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Exmaple Core
Hellstorm Inc League of Infamy
289
|
Posted - 2013.05.21 07:28:00 -
[1] - Quote
As you all know, this weapon is the go to weapon for noobs, casuals, ringers, hardcore players, CPMs, pubs, PC, ect. We all bickered about the weapon because its too powerful but there has been a lack of proper reasoning beyond bable. Heres my bable:
The Duvolle Tac has 78.5 damage, pretty fair amount, a proto blaster turrent, the ion cannon. does 136.5. about half as much damage, seems ligit. But if you have pro 3 (3% damage increase per level) 78.5 raises to 90.275. If you are in the caldari or mini assult you have lots of high slots (4 and 5 respectably). Slap on 4 damage mods and 90.275 raises to 121.675 damage per shot.
Pro 5 is VERY easy to do and will basically be manditory with the respec and reduction in SP cost. 4 damage mods is ligit if your doing some support gunning behind the scenes, if you disagree it is certainly used in pubs. So with how easy this will be to obtain for alot of players, PC demands this exploit. In conclusion, DUST's most common battlefeild weapon can do more damage than ANY non proto blaster turrent. If you want more sheilds then take off a damage mod or 2 and your doing as much damage as low grade advanced tank turrents.
Lets compare this fit to an Ion Cannon.
This AR does 121.675 damage, only 14.85 damage less than an Ion Cannon The Duvolle Tac has a 30 round clip wich is about equivilant in the volume of rounds of the ion cannon's coolent before it overheats. Both have 100% perfect accuracy Both can zoom The Tac does not have a small blast but the Ion Cannon does The rate of fire can be jus as bast as Ion Cannon with no damage/rof enhancer with a fast trigger (no skill required) Both are hybrid weapons (does 100% damage to both sheilds and armor)
So these are very simular weapons, both doing simular amounts of damage, rate of fire and "clip" size. If you really wanna, you can have a tank cannon in your hands. Choose your tank cannon and slap on the correct amount of damage mods, you have a blaster. The only diffrence is you can fit your Duvolle in tight spaces |
Kira Lannister
Hellstorm Inc League of Infamy
910
|
Posted - 2013.05.21 07:30:00 -
[2] - Quote
Do you see this ccp?
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1062
|
Posted - 2013.05.21 07:33:00 -
[3] - Quote
I knew the whole AR line out DPSes every weapon in the game, but this is kind of excessive. That damn thing needs to be nerfed. |
Kekklian Noobatronic
Goonfeet
28
|
Posted - 2013.05.21 07:38:00 -
[4] - Quote
The funny/worst part is, we've had absolutely 0 acknowledgement from CCP re: the TAC. No 'Working as inteded', no 'Broken weapon, we know', no 'We've got higher priorities'.. Nothing.
That's what stings the most. If they had plans to fix it, they should say it. Don't get me wrong - Dust DEV's Best Devs - but it seems that the actual devs of the game are the ones making the posts. No department dedicated to the forums. So if the devs are busy(which im about 100% sure they are), they cant really interact with us forum trolls.
It's a vicious cycle. :( |
Aeon Amadi
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1357
|
Posted - 2013.05.21 07:41:00 -
[5] - Quote
Kekklian Noobatronic wrote:The funny/worst part is, we've had absolutely 0 acknowledgement from CCP re: the TAC. No 'Working as inteded', no 'Broken weapon, we know', no 'We've got higher priorities'.. Nothing.
That's what stings the most. If they had plans to fix it, they should say it. Don't get me wrong - Dust DEV's Best Devs - but it seems that the actual devs of the game are the ones making the posts. No department dedicated to the forums. So if the devs are busy(which im about 100% sure they are), they cant really interact with us forum trolls.
It's a vicious cycle. :(
CPMs fault. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1063
|
Posted - 2013.05.21 07:44:00 -
[6] - Quote
Aeon Amadi wrote:Kekklian Noobatronic wrote:The funny/worst part is, we've had absolutely 0 acknowledgement from CCP re: the TAC. No 'Working as inteded', no 'Broken weapon, we know', no 'We've got higher priorities'.. Nothing.
That's what stings the most. If they had plans to fix it, they should say it. Don't get me wrong - Dust DEV's Best Devs - but it seems that the actual devs of the game are the ones making the posts. No department dedicated to the forums. So if the devs are busy(which im about 100% sure they are), they cant really interact with us forum trolls.
It's a vicious cycle. :( CPMs fault. More like CCP's fault for adding that 10% damage bonus to the only weapon class in the game that didn't take a severe nerf in uprising. The TAR and the other ARs were perfectly fine before the increase, but look at them now. |
Nariec
Carbon 7
17
|
Posted - 2013.05.21 07:49:00 -
[7] - Quote
Stacking 4-5 damage mod might look good, but doing that decrease your chances of survival in the battlefield, and there is also a stacking penalty, the more mods of the same type you put, the less it becomes effective. If you see those players doing 20-30 kills per match, it's not because of stacking damage mods (unless their snipers), it's because they have 1 complex damage mod, 2-4 complex shield extender, (one shield regulator for Caldaris if they feel like it), and a plate repair. They focus on surviving against close up gunfights, TAR is good enough with just one damage mod. |
Nathan Daemon
DUST University Ivy League
0
|
Posted - 2013.05.21 07:49:00 -
[8] - Quote
As a dedicated assault player with only 4.5 million SP, I use the GEK something or other advanced assault rifle, with an advanced Caldari assault suit. I run all middle of the line mods, and I believe that I am an average skilled FPS player.
I POOP all over most of these fools who are running around with the rifle y'all are whining about. Honestly, take a note from Halo's plabook- jump. Gator your opponent (zig zag, for those who are unfamiliar with the term), run forward and back while jumping. Changing distance to the target while moving parallel to your adversary will jack up his aim, and force him to much more actively track you. I say this to reinforce my next point...
The balance of the Duvoll is the cute little excuse for a magazine that it has. My advanced rifle has a 60 round mag. The Duvoll has half of that. With my middle of the line gear, he has to hit me with almost every shot, or else my shields start repping and he can't kill me. If I get in a potshot or two while be unloads his glass cannon, I knock down 25% of his shields and wait for him to run out of ammo. Now I've got around 30-40 rounds left while be has to reload. It really isn't tough.
I'm coming from a perspective where I HAVE NO OTHER OPTION but to go toe to toe with joe ******* and his Duvoll, equipped with my John smith everyman's average joe gear with much more limited range, and I'm winning. Often. The Duvoll doesn't need to be nerfed. You all need to QQ and step up your game.
-Irish |
Vexen Krios
The Tritan Industries RISE of LEGION
26
|
Posted - 2013.05.21 07:50:00 -
[9] - Quote
I'm going to have to agree here I'm not one for math but maples numbers are usually correct. If you get lucky N nail all headshots with it and even a heavy with more than a 1000 total health will go down in just a few shots. We wanted it nerfed last build for this reason last time. Hell I see more tacts than I do shotties or heavies! |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
158
|
Posted - 2013.05.21 08:09:00 -
[10] - Quote
To make a real life comparison, it's like saying that a .50 (what the large blaster represents) is the same as a .556 (what assault rifles are). CCP, you NEED to nerf this thing. If you're nerfing tanks bc we kill too many people, then this thing needs a double nerf bc NO tank can cause the amount of pain this can bc it can go ANYWHERE. |
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Repe Susi
Rautaleijona Gentlemen's Agreement
416
|
Posted - 2013.05.21 08:22:00 -
[11] - Quote
CharCharOdell wrote:To make a real life comparison, it's like saying that a .50 (what the large blaster represents) is the same as a .556 (what assault rifles are). CCP, you NEED to nerf this thing. If you're nerfing tanks bc we kill too many people, then this thing needs a double nerf bc NO tank can cause the amount of pain this can bc it can go ANYWHERE.
What I don't understand is why CCP does not tone TAC's down (dmg/rof/range) bit by bit, finding balance that way?
Why all so HUGE changes which lead to inevitable imbalance?
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1065
|
Posted - 2013.05.21 08:30:00 -
[12] - Quote
Repe Susi wrote:CharCharOdell wrote:To make a real life comparison, it's like saying that a .50 (what the large blaster represents) is the same as a .556 (what assault rifles are). CCP, you NEED to nerf this thing. If you're nerfing tanks bc we kill too many people, then this thing needs a double nerf bc NO tank can cause the amount of pain this can bc it can go ANYWHERE. What I don't understand is why CCP does not tone TAC's down (dmg/rof/range) bit by bit, finding balance that way? Why all so HUGE changes which lead to inevitable imbalance? Trying to appeal to the CoD/BF crowd? |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
44
|
Posted - 2013.05.21 08:56:00 -
[13] - Quote
Cosgar wrote:Repe Susi wrote:CharCharOdell wrote:To make a real life comparison, it's like saying that a .50 (what the large blaster represents) is the same as a .556 (what assault rifles are). CCP, you NEED to nerf this thing. If you're nerfing tanks bc we kill too many people, then this thing needs a double nerf bc NO tank can cause the amount of pain this can bc it can go ANYWHERE. What I don't understand is why CCP does not tone TAC's down (dmg/rof/range) bit by bit, finding balance that way? Why all so HUGE changes which lead to inevitable imbalance? Trying to appeal to the CoD/BF crowd?
Another moron that thinks those games have 1 weapon in the game almost everyone uses, when in actuality those games have weapon variety. It's this community CCP is appealing to, not any other that cried buff, nerf, buff. Players from "COD/BF" that are coming in droves are seeing the imbalance. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
481
|
Posted - 2013.05.21 08:56:00 -
[14] - Quote
I don't want to come off as insulting, but there seems to be no rhyme or reason to the changes they make. I feel like there is very little, I don't know, I guess the word is "vision" for the the way the game should fit together in terms of balance.
HMG's, heavies, and scouts get repeatedly punched in the D!@k all throughout the beta, but then, BAM! TAC-Rifles.
When you make a game that tries to make everyone happy, you will make no one happy. "Sandbox" and "player choice" are the operative buzz words that get used behind the scenes in games that get balanced poorly like this, but people forget what makes a good sandbox game good isn't all the stuff you can do, but the stuff you can't do - the rules, the back bone of the game.
Without any rules or backbone this game is doomed to be nothing but a flavor of the month weapon slop fest. When they finally fix the balance issue with the Tac, there will be so many requests for respecs that they'll put the option in the market. Then specialization will simply be non-existant, the player base will just be chasing the flavor of the month Ice cream truck.
The potential for deep strategy and decisions on specialization that actually matter is there, but it's almost completely negated by bad balance. There's very little true specialization, which is good because there's very little evidence that the will to balance those specializations against one another even exists.
So why even have a Heavy class Or a scout class, or even an assault class? Why not just give everyone Logistics suits with tac-ARs and let them pew-pew at one another in space while other players who still insist on speccing a different weapon, holding out hope that someday everything will make sense, try to catch those shots in their mouths for SP?
Oh...
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Gunner Nightingale
Internal Error. Negative-Feedback
566
|
Posted - 2013.05.21 09:07:00 -
[15] - Quote
Whoa i can blow up tanks with a TAR who knew
Scrambler rifles and SMG user here so yea come at me bro about my TAR abuse. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1065
|
Posted - 2013.05.21 09:10:00 -
[16] - Quote
SERPENT-Adamapple wrote:Cosgar wrote:Repe Susi wrote:CharCharOdell wrote:To make a real life comparison, it's like saying that a .50 (what the large blaster represents) is the same as a .556 (what assault rifles are). CCP, you NEED to nerf this thing. If you're nerfing tanks bc we kill too many people, then this thing needs a double nerf bc NO tank can cause the amount of pain this can bc it can go ANYWHERE. What I don't understand is why CCP does not tone TAC's down (dmg/rof/range) bit by bit, finding balance that way? Why all so HUGE changes which lead to inevitable imbalance? Trying to appeal to the CoD/BF crowd? Another moron that thinks those games have 1 weapon in the game almost everyone uses, when in actuality those games have weapon variety. It's this community CCP is appealing to, not any other that cried buff, nerf, buff. Players from "COD/BF" that are coming in droves are seeing the imbalance. Don't be silly, CoD/BF players care more about racking up kills than balance. That's why the TAR will probably never be touched, let alone the entire AR line. |
Exmaple Core
Hellstorm Inc League of Infamy
297
|
Posted - 2013.05.21 09:15:00 -
[17] - Quote
Nariec wrote:Stacking 4-5 damage mod might look good, but doing that decrease your chances of survival in the battlefield, and there is also a stacking penalty, the more mods of the same type you put, the less it becomes effective. If you see those players doing 20-30 kills per match, it's not because of stacking damage mods (unless their snipers), it's because they have 1 complex damage mod, 2-4 complex shield extender, (one shield regulator for Caldaris if they feel like it), and a plate repair. They focus on surviving against close up gunfights, TAR is good enough with just one damage mod.
Slaping on 2 to 4 damage mods on a suit is perfectly viable if you play it right. I sometimes run a standard assult caldari suit with a standard assult rifile and roll proto gear face with godly scores. Yes, it is because i am more skilled than the average blue berry but the point is, ANYTHING is effective in pubs and 95% of dust players do not play pc ( i will show the math if you think im kidding). They do not enjoy pubs, and skilled players can run these kinds of builds in PC. The TAC is more than overpowered and its MORE than a portable blaster weapon. At this point, It is an exploit |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
44
|
Posted - 2013.05.21 09:17:00 -
[18] - Quote
Cosgar wrote:SERPENT-Adamapple wrote:Cosgar wrote:Repe Susi wrote:CharCharOdell wrote:To make a real life comparison, it's like saying that a .50 (what the large blaster represents) is the same as a .556 (what assault rifles are). CCP, you NEED to nerf this thing. If you're nerfing tanks bc we kill too many people, then this thing needs a double nerf bc NO tank can cause the amount of pain this can bc it can go ANYWHERE. What I don't understand is why CCP does not tone TAC's down (dmg/rof/range) bit by bit, finding balance that way? Why all so HUGE changes which lead to inevitable imbalance? Trying to appeal to the CoD/BF crowd? Another moron that thinks those games have 1 weapon in the game almost everyone uses, when in actuality those games have weapon variety. It's this community CCP is appealing to, not any other that cried buff, nerf, buff. Players from "COD/BF" that are coming in droves are seeing the imbalance. Don't be silly, CoD/BF players care more about racking up kills than balance. That's why the TAR will probably never be touched, let alone the entire AR line.
Your being silly if you think any of those 2 games have 1 weapon 90% of the community uses. I stated those gamed have balance in their weapons. Who gives a **** what they care about. Don't try to derail the points I'm trying to make. It just makes you look more dum. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1065
|
Posted - 2013.05.21 09:21:00 -
[19] - Quote
SERPENT-Adamapple wrote:Your being silly if you think any of those 2 games have 1 weapon 90% of the community uses. I stated those gamed have balance in their weapons. Who gives a **** what they care about. Don't try to derail the points I'm trying to make. It just makes you look more dum. Riiight, like 90% of the people in CoD don't use SMGs...
Only person looking silly is you. I made a smart ass comment and you got all butthurt. You on Activision's payroll or something? |
Gunner Nightingale
Internal Error. Negative-Feedback
566
|
Posted - 2013.05.21 09:23:00 -
[20] - Quote
Exmaple Core wrote:Nariec wrote:Stacking 4-5 damage mod might look good, but doing that decrease your chances of survival in the battlefield, and there is also a stacking penalty, the more mods of the same type you put, the less it becomes effective. If you see those players doing 20-30 kills per match, it's not because of stacking damage mods (unless their snipers), it's because they have 1 complex damage mod, 2-4 complex shield extender, (one shield regulator for Caldaris if they feel like it), and a plate repair. They focus on surviving against close up gunfights, TAR is good enough with just one damage mod. Slaping on 2 to 4 damage mods on a suit is perfectly viable if you play it right. I sometimes run a standard assult caldari suit with a standard assult rifile and roll proto gear face with godly scores. Yes, it is because i am more skilled than the average blue berry but the point is, ANYTHING is effective in pubs and 95% of dust players do not play pc ( i will show the math if you think im kidding). They do not enjoy pubs, and skilled players can run these kinds of builds in PC. The TAC is more than overpowered and its MORE than a portable blaster weapon. At this point, It is an exploit
QQ some more an exploit gtfo you still have to land your shots and in this regard the ROF of the blasters out DPS the rifles. You might have convinced me on a slight ROF reduction and a wider dispersion so hipfire wastn't as easy to use to get kills but honestly maple you just come off like a whiny child along with the rest of the TAR is OP crowd. The AR is a precision weapon so of course its DPS potential is amazing but you have to hit your shots and make them count.
Stacking damage mods is about risk reward. You reference 5 high slot suits which one minimatar assault or the caldari logi becuse the minimatar suit struggles on the CPU/PG end of things to create its balance.
So oh the caldari logi you mean the suit that almost all agree needs to lose its role bonus(some argue a low slot; i dont the role bonus is suffficient enough to bring it back in line). Well now you have whats known as a confounding variable. You cant measure the TAR on its own if its being used in conjuction with an unbalanced suit.
So yea throwing numbers at me doesnt do anything for me, next time try context and you may be able to convince me. |
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Exmaple Core
Hellstorm Inc League of Infamy
299
|
Posted - 2013.05.21 09:28:00 -
[21] - Quote
Gunner Nightingale wrote:Exmaple Core wrote:Nariec wrote:Stacking 4-5 damage mod might look good, but doing that decrease your chances of survival in the battlefield, and there is also a stacking penalty, the more mods of the same type you put, the less it becomes effective. If you see those players doing 20-30 kills per match, it's not because of stacking damage mods (unless their snipers), it's because they have 1 complex damage mod, 2-4 complex shield extender, (one shield regulator for Caldaris if they feel like it), and a plate repair. They focus on surviving against close up gunfights, TAR is good enough with just one damage mod. Slaping on 2 to 4 damage mods on a suit is perfectly viable if you play it right. I sometimes run a standard assult caldari suit with a standard assult rifile and roll proto gear face with godly scores. Yes, it is because i am more skilled than the average blue berry but the point is, ANYTHING is effective in pubs and 95% of dust players do not play pc ( i will show the math if you think im kidding). They do not enjoy pubs, and skilled players can run these kinds of builds in PC. The TAC is more than overpowered and its MORE than a portable blaster weapon. At this point, It is an exploit QQ some more an exploit gtfo you still have to land your shots and in this regard the ROF of the blasters out DPS the rifles. You might have convinced me on a slight ROF reduction and a wider dispersion so hipfire wastn't as easy to use to get kills but honestly maple you just come off like a whiny child along with the rest of the TAR is OP crowd. The AR is a precision weapon so of course its DPS potential is amazing but you have to hit your shots and make them count. Stacking damage mods is about risk reward. You reference 5 high slot suits which one minimatar assault or the caldari logi becuse the minimatar suit struggles on the CPU/PG end of things to create its balance. So oh the caldari logi you mean the suit that almost all agree needs to lose its role bonus(some argue a low slot; i dont the role bonus is suffficient enough to bring it back in line). Well now you have whats known as a confounding variable. You cant measure the TAR on its own if its being used in conjuction with an unbalanced suit. So yea throwing numbers at me doesnt do anything for me, next time try context and you may be able to convince me.
All i got from that is im a brat and you refuse to let actual math prove well, proof to you. Basically 1+1 does not = 2 to you, you disbelive my math magic. Being recently banned from the forums i dont intend to do so again so im kindly going to report you for personal attacks. And prolly respec into assult TAC rifile and get a 25 kd like regnuym and protoman for using AR TAC assult. No disrespec to them, they are great players |
Rei Shepard
Spectre II
272
|
Posted - 2013.05.21 09:34:00 -
[22] - Quote
Quote:So these are very simular weapons, both doing simular amounts of damage, rate of fire and "clip" size. If you really wanna, you can have a tank cannon in your hands. Choose your tank cannon and slap on the correct amount of damage mods, you have a blaster. The only diffrence is you can fit your Duvolle in tight spaces
The diffrence is that you can one shot infantry, but Tac infantry can only scratch your paint.
I can see why Infantry whines about it, i don't get why tankers need to whine about it ?
|
Exmaple Core
Hellstorm Inc League of Infamy
299
|
Posted - 2013.05.21 09:37:00 -
[23] - Quote
Rei Shepard wrote:Quote:So these are very simular weapons, both doing simular amounts of damage, rate of fire and "clip" size. If you really wanna, you can have a tank cannon in your hands. Choose your tank cannon and slap on the correct amount of damage mods, you have a blaster. The only diffrence is you can fit your Duvolle in tight spaces The diffrence is that you can one shot infantry, but Tac infantry can only scratch your paint. I can see why Infantry whines about it, i don't get why tankers need to whine about it ?
Tanks do not need to whine about it, it does like 7% efficiency rate against vehicals lol like you said its all about infaintry |
meri jin
Algintal Core Gallente Federation
28
|
Posted - 2013.05.21 09:38:00 -
[24] - Quote
Gunner Nightingale wrote:Exmaple Core wrote:Nariec wrote:Stacking 4-5 damage mod might look good, but doing that decrease your chances of survival in the battlefield, and there is also a stacking penalty, the more mods of the same type you put, the less it becomes effective. If you see those players doing 20-30 kills per match, it's not because of stacking damage mods (unless their snipers), it's because they have 1 complex damage mod, 2-4 complex shield extender, (one shield regulator for Caldaris if they feel like it), and a plate repair. They focus on surviving against close up gunfights, TAR is good enough with just one damage mod. Slaping on 2 to 4 damage mods on a suit is perfectly viable if you play it right. I sometimes run a standard assult caldari suit with a standard assult rifile and roll proto gear face with godly scores. Yes, it is because i am more skilled than the average blue berry but the point is, ANYTHING is effective in pubs and 95% of dust players do not play pc ( i will show the math if you think im kidding). They do not enjoy pubs, and skilled players can run these kinds of builds in PC. The TAC is more than overpowered and its MORE than a portable blaster weapon. At this point, It is an exploit QQ some more an exploit gtfo you still have to land your shots and in this regard the ROF of the blasters out DPS the rifles. You might have convinced me on a slight ROF reduction and a wider dispersion so hipfire wastn't as easy to use to get kills but honestly maple you just come off like a whiny child along with the rest of the TAR is OP crowd. The AR is a precision weapon so of course its DPS potential is amazing but you have to hit your shots and make them count. Stacking damage mods is about risk reward. You reference 5 high slot suits which one minimatar assault or the caldari logi becuse the minimatar suit struggles on the CPU/PG end of things to create its balance. So oh the caldari logi you mean the suit that almost all agree needs to lose its role bonus(some argue a low slot; i dont the role bonus is suffficient enough to bring it back in line). Well now you have whats known as a confounding variable. You cant measure the TAR on its own if its being used in conjuction with an unbalanced suit. So yea throwing numbers at me doesnt do anything for me, next time try context and you may be able to convince me.
A +100 to you Sir. And the AR is very expensiv. I can use it, but I don't do it allways, loosing one hurts me alot! Damagemods? omfg! Areou insane? I'm using this thing in a "as mutch tank as possible" suit and i'm craping myself if it comes to a 1 on 1. Again, loosing this thing hurts a lot, and to be effectiv you first have to hit. And a have never sean a HAV with a AR mountet ... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1065
|
Posted - 2013.05.21 09:40:00 -
[25] - Quote
ITT: People that probably used Viziams last build blatantly ignoring facts. |
Rei Shepard
Spectre II
273
|
Posted - 2013.05.21 09:41:00 -
[26] - Quote
Exmaple Core wrote:Rei Shepard wrote:Quote:So these are very simular weapons, both doing simular amounts of damage, rate of fire and "clip" size. If you really wanna, you can have a tank cannon in your hands. Choose your tank cannon and slap on the correct amount of damage mods, you have a blaster. The only diffrence is you can fit your Duvolle in tight spaces The diffrence is that you can one shot infantry, but Tac infantry can only scratch your paint. I can see why Infantry whines about it, i don't get why tankers need to whine about it ? Tanks do not need to whine about it, it does like 7% efficiency rate against vehicals lol like you said its all about infaintry
Then i dont see why you need to vs use the tank gun caliber damage to use in your post, they use the same metrics in damage applied, but one of them cant shoot at oranges, only apples.
And while i agree the TAC needs to be balanced, comparing it to a tank turret is not the way to go. |
Vexen Krios
The Tritan Industries RISE of LEGION
28
|
Posted - 2013.05.21 09:42:00 -
[27] - Quote
Please, the only ppl that say the tac rifle isn't OP are the ppl who use them. Hell,even some who do use it say its OP. If that's the case we all need to pick up a tac rifle an join the crowd. You can't compete with a tac with any other weapon due to range and damage. A gek can't touch a tac user at a distance your toast 80% of the time because you can't close the gap. Even if th pu manage to his tac using buddy will finish you off with the same gun. Please if anyone thinks the weapon isn't OP your simply ignorant and tryin to save your precious exploit " I win " button. |
Exmaple Core
Hellstorm Inc League of Infamy
299
|
Posted - 2013.05.21 09:42:00 -
[28] - Quote
meri jin wrote:Gunner Nightingale wrote:Exmaple Core wrote:Nariec wrote:Stacking 4-5 damage mod might look good, but doing that decrease your chances of survival in the battlefield, and there is also a stacking penalty, the more mods of the same type you put, the less it becomes effective. If you see those players doing 20-30 kills per match, it's not because of stacking damage mods (unless their snipers), it's because they have 1 complex damage mod, 2-4 complex shield extender, (one shield regulator for Caldaris if they feel like it), and a plate repair. They focus on surviving against close up gunfights, TAR is good enough with just one damage mod. Slaping on 2 to 4 damage mods on a suit is perfectly viable if you play it right. I sometimes run a standard assult caldari suit with a standard assult rifile and roll proto gear face with godly scores. Yes, it is because i am more skilled than the average blue berry but the point is, ANYTHING is effective in pubs and 95% of dust players do not play pc ( i will show the math if you think im kidding). They do not enjoy pubs, and skilled players can run these kinds of builds in PC. The TAC is more than overpowered and its MORE than a portable blaster weapon. At this point, It is an exploit QQ some more an exploit gtfo you still have to land your shots and in this regard the ROF of the blasters out DPS the rifles. You might have convinced me on a slight ROF reduction and a wider dispersion so hipfire wastn't as easy to use to get kills but honestly maple you just come off like a whiny child along with the rest of the TAR is OP crowd. The AR is a precision weapon so of course its DPS potential is amazing but you have to hit your shots and make them count. Stacking damage mods is about risk reward. You reference 5 high slot suits which one minimatar assault or the caldari logi becuse the minimatar suit struggles on the CPU/PG end of things to create its balance. So oh the caldari logi you mean the suit that almost all agree needs to lose its role bonus(some argue a low slot; i dont the role bonus is suffficient enough to bring it back in line). Well now you have whats known as a confounding variable. You cant measure the TAR on its own if its being used in conjuction with an unbalanced suit. So yea throwing numbers at me doesnt do anything for me, next time try context and you may be able to convince me. A +100 to you Sir. And the AR is very expensiv. I can use it, but I don't do it allways, loosing one hurts me alot! Damagemods? omfg! Areou insane? I'm using this thing in a "as mutch tank as possible" suit and i'm craping myself if it comes to a 1 on 1. Again, loosing this thing hurts a lot, and to be effectiv you first have to hit. And a have never sean a HAV with a AR mountet ...
lolol iknow its not an ar turrent the TAC is 14 points weaker. But yeah, a good portion of the open/closed beta players who were here for the release of the game have been playing for a very long stretch of months and get hits with their tac. And most of these players have around 10+ mill SP and recived 300+ mill isk in salvage returns. Alot of ppl do not have your promblem |
RedRebelCork
Ahrendee Mercenaries
70
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Posted - 2013.05.21 09:43:00 -
[29] - Quote
Exmaple Core wrote:
The Duvolle Tac has 78.5 damage, pretty fair amount, a proto blaster turrent, the ion cannon. does 136.5. about half as much damage, seems ligit. But if you have pro 5 (3% damage increase per level) 78.5 raises to 90.275. If you are in the caldari or mini assult you have lots of high slots (4 and 5 respectably). Slap on 4 damage mods and 90.275 raises to 121.675 damage per shot.
Stacking penalties apply to the complex damage mods. 4 of them will net you 29.96% damage increase not 40%.
http://wiki.dust514.info/index.php?title=Stacking_Penalties |
Exmaple Core
Hellstorm Inc League of Infamy
299
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Posted - 2013.05.21 09:47:00 -
[30] - Quote
Rei Shepard wrote:Exmaple Core wrote:Rei Shepard wrote:Quote:So these are very simular weapons, both doing simular amounts of damage, rate of fire and "clip" size. If you really wanna, you can have a tank cannon in your hands. Choose your tank cannon and slap on the correct amount of damage mods, you have a blaster. The only diffrence is you can fit your Duvolle in tight spaces The diffrence is that you can one shot infantry, but Tac infantry can only scratch your paint. I can see why Infantry whines about it, i don't get why tankers need to whine about it ? Tanks do not need to whine about it, it does like 7% efficiency rate against vehicals lol like you said its all about infaintry Then i dont see why you need to vs use the tank gun caliber damage to use in your post, they use the same metrics in damage applied, but one of them cant shoot at oranges, only apples. And while i agree the TAC needs to be balanced, comparing it to a tank turret is not the way to go. It certianly is the way to go, it clearly can do as much damage as a proto tank turrent. Its not an AV weapon so it will not kill tanks like a tank blaster will but it certainly preforms simularly to kill infaintry. I did not say it is exactly as effective as a tank blaster turrent but the facts are there and tons of ppl know how it works in game. If you like, i can spec an alt into proto assult with cpu enhancers damage mod D TAC and post up a video on how badly i would destroy in PC and pubs? |
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