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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
12
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Posted - 2013.05.31 04:21:00 -
[1] - Quote
Sponglyboy Squaredoo wrote:Rei Shepard wrote:Quote:making the heavy harder to kill and more effective will force players to fight tactically against them using flux grenades, and different weaponry. So basically you want everyone else to use more tactics, while the heavy itself requires less tactics? No such thing as a good heavy who uses no tactic
Hear hear! A heavy who doesn't use tactics is just a big, slow moving target.
Pro-tip: Pretend your heavy has agoraphobia. They don't do well in open spaces. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
12
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Posted - 2013.05.31 04:48:00 -
[2] - Quote
Shadow Archeus wrote:The heavy also needs turning speed increased slightly......just enough so it is possible to follow a target......right now you just get circle strafed to death
Or they bunny hop and strafe, it's a little frustrating. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
12
|
Posted - 2013.05.31 05:01:00 -
[3] - Quote
Chilled Pill wrote:Since we're throwing out far-fetched bordering ridiculous ideas in here,
The Scout suit needs to get 11% chance to evade incoming damage per level with a maximum of 50% chance to evade at level 5.
Yey! And more CPU/PG.
1) THIS HEAVY THREAD!
2) Scouts now get the Derp bonus at 15% per level up to 3000%
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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
33
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Posted - 2013.08.07 04:59:00 -
[4] - Quote
BUMP
I can deal with the slow turn, but at least give our Heavy suit some HP loving because at this point I'm better off running Kin Cat and... the green ones... I can't recall the name
It's pretty fun to run though, especially on the maps that have the urban objectives because I just run laps protecting any objectives inside the walls. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
35
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Posted - 2013.08.07 06:58:00 -
[5] - Quote
D legendary hero wrote:Karazantor wrote:CLONE117 wrote:they hmg is a minigun its true purpose is to send a large barrage of bullets that scare the enemy team into cover which will then allow for easy flanking.....
this is not how it goes in dust however since ppl can solo heavies easily...
and i am one of those player who has killed a heavy with one clip from an mlt ar...
so yeah they r under powered...and need a buff to combat these proto nubs...they r meant to tank bullets and shrug it off that is their true role..
so lets buff them to where they can do that effectively... Are you for real? Wanting to buff a weapon/suit that can effectively take on most of a squad in the right situation. So.. what are you going to do IF CCP listen to this ridiculous request, buff the suit, it becomes the newest FOTM due to its obviously ridiculously overpowered abilities, and then slam it with the nerf hammer after half the community ragequits? Serious question. Think this through very carefully. oh you mean how the AR is now? (note: a milita AR does base 425 dps, with the 10% buff all weapons got its true damage is 467. with 3 complex damage mods that quickly rises to 670 dps . now, think about a duvoule AR, with the basic 10%, 15% proficiency, and 2 complex mods it does 770-800 damage. with the 3rd mod it reachs damn near 900 dps.) A milita AR with the right gear con tanke out most of a squad up close and farther away. A duvoule can take out most of a squad in less than 4 seconds (with 2-3 damage mods the dps is 770-900, this can take out a heavy in 1.02 seconds and a scout in... dayum! in miliseconds {milita Ar verses fully decked out scout with 300+ ehp killed in .7seconds of milita AR fire})
Yeah AR's cut through heavy suits like a hot butter through a knife. We're the hot butter, trying to destroy the knife(AR's) but they stay far enough away that the HMG is useless and they can kill us while we maybe get one Forge blast out. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
40
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Posted - 2013.08.09 07:39:00 -
[6] - Quote
Buh buh buh BUMP!
I like this game, barring any time I get protostomped. I like playing as a heavy but as much as I feel like a threat to infantry, I feel like even more of a threat to vehicles.
It's almost feels like we should be able to take some punishment because we can dish it out, but when I'm getting shot at I can't out maneuver (turning or running(and even behind cover)) so I end up standing there shooting hoping that I can take someone with me.
Granted there are weapons that may have a diffcult time killing us because we can take some damage (sniper rifles come to mind), we should be able to tank most damage, at least armor wise because shields seem to be more of a skill/equipment dependent type of protection. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
40
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Posted - 2013.08.09 08:23:00 -
[7] - Quote
+ 1 * 10^100. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
62
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Posted - 2013.08.13 01:52:00 -
[8] - Quote
B U M P
Heavies should at least get access to the vehicle damage resistance mods or something(troll)....
Like, people should be avoiding CQC with heavies just because of our "tankability" unless they're sure we're stupid heavies. They should be engaging us outside of the HMG's effective range (exceptions would be SG or NK ninjas, they have to get right up on us or risk being dissolved in a wall of bullets) or spamming explosions hard (which it turns out most people do anyway) to get us because we even have the most melee damage (unless you're stacking Myofibril stimulants(that guy was boss))
Basically, at this point, as a fully ADV heavy I can get taken out by a militia assault rifle because they can move faster than I turn.
Also, why do smaller suits have more slots for modules? One would think that because the Heavy suit is bigger it should have more module slots, especially with the absence of equipment slots. (stacking mods already makes logi shield tankers pretty hard to kill what with their regenerative capabilities) |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
70
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Posted - 2013.08.13 03:49:00 -
[9] - Quote
castba wrote:D legendary hero wrote:30% resistance to 1000 = 700. that will still one shot a weakened heavy. but heavies need all the love they can get because we are slow moving targets.
besides people complained when they got killed by flaylocks a Plasma cannon is basically the same thing...lol if it can one shot heavies. still the plasma cannon needs to get a better fix regardless. it should be able to one shot most suits.
if your GOOD and your plasma cannon ggets a direct hit the impact and splash will still 1 shot a heavy. but killing a heavy with a light weapon in 1 shot... beats the point to it being heavy I agree, if someone is good enough to one shot me with the Plasma Cannon (I have been downed by a PLC twice - in the same match no less - but I was weakened by ARs prior), so be it I have no issue with this in the same way that light and medium suits should have no issue with being one shotted by my forge if I am good enough to land a direct hit (I only play for direct hits)
You're both making the same point, so I fixed that for you.
But yeah, the FG should OHK on a direct hit on any one. The Plasma Cannon should put even proto heavys into the red if they get a direct hit(if they're not stacking"lol" mods) , that way the PC'er could just finish it off with their side arm. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
70
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Posted - 2013.08.13 03:52:00 -
[10] - Quote
D legendary hero wrote:^^if its a direct hit the 1000 direct hit ddamage and all the splash damage will apply killing my heavy anyway....lol. plus, i am hoping CCP buffs plasma cannons soon. if they do this resistance won't be a problem.
Does splash damage happen if it's a direct hit? Like if a gun had 1800 direct and 200 splash the total damage would be 2000? |
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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
70
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Posted - 2013.08.13 04:06:00 -
[11] - Quote
key word being "supposed." I wish a dev would at least either say "No!" or "Dropsuit balance is going to be looked at."
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