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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Spkr4theDead
Namtar Elite Gallente Federation
171
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Posted - 2013.06.07 18:26:00 -
[1] - Quote
EnglishSnake wrote:We need proto HAVs
They won't give us advanced because that will be too hard for people with AV grenades to kill. Don't you understand, those without the mental capacity for AV need to have the crutch of Lai Dais and 3 nanohives around them. |
Spkr4theDead
Namtar Elite Gallente Federation
171
|
Posted - 2013.06.07 18:46:00 -
[2] - Quote
Groza Tragediya wrote:We need AV grenades completely removed from game. It allows any infantry member to have effective AV capability, which is complete b.s. We also need AV in general to cost more SP and isk. How would that be fair for the assault bunnies? You mean they should have to actually specialize and not be a jack of all trades and master at all? |
Spkr4theDead
Namtar Elite Gallente Federation
171
|
Posted - 2013.06.07 18:49:00 -
[3] - Quote
Rei Shepard wrote:Groza Tragediya wrote:We need AV grenades completely removed from game. It allows any infantry member to have effective AV capability, which is complete b.s. We also need AV in general to cost more SP and isk. So your saying 4000 years in the future we lost the ability to manufacture World War 1 AV capable grenades? Quote:One reason why loads of infantry are carrying them is also because it's the best counter to free LAV spam. Take out Free Lav, spam fixed and now i dont need to arm myself with Av grenades just to counter idiot LAV drivers, because basically i am carrying them for LAV counters, HAV's are a bonus. Were those grenades capable of homing in on heat signatures? |
Spkr4theDead
Namtar Elite Gallente Federation
171
|
Posted - 2013.06.07 18:49:00 -
[4] - Quote
ReGnUM Public Relations wrote:BOZ MR wrote:Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turrets should be re-implemented. 3) Resistance of tank hulls should be increased againt AV by at least 35%. last night 2 swarm volleys dealt 10520 damage to my tank. Yes only 2 volleys, god knows how many damage mod that player stacked. 4) Railguns should deal more damage than a hanheld forge gun. (Forge nerf requested here.) 5) Scattered Ion Cannon's DPS should be more than a handheld D. Tac AR. One of them is a handheld gun, other is a tank mounted turret. 6) Active Shield Resistance module should be 30 second active and 30 second CD (Require opinions of serious shield tankers) 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) Splash radius of missiles are joke, I have only been able to kill a few people with splash, it generally requires a missile to directly hit enemy to kill. All sorts of missile splash radius should be increased 1.5x P.S. We want Surya and Sagaris back. + I find it funny how AV grenade of same level deal more damage to armor than swarm launchers. -1 Heard you were crappy BF3 Jet pilot Everything about BF3 is crappy. I bet BF4 won't be any different. |
Spkr4theDead
Namtar Elite Gallente Federation
171
|
Posted - 2013.06.07 18:51:00 -
[5] - Quote
Tiluvo wrote:BOZ MR wrote:Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turrets should be re-implemented. 3) Resistance of tank hulls should be increased againt AV by at least 35%. last night 2 swarm volleys dealt 10520 damage to my tank. Yes only 2 volleys, god knows how many damage mod that player stacked. 4) Railguns should deal more damage than a hanheld forge gun. (Forge nerf requested here.) 5) Scattered Ion Cannon's DPS should be more than a handheld D. Tac AR. One of them is a handheld gun, other is a tank mounted turret. 6) Active Shield Resistance module should be 30 second active and 30 second CD (Require opinions of serious shield tankers) 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) Splash radius of missiles are joke, I have only been able to kill a few people with splash, it generally requires a missile to directly hit enemy to kill. All sorts of missile splash radius should be increased 1.5x P.S. We want Surya and Sagaris back. + I find it funny how AV grenade of same level deal more damage to armor than swarm launchers. 1) Not a bad idea, don't know why CPU skill wasn't changed if they wanted to get rid of the bonus. 2) Are you refering to the turret skill nerf? 3) AV destroys vehicles, that's what its made for. 4) Yes they should. 5) Does it need to be higher than an AR? Yes. Double? Debatable. 8) Yes. P.S. They're coming back. + AV 'nades have shorter range, worse seeking, and lower ammo than swarms of the same level. Where's a timetable for the return of the Sagaris and Surya? |
Spkr4theDead
Namtar Elite Gallente Federation
171
|
Posted - 2013.06.07 18:54:00 -
[6] - Quote
Godin Thekiller wrote:Tiluvo wrote:BOZ MR wrote:[quote=Godin Thekiller]Change the Armor and shield skills back to 5% tank increase instead of 2% resistance (which just negates the damage increase of the handheld weapon's It does more than negate it. Weapon did 100 damage per hit before buff, now does 110. 10% of 110 is 11, weapon does 99 damage with resist applied. Your seriously saying that 1 full damage is worth the nerf? your out of your mind, or not a pilot.. Peace, Godin Definitely not a pilot, and doesn't realize that one damage point is negligible. |
Spkr4theDead
Namtar Elite Gallente Federation
171
|
Posted - 2013.06.07 19:03:00 -
[7] - Quote
Kekklian Noobatronic wrote:BOZ MR wrote:Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) I suck at fitting my tank, please make it easier CCP *waaahhhh* 2) I suck at killing people, buff my tank CCP *waaahhh* 3) Someone who specced into AV killed my tank CCP, buff me *waaahhh* 4) Nerf AV and buff my tank, CCP *waaahhh* 5) I suck at killing people, buff my tank CCP *waaahhh* 6) My tank doesent auto-win CCP buff the modules *waaahhh* 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) I suck at killing people CCP plz buff my tank *waaahhh* 9) Someone killed me with grenades, CCP!! Nerf AV by making it harder for people to get it! *waaahhh* P.S. We want Surya and Sagaris back. + Nerf AV nerf AV nerf AV CCP *WAAAAAAAAAAAHHHHHHHHH*. Fix'd. Tl;dr - Crybaby thread. Have you ever tried tanking in any build? |
Spkr4theDead
Namtar Elite Gallente Federation
171
|
Posted - 2013.06.07 19:30:00 -
[8] - Quote
TheAmazing FlyingPig wrote:I think we need to stop comparing size to efficiency.
Yes, forge guns do about the same damage as rails. Rails, however, are mounted on a multiple thousand HP chassis, has unlimited ammo, and the user can laugh off small arms fire while his two copilots rain blasterdeath on anyone that pops their head around a corner. The forge gunner has at least a 2 second charge between shots, moves slow as hell, can maybe get to 1k EHP (if he sacrifices damage / speed), gets mowed down by anyone not using an AV weapon at the time, and must sacrifice his main armament slot to dedicate to AV.
Stop using raw numbers to say something is OP / UP, and consider the benefits / drawbacks that the entire setup has.
I should also mention the forge gunner must also be wary of murder taxi's. 2500 from the proto breach forge is not the same as ~1700 from the compressed particle cannon. |
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