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BOZ MR
Internal Error. Negative-Feedback
155
|
Posted - 2013.05.21 11:49:00 -
[1] - Quote
Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turrets should be re-implemented. 3) Resistance of tank hulls should be increased againt AV by at least 35%. last night 2 swarm volleys dealt 10520 damage to my tank. Yes only 2 volleys, god knows how many damage mod that player stacked. 4) Railguns should deal more damage than a hanheld forge gun. 5) Scattered Ion Cannon's DPS should be at least 2x of a handheld D. Tac AR. One of them is a handheld gun, other is a tank mounted turret. 6) Active Shield Resistance module should be 30 second active and 30 second CD (Require opinions of serious shield tankers) 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) Splash radius of missiles are joke, I have only been able to kill a few people with splash, it generally requires a missile to directly hit enemy to kill. All sorts of missile splash radius should be increased 1.5x P.S. We want Surya and Sagaris back. |
EnglishSnake
Zumari Force Projection Caldari State
1095
|
Posted - 2013.05.21 11:52:00 -
[2] - Quote
We need proto HAVs
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Harkon Vysarii
Dead Six Initiative Lokun Listamenn
315
|
Posted - 2013.05.21 11:55:00 -
[3] - Quote
You need fancy Amarri HAV's |
Groza Tragediya
Opus Arcana Orion Empire
130
|
Posted - 2013.05.21 11:58:00 -
[4] - Quote
We need AV grenades completely removed from game. It allows any infantry member to have effective AV capability, which is complete b.s. We also need AV in general to cost more SP and isk. |
Jason Pearson
Seraphim Initiative. CRONOS.
1250
|
Posted - 2013.05.21 12:00:00 -
[5] - Quote
BOZ MR wrote:Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turrets should be re-implemented. 3) Resistance of tank hulls should be increased againt AV by at least 35%. last night 2 swarm volleys dealt 10520 damage to my tank. Yes only 2 volleys, god knows how many damage mod that player stacked. 4) Railguns should deal more damage than a hanheld forge gun. 5) Scattered Ion Cannon's DPS should be at least 2x of a handheld D. Tac AR. One of them is a handheld gun, other is a tank mounted turret. 6) Active Shield Resistance module should be 30 second active and 30 second CD (Require opinions of serious shield tankers) 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) Splash radius of missiles are joke, I have only been able to kill a few people with splash, it generally requires a missile to directly hit enemy to kill. All sorts of missile splash radius should be increased 1.5x P.S. We want Surya and Sagaris back.
Whilst I agree with some, 4 and 5 need to be addressed.
Instead of buffing any turret damage, the Forge needs to be brought back into line with the rail. A Proto Forge should not be able to deal higher damage than a proto rail.
Scattered Ion Cannons do not need a buff, the Tac may need a nerf, as many Infantry players have called out for. Also on the topic of Ion Cannons, they need a drawback for the additional damage it gives out. Compressed Blasters and Standard Blasters are worthless. Raise the Damage of Compressed (As its current is a joke) and perhaps give Scattered more heat per shot. |
Arkena Wyrnspire
Turalyon Plus
356
|
Posted - 2013.05.21 12:05:00 -
[6] - Quote
AV grenades are too effective. Every other AV weapon sacrifices significant anti-infantry capability in order to damage tanks. AV grenades don't, and they're too spammable. They should need some priming time before throwing, for example. I don't think they need significantly less damage, though I think they should have a damage reduction, but the ability to spam them absolutely needs to go.
One reason why loads of infantry are carrying them is also because it's the best counter to free LAV spam. |
Rei Shepard
Spectre II
273
|
Posted - 2013.05.21 12:07:00 -
[7] - Quote
Groza Tragediya wrote:We need AV grenades completely removed from game. It allows any infantry member to have effective AV capability, which is complete b.s. We also need AV in general to cost more SP and isk.
So your saying 4000 years in the future we lost the ability to manufacture World War 1 AV capable grenades? |
ReGnUM Public Relations
Imperfects Public Relations
294
|
Posted - 2013.05.21 12:07:00 -
[8] - Quote
BOZ MR wrote:Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turrets should be re-implemented. 3) Resistance of tank hulls should be increased againt AV by at least 35%. last night 2 swarm volleys dealt 10520 damage to my tank. Yes only 2 volleys, god knows how many damage mod that player stacked. 4) Railguns should deal more damage than a hanheld forge gun. (Forge nerf requested here.) 5) Scattered Ion Cannon's DPS should be more than a handheld D. Tac AR. One of them is a handheld gun, other is a tank mounted turret. 6) Active Shield Resistance module should be 30 second active and 30 second CD (Require opinions of serious shield tankers) 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) Splash radius of missiles are joke, I have only been able to kill a few people with splash, it generally requires a missile to directly hit enemy to kill. All sorts of missile splash radius should be increased 1.5x P.S. We want Surya and Sagaris back. + I find it funny how AV grenade of same level deal more damage to armor than swarm launchers.
-1 Heard you were crappy BF3 Jet pilot |
BOZ MR
Internal Error. Negative-Feedback
155
|
Posted - 2013.05.21 12:09:00 -
[9] - Quote
ReGnUM Public Relations wrote:BOZ MR wrote:Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turrets should be re-implemented. 3) Resistance of tank hulls should be increased againt AV by at least 35%. last night 2 swarm volleys dealt 10520 damage to my tank. Yes only 2 volleys, god knows how many damage mod that player stacked. 4) Railguns should deal more damage than a hanheld forge gun. (Forge nerf requested here.) 5) Scattered Ion Cannon's DPS should be more than a handheld D. Tac AR. One of them is a handheld gun, other is a tank mounted turret. 6) Active Shield Resistance module should be 30 second active and 30 second CD (Require opinions of serious shield tankers) 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) Splash radius of missiles are joke, I have only been able to kill a few people with splash, it generally requires a missile to directly hit enemy to kill. All sorts of missile splash radius should be increased 1.5x P.S. We want Surya and Sagaris back. + I find it funny how AV grenade of same level deal more damage to armor than swarm launchers. -1 Heard you were crappy BF3 Jet pilot Haha lol. What does it have to do with me being a jet pilot in BF3. |
Tiluvo
Digital Mercs
75
|
Posted - 2013.05.21 12:10:00 -
[10] - Quote
BOZ MR wrote:Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turrets should be re-implemented. 3) Resistance of tank hulls should be increased againt AV by at least 35%. last night 2 swarm volleys dealt 10520 damage to my tank. Yes only 2 volleys, god knows how many damage mod that player stacked. 4) Railguns should deal more damage than a hanheld forge gun. (Forge nerf requested here.) 5) Scattered Ion Cannon's DPS should be more than a handheld D. Tac AR. One of them is a handheld gun, other is a tank mounted turret. 6) Active Shield Resistance module should be 30 second active and 30 second CD (Require opinions of serious shield tankers) 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) Splash radius of missiles are joke, I have only been able to kill a few people with splash, it generally requires a missile to directly hit enemy to kill. All sorts of missile splash radius should be increased 1.5x P.S. We want Surya and Sagaris back. + I find it funny how AV grenade of same level deal more damage to armor than swarm launchers.
1) Not a bad idea, don't know why CPU skill wasn't changed if they wanted to get rid of the bonus. 2) Are you refering to the turret skill nerf? 3) AV destroys vehicles, that's what its made for. 4) Yes they should. 5) Does it need to be higher than an AR? Yes. Double? Debatable. 8) Yes. P.S. They're coming back. + AV 'nades have shorter range, worse seeking, and lower ammo than swarms of the same level. |
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ReGnUM Public Relations
Imperfects Public Relations
294
|
Posted - 2013.05.21 12:12:00 -
[11] - Quote
BOZ MR wrote:ReGnUM Public Relations wrote:BOZ MR wrote:Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turrets should be re-implemented. 3) Resistance of tank hulls should be increased againt AV by at least 35%. last night 2 swarm volleys dealt 10520 damage to my tank. Yes only 2 volleys, god knows how many damage mod that player stacked. 4) Railguns should deal more damage than a hanheld forge gun. (Forge nerf requested here.) 5) Scattered Ion Cannon's DPS should be more than a handheld D. Tac AR. One of them is a handheld gun, other is a tank mounted turret. 6) Active Shield Resistance module should be 30 second active and 30 second CD (Require opinions of serious shield tankers) 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) Splash radius of missiles are joke, I have only been able to kill a few people with splash, it generally requires a missile to directly hit enemy to kill. All sorts of missile splash radius should be increased 1.5x P.S. We want Surya and Sagaris back. + I find it funny how AV grenade of same level deal more damage to armor than swarm launchers. -1 Heard you were crappy BF3 Jet pilot Haha lol. What does it have to do with me being a jet pilot in BF3. Sorry I'm just really bored. Anyways did you fly competitively and play for a clan.
Lastly, I can't talk about tanks cause I'm not a tanker |
BOZ MR
Internal Error. Negative-Feedback
155
|
Posted - 2013.05.21 12:15:00 -
[12] - Quote
ReGnUM Public Relations wrote:BOZ MR wrote:ReGnUM Public Relations wrote:BOZ MR wrote:Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turrets should be re-implemented. 3) Resistance of tank hulls should be increased againt AV by at least 35%. last night 2 swarm volleys dealt 10520 damage to my tank. Yes only 2 volleys, god knows how many damage mod that player stacked. 4) Railguns should deal more damage than a hanheld forge gun. (Forge nerf requested here.) 5) Scattered Ion Cannon's DPS should be more than a handheld D. Tac AR. One of them is a handheld gun, other is a tank mounted turret. 6) Active Shield Resistance module should be 30 second active and 30 second CD (Require opinions of serious shield tankers) 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) Splash radius of missiles are joke, I have only been able to kill a few people with splash, it generally requires a missile to directly hit enemy to kill. All sorts of missile splash radius should be increased 1.5x P.S. We want Surya and Sagaris back. + I find it funny how AV grenade of same level deal more damage to armor than swarm launchers. -1 Heard you were crappy BF3 Jet pilot Haha lol. What does it have to do with me being a jet pilot in BF3. Sorry I'm just really bored. Anyways did you fly competitively and play for a clan. Lastly, I can't talk about tanks cause I'm not a tanker I'm member of 187 in BF3 and love blowing tanks with A-10 worthog. Yes I'm not bad at jets. |
ReGnUM Public Relations
Imperfects Public Relations
295
|
Posted - 2013.05.21 12:19:00 -
[13] - Quote
BOZ MR wrote:ReGnUM Public Relations wrote:BOZ MR wrote:ReGnUM Public Relations wrote:BOZ MR wrote:Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turrets should be re-implemented. 3) Resistance of tank hulls should be increased againt AV by at least 35%. last night 2 swarm volleys dealt 10520 damage to my tank. Yes only 2 volleys, god knows how many damage mod that player stacked. 4) Railguns should deal more damage than a hanheld forge gun. (Forge nerf requested here.) 5) Scattered Ion Cannon's DPS should be more than a handheld D. Tac AR. One of them is a handheld gun, other is a tank mounted turret. 6) Active Shield Resistance module should be 30 second active and 30 second CD (Require opinions of serious shield tankers) 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) Splash radius of missiles are joke, I have only been able to kill a few people with splash, it generally requires a missile to directly hit enemy to kill. All sorts of missile splash radius should be increased 1.5x P.S. We want Surya and Sagaris back. + I find it funny how AV grenade of same level deal more damage to armor than swarm launchers. -1 Heard you were crappy BF3 Jet pilot Haha lol. What does it have to do with me being a jet pilot in BF3. Sorry I'm just really bored. Anyways did you fly competitively and play for a clan. Lastly, I can't talk about tanks cause I'm not a tanker I'm member of 187 in BF3 and love blowing tanks with A-10 worthog. Yes I'm not bad at jets.
Oh you're a rush jet scrub. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
100
|
Posted - 2013.05.21 12:22:00 -
[14] - Quote
Change the Armor and shield skills back to 5% tank increase instead of 2% resistance (which just negates the damage increase of the handheld weapon's buff, nerfing us again), or taking away the AV weapon's buff, and making the resist 5% per lvl instead of 2%. Plus, either the requirements for PG needs a reduction, or like EVERYONE has been saying, change back the PG skill. Next is those AV nades. Get rid of them, or cut their damage in half, and get rid of their homing for the regular and packed AV nades. keep it for the sleek though. Actually, changing the sleek's name to the regular, and getting rid of the other two would be perfect. It is the only one in my eyes that are balanced. Buff the efficiency of reppers (not plates), as I can't rep tank my HAV, which is what I used to do in EVE, and I assume people still do. Lastly, allow me to shoot down swarms. This would make AV perfect in my eyes.
Peace, Godin |
BOZ MR
Internal Error. Negative-Feedback
155
|
Posted - 2013.05.21 12:25:00 -
[15] - Quote
ReGnUM Public Relations wrote:Oh you're a rush jet scrub. Not exactly, Our clan is a rush so I play rush jet when I am playing with them. Other than that I play hardcore cq jets. |
BOZ MR
Internal Error. Negative-Feedback
155
|
Posted - 2013.05.21 12:25:00 -
[16] - Quote
Godin Thekiller wrote:Change the Armor and shield skills back to 5% tank increase instead of 2% resistance (which just negates the damage increase of the handheld weapon's buff, nerfing us again), or taking away the AV weapon's buff, and making the resist 5% per lvl instead of 2%. Plus, either the requirements for PG needs a reduction, or like EVERYONE has been saying, change back the PG skill. Next is those AV nades. Get rid of them, or cut their damage in half, and get rid of their homing for the regular and packed AV nades. keep it for the sleek though. Actually, changing the sleek's name to the regular, and getting rid of the other two would be perfect. It is the only one in my eyes that are balanced. Buff the efficiency of reppers (not plates), as I can't rep tank my HAV, which is what I used to do in EVE, and I assume people still do. Lastly, allow me to shoot down swarms. This would make AV perfect in my eyes. Peace, Godin QFT +1 |
Vermaak Doe
SVER True Blood Unclaimed.
730
|
Posted - 2013.05.21 12:29:00 -
[17] - Quote
1, 2 and 6 are more than enough. I disagree with 7 only because it's an advantage armor doesn't have anything to compensate for it with. |
Laheon
Osmon Surveillance Caldari State
583
|
Posted - 2013.05.21 12:31:00 -
[18] - Quote
I think the ratios between the AV weapons are a bit ridiculous. AV grenades make no one want to spec into FG or swarms, except for the range bonus. IMO, a standard tank (properly tanked) should require two or three proto forge gun hits to destroy, or 7-8 AV nades. This number is actually viable as it only takes three people spamming them to destroy said tank in mere seconds, and as you have six in a squad... It still makes any tank rushing in on a position suicide, or any tank trying to solo suicide, but it gives the tank enough HP to survive a couple of people trying to suicide kill the tank.
Swarms should be somewhere between the two, as should plasma cannons, because they're dedicated AV. |
BOZ MR
Internal Error. Negative-Feedback
155
|
Posted - 2013.05.21 12:32:00 -
[19] - Quote
Vermaak Doe wrote:1, 2 and 6 are more than enough. Would you mind explaining why? |
Tiluvo
Digital Mercs
75
|
Posted - 2013.05.21 12:34:00 -
[20] - Quote
BOZ MR wrote:[quote=Godin Thekiller]Change the Armor and shield skills back to 5% tank increase instead of 2% resistance (which just negates the damage increase of the handheld weapon's
It does more than negate it. Weapon did 100 damage per hit before buff, now does 110. 10% of 110 is 11, weapon does 99 damage with resist applied. |
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RedRebelCork
Ahrendee Mercenaries
70
|
Posted - 2013.05.21 12:36:00 -
[21] - Quote
Effective turrets. I don't play HAVs, but I've jumped in a few and the turrets were awful. The missiles in particular seem to go madly astray from where the cross-hair is pointed. |
BOZ MR
Internal Error. Negative-Feedback
155
|
Posted - 2013.05.21 12:36:00 -
[22] - Quote
Vermaak Doe wrote:1, 2 and 6 are more than enough. I disagree with 7 only because it's an advantage armor doesn't have anything to compensate for it with. Armor reppers are much better than shield boosters. |
Sir Meode
Seraphim Initiative. CRONOS.
556
|
Posted - 2013.05.21 12:37:00 -
[23] - Quote
I dont know where to start so im just going to /facepalm |
Iron Wolf Saber
Den of Swords
4490
|
Posted - 2013.05.21 12:38:00 -
[24] - Quote
/me watches the arguments and gets some beef jerky. |
Groza Tragediya
Opus Arcana Orion Empire
131
|
Posted - 2013.05.21 12:45:00 -
[25] - Quote
AV that isnt cheap on lock on through walls would be a welcome addition. |
Laheon
Osmon Surveillance Caldari State
583
|
Posted - 2013.05.21 12:48:00 -
[26] - Quote
Groza Tragediya wrote:AV that isnt cheap on lock on through walls would be a welcome addition.
For a second, I thought you were suggesting that AV lock on through walls... |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
100
|
Posted - 2013.05.21 12:53:00 -
[27] - Quote
Tiluvo wrote:BOZ MR wrote:[quote=Godin Thekiller]Change the Armor and shield skills back to 5% tank increase instead of 2% resistance (which just negates the damage increase of the handheld weapon's It does more than negate it. Weapon did 100 damage per hit before buff, now does 110. 10% of 110 is 11, weapon does 99 damage with resist applied.
Your seriously saying that 1 full damage is worth the nerf? your out of your mind, or not a pilot..
Peace, Godin |
The Attorney General
ZionTCD Unclaimed.
7
|
Posted - 2013.05.21 12:54:00 -
[28] - Quote
BOZ MR wrote:Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turrets should be re-implemented. (3% instead of 1.) 3) Resistance of tank hulls should be increased againt AV by at least 35%. last night 2 swarm volleys dealt 10520 damage to my tank. Yes only 2 volleys, god knows how many damage mod that player stacked. 4) Railguns should deal more damage than a hanheld forge gun. (Forge nerf requested here.) 5) Scattered Ion Cannon's DPS should be more than a handheld D. Tac AR. One of them is a handheld gun, other is a tank mounted turret. 6) Active Shield Resistance module should be 30 second active and 30 second CD (Require opinions of serious shield tankers) 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) Splash radius of missiles are joke, I have only been able to kill a few people with splash, it generally requires a missile to directly hit enemy to kill. All sorts of missile splash radius should be increased 1.5x 9) AV and Flux should branch off from grenadier to AV grenadier and Flux grenade Operation. P.S. We want Surya and Sagaris back. + I find it funny how AV grenade of same level deal more damage to armor than swarm launchers.
1. I am on the fence about the PG skill. Right after uprising launched I was all pissed off about it, but in the end it hasn't really affected my fits that much. You just have to make a couple of compromises in fitting. Not the end of the world, doesn't make tanks worthless either. Shield tankers have it easier in this regard, because they can slap PG extenders in the lows. Armor has to give up a tank/hardener slot.
2. Absolutely.
3. Heck no. That is complete overkill. What really needs to be done is remove the stacking penalty from the first resist module. There is no reason for my first armor hardener to take a penalty because I have a 10% resist skill. This reduces the effectiveness and therefore viability of using either passive plates or multiple hardeners, reducing fitting options, which is counter to CCPs' stated intentions.
4. Bring the Ishukone Assault Forge back down to pre uprising damage levels. Adjust the other forges accordingly. Not sure about the proto breach.
5. Agreed, although I think that is a matter of toning down the TAR rather than buffing the blaster turret.
6 & 7. Not really a shield tanker, so I will skip these.
8. Yeah, I have never liked the missile turrets, tried the basics, found them ineffective, had better places to put my SP. Ted Nugget can give you a better opinion.
9. AV grenades need a 15% reduction in damage, and a reduction of the seek radius. |
EnglishSnake
Zumari Force Projection Caldari State
1095
|
Posted - 2013.05.21 12:58:00 -
[29] - Quote
PG skill is need
Why do dropsuits get 5% yet vehicles dont?
Lets be fair
Lets take away the 5% CPU skill for dropsuits so they lose 20% of CPU for ther suits
Im sure the tears would flood the forums when they stack on proto everything and need CPU mods |
BOZ MR
Internal Error. Negative-Feedback
155
|
Posted - 2013.05.21 13:03:00 -
[30] - Quote
EnglishSnake wrote:PG skill is need
Why do dropsuits get 5% yet vehicles dont?
Lets be fair
Lets take away the 5% CPU skill for dropsuits so they lose 20% of CPU for ther suits
Im sure the tears would flood the forums when they stack on proto everything and need CPU mods Exactly. |
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