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Night Ward
Ametat Security Amarr Empire
46
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Posted - 2013.05.30 22:58:00 -
[1] - Quote
First of let me show you two clips from back in 2009
Epic Trailer
Epic Demo
Now log into the game....... Do you see a difference in gameplay. content and quality?
WTH happened?
What i'm playing on my ps3 is not the Dust 514 that I was advertised about. Its actually faaaar from it. Feels like a watered down bull#%#% version of what was shown back at 2009.
How can CCP as a game company say at Fanfest 2013 "We are proud to announce that Dust 514 will be released on the 5/14 this year" and release this Alpha quality product when they advertised a far superior product back in 2009?
Someone please explain WTH happened?
Feels like I'm playing an Alpha version of Dust 514 when I look at the footage from 2009. |
Rolf The Viking
Ill Omens EoN.
17
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Posted - 2013.05.30 23:01:00 -
[2] - Quote
Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. |
KingBabar
Seraphim Initiative. CRONOS.
666
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Posted - 2013.05.30 23:02:00 -
[3] - Quote
The current state of Dust is nothing less than an isult to all thats been suporting this game for close to a year.
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Night Ward
Ametat Security Amarr Empire
46
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Posted - 2013.05.30 23:03:00 -
[4] - Quote
Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker.
If that's really the case.. oh man, Shame on CCP. |
Malkai Inos
The Vanguardians Orion Empire
198
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Posted - 2013.05.30 23:04:00 -
[5] - Quote
Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. And to avoid criminal lawsuits for arson. That engine is really beautifull but simply too taxing in terms of hardware. |
Doc Noah
Algintal Core Gallente Federation
66
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Posted - 2013.05.30 23:05:00 -
[6] - Quote
PS3 couldnt handle the old engine so they had to use the Unreal engine instead. |
ZDub 303
TeamPlayers EoN.
259
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Posted - 2013.05.30 23:05:00 -
[7] - Quote
What you see in that footage is what CCP had to give up when they went to the vastly inferior platform, the "PS3". |
HK Rage
Science For Death The Shadow Eclipse
6
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Posted - 2013.05.30 23:06:00 -
[8] - Quote
Compared to the trailers, the real gameplay is a big disappointment. |
Mobius Wyvern
BetaMax. CRONOS.
1708
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Posted - 2013.05.30 23:07:00 -
[9] - Quote
Night Ward wrote:Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. If that's really the case.. oh man, Shame on CCP. They were using the same engine that runs EVE Online, which in no way would have worked on a console. The old 24 player matches would have been slideshows in that engine.
Also notice how bland the environment is in those videos. |
Malkai Inos
The Vanguardians Orion Empire
198
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Posted - 2013.05.30 23:10:00 -
[10] - Quote
Mobius Wyvern wrote:Night Ward wrote:Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. If that's really the case.. oh man, Shame on CCP. They were using the same engine that runs EVE Online, which in no way would have worked on a console. The old 24 player matches would have been slideshows in that engine. Also notice how bland the environment is in those videos. I thought only the WIS stuff is CARBON based.
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ImpureMort
Seykal Expeditionary Group Minmatar Republic
81
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Posted - 2013.05.30 23:11:00 -
[11] - Quote
ccp happned |
Heimdallr69
Imperfects Negative-Feedback
190
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Posted - 2013.05.30 23:12:00 -
[12] - Quote
Mobius Wyvern wrote:Night Ward wrote:Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. If that's really the case.. oh man, Shame on CCP. They were using the same engine that runs EVE Online, which in no way would have worked on a console. The old 24 player matches would have been slideshows in that engine. Also notice how bland the environment is in those videos. What about the ps4? Would it be possible? |
BASSMEANT
ZionTCD Unclaimed.
279
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Posted - 2013.05.30 23:14:00 -
[13] - Quote
CCP listened to the codbois. the codbois got ripped up by better players therefor the game was broken.
now ccp has fixed the game for them by breaking it for real players.
same thing happened with mag.
when you listen to garbage gamers... you end up with a player count consistently below 10k
Peace B |
Chinduko
KILL-EM-QUICK RISE of LEGION
145
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Posted - 2013.05.30 23:15:00 -
[14] - Quote
I'm sure Unreal isn't the only platform CCP could have gone with, maybe it was just the lowest priced option. I'm disappointed with Dust's Uprising and miss the old builds, as well. |
Malkai Inos
The Vanguardians Orion Empire
198
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Posted - 2013.05.30 23:16:00 -
[15] - Quote
Heimdallr69 wrote:Mobius Wyvern wrote:Night Ward wrote:Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. If that's really the case.. oh man, Shame on CCP. They were using the same engine that runs EVE Online, which in no way would have worked on a console. The old 24 player matches would have been slideshows in that engine. Also notice how bland the environment is in those videos. What about the ps4? Would it be possible? You would throw the advantage of the UE3 beeing platform agnostic and highly compatible to the upcoming UE4 into the bin. I don't think it would be worth it, both in development time and cost.
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belly fat
Conspiratus Immortalis Covert Intervention
2
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Posted - 2013.05.30 23:20:00 -
[16] - Quote
times money.
LoL |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
43
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Posted - 2013.05.30 23:20:00 -
[17] - Quote
What is wrong with you people!? The version we have now looks much better then this version from 2009. That was only a test version and it shows with its low character animation and terrible textures and graphics. These forums truly get worse every second. |
Mobius Wyvern
BetaMax. CRONOS.
1709
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Posted - 2013.05.30 23:21:00 -
[18] - Quote
Malkai Inos wrote:Heimdallr69 wrote:Mobius Wyvern wrote:Night Ward wrote:Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. If that's really the case.. oh man, Shame on CCP. They were using the same engine that runs EVE Online, which in no way would have worked on a console. The old 24 player matches would have been slideshows in that engine. Also notice how bland the environment is in those videos. What about the ps4? Would it be possible? You would throw the advantage of the UE3 beeing platform agnostic and highly compatible to the upcoming UE4 into the bin. I don't think it would be worth it, both in development time and cost. Trinity 2.0 was not designed to support a shooter, and if they had beta'd this game under that engine, it would have shown in a major way.
UE3 was the better design choice than both scrapping Trinity 2.0 AND trying to develop a new proprietary engine. Better to use something that works and redirect their focus.
For those that claim changing engines is somehow easy, when I was working with the Dev team for MechWarrior: Living Legends, our players used to ask us if we had any plans to upgrade to CryEngine 3.
Even considering that we were using CryEngine 2.5 at the time, just that -small- upgrade would have required that we retool all of our systems and assets from the ground up.
Now apply that to the idea of switching to another engine completely unrelated to the original. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3376
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Posted - 2013.05.30 23:22:00 -
[19] - Quote
I believe it's called "selling the sizzle, not the steak"
Still love those videos though |
Mobius Wyvern
BetaMax. CRONOS.
1709
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Posted - 2013.05.30 23:27:00 -
[20] - Quote
DUST Fiend wrote:I believe it's called "selling the sizzle, not the steak" Still love those videos though I can't wait to see the features in them. It's not secret I'm mainly here for the Fighters. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
3376
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Posted - 2013.05.30 23:30:00 -
[21] - Quote
Mobius Wyvern wrote:I can't wait to see the features in them. It's not secret I'm mainly here for the Fighters.
MTACs
My frustration with dropships putting me back on the ground, I'll be waiting a while before I can get enough SP for that, but we've probably got at least a year before we get them, so I'm good. |
BL4CKST4R
WarRavens
77
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Posted - 2013.05.30 23:35:00 -
[22] - Quote
Chinduko wrote:I'm sure Unreal isn't the only platform CCP could have gone with, maybe it was just the lowest priced option. I'm disappointed with Dust's Uprising and miss the old builds, as well.
There are better options out there obviously, this game was supposed to be as "grand" as Battlefield sort-of-speak, look at the actual size of the maps, these maps were made to support large scale warfare jets and stuff. Unfortunately CCP changed engines, it changed the gameplay, and at the moment what we saw is not possible. They could change the engine again to one that would support bigger gameplay but I doubt they would make the investment.
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Mobius Wyvern
BetaMax. CRONOS.
1711
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Posted - 2013.05.30 23:37:00 -
[23] - Quote
BL4CKST4R wrote:Chinduko wrote:I'm sure Unreal isn't the only platform CCP could have gone with, maybe it was just the lowest priced option. I'm disappointed with Dust's Uprising and miss the old builds, as well. There are better options out there obviously, this game was supposed to be as "grand" as Battlefield sort-of-speak, look at the actual size of the maps, these maps were made to support large scale warfare jets and stuff. Unfortunately CCP changed engines, it changed the gameplay, and at the moment what we saw is not possible. They could change the engine again to one that would support bigger gameplay but I doubt they would make the investment. The biggest investment would be time, not money.
What people don't realize is that would mean taking the game offline completely and it being a -minimum- of 2-3 years before we even see it again. Games engines aren't something you can just swap out. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
57
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Posted - 2013.05.30 23:42:00 -
[24] - Quote
it reminds me of Aliens: Colonial Marines in a lot of ways...
Same game engine changes and everything... |
Panther Alpha
Commando Perkone Caldari State
334
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Posted - 2013.05.30 23:44:00 -
[25] - Quote
To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. |
Mobius Wyvern
BetaMax. CRONOS.
1712
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Posted - 2013.05.30 23:45:00 -
[26] - Quote
Oh please, this is in no way to the same extent as that trainwreck. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
57
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Posted - 2013.05.30 23:48:00 -
[27] - Quote
Mobius Wyvern wrote:Oh please, this is in no way to the same extent as that trainwreck. DUST 514 announcement demo: DUST 514 demo | DUST as it actually is
- Better explosions, textures, and effects, it's a different game engine than final product (ended up using Unreal 3. Unreal 4 available but too expensive for game, I guess.).
- Vehicle control is a lot better in demo. Let's see anyone in DUST right now driving like they do in this demo.
- Graphics a lot better in demo.
- Lots of features in demo omitted from final game.
- AI doesn't exist in final game.
- Developer commits to continued updates and new features. Has yet to overcome most of the original criticism, or match their demo.
Aliens: Colonial Marines in-progress demo: Demo vs Final Product
- Better explosions, textures, and effects, it's a different game engine than final product (ended up using Unreal 3. Unreal 4 available but too expensive for game, I guess.).
- Graphics a lot better in demo than final.
- Lots of features in demo omitted from final game.
- AI is garbage in final game.
- Developer commits to continued updates and new features. Has yet to overcome most of the original criticism, or match their demo.
It's the same thing.
I'm not trying to diss DUST too much... I want to see it successful. I've spent a decent amount of rl cash to support it too. However, you have to look at the reality of the situation: DUST is free. My time is not. If the game isn't good RIGHT NOW, it's not a good game. Maybe it can be a good game in the future... but it needs to get there real quick and there's not much sign of anything but little tweaks coming up in the near future.
I'm here for the long haul, because I play EvE. If it wasn't for EvE, I doubt I would give DUST a second chance. |
Malkai Inos
The Vanguardians Orion Empire
199
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Posted - 2013.05.30 23:50:00 -
[28] - Quote
Panther Alpha wrote:To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. First, it was already said that changing the engine means rebuilding a large chunk of code. Second these trailers are goddam trailers We can be pretty sure that almost everything we see there is prescripted, preanimated and prerendered. Trailers that show actual gameplay usually have a small "actual gameplay" branding. This does not because it's not actual gameplay. |
Kane Fyea
DUST University Ivy League
187
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Posted - 2013.05.31 00:01:00 -
[29] - Quote
Cygnus Gogela wrote:Mobius Wyvern wrote:Oh please, this is in no way to the same extent as that trainwreck. DUST 514 announcement demo: DUST 514 demo | DUST as it actually is
- Better explosions, textures, and effects, it's a different game engine than final product (ended up using Unreal 3. Unreal 4 available but too expensive for game, I guess.).
- Vehicle control is a lot better in demo. Let's see anyone in DUST right now driving like they do in this demo.
- Graphics a lot better in demo.
- Lots of features in demo omitted from final game.
- AI doesn't exist in final game.
- Developer commits to continued updates and new features. Has yet to overcome most of the original criticism, or match their demo.
Aliens: Colonial Marines in-progress demo: Demo vs Final Product
- Better explosions, textures, and effects, it's a different game engine than final product (ended up using Unreal 3. Unreal 4 available but too expensive for game, I guess.).
- Graphics a lot better in demo than final.
- Lots of features in demo omitted from final game.
- AI is garbage in final game.
- Developer commits to continued updates and new features. Has yet to overcome most of the original criticism, or match their demo.
It's the same thing. I'm not trying to diss DUST too much... I want to see it successful. I've spent a decent amount of rl cash to support it too. However, you have to look at the reality of the situation: DUST is free. My time is not. If the game isn't good RIGHT NOW, it's not a good game. Maybe it can be a good game in the future... but it needs to get there real quick and there's not much sign of anything but little tweaks coming up in the near future. I'm here for the long haul, because I play EvE. If it wasn't for EvE, I doubt I would give DUST a second chance. The ps3 cant use UE4. |
Panther Alpha
Commando Perkone Caldari State
334
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Posted - 2013.05.31 00:04:00 -
[30] - Quote
Malkai Inos wrote:Panther Alpha wrote:To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. First, it was already said that changing the engine means rebuilding a large chunk of code. Second these trailers are goddam trailers We can be pretty sure that almost everything we see there is prescripted, preanimated and prerendered. Trailers that show actual gameplay usually have a small "actual gameplay" branding. This does not because it's not actual gameplay.
Most game-play trailers are normally very close to the actual game... also... how old is the Carbon engine ? Over 10 years ?. It can run a complex Space Exploration game, but not a FPS ?...If it was a problem with graphics, why they not just lowered the overall quality ?
Any way... never mind.. I seriously dough we will never know what really happen. |
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