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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Alldin Kan
Imperfects Negative-Feedback
229
|
Posted - 2013.05.28 13:35:00 -
[1] - Quote
How long till these get spammed? |
Bigglesworth McQueen
Seraphim Auxiliaries CRONOS.
76
|
Posted - 2013.05.28 13:38:00 -
[2] - Quote
Not long now that you've brought it to the attention of the forums. I hope this was another mistake on CCPs part. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3298
|
Posted - 2013.05.28 13:39:00 -
[3] - Quote
I hate this game some days |
Takahiro Kashuken
Red Star. EoN.
559
|
Posted - 2013.05.28 13:42:00 -
[4] - Quote
Its AUR tho
How many ppl will buy this, CCP going to rake it in right now |
Zekain K
Expert Intervention Caldari State
44
|
Posted - 2013.05.28 13:47:00 -
[5] - Quote
Buy the m8 packed ones for 30 air. I already have nearly 700 of those
Can't wait until the release the core contact ones : 3 |
JL3Eleven
PFB Pink Fluffy Bunnies
447
|
Posted - 2013.05.28 13:51:00 -
[6] - Quote
Yay! Now I can buy what should have been returned at launch. |
Surt gods end
Demon Ronin
151
|
Posted - 2013.05.28 13:53:00 -
[7] - Quote
GEEZ... white knights everywhere. This had to be brought up?
time to stuck up, before they are gone! |
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CCP Eterne
C C P C C P Alliance
1784
|
Posted - 2013.05.28 13:53:00 -
[8] - Quote
The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them. |
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J'Hiera
Algintal Core Gallente Federation
17
|
Posted - 2013.05.28 13:53:00 -
[9] - Quote
Why would you buy these for AUR?
Edit: NVM, forgot the lack of skill req on them. |
Fargen Icehole
SyNergy Gaming EoN.
107
|
Posted - 2013.05.28 13:54:00 -
[10] - Quote
Are these the "contact" grenades that ppl used to spam? If so, I'm in trouble again. |
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Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
614
|
Posted - 2013.05.28 13:55:00 -
[11] - Quote
CCP Eterne wrote:The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them.
oh dear GOD NO! |
Surt gods end
Demon Ronin
151
|
Posted - 2013.05.28 13:57:00 -
[12] - Quote
CCP Eterne wrote:The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them.
Thank you.
to everyone... hehehehe. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3299
|
Posted - 2013.05.28 13:58:00 -
[13] - Quote
CCP Eterne wrote:The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them.
This is actually significantly worse then them just being in by mistake.
::sigh:: I have trouble liking this game these days
>_< |
Doc Noah
Algintal Core Gallente Federation
33
|
Posted - 2013.05.28 13:58:00 -
[14] - Quote
Still dont get the point of contact grenades. Cooking grenades was balanced because you had to time how long to cook and then throw whereas contact means instant kaboom no matter what situation you're in. Even worse is that it has the same blast radius and aoe damage as regular grenades.
A stupid thing to add imo. |
Justin Tymes
Condotta Rouvenor Gallente Federation
132
|
Posted - 2013.05.28 14:02:00 -
[15] - Quote
CCP Eterne wrote:The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them.
Well that pretty much takes away the Standard Mass Drivers only niche. Now that Assaults have access to Fused Grenades for CQC, there is no reason not to be using Assaults.
Also GG Armor tankers. |
Surt gods end
Demon Ronin
151
|
Posted - 2013.05.28 14:03:00 -
[16] - Quote
|
CHICAGOCUBS4EVER
TeamPlayers EoN.
351
|
Posted - 2013.05.28 14:06:00 -
[17] - Quote
Doc Noah wrote:Still dont get the point of contact grenades. Cooking grenades was balanced because you had to time how long to cook and then throw whereas contact means instant kaboom no matter what situation you're in. Even worse is that it has the same blast radius and aoe damage as regular grenades.
A stupid thing to add imo.
whats the point? takes no skill to throw at someone. the latest crutch for no talent scrubs
fused before were fine. u buy a pack you get a few to play with but were somewhat limited. You saw someone using em you would focus them to make them lose something they couldn't replace (without opening their RL wallet that is)
was a fun side-game
well potential upside the no skill LAV scrubs might switch over to no skill NADE scrubs... doubt it tho |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
10
|
Posted - 2013.05.28 14:07:00 -
[18] - Quote
Whats so good about these grenades? |
Kekklian Noobatronic
GoonFeet
59
|
Posted - 2013.05.28 14:08:00 -
[19] - Quote
Woo, scrub nades incoming!
I'm going to buy a thousand, stick them on a scout suit with a Nanohive, and just go nuts. I can't wait for tears..
GOOD
TIMES |
J Falcs
Bojo's School of the Trades
60
|
Posted - 2013.05.28 14:09:00 -
[20] - Quote
Vin Mora wrote:Whats so good about these grenades?
Explode on contact. No need to cook.
Edit: Maybe I should spec out of MDs since these will fill the role nicely . |
|
Surt gods end
Demon Ronin
151
|
Posted - 2013.05.28 14:10:00 -
[21] - Quote
Vin Mora wrote:Whats so good about these grenades?
They go boom on impact. No cooking needed. |
Fox Gaden
DUST University Ivy League
367
|
Posted - 2013.05.28 14:10:00 -
[22] - Quote
When using these in the past I tended to kill myself more often than I killed the enemy. But maybe my aim has improved since then... |
Cass Barr
Red Star. EoN.
70
|
Posted - 2013.05.28 14:10:00 -
[23] - Quote
Seriously, this is a really dumb idea. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
608
|
Posted - 2013.05.28 14:11:00 -
[24] - Quote
My Gunnlogi doesn't afraid anything. |
Arkena Wyrnspire
Turalyon Plus
501
|
Posted - 2013.05.28 14:11:00 -
[25] - Quote
Good grief, I already despised the M2 contacts that were being chucked at me. |
Shane Darko
The Unholy Legion of Darkstar DARKSTAR ARMY
54
|
Posted - 2013.05.28 14:17:00 -
[26] - Quote
Been seeing core flaylock and Locus ever since the servers been up,this escalated quickly. |
S0LlD SNAKE
PLAYSTATION4
67
|
Posted - 2013.05.28 14:21:00 -
[27] - Quote
ONLY 15 AUR???? OMG IM ON MY WAY TO WIN THE DUST514 |
ZDub 303
TeamPlayers EoN.
233
|
Posted - 2013.05.28 14:31:00 -
[28] - Quote
Weren't these removed in closed beta because they were so bad? Why bring them back now...? |
stormtroopin
Cygnus Tactical Operations Gentlemen's Agreement
102
|
Posted - 2013.05.28 14:34:00 -
[29] - Quote
Fox Gaden wrote:When using these in the past I tended to kill myself more often than I killed the enemy. But maybe my aim has improved since then... i've had 'em hit those invisible terrain walls before. usually when i suicide i laugh. but admittedly i raged hard when that happened. |
Reav Hannari
Red Rock Outriders
610
|
Posted - 2013.05.28 14:37:00 -
[30] - Quote
Contact grenades are bad for me... when I'm the one throwing them. I'll stick to flux. |
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Winsaucerer
The Southern Legion RISE of LEGION
119
|
Posted - 2013.05.28 14:40:00 -
[31] - Quote
I am guessing these have no bounce, which means for some players and some skills the timed ones will work out better. I've had some kills which were only possible because I was able to bounce the grenade.
There are other situations I don't care to describe, that mean that the traditional version still has its niche.
Of course, one of the two will be deemed the better one, so most people will end up using it. Is that a problem? Only if it makes grenades more powerful than we think they should be. |
The Black Art
Pro Hic Immortalis RISE of LEGION
61
|
Posted - 2013.05.28 14:41:00 -
[32] - Quote
It's one thing to have explode on contact grenades, but another to have explode on contact grenades with no SP requirement, 400(?) damage, low CPU/PG costs, and very cheap AUR-(possibly ISK)wise. |
Maximus Stryker
Villore Sec Ops Gallente Federation
488
|
Posted - 2013.05.28 14:46:00 -
[33] - Quote
ZDub 303 wrote: Weren't these removed in closed beta because they were so bad? Why bring them back now...?
Cass Barr wrote:Seriously, this is a really dumb idea. CCP, please get rid of these terrible nades. |
Illuminaughty-696
Galere Omega Battle Services
267
|
Posted - 2013.05.28 14:52:00 -
[34] - Quote
Cool, as long as there is an ISK version. Great for killing shotgun ninja scouts. |
Makuta Miserix
Better Hide R Die D.E.F.I.A.N.C.E
96
|
Posted - 2013.05.28 15:02:00 -
[35] - Quote
CCP Eterne wrote:The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them.
Oh *beep*! |
Laurent Cazaderon
What The French CRONOS.
1438
|
Posted - 2013.05.28 15:04:00 -
[36] - Quote
CCP Eterne wrote:The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them.
I will never stop saying over and over and over and over and over again that ANY ISK OR AUR contact grenade IS A BAD IDEA and only encourages for aim to the feet behavior. Or last resort win button when close to die.
NONE should exist. Wanna insta nade someone ? frackin cook it ! |
Zekain K
Expert Intervention Caldari State
44
|
Posted - 2013.05.28 15:09:00 -
[37] - Quote
Laurent Cazaderon wrote:CCP Eterne wrote:The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them. I will never stop saying over and over and over and over and over again that ANY ISK OR AUR contact grenade IS A BAD IDEA and only encourages for aim to the feet behavior. Or last resort win button when close to die. NONE should exist. Wanna insta nade someone ? frackin cook it ! LOL NOPE! |
ShakeMS
Red and Silver Hand Amarr Empire
0
|
Posted - 2013.05.28 15:24:00 -
[38] - Quote
I was told by some people that ISK Fused comes out tomorrow :) |
Surt gods end
Demon Ronin
153
|
Posted - 2013.05.28 15:26:00 -
[39] - Quote
Laurent Cazaderon wrote:CCP Eterne wrote:The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them. I will never stop saying over and over and over and over and over again that ANY ISK OR AUR contact grenade IS A BAD IDEA and only encourages for aim to the feet behavior. Or last resort win button when close to die. NONE should exist. Wanna insta nade someone ? frackin cook it !
Whoa, whoa! Buddy! YOU EVER PLAYED ANY FPS OTHER THEN COD? UNWRITTEN RULE OF FPS GAMES. Your about to die? drop the nade. Drop the nade, when your about to run empty on clip also. why you want that to change? You see how the so called best in this game play? NADE's man. NADES. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
352
|
Posted - 2013.05.28 15:27:00 -
[40] - Quote
Laurent Cazaderon wrote:CCP Eterne wrote:The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them. I will never stop saying over and over and over and over and over again that ANY ISK OR AUR contact grenade IS A BAD IDEA and only encourages for aim to the feet behavior. Or last resort win button when close to die. NONE should exist. Wanna insta nade someone ? frackin cook it !
well said.. I don't even mind them being part of a merc pack as before, due to it being 'limited'
keeps them from being prevalent on the battle field...
o well.. free LAVS and fused FTW |
|
Doc Noah
Algintal Core Gallente Federation
36
|
Posted - 2013.05.28 15:28:00 -
[41] - Quote
Winsaucerer wrote:I am guessing these have no bounce, which means for some players and some skills the timed ones will work out better. I've had some kills which were only possible because I was able to bounce the grenade.
There are other situations I don't care to describe, that mean that the traditional version still has its niche.
Of course, one of the two will be deemed the better one, so most people will end up using it. Is that a problem? Only if it makes grenades more powerful than we think they should be.
Ever ran into a situation where your target ran out of ammo and throws a locus grenade at your feet in a last ditch effort? Wheres you could simply run past it assuming he didnt take the risk of cooking it, with contacts you would already be dead.
Dont even get me started on those people who would spam it in CQC like an insta-gib shotty. |
Makuta Miserix
Better Hide R Die D.E.F.I.A.N.C.E
96
|
Posted - 2013.05.28 15:32:00 -
[42] - Quote
The only way I see this working is if the damage is reduced by allot, and the PG and CPU requirements are increased. |
J'Hiera
Algintal Core Gallente Federation
17
|
Posted - 2013.05.28 15:43:00 -
[43] - Quote
Why doesn't it state anywhere on the item that it explodes on contact? |
Wombat in combat
Internal Error. Negative-Feedback
31
|
Posted - 2013.05.28 16:27:00 -
[44] - Quote
The Fused and Contact grenades require no skill, you're creating a bad gameplay. Please remove them. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3303
|
Posted - 2013.05.28 16:32:00 -
[45] - Quote
Wombat in combat wrote:The Fused and Contact grenades require no skill, you're creating a bad gameplay. Please remove them.
It goes hand in hand with the new LAVs, I'm guessing it's working as intended |
Zekain K
Expert Intervention Caldari State
44
|
Posted - 2013.05.28 16:34:00 -
[46] - Quote
CORE CONTACT GRENADES
GIMME GIMME GIMME. |
xprotoman23
Internal Error. Negative-Feedback
1649
|
Posted - 2013.05.28 16:37:00 -
[47] - Quote
CCP Eterne wrote:The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them.
So will the cavity thukkers be given an ISK equivalent? |
Iron Wolf Saber
Den of Swords
4715
|
Posted - 2013.05.28 16:45:00 -
[48] - Quote
At least Grenades gobble up the nanohives now. |
Chris F2112
187. Unclaimed.
187
|
Posted - 2013.05.28 17:20:00 -
[49] - Quote
They should have them in the game, but only allow players to carry one at a time. |
Doyle Reese
OSG Planetary Operations Covert Intervention
56
|
Posted - 2013.05.28 17:59:00 -
[50] - Quote
welp.. Please no CCP, I do NOT want instant easy mode "grenades that I can throw at my feet just before I die to get that kill I probably didn't deserve", I'll even give back those 50 that I got from the first Mercenary Pack |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
3303
|
Posted - 2013.05.28 18:00:00 -
[51] - Quote
Iron Wolf Saber wrote:At least Grenades gobble up the nanohives now.
AKA
Stealth nerf to heavies
|
Jin Robot
Foxhound Corporation General Tso's Alliance
645
|
Posted - 2013.05.28 18:00:00 -
[52] - Quote
They come with a TAR and LAV also. |
ladwar
Dead Six Initiative Lokun Listamenn
512
|
Posted - 2013.05.28 18:09:00 -
[53] - Quote
hmm.. I thought they where removed for a good reason.. now they are back, great. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3303
|
Posted - 2013.05.28 18:11:00 -
[54] - Quote
Jin Robot wrote:They come with a TAR and LAV also.
I just saw a propaganda poster flash through my mind.
A Caldari Logistics merc leaning on his LAV, TAC over one shoulder, fuse nade in the other, with a dropship in flames plummeting to the ground in the background.
Gorgeous.
|
StubbyDucky
KILL-EM-QUICK RISE of LEGION
20
|
Posted - 2013.05.28 18:20:00 -
[55] - Quote
DUST Fiend wrote:Jin Robot wrote:They come with a TAR and LAV also. I just saw a propaganda poster flash through my mind. A Caldari Logistics merc leaning on his LAV, TAC over one shoulder, fuse nade in the other, with a dropship in flames plummeting to the ground in the background. Gorgeous.
Replace the Dropship with a HAV blowing up in the background and you will have 2 posters. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3304
|
Posted - 2013.05.28 18:21:00 -
[56] - Quote
StubbyDucky wrote:DUST Fiend wrote:Jin Robot wrote:They come with a TAR and LAV also. I just saw a propaganda poster flash through my mind. A Caldari Logistics merc leaning on his LAV, TAC over one shoulder, fuse nade in the other, with a dropship in flames plummeting to the ground in the background. Gorgeous. Replace the Dropship with a HAV.
Now I'm just curious.
How did that HAV get all the way up there?
O.o |
VicBoss
Militaires-Sans-Frontieres
247
|
Posted - 2013.05.28 18:32:00 -
[57] - Quote
Enjoy your last day folks, for soon it will be Fused-Locus-Nade514.
Well my philosophy still stands. use wat is OP untill they are FORCED to remove it. |
omega 015
Reaper Galactic ROFL BROS
13
|
Posted - 2013.05.28 18:58:00 -
[58] - Quote
CCP Eterne wrote:The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them.
I just want to say thank you and I will be purchasing millions before these go away. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
309
|
Posted - 2013.05.28 19:21:00 -
[59] - Quote
Do you remember when grenades had 2 second fuses? this will be worse. Time to spec out of MD + flux and start using scrambler + fuse 'nade.
You ccp can't balance **** |
Fargen Icehole
SyNergy Gaming EoN.
108
|
Posted - 2013.05.28 19:25:00 -
[60] - Quote
They actually wouldn't be that bad if they only did like 300dmg. This way, they could be strategically used to dmg an opponent OR would need 2-3 nades to kill someone. This would balance them with the other grenade variants.
Haven't been on to check the market, but it they're 400dmg (at std level), they're similar in dmg to regular nades, making them superior.
No reason to use any grenade other than the fused locus. |
|
Parson Atreides
Ahrendee Mercenaries
365
|
Posted - 2013.05.28 19:28:00 -
[61] - Quote
Fargen Icehole wrote:They actually wouldn't be that bad if they only did like 300dmg. This way, they could be strategically used to dmg an opponent OR would need 2-3 nades to kill someone. This would balance them with the other grenade variants.
Haven't been on to check the market, but it they're 400dmg (at std level), they're similar in dmg to regular nades, making them superior.
No reason to use any grenade other than the fused locus.
Agreed, the damage or AoE needs to be significantly less than grenades that you have to cook or else it makes other grenades basically pointless.
Bad move CCP.
By the way, remember when grenades had like a second and a half fuse time and everyone was using them all the time instead of their main weapon? How is this going to be any different? |
Killar-12
The Unholy Legion of Darkstar DARKSTAR ARMY
3
|
Posted - 2013.05.28 19:55:00 -
[62] - Quote
It would be better if these contact grenades blew up when they are touched by the user then they would be balenced. Instant suicide, that would be awesome.
Well LAVs TARs and now contact grenades. Why doesn't CCP put in a Automatic sidearm that shoots grenades without bullet drop that has no PG/CPU/Skill point requirements that instantly kill any vehicles that aren't LAVs in one shot and gives the user a 1000 point shield boost... ...and unlimited ammo. There that's a proper weapon to add to the game. |
Goat of Dover
IMPSwarm Negative-Feedback
178
|
Posted - 2013.05.28 19:57:00 -
[63] - Quote
Wow my scouts KDR is fixing to drop. CQC is gonna be horrible. |
Sloth9230
Reaper Galactic ROFL BROS
1511
|
Posted - 2013.05.28 20:01:00 -
[64] - Quote
1 mill per grenade I'm assuming? lol |
Drake435
Algintal Core Gallente Federation
51
|
Posted - 2013.05.28 20:05:00 -
[65] - Quote
CCP Eterne wrote:The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them.
Please tell me you're going to makes these grenades prototype tier only!? If the level needed is only 2 or 4..... GG armor tankers. Nice playing with all of you.
This was a bad idea to implement. Surely you devs thought of a way to balance these grenades right? |
ladwar
Dead Six Initiative Lokun Listamenn
512
|
Posted - 2013.05.28 20:17:00 -
[66] - Quote
Drake435 wrote:CCP Eterne wrote:The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them. Please tell me you're going to makes these grenades prototype tier only!? If the level needed is only 2 or 4..... GG armor tankers. Nice playing with all of you. This was a bad idea to implement. Surely you devs thought of a way to balance these grenades right? give everyone the chance to have them. wait that's not balance? darn |
WhiskeyJack Otako
The Southern Legion RISE of LEGION
53
|
Posted - 2013.05.28 20:23:00 -
[67] - Quote
Oh goodie, more grenade spam. Thanks CCP.
Could we also get LAV passenger ability to lob these grenades? Oh and increase the number we can carry to say 10 or so.
+1 to game suck. |
D legendary hero
One-Armed Bandits Unclaimed.
32
|
Posted - 2013.05.28 21:51:00 -
[68] - Quote
Alldin Kan wrote:How long till these get spammed?
thats why they need shield and armor hardeners, to counter "#$%@" like this. |
Greasepalms
Ahrendee Mercenaries
129
|
Posted - 2013.05.28 21:53:00 -
[69] - Quote
oh god... |
Bones McGavins
TacoCat Industries
266
|
Posted - 2013.05.28 22:01:00 -
[70] - Quote
This... may make me put down the game until its fixed. Ill wait until I try them tomorrow in the hot fix. But...in theory, this sounds like it will 100% break the game. Nano hive + contact nade spam... not fun. Maybe MAYBE if the range on it is like 2.0 or less... |
|
Centurion mkII
SVER True Blood Unclaimed.
58
|
Posted - 2013.05.28 22:23:00 -
[71] - Quote
As someone who used like 2000 shock suits please please don't let this happen. It was okay how un okay it was when there were just in merc packs. Now they will be everywhere? I don't think so ccp. Stop this. |
Eth Runbal
Tribal Band Dust Mercenaries Tribal Band
2
|
Posted - 2013.05.28 22:25:00 -
[72] - Quote
Doc Noah wrote:Still dont get the point of contact grenades. Cooking grenades was balanced because you had to time how long to cook and then throw whereas contact means instant kaboom no matter what situation you're in. Even worse is that it has the same blast radius and aoe damage as regular grenades.
A stupid thing to add imo.
Cook grenades are still useful in situations where you need to bounce the grenade or want an airburst like throwing over a wall |
DJINN leukoplast
Hellstorm Inc League of Infamy
469
|
Posted - 2013.05.28 22:54:00 -
[73] - Quote
ISK variant of fused nades tomorrow... ...
Definitely going to be a lot of nade spam for sure, not sure what tier CCP will place it in or if there will be higher damage ones available, but this will be interesting.
I am not sure if I will use them or not, I have really honed my skills at cooking M1's and fused will have some disadvantages over being able to cook (like having it blow mid-air for somebody on a ledge/tabletop or something). Not to mention the fused will likely be limited to the basic damage rate (could you imagine a fused core ... oh my). |
J Falcs
Bojo's School of the Trades
64
|
Posted - 2013.05.28 23:01:00 -
[74] - Quote
Where are my contact flux grenades? My MD wants to know |
Veritas Vitae
Friendly Fire LLC
199
|
Posted - 2013.05.28 23:07:00 -
[75] - Quote
<- will officially respec as contact grenade noob. Make sure to drink your Haterade tomorrow. |
SoCal Ninja
IMPSwarm Negative-Feedback
41
|
Posted - 2013.05.28 23:21:00 -
[76] - Quote
What is the ******* point of a scout if every ******* class can have impact grenades to kill us the second we get in effective range???? I mean I'm already getting blown apart in CQC by assault rifles, why not make the most gimped class even harder to play then it already is. Ugh! I'm so frustrated with this game!
Also, you nerfed RE because it was being used the way an impact grenade was. Then you introduce real impact grenades... Really???!!! |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
108
|
Posted - 2013.05.28 23:27:00 -
[77] - Quote
I will enjoy this as a heavy, I get the drop on someone and they just use these grenades on me..... I feel real bad for scouts who will die instantly to these after sneaking up on someone. Dumbest weapon added so far ccp. But they do love the assault class who these will benefit the most. |
Doyle Reese
OSG Planetary Operations Covert Intervention
57
|
Posted - 2013.05.29 02:59:00 -
[78] - Quote
DUST Fiend wrote:StubbyDucky wrote:DUST Fiend wrote:Jin Robot wrote:They come with a TAR and LAV also. I just saw a propaganda poster flash through my mind. A Caldari Logistics merc leaning on his LAV, TAC over one shoulder, fuse nade in the other, with a dropship in flames plummeting to the ground in the background. Gorgeous. Replace the Dropship with a HAV. Now I'm just curious. How did that HAV get all the way up there? O.o
because Dropships are so useless that CCP decided to do away with them entirely and replace them with flying HAVs?
Also, I agree with balancing it with either having lower AoE or lower damage |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
342
|
Posted - 2013.05.29 03:09:00 -
[79] - Quote
Putting Fused Grenades back in the game was a terrible idea guys.... if armour tankers weren't rare enough they will be now.... |
Sloth9230
Reaper Galactic ROFL BROS
1515
|
Posted - 2013.05.29 03:14:00 -
[80] - Quote
You guys whine when they're Aurum only, and you whine when there's ISK variants. Do you guys ever not whine? |
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Cass Barr
Red Star. EoN.
85
|
Posted - 2013.05.29 03:15:00 -
[81] - Quote
Seriously I'm already starting to regret swapping to Gallente and these haven't even hit the market yet |
Eisen Sonnet
S.e.V.e.N. Gentlemen's Agreement
12
|
Posted - 2013.05.29 03:27:00 -
[82] - Quote
So many people are going to blow themselves up. |
Celus Ivara
DUST University Ivy League
13
|
Posted - 2013.05.29 03:28:00 -
[83] - Quote
Keep the grenades in game, as they are an interesting variant, but adjust their starts so they don't completely obviate the standerd cooking grenades. Cook grenades have a very nice Risk/Reward system going on that we want to keep in the forefront.
I'd suggest substantially decreasing both the explosion radius and damage of contact grenades. Make them great for softening up/finishing off an enemy, but not the insta-kill they presently are.
I'm concerned that even with that though, they may still be too powerful vs scouts. Scouts are quick though, ideally we'd be able to see the contact grenade coming and out maneuver it. But we'd have to wait and see if that turns out to be the case in game.
Also a warning, don't think that making these more expensive then regular grenades will balance them. If an item costs 20,000 ISK but can skillessly kill a proto in one hit, everyone will still field it. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3318
|
Posted - 2013.05.29 03:33:00 -
[84] - Quote
SoCal Ninja wrote:What is the ******* point of a scout if every ******* class can have impact grenades to kill us the second we get in effective range???? I mean I'm already getting blown apart in CQC by assault rifles, why not make the most gimped class even harder to play then it already is. Ugh! I'm so frustrated with this game!
Also, you nerfed RE because it was being used the way an impact grenade was. Then you introduce real impact grenades... Really???!!!
Shotgun scout is literally my favorite way to play this game.
Unfortunately. It's a ******* mess right now, scouts are in a horrible place overall, even the really good ones.
After a year of watching CCP "balance" their game, I can say with absolute confidence that they either have no clue what they're doing, or they just like to watch us flail around trying to keep up with them :/
I don't understand anymore.
AR Fatty for life
Snorlax style, bitches. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
244
|
Posted - 2013.05.29 03:35:00 -
[85] - Quote
DUST Fiend wrote:CCP Eterne wrote:The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them. This is actually significantly worse then them just being in by mistake. ::sigh:: I have trouble liking this game these days
>_<
I agree with the bolded portion of your statement, though I believe that FLG will provide those of us who refuse to spam a DTAR/GLU with many many lolz.
I'll die to them tons of times too, but so will Protoscrubs with DTARs which will make it all worth it in my eyes. |
Sloth9230
Reaper Galactic ROFL BROS
1515
|
Posted - 2013.05.29 03:35:00 -
[86] - Quote
Celus Ivara wrote: Also a warning, don't think that making these more expensive then regular grenades will balance them. If an item costs 20,000 ISK but can skillessly kill a proto in one hit, everyone will still field it.
Risk vs reward. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
28
|
Posted - 2013.05.29 03:40:00 -
[87] - Quote
I've been wanting Fused Locus grenades for quite some time. That being said, they are not balanced properly. They ought to do less damage and have less of a blast radius to balance out the fact it requires no skill to use. They could alow be only proto-level, and carry reduced numbers of grenades, like one or two. I'm sure that there are even more ways to balance them. |
xprotoman23
Internal Error. Negative-Feedback
1650
|
Posted - 2013.05.29 03:42:00 -
[88] - Quote
fused locus grenades aren't that good. |
Veritas Vitae
Friendly Fire LLC
202
|
Posted - 2013.05.29 03:50:00 -
[89] - Quote
xprotoman23 wrote:fused locus grenades aren't that good.
I hear you spam core locus grenades and get double kills all day.
Confirm/Deny? |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
154
|
Posted - 2013.05.29 08:48:00 -
[90] - Quote
Oh great, ****** grenade detection + fused nades. Prepare to blow up out of the blue, everyday, ALL DAY. |
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
9
|
Posted - 2013.05.29 08:51:00 -
[91] - Quote
Yeah, just ****ing kick the MD while it's down!
(Maybe I should go play Defiance, it's more balanced and stable than Dust right now...) |
xSir Campsalotx
Isuuaya Tactical Caldari State
1
|
Posted - 2013.05.29 09:00:00 -
[92] - Quote
Poor MD bastards, your gun is now useless Wait... I'm a heavy **** |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
10
|
Posted - 2013.05.29 09:11:00 -
[93] - Quote
xSir Campsalotx wrote:Poor MD bastards, your gun is now useless Wait... I'm a heavy **** I feel you pain brother...
|
TODDSTER024
Royal Uhlans Amarr Empire
62
|
Posted - 2013.05.29 09:22:00 -
[94] - Quote
CCP Eterne wrote:The ISK version of these will be in place tomorrow after downtime. We simply forgot to flip the switch on them.
Wish I knew that before I bought 689 of them.... |
steadyhand amarr
BetaMax Beta CRONOS.
611
|
Posted - 2013.05.29 09:29:00 -
[95] - Quote
You would have thought they would have remberd what happened last time they had nades with no fuses calling it now nade spam everywhere. Do your teams even communicate anymore this is the third time u have made this mistake |
Orin the Freak
Krullefor Organization Minmatar Republic
661
|
Posted - 2013.05.29 10:15:00 -
[96] - Quote
yeeeah. This seems a bit like CCP committing seppuku. This, combined with the OP TAR's, gimped ranges (on everything else) and ****-poor hit detection...
I'm seriously considering just hanging the game up for a while and letting CCP figure out why their game sucks on their own time, because listening to the "vocal minority" here on forums is apparently below them. Don't know why they even had a beta, seems they just go off impulse from things they see in internal testing anyway. I respect CCP for what they've done with EVE, but they've taken a promising game, and turned it completely around, and it just keeps going further south.
It's always darkest before the dawn. Wake me up when the sun rises. |
Galvan Nized
Deep Space Republic Gentlemen's Agreement
1
|
Posted - 2013.05.29 10:36:00 -
[97] - Quote
These things are such a bad idea, really dont see why these were needed at all.
I like the idea of having nade variants with different fuse times for varying dmg (longer fuse time=higher dmg). With Flux you could have greater radius per longer fuse time. This lets the player find their own spot but doesnt do away with at least some what of a fuse time.
But explode on contact grenades are just bad for CQC. |
Doc Noah
Algintal Core Gallente Federation
55
|
Posted - 2013.05.29 10:46:00 -
[98] - Quote
One way I can think of fixing it would be to make it similar to Halo's sticky grenade, except it can stick to surfaces as well as dropsuits and vehicles. Although the "contact" part needs to be removed and given a proper fuse timer. Throw strength can be reduced so its more of a CQC strategic grenade while the original locus grenade can have an increased throw range. It will only do max damage when it actually attaches to someone and the aoe damage is nerfed, similar to MD's direct/indirect damage formula.
This would make them unique without completely overshadowing the original grenades. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
15
|
Posted - 2013.05.29 10:48:00 -
[99] - Quote
Seriously, you guys are playing it safe after you **** up the MD because you're afraid it might be OP, but you bring back goddamned Fuse Locus Grenades?! |
EKH0 0ne
R.I.f.t
48
|
Posted - 2013.05.29 10:55:00 -
[100] - Quote
how bout you all just stfu and deal with it like men |
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
18
|
Posted - 2013.05.29 10:57:00 -
[101] - Quote
EKH0 0ne wrote:how bout you all just stfu and deal with it like men Says the guy who stocked up on hacked AV 'nades because he's too lazy to spec into a real AV weapon. |
J Falcs
Bojo's School of the Trades
66
|
Posted - 2013.05.29 12:02:00 -
[102] - Quote
Cosgar's Alt wrote:Seriously, you guys are playing it safe after you **** up the MD because you're afraid it might be OP, but you bring back goddamned Fuse Locus Grenades?!
Splash damage on all 6 shell of the Exo-5 (1 complex damage mod, prof 3) = 870 with a blast radius of 3.88.
Splash damage on all 6 shells of the Freedom (1 complex damage mod, prof 3) = 912 with a blast radius of 4.13.
Splash damage on all 3 contact grenades = 1200 with a blast radius of 6.00
Now I just need to figure out if I can pump out the 3 grenades faster than I can pump out the shells of my MD. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
18
|
Posted - 2013.05.29 12:06:00 -
[103] - Quote
J Falcs wrote:Cosgar's Alt wrote:Seriously, you guys are playing it safe after you **** up the MD because you're afraid it might be OP, but you bring back goddamned Fuse Locus Grenades?! Splash damage on all 6 shell of the Exo-5 (1 complex damage mod, prof 3) = 870 with a blast radius of 3.88. Splash damage on all 6 shells of the Freedom (1 complex damage mod, prof 3) = 912 with a blast radius of 4.13. Splash damage on all 3 contact grenades = 1200 with a blast radius of 6.00 Now I just need to figure out if I can pump out the 3 grenades faster than I can pump out the shells of my MD. Save your self the trouble and use the Flaylock. Standard one does more damage than the Freedom anyway and reloads almost 3 times as fast and you get more ammo. |
J Falcs
Bojo's School of the Trades
66
|
Posted - 2013.05.29 12:09:00 -
[104] - Quote
Cosgar's Alt wrote:J Falcs wrote:Cosgar's Alt wrote:Seriously, you guys are playing it safe after you **** up the MD because you're afraid it might be OP, but you bring back goddamned Fuse Locus Grenades?! Splash damage on all 6 shell of the Exo-5 (1 complex damage mod, prof 3) = 870 with a blast radius of 3.88. Splash damage on all 6 shells of the Freedom (1 complex damage mod, prof 3) = 912 with a blast radius of 4.13. Splash damage on all 3 contact grenades = 1200 with a blast radius of 6.00 Now I just need to figure out if I can pump out the 3 grenades faster than I can pump out the shells of my MD. Save your self the trouble and use the Flaylock. Standard one does more damage than the Freedom anyway and reloads almost 3 times as fast and you get more ammo.
Can't you just let an MD lover run around in peace spamming pillows .
But between you and me, as soon as I'm done building my Minnie logi, up next is a Minnie assault with proto swarm, proto flaylock, and flux nades.
EDIT: Already used my respec to go with MD again (op 5; prof 3). I'll sit there and wait on it until they buff the blast radius... |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
19
|
Posted - 2013.05.29 12:22:00 -
[105] - Quote
From one masshole to another, your optimism is adorable... |
steadyhand amarr
BetaMax Beta CRONOS.
616
|
Posted - 2013.05.29 13:00:00 -
[106] - Quote
Looks like their not backing out of this one for a while. Guess I'm going on dust holiday till they are removed AGAIN |
J Falcs
Bojo's School of the Trades
66
|
Posted - 2013.05.29 13:04:00 -
[107] - Quote
Cosgar's Alt wrote:From one masshole to another, your optimism is adorable...
tee hee |
Zahle Undt
The Tritan Industries RISE of LEGION
118
|
Posted - 2013.05.29 16:17:00 -
[108] - Quote
Time to build a suit with Mass Driver primary, flaylock side arm, and fused locus grenades and then blow up entire maps....and likely most often myself |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
81
|
Posted - 2013.05.29 16:45:00 -
[109] - Quote
how about some update on this CCP, ISK grenades are still not in the market.... |
Gilbatron
Free-Space-Ranger Nulli Secunda
93
|
Posted - 2013.05.29 16:52:00 -
[110] - Quote
sleek AV nades anyone ? |
|
stlcarlos989
SVER True Blood Unclaimed.
13
|
Posted - 2013.05.29 17:37:00 -
[111] - Quote
I was in closed beta and I remember the RE spam and the Cavity thunkker nade spam, no one wanted them other than the users. There tons of threads about them and you actually addressed the RE situation and the contact nade situation.
CCP you've forced my hand, I now will use the fused nades until the dust community is angry enough to create dozens of threads about contact nades to force your hand again because obviously you guys forgot what happened in closed beta. |
Jathniel
G I A N T EoN.
388
|
Posted - 2013.05.29 17:47:00 -
[112] - Quote
stlcarlos989 wrote:I was in closed beta and I remember the RE spam and the Cavity thunkker nade spam, no one wanted them other than the users. There tons of threads about them and you actually addressed the RE situation and the contact nade situation.
CCP you've forced my hand, I now will use the fused nades until the dust community is angry enough to create dozens of threads about contact nades to force your hand again because obviously you guys forgot what happened in closed beta.
lol same. im already spamming it. let them release isk variants... going to buy soooo many and spam them so fkin hard... that players get permanent irritation from them. |
Grenades
PFB Pink Fluffy Bunnies
7
|
Posted - 2013.05.29 19:32:00 -
[113] - Quote
Iron Wolf Saber wrote:At least Grenades gobble up the nanohives now. Yes, i do.
|
xAckie
Ahrendee Mercenaries
161
|
Posted - 2013.05.30 10:30:00 -
[114] - Quote
Jathniel wrote:stlcarlos989 wrote:I was in closed beta and I remember the RE spam and the Cavity thunkker nade spam, no one wanted them other than the users. There tons of threads about them and you actually addressed the RE situation and the contact nade situation.
CCP you've forced my hand, I now will use the fused nades until the dust community is angry enough to create dozens of threads about contact nades to force your hand again because obviously you guys forgot what happened in closed beta. lol same. im already spamming it. let them release isk variants... going to buy soooo many and spam them so fkin hard... that players get permanent irritation from them.
Genuinely, I dont understand CCPs decision making process.
They were initially removed because they were game breaking (and yes no isk variant, but in reality they were game breaking). Now they are bringing them back.
Not that long agol grenade timers were shortened. They had to be changed back because shortened timers were game breaking. everyone was throwing them at each others feet not shooting.
Seriously, what the **** are you doing. Fix the mechanics and dont bring things into an FPS that shouldn't be there.
|
KatanaPT
Tech Guard General Tso's Alliance
141
|
Posted - 2013.05.30 10:32:00 -
[115] - Quote
xAckie wrote:Jathniel wrote:stlcarlos989 wrote:I was in closed beta and I remember the RE spam and the Cavity thunkker nade spam, no one wanted them other than the users. There tons of threads about them and you actually addressed the RE situation and the contact nade situation.
CCP you've forced my hand, I now will use the fused nades until the dust community is angry enough to create dozens of threads about contact nades to force your hand again because obviously you guys forgot what happened in closed beta. lol same. im already spamming it. let them release isk variants... going to buy soooo many and spam them so fkin hard... that players get permanent irritation from them. Genuinely, I dont understand CCPs decision making process. They were initially removed because they were game breaking (and yes no isk variant, but in reality they were game breaking). Now they are bringing them back. Not that long agol grenade timers were shortened. They had to be changed back because shortened timers were game breaking. everyone was throwing them at each others feet not shooting. Seriously, what the **** are you doing. Fix the mechanics and dont bring things into an FPS that shouldn't be there.
Completly agree...
|
XiBravo
TeamPlayers EoN.
65
|
Posted - 2013.05.30 10:34:00 -
[116] - Quote
VETO contact nades!!! |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
313
|
Posted - 2013.05.30 10:40:00 -
[117] - Quote
KatanaPT wrote:xAckie wrote:Jathniel wrote:stlcarlos989 wrote:I was in closed beta and I remember the RE spam and the Cavity thunkker nade spam, no one wanted them other than the users. There tons of threads about them and you actually addressed the RE situation and the contact nade situation.
CCP you've forced my hand, I now will use the fused nades until the dust community is angry enough to create dozens of threads about contact nades to force your hand again because obviously you guys forgot what happened in closed beta. lol same. im already spamming it. let them release isk variants... going to buy soooo many and spam them so fkin hard... that players get permanent irritation from them. Genuinely, I dont understand CCPs decision making process. They were initially removed because they were game breaking (and yes no isk variant, but in reality they were game breaking). Now they are bringing them back. Not that long agol grenade timers were shortened. They had to be changed back because shortened timers were game breaking. everyone was throwing them at each others feet not shooting. Seriously, what the **** are you doing. Fix the mechanics and dont bring things into an FPS that shouldn't be there. Completly agree...
Me too.
|
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
65
|
Posted - 2013.05.30 10:41:00 -
[118] - Quote
My thoughts, now in meme form. |
xAckie
Ahrendee Mercenaries
161
|
Posted - 2013.05.30 10:44:00 -
[119] - Quote
lol |
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