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pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
248
|
Posted - 2013.06.06 11:34:00 -
[121] - Quote
I would have to agree ad the armour repair shill increases the armour repair by3% per level but the shield boost skill only increases the passive regen and not by verry much tbh |
Purona
Militaires Sans Jeux
11
|
Posted - 2013.06.06 14:46:00 -
[122] - Quote
pegasis prime wrote:Im sorry but I have to dissagree the passive shield regen on havs is a joke. Armour tanks also have shields that passivly repair. Tgey can also add shield extenders for a much larger buffer. Shield passive regen wont be an option for tanks unless we can get it up to 70-100 hp per second then buffer\passive regen will be viable.
8 repair a second is a sad joke hit one bump and you have wait wait 4 times as long as a shield tank to repair the damage
why would you need 100 hp per second passive
10 seconds and you rep 1000 hp 15 seconds and you would rep 1500 hp 500 less than it woudl take for a madrugar to rep with an repair module on
add in a shield booster and shield tanks would recharge shields at such a large amount that they would be almost unkillable while repairing |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
248
|
Posted - 2013.06.06 15:21:00 -
[123] - Quote
The whole point in passive and resist shield regen dose not include the use of boosters if you are willing to give up extenders and boosters for a high shield passive regen then that would be your choice at the moment it is compulsory to fit boosters if tbe passive regen was raised then they wouldnot be and we would see more custom fitts . |
ladwar
Dead Six Initiative Lokun Listamenn
586
|
Posted - 2013.06.06 22:13:00 -
[124] - Quote
Purona wrote:pegasis prime wrote:Im sorry but I have to dissagree the passive shield regen on havs is a joke. Armour tanks also have shields that passivly repair. Tgey can also add shield extenders for a much larger buffer. Shield passive regen wont be an option for tanks unless we can get it up to 70-100 hp per second then buffer\passive regen will be viable. 8 repair a second is a sad joke hit one bump and you have wait wait 4 times as long as a shield tank to repair the damage why would you need 100 hp per second passive 10 seconds and you rep 1000 hp 15 seconds and you would rep 1500 hp 500 less than it woudl take for a madrugar to rep with an repair module on add in a shield booster and shield tanks would recharge shields at such a large amount that they would be almost unkillable while repairing pegasis prime wrote:I would have to agree ad the armour repair shill increases the armour repair by3% per level but the shield boost skill only increases the passive regen and not by verry much tbh it doesn't work or it doesn't do what you think it does i have it maxed it and it still does 414 ever 3 seconds but some people believe it means rate which would mean it would lower the time it would take to get go through the 414/secondd for 15 seconds down to 12.75 seconds ok first wow. the shields on armor tanks recharge at a high percentage then shields for base HP so yours takes the same amount or less then shields so HTFU second sure if that's a light armor repairer. the light armor repairer restores 100~ per second the heavy repairer restores per second 400~ so 6 seconds would equal the 15 second of passive recharge w/ the booster so your math is all messed up so HTFU.
btw the skill does work, I have tested it. |
Ser Chard
Osmon Surveillance Caldari State
15
|
Posted - 2013.06.07 00:57:00 -
[125] - Quote
HAV needs:
3% extra pg per level of engineering Improved large missile turrets An equipment slot for cool stuff like hunter-killer missiles or countermeasures More cost-effective adv and proto tanks - extra expense ain't worth it
That is all. They're pretty good besides that. I just want more cool doohickies, only a coupla things that need to be more balanced - primarily my first two bullet points.
I also wish it was easier for infantry to stand on them - bring back how that was last build. I miss my riders :( |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.06.07 03:00:00 -
[126] - Quote
Forge Gunner here. Shield tanks crumple like nobody's business. I know it's playing to the Forge's damage efficiency but even so, if I catch one that can't break LoS before the Assault FG salvo is over she's going up in flames. They're also vulnerable to both Flux and AV 'nades.
Speaking of grenades, the packed AV pack a wallop for very little fit. It also doesn't require fitting a suit around, the drawback is lack of access to Flux or Locus. Admittedly they are both amazing in deft hands but still, almost incidental access to some remarkably potent AV is pretty off. Gameplay wise I think they probably ought to be an answer to light vehicles that're getting too aggressive, thing is they're also tearing apart HAVs. Perhaps limit max AV grenade count to one but make it a good 'un? Keep it at 3 but make it the Sleek model, less damage with greater range and seeking? Both? If so the one-grenade variant wants to kill a militia LAV in one and lose the tracking, becomes a defensive weapon for that purpose and has far less overall damage than 3 rapidly lobbed P-AVs as of now. Sleek's about having longer effective range, being better able to join in as part of a combined assault on harder targets with slightly higher overall damage from the whole pack.
Returning to tanks in general... I think a larger overall problem is the game-modes available. Vehicles are not well-integrated into the gameplay by my reckoning because, well, the gameplay isn't focused. At the moment the objectives are shared, a bevy of neutral silos. If the objective was an opposed one, i.e. the classic attacker versus defender scenario, then HAVs and a whole other variety of roles might gain newfound tactical relevance.
Let's say the match is contingent on one objective that one side must defend and their opposite number attack. HAVs with Blasters on the offence are about encroaching in with infantry alongside, providing significant threat to those that would otherwise engage the approaching infantry. Said infantry can now engage in closer quarters with heavier suits and short range weapons, take a crack at that objective. The HAV supports the infantry advance 'til it starts sustaining too much fire and must retreat or explode, whichever it prefers.
HAVs with railguns on both sides are about keeping their opponents vehicular presence in check, take them out if possible or keep them suppressed, unable to push. Dropships are more relevant for the aggressor since airdropping in to bypass a killing field and disrupt their coverage of it could alter the flow of battle.
Snipers may actually have a really useful role in not allowing enemy Forge Gunners free reign to fire on allied vehicles.
The bottom line is that by making the match flow around that focused objective greater relevance is given to a tangible frontline and the capability that certain forces have, particularly vehicles, in pushing it forward or holding it steady.
And as always good map design is key, being designed with the objectives in mind and a good idea of the kind of tactics and gameplay you want to enable and promote. |
Charlotte O'Dell
Molon Labe. League of Infamy
404
|
Posted - 2013.06.07 03:50:00 -
[127] - Quote
Give us ADV and PRO HAVs as well as returning that 25% PG you took. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
250
|
Posted - 2013.06.07 10:33:00 -
[128] - Quote
Ser Chard wrote:HAV needs:
3% extra pg per level of engineering Improved large missile turrets An equipment slot for cool stuff like hunter-killer missiles or countermeasures More cost-effective adv and proto tanks - extra expense ain't worth it
That is all. They're pretty good besides that. I just want more cool doohickies, only a coupla things that need to be more balanced - primarily my first two bullet points.
I also wish it was easier for infantry to stand on them - bring back how that was last build. I miss my riders :(
Good points and welcome additions but you forgot to mention passive regen moduals that acctually make it viable. im sure all shield tankers would welcom that addition. |
Purona
Militaires Sans Jeux
11
|
Posted - 2013.06.07 13:19:00 -
[129] - Quote
i just read your post and i have no idea what you are talking about or waht kind of point you are trying to make
Quote: ok first wow. the shields on armor tanks recharge at a high percentage then shields for base HP so yours takes the same amount or less then shields so
like here what are you talking passive shield recharge is a supplement to shield boosters if you are to ******** to understand this then you shouldn't use shield tanks since you don't know how to use any advantage you have effectively
Quote:second sure if that's a light armor repairer. the light armor repairer restores 100~ per second the heavy repairer restores per second 400~ so 6 seconds would equal the 15 second of passive recharge w/ the heavy booster so your math is all messed up so HTFU.
what the hell does light armor repair have to do with anything and why are you comparing light armor repairs to heavy boosters and then calling my math wrong when my math doesnt even have light boosters involved anywhere in it
i think you are just to slow to understand the conversation you are currently taking part in
and saying HTFU in your post doesn't make you seem smart or snappy it just makes you seem idiotic
and even the math you are trying to show me doesnt make sense mostly because you arent trying to show a point i mean come on listed out you have
light armor repairs for 100 per second heavy armor repair for 400 then you say 6 seconds equals 15 seconds of passive recharge time+ heavy booster
over all you have no math you just threw a bunch of random phrases and numbers and called it math you dont even have an end result and yet you call me wrong |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
250
|
Posted - 2013.06.07 13:53:00 -
[130] - Quote
Purona wrote:i just read your post and i have no idea what you are talking about or waht kind of point you are trying to make Quote: ok first wow. the shields on armor tanks recharge at a high percentage then shields for base HP so yours takes the same amount or less then shields so
like here what are you talking passive shield recharge is a supplement to shield boosters if you are to ******** to understand this then you shouldn't use shield tanks since you don't know how to use any advantage you have effectively Quote:second sure if that's a light armor repairer. the light armor repairer restores 100~ per second the heavy repairer restores per second 400~ so 6 seconds would equal the 15 second of passive recharge w/ the heavy booster so your math is all messed up so HTFU. what the hell does light armor repair have to do with anything and why are you comparing light armor repairs to heavy boosters and then calling my math wrong when my math doesnt even have light armor repairs involved anywhere in it i think you are just to slow to understand the conversation you are currently taking part in and saying HTFU in your post doesn't make you seem smart or snappy it just makes you seem idiotic and even the math you are trying to show me doesnt make sense mostly because you arent trying to show a point i mean come on listed out you have light armor repairs for 100 per second heavy armor repair for 400 then you say 6 seconds equals 15 seconds of passive recharge time+ heavy booster over all you have no math you just threw a bunch of random phrases and numbers and called it math you dont even have an end result and yet you call me wrong
Haha almighty scrub stating the mighty ladwar dosent knkw his tanks you are an idiot.
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Sir Meode
Seraphim Initiative. CRONOS.
651
|
Posted - 2013.06.07 14:12:00 -
[131] - Quote
Interesting thread is interesting, its turning into a bit of a flame war though.
It seems the majority agree Armour > Shield whatever the turret. So they either need to look a shield resists/reppers/passive regen or shield damage output.
When an armour HAV can out rep your DPS your dead
When an armour HAV can out manouver a shield HAV your going to be dead.
Shield tankers are a dieing breed, ive seen hardcore shield users rocking around in armour tanks stomping on people. Taking on 2 tanks and AV'ers at the same time then rolling away.
Somthing is wrong somewhere |
BOZ MR
Internal Error. Negative-Feedback
189
|
Posted - 2013.06.07 14:41:00 -
[132] - Quote
Sir Meode wrote:Interesting thread is interesting, its turning into a bit of a flame war though.
It seems the majority agree Armour > Shield whatever the turret. So they either need to look a shield resists/reppers/passive regen or shield damage output.
When an armour HAV can out rep your DPS your dead
When an armour HAV can out manouver a shield HAV your going to be dead.
Shield tankers are a dieing breed, ive seen hardcore shield users rocking around in armour tanks stomping on people. Taking on 2 tanks and AV'ers at the same time then rolling away.
Somthing is wrong somewhere Surviving against infantry is easier in shields. I have both btw |
Purona
Militaires Sans Jeux
11
|
Posted - 2013.06.07 15:06:00 -
[133] - Quote
pegasis prime wrote:Purona wrote:i just read your post and i have no idea what you are talking about or waht kind of point you are trying to make Quote: ok first wow. the shields on armor tanks recharge at a high percentage then shields for base HP so yours takes the same amount or less then shields so
like here what are you talking passive shield recharge is a supplement to shield boosters if you are to ******** to understand this then you shouldn't use shield tanks since you don't know how to use any advantage you have effectively Quote:second sure if that's a light armor repairer. the light armor repairer restores 100~ per second the heavy repairer restores per second 400~ so 6 seconds would equal the 15 second of passive recharge w/ the heavy booster so your math is all messed up so HTFU. what the hell does light armor repair have to do with anything and why are you comparing light armor repairs to heavy boosters and then calling my math wrong when my math doesnt even have light armor repairs involved anywhere in it i think you are just to slow to understand the conversation you are currently taking part in and saying HTFU in your post doesn't make you seem smart or snappy it just makes you seem idiotic and even the math you are trying to show me doesnt make sense mostly because you arent trying to show a point i mean come on listed out you have light armor repairs for 100 per second heavy armor repair for 400 then you say 6 seconds equals 15 seconds of passive recharge time+ heavy booster over all you have no math you just threw a bunch of random phrases and numbers and called it math you dont even have an end result and yet you call me wrong Haha almighty scrub stating the mighty ladwar dosent knkw his tanks you are an idiot. so im a scrub becaus ei know how to do math how logical of you
shield tanks over tiem will out repair an armor tank |
ladwar
Dead Six Initiative Lokun Listamenn
588
|
Posted - 2013.06.07 17:39:00 -
[134] - Quote
Sir Meode wrote:Interesting thread is interesting, its turning into a bit of a flame war though.
It seems the majority agree Armour > Shield whatever the turret. So they either need to look a shield resists/reppers/passive regen or shield damage output.
When an armour HAV can out rep your DPS your dead
When an armour HAV can out manouver a shield HAV your going to be dead.
Shield tankers are a dieing breed, ive seen hardcore shield users rocking around in armour tanks stomping on people. Taking on 2 tanks and AV'ers at the same time then rolling away.
Somthing is wrong somewhere im going back to the scout/hacker with the min logi. I will never go full armor HAV, it goes against my caldari heart to do that. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
251
|
Posted - 2013.06.07 18:05:00 -
[135] - Quote
ladwar wrote:Sir Meode wrote:Interesting thread is interesting, its turning into a bit of a flame war though.
It seems the majority agree Armour > Shield whatever the turret. So they either need to look a shield resists/reppers/passive regen or shield damage output.
When an armour HAV can out rep your DPS your dead
When an armour HAV can out manouver a shield HAV your going to be dead.
Shield tankers are a dieing breed, ive seen hardcore shield users rocking around in armour tanks stomping on people. Taking on 2 tanks and AV'ers at the same time then rolling away.
Somthing is wrong somewhere im going back to the scout/hacker with the min logi. I will never go full armor HAV, it goes against my caldari heart to do that.
Hear hear good sir ill be sticking to my shieldy in the hope that ccp fix them |
Spkr4theDead
Namtar Elite Gallente Federation
171
|
Posted - 2013.06.07 18:26:00 -
[136] - Quote
EnglishSnake wrote:We need proto HAVs
They won't give us advanced because that will be too hard for people with AV grenades to kill. Don't you understand, those without the mental capacity for AV need to have the crutch of Lai Dais and 3 nanohives around them. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
251
|
Posted - 2013.06.07 18:38:00 -
[137] - Quote
Purona wrote:pegasis prime wrote:Purona wrote:i just read your post and i have no idea what you are talking about or waht kind of point you are trying to make Quote: ok first wow. the shields on armor tanks recharge at a high percentage then shields for base HP so yours takes the same amount or less then shields so
like here what are you talking passive shield recharge is a supplement to shield boosters if you are to ******** to understand this then you shouldn't use shield tanks since you don't know how to use any advantage you have effectively Quote:second sure if that's a light armor repairer. the light armor repairer restores 100~ per second the heavy repairer restores per second 400~ so 6 seconds would equal the 15 second of passive recharge w/ the heavy booster so your math is all messed up so HTFU. what the hell does light armor repair have to do with anything and why are you comparing light armor repairs to heavy boosters and then calling my math wrong when my math doesnt even have light armor repairs involved anywhere in it i think you are just to slow to understand the conversation you are currently taking part in and saying HTFU in your post doesn't make you seem smart or snappy it just makes you seem idiotic and even the math you are trying to show me doesnt make sense mostly because you arent trying to show a point i mean come on listed out you have light armor repairs for 100 per second heavy armor repair for 400 then you say 6 seconds equals 15 seconds of passive recharge time+ heavy booster over all you have no math you just threw a bunch of random phrases and numbers and called it math you dont even have an end result and yet you call me wrong Haha almighty scrub stating the mighty ladwar dosent knkw his tanks you are an idiot. so im a scrub becaus ei know how to do math how logical of you shield tanks over tiem will out repair an armor tank
No your a scrub for being a know it all smart arse that seems to know better than every other shield tanker that has made comments about our pathetic passive regen rate.
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pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
251
|
Posted - 2013.06.07 18:41:00 -
[138] - Quote
Spkr4theDead wrote:EnglishSnake wrote:We need proto HAVs
They won't give us advanced because that will be too hard for people with AV grenades to kill. Don't you understand, those without the mental capacity for AV need to have the crutch of Lai Dais and 3 nanohives around them.
Well they do have to keep the cod boys happy dont they. It would be unspeakable of them to even attempt to buff vehicles to the point where it woild take real dedicated Av to tackle them and not just avnade rambos. |
Spkr4theDead
Namtar Elite Gallente Federation
171
|
Posted - 2013.06.07 18:46:00 -
[139] - Quote
Groza Tragediya wrote:We need AV grenades completely removed from game. It allows any infantry member to have effective AV capability, which is complete b.s. We also need AV in general to cost more SP and isk. How would that be fair for the assault bunnies? You mean they should have to actually specialize and not be a jack of all trades and master at all? |
Spkr4theDead
Namtar Elite Gallente Federation
171
|
Posted - 2013.06.07 18:49:00 -
[140] - Quote
Rei Shepard wrote:Groza Tragediya wrote:We need AV grenades completely removed from game. It allows any infantry member to have effective AV capability, which is complete b.s. We also need AV in general to cost more SP and isk. So your saying 4000 years in the future we lost the ability to manufacture World War 1 AV capable grenades? Quote:One reason why loads of infantry are carrying them is also because it's the best counter to free LAV spam. Take out Free Lav, spam fixed and now i dont need to arm myself with Av grenades just to counter idiot LAV drivers, because basically i am carrying them for LAV counters, HAV's are a bonus. Were those grenades capable of homing in on heat signatures? |
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Spkr4theDead
Namtar Elite Gallente Federation
171
|
Posted - 2013.06.07 18:49:00 -
[141] - Quote
ReGnUM Public Relations wrote:BOZ MR wrote:Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turrets should be re-implemented. 3) Resistance of tank hulls should be increased againt AV by at least 35%. last night 2 swarm volleys dealt 10520 damage to my tank. Yes only 2 volleys, god knows how many damage mod that player stacked. 4) Railguns should deal more damage than a hanheld forge gun. (Forge nerf requested here.) 5) Scattered Ion Cannon's DPS should be more than a handheld D. Tac AR. One of them is a handheld gun, other is a tank mounted turret. 6) Active Shield Resistance module should be 30 second active and 30 second CD (Require opinions of serious shield tankers) 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) Splash radius of missiles are joke, I have only been able to kill a few people with splash, it generally requires a missile to directly hit enemy to kill. All sorts of missile splash radius should be increased 1.5x P.S. We want Surya and Sagaris back. + I find it funny how AV grenade of same level deal more damage to armor than swarm launchers. -1 Heard you were crappy BF3 Jet pilot Everything about BF3 is crappy. I bet BF4 won't be any different. |
Spkr4theDead
Namtar Elite Gallente Federation
171
|
Posted - 2013.06.07 18:51:00 -
[142] - Quote
Tiluvo wrote:BOZ MR wrote:Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turrets should be re-implemented. 3) Resistance of tank hulls should be increased againt AV by at least 35%. last night 2 swarm volleys dealt 10520 damage to my tank. Yes only 2 volleys, god knows how many damage mod that player stacked. 4) Railguns should deal more damage than a hanheld forge gun. (Forge nerf requested here.) 5) Scattered Ion Cannon's DPS should be more than a handheld D. Tac AR. One of them is a handheld gun, other is a tank mounted turret. 6) Active Shield Resistance module should be 30 second active and 30 second CD (Require opinions of serious shield tankers) 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) Splash radius of missiles are joke, I have only been able to kill a few people with splash, it generally requires a missile to directly hit enemy to kill. All sorts of missile splash radius should be increased 1.5x P.S. We want Surya and Sagaris back. + I find it funny how AV grenade of same level deal more damage to armor than swarm launchers. 1) Not a bad idea, don't know why CPU skill wasn't changed if they wanted to get rid of the bonus. 2) Are you refering to the turret skill nerf? 3) AV destroys vehicles, that's what its made for. 4) Yes they should. 5) Does it need to be higher than an AR? Yes. Double? Debatable. 8) Yes. P.S. They're coming back. + AV 'nades have shorter range, worse seeking, and lower ammo than swarms of the same level. Where's a timetable for the return of the Sagaris and Surya? |
Spkr4theDead
Namtar Elite Gallente Federation
171
|
Posted - 2013.06.07 18:54:00 -
[143] - Quote
Godin Thekiller wrote:Tiluvo wrote:BOZ MR wrote:[quote=Godin Thekiller]Change the Armor and shield skills back to 5% tank increase instead of 2% resistance (which just negates the damage increase of the handheld weapon's It does more than negate it. Weapon did 100 damage per hit before buff, now does 110. 10% of 110 is 11, weapon does 99 damage with resist applied. Your seriously saying that 1 full damage is worth the nerf? your out of your mind, or not a pilot.. Peace, Godin Definitely not a pilot, and doesn't realize that one damage point is negligible. |
Spkr4theDead
Namtar Elite Gallente Federation
171
|
Posted - 2013.06.07 19:03:00 -
[144] - Quote
Kekklian Noobatronic wrote:BOZ MR wrote:Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) I suck at fitting my tank, please make it easier CCP *waaahhhh* 2) I suck at killing people, buff my tank CCP *waaahhh* 3) Someone who specced into AV killed my tank CCP, buff me *waaahhh* 4) Nerf AV and buff my tank, CCP *waaahhh* 5) I suck at killing people, buff my tank CCP *waaahhh* 6) My tank doesent auto-win CCP buff the modules *waaahhh* 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) I suck at killing people CCP plz buff my tank *waaahhh* 9) Someone killed me with grenades, CCP!! Nerf AV by making it harder for people to get it! *waaahhh* P.S. We want Surya and Sagaris back. + Nerf AV nerf AV nerf AV CCP *WAAAAAAAAAAAHHHHHHHHH*. Fix'd. Tl;dr - Crybaby thread. Have you ever tried tanking in any build? |
Spkr4theDead
Namtar Elite Gallente Federation
171
|
Posted - 2013.06.07 19:30:00 -
[145] - Quote
TheAmazing FlyingPig wrote:I think we need to stop comparing size to efficiency.
Yes, forge guns do about the same damage as rails. Rails, however, are mounted on a multiple thousand HP chassis, has unlimited ammo, and the user can laugh off small arms fire while his two copilots rain blasterdeath on anyone that pops their head around a corner. The forge gunner has at least a 2 second charge between shots, moves slow as hell, can maybe get to 1k EHP (if he sacrifices damage / speed), gets mowed down by anyone not using an AV weapon at the time, and must sacrifice his main armament slot to dedicate to AV.
Stop using raw numbers to say something is OP / UP, and consider the benefits / drawbacks that the entire setup has.
I should also mention the forge gunner must also be wary of murder taxi's. 2500 from the proto breach forge is not the same as ~1700 from the compressed particle cannon. |
Purona
Militaires Sans Jeux
11
|
Posted - 2013.06.07 22:15:00 -
[146] - Quote
pegasis prime wrote:No your a scrub for being a know it all smart arse that seems to know better than every other shield tanker that has made comments about our pathetic passive Regen rate.
and as i said before your stupid freaking passive regeneration goes along with your freaking booster
it allows you to out repair freaking armor tanks over freaking time
god damn im going to math this out for you if you are to damn stupid to understand then you shouldn't be commenting on this with me
Armor tanks repair for 414 armor every 3 seconds over a period of 15 seconds with a cool down of 30 seconds with a passive shield recharge of 8 per second
heavy armor repair * number of pulses / active period of repair = armor repaired per second 414*5=2070 armor over 15 seconds the skill goes on cool down for 30 seconds shields during this time will recharge for 8 per second over the entire 45 second duration 8*45=360
2070+360=2430 total tank hp recovered over a period of 45 seconds the time it takes to active repair module
shield tanks boost for 328 shields every 1 second over a period of 5 seconds with a cool down of 30 seconds and a shield passive recharge of 22 shields per second
328*5=1640 shields over 5 seconds the skill goes on cool down for 30 seconds shields during this time will recharge for 22 shields every second over the entire 35 seconds that the skil is being used 22*30=660
1640+650= 2410 total shields recharge over a period of 35 seconds the time it would take to use the shield booster skill have it on cool down and utilized again
in 35 seconds shields recharge for 2410 in 45 seconds an armor tank will gain 2430 effective hp in 45 seconds the shield tank can can activate shield booster again and recharge 4270 shields in 45 seconds a shield tank can recharge 2630 shields if they chose not to activate shield booster again
and a shield tank can increase there passive shield Regen even further by 25 percent by using a passive regeneration module increasing the amount regenerated by 24 percent
22 base passive regeneration per second *.24 from passive Regen increases = 27.28
factor that into the equation and the amount of regeneration for a shield tank increases even further
in 35 seconds a shield tank would recharge for 2594.8 in 45 seconds a shield tank would recharge for 2867 shields
WHAT YOU CALL PATHETIC SHIELD REGENERATION IS WHAT SINGLE HANDEDLY KEEPS SHIELD TANKS AHEAD OF ARMOR TANKS IN REPAIR |
ladwar
Dead Six Initiative Lokun Listamenn
591
|
Posted - 2013.06.07 22:23:00 -
[147] - Quote
Purona wrote:pegasis prime wrote:No your a scrub for being a know it all smart arse that seems to know better than every other shield tanker that has made comments about our pathetic passive Regen rate.
and as i said before your stupid freaking passive regeneration goes along with your freaking booster it allows you to out repair freaking armor tanks over freaking time god damn im going to math this out for you if you are to damn stupid to understand then you shouldn't be commenting on this with me Armor tanks repair for 414 armor every 3 seconds over a period of 15 seconds with a cool down of 30 seconds with a passive shield recharge of 8 per second heavy armor repair * number of pulses / active period of repair = armor repaired per second 414*5=2070 armor over 15 seconds the skill goes on cool down for 30 seconds shields during this time will recharge for 8 per second over the entire 45 second duration 8*45=360 2070+360=2430 total tank hp recovered over a period of 45 seconds the time it takes to active repair module shield tanks boost for 328 shields every 1 second over a period of 5 seconds with a cool down of 30 seconds and a shield passive recharge of 22 shields per second 328*5=1640 shields over 5 seconds the skill goes on cool down for 30 seconds shields during this time will recharge for 22 shields every second over the entire 35 seconds that the skil is being used 22*30=660 1640+650= 2410 total shields recharge over a period of 35 seconds the time it would take to use the shield booster skill have it on cool down and utilized again in 35 seconds shields recharge for 2410 in 45 seconds an armor tank will gain 2430 effective hp in 45 seconds the shield tank can can activate shield booster again and recharge 4270 shields in 45 seconds a shield tank can recharge 2630 shields if they chose not to activate shield booster again and a shield tank can increase there passive shield Regen even further by 25 percent by using a passive regeneration module increasing the amount regenerated by 24 percent 22 base passive regeneration per second *.24 from passive Regen increases = 27.28 factor that into the equation and the amount of regeneration for a shield tank increases even further in 35 seconds a shield tank would recharge for 2594.8 in 45 seconds a shield tank would recharge for 2867 shields WHAT YOU CALL PATHETIC SHIELD REGENERATION IS WHAT SINGLE HANDEDLY KEEPS SHIELD TANKS AHEAD OF ARMOR TANKS IN AMOUNT OF TANK HP REGAINED OVER A PERIOD OF TIME its clear you haven't been in HAVs.. ever. saving this to laugh at for later. thanks this will make my days much better reading and just LOL over. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
253
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Posted - 2013.06.07 22:29:00 -
[148] - Quote
Yes I can see clearly now thank you everso much . Lets see how your math applys when a madruger with roughly the same hp as a shield tank roll uo to one another and attempt to tank each other under fire whilst having the armour or shield hardners acctive 99.99999999999999999999999999999 deep breath 999999999999999999999999999% of the time a madruger will win . End of fracking story. All we are asking for is our passive shield regen module to be worth wile fitting . Now I wad never doubting the math but thats on papper not in practice. Now go try it out go on ... letts see you tank and rep through blaster fire like a madruger can. And if your going to tell me you can then you are blatently lying. |
ladwar
Dead Six Initiative Lokun Listamenn
591
|
Posted - 2013.06.07 22:43:00 -
[149] - Quote
pegasis prime wrote:Yes I can see clearly now thank you everso much . Lets see how your math applys when a madruger with roughly the same hp as a shield tank roll uo to one another and attempt to tank each other under fire whilst having the armour or shield hardners acctive 99.99999999999999999999999999999 deep breath 999999999999999999999999999% of the time a madruger will win . End of fracking story. All we are asking for is our passive shield regen module to be worth wile fitting . Now I wad never doubting the math but thats on papper not in practice. Now go try it out go on ... letts see you tank and rep through blaster fire like a madruger can. And if your going to tell me you can then you are blatently lying. you know you could just tell him/her how the modules actually work, I could too but im not sure it will sink in. its just easier to dismiss as invalid and laugh at, it is a game. just waiting for CCP to fix this imbalance, well if I can stand to wait that long. planet side 2 looks interesting. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
253
|
Posted - 2013.06.07 22:47:00 -
[150] - Quote
Oh yea but am not goi g out to get a ps4 I think ill keep hopeing that ccp dose something . I have skilld inro armour and bloody hell its dam near invinsible against other tanks but really did fail at cqc with infantry. Ill rrun both for the time being and as I said keep hoping . |
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