Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
58
|
Posted - 2013.05.31 00:05:00 -
[31] - Quote
Kane Fyea wrote:The ps3 cant use UE4. oops. Right you are! Thanks!
Still... unreal 3 is from 2005 or 6, right? ...kinda dated.
|
Kane Fyea
DUST University Ivy League
187
|
Posted - 2013.05.31 00:06:00 -
[32] - Quote
Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. First, it was already said that changing the engine means rebuilding a large chunk of code. Second these trailers are goddam trailers We can be pretty sure that almost everything we see there is prescripted, preanimated and prerendered. Trailers that show actual gameplay usually have a small "actual gameplay" branding. This does not because it's not actual gameplay. Most game-play trailers are normally very close to the actual game... also... how old is the Carbon engine ? Over 10 years ?. It can run a complex Space Exploration game, but not a FPS ?...If it was a problem with graphics, why they not just lowered the overall quality ? Any way... never mind.. I seriously dough we will never know what really happen. Carbon at first melted some high end PC. PS3 = Low end pc to todays standards. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
767
|
Posted - 2013.05.31 00:07:00 -
[33] - Quote
The actual game mechanics could have been reused though, engines don't change that... |
Kane Fyea
DUST University Ivy League
187
|
Posted - 2013.05.31 00:08:00 -
[34] - Quote
Cygnus Gogela wrote:Kane Fyea wrote:The ps3 cant use UE4. oops. Right you are! Thanks! Still... unreal 3 is from 2005 or 6, right? ...kinda dated. Yea but just because somethings dated doesn't mean it can't be upgraded to work A LOT better. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
58
|
Posted - 2013.05.31 00:10:00 -
[35] - Quote
Kane Fyea wrote:Cygnus Gogela wrote:Kane Fyea wrote:The ps3 cant use UE4. oops. Right you are! Thanks! Still... unreal 3 is from 2005 or 6, right? ...kinda dated. Yea but just because somethings dated doesn't mean it can't be upgraded to work A LOT better. I guess that begs the question "than why hasn't that happened?"
|
tribal wyvern
ZionTCD Unclaimed.
916
|
Posted - 2013.05.31 00:16:00 -
[36] - Quote
Night Ward wrote:Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker. If that's really the case.. oh man, Shame on CCP. The footage from 2009 was using the carbon engine. They discovered ps3 could not handle carbon, so they switched to U3. Not 'shame on ccp'....it's not their fault. Blame Sony for building ps3 with the small amount of ram it has. |
Panther Alpha
Commando Perkone Caldari State
334
|
Posted - 2013.05.31 00:17:00 -
[37] - Quote
Cygnus Gogela wrote:Kane Fyea wrote:Cygnus Gogela wrote:Kane Fyea wrote:The ps3 cant use UE4. oops. Right you are! Thanks! Still... unreal 3 is from 2005 or 6, right? ...kinda dated. Yea but just because somethings dated doesn't mean it can't be upgraded to work A LOT better. I guess that begs the question "than why hasn't that happened?"
The Carbon engine is from 2003... older than the Unreal 3 engine....explain that one... |
Buster Friently
Rosen Association
609
|
Posted - 2013.05.31 00:19:00 -
[38] - Quote
Rolf The Viking wrote:Footage from 2009 was old engine. CCP switched to the Unreal engine to get Dust out quicker.
CCP switched engines because the PS3 was incapable of handling what you saw in 2009. |
Kane Fyea
DUST University Ivy League
187
|
Posted - 2013.05.31 00:19:00 -
[39] - Quote
Cygnus Gogela wrote:Kane Fyea wrote:Cygnus Gogela wrote:Kane Fyea wrote:The ps3 cant use UE4. oops. Right you are! Thanks! Still... unreal 3 is from 2005 or 6, right? ...kinda dated. Yea but just because somethings dated doesn't mean it can't be upgraded to work A LOT better. I guess that begs the question "than why hasn't that happened?" Have you played a game on UE3? This game is by far the best looking game I've played that used UE3. |
Malkai Inos
The Vanguardians Orion Empire
199
|
Posted - 2013.05.31 00:19:00 -
[40] - Quote
Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. First, it was already said that changing the engine means rebuilding a large chunk of code. Second these trailers are goddam trailers We can be pretty sure that almost everything we see there is prescripted, preanimated and prerendered. Trailers that show actual gameplay usually have a small "actual gameplay" branding. This does not because it's not actual gameplay. Most game-play trailers are normally very close to the actual game... also... how old is the Carbon engine ? Over 10 years ?. It can run a complex Space Exploration game, but not a FPS ?...If it was a problem with graphics, why they not just lowered the overall quality ? Any way... never mind.. I seriously dough we will never know what really happen. The space stuff is not based on carbon, at least not the rendering part. How old the carbon engine is i don't know, but is more like four years and engines tend to perform differently in various environments e.g. ID tech needed significant reworks to cope with large areas while allowing great visuals in enclosed spaces.
The space simulation is not that complex. In fact the main reason why eve looks so good even on old hardware is the fact that most of what you see in any given scene is a high resolution skybox. The polycount is really rather low compared to games that have to render vast areas along with all the actors. |
|
Buster Friently
Rosen Association
609
|
Posted - 2013.05.31 00:19:00 -
[41] - Quote
Cygnus Gogela wrote:Kane Fyea wrote:The ps3 cant use UE4. oops. Right you are! Thanks! Still... unreal 3 is from 2005 or 6, right? ...kinda dated.
Actually, the U3 engine is updated monthly or close to it.
|
Iron Wolf Saber
Den of Swords
4793
|
Posted - 2013.05.31 00:19:00 -
[42] - Quote
Quite a bit of work was scrapped from 2005, Dust 514 at the time didn't even have a name, funding, seriousness, nor development time.
It took a few years for dust 514 to get all those and a plan setup.
|
Panther Alpha
Commando Perkone Caldari State
334
|
Posted - 2013.05.31 00:21:00 -
[43] - Quote
Malkai Inos wrote:Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. First, it was already said that changing the engine means rebuilding a large chunk of code. Second these trailers are goddam trailers We can be pretty sure that almost everything we see there is prescripted, preanimated and prerendered. Trailers that show actual gameplay usually have a small "actual gameplay" branding. This does not because it's not actual gameplay. Most game-play trailers are normally very close to the actual game... also... how old is the Carbon engine ? Over 10 years ?. It can run a complex Space Exploration game, but not a FPS ?...If it was a problem with graphics, why they not just lowered the overall quality ? Any way... never mind.. I seriously dough we will never know what really happen. The space stuff is not based on carbon, at least not the rendering part. How old the carbon engine is i don't know, but is more like four years and engines tend to perform differently in various environments e.g. ID tech needed significant reworks to cope with large areas while allowing great visuals in enclosed spaces. The space simulation is not that complex. In fact the main reason why eve looks so good even on old hardware is the fact that most of what you see in any given scene is a high resolution skybox. The polycount is really rather low compared to games that have to render vast areas along with all the actors.
The Carbon engine is 10 years old ;
http://www.ccpgames.com/en/company/technology
|
Kane Fyea
DUST University Ivy League
187
|
Posted - 2013.05.31 00:25:00 -
[44] - Quote
Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:To be honest.. i been asking this question for a bit, and i still haven't hear a logical reason. I don't buy the full Carbon Engine BS... I think something else happen.
Even if it was the Carbon engine, ( Which i seriously dough it was ), still doesn't explain, why is taking CCP this long to transfer the game mechanics to a different engine. Doesn't make any sense. First, it was already said that changing the engine means rebuilding a large chunk of code. Second these trailers are goddam trailers We can be pretty sure that almost everything we see there is prescripted, preanimated and prerendered. Trailers that show actual gameplay usually have a small "actual gameplay" branding. This does not because it's not actual gameplay. Most game-play trailers are normally very close to the actual game... also... how old is the Carbon engine ? Over 10 years ?. It can run a complex Space Exploration game, but not a FPS ?...If it was a problem with graphics, why they not just lowered the overall quality ? Any way... never mind.. I seriously dough we will never know what really happen. The space stuff is not based on carbon, at least not the rendering part. How old the carbon engine is i don't know, but is more like four years and engines tend to perform differently in various environments e.g. ID tech needed significant reworks to cope with large areas while allowing great visuals in enclosed spaces. The space simulation is not that complex. In fact the main reason why eve looks so good even on old hardware is the fact that most of what you see in any given scene is a high resolution skybox. The polycount is really rather low compared to games that have to render vast areas along with all the actors. The Carbon engine is 10 years old ; http://www.ccpgames.com/en/company/technology Carbon framework is not the carbon engine. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
58
|
Posted - 2013.05.31 00:26:00 -
[45] - Quote
Panther Alpha wrote:Cygnus Gogela wrote:Kane Fyea wrote:Cygnus Gogela wrote:Kane Fyea wrote:The ps3 cant use UE4. oops. Right you are! Thanks! Still... unreal 3 is from 2005 or 6, right? ...kinda dated. Yea but just because somethings dated doesn't mean it can't be upgraded to work A LOT better. I guess that begs the question "than why hasn't that happened?" The Carbon engine is from 2003... older than the Unreal 3 engine....explain that one... If you're looking to me for explanations, you're looking in the wrong place my friend. I'll say this though: the Carbon Engine looks WAY better than Unreal 3. It IS way better, in fact. So, yes, CCP is WAY out in front with their technology. They DO have an incredible engine that's way ahead of it's time. They do have a phenomenal art department, one of the best in the entire industry imho. Most amazingly they are the exclusive producer and owner of Carbon.
Yet DUST is a jinky unreal 3 game. Explain THAT one to me...
|
Iron Wolf Saber
Den of Swords
4793
|
Posted - 2013.05.31 00:28:00 -
[46] - Quote
Carbon blew up a few computers when it only had 1 room and 1 character to render. |
Panther Alpha
Commando Perkone Caldari State
334
|
Posted - 2013.05.31 00:44:00 -
[47] - Quote
Cygnus Gogela wrote:Panther Alpha wrote:Cygnus Gogela wrote:
Yea but just because somethings dated doesn't mean it can't be upgraded to work A LOT better.
I guess that begs the question "than why hasn't that happened?" The Carbon engine is from 2003... older than the Unreal 3 engine....explain that one... If you're looking to me for explanations, you're looking in the wrong place my friend. I'll say this though: the Carbon Engine looks WAY better than Unreal 3. It IS way better, in fact. So, yes, CCP is WAY out in front with their technology. They DO have an incredible engine that's way ahead of it's time. They do have a phenomenal art department, one of the best in the entire industry imho. Most amazingly they are the exclusive producer and owner of Carbon.
Yet DUST is a jinky unreal 3 game. Explain THAT one to me...
[/quote]
So you saying that the following games are rubbish ;
Batman: Arkham Asylum Army of Two: The 40th Day BioShock Infinity Borderlands Borderlands 2 Dishonored DmC: Devil May Cry Gears of War: Judgment
All those games run with the Unreal 3 engine....now i''m of to bed... i let you think about that one. |
Malkai Inos
The Vanguardians Orion Empire
199
|
Posted - 2013.05.31 00:51:00 -
[48] - Quote
As has been said, Trinity and carbon are not the same thing. Whenever you enter your quarters for the first time of a game session you get a seperate loading screen because the whole thing has to start up like a seperate game. Trinity and Carbon are partly interconnected but, for the time beeing, that's about it.
Cygnus Gogela wrote: If you're looking to me for explanations, you're looking in the wrong place my friend. I'll say this though: the Carbon Engine looks WAY better than Unreal 3. It IS way better, in fact. So, yes, CCP is WAY out in front with their technology. They DO have an incredible engine that's way ahead of it's time. They do have a phenomenal art department, one of the best in the entire industry imho. Most amazingly they are the exclusive producer and owner of Carbon.
Yet DUST is a jinky unreal 3 game. Explain THAT one to me...
It definitely looks better and possibly is better but it's still shockingly power hungy. We can argue all day about how much better the Captains quarters look than Dust 514 but that does not change the fact that possibly no consumer PC in existence could survive running full a Dust 514 battle.
They are apparently developing WoD on the Carbon engine (including the rendering pipeline) so we might see how it looks in an actual game environment in the near future. For dust, i'm afraid it's too late at this point. |
Kane Fyea
DUST University Ivy League
187
|
Posted - 2013.05.31 00:55:00 -
[49] - Quote
Panther Alpha wrote: So you saying that the following games are rubbish ;
Batman: Arkham Asylum Army of Two: The 40th Day BioShock Infinity Borderlands Borderlands 2 Dishonored DmC: Devil May Cry Gears of War: Judgment
All those games run with the Unreal 3 engine....now i''m of to bed... i let you think about that one.
Yea and each of those games uses a modified (probably heavily modified) version of UE3 |
Malkai Inos
The Vanguardians Orion Empire
199
|
Posted - 2013.05.31 00:57:00 -
[50] - Quote
Kane Fyea wrote:Panther Alpha wrote: So you saying that the following games are rubbish ;
Batman: Arkham Asylum Army of Two: The 40th Day BioShock Infinity Borderlands Borderlands 2 Dishonored DmC: Devil May Cry Gears of War: Judgment
All those games run with the Unreal 3 engine....now i''m of to bed... i let you think about that one.
Yea and each of those games uses a modified (probably heavily modified) version of UE3 Beeing highly and easily modifiable is the beauty of the UE3. Also UE3 should rather read UE3.5 because got quite some updates during the years.
|
|
Iron Wolf Saber
Den of Swords
4793
|
Posted - 2013.05.31 01:02:00 -
[51] - Quote
Dust 514's UE3 engine is so heavily modified that chances are it cannot be ported easily over to UE4. |
Cinnamon267
The Southern Legion RISE of LEGION
70
|
Posted - 2013.05.31 01:11:00 -
[52] - Quote
CCP always puts out trailers that make their games look way more awesome than they actually are. That demo didn't show anything amazing. It showed... barely anything. |
Malkai Inos
The Vanguardians Orion Empire
204
|
Posted - 2013.05.31 01:12:00 -
[53] - Quote
Iron Wolf Saber wrote:Dust 514's UE3 engine is so heavily modified that chances are it cannot be ported easily over to UE4. Don't be such a downer. I was looking forward to this possibility
|
TBF Avenger
Horizons' Edge
2
|
Posted - 2013.05.31 01:17:00 -
[54] - Quote
Cinnamon267 wrote:CCP always puts out trailers that make their games look way more awesome than they actually are. That demo didn't show anything amazing. It showed... barely anything.
Every company does that, besides I think Dust is great how it is. Has it's problems but CCP is fixing them |
SmileB4Death
Seraphim Auxiliaries CRONOS.
103
|
Posted - 2013.05.31 01:21:00 -
[55] - Quote
KingBabar wrote:The current state of Dust is nothing less than an isult to all thats been suporting this game for close to a year.
|
Malkai Inos
The Vanguardians Orion Empire
204
|
Posted - 2013.05.31 01:22:00 -
[56] - Quote
Cinnamon267 wrote:CCP always puts out trailers that make their games look way more awesome than they actually are. That demo didn't show anything amazing. It showed... barely anything. Other companies do live action trailers *shudder*. |
Cinnamon267
The Southern Legion RISE of LEGION
70
|
Posted - 2013.05.31 02:22:00 -
[57] - Quote
TBF Avenger wrote:Cinnamon267 wrote:CCP always puts out trailers that make their games look way more awesome than they actually are. That demo didn't show anything amazing. It showed... barely anything. Every company does that, besides I think Dust is great how it is. Has it's problems but CCP is fixing them
I am enjoying Dust, too. But, their trailers are insanely awesome. It makes EVE look even more awesome. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
102
|
Posted - 2013.05.31 02:39:00 -
[58] - Quote
Dust 514 went downhill when CCP started listening to us. Just because a person has an opinion doesn't mean they need to share it. Almost every game mechanic's designed purpose has been altered to levels of parody to what they once were. Weapon balance is a thing of the past as with the exception of a LAV kill, ARs rule the kill feed and the redundant sound of a redundant weapon's discharge haunts us all in our sleep. Vehicular combat is a joke as free LAVs have higher survivability over HAV and dropships that require a significant ISK and SP investment. We were more concerned with mercenary packs during closed beta and fine print in the EULA over the game's overall quality. Everything that has been degraded and watered down is at the fault of those who bared their tears to an experienced developer in a field outside of their expertise and they listened, assuming we know what we're doing.
WTH happened to Dust 514? Look in the ****ing mirror! |
Night Ward
Ametat Security Amarr Empire
50
|
Posted - 2013.05.31 04:59:00 -
[59] - Quote
So if the PS3 can't handle Carbon, why downgrade the gameplay, content and quality so drastically to be able to run on PS3? When a new system would be available during the same year of release, especially when releasing a FTP game in a starter line-up for a new Console would or at least seems really good as an invesment?
Who would not try out a free game when they just spent all that money on the new console? Surely the player count would be/should (be) much higher than 10k for a FTP game?
Just seems to me that downgrading a game so much from what was shown in 2009 isn't the right move, but then again what do i know, i am not a game developer, just a gamer. As long as the aurum is rolling in they should be happy i guess. |
Mobius Wyvern
BetaMax. CRONOS.
1725
|
Posted - 2013.05.31 05:02:00 -
[60] - Quote
Night Ward wrote:So if the PS3 can't handle Carbon, why downgrade the gameplay, content and quality so drastically to be able to run on PS3? When a new system would be available during the same year of release, especially when releasing a FTP game in a starter line-up for a new Console would or at least seems really good as an invesment?
Who would not try out a free game when they just spent all that money on the new console? Surely the player count would be/should (be) much higher than 10k for a FTP game?
Just seems to me that downgrading a game so much from what was shown in 2009 isn't the right move, but then again what do i know, i am not a game developer, just a gamer. As long as the aurum is rolling in they should be happy i guess. They'll have plenty of time to work out a PS4 client, and with games like Destiny offering cross-play on the same network, you can even keep playing with your friends on PS3s.
I'm glad they decided to make this a console game. As far as I'm concerned, console gamers have been fed generic copy-paste garbage for several years now as far as the shooter genre, and no one has really tried to make a game of this scale for the console. I like how they're giving people without gaming PCs a chance at experiencing something on this scale. |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |