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Thread Statistics | Show CCP posts - 6 post(s) |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
165
|
Posted - 2013.05.21 00:21:00 -
[1] - Quote
Wow what can i say about this PC battle? it was a true example of how this mechanic operates and was a testament to the game and CCP
Linky----> DUST 514 - Planetary Conquest AT ITS FINEST - THANKS CCP FOR THIS FEATURE |
Malkai Inos
The Vanguardians Orion Empire
93
|
Posted - 2013.05.21 00:24:00 -
[2] - Quote
Amazingly intense action. Breathtaking warfare. Must watch! |
Melted Kitt3n
Sinq Laison Gendarmes Gallente Federation
10
|
Posted - 2013.05.21 00:25:00 -
[3] - Quote
That was some bad ass teamwork. Nice plays. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
80
|
Posted - 2013.05.21 00:26:00 -
[4] - Quote
**** **** jesus is right. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1054
|
Posted - 2013.05.21 00:28:00 -
[5] - Quote
...... |
Government CheeseBurger
Planetary Response Organization
429
|
Posted - 2013.05.21 00:34:00 -
[6] - Quote
Close the gates. Initiate TiDi. There are 32 mercs in this system. |
Himiko Kuronaga
SyNergy Gaming EoN.
459
|
Posted - 2013.05.21 00:37:00 -
[7] - Quote
AN EPIC BATTLE
NOT IN SPACE
BUT ON THE GROUND |
DJINN leukoplast
Hellstorm Inc League of Infamy
453
|
Posted - 2013.05.21 00:38:00 -
[8] - Quote
I had these exact same framerate problems all the time in Codex, then I got a SSD drive and never experienced it again.
Yes it is lame we have to buy new equipment just because of poor coding on CCP's part, but if you want to avoid the framerate problems, get a SSD drive and stick it in your PS3.
However I am curious to know if anybody with SSD drives are getting these framerate problems too. Cause maybe that solution doesn't work anymore (does for me, but I could just be lucky). |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
80
|
Posted - 2013.05.21 00:38:00 -
[9] - Quote
I thought the laginess of PC was an exaggeration until I was trying to hack an objective last night and began teleporting all over the place like a drunk Nightcrawler.
BAMF |
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CCP Nullarbor
C C P C C P Alliance
1286
|
Posted - 2013.05.21 00:38:00 -
[10] - Quote
This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week. |
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Himiko Kuronaga
SyNergy Gaming EoN.
459
|
Posted - 2013.05.21 00:43:00 -
[11] - Quote
CCP Nullarbor wrote:This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week.
Not that I'm actually expecting you to look back at this thread again, but on the off chance you do....
I'm curious about something. Do your guys actively test this game with stock devkits, or do you use SSD's as well? If you did use SSD's, it would explain quite a lot here. |
Malkai Inos
The Vanguardians Orion Empire
94
|
Posted - 2013.05.21 00:45:00 -
[12] - Quote
CCP Nullarbor wrote:This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week. I am genuinely curious as to what exacly is the cause of this. Devblog perhaps?
|
Himiko Kuronaga
SyNergy Gaming EoN.
461
|
Posted - 2013.05.21 00:48:00 -
[13] - Quote
Malkai Inos wrote:CCP Nullarbor wrote:This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week. I am genuinely curious as to what exacly is the cause of this. Devblog perhaps?
If I had to venture a guess its that in PC most teams are actually coordinated enough to the point that they are actually sending in all 32 players into a single engagement area and the game can't really handle it, especially when you get inside of a complex.
In pubs, half the players are constantly running in random directions around the map like morons so the problem is less apparent. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
478
|
Posted - 2013.05.21 00:50:00 -
[14] - Quote
I think they've truly distilled my gameplay experience with MAG's domination into its purest form. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
179
|
Posted - 2013.05.21 00:51:00 -
[15] - Quote
CCP Nullarbor wrote:This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week.
Im glad to hear that Nullarbor. Restore our faith! |
Zero Avis
D3ath D3alers RISE of LEGION
6
|
Posted - 2013.05.21 00:52:00 -
[16] - Quote
Is that what it was like for all your guys. I know Effect and myself got D/Ced from the match but it was nothing like that I feel your pain sir. Maybe itn++ will be better for you guys tomorrow. SilentSam was recording the battle also. |
Himiko Kuronaga
SyNergy Gaming EoN.
461
|
Posted - 2013.05.21 00:55:00 -
[17] - Quote
Turn down your resolution and clear some space off of your hard drive guys.
It helps, trust me. |
Knarf Black
Subdreddit Test Alliance Please Ignore
793
|
Posted - 2013.05.21 00:56:00 -
[18] - Quote
I still get lag in that building during PC battles, even with a SSD. Not that bad, though. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1366
|
Posted - 2013.05.21 00:56:00 -
[19] - Quote
Himiko Kuronaga wrote:Malkai Inos wrote:CCP Nullarbor wrote:This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week. I am genuinely curious as to what exacly is the cause of this. Devblog perhaps? If I had to venture a guess its that in PC most teams are actually coordinated enough to the point that they are actually sending in all 32 players into a single engagement area and the game can't really handle it, especially when you get inside of a complex. In pubs, half the players are constantly running in random directions around the map like morons so the problem is less apparent.
It's also common to see 10+ uplinks and 10+ Nanohives deployed, on each team. This adds another 40 dynamic objects that must be accounted for and rendered. |
crazy space 1
Krullefor Organization Minmatar Republic
1214
|
Posted - 2013.05.21 01:00:00 -
[20] - Quote
Now add jets and double the weapons! O.O
CCP Nullarbor wrote:This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week.
It's ok that's the point of beta testing your core features before release! |
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Snaps Tremor
The Tritan Industries RISE of LEGION
261
|
Posted - 2013.05.21 01:02:00 -
[21] - Quote
Malkai Inos wrote:CCP Nullarbor wrote:This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week. I am genuinely curious as to what exacly is the cause of this. Devblog perhaps?
I imagine server location plays a part. With corp battles there was a tendency for (globally) local corps to play each other, and the battles were so sparse that general 'not fit for purpose' issues like this might have flown under the radar. Now, with PC, your corp's real world region is irrelevant, so there will be many more cases of Euro teams facing off against US teams, and a good few where multi-national corps field whoever they have at the time, leading to players from potentially the whole globe all descending on the same regional server. In this situation, how can it choose an optimal server for everyone?
Tritan is mostly US players and I'm in the UK, and the video reminds me of games I had back in Chromosome when I was dragged into a server that was a bad match for my location. |
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CCP Nullarbor
C C P C C P Alliance
1295
|
Posted - 2013.05.21 01:05:00 -
[22] - Quote
Snaps Tremor wrote:Malkai Inos wrote:CCP Nullarbor wrote:This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week. I am genuinely curious as to what exacly is the cause of this. Devblog perhaps? I imagine server location plays a part. With corp battles there was a tendency for (globally) local corps to play each other, and the battles were so sparse that general 'not fit for purpose' issues like this might have flown under the radar. Now, with PC, your corp's real world region is irrelevant, so there will be many more cases of Euro teams facing off against US teams, and a good few where multi-national corps field whoever they have at the time, leading to players from potentially the whole globe all descending on the same regional server. In this situation, how can it choose an optimal server for everyone? Tritan is mostly US players and I'm in the UK, and the video reminds me of games I had back in Chromosome when I was dragged into a server that was a bad match for my location.
No the issue shown in this video is not server related, network latency or packet loss manifests itself in different ways. This is very clearly a client performance issue and we are working on some changes to fix it. |
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Snaps Tremor
The Tritan Industries RISE of LEGION
261
|
Posted - 2013.05.21 01:08:00 -
[23] - Quote
CCP Nullarbor wrote:Snaps Tremor wrote:Malkai Inos wrote:CCP Nullarbor wrote:This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week. I am genuinely curious as to what exacly is the cause of this. Devblog perhaps? I imagine server location plays a part. With corp battles there was a tendency for (globally) local corps to play each other, and the battles were so sparse that general 'not fit for purpose' issues like this might have flown under the radar. Now, with PC, your corp's real world region is irrelevant, so there will be many more cases of Euro teams facing off against US teams, and a good few where multi-national corps field whoever they have at the time, leading to players from potentially the whole globe all descending on the same regional server. In this situation, how can it choose an optimal server for everyone? Tritan is mostly US players and I'm in the UK, and the video reminds me of games I had back in Chromosome when I was dragged into a server that was a bad match for my location. No the issue shown in this video is not server related, network latency or packet loss manifests itself in different ways. This is very clearly a client performance issue and we are working on some changes to fix it.
Well, that works too. |
crazy space 1
Krullefor Organization Minmatar Republic
1214
|
Posted - 2013.05.21 01:11:00 -
[24] - Quote
CCP Nullarbor wrote:Snaps Tremor wrote:Malkai Inos wrote:CCP Nullarbor wrote:This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week. I am genuinely curious as to what exacly is the cause of this. Devblog perhaps? I imagine server location plays a part. With corp battles there was a tendency for (globally) local corps to play each other, and the battles were so sparse that general 'not fit for purpose' issues like this might have flown under the radar. Now, with PC, your corp's real world region is irrelevant, so there will be many more cases of Euro teams facing off against US teams, and a good few where multi-national corps field whoever they have at the time, leading to players from potentially the whole globe all descending on the same regional server. In this situation, how can it choose an optimal server for everyone? Tritan is mostly US players and I'm in the UK, and the video reminds me of games I had back in Chromosome when I was dragged into a server that was a bad match for my location. No the issue shown in this video is not server related, network latency or packet loss manifests itself in different ways. This is very clearly a client performance issue and we are working on some changes to fix it. This is why people who don't make games should make long posts telling everyone how lag works. Thank you CCP Nullarbor for clearing this up for people. They just don't listen to non-devs tells them this. |
bigolenuts
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.05.21 01:11:00 -
[25] - Quote
"No the issue shown in this video is not server related, network latency or packet loss manifests itself in different ways. This is very clearly a client performance issue and we are working on some changes to fix it."
What I said. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1058
|
Posted - 2013.05.21 01:12:00 -
[26] - Quote
Yup, totally worth having the full release on May 14th... |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
67
|
Posted - 2013.05.21 01:15:00 -
[27] - Quote
I've had that problem on exact the same map. Did PC and i even think pyrex was in that one. Same map and when fighting was going on fps just dropped not to anything that low but still low enough for me to jag around with my aiming. Could somewhat still do something but wasn't anywhere near optimal. Sooo take out this map for now ?? but ok then we could remove all PC battle maps .... |
bolsh lee
Ahrendee Mercenaries
160
|
Posted - 2013.05.21 01:22:00 -
[28] - Quote
Thank you OP we need more videos like this, to truly show what many of us go through on an everyday basis.. On one hand I hate to have newcomers see stuff like this but on the other hand so does CCP and videos like these should really encourage CCP to take precaution next build.. Especially when this one they stated "was designed to optimize our client".. |
KaiJade
Algintal Core Gallente Federation
0
|
Posted - 2013.05.21 01:24:00 -
[29] - Quote
I had exactly the same framerate issues this weekend. Not sure if this helps or not, but:
a) It started happening after I'd been playing for around 4 hours b) I was joining squads with voice each game c) I was exiting squads after each game (because no one was talking!) d) I quit the game and relaunched it (did not reboot the PS3) and the game was smooth again! e) I started seeing the problem in the Battle Academy f) The problem continued in the regular Battle Skirmishes after I graduated g) I have a Slim 160GB, stock hard drive
Hope you can get it fixed! When it's running smooth, this game is a lot of fun!
|
Superluminal Replicant
Planetary Response Organization
50
|
Posted - 2013.05.21 01:31:00 -
[30] - Quote
This looks like "Skyrim Syndrome" to me then if its a client issue.
I've got a 1st generation PS3 (its very old) but I never had any frame rate issues on Skyrim, but most people did, it just seemed random if you got problems or not but it was obviously based on what PS3 model you had.
I've played about 6 full PC matches and i've never had any frame rate or lag issues in a match, I dc once but that was my router playing up. |
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WOLF T
The Exemplars Gentlemen's Agreement
7
|
Posted - 2013.05.21 01:40:00 -
[31] - Quote
my second PC battle was like that for at least me and my entire sqd except for one guy that happens to be my roommate and was sitting not more than 5 feet away from me. he may have had a little lag here and there but nothing like what most of us experienced. 2 of our team got dced from it and the battle leader ended up getting a black screen for like 30 seconds after trying to call in a warbarge strike. I ended up having to go outside the main complex and find a corner and stare at the wall for more than half the match just so i could effectively issue orders to my squad. |
Buzzwords
Deadly Blue Dots RISE of LEGION
473
|
Posted - 2013.05.21 01:42:00 -
[32] - Quote
if it's worth anything, i also have a super old phatty PS3, i played skyrim on the Xbox so i can't comment there, but i DO get framerate problems like the OP.
it does seem to vary with terrain though. indoors is way worse than outdoors. maybe it has something to do with all the indoor areas being a "module" plugged into the map, whereas the outdoor areas are more likely just map terrain?
but hey, on the upside op... you got a scoreboard and a match breakdown. i've yet to get one... even once. |
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CCP Nullarbor
C C P C C P Alliance
1302
|
Posted - 2013.05.21 01:48:00 -
[33] - Quote
Buzzwords wrote:but hey, on the upside op... you got a scoreboard and a match breakdown. i've yet to get one... even once.
That should be fixed tomorrow if it's any consolation.
|
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Moejoe Omnipotent
Imperfects Negative-Feedback
443
|
Posted - 2013.05.21 01:49:00 -
[34] - Quote
I experience this just about every time I get on. |
Snaps Tremor
The Tritan Industries RISE of LEGION
261
|
Posted - 2013.05.21 01:50:00 -
[35] - Quote
crazy space 1 wrote: This is why people who don't make games should make long posts telling everyone how lag works. Thank you CCP Nullarbor for clearing this up for people. They just don't listen to non-devs tells them this.
My posts are always long, that is just how I conduct my business. I make them long by saying things like 'that is just how I conduct my business' for no reason.
I actually thought that my video was dropping frames when I watched it because I had about a billion Chrome tabs open, so it's not that I don't understand the difference between lag and performance issues, just general internet incompetence on my behalf.
Also, wow, it really wasn't dropping frames when I watched it. Weeeooooowwwwwwww. |
Scramble Scrub
Osmon Surveillance Caldari State
240
|
Posted - 2013.05.21 02:00:00 -
[36] - Quote
CCP Nullarbor wrote:Snaps Tremor wrote:Malkai Inos wrote:CCP Nullarbor wrote:This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week. I am genuinely curious as to what exacly is the cause of this. Devblog perhaps? I imagine server location plays a part. With corp battles there was a tendency for (globally) local corps to play each other, and the battles were so sparse that general 'not fit for purpose' issues like this might have flown under the radar. Now, with PC, your corp's real world region is irrelevant, so there will be many more cases of Euro teams facing off against US teams, and a good few where multi-national corps field whoever they have at the time, leading to players from potentially the whole globe all descending on the same regional server. In this situation, how can it choose an optimal server for everyone? Tritan is mostly US players and I'm in the UK, and the video reminds me of games I had back in Chromosome when I was dragged into a server that was a bad match for my location. No the issue shown in this video is not server related, network latency or packet loss manifests itself in different ways. This is very clearly a client performance issue and we are working on some changes to fix it. It is a client problem. Right now, the only way to fix the issue is to have everyone reset their PS3's before the battles starts, and to NOT jump into another instant battle after the reset, and before the PC battle start time. It has a success rating of 80% because it'll still happens even after the reset, but not as frequent.
Also, this lag seems to only happen on skim junction (from my experience at-least.) So have your guys look at that map. Last time there were complaints about the issue, there was something that was said about this particular map was a memory leak or something. There were never any notes that I saw that told us that the problem was actually fixed.
on a side note, I said "that" a lot. |
matsumoto yuichi san
SVER True Blood Unclaimed.
3
|
Posted - 2013.05.21 02:03:00 -
[37] - Quote
I've dependably had episodes of frame loss but not usually more than 1sec long, I did have a near identical issue though and that was just normal match luckily still its terrible it happens at all |
NIKIA BETHUNE
Ill Omens EoN.
194
|
Posted - 2013.05.21 02:15:00 -
[38] - Quote
we have had some laggy battles that were bad but omg you guys must have been raging on comms. i feel sorry for the battle commander.
Edit after watching it to the end i understand while your pissed the lag is horrible i just wish it was a bit more constructive instead of a bash on ccp. yet i do understand your anger. please send this to our cpm.
also your not the only one eon is us cronos is eu. i'm sure both sides are have some horrible lag in this war. me myself have not only framerate issues i think... but it could have been lag hard to tell sometimes lol so a maybe to both i guess if i really had to think about it.
|
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CCP Nullarbor
C C P C C P Alliance
1302
|
Posted - 2013.05.21 02:23:00 -
[39] - Quote
For those that have had issues with frame rate in PC can you comment here on how many people you were on voice comms with? Were you running a full team voice or even larger in a private chat channel?
Next time you see the really low frame rate, for science, try going into options and disabling voice to see if it recovers at all.
This is one of a couple of theories we are testing, your help in gathering data to test it out would be much appreciated. |
|
Thor Odinson42
Molon Labe. League of Infamy
266
|
Posted - 2013.05.21 02:25:00 -
[40] - Quote
CCP Nullarbor wrote:Buzzwords wrote:but hey, on the upside op... you got a scoreboard and a match breakdown. i've yet to get one... even once. That should be fixed tomorrow if it's any consolation. Awesome, I haven't seen one yet either |
|
Thor Odinson42
Molon Labe. League of Infamy
266
|
Posted - 2013.05.21 02:29:00 -
[41] - Quote
Scramble Scrub wrote:CCP Nullarbor wrote:Snaps Tremor wrote:Malkai Inos wrote:CCP Nullarbor wrote:This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week. I am genuinely curious as to what exacly is the cause of this. Devblog perhaps? I imagine server location plays a part. With corp battles there was a tendency for (globally) local corps to play each other, and the battles were so sparse that general 'not fit for purpose' issues like this might have flown under the radar. Now, with PC, your corp's real world region is irrelevant, so there will be many more cases of Euro teams facing off against US teams, and a good few where multi-national corps field whoever they have at the time, leading to players from potentially the whole globe all descending on the same regional server. In this situation, how can it choose an optimal server for everyone? Tritan is mostly US players and I'm in the UK, and the video reminds me of games I had back in Chromosome when I was dragged into a server that was a bad match for my location. No the issue shown in this video is not server related, network latency or packet loss manifests itself in different ways. This is very clearly a client performance issue and we are working on some changes to fix it. It is a client problem. Right now, the only way to fix the issue is to have everyone reset their PS3's before the battles starts, and to NOT jump into another instant battle after the reset, and before the PC battle start time. It has a success rating of 80% because it'll still happens even after the reset, but not as frequent. Also, this lag seems to only happen on skim junction (from my experience at-least.) So have your guys look at that map. Last time there were complaints about the issue, there was something that was said about this particular map was a memory leak or something. There were never any notes that I saw that told us that the problem was actually fixed. on a side note, I said "that" a lot.
Is there away to clear your history or temporary files on your PS3 similar to what you do on your computer if your browser seems to be performing badly?
|
WOLF T
The Exemplars Gentlemen's Agreement
7
|
Posted - 2013.05.21 02:39:00 -
[42] - Quote
when my team and i ran into the frame rate problem in pc we were in a private room with a full team of 16 plus about 4 guys from eve in channel all on voice, but each sqd had everyone muted except the ppl in their sqd, the sqd leader had all other sqds muted except for the battle leader the other sqd leaders and the eve guys. We were running 3 five man sqds with the battle leader being an extra in one sqd. so at most the most ppl in voice anyone one person could hear was 11, their sqd, 2 other sqd leaders, the battle leader, and the 4 eve guys.
we have since changed our comms setup so that we have everyone muted except our sqd, the battle leader and the eve guys. It cut out 2 to 3 ppl for everyone except the battle leader but we still had the same frame rate issues in our 4th pc battle.
On a side note i personally dont have much frame rate problems except for on maps with the main complex in the center with tall buildings in them.
Hope this helps some |
crazy space 1
Krullefor Organization Minmatar Republic
1215
|
Posted - 2013.05.21 02:51:00 -
[43] - Quote
Snaps Tremor wrote:crazy space 1 wrote: This is why people who don't make games should make long posts telling everyone how lag works. Thank you CCP Nullarbor for clearing this up for people. They just don't listen to non-devs tells them this.
My posts are always long, that is just how I conduct my business. I make them long by saying things like 'that is just how I conduct my business' for no reason. I actually thought that my video was dropping frames when I watched it because I had about a billion Chrome tabs open, so it's not that I don't understand the difference between lag and performance issues, just general internet incompetence on my behalf. Also, wow, it really wasn't dropping frames when I watched it. Weeeooooowwwwwwww. Ok now it makes sense , becuase it was so drastic in the video , but you had a leggy video about lag , nice . |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
101
|
Posted - 2013.05.21 03:07:00 -
[44] - Quote
Hey Pyrex a couple things I noticed during the battle.
You had by far the worst lag I have ever seen, at the 2:20 mark when you were jumping you actually froze in mid air, made me go wtf and then I killed you. Your teammates lag was visually not even close to what you had. Your guy was teleporting and freezing in place, where as your team mates seemed fine.
I used to have these issues back in the last build if I was online for around 2 1/2 hours or more. Now I reset my ps3 every 2 hours and I have never had the issue.
Before we fight again tomorrow at the same time make sure your team has reset their ps3, it is not fun when a team does bad because of lag. |
Lea Silencio
D3ath D3alers RISE of LEGION
24
|
Posted - 2013.05.21 04:09:00 -
[45] - Quote
We had everyone restart their PS3's prior to the match. Don't know if that helped on our end. |
S Park Finner
BetaMax. CRONOS.
119
|
Posted - 2013.05.21 04:23:00 -
[46] - Quote
CCP Nullarbor wrote:For those that have had issues with frame rate in PC can you comment here on how many people you were on voice comms with? Were you running a full team voice or even larger in a private chat channel?
Next time you see the really low frame rate, for science, try going into options and disabling voice to see if it recovers at all.
This is one of a couple of theories we are testing, your help in gathering data to test it out would be much appreciated.
FWIW, I had the PS3 monitoring my corp chat, with a lot of people on it, for a couple of hours and my character was idle in the Merc Quarters. I went into a game and had 1 frame every two seconds. I was listening to the private chat channel all the while. The people on that channel were in a match of their own. Made it through my match, reset the PS3 and the problem completely disappeared.
I have never had that kind of bad frame rate before. It was an ambush pub match so not PC related. I have my preference set for the North American server and it was early evening East coast US on the 20th. |
nakaya indigene
Defensores Doctrina
61
|
Posted - 2013.05.21 05:29:00 -
[47] - Quote
CCP Nullarbor wrote:For those that have had issues with frame rate in PC can you comment here on how many people you were on voice comms with? Were you running a full team voice or even larger in a private chat channel?
Next time you see the really low frame rate, for science, try going into options and disabling voice to see if it recovers at all.
This is one of a couple of theories we are testing, your help in gathering data to test it out would be much appreciated.
I have this issue in general if the system is left on too long.. yes even with a ssd. It comes about like a memory leak, but preforms like its overheating, and I have a window fan on my ps3 and its cool to the touch.
also LOD sucks. you cant see objects from very far. the draw distance is too short so in turn you get shot by swarms or rail tanks that are invisible.. |
Kekklian Noobatronic
Goonfeet
30
|
Posted - 2013.05.21 08:15:00 -
[48] - Quote
Been there, done that, lost a couple tanks to it(To be fair, I thought it had passed.. I was mistaken). This was occurring prior to the Uprising release, but I used to only experience it after the PS3 had been running dust for over 2-3 hours straight. The only way to clear it I've found is to totaly reset the box - waiting for a period of time (I've waited 30 mins in between matches to see if it went away) does/did nothing.
Remember to reset your consoles often, kiddies! Especially before entering a PC match!!
EDIT: To be useful, I have only ever experienced this Solo (I reset the box before each PC match) after long DUST sessions. Comms never seemed to enter in to the equation. In PC I've had comms cycled between Team, Squad, Corp, and user created channel. No difference in performance between them. But that's just me - your mileage may vary.
P.S. Pyrex, I ran you over last night in a LAV. Thank you for being in a pub match - it made my day :) |
iceyburnz
Crux Special Tasks Group Gallente Federation
464
|
Posted - 2013.05.21 10:38:00 -
[49] - Quote
I just facepalmed through this whole film.
My early eve experience tells me not to commit to anything on release.
So glad I only instant battle atm. |
Mossellia Delt
Militaires Sans Jeux
32
|
Posted - 2013.05.21 12:02:00 -
[50] - Quote
Have taken part in 5 PC battles so far
Battle One
Massive frame rate issues, massive amounts of lag (rubberbanding, running on spot, etc) On the side I was on it was EU and NA players, the other side was a japanese corp. Mics set on squad with the squad leaders jumping back and forth on a private channel with eve players Did not reset PS3 prior to battle
Battle Two massive frame rate issues, server side latency (see hit detection) Our side was EU and NA players, their side was NA players Mics set to team, everyone muted but squad leaders and our respective squads Did reset PS3 prior to battle
Battle Three very minor frame rate issues, no latency both sides were NA players Mic set to squad, no jumping around on coms Been playing 3+ hours before hand, did not reset PS3 Only battle to have the end of game screen work
Battle Four massive frame rate issues, massive server side and client side latency both sides a mix of NA and EU players Mics set the same as battle two Reset PS3 prior to battle
Battle Five very little frame rate issues, massive server side latency both sides NA Mics set the same as battles two and four Reset PS3 prior to battle
Hope this helps |
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matsumoto yuichi san
SVER True Blood Unclaimed.
3
|
Posted - 2013.05.21 13:12:00 -
[51] - Quote
when i had my worse framerate experience i was in team chat because we had 2 corp squads , for the PC battles that were not ass bad but i have noticed some frame loss i was in a large-ish private channel for team voice + alternates + EVE support guys. not sure if that helps. |
Joey-Number1
Maniacal Miners INC The Omega Industries
46
|
Posted - 2013.05.21 13:53:00 -
[52] - Quote
I am getting exact problems even in some instant skirmishes, seriously. Only after the 5/14 Uprising update, experiencing much more slower texture loading aswell and again didnt have these problems before 5/14 update. This video was really funny though. |
Brush Master
HavoK Core RISE of LEGION
473
|
Posted - 2013.05.22 14:07:00 -
[53] - Quote
CCP Nullarbor wrote:For those that have had issues with frame rate in PC can you comment here on how many people you were on voice comms with? Were you running a full team voice or even larger in a private chat channel?
Next time you see the really low frame rate, for science, try going into options and disabling voice to see if it recovers at all.
This is one of a couple of theories we are testing, your help in gathering data to test it out would be much appreciated.
Private channel with 20-25 people on coms, 30 or so in room. Is this related to the lag related issue when you have large chat rooms open and playing the game? It seems to me that all these open rooms are causing problems. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
50
|
Posted - 2013.05.22 15:56:00 -
[54] - Quote
On a channel with ~20-25 people, 18-22 on voice. Same issue but an added hard freeze about 2-4 mins in match after spawning a few times. |
KatanaPT
Tech Guard General Tso's Alliance
118
|
Posted - 2013.05.22 16:34:00 -
[55] - Quote
Holy s**t, that was a disaster, actually, it reminded me of when i used to play Fallout 3 for hours and hours, and after a while the game just behaved like that, needed a good old hard reset with some cooldown period |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
240
|
Posted - 2013.05.22 19:08:00 -
[56] - Quote
DJINN leukoplast wrote:I had these exact same framerate problems all the time in Codex, then I got a SSD drive and never experienced it again.
Yes it is lame we have to buy new equipment just because of poor coding on CCP's part, but if you want to avoid the framerate problems, get a SSD drive and stick it in your PS3.
However I am curious to know if anybody with SSD drives are getting these framerate problems too. Cause maybe that solution doesn't work anymore (does for me, but I could just be lucky).
SSD and still get lag framerate. Helps with initial spawning, but still has some sort of memory leak, lag, or increasing ram usage that boggs me down from time to time. I don't know the technical problems, but it still happens to me. |
Bastide Reborn
Subdreddit Test Alliance Please Ignore
0
|
Posted - 2013.05.23 02:12:00 -
[57] - Quote
CCP Nullarbor wrote:For those that have had issues with frame rate in PC can you comment here on how many people you were on voice comms with? Were you running a full team voice or even larger in a private chat channel?
Next time you see the really low frame rate, for science, try going into options and disabling voice to see if it recovers at all.
This is one of a couple of theories we are testing, your help in gathering data to test it out would be much appreciated.
I ran into the same issue as OP with everyone on my team muted except for my squad leader. |
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CCP LaFerrari
C C P C C P Alliance
24
|
Posted - 2013.05.23 03:43:00 -
[58] - Quote
Himiko Kuronaga wrote:CCP Nullarbor wrote:This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week. Not that I'm actually expecting you to look back at this thread again, but on the off chance you do.... I'm curious about something. Do your guys actively test this game with stock devkits, or do you use SSD's as well? If you did use SSD's, it would explain quite a lot here.
We use stock devkits all the time.
Since you've mentioned HDD, we did locate a devkit showing considerably worse performance compared to others of the same model, and HDD was confirmed to be the culprit.
We did a full format on the problematic HDD and that fixed it (quick format didn't work). |
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Robert JD Niewiadomski
NULLIMPEX INC
130
|
Posted - 2013.05.23 07:29:00 -
[59] - Quote
Maybe you should talk to Sony guys in regard of this lag being induced by voice chat? Have noticed frame rate drop in other PS3 game (Little Big Planet 2) when voice chat is enabled... The lag looks differently there. No frame skipping. Everything just slooooows down...
If you use standard devkits do you use standard PSN services for voice chat/net transfers or your LAN and direct link to CCP servers? |
J Lav
Opus Arcana Orion Empire
71
|
Posted - 2013.05.23 11:34:00 -
[60] - Quote
I've noticed in teamchat, with 16 guys talking I'll see a slight reduction in performance.
After playing for a few hours, I get bad Lag
On the map in this Video, I often get massive lag in and around the building when people drop uplinks. No uplinks, no lag. Though I can't say if uplinks are necessarily the culprit, it could just be circumstantial that every time I have massive lag on any map, is when there's a bunch of uplinks. |
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IgniteableAura
Pro Hic Immortalis RISE of LEGION
21
|
Posted - 2013.05.23 14:49:00 -
[61] - Quote
This issue has been around awhile now. https://forums.dust514.com/default.aspx?g=posts&m=541344#post541344 It really starts getting bad 3 mins into the game.
Its just much more apparent now in PC.
I use an SSD and it doesnt seem to matter. Yes its usually after playing for an extended period of time. Some people in our corp have stated that lowering resolution seems to help, but not totally. We even tried PTT last PC game and it doesnt matter much. http://www.youtube.com/watch?v=ySWywvyv6pE
I can get u the stock footage since speeding up the video made it look "smoother"
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ImpureMort
Seykal Expeditionary Group Minmatar Republic
63
|
Posted - 2013.05.23 16:49:00 -
[62] - Quote
looks like dust to me |
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CCP LaFerrari
C C P C C P Alliance
28
|
Posted - 2013.05.23 17:01:00 -
[63] - Quote
Did anyone get a chance to do a PC battle after today's patch(which includes a memory optimization)?
Has the framerate issue been improved? |
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wild wendigo
KILL-EM-QUICK RISE of LEGION
2
|
Posted - 2013.05.23 17:22:00 -
[64] - Quote
CCP Nullarbor wrote:For those that have had issues with frame rate in PC can you comment here on how many people you were on voice comms with? Were you running a full team voice or even larger in a private chat channel?
Next time you see the really low frame rate, for science, try going into options and disabling voice to see if it recovers at all.
This is one of a couple of theories we are testing, your help in gathering data to test it out would be much appreciated.
Not got to try since patch but on 5-22 we had a match early and had one an hour later. first match went OK, not much lag/whatever had most everybody muted except my squad and GC. had to reset twice cause my headset wasn't being picked up or some other bug. second match had nothing muted (after 2 resets ) and had frame-rate worse than the video. the kills i got were almost accidental feeling. I don't know where the first match guys were from but the second match opponents were from Asia. also runing a second gen(?) ps3, not slim but one before it. |
NanoCleric
The Unholy Legion of Darkstar DARKSTAR ARMY
62
|
Posted - 2013.05.23 18:07:00 -
[65] - Quote
Well we lost our laggy district, so not sure.
We could possibly throw another 80mil at it once to give it another test, but we dont see the point in throwing too much at it because we dont really want to keep experiencing the same low framerate. You could always give us some isk to test it for you CCP ;) .. lol
Will ask our guys to keep an eye out for any framerate issues though. |
Thor Odinson42
Molon Labe. League of Infamy
273
|
Posted - 2013.05.23 20:48:00 -
[66] - Quote
CCP LaFerrari wrote:Did anyone get a chance to do a PC battle after today's patch(which includes a memory optimization)?
Has the framerate issue been improved? I fought in one or two yesterday and it was a million times better. |
IgniteableAura
Pro Hic Immortalis RISE of LEGION
21
|
Posted - 2013.05.28 03:38:00 -
[67] - Quote
Bump because this is still a game breaking issue |
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