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NIKIA BETHUNE
Ill Omens EoN.
195
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Posted - 2013.05.21 09:50:00 -
[31] - Quote
Just so u know as a expert ar user I think a regular ar is better than a tac..... Ill let others figure it out :) (psst I know what I'm talking about) |
meri jin
Algintal Core Gallente Federation
28
|
Posted - 2013.05.21 09:53:00 -
[32] - Quote
NIKIA BETHUNE wrote:Just so u know as a expert ar user I think a regular ar is better than a tac..... Ill let others figure it out :) (psst I know what I'm talking about)
*Meri Jin is curious... |
Exmaple Core
Hellstorm Inc League of Infamy
299
|
Posted - 2013.05.21 09:55:00 -
[33] - Quote
RedRebelCork wrote:Exmaple Core wrote:
The Duvolle Tac has 78.5 damage, pretty fair amount, a proto blaster turrent, the ion cannon. does 136.5. about half as much damage, seems ligit. But if you have pro 5 (3% damage increase per level) 78.5 raises to 90.275. If you are in the caldari or mini assult you have lots of high slots (4 and 5 respectably). Slap on 4 damage mods and 90.275 raises to 121.675 damage per shot.
Stacking penalties apply to the complex damage mods. 4 of them will net you 29.96% damage increase not 40%. http://wiki.dust514.info/index.php?title=Stacking_Penalties okay lets do the math with this instead. Throw on 4 damage mods and the stacking penalties are reduced from 40% to 29.96%.
Lets add profficentcy 5 to both of them. 4 damage mods (no stack penalty) + 15% pro = +55% damage wich turns D tac into 121.675 4 damage mods (with stacking penalty) + 15% pro = + 44.96% wich turns D tac into 113.7936
Okay that makes a diffrence of 7.8814. Soo its equivilant ADV blaster tank turrent per shot... getting better |
Exmaple Core
Hellstorm Inc League of Infamy
299
|
Posted - 2013.05.21 09:56:00 -
[34] - Quote
NIKIA BETHUNE wrote:Just so u know as a expert ar user I think a regular ar is better than a tac..... Ill let others figure it out :) (psst I know what I'm talking about) Dident say you dident nikia your awsume with ARs. Though this is all about math and practise |
Mr Zitro
Imperfects Negative-Feedback
572
|
Posted - 2013.05.21 09:57:00 -
[35] - Quote
Lol maple you can stack damage mods on tanks too, and if you use it right it has the highest DPS. Lol see how dumb that sounds?
Things a tank can do an AR can't, let's start with the most obvious, it has a lot of EHP compared to any suit. Lets not forget the infinite ammo like come on, do you even pay attention to this game or do you just find spent big you don't like and cry about it. When I cried about something I had legit complaints and understood how it was broken. Now lets move on from just throwing a tantrum maple and lets fix the other 99% of this game that is broken. |
Exmaple Core
Hellstorm Inc League of Infamy
299
|
Posted - 2013.05.21 10:01:00 -
[36] - Quote
Mr Zitro wrote:Lol maple you can stack damage mods on tanks too, and if you use it right it has the highest DPS. Lol see how dumb that sounds?
Things a tank can do an AR can't, let's start with the most obvious, it has a lot of EHP compared to any suit. Lets not forget the infinite ammo like come on, do you even pay attention to this game or do you just find spent big you don't like and cry about it. When I cried about something I had legit complaints and understood how it was broken. Now lets move on from just throwing a tantrum maple and lets fix the other 99% of this game that is broken.
We are all well aware that the tank blaster turrent can do faaaar more damage because you can add damage mods and skills on them too. Im simply throwing up the math and pointing out how simular they are and they are pretty simular. Wouldent you agree? As much as im not paying attention to the game your not paying attention to what everyone is talking about on this post. Its not about a tank being better than a dropsuit or having ammo diffrences its how simular the weapons are |
Rei Shepard
Spectre II
273
|
Posted - 2013.05.21 10:02:00 -
[37] - Quote
Exmaple Core wrote:Rei Shepard wrote:Exmaple Core wrote:Rei Shepard wrote:Quote:So these are very simular weapons, both doing simular amounts of damage, rate of fire and "clip" size. If you really wanna, you can have a tank cannon in your hands. Choose your tank cannon and slap on the correct amount of damage mods, you have a blaster. The only diffrence is you can fit your Duvolle in tight spaces The diffrence is that you can one shot infantry, but Tac infantry can only scratch your paint. I can see why Infantry whines about it, i don't get why tankers need to whine about it ? Tanks do not need to whine about it, it does like 7% efficiency rate against vehicals lol like you said its all about infaintry Then i dont see why you need to vs use the tank gun caliber damage to use in your post, they use the same metrics in damage applied, but one of them cant shoot at oranges, only apples. And while i agree the TAC needs to be balanced, comparing it to a tank turret is not the way to go. It certianly is the way to go, it clearly can do as much damage as a proto tank turrent. Its not an AV weapon so it will not kill tanks like a tank blaster will but it certainly preforms simularly to kill infaintry. I did not say it is exactly as effective as a tank blaster turrent but the facts are there and tons of ppl know how it works in game. If you like, i can spec an alt into proto assult with cpu enhancers damage mod D TAC and post up a video on how badly i would destroy in PC and pubs?
Maybe, but i have yet to get one shot from a Tac, where ive been one shot multiple times from tank turrets.
Ive played with the TAC myself and have 1m sp into blaster AR, with 1 level in SS but i have a fully maxed out SCR tree, i kill allot more each time i pick up the TAC regardless of terrain.
And while i can one shot a good deal of people with the charge shot on the SCR and get 2-3 headshots a match, the extra scope zoom on the tac makes each game 5-8 headshot kills.
Quickscope & Dragshots are the main source of kills with it, ive tried 3 damage mods, but never thought the gun needed more damage.
Like i said, it needs to be toned down, i am not sure how, if you lower its ROF to say 400 it won't change anything, change damage down and it might not be usefull anymore.
Less Range & a bit more recoil but then again, we all know recoil means nothing in the hands of someone who can shoot properly.
But it is definatly not inline with the Imperial Scrambler, thats for sure.
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RedRebelCork
Ahrendee Mercenaries
70
|
Posted - 2013.05.21 10:02:00 -
[38] - Quote
Exmaple Core wrote:RedRebelCork wrote:Exmaple Core wrote:
The Duvolle Tac has 78.5 damage, pretty fair amount, a proto blaster turrent, the ion cannon. does 136.5. about half as much damage, seems ligit. But if you have pro 5 (3% damage increase per level) 78.5 raises to 90.275. If you are in the caldari or mini assult you have lots of high slots (4 and 5 respectably). Slap on 4 damage mods and 90.275 raises to 121.675 damage per shot.
Stacking penalties apply to the complex damage mods. 4 of them will net you 29.96% damage increase not 40%. http://wiki.dust514.info/index.php?title=Stacking_Penalties okay lets do the math with this instead. Throw on 4 damage mods and the stacking penalties are reduced from 40% to 29.96%. Lets add profficentcy 5 to both of them. 4 damage mods (no stack penalty) + 15% pro = +55% damage wich turns D tac into 121.675 4 damage mods (with stacking penalty) + 15% pro = + 44.96% wich turns D tac into 113.7936 Okay that makes a diffrence of 7.8814. Soo its equivilant ADV blaster tank turrent per shot... getting better
Not sure it works that way.
I think (I could be wrong here though) that it works like this:
Base Damage x Skills Bonus x Modifiers
So in our case it would be:
78.5 * 1.15 * 1.2996 = 117 damage per shot |
NIKIA BETHUNE
Ill Omens EoN.
195
|
Posted - 2013.05.21 10:04:00 -
[39] - Quote
Exmaple Core wrote:NIKIA BETHUNE wrote:Just so u know as a expert ar user I think a regular ar is better than a tac..... Ill let others figure it out :) (psst I know what I'm talking about) Dident say you dident nikia your awsume with ARs. Though this is all about math and practise And I agree with ur data I didn't read it because it isn't what I'm referring to.... Right now the community thinks a hot head dummy... If I told u..... People might rethink their opinion of me and we can't. Have that can we? :)
To my fellow ar users if u are using a tac and using it to ur advantage.... The way it is now.... Stop if u can't get what I'm saying I feel sorry for u. And the data confirms why I have stop using and relying on a tac. Ask the enemies I have killed in PC if I have used a tac.....
Smart people will now read between the lines and realize nikia may not be as dumb as they thought....... But if u don't get what I'm saying can't help dummy:) |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
44
|
Posted - 2013.05.21 10:06:00 -
[40] - Quote
Cosgar wrote:SERPENT-Adamapple wrote:Your being silly if you think any of those 2 games have 1 weapon 90% of the community uses. I stated those gamed have balance in their weapons. Who gives a **** what they care about. Don't try to derail the points I'm trying to make. It just makes you look more dum. Riiight, like 90% of the people in CoD don't use SMGs... Only person looking silly is you. I made a smart ass comment and you got all butthurt. You on Activision's payroll or something?
Well then keep your anal comments to yourself. Was it like that with SMG's when COD first came out? No. Besides I hate COD anyway. Yes, a lot of people do play with a common gun in COD(SMG) or BF3(M-16), but I don't see this in the killfeed:
(Insert name) glu-5 tac AR (insert name) ()duvolle tac AR() ()duvolle tac AR() ()glu-5 tac AR() ()duvolle tac AR() ()EXO-5 MD()
And that's every match. Your too immature for thinking that I'm on activisions payroll, thinking your useless comments make me butthurt. Grow up(mentally).
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Exmaple Core
Hellstorm Inc League of Infamy
300
|
Posted - 2013.05.21 10:06:00 -
[41] - Quote
As zitro stated above you can add damage mods and skills to tanks so they can be made to do more damage. But this thing can be strikingly simular to some tanks damage output. Not a good tank, a gunlogi with a blaster and no damage mods
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Exmaple Core
Hellstorm Inc League of Infamy
300
|
Posted - 2013.05.21 10:09:00 -
[42] - Quote
RedRebelCork wrote:Exmaple Core wrote:RedRebelCork wrote:Exmaple Core wrote:
The Duvolle Tac has 78.5 damage, pretty fair amount, a proto blaster turrent, the ion cannon. does 136.5. about half as much damage, seems ligit. But if you have pro 5 (3% damage increase per level) 78.5 raises to 90.275. If you are in the caldari or mini assult you have lots of high slots (4 and 5 respectably). Slap on 4 damage mods and 90.275 raises to 121.675 damage per shot.
Stacking penalties apply to the complex damage mods. 4 of them will net you 29.96% damage increase not 40%. http://wiki.dust514.info/index.php?title=Stacking_Penalties okay lets do the math with this instead. Throw on 4 damage mods and the stacking penalties are reduced from 40% to 29.96%. Lets add profficentcy 5 to both of them. 4 damage mods (no stack penalty) + 15% pro = +55% damage wich turns D tac into 121.675 4 damage mods (with stacking penalty) + 15% pro = + 44.96% wich turns D tac into 113.7936 Okay that makes a diffrence of 7.8814. Soo its equivilant ADV blaster tank turrent per shot... getting better Not sure it works that way. I think (I could be wrong here though) that it works like this: Base Damage x Skills Bonus x Modifiers So in our case it would be: 78.5 * 1.15 * 1.2996 = 117 damage per shot Ethire way its there. Ethire 3 formulas |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1065
|
Posted - 2013.05.21 10:11:00 -
[43] - Quote
Hate to be the bearer of bad news Exmaple Core, but tank turrets just got ninja nerfed. I hope you don't have to redo your math because of this. |
Exmaple Core
Hellstorm Inc League of Infamy
300
|
Posted - 2013.05.21 10:16:00 -
[44] - Quote
Cosgar wrote:Hate to be the bearer of bad news Exmaple Core, but tank turrets just got ninja nerfed. I hope you don't have to redo your math because of this. More ppl are complaining how bad tanks are. nerf them... that really sucks, geuss the TAC AR really does compare huh |
The Black Jackal
The Southern Legion RISE of LEGION
448
|
Posted - 2013.05.21 10:36:00 -
[45] - Quote
Exmaple Core wrote:RedRebelCork wrote:Exmaple Core wrote:
The Duvolle Tac has 78.5 damage, pretty fair amount, a proto blaster turrent, the ion cannon. does 136.5. about half as much damage, seems ligit. But if you have pro 5 (3% damage increase per level) 78.5 raises to 90.275. If you are in the caldari or mini assult you have lots of high slots (4 and 5 respectably). Slap on 4 damage mods and 90.275 raises to 121.675 damage per shot.
Stacking penalties apply to the complex damage mods. 4 of them will net you 29.96% damage increase not 40%. http://wiki.dust514.info/index.php?title=Stacking_Penalties okay lets do the math with this instead. Throw on 4 damage mods and the stacking penalties are reduced from 40% to 29.96%. Lets add profficentcy 5 to both of them. 4 damage mods (no stack penalty) + 15% pro = +55% damage wich turns D tac into 121.675 4 damage mods (with stacking penalty) + 15% pro = + 44.96% wich turns D tac into 113.7936 Okay that makes a diffrence of 7.8814. Soo its equivilant ADV blaster tank turrent per shot... getting better
Try it with the Skills and Damage Mods applied to the Turret please. THEN compare. |
Exmaple Core
Hellstorm Inc League of Infamy
301
|
Posted - 2013.05.21 10:39:00 -
[46] - Quote
The Black Jackal wrote:Exmaple Core wrote:RedRebelCork wrote:Exmaple Core wrote:
The Duvolle Tac has 78.5 damage, pretty fair amount, a proto blaster turrent, the ion cannon. does 136.5. about half as much damage, seems ligit. But if you have pro 5 (3% damage increase per level) 78.5 raises to 90.275. If you are in the caldari or mini assult you have lots of high slots (4 and 5 respectably). Slap on 4 damage mods and 90.275 raises to 121.675 damage per shot.
Stacking penalties apply to the complex damage mods. 4 of them will net you 29.96% damage increase not 40%. http://wiki.dust514.info/index.php?title=Stacking_Penalties okay lets do the math with this instead. Throw on 4 damage mods and the stacking penalties are reduced from 40% to 29.96%. Lets add profficentcy 5 to both of them. 4 damage mods (no stack penalty) + 15% pro = +55% damage wich turns D tac into 121.675 4 damage mods (with stacking penalty) + 15% pro = + 44.96% wich turns D tac into 113.7936 Okay that makes a diffrence of 7.8814. Soo its equivilant ADV blaster tank turrent per shot... getting better Try it with the Skills and Damage Mods applied to the Turret please. THEN compare. I stated above that the tank can have damage mods and skills of their own and then they will be further apart to compare. But if you put some damage mods on a standard and maby even adv blasters the D Tac will still have a pretty comparable damage output and all the other stats in the OP. And besides, alot of tankers dont use damage mods they use PG extenders because fitting a tank is hell atm |
Mr Zitro
Imperfects Negative-Feedback
572
|
Posted - 2013.05.21 10:50:00 -
[47] - Quote
Exmaple Core wrote:Mr Zitro wrote:Lol maple you can stack damage mods on tanks too, and if you use it right it has the highest DPS. Lol see how dumb that sounds?
Things a tank can do an AR can't, let's start with the most obvious, it has a lot of EHP compared to any suit. Lets not forget the infinite ammo like come on, do you even pay attention to this game or do you just find spent big you don't like and cry about it. When I cried about something I had legit complaints and understood how it was broken. Now lets move on from just throwing a tantrum maple and lets fix the other 99% of this game that is broken. We are all well aware that the tank blaster turrent can do faaaar more damage because you can add damage mods and skills on them too. Im simply throwing up the math and pointing out how simular they are and they are pretty simular. Wouldent you agree? As much as im not paying attention to the game your not paying attention to what everyone is talking about on this post. Its not about a tank being better than a dropsuit or having ammo diffrences its how simular the weapons are
They are not similar at all. This is what happens when people who don't use a class cry about what you can do with that said class/weapon. I'm pointing out how ignorant people choose to see only the things they want to and not the whole thing. Till you do that, all you are doing is throwing a tantrum like a 12 year old brat |
Exmaple Core
Hellstorm Inc League of Infamy
302
|
Posted - 2013.05.21 10:54:00 -
[48] - Quote
Mr Zitro wrote:Exmaple Core wrote:Mr Zitro wrote:Lol maple you can stack damage mods on tanks too, and if you use it right it has the highest DPS. Lol see how dumb that sounds?
Things a tank can do an AR can't, let's start with the most obvious, it has a lot of EHP compared to any suit. Lets not forget the infinite ammo like come on, do you even pay attention to this game or do you just find spent big you don't like and cry about it. When I cried about something I had legit complaints and understood how it was broken. Now lets move on from just throwing a tantrum maple and lets fix the other 99% of this game that is broken. We are all well aware that the tank blaster turrent can do faaaar more damage because you can add damage mods and skills on them too. Im simply throwing up the math and pointing out how simular they are and they are pretty simular. Wouldent you agree? As much as im not paying attention to the game your not paying attention to what everyone is talking about on this post. Its not about a tank being better than a dropsuit or having ammo diffrences its how simular the weapons are They are not similar at all. This is what happens when people who don't use a class cry about what you can do with that said class/weapon. I'm pointing out how ignorant people choose to see only the things they want to and not the whole thing. Till you do that, all you are doing is throwing a tantrum like a 12 year old brat I was already called a brat! Darn geuss im a double bratt. Look at my math in the OP and do some math your self to prove they are not simular at all. And im using my indoor voice btw, like a well disciplined 12 year old |
Aoena Rays
Bragian Order Amarr Empire
41
|
Posted - 2013.05.21 11:01:00 -
[49] - Quote
Kekklian Noobatronic wrote:The funny/worst part is, we've had absolutely 0 acknowledgement from CCP re: the TAC. No 'Working as inteded', no 'Broken weapon, we know', no 'We've got higher priorities'.. Nothing.
That's what stings the most. If they had plans to fix it, they should say it. Don't get me wrong - Dust DEV's Best Devs - but it seems that the actual devs of the game are the ones making the posts. No department dedicated to the forums. So if the devs are busy(which im about 100% sure they are), they cant really interact with us forum trolls.
It's a vicious cycle. :( https://forums.dust514.com/default.aspx?g=posts&m=813255#post813255
[FEEDBACK] Tactical Assault Rifle GÇô its balance and modded controllers: https://forums.dust514.com/default.aspx?g=posts&t=76001&find=unread Update: We are monitoring TAR actively, and will get modded controllers to investigate this further and will apply some tweaks to it.
Herp derp they are going to do something to it probably in a hotfix.
Some people are just too blind to read. |
crazy space 1
Krullefor Organization Minmatar Republic
1216
|
Posted - 2013.05.21 11:01:00 -
[50] - Quote
Gunner Nightingale wrote:Whoa i can blow up tanks with a TAR who knew Scrambler rifles and SMG user here so yea come at me bro about my TAR abuse. Omg one clip can mov down a LAV . Over 3000 damGe lol |
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crazy space 1
Krullefor Organization Minmatar Republic
1216
|
Posted - 2013.05.21 11:04:00 -
[51] - Quote
I have an idea. Have TAC s deal less damage if they fired faster. Have a sort of coll down but the gun doesn't over heat it deals reduced damaged. It deals bug damage if you hit with the 1sr shot, but it shouldnt do more damage than a forge gun to tanks lol |
RedRebelCork
Ahrendee Mercenaries
70
|
Posted - 2013.05.21 11:06:00 -
[52] - Quote
Something else to keep in mind. Assuming you use a Caldari ck.0 proto suit, you have 4 high slots for your damage mods. However without shields in those slots you're going to be fairly vulnerable to return fire. Sure you can take proto assaults down in 4-5 hits but they can probably do the same to you with your 330 basic EHP. Armour plates might give you an addition shot or two of survivability but a scrambler will mince you quickly, no? |
ANON Illuminati
A.N.O.N.Y.M.O.U.S.
45
|
Posted - 2013.05.21 11:08:00 -
[53] - Quote
to be honest the weapon shouldnt be nerfed its the damage mods that are making the weapon this powerful. all ccp has to do is only let you use 1 damage mod per suit and this theory changes. its a tac rifle its going to be powerful. no offence to any of the greats in the game but seriously guys stop posting nerf this nerf that threads post like this is what screwed the build up in the first place. dont you people learn? |
Exmaple Core
Hellstorm Inc League of Infamy
302
|
Posted - 2013.05.21 11:10:00 -
[54] - Quote
RedRebelCork wrote:Something else to keep in mind. Assuming you use a Caldari ck.0 proto suit, you have 4 high slots for your damage mods. However without shields in those slots you're going to be fairly vulnerable to return fire. Sure you can take proto assaults down in 4-5 hits but they can probably do the same to you with your 330 basic EHP. Armour plates might give you an addition shot or two of survivability but a scrambler will mince you quickly, no? Yes but this still works in pubs because everyone you see in pubs is bad for some reason. And in some PC battles this is viable. Not saying alot lol but you could defend or take a district against a bad team with this and win or be veryyy cautious and play hard in serrious games, i bet i could pull it off and some other great players if we played as gay as we could with vantage points and squads. But srly this is about this being possible at all |
Exmaple Core
Hellstorm Inc League of Infamy
302
|
Posted - 2013.05.21 11:12:00 -
[55] - Quote
ANON Illuminati wrote:to be honest the weapon shouldnt be nerfed its the damage mods that are making the weapon this powerful. all ccp has to do is only let you use 1 damage mod per suit and this theory changes. its a tac rifle its going to be powerful. no offence to any of the greats in the game but seriously guys stop posting nerf this nerf that threads post like this is what screwed the build up in the first place. dont you people learn? I posted this as a heads up to warn ppl "hey, that squad of 4-6" ppl have weapons that do compareable damage to tank turrent, look out!" Never said nerf it :) |
Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
83
|
Posted - 2013.05.21 11:22:00 -
[56] - Quote
Meanwhile CCP turns a blind eye and continues to let this be a problem. |
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
67
|
Posted - 2013.05.21 11:22:00 -
[57] - Quote
i honestly have very little hope for weapons ever being balanced in this game, I reckon one thing will always be OP and another UP. |
RedRebelCork
Ahrendee Mercenaries
70
|
Posted - 2013.05.21 11:25:00 -
[58] - Quote
Exmaple Core wrote:RedRebelCork wrote:Something else to keep in mind. Assuming you use a Caldari ck.0 proto suit, you have 4 high slots for your damage mods. However without shields in those slots you're going to be fairly vulnerable to return fire. Sure you can take proto assaults down in 4-5 hits but they can probably do the same to you with your 330 basic EHP. Armour plates might give you an addition shot or two of survivability but a scrambler will mince you quickly, no? Yes but this still works in pubs because everyone you see in pubs is bad for some reason. And in some PC battles this is viable. Not saying alot lol but you could defend or take a district against a bad team with this and win or be veryyy cautious and play hard in serrious games, i bet i could pull it off and some other great players if we played as gay as we could with vantage points and squads. But srly this is about this being possible at all
Yes, the gap in pub games can be a bit annoying but I think that is partially working as designed. Perhaps there should be a mechanic where people have to pre-select their fits before entering battle and the match-maker can try to get set them against equivalent ISK fits?
I play pub games with a BPO dropsuit and a GLU-5 TAR normally. It's annoying when you run into a proto fit and nearly take him down but his extra EHP and DPS win the fight for him. I save that kind of gear for corp battles where losing 100-150k~ ISK per clone is worth it if you win the battle. Some people have a lot more ISK sloshing in their wallets than I do though... |
TheMarkOf22
Internal Error. Negative-Feedback
180
|
Posted - 2013.05.21 11:33:00 -
[59] - Quote
Exmaple Core wrote:As you all know, this weapon is the go to weapon for noobs, casuals, ringers, hardcore players, CPMs, pubs, PC, ect. We all bickered about the weapon because its too powerful but there has been a lack of proper reasoning beyond bable. Heres my bable:
The Duvolle Tac has 78.5 damage, pretty fair amount, a proto blaster turrent, the ion cannon. does 136.5. about half as much damage, seems ligit. But if you have pro 5 (3% damage increase per level) 78.5 raises to 90.275. If you are in the caldari or mini assult you have lots of high slots (4 and 5 respectably). Slap on 4 damage mods and 90.275 raises to 121.675 damage per shot.
Pro 5 is VERY easy to do and will basically be manditory with the respec and reduction in SP cost. 4 damage mods is ligit if your doing some support gunning behind the scenes, if you disagree it is certainly used in pubs. So with how easy this will be to obtain for alot of players, PC demands this exploit. In conclusion, DUST's most common battlefeild weapon can do more damage than ANY non proto blaster turrent. If you want more sheilds then take off a damage mod or 2 and your doing as much damage as low grade advanced tank turrents.
Lets compare this fit to an Ion Cannon.
This AR does 121.675 damage, only 14.85 damage less than an Ion Cannon The Duvolle Tac has a 30 round clip wich is about equivilant in the volume of rounds of the ion cannon's coolent before it overheats. Both have 100% perfect accuracy Both can zoom The Tac does not have a small blast but the Ion Cannon does The rate of fire can be jus as bast as Ion Cannon with no damage/rof enhancer with a fast trigger (no skill required) Both are hybrid weapons (does 100% damage to both sheilds and armor)
So these are very simular weapons, both doing simular amounts of damage, rate of fire and "clip" size. If you really wanna, you can have a tank cannon in your hands. Choose your tank cannon and slap on the correct amount of damage mods, you have a blaster. The only diffrence is you can fit your Duvolle in tight spaces
Your only comparing the bullet not the clip and also some guns only list the damage from one bullet if multiple bullets are included in one shot, not to mention blasters have infinite ammo
This also can apply to your shotgun dummy |
ANON Illuminati
A.N.O.N.Y.M.O.U.S.
45
|
Posted - 2013.05.21 11:33:00 -
[60] - Quote
Exmaple Core wrote:ANON Illuminati wrote:to be honest the weapon shouldnt be nerfed its the damage mods that are making the weapon this powerful. all ccp has to do is only let you use 1 damage mod per suit and this theory changes. its a tac rifle its going to be powerful. no offence to any of the greats in the game but seriously guys stop posting nerf this nerf that threads post like this is what screwed the build up in the first place. dont you people learn? I posted this as a heads up to warn ppl "hey, that squad of 4-6" ppl have weapons that do compareable damage to tank turrent, look out!" Never said nerf it :)
i know but im reading all of the post and people are like nerf nerf but do you guys realize that the mess ups ccp has done is because they listen to the community that one day says this needs a buff and then it gets the buff then its omg it op please nerf nerf nerf i mean sh!t theres plenty of other REAL issues with the game that never got fixed LAG, GETTING STUCK ON ROCKS and all people do is complain about whats on the nerf list. be real man eventually the game will crumble just enjoy it as is you win some you lose some. |
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