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xLTShinySidesx
UNOBTANIUM INC General Tso's Alliance
363
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Posted - 2013.05.31 17:28:00 -
[1] - Quote
I like them, yes I use them but I've been killed by them as well, I guess they don't bug me that much since I only get killed by them maybe 1% of my deaths... Also, they have their disadvantages as well, sometimes they don't register any splash damage and you have to be fairly close to use them. What did people expect from a mini rocket launcher? Of course they do allot of damage.. I can kill people with 1-2 shots whether I use shotgun or flaylock so what's the big deal?
They don't seem that frequent to me, the tac ARs and scrambler rifles are much more devastating IMO and I won't call them op either but then again, I don't call op on anything :) |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
441
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Posted - 2013.06.26 17:07:00 -
[2] - Quote
Lightning Bolt2 wrote:DUST Fiend wrote:Do they stack splash and direct damage? I swear I've been two shot by them and I have just a little over 1000 EHP..... seen a proto heavy 3-shot by it...
All 3 shots must've been direct hits(and im still skeptical), I have prof to lvl 5 in the flaylock and I still need to use my scrambler rifle on a heavy to get his shields down before I can three shot him, even direct hits.... The heavies shields are near impossible to break with the flaylock, hell, even good caldari toons I can't kill with three direct hits if there shields are full.
Scrambler rifle from range till shields are gone then the flaylock is a heavy killer but the flaylock alone? Not so much.
It all comes down to the shields on the enemy and how they're fitted, shield cats can generally kill a flaylock before they get killed because after three shots they have to reload and the first three just got their shields down. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
442
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Posted - 2013.06.26 17:29:00 -
[3] - Quote
Eklipsch wrote:The Flaylock is a semi auto noob tube period. With over 550 hp I get blasted from 50 meters in 2 shots. Clearly broken OP gun is OP. Yes I do hate the gun and the proto going 30-2 with it. But I still enjoy Dust, and killing those scrubs with flaylocks has kept me entertained this past week. Its seems many have respeced into the flaylock grenade launcher. Duh.. people are flaylocking all over the place. Also nobody seems to miss me with any shots that I can recall. Its seems very easy to use from my view. No I do not have the SP to shoot back nades with. Enjoy your flaylock now before its nerfed.. SOON.
50 meters?
If you can't kill a flaylocker from 50 meters before he kills you, you're bad at this game.
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xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
442
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Posted - 2013.06.26 17:31:00 -
[4] - Quote
DUST Fiend wrote:Jin Robot wrote:how is that job at CCP going?... oh thats right you are talking out your ***
Flaylock will get the hammer, it's currently the easiest to use sidearm that can full on replace a light weapon in pretty much any situation outside of sniping, though those things have some nasty range on them too. At least SMGs and Pistols require you to, you know, aim.
They're a mid ranged weapon, anything over that the round automatically explodes mid air, they don't have "nasty range"
Have you even played with it? |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
442
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Posted - 2013.06.26 19:07:00 -
[5] - Quote
DUST Fiend wrote:xLTShinySidesx wrote:Have you even played with it? I've played against it and tested the ****** ones, CCP doesn't encourage individual diversity so I'm locked into my build for another 3 months while I finish it off. I play against them though. A LOT. Every match, I hear that stupid little pop all over the place. Jin, shut up. I was on the same boat as you, and I have said repeatedly that the flaylock is an issue. Just. Shut up.
Wait so you've tested the **** ones? You mean the std and adv **** ones? And you've realized they're not doing what you see in battle?
So then you're saying that the core is op? The one that people have to dedicate sp to to get? The same reason you won't skill into it, because you have an end game setup you're shooting for?
Explain to me what the point of a proto weapon is? If its not any better than the **** std and adv weapons than what's the point?
And I'll tell you now that yes the std and adv ones aren't nearly as good as the core but I have still gone 20-2 with a GN-20... The weapon takes skill to use, you can't simply listen and watch the boards to know whether something is noobish or OP, you make yourself look silly doing that, I could claim every weapon in this game op if that was the case.
I've been killed by the FP very few times and have killed FP users many times as well.
I think the problem is that the weapon is new and people aren't used to dealing with it, it is easily defeatable with the right tactics.
I spent the millions of sp to get the core and to get my proficiencies to lvl 5 so I could have the extra damage and I still die as much as I did before and kill just as much as I did before, with a mlt shotgun.
The whole "3 rounds killed me" argument has no effect on me, I've ohk hundreds of people with a shotty, only ohk a few peeps with the FP and it's usually a scout or someone with no shields so it's not a real ohk.
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xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
445
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Posted - 2013.06.26 19:27:00 -
[6] - Quote
DUST Fiend wrote:Basically all I'm saying is being able to shoot the ground and collect kills with a sidearm is kind of silly. I just tend to think that these few people getting good scores with SMGs tend to be putting in a lot more effort than FP, and the Scrambler Pistol, while its headshot damage is probably too high, is definitely one of the higher skilled weapons to use. Enjoy
That's where you're probably wrong, using the FP as much as you may hate to hear it does require tactics.
I will never run dual flaylocks (I know some do) because of many reasons, the main being the shield damage nerf they get, the other being that you'd only have 6 rounds before reloading and encountering a group of more than 1 and you're done.
SMG's have a crap ton of spray and pray rounds and so do the SP's, people act like the flaylock user can just spin in circles and shoot and get 20 kills...
I've been killed more by the Viziam SP than I have a flaylock, it's wicked powerful. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
447
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Posted - 2013.06.26 20:02:00 -
[7] - Quote
Jason Punk wrote:Personally, don't care about the QQ, but I would love to see the flaylock become something that fires slower, but with a whirling a miniature rocket kind of accuracy, rpg-essque weapon. The sort of weapon that an Space Ork might use...you know pistol with some mega-dakka...or in this case 'splodey.
I'm sorry but that's the worst idea I've heard yet for balancing a weapon, isn't the aiming already bad enough as is? And the speed of the shooting needs to stay the same, there's only there's rounds.
Imagine how many people would pick up a weapon that you couldn't guarantee where the round would land, it would be the most broken weapon in the game. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
447
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Posted - 2013.06.26 20:16:00 -
[8] - Quote
GVGMODE wrote:Flaylock + Ground/Feet = WIN
Wait, just wait.... You mean to tell me that an explosive projectile, whether it's a grenade, FP rocket, MD etc if shot near you and you are in the blast radius will kill you if you have less HP than the explosive dealing damage? Someone should look into this!! |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
447
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Posted - 2013.06.26 22:12:00 -
[9] - Quote
DUST Fiend wrote:Dust Project 514 wrote:How can it be a newb tube if noobs can't have access to it until they get enough SP, which by that time they will no longer be newbs. I can imagine tanked heavies don't have much issues with it. [/center]
Shield tanked heavies I assume you're talking about, armor tanked heavies are snacks for FP's |
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