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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Nullarbor
C C P C C P Alliance
1286
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Posted - 2013.05.21 00:38:00 -
[1] - Quote
This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week. |
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CCP Nullarbor
C C P C C P Alliance
1295
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Posted - 2013.05.21 01:05:00 -
[2] - Quote
Snaps Tremor wrote:Malkai Inos wrote:CCP Nullarbor wrote:This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week. I am genuinely curious as to what exacly is the cause of this. Devblog perhaps? I imagine server location plays a part. With corp battles there was a tendency for (globally) local corps to play each other, and the battles were so sparse that general 'not fit for purpose' issues like this might have flown under the radar. Now, with PC, your corp's real world region is irrelevant, so there will be many more cases of Euro teams facing off against US teams, and a good few where multi-national corps field whoever they have at the time, leading to players from potentially the whole globe all descending on the same regional server. In this situation, how can it choose an optimal server for everyone? Tritan is mostly US players and I'm in the UK, and the video reminds me of games I had back in Chromosome when I was dragged into a server that was a bad match for my location.
No the issue shown in this video is not server related, network latency or packet loss manifests itself in different ways. This is very clearly a client performance issue and we are working on some changes to fix it. |
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CCP Nullarbor
C C P C C P Alliance
1302
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Posted - 2013.05.21 01:48:00 -
[3] - Quote
Buzzwords wrote:but hey, on the upside op... you got a scoreboard and a match breakdown. i've yet to get one... even once.
That should be fixed tomorrow if it's any consolation.
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CCP Nullarbor
C C P C C P Alliance
1302
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Posted - 2013.05.21 02:23:00 -
[4] - Quote
For those that have had issues with frame rate in PC can you comment here on how many people you were on voice comms with? Were you running a full team voice or even larger in a private chat channel?
Next time you see the really low frame rate, for science, try going into options and disabling voice to see if it recovers at all.
This is one of a couple of theories we are testing, your help in gathering data to test it out would be much appreciated. |
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CCP LaFerrari
C C P C C P Alliance
24
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Posted - 2013.05.23 03:43:00 -
[5] - Quote
Himiko Kuronaga wrote:CCP Nullarbor wrote:This is beyond awful and even worse that it is affecting people playing planetary conquest on the opening week.
We have teams in multiple studios working on this right now, it is the number one priority for the people involved. Expect to see some more details about getting it fixed this week. Not that I'm actually expecting you to look back at this thread again, but on the off chance you do.... I'm curious about something. Do your guys actively test this game with stock devkits, or do you use SSD's as well? If you did use SSD's, it would explain quite a lot here.
We use stock devkits all the time.
Since you've mentioned HDD, we did locate a devkit showing considerably worse performance compared to others of the same model, and HDD was confirmed to be the culprit.
We did a full format on the problematic HDD and that fixed it (quick format didn't work). |
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CCP LaFerrari
C C P C C P Alliance
28
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Posted - 2013.05.23 17:01:00 -
[6] - Quote
Did anyone get a chance to do a PC battle after today's patch(which includes a memory optimization)?
Has the framerate issue been improved? |
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