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Kain Spero
Imperfects Negative-Feedback
1412
|
Posted - 2013.05.19 20:00:00 -
[1] - Quote
My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
|
XXfootnoteXX
DUST University Ivy League
296
|
Posted - 2013.05.19 20:02:00 -
[2] - Quote
Not saying anything new, not that I disagree. Just another example of CCP pushing something before its ready. |
Phoenix Archer 128
Better Hide R Die D.E.F.I.A.N.C.E
166
|
Posted - 2013.05.19 20:03:00 -
[3] - Quote
You can kick people from a Fleet in EVE. I don't see why this should be any different.
Whoever leads the battle should be able to kick anyone, and Squad Leaders should be able to kick anyone in their squad. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
324
|
Posted - 2013.05.19 20:04:00 -
[4] - Quote
I do not agree about a kick option. Limiting a players availability to join without rank permission is enough - if they get past that hurdle they should be able to sabotage at pleasure.
But if you want to add a kick SQUAD option - that would add a layer to sabotaging and prevention. |
Sloth9230
Reaper Galactic ROFL BROS
1408
|
Posted - 2013.05.19 20:06:00 -
[5] - Quote
Kain Spero wrote:1. Corporations should be able to restrict who and how players join
So simple... and yet... . . . . . .. . . . . . . . . . . ,.-GÇÿGÇ¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-GÇ¥. . . . . . . . . . . . . . . . . .GÇ£-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . GÇ¥:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:GÇ¥. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .GÇ£~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . GÇ¥~,_. . . ..GÇ£~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .GÇ¥=,_. . . .GÇ£-,_. . . ,.-~-,}, .~GÇ¥; /. .. .} . . .. . .((. . .*~_. . . .GÇ¥=-._. . .GÇ£;,,./`. . /GÇ¥ . . . ./. .. ../ . . . .. . .\`~,. . ..GÇ£~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-GÇ¥ . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==`` . . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\.
^^^ That's for you CCP |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
71
|
Posted - 2013.05.19 20:08:00 -
[6] - Quote
SoTa of PoP wrote:I do not agree about a kick option. Limiting a players availability to join without rank permission is enough - if they get past that hurdle they should be able to sabotage at pleasure.
But if you want to add a kick SQUAD option - that would add a layer to sabotaging and prevention.
Except you could unsquad as soon as you get in game....? |
Nstomper
The Sangheli
428
|
Posted - 2013.05.19 20:08:00 -
[7] - Quote
Sloth9230 wrote:Kain Spero wrote:1. Corporations should be able to restrict who and how players join
So simple... and yet... . . . . . .. . . . . . . . . . . ,.-GÇÿGÇ¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-GÇ¥. . . . . . . . . . . . . . . . . .GÇ£-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . GÇ¥:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:GÇ¥. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .GÇ£~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . GÇ¥~,_. . . ..GÇ£~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .GÇ¥=,_. . . .GÇ£-,_. . . ,.-~-,}, .~GÇ¥; /. .. .} . . .. . .((. . .*~_. . . .GÇ¥=-._. . .GÇ£;,,./`. . /GÇ¥ . . . ./. .. ../ . . . .. . .\`~,. . ..GÇ£~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-GÇ¥ . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==`` . . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\. ^^^ That's for you CCP Creative |
King Kobrah
SyNergy Gaming EoN.
338
|
Posted - 2013.05.19 20:09:00 -
[8] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
Thank you Based Kain for being one of the few sensible people on the CPM. |
Phoenix Archer 128
Better Hide R Die D.E.F.I.A.N.C.E
167
|
Posted - 2013.05.19 20:09:00 -
[9] - Quote
SoTa of PoP wrote:I do not agree about a kick option. Limiting a players availability to join without rank permission is enough - if they get past that hurdle they should be able to sabotage at pleasure.
But if you want to add a kick SQUAD option - that would add a layer to sabotaging and prevention. So, if you find out you've been infiltrated mid-match, you have to deal with it for the rest of the match?
EDIT: That's not to say they can't do damage...but in EVE, once you find out something is wrong you deal with it then and there (or, at least you should and are able to). To say you have to wait until after a match in order to deal with the problem isn't OK with me.
And no, I don't like kicking an entire squad; kick individuals, not everyone (unless you're that paranoid) |
King Kobrah
SyNergy Gaming EoN.
338
|
Posted - 2013.05.19 20:10:00 -
[10] - Quote
Sloth9230 wrote:Kain Spero wrote:1. Corporations should be able to restrict who and how players join
So simple... and yet... . . . . . .. . . . . . . . . . . ,.-GÇÿGÇ¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-GÇ¥. . . . . . . . . . . . . . . . . .GÇ£-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . GÇ¥:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:GÇ¥. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .GÇ£~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . GÇ¥~,_. . . ..GÇ£~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .GÇ¥=,_. . . .GÇ£-,_. . . ,.-~-,}, .~GÇ¥; /. .. .} . . .. . .((. . .*~_. . . .GÇ¥=-._. . .GÇ£;,,./`. . /GÇ¥ . . . ./. .. ../ . . . .. . .\`~,. . ..GÇ£~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-GÇ¥ . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==`` . . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\. ^^^ That's for you CCP I haven't seen ASCII of Picard facepalming in years |
|
Mobius Wyvern
BetaMax. CRONOS.
1582
|
Posted - 2013.05.19 20:10:00 -
[11] - Quote
SoTa of PoP wrote:I do not agree about a kick option. Limiting a players availability to join without rank permission is enough - if they get past that hurdle they should be able to sabotage at pleasure.
But if you want to add a kick SQUAD option - that would add a layer to sabotaging and prevention. There should be a role to allow you to kick anyone you choose out of battles on behalf of your Corporation.
When I create a Fleet in EVE, I can invite and kick out whoever I want. Why should Dust be any different in this? |
Sloth9230
Reaper Galactic ROFL BROS
1409
|
Posted - 2013.05.19 20:11:00 -
[12] - Quote
SoTa of PoP wrote:I do not agree about a kick option. Limiting a players availability to join without rank permission is enough - if they get past that hurdle they should be able to sabotage at pleasure.
But if you want to add a kick SQUAD option - that would add a layer to sabotaging and prevention. I agree. If you make spy a director, then you should be prepared for the consequences. The same goes for PC, don't just let any member of your corp into PC.
Instead of kicking them, how about they just get marked as a red so I don't lose WP for attacking them back |
DS 10
G I A N T EoN.
294
|
Posted - 2013.05.19 20:13:00 -
[13] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
You. I like you. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
324
|
Posted - 2013.05.19 20:13:00 -
[14] - Quote
Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you get infiltrated far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly. |
Phoenix Archer 128
Better Hide R Die D.E.F.I.A.N.C.E
167
|
Posted - 2013.05.19 20:15:00 -
[15] - Quote
SoTa of PoP wrote:Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you infiltrate far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly. Who says kicking limits sabotaging? What if the infiltrator has the ability to kick...do you think that will end well?
Kicking can be used to help the infiltrated, or it can be used to screw over the them even more.
Its in EVE already, so it needs to come to Dust.
EDIT: and if he gets kicked right away, all it means is he's a bad spy and doesn't deserve to do damage |
Abu Stij
Goonfeet
28
|
Posted - 2013.05.19 20:16:00 -
[16] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
*stance |
Sloth9230
Reaper Galactic ROFL BROS
1409
|
Posted - 2013.05.19 20:17:00 -
[17] - Quote
We don't need to kick them, just mark them as an enemy.
So a 16 on 16 just turned into a 15 on 17, you'll live. |
Patoman Radiant
ZionTCD Unclaimed.
113
|
Posted - 2013.05.19 20:20:00 -
[18] - Quote
XXfootnoteXX wrote:Not saying anything new, not that I disagree. Just another example of CCP pushing something before its ready.
Eve/dust is complicated game, not many other shooters have this problem due to the lack of politics or 'whats at stake".
Guess that's why we beta testers, |
I-Can't Feel My-Legs
Valor Company Incorporated
8
|
Posted - 2013.05.19 20:21:00 -
[19] - Quote
Kain once again proving himself to be the most competent CPM member by far. |
Surt gods end
Demon Ronin
116
|
Posted - 2013.05.19 20:23:00 -
[20] - Quote
Sloth9230 wrote:We don't need to kick them, just mark them as an enemy.
So a 16 on 16 just turned into a 15 on 17, you'll live.
unless its 14 vs 18. But then It comes back to your gun game. If your corp is so called "BAD ASS" One player on your team should not have an issue against 2. 3 maybe. But it should be 1>2. This is still a fps by the slimmest margin, but still an fps.
|
|
Bling Blaine
FrontLine-Coalition
102
|
Posted - 2013.05.19 20:23:00 -
[21] - Quote
1. Totally agree
2. Totally disagree |
SoTa of PoP
Circle of Huskarl Minmatar Republic
324
|
Posted - 2013.05.19 20:24:00 -
[22] - Quote
Phoenix Archer 128 wrote:SoTa of PoP wrote:Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you infiltrate far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly. Who says kicking limits sabotaging? What if the infiltrator has the ability to kick...do you think that will end well? Kicking can be used to help the infiltrated, or it can be used to screw over the them even more. Its in EVE already, so it needs to come to Dust. EDIT: and if he gets kicked right away, all it means is he's a bad spy and doesn't deserve to do damage If the saboteur has the ability to kick he probably has access to your wallet and the ability to simply remove all members from the corps. Getting kicks mid-game would be the least of your concerns.
But I understand where you're coming from. |
Bling Blaine
FrontLine-Coalition
102
|
Posted - 2013.05.19 20:26:00 -
[23] - Quote
Sloth9230 wrote:We don't need to kick them, just mark them as an enemy.
So a 16 on 16 just turned into a 15 on 17, you'll live.
I really really like that idea alot.
+1 |
Sloth9230
Reaper Galactic ROFL BROS
1411
|
Posted - 2013.05.19 20:36:00 -
[24] - Quote
Bling Blaine wrote:Sloth9230 wrote:We don't need to kick them, just mark them as an enemy.
So a 16 on 16 just turned into a 15 on 17, you'll live. I really really like that idea alot. +1 I noticed that I did in fact not receive a +1
Per this thread https://forums.dust514.com/default.aspx?g=posts&t=68279, you shall be hearing from my lawyers
Yes, I now have multiple lawyers. |
Deluxe Edition
TeamPlayers EoN.
287
|
Posted - 2013.05.19 20:44:00 -
[25] - Quote
Surt gods end wrote:Sloth9230 wrote:We don't need to kick them, just mark them as an enemy.
So a 16 on 16 just turned into a 15 on 17, you'll live. unless its 14 vs 18. But then It comes back to your gun game. If your corp is so called "BAD ASS" One player on your team should not have an issue against 2. 3 maybe. But it should be 1>2. This is still a fps by the slimmest margin, but still an fps.
The issues is whose clones take the hit once you mark them red? The biggest issue isn't the team killing, its the ability for them to suicide and reduce your districts clone count.
I really don't want/need a kick feature. Only the ability to choose who in the corp will be allowed to deploy squads/teams into PC battles.
If a spy manages to get those and sabotages the battle, well gg sir well played. |
Phoenix Archer 128
Better Hide R Die D.E.F.I.A.N.C.E
168
|
Posted - 2013.05.19 20:45:00 -
[26] - Quote
SoTa of PoP wrote:Phoenix Archer 128 wrote:SoTa of PoP wrote:Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you infiltrate far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly. Who says kicking limits sabotaging? What if the infiltrator has the ability to kick...do you think that will end well? Kicking can be used to help the infiltrated, or it can be used to screw over the them even more. Its in EVE already, so it needs to come to Dust. EDIT: and if he gets kicked right away, all it means is he's a bad spy and doesn't deserve to do damage If the saboteur has the ability to kick he probably has access to your wallet and the ability to simply remove all members from the corps. Getting kicks mid-game would be the least of your concerns. But I understand where you're coming from. Not necessarily, especially if there is a separate set of roles just for PC or any battle (like some have implied).
Like, the role to enter a PC match, a role to be a SL in a PC match, a role to be able to kick someone in a PC match (prob goes with SL, but whatever), etc.
EDIT: And to clarify, the kick I'm referring to is to kick from the battle, not (necessarily) from the corp. Yeah, it may be that they are one-in-the-same, but I'm assuming its two different roles |
Malkai Inos
The Vanguardians Orion Empire
81
|
Posted - 2013.05.19 20:53:00 -
[27] - Quote
Deluxe Edition wrote:Surt gods end wrote:Sloth9230 wrote:We don't need to kick them, just mark them as an enemy.
So a 16 on 16 just turned into a 15 on 17, you'll live. unless its 14 vs 18. But then It comes back to your gun game. If your corp is so called "BAD ASS" One player on your team should not have an issue against 2. 3 maybe. But it should be 1>2. This is still a fps by the slimmest margin, but still an fps. The issues is whose clones take the hit once you mark them red? The biggest issue isn't the team killing, its the ability for them to suicide and reduce your districts clone count. I really don't want/need a kick feature. Only the ability to choose who in the corp will be allowed to deploy squads/teams into PC battles. If a spy manages to get those and sabotages the battle, well gg sir well played. The clone used for his spawn his lost immediately, every death after that is paid by the other side. |
ebilateriat
Fraternity of St. Venefice Amarr Empire
1
|
Posted - 2013.05.19 21:39:00 -
[28] - Quote
Kane is right, infiltration is too easy requires no trust at all. Trust needs to be broken before a spy can wield the power they hold right now. |
DS 10
G I A N T EoN.
294
|
Posted - 2013.05.19 21:57:00 -
[29] - Quote
SoTa of PoP wrote:Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you infiltrate far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly.
Edit: Stupid phone. Read below. |
DS 10
G I A N T EoN.
294
|
Posted - 2013.05.19 21:58:00 -
[30] - Quote
SoTa of PoP wrote:Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you infiltrate far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly.
I disagree. Spies could actually...you know...do what spies do. Infiltrate, develop trust, gain access to alliance/corp plans of action, relay intel to home base, and potentially move up the ladder to perform more devious acts such as starting a mutiny or emptying corp wallets.
AWOXing isn't spying. AWOXing is performing a Trojan. |
|
Sloth9230
Reaper Galactic ROFL BROS
1411
|
Posted - 2013.05.19 22:31:00 -
[31] - Quote
Deluxe Edition wrote:Surt gods end wrote:Sloth9230 wrote:We don't need to kick them, just mark them as an enemy.
So a 16 on 16 just turned into a 15 on 17, you'll live. unless its 14 vs 18. But then It comes back to your gun game. If your corp is so called "BAD ASS" One player on your team should not have an issue against 2. 3 maybe. But it should be 1>2. This is still a fps by the slimmest margin, but still an fps. The issues is whose clones take the hit once you mark them red? The biggest issue isn't the team killing, its the ability for them to suicide and reduce your districts clone count. Spy keeps his last clone, once he dies he's out.
Or maybe the other team could share some love? |
Mithridates Vl
Imperfects Public Relations
38
|
Posted - 2013.05.19 22:36:00 -
[32] - Quote
I am for limiting entry to a match, but I believe a saboteur who is trusted to enter should be able to bring a squad with him without that squad being invited.
I am also against a kick function because it's too easy and makes infiltration less viable.
Rather, I would like to see those marked as traitors unable to respawn, so they only have a single clone to create havoc with. Sabotage needs to be capable of bringing down the match, IMO, though it needs to be made moredifficult. It should involve exploiting the trust of the team, rather than exploiting the mechanics of battle queuing.
I think that causing the team to be down as many players as betray them should be a lasting effect of the team allowing saboteurs in, so the saboteurs simply sit on the map with no clones available to them. |
Mavado V Noriega
SyNergy Gaming EoN.
3213
|
Posted - 2013.05.19 23:01:00 -
[33] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
agreed someone should have to work their way into gettin roles to do this sort of thing atm its TOOO easy
this needs addressed ASAP or could break the game for the more casual peeps gettin into PC |
Deadeyes Anterie
Ill Omens EoN.
552
|
Posted - 2013.05.19 23:07:00 -
[34] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
Kain you are my personal CPM representative. You understand the issues and want to make the game better. This means better for the players and Corporations. I've got issue with other CPM members who seem to think meta game should trump the actual game. They might not play any PC so for them seeing more meta and tears is making Dust better, but the current system is quite broken. Had to kick out most of our members who joined since 5-14 because we are in a PC war. It's a shame for them, and us that this is the current battle queue system. |
Vrain Matari
ZionTCD Unclaimed.
528
|
Posted - 2013.05.19 23:09:00 -
[35] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
Agreed 100% Kain.
I would say that the mechanic whereby a corp member can bring a squad of outsiders into a match works fine and should stand as-is.
These two measures are all we need to balance that mechanic with a minimum of hand-holding.
As a third luxury mechanic, it would be nice if team leaders and directors could per-assign a roster and modify it on the fly.
|
Kushmir Nadian
Valor Coalition RISE of LEGION
254
|
Posted - 2013.05.19 23:13:00 -
[36] - Quote
Bravo Kane,
Most of us like the ability for this to happen, our issue is that there isn't a counter. The lack of MCC Commanders, Platoon Leaders and Squad Leaders with "real power" and relevant abilities to pre-form squads, kick people from the match or even from the War Room.
I'm excited that New Eden contains some of the most cerebral gamers and strategists/backstabbers that i'd heard so much about. I'm only asking for more options in regards to control over our corps. |
SoTa ReGnUM PoP
Namtar Elite Gallente Federation
129
|
Posted - 2013.05.19 23:33:00 -
[37] - Quote
DS 10 wrote:SoTa of PoP wrote:Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you infiltrate far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly. I disagree. Spies could actually...you know...do what spies do. Infiltrate, develop trust, gain access to alliance/corp plans of action, relay intel to home base, and potentially move up the ladder to perform more devious acts such as starting a mutiny or emptying corp wallets. AWOXing isn't spying. AWOXing is performing a Trojan. I don't remember mentioning other things spies could do. Simply that a kick option would take away sabotage. |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
100
|
Posted - 2013.05.19 23:36:00 -
[38] - Quote
I agree with alot said here on both sides.
We need to find a happy medium to this.
1 - It shouldnt be as simple as gaining membership into a corp to sabotage them
But
2 - CCP doesnt need to hand hold corps for being stupid and trusting the wrong people
A spy/Trojan should have to work at it to carry out a plan. I think the 'kick' feature would work well in this case as well. If someone is put in charge of a squad as the SL and has the power to kick, they could simply boot the whole squad at a key point in the match. This allows for some safeguard for the corps but also a way for a Trojan to still do damage |
2-Ton Twenty-One
Imperfects Negative-Feedback
550
|
Posted - 2013.05.19 23:40:00 -
[39] - Quote
+1
walking out onto the street with a knife and stabbing the first person you see in the back is not betrayal its just stabbing a dude in the back.
This has about as much betrayal as sharing a cab with someone. |
Nguruthos IX
Hellstorm Inc League of Infamy
545
|
Posted - 2013.05.19 23:41:00 -
[40] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
100% |
|
Draco Cerberus
Hellstorm Inc League of Infamy
40
|
Posted - 2013.05.19 23:41:00 -
[41] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
Kain Spero, Thank you for bringing this up. I believe that this is an acceptable solution to the problem and would very much like CCP to fix this aspect of PC ASAP. Especially given the lack of a need to gain trust to do this.
|
The Loathing
The Southern Legion RISE of LEGION
75
|
Posted - 2013.05.19 23:42:00 -
[42] - Quote
The Directors in game should be able to mark the infiltrator as red, yet they are always seen on the mini-map since they are coming in at friendly base spawn. But they should then be blocked from objective spawn and comms blocked.
The infiltrator still can mess things up from base spawn, but after they are revealed to the team they cannot undermine objectives.
A smart infiltrator will have gotten past the recruitment vetting, attained a spot in a PC match, and does team killing a little less obvious, or waits for their opportunity at Orbital Bombardment. The obvious attempts at sabotage would be shortlived if these measures were in place. |
noob cavman
Shadow Company HQ
0
|
Posted - 2013.05.20 01:43:00 -
[43] - Quote
Its broken by how easy it is. Where is the skill and reward? Where is the paranoia of thinking your going to be found out? Where is the long term planning and dedicated time to turly screw them to beyound recovery? Its great meta but right now its not worthy of the true spies time as there is no challenge or long term thrill. its just broken mechanic thats even letting people closer to vegetables do it. Thats what upsets me the most. |
Heinz Doofenshertz
BetaMax. CRONOS.
397
|
Posted - 2013.05.20 03:07:00 -
[44] - Quote
While I agree it should not be this easy, anyone who did not see this coming had their heads in the sand, and needs to recruit better.
Everyone is a spy, there are no other designations. they will steal everything that is not nailed down, and some of the stuff that is. They will screw your corp at the first chance they get, and the really good ones, make it look like someone else did it.
Lessons to be learned here, 1 Recruitment should never be, anyone who applies. 2 If you think you don't have spys in your corp, you are wrong. 3 Always expect your enemies to do the easiest thing possible for them to win. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1743
|
Posted - 2013.05.20 03:21:00 -
[45] - Quote
Heinz Doofenshertz wrote:. 3 Always expect your enemies to do the easiest thing possible for them to win
lol
Trust me, only scrubby corps and players think this way. Real competitive gamers, and people with the slightest backbone and testicular fortitude have nothing to do with this lazy ass, none skilled, scrubby, **** stain you're trying to lay off as a tactic.
That's why you're in Betamax. Be happy with your blue donut, EZ mode, lazy ass way of playing a FPS. "Oh we're not good enough with guns, so let's exploit the **** mechanic CCP has in place, and call that "spy work".
Pathetic. Glad people like you have NOTHING to do with corps in EoN. |
Eltra Ardell
Goonfeet
76
|
Posted - 2013.05.20 03:31:00 -
[46] - Quote
Lance 2ballzStrong wrote:Heinz Doofenshertz wrote:. 3 Always expect your enemies to do the easiest thing possible for them to win lol Trust me, only scrubby corps and players think this way. Real competitive gamers, and people with the slightest backbone and testicular fortitude have nothing to do with this lazy ass, none skilled, scrubby, **** stain you're trying to lay off as a tactic. That's why you're in Betamax. Be happy with your blue donut, EZ mode, lazy ass way of playing a FPS. "Oh we're not good enough with guns, so let's exploit the **** mechanic CCP has in place, and call that "spy work". Pathetic. Glad people like you have NOTHING to do with corps in EoN.
E-Honor will only get you wiped out in EVE. No one cares about your space bushido. |
Sloth9230
Reaper Galactic ROFL BROS
1422
|
Posted - 2013.05.20 03:32:00 -
[47] - Quote
lol@ people who think they're "spais" just cause they're applications got approved. EVE players are laughing as we speak. |
Abu Stij
Goonfeet
31
|
Posted - 2013.05.20 03:33:00 -
[48] - Quote
Lance 2ballzStrong wrote:
lol
Trust me, only scrubby corps and players think this way. Real competitive gamers, and people with the slightest backbone and testicular fortitude have nothing to do with this lazy ass, none skilled, scrubby, **** stain you're trying to lay off as a tactic.
That's why you're in Betamax. Be happy with your blue donut, EZ mode, lazy ass way of playing a FPS. "Oh we're not good enough with guns, so let's exploit the **** mechanic CCP has in place, and call that "spy work".
Pathetic. Glad people like you have NOTHING to do with corps in EoN.
Apparently you've never played a CCP game before, nor understand the whole point of a game like DUST being part of EVE Online.
But sure bud, just keep pretending you're super special "honor" is of any value. |
Sloth9230
Reaper Galactic ROFL BROS
1422
|
Posted - 2013.05.20 03:34:00 -
[49] - Quote
Maybe not all EVE players >.> |
Abu Stij
Goonfeet
31
|
Posted - 2013.05.20 03:34:00 -
[50] - Quote
Sloth9230 wrote:lol@ people who think they're "spais" just cause they're applications got approved. EVE players are laughing as we speak.
Pretty sure they're laughing at the console babies making a stink about a mechanic that they've been working with for 10 years and haven't raised this much of a stink over.
It's even funnier that some of these EVE players are part of the AWOXing |
|
Sloth9230
Reaper Galactic ROFL BROS
1422
|
Posted - 2013.05.20 03:37:00 -
[51] - Quote
Abu Stij wrote:Sloth9230 wrote:lol@ people who think they're "spais" just cause they're applications got approved. EVE players are laughing as we speak. Pretty sure they're laughing at the console babies making a stink about a mechanic that they've been working with for 10 years and haven't raised this much of a stink over. It's even funnier that some of these EVE players are part of the AWOXing So you're telling me that traitors can't get kicked from a fleet? |
King Kobrah
SyNergy Gaming EoN.
364
|
Posted - 2013.05.20 03:37:00 -
[52] - Quote
Abu Stij wrote:Lance 2ballzStrong wrote:
lol
Trust me, only scrubby corps and players think this way. Real competitive gamers, and people with the slightest backbone and testicular fortitude have nothing to do with this lazy ass, none skilled, scrubby, **** stain you're trying to lay off as a tactic.
That's why you're in Betamax. Be happy with your blue donut, EZ mode, lazy ass way of playing a FPS. "Oh we're not good enough with guns, so let's exploit the **** mechanic CCP has in place, and call that "spy work".
Pathetic. Glad people like you have NOTHING to do with corps in EoN.
Apparently you've never played a CCP game before, nor understand the whole point of a game like DUST being part of EVE Online. But sure bud, just keep pretending you're super special "honor" is of any value. He never said honor one time in his post, LOL
Some people prefer to actually play the game and shoot at people rather than try to fish for easy wins. That may be a foreign concept to someone as unskilled as you, but I assure you that's what he meant. |
Abu Stij
Goonfeet
32
|
Posted - 2013.05.20 03:40:00 -
[53] - Quote
Sloth9230 wrote:Abu Stij wrote:Sloth9230 wrote:lol@ people who think they're "spais" just cause they're applications got approved. EVE players are laughing as we speak. Pretty sure they're laughing at the console babies making a stink about a mechanic that they've been working with for 10 years and haven't raised this much of a stink over. It's even funnier that some of these EVE players are part of the AWOXing So you're telling me that traitors can't get kicked from a fleet?
Good "spais" don't get kicked from fleets, they take everything of value from the corp and run. But you are right, you can get kicked from a fleet if you Awox, but you're still on the grid and field of battle. All this talk about "you should be able to kick that player from the match" is sort of anti-CCP style AWOXing isn't it. |
Sloth9230
Reaper Galactic ROFL BROS
1423
|
Posted - 2013.05.20 03:44:00 -
[54] - Quote
All I'm saying is that joining a PC battle should be a bit harder than just being allowed into a corp.
And yes, I don't think "spies" should get kicked, but we should be able to mark them as an enemy and make it so that they're cut off from our clone supply. If they're going to shoot at me, then I want to shoot back at them without losing WP for it. |
Abu Stij
Goonfeet
34
|
Posted - 2013.05.20 03:54:00 -
[55] - Quote
King Kobrah wrote: He never said honor one time in his post, LOL
Some people prefer to actually play the game and shoot at people rather than try to fish for easy wins. That may be a foreign concept to someone as unskilled as you, but I assure you that's what he meant.
Oh look, its the guy who left last time we spoke because he couldn't handle the discussion.
Yes, the simple minded like to point their bang bang stick and shoot reds. We who enjoy more complex things than just simplistic and repetitive gameplay enjoy something called "meta-gaming" and have a long history of doing this. You might want to look up EVE Online and its 10 years of history full of players who do just this, and so much more.
And thanks for trying to assert I'm "unskilled" at this game. It's an interesting stance really, I seem to have a better grasp at more than the "point and shoot" mechanics CCP has implemented and said they'd include into the game. Your posts just continue to show how salty you get when your little group of friends get roughed up by people who are, in all facets of life, better than you. We know how to play this game in a far greater scale than you could possibly imagine, and yet you try to e-thug. Its adorable really.
Now, I'll ask you to take a seat and just let the big boys do the talking. That's a dear. |
Imp Smash
On The Brink CRONOS.
95
|
Posted - 2013.05.20 04:00:00 -
[56] - Quote
I agree there needs a prevention mechanism in place. I think kicking mid match is not it. Once they are there and on the ground they are there. The ability to green light who and who can't join a battle in the first place is pretty good. The ability to eject people from the match if they are on the war barge is also good. I don't know how you'd delegate that power out though... Directors or director assigned squad leaders?
Hmmm....this is a tough one |
Sloth9230
Reaper Galactic ROFL BROS
1423
|
Posted - 2013.05.20 04:03:00 -
[57] - Quote
Imp Smash wrote:I agree there needs a prevention mechanism in place. I think kicking mid match is not it. Once they are there and on the ground they are there. The ability to green light who and who can't join a battle in the first place is pretty good. The ability to eject people from the match if they are on the war barge is also good. I don't know how you'd delegate that power out though... Directors or director assigned squad leaders?
Hmmm....this is a tough one I just want a little gold star by my name |
Abu Stij
Goonfeet
37
|
Posted - 2013.05.20 04:11:00 -
[58] - Quote
Sloth9230 wrote:All I'm saying is that joining a PC battle should be a bit harder than just being allowed into a corp.
And yes, I don't think "spies" should get kicked, but we should be able to mark them as an enemy and make it so that they're cut off from our clone supply. If they're going to shoot at me, then I want to shoot back at them without losing WP for it.
Currently the mechanic is far too easy to exploit and AWOXing has no "rush" that you would find doing similarly in EVE.
A better mechanic would be to not have an "kick from match" mechanic as that is fairly silly. Your character is on the battlefield, there is no logical reason he should be removed from the match. In EVE when you awox and get kicked from fleet you're still on the field. One person suggested that the "AWOXer be moved to the other team" so that in essence you go from a 16vs16 match to say an 15vs17 match. That's something that is fairly reasonable and most could agree is acceptable for an in-game mechanic to prevent AWOXing during the middle of the match.
One thing most people seem incapable of doing is having preventative measure against possible awoxers joining their corp. These would be having prerequisites and requirements to be a member of the corp. You see it all the time, GoonSwarm only allows people from the SA community, TEST only allows (in general) people from the Reddit community etc . etc.. The only possible step to take beyond that, at present, is for CCP to set up an API system so you can see a potential recruits corp history and see if they were ever part of an AWOX group, an AWOX victim, or even have shared Intel on flagged AWOXers (though presently a Google doc works pretty well for the latter of those examples).
It's quite an interesting hurdle the design team have to overcome, but the more people play with the system and find all the "issues" with it, the more likely a fair and balanced approach will be taken to make AWOXing a more challenging meta-game mechanic. |
Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
153
|
Posted - 2013.05.20 04:11:00 -
[59] - Quote
Malkai Inos wrote:Deluxe Edition wrote:Surt gods end wrote:Sloth9230 wrote:We don't need to kick them, just mark them as an enemy.
So a 16 on 16 just turned into a 15 on 17, you'll live. unless its 14 vs 18. But then It comes back to your gun game. If your corp is so called "BAD ASS" One player on your team should not have an issue against 2. 3 maybe. But it should be 1>2. This is still a fps by the slimmest margin, but still an fps. The issues is whose clones take the hit once you mark them red? The biggest issue isn't the team killing, its the ability for them to suicide and reduce your districts clone count. I really don't want/need a kick feature. Only the ability to choose who in the corp will be allowed to deploy squads/teams into PC battles. If a spy manages to get those and sabotages the battle, well gg sir well played. The clone used for his spawn his lost immediately, every death after that is paid by the other side.
Problem with this marking the infiltrator red and then the infiltrator using the 'enemys' clones is that this opens up a whole new can-of-worms.
Suppose the 'infiltrator' and his corp mark the infiltrator intentionally 'red' just to deplete the enemys clones faster. |
King Kobrah
SyNergy Gaming EoN.
367
|
Posted - 2013.05.20 04:11:00 -
[60] - Quote
Abu Stij wrote:King Kobrah wrote: He never said honor one time in his post, LOL
Some people prefer to actually play the game and shoot at people rather than try to fish for easy wins. That may be a foreign concept to someone as unskilled as you, but I assure you that's what he meant.
Oh look, its the guy who left last time we spoke because he couldn't handle the discussion. Yes, the simple minded like to point their bang bang stick and shoot reds. We who enjoy more complex things than just simplistic and repetitive gameplay enjoy something called "meta-gaming" and have a long history of doing this. You might want to look up EVE Online and its 10 years of history full of players who do just this, and so much more. And thanks for trying to assert I'm "unskilled" at this game. It's an interesting stance really, I seem to have a better grasp at more than the "point and shoot" mechanics CCP has implemented and said they'd include into the game. Your posts just continue to show how salty you get when your little group of friends get roughed up by people who are, in all facets of life, better than you. We know how to play this game in a far greater scale than you could possibly imagine, and yet you try to e-thug. Its adorable really. Now, I'll ask you to take a seat and just let the big boys do the talking. That's a dear. Pretty sure this is the 4th wall of text I've gotten you to rattle off today, and they all boil down to one or two fallacies and ad hominem attacks. You're trying so hard to make some kind of a convoluted point about "meta-gaming" taking any amount of skill or complexity when that's obviously not the case here...have you even played this game?
i'll give it a 2/10 for getting me to reply |
|
Sloth9230
Reaper Galactic ROFL BROS
1423
|
Posted - 2013.05.20 04:15:00 -
[61] - Quote
Abu Stij wrote:One person suggested that the "AWOXer be moved to the other team" so that in essence you go from a 16vs16 match to say an 15vs17 match. That's something that is fairly reasonable and most could agree is acceptable for an in-game mechanic to prevent AWOXing during the middle of the match.
He sounds handsome
Sloth9230 wrote:We don't need to kick them, just mark them as an enemy. So a 16 on 16 just turned into a 15 on 17, you'll live. Indeed. |
Sloth9230
Reaper Galactic ROFL BROS
1423
|
Posted - 2013.05.20 04:16:00 -
[62] - Quote
Odiain Suliis wrote:Problem with this marking the infiltrator red and then the infiltrator using the 'enemys' clones is that this opens up a whole new can-of-worms.
Suppose the 'infiltrator' and his corp mark the infiltrator intentionally 'red' just to deplete the enemys clones faster. Then only give them 1 clone, and give the other team the option of taking them in as an ally if they're willing to share their supply. |
Abu Stij
Goonfeet
38
|
Posted - 2013.05.20 04:24:00 -
[63] - Quote
King Kobrah wrote: Pretty sure this is the 4th wall of text I've gotten you to rattle off today, and they all boil down to one or two fallacies and ad hominem attacks. You're trying so hard to make some kind of a convoluted point about "meta-gaming" taking any amount of skill or complexity when that's obviously not the case here...have you even played this game?
i'll give it a 2/10 for getting me to reply
Junior, if you think that was a "wall of text" I really would like to talk to your gradeschool teachers.
You've yet to really counter any of the points about the meta-game being less important than your suggest it to be outside of "lol you're dumb" I know words are hard for you to form, and grammatically sound sentences confuse you but please try your best.
Since you are asserting any "meta-game" is actually super easy and playing the FPS aspect of the game is the real "challenge" please, explain your point more thorougly. I'm all ears. Thus far you've just said "lol spying isn't hard, and costing matches isn't at all challenging." I really do want to know how you think pointing your gun and clicking a button makes anything like infiltrating and gouging of corporation assets less challenging or even important at all to DUST. I explained it prevoiusly, the less stuff you have, the less successful you'll be. You seem unable to grasp that despite simplistic examples. I provided examples of market manipulation which you went on to laugh and not actually counter with a sound rebuttal outside of "LOOOOOOOOOOOL", I get it these things are complicated for you, but really if you want to try and be a forum warrior at least bring better weapons to the table kid.
Sloth9230 wrote:We don't need to kick them, just mark them as an enemy. So a 16 on 16 just turned into a 15 on 17, you'll live. Indeed.[/quote]
I wasn't sure if yours was the original post I saw or not. It's a valid proposal to the issue. |
Surt gods end
Demon Ronin
117
|
Posted - 2013.05.20 04:32:00 -
[64] - Quote
No need to VTK. Just option to place the spies back to their team. Un-even? yup. But if your gun game is up to par, then who cares? every player on your team should be able to take out 2 to three players per death. That's minimum in most fps.
FPS > meta. look at the vid HELLSTORM put up against Betamax. *did jenza just rage quit?* Looked like it huh?
Dust isn't eve. At least not the way the RP or "meta" can crush an enemy on there. You can make tactics and bribes. buy solders, and spys, but in the end.. we all meet in the same field. FPS > meta.
"Diplomats always want to talk. negotiate truths or treaties to extend their lives. Warriors meet in battlefield, and settle who lives and who gets to die. That's why they are never respected, and history and media are filled with tales of us" |
King Kobrah
SyNergy Gaming EoN.
368
|
Posted - 2013.05.20 04:39:00 -
[65] - Quote
Abu Stij wrote:King Kobrah wrote: Pretty sure this is the 4th wall of text I've gotten you to rattle off today, and they all boil down to one or two fallacies and ad hominem attacks. You're trying so hard to make some kind of a convoluted point about "meta-gaming" taking any amount of skill or complexity when that's obviously not the case here...have you even played this game?
i'll give it a 2/10 for getting me to reply
Junior, if you think that was a "wall of text" I really would like to talk to your gradeschool teachers. You've yet to really counter any of the points about the meta-game being less important than your suggest it to be outside of "lol you're dumb" I know words are hard for you to form, and grammatically sound sentences confuse you but please try your best. Since you are asserting any "meta-game" is actually super easy and playing the FPS aspect of the game is the real "challenge" please, explain your point more thorougly. I'm all ears. Thus far you've just said "lol spying isn't hard, and costing matches isn't at all challenging." I really do want to know how you think pointing your gun and clicking a button makes anything like infiltrating and gouging of corporation assets less challenging or even important at all to DUST. I explained it prevoiusly, the less stuff you have, the less successful you'll be. You seem unable to grasp that despite simplistic examples. I provided examples of market manipulation which you went on to laugh and not actually counter with a sound rebuttal outside of "LOOOOOOOOOOOL", I get it these things are complicated for you, but really if you want to try and be a forum warrior at least bring better weapons to the table kid. Sloth9230 wrote:We don't need to kick them, just mark them as an enemy. So a 16 on 16 just turned into a 15 on 17, you'll live. I wasn't sure if yours was the original post I saw or not. It's a valid proposal to the issue. There's another 12 lines of text I'm not going to bother reading, just like the last essay you wrote for me. If you can't grasp the concept of skilled players wanting to actually play the game rather than fish for easy wins, that's pretty pathetic. |
Eltra Ardell
Goonfeet
79
|
Posted - 2013.05.20 04:46:00 -
[66] - Quote
King Kobrah wrote: There's another 12 lines of text I'm not going to bother reading, just like the last essay you wrote for me. If you can't grasp the concept of skilled players wanting to actually play the game rather than fish for easy wins, that's pretty pathetic.
Why are you so afraid of finding that your leet FPS skillz aren't actually necessary? DUST isn't a generic FPS where the only things that matter are your ability to twitch faster than the other guy, build a decent loadout, and yell at other players. The game doesn't only take place on a map. Your tools aren't only your guns and equipment. Victory isn't only claimed by killing others and taking points. In fact, if that's how you're claiming victory, then someone, somewhere, didn't do his damned job.
DUST is an FPS with a rich metagame. It's not a meat grinder, and you should stop treating it as such. There are plenty of meat grinder FPSes out there waiting for you. Call of Duty, Battlefield, and even Team Fortress 2 might be more your style. |
Abu Stij
Goonfeet
38
|
Posted - 2013.05.20 04:50:00 -
[67] - Quote
King Kobrah wrote: There's another 12 lines of text I'm not going to bother reading, just like the last essay you wrote for me. If you can't grasp the concept of skilled players wanting to actually play the game rather than fish for easy wins, that's pretty pathetic.
Another 12 lines you didn't read, but then respond to what I said in those 12 lines.
Congrats you've proven again, you're really bad at forming a coherent argument. |
Garrett Blacknova
Codex Troopers
3098
|
Posted - 2013.05.20 05:01:00 -
[68] - Quote
If someone is kicked from a PC match, I don't think they should be thrown out instantly, and I ALSO don't think they should be put on the other team.
They should be simply barred from respawning. They die, they're out. They stay alive, they can keep doing what they're doing.
But in the first place, CEOs need to be able to assign roles other than "Director" in DUST. We need the ability to have CEO and Director with full (or nearly full) access, then have specialised roles with the ability to do different things. Regular Corp members should be able to join PC matches alone or with a squad entirely consisting of Corpmates.
We should have a Battlefield Commander role in which a Corp member with the title (or a CEO/Director) can block other Corp members or non-members from entering PC. Give a quick-select tool to "block all" and "unblock all" if needed, so you can shut down anyone but the players designated for that battle and avoid unauthorised wasting of clones, or while the battles in progress you can quickly open the field if you lose a player and say "who's available?" rather than having to sort through and find the appropriate member to unblock. You could also allow these Commanders to declare attacks on enemy Corps. Or have a Commander role and a Field Commander role with one having access to attack orders and the other not.
It would also help if you needed to have a "Squad Leader" title before you could bring non-members into a Corp Battle. Any Corp member can create a squad of Corpmates and join (unless blocked), but only a Squad Leader (or, obviously, Commander/Director/CEO) can supply ringers.
This would also open the way to having non-combat roles like a Treasurer with wallet access but without the combat-related controls. |
ZiwZih
The Tritan Industries RISE of LEGION
152
|
Posted - 2013.05.20 05:17:00 -
[69] - Quote
Garrett Blacknova wrote:If someone is kicked from a PC match, I don't think they should be thrown out instantly, and I ALSO don't think they should be put on the other team.
They should be simply barred from respawning. They die, they're out. They stay alive, they can keep doing what they're doing.
But in the first place, CEOs need to be able to assign roles other than "Director" in DUST. We need the ability to have CEO and Director with full (or nearly full) access, then have specialised roles with the ability to do different things. Regular Corp members should be able to join PC matches alone or with a squad entirely consisting of Corpmates.
We should have a Battlefield Commander role in which a Corp member with the title (or a CEO/Director) can block other Corp members or non-members from entering PC. Give a quick-select tool to "block all" and "unblock all" if needed, so you can shut down anyone but the players designated for that battle and avoid unauthorised wasting of clones, or while the battles in progress you can quickly open the field if you lose a player and say "who's available?" rather than having to sort through and find the appropriate member to unblock. You could also allow these Commanders to declare attacks on enemy Corps. Or have a Commander role and a Field Commander role with one having access to attack orders and the other not.
It would also help if you needed to have a "Squad Leader" title before you could bring non-members into a Corp Battle. Any Corp member can create a squad of Corpmates and join (unless blocked), but only a Squad Leader (or, obviously, Commander/Director/CEO) can supply ringers.
This would also open the way to having non-combat roles like a Treasurer with wallet access but without the combat-related controls.
Yes Garrett, but the question is now are they able to fix this lolAWOXing, glitched PC and implement roles in a hotfix or we will have to wait for a new build and whole sending-it-to-Sony-on-review cycle like we have to for proper KBM controls...
Hope we get some answers these days.
|
Zion Shad
ZionTCD Unclaimed.
1773
|
Posted - 2013.05.20 05:43:00 -
[70] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
Agree.
We own these closes and we should be able to shut them down.
Nice post Kain |
|
Heinz Doofenshertz
BetaMax. CRONOS.
397
|
Posted - 2013.05.20 05:47:00 -
[71] - Quote
any glitches that are server side or come under "game balance" can be hotfixed, roles, and input changes have to be reviewed
to the Subject, The Meta is part of the game, ignoring it, will result in a very very bad day for you coming one day, when you give the wrong person roles, and they take everything you have worked for, and your gun game will have been for nothing.
Am I saying gungame has no place, no. What I am saying is never think your enemy will not pull every dirty trick in the book to beat you, this is war after all, there are no rules. The best way to keep this from happening is the have better recruitment, and to not trust anyone who is still alive. Do no give roles to anyone you don't trust. because the meta game is there, and they will use it against you |
Lance 2ballzStrong
SyNergy Gaming EoN.
1745
|
Posted - 2013.05.20 06:06:00 -
[72] - Quote
Abu Stij wrote:Lance 2ballzStrong wrote:
lol
Trust me, only scrubby corps and players think this way. Real competitive gamers, and people with the slightest backbone and testicular fortitude have nothing to do with this lazy ass, none skilled, scrubby, **** stain you're trying to lay off as a tactic.
That's why you're in Betamax. Be happy with your blue donut, EZ mode, lazy ass way of playing a FPS. "Oh we're not good enough with guns, so let's exploit the **** mechanic CCP has in place, and call that "spy work".
Pathetic. Glad people like you have NOTHING to do with corps in EoN.
Apparently you've never played a CCP game before, nor understand the whole point of a game like DUST being part of EVE Online. But sure bud, just keep pretending you're super special "honor" is of any value.
I like how goons come in here acting high and mighty and talking about honor...and even quoting me? Where did I say honor? Next time you put something in quotation marks, make sure it's AN ACTUAL QUOTE
Who gives a **** about honor?! What I care about is skill. People who are actually good at the game and not relying on a broken mechanic to get wins. Make no mistake, the current way of getting people into games is broken.
You like talking about EVE, well correct me if I'm wrong, but can't you kick people out the fleet in EVE?
But hey, it brings me right back to bad players relying on **** to win games. Why bother with skill
When these little **** stains get patch, I wonder what else bad players gonna rely on, cuz it's sure as hell not their gun game. |
Nova Knife
Seituoda Taskforce Command Caldari State
965
|
Posted - 2013.05.20 08:41:00 -
[73] - Quote
All we need is a role that CEO/Directors can assign to a player in their corp " [ ] Can join PC"
I am vehemently opposed to any notions of allowing players any ability whatsoever to kick people from matches. I will fight tooth and nail to stop anything of the sort from ever touching dust.
It should be harder to worm your way onto an enemy team... but there should be no easy "Whatever, GTFO" button. If they do manage to worm their way into your match, you should have to live with whatever consequences you allow them to inflict. Because in reality, this would never be what that button is used for, even if that is the intended purpose.
Director doesn't like your voice? Kick.
Director doesn't like you in general? Kick.
Director wants his BFF who has much worse stats and equipment than you in the match? Kick.
Director upset because he ran into your line and fire and got himself teamkilled? Kick.
Giving players the ability to kick others in a pvp shooter has almost universally proven itself to be a bad idea.
Edit: Also, kicking people from fleet is a poor comparison. The person is still in space. They're still able to participate in the battle if they /really/ want to. (Some fleets will just shoot non purples, and if you're in a lame fleet waiting for a titan jump, these are exceptions)
In dust, giving one person the ability to deny others' gameplay is a very poor prospect. Restrict who can join via roles.
It's the difference between saying "You can join our PC battles when you're ready and we trust you" and "You suck, useless scrub. Get the **** out of my match." |
G Torq
ALTA B2O
145
|
Posted - 2013.05.20 08:47:00 -
[74] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
This already exists:
- Limit who joins your corp
- Ensure communication in your corp works
- Remove non-complient corp-members from corp
Why should CCP waste development effort, simply because your copr has ****** up and let in blueberries, "spais" and people who simply want to have fun at your expense?
or:
"Uh, look at us, we have a shitload of members .... why are our shitload of members not behaving as I want? *waaaah*" |
Finn Kempers
BetaMax. CRONOS.
222
|
Posted - 2013.05.20 08:48:00 -
[75] - Quote
How about not kicking, but stopping them from spawning. That way the damage of treachery can be done, but also mitigated. |
Argo Filch
BetaMax. CRONOS.
20
|
Posted - 2013.05.20 08:48:00 -
[76] - Quote
I agree on the no kicking thing. Just make it so that the Team Leader or whatsit can deny the offending party additional clones in that match. That would make sense in a rp way. The offending party can still do damage as long as they play it smart and stay alive.
Edith: yeah what FinnK said |
Nova Knife
Seituoda Taskforce Command Caldari State
966
|
Posted - 2013.05.20 08:50:00 -
[77] - Quote
Stopping someone from spawning or 'denying them clones' is still a kick. The system kicks you out if you don't (or can't) spawn.
If someone manages to worm their way in after a role is made required to join PC... They should stay in. |
Argo Filch
BetaMax. CRONOS.
20
|
Posted - 2013.05.20 08:53:00 -
[78] - Quote
Then the system has to change. It's not that there will be a fix implemented in the next two weeks or so. There'd be time to make it so that the offending party stays ingame but can't spawn anymore. There'd be no replacement for him or anything. |
Nova Knife
Seituoda Taskforce Command Caldari State
966
|
Posted - 2013.05.20 08:55:00 -
[79] - Quote
Argo Filch wrote:Then the system has to change. It's not that there will be a fix implemented in the next two weeks or so. There'd be time to make it so that the offending party stays ingame but can't spawn anymore. There'd be no replacement for him or anything.
You're missing the point.
The point is... The person should be allowed to carry out their mischeif. They've burned and alt which is likely going to be kicked out of the corp to do it. There should be no "easy out" for the corporation being sabotaged that simply lets them stop the sabotage from a context menu. That's horrible. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1745
|
Posted - 2013.05.20 08:56:00 -
[80] - Quote
Nova Knife wrote:Stopping someone from spawning or 'denying them clones' is still a kick. The system kicks you out if you don't (or can't) spawn.
If someone manages to worm their way in after a role is made required to join PC... They should stay in.
Bottom line is CEO or Directors should be able to choose who to fight their battles. Kick / no kick, don't really care tbh.
My lulz is a person in charge of a corp now has NO POWER over who plays in games right now.
Edit: also please note the amount of new players that stand no chance of getting into a decent corp for PC. Normally I'll scout around there for new comers, but these days, I'm not wasting time, and I'm sure many others have the same idea. |
|
Sylwester Dziewiecki
BetaMax. CRONOS.
68
|
Posted - 2013.05.20 09:01:00 -
[81] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
Everyone agree on point one, but point two is just unacceptable. How do you imagine "Sabotage" role in future? |
Argo Filch
BetaMax. CRONOS.
20
|
Posted - 2013.05.20 09:06:00 -
[82] - Quote
Nova Knife wrote: You're missing the point.
The point is... The person should be allowed to carry out their mischeif. They've burned and alt which is likely going to be kicked out of the corp to do it. There should be no "easy out" for the corporation being sabotaged that simply lets them stop the sabotage from a context menu. That's horrible.
the problem with not being able to deal with those people in match is that you can just throw it if it is infiltrated... people are always pulling up analogies to eve on this subject... then i'll do the same... if you have a dude in fleet that starts killing your own people you can deal with him and remove him from the field, by killing him dead and podding him. in dust as it stands now you can't do **** about things after the offending party got in match. you have no way of removing him. then if you don't want to have a 'kick' button then give the 'victimes' some form of tacnet disabling weapon so they have to change their suits to get that and hunt down the offending party to remove him. and after he is removed the game can at least progress further... the 'victims' are still at an disadvantage but there's a chance to turn around stuff.
but not having any kind of option is worse because as soon as somebody infiltrated a game you can just throw the towel for that match and lean back and don't spawn in anymore, because there's nothing you can do really.
i just want another way to deal with it then just saying "**** it, we can't do anything anyway now!" |
Finn Kempers
BetaMax. CRONOS.
222
|
Posted - 2013.05.20 09:13:00 -
[83] - Quote
Nova Knife wrote:Stopping someone from spawning or 'denying them clones' is still a kick. The system kicks you out if you don't (or can't) spawn.
If someone manages to worm their way in after a role is made required to join PC... They should stay in. Grit breather made a good point that a team leader then should be able to highlight a susceptible spy purple instead of blue, thus allows people to know who has been caught red handed. This means havoc happens, but if the spy is very bad at hiding, he will be shot at. |
Kevall Longstride
DUST University Ivy League
224
|
Posted - 2013.05.20 09:14:00 -
[84] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
Pretty much my stance too.
I may be considered biased because D-UNI were the first AWOXED corp but its currently too easy to do and could be detrimental to the growth of PC if corrps are getting done over too much.
This kind of tactic is par for the course in Eve but our console owning friends are going to get turned off from playing in PC if it can be sabotaged too easily. |
Sylwester Dziewiecki
BetaMax. CRONOS.
68
|
Posted - 2013.05.20 09:42:00 -
[85] - Quote
Argo Filch wrote:Nova Knife wrote: You're missing the point.
The point is... The person should be allowed to carry out their mischeif. They've burned and alt which is likely going to be kicked out of the corp to do it. There should be no "easy out" for the corporation being sabotaged that simply lets them stop the sabotage from a context menu. That's horrible.
the problem with not being able to deal with those people in match is that you can just throw it if it is infiltrated... people are always pulling up analogies to eve on this subject... then i'll do the same... if you have a dude in fleet that starts killing your own people you can deal with him and remove him from the field, by killing him dead and podding him. in dust as it stands now you can't do **** about things after the offending party got in match. you have no way of removing him. then if you don't want to have a 'kick' button then give the 'victimes' some form of tacnet disabling weapon so they have to change their suits to get that and hunt down the offending party to remove him. and after he is removed the game can at least progress further... the 'victims' are still at an disadvantage but there's a chance to turn around stuff. but not having any kind of option is worse because as soon as somebody infiltrated a game you can just throw the towel for that match and lean back and don't spawn in anymore, because there's nothing you can do really. i just want another way to deal with it then just saying "**** it, we can't do anything anyway now!" EVE analogies: this guy would be more successful as a spy if he would remain 'silent', and when his friendly fleet engage his own, he could transfer information about who is primary/secondary so he could warp off untouched.
If we remove 'sabotage' role from the game that it currently occupate, to balance it we will have to implement it on different level - like transferring district or corporation assets freely.
I think that second point of Kain Spero is unacceptable because it will completely remove any kind of 'sabotage' action that simple player without roles can take. If he will try to kill his teammates, 'play for time', not reviving his teammates, not repair armor, not hacking objectives - he will be instantly kicked from math. This mechanic will not only annihilated current 'sabotage' role, but also its related varieties of today 'sabotage' that did not born yet. It will completely cut us from evolution of sabotage that might have occurred. This is like a implementing mechanic that will fix problem that not yet even occurred, but it will in future.
'Officiousness is worse than fascism' |
DeeJay One
BetaMax. CRONOS.
28
|
Posted - 2013.05.20 09:59:00 -
[86] - Quote
Kain Spero wrote:My stand on this is simple. 2. Corporations should be able to kick Crashers from a match
Yes, but it should have drawbacks, such as leaving the spot closed for other players or closed for X minutes at least. Otherwise this would be abused (ex. "this team member is worse, my buddy just came online, let's bring him in") |
Vrain Matari
ZionTCD Unclaimed.
528
|
Posted - 2013.05.20 11:43:00 -
[87] - Quote
Lance 2ballzStrong wrote:Heinz Doofenshertz wrote:. 3 Always expect your enemies to do the easiest thing possible for them to win lol Trust me, only scrubby corps and players think this way. Real competitive gamers, and people with the slightest backbone and testicular fortitude have nothing to do with this lazy ass, none skilled, scrubby, **** stain you're trying to lay off as a tactic. That's why you're in Betamax. Be happy with your blue donut, EZ mode, lazy ass way of playing a FPS. "Oh we're not good enough with guns, so let's exploit the **** mechanic CCP has in place, and call that "spy work". Pathetic. Glad people like you have NOTHING to do with corps in EoN. Ha.
Bro, i have a heads up for you.
For the first time in all your years of fps gaming, you're about to experience WAR.
And it ain't pretty. |
Finn Kempers
BetaMax. CRONOS.
223
|
Posted - 2013.05.20 11:46:00 -
[88] - Quote
Vrain Matari wrote:Lance 2ballzStrong wrote:Heinz Doofenshertz wrote:. 3 Always expect your enemies to do the easiest thing possible for them to win lol Trust me, only scrubby corps and players think this way. Real competitive gamers, and people with the slightest backbone and testicular fortitude have nothing to do with this lazy ass, none skilled, scrubby, **** stain you're trying to lay off as a tactic. That's why you're in Betamax. Be happy with your blue donut, EZ mode, lazy ass way of playing a FPS. "Oh we're not good enough with guns, so let's exploit the **** mechanic CCP has in place, and call that "spy work". Pathetic. Glad people like you have NOTHING to do with corps in EoN. Ha. Bro, i have a heads up for you. For the first time in all your years of fps gaming, you're about to experience WAR. And it ain't pretty. This. It's bloody New Eden. If you expect Goonswarm to come in with the same number as you of guys and keep it fair, then expect a rocket to the face. |
Kitten Empress
Ametat Security Amarr Empire
28
|
Posted - 2013.05.20 11:58:00 -
[89] - Quote
Yes to 1. No to 2. Unless the players stay in the battle and become enemies, then no. In EVE, if you kick someone from the fleet, its not like he is teleported back to the CQ, he is still there and can still do damage just fine. |
Vaerana Myshtana
Bojo's School of the Trades
947
|
Posted - 2013.05.20 13:52:00 -
[90] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
1) I'm absolutely fine with some kind of "ringer" role that enables someone to join a match without an invite. I'm also okay with an "inviter" role that limits who can issue invites to the battles.
2) I'm only okay with this if no additional people can join the battle (provided we have the roles as above). There should be a penalty for failing in the metagame.
|
|
Garrett Blacknova
Codex Troopers
3112
|
Posted - 2013.05.20 14:07:00 -
[91] - Quote
Nova Knife wrote:Stopping someone from spawning or 'denying them clones' is still a kick. The system kicks you out if you don't (or can't) spawn.
If someone manages to worm their way in after a role is made required to join PC... They should stay in. Having a requirement for a player to hold a certain title in the Corp to be able to enter PC would eliminate ringers - an important part of the system.
It also means that if you hire someone and they aren't honouring their agreement, you have no recourse, and you SHOULD have a way to penalise such behaviour beyond simply not paying the merc, especially when they're going to be claiming a portion of your earnings simply by being a part of the battle.
If a player has the authority to bring in outside help, they should also have the ability to cut an unwanted combatant off from the battle - as long as their current clone survives, they should be able to continue, BUT they should be kicked from the battle when their clone dies.
And it's not reasonable to expect a Corp to only have members who are well-suited to Planetary Conquest. If you want someone to act as a financial manager/treasurer for a Corp, but you know they aren't up to the standards required by your PC team, you shouldn't be forced to deal with occasional "accidental" appearances in your PC team when there's no valid reason why a Corporation's CEO would be unable to assign clone access in a battle to the people they WANT fighting.
In larger Corps particularly, there are plenty of good reasons to be a single large entity, but also a lot of equally good reasons to limit the activities of the majority and only give a smaller number of members access to and/or control of important battles. |
Rorschach Mustang
Opus Arcana Orion Empire
19
|
Posted - 2013.05.20 14:30:00 -
[92] - Quote
Kitten Empress wrote:Yes to 1. No to 2. Unless the players stay in the battle and become enemies, then no. In EVE, if you kick someone from the fleet, its not like he is teleported back to the CQ, he is still there and can still do damage just fine.
On the flip side, that kicked person in EVE isn't preventing other players from joining the match as a battle in EVE isn't capped at 16v16.
Also, if said guy dies in EVE, he doesn't get to respawn instantly at the same battle while still costing the corp he was kicked from resources.
You simply cannot apply EVE mentality directly to Dust. You need to take into account the small battle restrictions.
Too bad this isn't Planetside 2 where you can actually have massive battles. |
DJINN Jecture
Purgatorium of the Damned
7
|
Posted - 2013.05.20 16:38:00 -
[93] - Quote
Finn Kempers wrote:Nova Knife wrote:Stopping someone from spawning or 'denying them clones' is still a kick. The system kicks you out if you don't (or can't) spawn.
If someone manages to worm their way in after a role is made required to join PC... They should stay in. Grit breather made a good point that a team leader then should be able to highlight a susceptible spy purple instead of blue, thus allows people to know who has been caught red handed. This means havoc happens, but if the spy is very bad at hiding, he will be shot at.
The problem with just turning them purple is that he still affects clone count whether he's dying or TKing. This is the real problem. If you have an unwelcome participant in the battle there is no recourse other than kicking them from your corp if in without permission. If you have an unwelcome participant from out of corp who joined the PCB with a squad that was partially made up of your corp members who aren't supposed to be there anyways there is no recourse, they may leave the battle of course before it starts but why would the non-corp enemy faction player leave with the ability to do some real damage to the corp their corporation is fighting against?
The team leader role should have the power to remove a player from the team. Not necessarily to put them on the other team but just remove their access to the clone reserves. That way it's a spawn once and killed no available clone reserves. Also if found out on the war barge this would prevent them from spawning at all. This limits the scope of damage they can do if found out. This puts the onus on the spy to be careful what they do. They way it is now it is more like: Hi, here I come to deplete your clone reserves and there's not a damned thing you can do about it!
|
Sloth9230
Reaper Galactic ROFL BROS
1430
|
Posted - 2013.05.20 17:15:00 -
[94] - Quote
Nova Knife wrote:Stopping someone from spawning or 'denying them clones' is still a kick. The system kicks you out if you don't (or can't) spawn.
If someone manages to worm their way in after a role is made required to join PC... They should stay in. And why would I not be able to deny them clones? We can share clones with "ringers", we should also be able to deny someone any further clones.
They would then get to stare at an "insufficient clones to spawn message" unless a squad leader from the other team wants to adopt them. |
Sloth9230
Reaper Galactic ROFL BROS
1430
|
Posted - 2013.05.20 17:21:00 -
[95] - Quote
Sylwester Dziewiecki wrote: If we remove 'sabotage' role from the game that it currently occupate, to balance it we will have to implement it on different level - like transferring district or corporation assets freely.
What? No. The ability to do something like that should remain strictly director role or above, you don't just give randoms the ability to sell off corp assets. |
Daedric Lothar
Onslaught Inc RISE of LEGION
379
|
Posted - 2013.05.20 17:26:00 -
[96] - Quote
If you are worried about how the sabotage role will play in the future. Check this out
Feedback/Request Thread |
Dr Accipitradea
Subdreddit Test Alliance Please Ignore
14
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Posted - 2013.05.21 02:26:00 -
[97] - Quote
What's wrong with a 90% votekick? |
Sloth9230
Reaper Galactic ROFL BROS
1439
|
Posted - 2013.05.21 02:29:00 -
[98] - Quote
Dr Accipitradea wrote:What's wrong with a 90% votekick? It would never work?
12/16 or 10/16 =/= 90%
Because you do realize they bring squads right? |
Cass Barr
Red Star. EoN.
24
|
Posted - 2013.05.21 02:48:00 -
[99] - Quote
My not completely thought through 2 isk:
Cass Barr wrote:Institute Corp roles, and only allow people with the right permissions to join a squad to a PC battle. It looks like most people agree on this part.
However a kick function is touchy, and for good reason. Most people, myself included, think that espionage and sabotage should still remain viable tactics, once implementing those tactics actually requires some work and planning. If a kick function is implemented, it shouldn't actually come in the form of kicking the offenders from the battle, not immediately. It should only disconnect them from the clone reanimation system, after which they still have to be killed before they are removed from the battle. They should remain on the TechNet as a blue, an always visible red, or a new color entirely. They cannot be replaced with loyal personnel until they are killed. For reasons I'll explain shortly, I would also create a one minute thirty second spawn timer where all players have to spawn into the game before it runs out, or be automatically spawned in the MCC with whichever fitting they have selected at the end of the timer.
This would allow things to play out in multiple ways.
1. A rogue director brings in a hostile squad. They're cut off from the clones while everyone's in the MCC because hey, it's obvious these guys are hostile. They immediately spawn in, and cause some TK'ing havoc. They eventually die themselves, and are replaced with friendlies. This confusion and the time it takes to get a replacement squad in gives the other team a not insignificant head start.
2. A rogue director brings in a hostile squad. They're cut off from the clones while everyone's in the MCC because hey, it's obvious these guys are hostile. They don't immediately spawn in, opting instead to wait on the 1:30 spawn timer. Now the team has to make several choices. Do they post guards at the base spawns to kill them if they spawn there? Do they hack objectives and give the rogues additional places at which to spawn? This again gives the other team a good headstart on taking objectives and setting up defenses.
3. A rogue director has either several other spies in his squad with him or has several other members of the Corp/Alliance he's "helped" decide they want to switch allegiances. As such his squad is all wearing the right Corp tags. This may or may not go unnoticed beforehand depending on how stringent his Corp is about specifying individual squad members, and how good he is at allaying suspicion should questions be asked. It will probably be increasingly less likely to be noticed as battles grow larger in size. This squad could have the added benefit of having surprise on their side. As such they are not disconnected from the reanimation system beforehand and could potentially waste a LOT of clones before the subterfuge is discovered.
4. In any of these instances, if the rogues can escape being killed after they are disconnected from the clones, they have to be hunted down if the team wants to replace them with friendlies. The hostile team would also need to make sure they don't kill their own agents. If the rogues decide to call in vehicles or run around in the hills, this could end up being a significant time drain on the team, to the point that it might be preferable to simply fight a few men down rather than devote resources to chasing a scout around the mountains or trying to actually kill a LogiLAV that never stops.
So in this system you have varying degrees of work for varying levels of payoff, and if played smartly all have significant ways to influence a battle. Meanwhile corporations are provided with controls to prevent unauthorized access to PC battles and a way to mitigate damage should kicking be introduced, without kicking being a "get out of paying for your mistakes" free card. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
757
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Posted - 2013.05.21 03:02:00 -
[100] - Quote
Nova Knife wrote:Argo Filch wrote:Then the system has to change. It's not that there will be a fix implemented in the next two weeks or so. There'd be time to make it so that the offending party stays ingame but can't spawn anymore. There'd be no replacement for him or anything. You're missing the point. The point is... The person should be allowed to carry out their mischeif. They've burned and alt which is likely going to be kicked out of the corp to do it. There should be no "easy out" for the corporation being sabotaged that simply lets them stop the sabotage from a context menu. That's horrible.
Agreed. I think that, however, to fit with lore perhaps there could be a disconnect from tacnet option for directors bu it would take several minutes (3-4) so they would be able to do their mischief. Or not. I just think that the ease of access and barrier of entry to awoxing needs limited because the reward is much too high for the risk involved.
CCP meeds better role management in DUST, but if you can get past these I agree you should be able to wreak your havok. No care bearing here. |
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The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 03:16:00 -
[101] - Quote
XXfootnoteXX wrote:Not saying anything new, not that I disagree. Just another example of CCP pushing something before its ready.
I have always been told if you wait till you're ready to have kids you'll never have kids. Kind of the same type of thing. |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 03:24:00 -
[102] - Quote
SoTa of PoP wrote:Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you infiltrate far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly.
+1 A kick option would hurt the meta game for this reason. If I spend time getting into a PC match for espionage reasons then get kicked in the first two minutes then what's the point? |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 03:36:00 -
[103] - Quote
Lance 2ballzStrong wrote:Heinz Doofenshertz wrote:. 3 Always expect your enemies to do the easiest thing possible for them to win lol Trust me, only scrubby corps and players think this way. Real competitive gamers, and people with the slightest backbone and testicular fortitude have nothing to do with this lazy ass, none skilled, scrubby, **** stain you're trying to lay off as a tactic. That's why you're in Betamax. Be happy with your blue donut, EZ mode, lazy ass way of playing a FPS. "Oh we're not good enough with guns, so let's exploit the **** mechanic CCP has in place, and call that "spy work". Pathetic. Glad people like you have NOTHING to do with corps in EoN.
Wow. It's not that bad. Everything comes around full circle me and 10 fold.
To fix this I believe the best way is for the CEO to be able to designate a merc as a squad leader and the squad leader can deploy to PC but not the regular merc. No kicking in game but allow the traitor to be labeled red but not able to hack objective. If you can become a sq then you have trust and it would be the CEO and SQ fault for awox. |
crazy space 1
Unkn0wn Killers
1259
|
Posted - 2013.05.27 08:20:00 -
[104] - Quote
XXfootnoteXX wrote:Not saying anything new, not that I disagree. Just another example of CCP pushing something before its ready. How can this be release.... we never tested anything like PC in beta..... |
Hawkings Greenback
D3ath D3alers RISE of LEGION
34
|
Posted - 2013.05.27 11:08:00 -
[105] - Quote
Kain Spero wrote:My stand on this is simple.
1. Corporations should be able to restrict who and how players join
2. Corporations should be able to kick Crashers from a match
CCP had mentioned previously to the community wanting to put a roster system into the game and was unable to do so in time for the launch of Planetary Conquest. As it stands right now it is far too easy to infiltrate a match and requires no real breach of trust.
This breach of trust is what makes spying and espionage of value and a unique aspect of New Eden and should not be stamped out. As it stands now though, because there are no real game mechanics to control the matches, AWOXING is a broken game mechanic.
+1
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The Robot Devil
BetaMax. CRONOS.
291
|
Posted - 2013.05.27 11:13:00 -
[106] - Quote
SoTa of PoP wrote:Simply put - all of your guys's idea is indeed taking away from Meta.
I would prefer we find a balance of sabotage vs protection, and a kicking function simply eliminates sabotaging.
And I never said my idea was full proof - hehe.
If you infiltrate far enough to earn the right to enter PC without a squad leader - then you did what any good spy wants and to get kicked immediately trying after all the time you put getting the rank to get in there - would be silly.
+1 Maybe prevent re-spawning but not kicking from the match, kicking from a fleet doesn't remove you from the area it just removes bonuses and channels. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
121
|
Posted - 2013.05.27 11:24:00 -
[107] - Quote
Simple way to fix AWOKing: Corp leader and anyone he/she assigns are the only one that can directly join, and they invite everyone else. |
charlesnette dalari
Creative Killers DARKSTAR ARMY
222
|
Posted - 2013.05.27 11:40:00 -
[108] - Quote
Bling Blaine wrote:1. Totally agree, the ability to be a squad leader of a PC battle (after being accepted yesterday into a clan of over 200 mercs) for spamming x=no skill. Give ceo's the ability to appoint squad leaders pre battle. Simple tool.
2. Totally disagree, no kik function, instead mark the saboteur as an enemy, simply put them on the other side, if by chance he did get appointed as a squad leader. Of coarse this is only possible if #1. Allows the ceo to appoint squad leaders. Then infiltration requires the spy to be a squad leader, appointed by ceo.
this is the perfect solution... a ceo or director should be able to appoint squad leaders before the battle. and a spy should be able to be marked as red by the ceo/director during the battle. when the director removes the person from the corp if they are in a battle at the time it should automatically make them a member of the opposing team.
This system still leaves the ability for a spy to gain the trust of a ceo to get appointed as a squad leader and still rewards them for their effort even if they are found out at the beginning of the game since now they become a member of the enemy team and can finish the match leaving the meta game intact.
This all of course hinges on CCP setting up the system for the squad leaders to be appointed.
+1 for me on this potential solution |
trollsroyce
Seraphim Initiative. CRONOS.
479
|
Posted - 2013.05.27 12:36:00 -
[109] - Quote
Fallacy: "Eve has kick from fleet option." However, in EVE you can still fight and awox while not in fleet. In Dust fights are instanced, to be on the same ground you need the ability to join the instance without teaming up.
With this in mind, I would prefer the roles system: anyone with roles can awox unpenalized. Getting the roles is the playing part of sabotage. |
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