as you think noob... |
|
Yackoff Smirnoff
GHETTOSTAR GALACTICA
5
|
Posted - 2013.06.30 03:25:00 -
[171] - Quote
Ydubbs81 RND wrote:Buster Friently wrote:AR is the biggest noob tube in the game. It's the easiest handheld weapon to kill with by a fair margin. Edit: Is this guy AND the guy that gave him a 'like' serious?
shall i get my alts? |
Sloth9230
Reaper Galactic
2074
|
Posted - 2013.06.30 03:27:00 -
[172] - Quote
Ydubbs81 RND wrote:Sloth9230 wrote:250 for a direct hit with the core flaylock, 396 for a proto scrambler head-shot Now, if you not-"noobs"/vets/pros had the skills to actually use the scrambler properly, I'm sure you wouldn't be bitching about Flaylocks, but since you obviously don't... how about you use the flaylock? ITT, bunch of scrubs complaining about flaylocks cause they're not as 733t as they thought they were You call players, "scrubs", that actually have to aim and hit the target in order to kill them? I guess only skilled players use flaylocks No, I call them scrubs when they're not good enough at aiming to beat noob tubes.
An AR user should have no problem beating a flaylock in combat, unless they can't actually aim.
So yeah... scrubs
|
Sloth9230
Reaper Galactic
2074
|
Posted - 2013.06.30 03:28:00 -
[173] - Quote
Buster Friently wrote:Ydubbs81 RND wrote:Buster Friently wrote:AR is the biggest noob tube in the game. It's the easiest handheld weapon to kill with by a fair margin. Is this guy serious? Edit: Is this guy AND the guy that gave him a 'like' serious? We are. The AR is pathetically easy to use. No it's not, you have to like... aim |
Buster Friently
Rosen Association
805
|
Posted - 2013.06.30 05:03:00 -
[174] - Quote
Sloth9230 wrote:Buster Friently wrote:Ydubbs81 RND wrote:Buster Friently wrote:AR is the biggest noob tube in the game. It's the easiest handheld weapon to kill with by a fair margin. Is this guy serious? Edit: Is this guy AND the guy that gave him a 'like' serious? We are. The AR is pathetically easy to use. No it's not, you have to like... aim
You keep telling yourself that, sweetheart |
Fiddlestaxp
TeamPlayers EoN.
131
|
Posted - 2013.06.30 05:25:00 -
[175] - Quote
CCP, you have the power to fix this right now. Don't go over board, don't nerf it into the ground until 1.3, but fix the PG requirements of the core flaylock right now. Simple item fix. You have the power and the gun is clearly broken. Pretty clear to anyone who actually cares about game balance that it should be more in line with other side arms.
Hell, I am sure the player base would be happy with an incremental fix until you find the right balance. But you need to start moving that PG number up right away. |
Buster Friently
Rosen Association
805
|
Posted - 2013.06.30 05:27:00 -
[176] - Quote
Fiddlestaxp wrote:CCP, you have the power to fix this right now. Don't go over board, don't nerf it into the ground until 1.3, but fix the PG requirements of the core flaylock right now. Simple item fix. You have the power and the gun is clearly broken. Pretty clear to anyone who actually cares about game balance that it should be more in line with other side arms.
Hell, I am sure the player base would be happy with an incremental fix until you find the right balance. But you need to start moving that PG number up right away.
lol
No
|
|
|
|
Pages: 1 2 3 4 5 [6] :: one page |
First page | Previous page | Next page | Last page |