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Night Ward
Ametat Security Amarr Empire
46
|
Posted - 2013.05.30 22:58:00 -
[1] - Quote
First of let me show you two clips from back in 2009
Epic Trailer
Epic Demo
Now log into the game....... Do you see a difference in gameplay. content and quality?
WTH happened?
What i'm playing on my ps3 is not the Dust 514 that I was advertised about. Its actually faaaar from it. Feels like a watered down bull#%#% version of what was shown back at 2009.
How can CCP as a game company say at Fanfest 2013 "We are proud to announce that Dust 514 will be released on the 5/14 this year" and release this Alpha quality product when they advertised a far superior product back in 2009?
Someone please explain WTH happened?
Feels like I'm playing an Alpha version of Dust 514 when I look at the footage from 2009. |
Rolf The Viking
Ill Omens EoN.
17
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Posted - 2013.05.30 23:01:00 -
[2] - Quote
Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. |
KingBabar
Seraphim Initiative. CRONOS.
666
|
Posted - 2013.05.30 23:02:00 -
[3] - Quote
The current state of Dust is nothing less than an isult to all thats been suporting this game for close to a year.
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Night Ward
Ametat Security Amarr Empire
46
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Posted - 2013.05.30 23:03:00 -
[4] - Quote
Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker.
If that's really the case.. oh man, Shame on CCP. |
Malkai Inos
The Vanguardians Orion Empire
198
|
Posted - 2013.05.30 23:04:00 -
[5] - Quote
Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. And to avoid criminal lawsuits for arson. That engine is really beautifull but simply too taxing in terms of hardware. |
Doc Noah
Algintal Core Gallente Federation
66
|
Posted - 2013.05.30 23:05:00 -
[6] - Quote
PS3 couldnt handle the old engine so they had to use the Unreal engine instead. |
ZDub 303
TeamPlayers EoN.
259
|
Posted - 2013.05.30 23:05:00 -
[7] - Quote
What you see in that footage is what CCP had to give up when they went to the vastly inferior platform, the "PS3". |
HK Rage
Science For Death The Shadow Eclipse
6
|
Posted - 2013.05.30 23:06:00 -
[8] - Quote
Compared to the trailers, the real gameplay is a big disappointment. |
Mobius Wyvern
BetaMax. CRONOS.
1708
|
Posted - 2013.05.30 23:07:00 -
[9] - Quote
Night Ward wrote:Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. If that's really the case.. oh man, Shame on CCP. They were using the same engine that runs EVE Online, which in no way would have worked on a console. The old 24 player matches would have been slideshows in that engine.
Also notice how bland the environment is in those videos. |
Malkai Inos
The Vanguardians Orion Empire
198
|
Posted - 2013.05.30 23:10:00 -
[10] - Quote
Mobius Wyvern wrote:Night Ward wrote:Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. If that's really the case.. oh man, Shame on CCP. They were using the same engine that runs EVE Online, which in no way would have worked on a console. The old 24 player matches would have been slideshows in that engine. Also notice how bland the environment is in those videos. I thought only the WIS stuff is CARBON based.
|
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ImpureMort
Seykal Expeditionary Group Minmatar Republic
81
|
Posted - 2013.05.30 23:11:00 -
[11] - Quote
ccp happned |
Heimdallr69
Imperfects Negative-Feedback
190
|
Posted - 2013.05.30 23:12:00 -
[12] - Quote
Mobius Wyvern wrote:Night Ward wrote:Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. If that's really the case.. oh man, Shame on CCP. They were using the same engine that runs EVE Online, which in no way would have worked on a console. The old 24 player matches would have been slideshows in that engine. Also notice how bland the environment is in those videos. What about the ps4? Would it be possible? |
BASSMEANT
ZionTCD Unclaimed.
279
|
Posted - 2013.05.30 23:14:00 -
[13] - Quote
CCP listened to the codbois. the codbois got ripped up by better players therefor the game was broken.
now ccp has fixed the game for them by breaking it for real players.
same thing happened with mag.
when you listen to garbage gamers... you end up with a player count consistently below 10k
Peace B |
Chinduko
KILL-EM-QUICK RISE of LEGION
145
|
Posted - 2013.05.30 23:15:00 -
[14] - Quote
I'm sure Unreal isn't the only platform CCP could have gone with, maybe it was just the lowest priced option. I'm disappointed with Dust's Uprising and miss the old builds, as well. |
Malkai Inos
The Vanguardians Orion Empire
198
|
Posted - 2013.05.30 23:16:00 -
[15] - Quote
Heimdallr69 wrote:Mobius Wyvern wrote:Night Ward wrote:Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. If that's really the case.. oh man, Shame on CCP. They were using the same engine that runs EVE Online, which in no way would have worked on a console. The old 24 player matches would have been slideshows in that engine. Also notice how bland the environment is in those videos. What about the ps4? Would it be possible? You would throw the advantage of the UE3 beeing platform agnostic and highly compatible to the upcoming UE4 into the bin. I don't think it would be worth it, both in development time and cost.
|
belly fat
Conspiratus Immortalis Covert Intervention
2
|
Posted - 2013.05.30 23:20:00 -
[16] - Quote
times money.
LoL |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
43
|
Posted - 2013.05.30 23:20:00 -
[17] - Quote
What is wrong with you people!? The version we have now looks much better then this version from 2009. That was only a test version and it shows with its low character animation and terrible textures and graphics. These forums truly get worse every second. |
Mobius Wyvern
BetaMax. CRONOS.
1709
|
Posted - 2013.05.30 23:21:00 -
[18] - Quote
Malkai Inos wrote:Heimdallr69 wrote:Mobius Wyvern wrote:Night Ward wrote:Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. If that's really the case.. oh man, Shame on CCP. They were using the same engine that runs EVE Online, which in no way would have worked on a console. The old 24 player matches would have been slideshows in that engine. Also notice how bland the environment is in those videos. What about the ps4? Would it be possible? You would throw the advantage of the UE3 beeing platform agnostic and highly compatible to the upcoming UE4 into the bin. I don't think it would be worth it, both in development time and cost. Trinity 2.0 was not designed to support a shooter, and if they had beta'd this game under that engine, it would have shown in a major way.
UE3 was the better design choice than both scrapping Trinity 2.0 AND trying to develop a new proprietary engine. Better to use something that works and redirect their focus.
For those that claim changing engines is somehow easy, when I was working with the Dev team for MechWarrior: Living Legends, our players used to ask us if we had any plans to upgrade to CryEngine 3.
Even considering that we were using CryEngine 2.5 at the time, just that -small- upgrade would have required that we retool all of our systems and assets from the ground up.
Now apply that to the idea of switching to another engine completely unrelated to the original. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3376
|
Posted - 2013.05.30 23:22:00 -
[19] - Quote
I believe it's called "selling the sizzle, not the steak"
Still love those videos though |
Mobius Wyvern
BetaMax. CRONOS.
1709
|
Posted - 2013.05.30 23:27:00 -
[20] - Quote
DUST Fiend wrote:I believe it's called "selling the sizzle, not the steak" Still love those videos though I can't wait to see the features in them. It's not secret I'm mainly here for the Fighters. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
3376
|
Posted - 2013.05.30 23:30:00 -
[21] - Quote
Mobius Wyvern wrote:I can't wait to see the features in them. It's not secret I'm mainly here for the Fighters.
MTACs
My frustration with dropships putting me back on the ground, I'll be waiting a while before I can get enough SP for that, but we've probably got at least a year before we get them, so I'm good. |
BL4CKST4R
WarRavens
77
|
Posted - 2013.05.30 23:35:00 -
[22] - Quote
Chinduko wrote:I'm sure Unreal isn't the only platform CCP could have gone with, maybe it was just the lowest priced option. I'm disappointed with Dust's Uprising and miss the old builds, as well.
There are better options out there obviously, this game was supposed to be as "grand" as Battlefield sort-of-speak, look at the actual size of the maps, these maps were made to support large scale warfare jets and stuff. Unfortunately CCP changed engines, it changed the gameplay, and at the moment what we saw is not possible. They could change the engine again to one that would support bigger gameplay but I doubt they would make the investment.
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Mobius Wyvern
BetaMax. CRONOS.
1711
|
Posted - 2013.05.30 23:37:00 -
[23] - Quote
BL4CKST4R wrote:Chinduko wrote:I'm sure Unreal isn't the only platform CCP could have gone with, maybe it was just the lowest priced option. I'm disappointed with Dust's Uprising and miss the old builds, as well. There are better options out there obviously, this game was supposed to be as "grand" as Battlefield sort-of-speak, look at the actual size of the maps, these maps were made to support large scale warfare jets and stuff. Unfortunately CCP changed engines, it changed the gameplay, and at the moment what we saw is not possible. They could change the engine again to one that would support bigger gameplay but I doubt they would make the investment. The biggest investment would be time, not money.
What people don't realize is that would mean taking the game offline completely and it being a -minimum- of 2-3 years before we even see it again. Games engines aren't something you can just swap out. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
57
|
Posted - 2013.05.30 23:42:00 -
[24] - Quote
it reminds me of Aliens: Colonial Marines in a lot of ways...
Same game engine changes and everything... |
Panther Alpha
Commando Perkone Caldari State
334
|
Posted - 2013.05.30 23:44:00 -
[25] - Quote
To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. |
Mobius Wyvern
BetaMax. CRONOS.
1712
|
Posted - 2013.05.30 23:45:00 -
[26] - Quote
Oh please, this is in no way to the same extent as that trainwreck. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
57
|
Posted - 2013.05.30 23:48:00 -
[27] - Quote
Mobius Wyvern wrote:Oh please, this is in no way to the same extent as that trainwreck. DUST 514 announcement demo: DUST 514 demo | DUST as it actually is
- Better explosions, textures, and effects, it's a different game engine than final product (ended up using Unreal 3. Unreal 4 available but too expensive for game, I guess.).
- Vehicle control is a lot better in demo. Let's see anyone in DUST right now driving like they do in this demo.
- Graphics a lot better in demo.
- Lots of features in demo omitted from final game.
- AI doesn't exist in final game.
- Developer commits to continued updates and new features. Has yet to overcome most of the original criticism, or match their demo.
Aliens: Colonial Marines in-progress demo: Demo vs Final Product
- Better explosions, textures, and effects, it's a different game engine than final product (ended up using Unreal 3. Unreal 4 available but too expensive for game, I guess.).
- Graphics a lot better in demo than final.
- Lots of features in demo omitted from final game.
- AI is garbage in final game.
- Developer commits to continued updates and new features. Has yet to overcome most of the original criticism, or match their demo.
It's the same thing.
I'm not trying to diss DUST too much... I want to see it successful. I've spent a decent amount of rl cash to support it too. However, you have to look at the reality of the situation: DUST is free. My time is not. If the game isn't good RIGHT NOW, it's not a good game. Maybe it can be a good game in the future... but it needs to get there real quick and there's not much sign of anything but little tweaks coming up in the near future.
I'm here for the long haul, because I play EvE. If it wasn't for EvE, I doubt I would give DUST a second chance. |
Malkai Inos
The Vanguardians Orion Empire
199
|
Posted - 2013.05.30 23:50:00 -
[28] - Quote
Panther Alpha wrote:To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. First, it was already said that changing the engine means rebuilding a large chunk of code. Second these trailers are goddam trailers We can be pretty sure that almost everything we see there is prescripted, preanimated and prerendered. Trailers that show actual gameplay usually have a small "actual gameplay" branding. This does not because it's not actual gameplay. |
Kane Fyea
DUST University Ivy League
187
|
Posted - 2013.05.31 00:01:00 -
[29] - Quote
Cygnus Gogela wrote:Mobius Wyvern wrote:Oh please, this is in no way to the same extent as that trainwreck. DUST 514 announcement demo: DUST 514 demo | DUST as it actually is
- Better explosions, textures, and effects, it's a different game engine than final product (ended up using Unreal 3. Unreal 4 available but too expensive for game, I guess.).
- Vehicle control is a lot better in demo. Let's see anyone in DUST right now driving like they do in this demo.
- Graphics a lot better in demo.
- Lots of features in demo omitted from final game.
- AI doesn't exist in final game.
- Developer commits to continued updates and new features. Has yet to overcome most of the original criticism, or match their demo.
Aliens: Colonial Marines in-progress demo: Demo vs Final Product
- Better explosions, textures, and effects, it's a different game engine than final product (ended up using Unreal 3. Unreal 4 available but too expensive for game, I guess.).
- Graphics a lot better in demo than final.
- Lots of features in demo omitted from final game.
- AI is garbage in final game.
- Developer commits to continued updates and new features. Has yet to overcome most of the original criticism, or match their demo.
It's the same thing. I'm not trying to diss DUST too much... I want to see it successful. I've spent a decent amount of rl cash to support it too. However, you have to look at the reality of the situation: DUST is free. My time is not. If the game isn't good RIGHT NOW, it's not a good game. Maybe it can be a good game in the future... but it needs to get there real quick and there's not much sign of anything but little tweaks coming up in the near future. I'm here for the long haul, because I play EvE. If it wasn't for EvE, I doubt I would give DUST a second chance. The ps3 cant use UE4. |
Panther Alpha
Commando Perkone Caldari State
334
|
Posted - 2013.05.31 00:04:00 -
[30] - Quote
Malkai Inos wrote:Panther Alpha wrote:To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. First, it was already said that changing the engine means rebuilding a large chunk of code. Second these trailers are goddam trailers We can be pretty sure that almost everything we see there is prescripted, preanimated and prerendered. Trailers that show actual gameplay usually have a small "actual gameplay" branding. This does not because it's not actual gameplay.
Most game-play trailers are normally very close to the actual game... also... how old is the Carbon engine ? Over 10 years ?. It can run a complex Space Exploration game, but not a FPS ?...If it was a problem with graphics, why they not just lowered the overall quality ?
Any way... never mind.. I seriously dough we will never know what really happen. |
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Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
58
|
Posted - 2013.05.31 00:05:00 -
[31] - Quote
Kane Fyea wrote:The ps3 cant use UE4. oops. Right you are! Thanks!
Still... unreal 3 is from 2005 or 6, right? ...kinda dated.
|
Kane Fyea
DUST University Ivy League
187
|
Posted - 2013.05.31 00:06:00 -
[32] - Quote
Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. First, it was already said that changing the engine means rebuilding a large chunk of code. Second these trailers are goddam trailers We can be pretty sure that almost everything we see there is prescripted, preanimated and prerendered. Trailers that show actual gameplay usually have a small "actual gameplay" branding. This does not because it's not actual gameplay. Most game-play trailers are normally very close to the actual game... also... how old is the Carbon engine ? Over 10 years ?. It can run a complex Space Exploration game, but not a FPS ?...If it was a problem with graphics, why they not just lowered the overall quality ? Any way... never mind.. I seriously dough we will never know what really happen. Carbon at first melted some high end PC. PS3 = Low end pc to todays standards. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
767
|
Posted - 2013.05.31 00:07:00 -
[33] - Quote
The actual game mechanics could have been reused though, engines don't change that... |
Kane Fyea
DUST University Ivy League
187
|
Posted - 2013.05.31 00:08:00 -
[34] - Quote
Cygnus Gogela wrote:Kane Fyea wrote:The ps3 cant use UE4. oops. Right you are! Thanks! Still... unreal 3 is from 2005 or 6, right? ...kinda dated. Yea but just because somethings dated doesn't mean it can't be upgraded to work A LOT better. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
58
|
Posted - 2013.05.31 00:10:00 -
[35] - Quote
Kane Fyea wrote:Cygnus Gogela wrote:Kane Fyea wrote:The ps3 cant use UE4. oops. Right you are! Thanks! Still... unreal 3 is from 2005 or 6, right? ...kinda dated. Yea but just because somethings dated doesn't mean it can't be upgraded to work A LOT better. I guess that begs the question "than why hasn't that happened?"
|
tribal wyvern
ZionTCD Unclaimed.
916
|
Posted - 2013.05.31 00:16:00 -
[36] - Quote
Night Ward wrote:Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. If that's really the case.. oh man, Shame on CCP. The footage from 2009 was using the carbon engine. They discovered ps3 could not handle carbon, so they switched to U3. Not 'shame on ccp'....it's not their fault. Blame Sony for building ps3 with the small amount of ram it has. |
Panther Alpha
Commando Perkone Caldari State
334
|
Posted - 2013.05.31 00:17:00 -
[37] - Quote
Cygnus Gogela wrote:Kane Fyea wrote:Cygnus Gogela wrote:Kane Fyea wrote:The ps3 cant use UE4. oops. Right you are! Thanks! Still... unreal 3 is from 2005 or 6, right? ...kinda dated. Yea but just because somethings dated doesn't mean it can't be upgraded to work A LOT better. I guess that begs the question "than why hasn't that happened?"
The Carbon engine is from 2003... older than the Unreal 3 engine....explain that one... |
Buster Friently
Rosen Association
609
|
Posted - 2013.05.31 00:19:00 -
[38] - Quote
Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker.
CCP switched engines because the PS3 was incapable of handling what you saw in 2009. |
Kane Fyea
DUST University Ivy League
187
|
Posted - 2013.05.31 00:19:00 -
[39] - Quote
Cygnus Gogela wrote:Kane Fyea wrote:Cygnus Gogela wrote:Kane Fyea wrote:The ps3 cant use UE4. oops. Right you are! Thanks! Still... unreal 3 is from 2005 or 6, right? ...kinda dated. Yea but just because somethings dated doesn't mean it can't be upgraded to work A LOT better. I guess that begs the question "than why hasn't that happened?" Have you played a game on UE3? This game is by far the best looking game I've played that used UE3. |
Malkai Inos
The Vanguardians Orion Empire
199
|
Posted - 2013.05.31 00:19:00 -
[40] - Quote
Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. First, it was already said that changing the engine means rebuilding a large chunk of code. Second these trailers are goddam trailers We can be pretty sure that almost everything we see there is prescripted, preanimated and prerendered. Trailers that show actual gameplay usually have a small "actual gameplay" branding. This does not because it's not actual gameplay. Most game-play trailers are normally very close to the actual game... also... how old is the Carbon engine ? Over 10 years ?. It can run a complex Space Exploration game, but not a FPS ?...If it was a problem with graphics, why they not just lowered the overall quality ? Any way... never mind.. I seriously dough we will never know what really happen. The space stuff is not based on carbon, at least not the rendering part. How old the carbon engine is i don't know, but is more like four years and engines tend to perform differently in various environments e.g. ID tech needed significant reworks to cope with large areas while allowing great visuals in enclosed spaces.
The space simulation is not that complex. In fact the main reason why eve looks so good even on old hardware is the fact that most of what you see in any given scene is a high resolution skybox. The polycount is really rather low compared to games that have to render vast areas along with all the actors. |
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Buster Friently
Rosen Association
609
|
Posted - 2013.05.31 00:19:00 -
[41] - Quote
Cygnus Gogela wrote:Kane Fyea wrote:The ps3 cant use UE4. oops. Right you are! Thanks! Still... unreal 3 is from 2005 or 6, right? ...kinda dated.
Actually, the U3 engine is updated monthly or close to it.
|
Iron Wolf Saber
Den of Swords
4793
|
Posted - 2013.05.31 00:19:00 -
[42] - Quote
Quite a bit of work was scrapped from 2005, Dust 514 at the time didn't even have a name, funding, seriousness, nor development time.
It took a few years for dust 514 to get all those and a plan setup.
|
Panther Alpha
Commando Perkone Caldari State
334
|
Posted - 2013.05.31 00:21:00 -
[43] - Quote
Malkai Inos wrote:Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. First, it was already said that changing the engine means rebuilding a large chunk of code. Second these trailers are goddam trailers We can be pretty sure that almost everything we see there is prescripted, preanimated and prerendered. Trailers that show actual gameplay usually have a small "actual gameplay" branding. This does not because it's not actual gameplay. Most game-play trailers are normally very close to the actual game... also... how old is the Carbon engine ? Over 10 years ?. It can run a complex Space Exploration game, but not a FPS ?...If it was a problem with graphics, why they not just lowered the overall quality ? Any way... never mind.. I seriously dough we will never know what really happen. The space stuff is not based on carbon, at least not the rendering part. How old the carbon engine is i don't know, but is more like four years and engines tend to perform differently in various environments e.g. ID tech needed significant reworks to cope with large areas while allowing great visuals in enclosed spaces. The space simulation is not that complex. In fact the main reason why eve looks so good even on old hardware is the fact that most of what you see in any given scene is a high resolution skybox. The polycount is really rather low compared to games that have to render vast areas along with all the actors.
The Carbon engine is 10 years old ;
http://www.ccpgames.com/en/company/technology
|
Kane Fyea
DUST University Ivy League
187
|
Posted - 2013.05.31 00:25:00 -
[44] - Quote
Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. First, it was already said that changing the engine means rebuilding a large chunk of code. Second these trailers are goddam trailers We can be pretty sure that almost everything we see there is prescripted, preanimated and prerendered. Trailers that show actual gameplay usually have a small "actual gameplay" branding. This does not because it's not actual gameplay. Most game-play trailers are normally very close to the actual game... also... how old is the Carbon engine ? Over 10 years ?. It can run a complex Space Exploration game, but not a FPS ?...If it was a problem with graphics, why they not just lowered the overall quality ? Any way... never mind.. I seriously dough we will never know what really happen. The space stuff is not based on carbon, at least not the rendering part. How old the carbon engine is i don't know, but is more like four years and engines tend to perform differently in various environments e.g. ID tech needed significant reworks to cope with large areas while allowing great visuals in enclosed spaces. The space simulation is not that complex. In fact the main reason why eve looks so good even on old hardware is the fact that most of what you see in any given scene is a high resolution skybox. The polycount is really rather low compared to games that have to render vast areas along with all the actors. The Carbon engine is 10 years old ; http://www.ccpgames.com/en/company/technology Carbon framework is not the carbon engine. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
58
|
Posted - 2013.05.31 00:26:00 -
[45] - Quote
Panther Alpha wrote:Cygnus Gogela wrote:Kane Fyea wrote:Cygnus Gogela wrote:Kane Fyea wrote:The ps3 cant use UE4. oops. Right you are! Thanks! Still... unreal 3 is from 2005 or 6, right? ...kinda dated. Yea but just because somethings dated doesn't mean it can't be upgraded to work A LOT better. I guess that begs the question "than why hasn't that happened?" The Carbon engine is from 2003... older than the Unreal 3 engine....explain that one... If you're looking to me for explanations, you're looking in the wrong place my friend. I'll say this though: the Carbon Engine looks WAY better than Unreal 3. It IS way better, in fact. So, yes, CCP is WAY out in front with their technology. They DO have an incredible engine that's way ahead of it's time. They do have a phenomenal art department, one of the best in the entire industry imho. Most amazingly they are the exclusive producer and owner of Carbon.
Yet DUST is a jinky unreal 3 game. Explain THAT one to me...
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Iron Wolf Saber
Den of Swords
4793
|
Posted - 2013.05.31 00:28:00 -
[46] - Quote
Carbon blew up a few computers when it only had 1 room and 1 character to render. |
Panther Alpha
Commando Perkone Caldari State
334
|
Posted - 2013.05.31 00:44:00 -
[47] - Quote
Cygnus Gogela wrote:Panther Alpha wrote:Cygnus Gogela wrote:
Yea but just because somethings dated doesn't mean it can't be upgraded to work A LOT better.
I guess that begs the question "than why hasn't that happened?" The Carbon engine is from 2003... older than the Unreal 3 engine....explain that one... If you're looking to me for explanations, you're looking in the wrong place my friend. I'll say this though: the Carbon Engine looks WAY better than Unreal 3. It IS way better, in fact. So, yes, CCP is WAY out in front with their technology. They DO have an incredible engine that's way ahead of it's time. They do have a phenomenal art department, one of the best in the entire industry imho. Most amazingly they are the exclusive producer and owner of Carbon.
Yet DUST is a jinky unreal 3 game. Explain THAT one to me...
[/quote]
So you saying that the following games are rubbish ;
Batman: Arkham Asylum Army of Two: The 40th Day BioShock Infinity Borderlands Borderlands 2 Dishonored DmC: Devil May Cry Gears of War: Judgment
All those games run with the Unreal 3 engine....now i''m of to bed... i let you think about that one. |
Malkai Inos
The Vanguardians Orion Empire
199
|
Posted - 2013.05.31 00:51:00 -
[48] - Quote
As has been said, Trinity and carbon are not the same thing. Whenever you enter your quarters for the first time of a game session you get a seperate loading screen because the whole thing has to start up like a seperate game. Trinity and Carbon are partly interconnected but, for the time beeing, that's about it.
Cygnus Gogela wrote: If you're looking to me for explanations, you're looking in the wrong place my friend. I'll say this though: the Carbon Engine looks WAY better than Unreal 3. It IS way better, in fact. So, yes, CCP is WAY out in front with their technology. They DO have an incredible engine that's way ahead of it's time. They do have a phenomenal art department, one of the best in the entire industry imho. Most amazingly they are the exclusive producer and owner of Carbon.
Yet DUST is a jinky unreal 3 game. Explain THAT one to me...
It definitely looks better and possibly is better but it's still shockingly power hungy. We can argue all day about how much better the Captains quarters look than Dust 514 but that does not change the fact that possibly no consumer PC in existence could survive running full a Dust 514 battle.
They are apparently developing WoD on the Carbon engine (including the rendering pipeline) so we might see how it looks in an actual game environment in the near future. For dust, i'm afraid it's too late at this point. |
Kane Fyea
DUST University Ivy League
187
|
Posted - 2013.05.31 00:55:00 -
[49] - Quote
Panther Alpha wrote: So you saying that the following games are rubbish ;
Batman: Arkham Asylum Army of Two: The 40th Day BioShock Infinity Borderlands Borderlands 2 Dishonored DmC: Devil May Cry Gears of War: Judgment
All those games run with the Unreal 3 engine....now i''m of to bed... i let you think about that one.
Yea and each of those games uses a modified (probably heavily modified) version of UE3 |
Malkai Inos
The Vanguardians Orion Empire
199
|
Posted - 2013.05.31 00:57:00 -
[50] - Quote
Kane Fyea wrote:Panther Alpha wrote: So you saying that the following games are rubbish ;
Batman: Arkham Asylum Army of Two: The 40th Day BioShock Infinity Borderlands Borderlands 2 Dishonored DmC: Devil May Cry Gears of War: Judgment
All those games run with the Unreal 3 engine....now i''m of to bed... i let you think about that one.
Yea and each of those games uses a modified (probably heavily modified) version of UE3 Beeing highly and easily modifiable is the beauty of the UE3. Also UE3 should rather read UE3.5 because got quite some updates during the years.
|
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Iron Wolf Saber
Den of Swords
4793
|
Posted - 2013.05.31 01:02:00 -
[51] - Quote
Dust 514's UE3 engine is so heavily modified that chances are it cannot be ported easily over to UE4. |
Cinnamon267
The Southern Legion RISE of LEGION
70
|
Posted - 2013.05.31 01:11:00 -
[52] - Quote
CCP always puts out trailers that make their games look way more awesome than they actually are. That demo didn't show anything amazing. It showed... barely anything. |
Malkai Inos
The Vanguardians Orion Empire
204
|
Posted - 2013.05.31 01:12:00 -
[53] - Quote
Iron Wolf Saber wrote:Dust 514's UE3 engine is so heavily modified that chances are it cannot be ported easily over to UE4. Don't be such a downer. I was looking forward to this possibility
|
TBF Avenger
Horizons' Edge
2
|
Posted - 2013.05.31 01:17:00 -
[54] - Quote
Cinnamon267 wrote:CCP always puts out trailers that make their games look way more awesome than they actually are. That demo didn't show anything amazing. It showed... barely anything.
Every company does that, besides I think Dust is great how it is. Has it's problems but CCP is fixing them |
SmileB4Death
Seraphim Auxiliaries CRONOS.
103
|
Posted - 2013.05.31 01:21:00 -
[55] - Quote
KingBabar wrote:The current state of Dust is nothing less than an isult to all thats been suporting this game for close to a year.
|
Malkai Inos
The Vanguardians Orion Empire
204
|
Posted - 2013.05.31 01:22:00 -
[56] - Quote
Cinnamon267 wrote:CCP always puts out trailers that make their games look way more awesome than they actually are. That demo didn't show anything amazing. It showed... barely anything. Other companies do live action trailers *shudder*. |
Cinnamon267
The Southern Legion RISE of LEGION
70
|
Posted - 2013.05.31 02:22:00 -
[57] - Quote
TBF Avenger wrote:Cinnamon267 wrote:CCP always puts out trailers that make their games look way more awesome than they actually are. That demo didn't show anything amazing. It showed... barely anything. Every company does that, besides I think Dust is great how it is. Has it's problems but CCP is fixing them
I am enjoying Dust, too. But, their trailers are insanely awesome. It makes EVE look even more awesome. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
102
|
Posted - 2013.05.31 02:39:00 -
[58] - Quote
Dust 514 went downhill when CCP started listening to us. Just because a person has an opinion doesn't mean they need to share it. Almost every game mechanic's designed purpose has been altered to levels of parody to what they once were. Weapon balance is a thing of the past as with the exception of a LAV kill, ARs rule the kill feed and the redundant sound of a redundant weapon's discharge haunts us all in our sleep. Vehicular combat is a joke as free LAVs have higher survivability over HAV and dropships that require a significant ISK and SP investment. We were more concerned with mercenary packs during closed beta and fine print in the EULA over the game's overall quality. Everything that has been degraded and watered down is at the fault of those who bared their tears to an experienced developer in a field outside of their expertise and they listened, assuming we know what we're doing.
WTH happened to Dust 514? Look in the ****ing mirror! |
Night Ward
Ametat Security Amarr Empire
50
|
Posted - 2013.05.31 04:59:00 -
[59] - Quote
So if the PS3 can't handle Carbon, why downgrade the gameplay, content and quality so drastically to be able to run on PS3? When a new system would be available during the same year of release, especially when releasing a FTP game in a starter line-up for a new Console would or at least seems really good as an invesment?
Who would not try out a free game when they just spent all that money on the new console? Surely the player count would be/should (be) much higher than 10k for a FTP game?
Just seems to me that downgrading a game so much from what was shown in 2009 isn't the right move, but then again what do i know, i am not a game developer, just a gamer. As long as the aurum is rolling in they should be happy i guess. |
Mobius Wyvern
BetaMax. CRONOS.
1725
|
Posted - 2013.05.31 05:02:00 -
[60] - Quote
Night Ward wrote:So if the PS3 can't handle Carbon, why downgrade the gameplay, content and quality so drastically to be able to run on PS3? When a new system would be available during the same year of release, especially when releasing a FTP game in a starter line-up for a new Console would or at least seems really good as an invesment?
Who would not try out a free game when they just spent all that money on the new console? Surely the player count would be/should (be) much higher than 10k for a FTP game?
Just seems to me that downgrading a game so much from what was shown in 2009 isn't the right move, but then again what do i know, i am not a game developer, just a gamer. As long as the aurum is rolling in they should be happy i guess. They'll have plenty of time to work out a PS4 client, and with games like Destiny offering cross-play on the same network, you can even keep playing with your friends on PS3s.
I'm glad they decided to make this a console game. As far as I'm concerned, console gamers have been fed generic copy-paste garbage for several years now as far as the shooter genre, and no one has really tried to make a game of this scale for the console. I like how they're giving people without gaming PCs a chance at experiencing something on this scale. |
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Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
60
|
Posted - 2013.05.31 06:44:00 -
[61] - Quote
Night Ward wrote:*snip*
Just seems to me that downgrading a game so much from what was shown in 2009 isn't the right move...
That's all, 'folks. Goodnight.
|
Osbor robsO
Eyniletti Rangers Minmatar Republic
1
|
Posted - 2013.05.31 06:49:00 -
[62] - Quote
oh, the lamentations of "what could have been".
to be fair if they port the game to ps4 with the unreal 4 engine and focus on the sound design and feel, as well asn++ adding all the missing content, the game could end up looking a lot like this
and this is what you get for putting a game on unreal engine on a console. not only that, but unreal on the PS3, possibly the most developer unfriendly hardware there is |
Panther Alpha
Commando Perkone Caldari State
334
|
Posted - 2013.05.31 08:46:00 -
[63] - Quote
Night Ward wrote:So if the PS3 can't handle Carbon, why downgrade the gameplay, content and quality so drastically to be able to run on PS3? When a new system would be available during the same year of release, especially when releasing a FTP game in a starter line-up for a new Console would or at least seems really good as an invesment?
Who would not try out a free game when they just spent all that money on the new console? Surely the player count would be/should (be) much higher than 10k for a FTP game?
Just seems to me that downgrading a game so much from what was shown in 2009 isn't the right move, but then again what do i know, i am not a game developer, just a gamer. As long as the aurum is rolling in they should be happy i guess.
You don't get it, the Carbon Engine is not the problem, or at least not anymore. Planetside 2 has already confirmed that will be in the PS4, and the player base won't be much higher than 10k in the PS4, why ? you may ask ? How Dust 514 is right now, is relieving purely in the current player base, which are mostly EvE players, and few hardcore games that "want" to believe. Not everyone in the current player base, will buy a PS4 immediately, maybe 25% ? That will be a disaster for CCP.
Before the game can be ported to any other platform, it have to improve significantly, and even then..I still think that PC will be the sensible platform for CCP to move too. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
87
|
Posted - 2013.05.31 09:01:00 -
[64] - Quote
Can i just point out when ps4 comes out there is probable a possibility that they will be able to run the game in the EVE engine
but how they will do cross console play i don't know
maybe they will separate the ps3 and ps4 mercs ? ~who knows |
Calroon DeVil
Internal Error. Negative-Feedback
52
|
Posted - 2013.05.31 09:30:00 -
[65] - Quote
Just, lol. What a massive let-down. |
Vyn Drayko
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.05.31 10:41:00 -
[66] - Quote
I don't much care about the graphics of the game. Graphics in games are always trying to rival each other, and some of the greatest games ever have mediocre graphics (Morrowind for example is still being in sold in stores for PC)
I'm curious/upset why they scrapped the FEATURES.
Fully enterable buildings Open Air vehicles Fighters Command Centers Construction by commander Long distance resupply/battles
They obviously made the attempt in the original beta, when we had the multi-stage maps. Those were at least interesting even if there were only two.
Now, Dust is a watered down game where every mission is identical except for the field you play on where all that matters is whether or not you have a duvolle tac, instead of having a skilled commander/logistics organization. |
Spaceman-Rob
The Unholy Legion Of DarkStar DARKSTAR ARMY
81
|
Posted - 2013.05.31 10:52:00 -
[67] - Quote
That Epic Demo as you call it looks like crap lol |
P Nasty
Bridge Nine Collective
1
|
Posted - 2013.05.31 12:26:00 -
[68] - Quote
Seems like a lot of people are being introduced to the wonderful world of game design, aka being forced to scale back a vision cause it simply can't be done.
Dust should've been a PC shooter plain and simple. The engine isn't the issue, UE3 is capable of amazing feats. Hell, look at Call of Duty. Each one has great visuals, ultra tight controls and a constant 60 FPS on console with no exceptions (which is why they are the most popular; as much as I hate COD I can't stand playing anything sub-60FPS now) and COD runs off of a QUAKE 3 engine....that thing is damn near ancient! Its flexible and moddable and its 2013 and still working.
The issue is CCP bit off more than they could chew and they realized by the time they get a finished product out and available with all the bells and whistles they want, the new generation of consoles will be here with games like Destiny dragging away the player base. As great as Dust can be, if you give me an online shooter with 60+ FPS and solid gameplay guess what I'm probably going to go to? Maybe if I had a commitment to EVE I'd stick around but I don't. I'm hoping to BUILD one in time though.
Dust is a prime example of realize in development. What we want, what they want, vs what is actually achievable in such a large scale project. This is the result. |
Mobius Wyvern
BetaMax. CRONOS.
1744
|
Posted - 2013.05.31 12:32:00 -
[69] - Quote
Vyn Drayko wrote:I don't much care about the graphics of the game. Graphics in games are always trying to rival each other, and some of the greatest games ever have mediocre graphics (Morrowind for example is still being in sold in stores for PC)
I'm curious/upset why they scrapped the FEATURES.
Fully enterable buildings Open Air vehicles Fighters Command Centers Construction by commander Long distance resupply/battles
They obviously made the attempt in the original beta, when we had the multi-stage maps. Those were at least interesting even if there were only two.
Now, Dust is a watered down game where every mission is identical except for the field you play on where all that matters is whether or not you have a duvolle tac, instead of having a skilled commander/logistics organization. Those features aren't scrapped. ALL of them are confirmed for later deployment.
Whether or not they should have launched when they did is immaterial at this point. They did, and there's no going back. At this point, they're working on deploying more features while fixing current issues, so the release date honestly doesn't mean much to us.
I have complete confidence that we'll see everything that was in the 2009 Stage Demo by next year, by the third expansion if not the second. Hell, we already having ******* MTACs confirmed for the first one, and the CSM has hinted that we might even be getting new planet types before PC spreads from Molden Heath.
Keep calm and shoot on. |
P Nasty
Bridge Nine Collective
2
|
Posted - 2013.05.31 12:44:00 -
[70] - Quote
If Dust were a PC title it would've been more expandable, and would've been guaranteed a long shelf life. Being on PS3 its already got a time frame on it.
Yes its a great idea, yes its a breath of fresh air (less so than earlier builds, I'm finding when I explain it to people I'm able to break it down into COD terms...just reskinned), but coming from a PS3 player its 100% on the wrong platform. |
|
JonnyAugust
Internal Error. Negative-Feedback
226
|
Posted - 2013.05.31 12:44:00 -
[71] - Quote
Viewing that original trailer still gives me goosbumps. So the general feeling is CCP switched engines but I don't quite buy that. Switching engines does not mean that you have to make new sounds from scratch, audio files should be one of the few things that would transfer with very little extra effort.
Focus on the sounds in that video, the gritty assault weapon sounds, the tracer whistles, the dropship sound when lifting off gives the impression of weight and power. Even the sounds in this current build are 4 years behind what they had back then. The excuse "we switched to Unreal Engine" does not cut it for me.
Looking closely at the details in that video, the concrete barriers are literally the same we have now. In fact, it looks like the build they showed there is about one year away from the current build if they maintain the same amount of progress as we have seen in the past.
The unreal engine can be beatiful on PS3, I just bought Bioshock infinite and that is a very pretty game with terrific sounds. I can understand sacrificing graphics to fit more players into the game but we are still at about the same capacity as Battlefield3 boasts for ps3 in terms of player counts.
There is simply no excuse for the way this game has progressed in my opinion. New engine or not, something else happened within this company and design of the game that drastically changed what they were capable of. It could very well be as simple as they ran out of money. |
Mobius Wyvern
BetaMax. CRONOS.
1745
|
Posted - 2013.05.31 12:47:00 -
[72] - Quote
JonnyAugust wrote:Viewing that original trailer still gives me goosbumps. So the general feeling is CCP switched engines but I don't quite buy that. Switching engines does not mean that you have to make new sounds from scratch, audio files should be one of the few things that would transfer with very little extra effort.
Focus on the sounds in that video, the gritty assault weapon sounds, the tracer whistles, the dropship sound when lifting off gives the impression of weight and power. Even the sounds in this current build are 4 years behind what they had back then. The excuse "we switched to Unreal Engine" does not cut it for me.
Looking closely at the details in that video, the concrete barriers are literally the same we have now. In fact, it looks like the build they showed there is about one year away from the current build if they maintain the same amount of progress as we have seen in the past.
The unreal engine can be beatiful on PS3, I just bought Bioshock infinite and that is a very pretty game with terrific sounds. I can understand sacrificing graphics to fit more players into the game but we are still at about the same capacity as Battlefield3 boasts for ps3 in terms of player counts.
There is simply no excuse for the way this game has progressed in my opinion. New engine or not, something else happened within this company and design of the game that drastically changed was they were capable of. It could very well be as simple as they ran out of money. Did you see my earlier post?
"Switching engines" quite literally means writing your game over again from scratch. As I said in my previous post, even migrating the game I used to work on from CryEngine 2.5 to CryEngine 3 would have involved throwing out everything we'd made and starting over.
Please don't make grand pronouncements about things you don't understand.
|
JonnyAugust
Internal Error. Negative-Feedback
226
|
Posted - 2013.05.31 12:49:00 -
[73] - Quote
Mobius Wyvern wrote:JonnyAugust wrote:Viewing that original trailer still gives me goosbumps. So the general feeling is CCP switched engines but I don't quite buy that. Switching engines does not mean that you have to make new sounds from scratch, audio files should be one of the few things that would transfer with very little extra effort.
Focus on the sounds in that video, the gritty assault weapon sounds, the tracer whistles, the dropship sound when lifting off gives the impression of weight and power. Even the sounds in this current build are 4 years behind what they had back then. The excuse "we switched to Unreal Engine" does not cut it for me.
Looking closely at the details in that video, the concrete barriers are literally the same we have now. In fact, it looks like the build they showed there is about one year away from the current build if they maintain the same amount of progress as we have seen in the past.
The unreal engine can be beatiful on PS3, I just bought Bioshock infinite and that is a very pretty game with terrific sounds. I can understand sacrificing graphics to fit more players into the game but we are still at about the same capacity as Battlefield3 boasts for ps3 in terms of player counts.
There is simply no excuse for the way this game has progressed in my opinion. New engine or not, something else happened within this company and design of the game that drastically changed was they were capable of. It could very well be as simple as they ran out of money. Did you see my earlier post? "Switching engines" quite literally means writing your game over again from scratch. As I said in my previous post, even migrating the game I used to work on from CryEngine 2.5 to CryEngine 3 would have involved throwing out everything we'd made and starting over. Please don't make grand pronouncements about things you don't understand.
Pre-recorded sounds inside a sound studio and then formatted for a different engine are then rendered useless by the simple switching of a engine?
You're blinded by your own ego and percieved experience. |
Mobius Wyvern
BetaMax. CRONOS.
1747
|
Posted - 2013.05.31 12:52:00 -
[74] - Quote
JonnyAugust wrote:Mobius Wyvern wrote:JonnyAugust wrote:Viewing that original trailer still gives me goosbumps. So the general feeling is CCP switched engines but I don't quite buy that. Switching engines does not mean that you have to make new sounds from scratch, audio files should be one of the few things that would transfer with very little extra effort.
Focus on the sounds in that video, the gritty assault weapon sounds, the tracer whistles, the dropship sound when lifting off gives the impression of weight and power. Even the sounds in this current build are 4 years behind what they had back then. The excuse "we switched to Unreal Engine" does not cut it for me.
Looking closely at the details in that video, the concrete barriers are literally the same we have now. In fact, it looks like the build they showed there is about one year away from the current build if they maintain the same amount of progress as we have seen in the past.
The unreal engine can be beatiful on PS3, I just bought Bioshock infinite and that is a very pretty game with terrific sounds. I can understand sacrificing graphics to fit more players into the game but we are still at about the same capacity as Battlefield3 boasts for ps3 in terms of player counts.
There is simply no excuse for the way this game has progressed in my opinion. New engine or not, something else happened within this company and design of the game that drastically changed was they were capable of. It could very well be as simple as they ran out of money. Did you see my earlier post? "Switching engines" quite literally means writing your game over again from scratch. As I said in my previous post, even migrating the game I used to work on from CryEngine 2.5 to CryEngine 3 would have involved throwing out everything we'd made and starting over. Please don't make grand pronouncements about things you don't understand. Englighten me how the pre-recorded sounds inside a sound studio and then formatted for a different engine are then rendered useless by the simple switching of a engine? You're blinded by your own ego and percieved experience to have any decent opinion on this matter. So you just play an audio file and it sounds right in all situations? You do realize how much the engine sculpts and modifies the audio file to make it suit the environment you're playing in, right? That's been a standard of game design for quite a while, as just varying the sound volume based on distance with no reflection of surroundings kind of went out of style more than a decade ago.
If you want more information, look up the videos Bungie made on their sound design in Halo, and setting up the engine to allow sounds to echo off of some objects and be muffled by others. You don't just code that and have it sound perfect with whatever file you put in, you have to tweak the original file along with the underlying code until they form the proper mix. |
JonnyAugust
Internal Error. Negative-Feedback
226
|
Posted - 2013.05.31 12:56:00 -
[75] - Quote
[/quote] So you just play an audio file and it sounds right in all situations? You do realize how much the engine sculpts and modifies the audio file to make it suit the environment you're playing in, right? That's been a standard of game design for quite a while, as just varying the sound volume based on distance with no reflection of surroundings kind of went out of style more than a decade ago.
If you want more information, look up the videos Bungie made on their sound design in Halo, and setting up the engine to allow sounds to echo off of some objects and be muffled by others. You don't just code that and have it sound perfect with whatever file you put in, you have to tweak the original file along with the underlying code until they form the proper mix.[/quote]
Apples and Oranges, I'm talking about the actual sounds in that video. I didnt mention reverb or any additional processing, that's a whole seperate topic. No amount of processing is going to make the current AR sound like the one in that video. No Processing is going to make that dropship sound the way it did in that video.
The basic sound quality of everything in DUST514 is below the basic sound quality in that video.
|
Mobius Wyvern
BetaMax. CRONOS.
1750
|
Posted - 2013.05.31 13:05:00 -
[76] - Quote
So you just play an audio file and it sounds right in all situations? You do realize how much the engine sculpts and modifies the audio file to make it suit the environment you're playing in, right? That's been a standard of game design for quite a while, as just varying the sound volume based on distance with no reflection of surroundings kind of went out of style more than a decade ago.
If you want more information, look up the videos Bungie made on their sound design in Halo, and setting up the engine to allow sounds to echo off of some objects and be muffled by others. You don't just code that and have it sound perfect with whatever file you put in, you have to tweak the original file along with the underlying code until they form the proper mix.[/quote]
Apples and Oranges, I'm talking about the actual sounds in that video. I didnt mention reverb or any additional processing, that's a whole seperate topic. No amount of processing is going to make the current AR sound like the one in that video. No Processing is going to make that dropship sound the way it did in that video.
The basic sound quality of everything in DUST514 is below the basic sound quality in that video.
[/quote] Uh, all the guns in that trailer sounded like something you could fire today. The weapon designs were the same way.
When I look at that trailer, I feel like I'm back trying to figure out how Halo justifies everyone using regular old bullets and not a single directed energy weapon in sight more than 500 years in the future when we have functional ones right now.
This is related to the same "nostalgia" factor of all the people who want to go back to the earlier Dust builds, completely discounting all the claims of terrible mechanics and boring gameplay they themselves made while playing those builds. What we have no may not have the same feature set as that build, but when it does, there won't be any reason to look fondly at that old junk anymore.
When I watch that demo, I hear current day weapons with extra bits added on to sound "futurey".
When I play Dust today, I feel like I'm actually an immortal soldier 20k years in the future.
Does the audio need more work? Of course, and the audio team themselves stated that in their DevBlog on the topic. Just like with EVE, we'll be getting iteration on sound design for many years to come, and new assets with new sounds being deployed into the mix.
If you're worried about quality, what we have right now is far from the final version. |
JonnyAugust
Internal Error. Negative-Feedback
226
|
Posted - 2013.05.31 13:10:00 -
[77] - Quote
I don't like the argument that future sounds have to sound wimpy. I could care less if things have bullets or not (mind you nearly every small weapon in this game has a clip)
The lack of punch in any of the sounds to date are an immediate turnoff for anyone starting this game. |
Onesimus Tarsus
GamersForChrist
257
|
Posted - 2013.05.31 13:12:00 -
[78] - Quote
The main thing? Up-front Money vs Back-end Money. |
Mobius Wyvern
BetaMax. CRONOS.
1751
|
Posted - 2013.05.31 13:17:00 -
[79] - Quote
JonnyAugust wrote:I don't like the argument that future sounds have to sound wimpy. I could care less if things have bullets or not (mind you nearly every small weapon in this game has a clip)
The lack of punch in any of the sounds to date are an immediate turnoff for anyone starting this game. That AR didn't sound like it had punch. It sounded like it was firing pellets.
As well, that's partially why the redid the AR sound to what it is now. It has that nice bass thump on the bottom of the shot to make it feel like you're shooting a powerful weapon while still leaving you with the distinction that you're firing plasma and not bullets.
I think a lot of this will get cleared up when you hear the Combat Rifle. Since it's firing an otherwise unremarkable ammo type, I bet you anything they'll make up for it with volume and lot's of delicious bass, just like Minmatar weapons in EVE. I would wager that all Minmatar weapons will be the same way.
The weapons we have right now are energy weapons, and they sound like energy weapons. The HMG sounds like a rotary cannon should, and the SMG is firing tiny little rounds that don't have much of a kick. Once we get more of that race's weapons, you'll likely see that they're designing the audio around the type of gun you're firing.
I can see where you're coming from, but you don't want to end up like Halo 4 where everything sounded overly chunky and for one example, the AR sounded like a heavy machine gun because they wanted "beefier audio".
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JonnyAugust
Internal Error. Negative-Feedback
226
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Posted - 2013.05.31 13:22:00 -
[80] - Quote
I think we are starting to see where each other are coming from. I just finished a match and listened to the MCC exploding. I wouldn't mind hearing your opinion why the explosion of a ship the size of an outpost sounds like someone yawning. |
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Mobius Wyvern
BetaMax. CRONOS.
1767
|
Posted - 2013.05.31 13:25:00 -
[81] - Quote
JonnyAugust wrote:I think we are starting to see where each other are coming from. I just finished a match and listened to the MCC exploding. I wouldn't mind hearing your opinion why the explosion of a ship the size of an outpost sounds like someone yawning. An excellent example of something that needs more work. I think most of their audio design has been focused on weapons over the last few months, as that MCC explosion sound hasn't changed for quite a while. In fact, I'm not sure it's different from when I got in for Replication last April, but don't quote me on that. |
Night Ward
Ametat Security Amarr Empire
54
|
Posted - 2013.05.31 19:30:00 -
[82] - Quote
Oh well, hopefully CCP will pull through sooner than later and bring us what was advertised in 2009 sooner than later. Can't wait to get invested in that version of the game. |
Mobius Wyvern
BetaMax. CRONOS.
1767
|
Posted - 2013.05.31 19:34:00 -
[83] - Quote
Ok, in response to Jonny's statements about sound, how about this as a suggestion.
In the Battletech universe, there is a weapon called a Particle Projection Cannon, which is effectively a plasma cannon.
They've had kind of wimpy sounds in previous MechWarrior titles, so for Living Legends, we decided to mix in the sound of a lightning bolt.
How about we go from the current AR noise: http://www.youtube.com/watch?feature=player_detailpage&v=11F-LuJ-8zs#t=60s
To one with a little bit of this: http://www.youtube.com/watch?feature=player_detailpage&v=LCxj9D6Pv_8#t=35s
What do you think? |
DeadlyAztec11
One-Armed Bandits Unclaimed.
422
|
Posted - 2013.05.31 19:42:00 -
[84] - Quote
BASSMEANT wrote:CCP listened to the codbois. the codbois got ripped up by better players therefor the game was broken.
now ccp has fixed the game for them by breaking it for real players.
same thing happened with mag.
when you listen to garbage gamers... you end up with a player count consistently below 10k
Peace B Lies... I am a fan boy of COD, but even I wanted them to take their time. I was really disappointed when they decided to go into open beta. I was even more disappointed when they released. This game needed at least 1 and a half more in the oven. |
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
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Posted - 2013.05.31 21:42:00 -
[85] - Quote
Seems to me CCP bit of more than they can chew.
Wonder why CCP hasen't commented on this. Would like an official statement on what happened. |
Mobius Wyvern
BetaMax. CRONOS.
1775
|
Posted - 2013.06.01 01:16:00 -
[86] - Quote
K9 Wez wrote:Seems to me CCP bit of more than they can chew.
Wonder why CCP hasen't commented on this. Would like an official statement on what happened. I don't think this is the kind of thing they're required to make official statements on. |
BASSMEANT
ZionTCD Unclaimed.
285
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Posted - 2013.06.01 01:42:00 -
[87] - Quote
" "I don't think this is the kind of thing they're required to make official statements on."
or...
it's not polite to talk when ones mouth is full.
Peace B |
hooc order
Deep Space Republic Gentlemen's Agreement
176
|
Posted - 2013.06.01 01:58:00 -
[88] - Quote
Panther Alpha wrote: So you saying that the following games are rubbish ;
Batman: Arkham Asylum Army of Two: The 40th Day BioShock Infinity Borderlands Borderlands 2 Dishonored DmC: Devil May Cry Gears of War: Judgment
All those games run with the Unreal 3 engine....now i''m of to bed... i let you think about that one.
Yes i will say Bioshock infinite is garbage any day of the week.
"Look at this spectacular world we made...from a rail."
The game writers even poke fun of the players by literally putting the player on a rail...the only clever writing in the whole game by the way.
Kevin Lavine is garbage and his games are garbage....
Still i don't lay the blame on the Unreal engine. |
FatalFlaw V1
ISK Faucet Industries
81
|
Posted - 2013.06.01 03:21:00 -
[89] - Quote
How many more times can mobius rush to defend ccp while dropping his past experience working on a game nobody played.
Looking for a job much? |
Mobius Wyvern
BetaMax. CRONOS.
1776
|
Posted - 2013.06.01 03:42:00 -
[90] - Quote
FatalFlaw V1 wrote:How many more times can mobius rush to defend ccp while dropping his past experience working on a game nobody played.
Looking for a job much? Less defense and more making a point it isn't as easy as some people think.
And our mod was actually far more popular in Germany and Russia than in the US. Most of the servers that are still up are based there, which makes it kind of hard to get good pings.
BASSMEANT wrote:" "I don't think this is the kind of thing they're required to make official statements on."
or...
it's not polite to talk when ones mouth is full.
Peace B I'm going to guess the punchline for that one is "of ****", or something similar? |
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dabest2evadoit7
Cyberdyne Systems and Technology The Universal Accord
65
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Posted - 2013.06.01 03:52:00 -
[91] - Quote
Night Ward wrote:First of let me show you two clips from back in 2009 Epic TrailerEpic DemoNow log into the game....... Do you see a difference in gameplay. content and quality? WTH happened? What i'm playing on my ps3 is not the Dust 514 that I was advertised about. Its actually faaaar from it. Feels like a watered down bull#%#% version of what was shown back at 2009. How can CCP as a game company say at Fanfest 2013 "We are proud to announce that Dust 514 will be released on the 5/14 this year" and release this Alpha quality product when they advertised a far superior product back in 2009? Someone please explain WTH happened? Feels like I'm playing an Alpha version of Dust 514 when I look at the footage from 2009. Wow! I cannot put in to word the way my face looked when I seen that trailer and demo. WTF! Where is that game? Wow, I am speechless. They showed us steak and gave us the dog food. |
Cinnamon267
The Southern Legion RISE of LEGION
72
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Posted - 2013.06.01 04:05:00 -
[92] - Quote
dabest2evadoit7 wrote:Night Ward wrote:First of let me show you two clips from back in 2009 Epic TrailerEpic DemoNow log into the game....... Do you see a difference in gameplay. content and quality? WTH happened? What i'm playing on my ps3 is not the Dust 514 that I was advertised about. Its actually faaaar from it. Feels like a watered down bull#%#% version of what was shown back at 2009. How can CCP as a game company say at Fanfest 2013 "We are proud to announce that Dust 514 will be released on the 5/14 this year" and release this Alpha quality product when they advertised a far superior product back in 2009? Someone please explain WTH happened? Feels like I'm playing an Alpha version of Dust 514 when I look at the footage from 2009. Wow! I cannot put in to word the way my face looked when I seen that trailer and demo. WTF! Where is that game? Wow, I am speechless. They showed us steak and gave us the dog food.
Really? Dog food? The "match" they showed looked so bland and uninteresting. The only interesting aspect was the MCC moving around. Other than that the only interesting thing they showed was all the stuff on the warbarge. |
Mobius Wyvern
BetaMax. CRONOS.
1776
|
Posted - 2013.06.01 04:06:00 -
[93] - Quote
dabest2evadoit7 wrote:Night Ward wrote:First of let me show you two clips from back in 2009 Epic TrailerEpic DemoNow log into the game....... Do you see a difference in gameplay. content and quality? WTH happened? What i'm playing on my ps3 is not the Dust 514 that I was advertised about. Its actually faaaar from it. Feels like a watered down bull#%#% version of what was shown back at 2009. How can CCP as a game company say at Fanfest 2013 "We are proud to announce that Dust 514 will be released on the 5/14 this year" and release this Alpha quality product when they advertised a far superior product back in 2009? Someone please explain WTH happened? Feels like I'm playing an Alpha version of Dust 514 when I look at the footage from 2009. Wow! I cannot put in to word the way my face looked when I seen that trailer and demo. WTF! Where is that game? Wow, I am speechless. They showed us steak and gave us the dog food. I really fail to see what's so great about those. It just looks like any other generic shooter. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1478
|
Posted - 2013.06.01 04:37:00 -
[94] - Quote
Mobius Wyvern wrote:Oh please, this is in no way to the same extent as that trainwreck.
It absolutely is |
Shion Typhon
Intara Direct Action Caldari State
6
|
Posted - 2013.06.01 05:22:00 -
[95] - Quote
Kane Fyea wrote:Cygnus Gogela wrote:Kane Fyea wrote:Cygnus Gogela wrote:Kane Fyea wrote:The ps3 cant use UE4. oops. Right you are! Thanks! Still... unreal 3 is from 2005 or 6, right? ...kinda dated. Yea but just because somethings dated doesn't mean it can't be upgraded to work A LOT better. I guess that begs the question "than why hasn't that happened?" Have you played a game on UE3? This game is by far the best looking game I've played that used UE3.
But even Unreal Tournament 3 (a pretty old game) has better movement and gunfire mechanics than Dust. UE3 isn't bleeding edge anymore but its still decent. Problems with movement and velcro terrain and aiming are all on the developers, not the engine.
Forgelight is 10x better than UT at running large environments and large numbers of players but I doubt the PS3 can handle it either. |
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
56
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Posted - 2013.06.01 10:05:00 -
[96] - Quote
UT3 is amazing, still play it from time to time. |
BASSMEANT
ZionTCD Unclaimed.
288
|
Posted - 2013.06.01 10:47:00 -
[97] - Quote
"I'm going to guess the punchline for that one is "of ****", or something similar?"
the dude said they bit off more then they could chew you said it wasn't worth commenting on
i said they shouldn't or couldn't talk with their mouths full in reference to biting off more then they could chew
see THIS is why the game is failing:
because folks like you are seriously slow in the head and the devs value your opinion and actually make changes to the game based on requests by folks like you... who, again... are seriously slow in the head.
Peace B
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Shion Typhon
Intara Direct Action Caldari State
8
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Posted - 2013.06.01 11:18:00 -
[98] - Quote
K9 Wez wrote:UT3 is amazing, still play it from time to time.
UT2004 was better though, the modes (like Onslaught and Assault) were fantastic and it had a lot more community map-making support than I seem to remember in UT3. The engine was also super-moddable to create new game modes by the players like Invasion.
Come to think of it, Assault mode is a mode that every FPS should have, TF2 has its equivalent in Payload maps. Dust could really use an Assault mode. |
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
100
|
Posted - 2013.06.01 11:21:00 -
[99] - Quote
BASSMEANT wrote:CCP listened to the codbois. the codbois got ripped up by better players therefor the game was broken.
now ccp has fixed the game for them by breaking it for real players.
same thing happened with mag.
when you listen to garbage gamers... you end up with a player count consistently below 10k
Peace B
as much as you **** me off to no end and always did on the MAG forums (seriously, 3 years of complaining about catering to casuals and you're still not over i?) you do somewhat have a point, devs need to listen to the right people.
And no, that doesn't mean you. |
Mobias Wyvern
Crux Special Tasks Group Gallente Federation
73
|
Posted - 2013.07.06 08:58:00 -
[100] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
10
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Posted - 2013.07.06 08:59:00 -
[101] - Quote
Doc Noah wrote:PS3 couldnt handle the old engine so they had to use the Unreal engine instead.
Oh ya? You made the Ps3? You know all it's capabilities? Give me a break. Sick of everybody blaming Sony for CCP's failures. |
DeeJay One
BetaMax. CRONOS.
45
|
Posted - 2013.07.06 09:05:00 -
[102] - Quote
Kane Fyea wrote:Panther Alpha wrote:
Most game-play trailers are normally very close to the actual game... also... how old is the Carbon engine ? Over 10 years ?. It can run a complex Space Exploration game, but not a FPS ?...If it was a problem with graphics, why they not just lowered the overall quality ?
Any way... never mind.. I seriously dough we will never know what really happen.
Carbon at first melted some high end PC. PS3 = Low end pc to todays standards. Walking in Stations still manages to make my PC sweat, even though it runs "the other FPS MMO game" at Ultra... |
AlleyKatPr0
Villore Sec Ops Gallente Federation
16
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Posted - 2013.07.06 09:44:00 -
[103] - Quote
The amount of complaints from staff regarding the timescales for doing simple 'stuff' in 'Carbon' is shocking anno 2013.
What makes this worse re: DUST, is that other companies have the time money and resources to make the UE3 engine sing and dance for them.
Talking direct FPS comparison on PS3 - check out BulletStorm. This game was released In February 2011, a clear two years prior to DUST.
So, I agree that DUST looks bad and I will concede they pulled out the stops to get it released in the time they had - but the look of a game is nothing compared to how it plays. One of the best games ever created was in monochrome: TETRIS, and will hook anyone in who plays it.
The biggest complaint I have of DUST is how it plays for an FPS, with choppy animations and disastrously bad mechanics.
The kick in the conkers is the fact the graphics look like a PlayStation 2 game and sounds like a PlayStation 1 game.
If it gets updated to modern AAA standards of Graphics, sound and play mechanics; I might install it again.
Until then, plenty of other crosshair games available.
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Night Ward
Ametat Security Amarr Empire
67
|
Posted - 2013.09.20 20:21:00 -
[104] - Quote
Cygnus Gogela wrote:Mobius Wyvern wrote:Oh please, this is in no way to the same extent as that trainwreck. DUST 514 announcement demo: DUST 514 demo | DUST as it actually is
- Better explosions, textures, and effects, it's a different game engine than final product (ended up using Unreal 3. Unreal 4 available but too expensive for game, I guess.).
- Vehicle control is a lot better in demo. Let's see anyone in DUST right now driving like they do in this demo.
- Graphics a lot better in demo.
- Lots of features in demo omitted from final game.
- AI doesn't exist in final game.
- Developer commits to continued updates and new features. Has yet to overcome most of the original criticism, or match their demo.
Aliens: Colonial Marines in-progress demo: Demo vs Final Product
- Better explosions, textures, and effects, it's a different game engine than final product (ended up using Unreal 3. Unreal 4 available but too expensive for game, I guess.).
- Graphics a lot better in demo than final.
- Lots of features in demo omitted from final game.
- AI is garbage in final game.
- Developer commits to continued updates and new features. Has yet to overcome most of the original criticism, or match their demo.
It's the same thing. I'm not trying to diss DUST too much... I want to see it successful. I've spent a decent amount of rl cash to support it too. However, you have to look at the reality of the situation: DUST is free. My time is not. If the game isn't good RIGHT NOW, it's not a good game. Maybe it can be a good game in the future... but it needs to get there real quick and there's not much sign of anything but little tweaks coming up in the near future. I'm here for the long haul, because I play EvE. If it wasn't for EvE, I doubt I would give DUST a second chance.
Seems like i'm here for the long haul as well, with the occasional breaks now and again. Agree with this post a 100% |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
402
|
Posted - 2013.09.20 21:10:00 -
[105] - Quote
Mobius Wyvern wrote:DUST Fiend wrote:I believe it's called "selling the sizzle, not the steak" Still love those videos though I can't wait to see the features in them. It's not secret I'm mainly here for the Fighters.
Then you are going to be waiting here for a long time, buddy. |
lordjanuz
Norwegian Dust514 Corporation Top Men.
187
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Posted - 2013.09.20 21:19:00 -
[106] - Quote
Doc Noah wrote:PS3 couldnt handle the old engine so they had to use the Unreal engine instead.
And now the rain is gone due to making lagg, what strikes me is all the good games made by this engine, strange it should not be able to handle this game...... |
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