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Malkai Inos
The Vanguardians Orion Empire
198
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Posted - 2013.05.30 23:04:00 -
[1] - Quote
Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. And to avoid criminal lawsuits for arson. That engine is really beautifull but simply too taxing in terms of hardware. |
Malkai Inos
The Vanguardians Orion Empire
198
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Posted - 2013.05.30 23:10:00 -
[2] - Quote
Mobius Wyvern wrote:Night Ward wrote:Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. If that's really the case.. oh man, Shame on CCP. They were using the same engine that runs EVE Online, which in no way would have worked on a console. The old 24 player matches would have been slideshows in that engine. Also notice how bland the environment is in those videos. I thought only the WIS stuff is CARBON based.
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Malkai Inos
The Vanguardians Orion Empire
198
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Posted - 2013.05.30 23:16:00 -
[3] - Quote
Heimdallr69 wrote:Mobius Wyvern wrote:Night Ward wrote:Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. If that's really the case.. oh man, Shame on CCP. They were using the same engine that runs EVE Online, which in no way would have worked on a console. The old 24 player matches would have been slideshows in that engine. Also notice how bland the environment is in those videos. What about the ps4? Would it be possible? You would throw the advantage of the UE3 beeing platform agnostic and highly compatible to the upcoming UE4 into the bin. I don't think it would be worth it, both in development time and cost.
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Malkai Inos
The Vanguardians Orion Empire
199
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Posted - 2013.05.30 23:50:00 -
[4] - Quote
Panther Alpha wrote:To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. First, it was already said that changing the engine means rebuilding a large chunk of code. Second these trailers are goddam trailers We can be pretty sure that almost everything we see there is prescripted, preanimated and prerendered. Trailers that show actual gameplay usually have a small "actual gameplay" branding. This does not because it's not actual gameplay. |
Malkai Inos
The Vanguardians Orion Empire
199
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Posted - 2013.05.31 00:19:00 -
[5] - Quote
Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. First, it was already said that changing the engine means rebuilding a large chunk of code. Second these trailers are goddam trailers We can be pretty sure that almost everything we see there is prescripted, preanimated and prerendered. Trailers that show actual gameplay usually have a small "actual gameplay" branding. This does not because it's not actual gameplay. Most game-play trailers are normally very close to the actual game... also... how old is the Carbon engine ? Over 10 years ?. It can run a complex Space Exploration game, but not a FPS ?...If it was a problem with graphics, why they not just lowered the overall quality ? Any way... never mind.. I seriously dough we will never know what really happen. The space stuff is not based on carbon, at least not the rendering part. How old the carbon engine is i don't know, but is more like four years and engines tend to perform differently in various environments e.g. ID tech needed significant reworks to cope with large areas while allowing great visuals in enclosed spaces.
The space simulation is not that complex. In fact the main reason why eve looks so good even on old hardware is the fact that most of what you see in any given scene is a high resolution skybox. The polycount is really rather low compared to games that have to render vast areas along with all the actors. |
Malkai Inos
The Vanguardians Orion Empire
199
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Posted - 2013.05.31 00:51:00 -
[6] - Quote
As has been said, Trinity and carbon are not the same thing. Whenever you enter your quarters for the first time of a game session you get a seperate loading screen because the whole thing has to start up like a seperate game. Trinity and Carbon are partly interconnected but, for the time beeing, that's about it.
Cygnus Gogela wrote: If you're looking to me for explanations, you're looking in the wrong place my friend. I'll say this though: the Carbon Engine looks WAY better than Unreal 3. It IS way better, in fact. So, yes, CCP is WAY out in front with their technology. They DO have an incredible engine that's way ahead of it's time. They do have a phenomenal art department, one of the best in the entire industry imho. Most amazingly they are the exclusive producer and owner of Carbon.
Yet DUST is a jinky unreal 3 game. Explain THAT one to me...
It definitely looks better and possibly is better but it's still shockingly power hungy. We can argue all day about how much better the Captains quarters look than Dust 514 but that does not change the fact that possibly no consumer PC in existence could survive running full a Dust 514 battle.
They are apparently developing WoD on the Carbon engine (including the rendering pipeline) so we might see how it looks in an actual game environment in the near future. For dust, i'm afraid it's too late at this point. |
Malkai Inos
The Vanguardians Orion Empire
199
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Posted - 2013.05.31 00:57:00 -
[7] - Quote
Kane Fyea wrote:Panther Alpha wrote: So you saying that the following games are rubbish ;
Batman: Arkham Asylum Army of Two: The 40th Day BioShock Infinity Borderlands Borderlands 2 Dishonored DmC: Devil May Cry Gears of War: Judgment
All those games run with the Unreal 3 engine....now i''m of to bed... i let you think about that one.
Yea and each of those games uses a modified (probably heavily modified) version of UE3 Beeing highly and easily modifiable is the beauty of the UE3. Also UE3 should rather read UE3.5 because got quite some updates during the years.
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Malkai Inos
The Vanguardians Orion Empire
204
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Posted - 2013.05.31 01:12:00 -
[8] - Quote
Iron Wolf Saber wrote:Dust 514's UE3 engine is so heavily modified that chances are it cannot be ported easily over to UE4. Don't be such a downer. I was looking forward to this possibility
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Malkai Inos
The Vanguardians Orion Empire
204
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Posted - 2013.05.31 01:22:00 -
[9] - Quote
Cinnamon267 wrote:CCP always puts out trailers that make their games look way more awesome than they actually are. That demo didn't show anything amazing. It showed... barely anything. Other companies do live action trailers *shudder*. |
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